RIGIFY vs. AUTO-RIG PRO! Who will WIN? Who will be the VICTOR?

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  • Опубликовано: 24 янв 2025

Комментарии • 284

  • @RussellMidfield
    @RussellMidfield  2 года назад +14

    Rigify or ARP? Which one do you guys use?!

    • @entropicvibe
      @entropicvibe 2 года назад +8

      ARP, the updates has been awesome!

    • @peter486
      @peter486 2 года назад +4

      Auto Rig riggyfy is one fine mess. ps working against Unreal.

    • @RussellMidfield
      @RussellMidfield  2 года назад

      It's true! I like how the developer is always improving it and offering quick fixes

    • @RussellMidfield
      @RussellMidfield  2 года назад

      Oh I didn't know that!

    • @ArtwithAmarBrisco
      @ArtwithAmarBrisco 2 года назад +1

      I have both been trying to find out which is better. I like Auto rig pro because it is like using mixamo. I need to use in more to know how functional the plugin is. I know about rigify and it can get a bit clunky especially for customization.

  • @valleybrook
    @valleybrook 2 года назад +33

    I have used both. But I’m in love with ARP. The smart control, pickerboard, retargeting feature makes my life easier

  • @boitahaki
    @boitahaki 2 года назад +12

    5:06 You can change the pivot to "Individual Origins" in the icon to the left of the magnet. That way you can scale all finger bones without issue.

  • @BillGarrett
    @BillGarrett 2 года назад +14

    One advantage Rigify has at the moment is that it does ship with Blender, which means other add-ons (e.g. BlendArMoCap) will target Rigify rigs without an additional step, but with ARP you have to retarget. It's a small thing, but small things add up when you do them repeatedly :)

    • @RussellMidfield
      @RussellMidfield  2 года назад +1

      Oh that's interesting, I didn't know that! Thanks! Yeah very true, cutting out the repetition goes a long way.

  • @rickwhite1958
    @rickwhite1958 2 года назад +22

    Yet another clear, concise and detailed video with helpful information for all artists from beginner to advanced. Thank-you, Russell

  • @BlenderArt
    @BlenderArt 2 года назад +1

    another cool video I like your editing Russell🔥
    well done😍

    • @RussellMidfield
      @RussellMidfield  2 года назад +1

      Thanks man! This one I tried to have a little bit more fun with haha

  • @Nulify-jc4fs
    @Nulify-jc4fs Год назад +3

    Its also important to note that ARP can make nearly any rig with its detection. It works with any animal (usually) and even complex fictional things.

    • @RussellMidfield
      @RussellMidfield  Год назад

      Yeah very true, it's pretty neat what it can build!

    • @Dude_Slick
      @Dude_Slick Год назад

      What can't you rig with Rigify?

    • @RussellMidfield
      @RussellMidfield  Год назад

      It's true, not much it can't tackle I imagine.

    • @RussellMidfield
      @RussellMidfield  10 месяцев назад

      @madeeasy7148 oh interesting, good to know, big plus then for Rigify

    • @madeeasy7148
      @madeeasy7148 10 месяцев назад

      @@RussellMidfield I take that back, you can create custom bone, im not sure if it needs to be parented though or if you can have alot of standalone bones. I will play about with it and see

  • @KUREHA3D
    @KUREHA3D 2 года назад +1

    alright, you've convinced me!! thank you for the demo, this was awesome!! you hit all the points i was wondering about

    • @RussellMidfield
      @RussellMidfield  2 года назад +1

      Haha thanks kureha! I'm glad it shed some light on the addon for you! It was fun making this video haha

  • @TheVillainCity
    @TheVillainCity 2 года назад +5

    5:05 You can fix this by setting the transform pivot points to "Individual Origins".

  • @TeachMrB
    @TeachMrB 2 года назад +4

    By far my favorite channel for me and my students! Such a great instructor. We use Rigify a ton for our 3D modeling and animation and I had no clue there was anything else. I will definitely look at getting ARP seats for my advanced students and myself. Anything to stay away from Maya for now.

    • @RussellMidfield
      @RussellMidfield  2 года назад +2

      Thanks David, appreciate the support! Yeah ARP is an amazing tool, I would highly recommend it for anyone looking to get into animation and games. Haha yeah I hear ya on that one, Maya is definitely a little harder on the wallet!

  • @masskai
    @masskai 2 года назад +2

    This is a show and tutorial at the same time, very useful and not boring with the sound effects 👍😄

    • @RussellMidfield
      @RussellMidfield  2 года назад

      Haha thanks Captain! haha really?!? nice! well I hope it helps with your rigging a bit!

  • @renanreff2789
    @renanreff2789 2 года назад

    I really like your channel! There's not much documentation on some topics you mention, so it is nice that a channel like yours can make things clearer!

    • @RussellMidfield
      @RussellMidfield  2 года назад +1

      Thanks Renan! I'm glad there are some nice nuggets of info around here!

  • @smithvr5007
    @smithvr5007 2 года назад

    Great work. You're my new favorite content creator.

  • @ExistentialPineapple
    @ExistentialPineapple 2 года назад

    Very informative and well produced video! Keep up the amazing content creation friend, and I wish you the best :D

  • @ClaudioAbraham
    @ClaudioAbraham 2 года назад +1

    Came for the tutorial, stayed for the fun edit. Is waaaay easier to learn like this! Suscribed!

    • @RussellMidfield
      @RussellMidfield  2 года назад +1

      Haha thanks Claudio! I had fun putting this one together! Thanks for the sub, appreciate it!

  • @Blendercage
    @Blendercage 2 года назад +1

    I strongly prefer ARP’s easy bone placement with humanoids. And I rarely have an issue with the weighting. I’ve been particularly impressed with the fingers.
    I’ve been using Faceit though and it gives me errors joining it an ARP rig sometimes. That’s the only thorn in my side at the moment.

    • @RussellMidfield
      @RussellMidfield  2 года назад

      Yeah it's really good, very impressive for sure. Oh interesting, haven't tried Faceit before, looks impressive as well though!

  • @NightVisionOfficial
    @NightVisionOfficial 2 года назад

    Nice comparison. For a Noob in Animation and skeletons like me, this video is super useful, I'm getting much more info than a simple tutorial on how to do this or that.

  • @narayaninii4660
    @narayaninii4660 2 года назад

    Awesome video, I learnt a lot as im just beginning to learn rigging and animation in blender, subscribed and looking forward to learning from your other videos, thank you very much kind sir!

  • @ShnHonour
    @ShnHonour 2 года назад +1

    5:07 if you scale with the option "individual origins" instead of "bounding box center" it should work fine.

    • @RussellMidfield
      @RussellMidfield  2 года назад

      Yeah I'm dumb haha, didn't think of that, thanks though!

  • @Cigam_HFden
    @Cigam_HFden 2 года назад

    Very nice, I have been out of practice with blender so seeing this helps a lot.

    • @RussellMidfield
      @RussellMidfield  2 года назад

      Thanks Knuj! Glad it helped! Time to get back into the Blender game! :D

  • @jcehlert
    @jcehlert Год назад

    Helpful video. I came for the Rigify, and I got a tutorial.

  • @HoboNoah
    @HoboNoah 2 года назад +1

    Thanks for making an actual comparison!

    • @RussellMidfield
      @RussellMidfield  2 года назад

      Yeah no worries! I hope if you were maybe on the fence it'll give a little insight on whether to spend the moola!

  • @glenfoxh
    @glenfoxh Год назад

    Partly due to this video, I had got Auto-Rig Pro. Is a good tool for the price. And there is lots of videos by the community on how to use it.

    • @RussellMidfield
      @RussellMidfield  Год назад

      Thanks glen!! Yes very true, doesn't break the bank by any means and makes things a little easier.

  • @ShockyD
    @ShockyD 2 года назад

    Excellent comparison, this really helped me out! Cheers!

  • @Leukick
    @Leukick 2 года назад

    Thanks so much for this vid. There is such a lack of helpful new content for Auto-Rig Pro

    • @RussellMidfield
      @RussellMidfield  2 года назад

      Yeah no worries leukick! I'm glad it helped!

  • @indrakanth5
    @indrakanth5 2 года назад

    could you tell us how to fix that shoulder deformation while moving arms. I do not know how to adjust that shoulder and shape keys to make it natural.

    • @RussellMidfield
      @RussellMidfield  2 года назад

      Oh yes that's a good idea for a video, I'll try and put one together!

  • @AstraVex
    @AstraVex 2 года назад

    I'm learning so much! Subscribed! :D

    • @RussellMidfield
      @RussellMidfield  2 года назад +1

      Thanks Astra! I'm glad there is some useful information in there somewhere!

  • @M0S1A
    @M0S1A 2 года назад

    Cool video! Looking forward to the continuation of the video series "Beginner Unity Character"

    • @RussellMidfield
      @RussellMidfield  2 года назад +1

      Thanks man! Oh yeah, it's definitely on my to-do list, Part 8 I started editing a while ago but it is actually all on another computer that I haven't had access to for months. I should hopefully be able to get to it in the next month or two, sorry for the delay!

  • @RafaelPNogueira
    @RafaelPNogueira 2 года назад

    in rigify if u use individuals origins for the fingers, you can curl all of them at once without problem.

  • @fearcry
    @fearcry 2 года назад

    Nice review! Thank you Russell😄

    • @RussellMidfield
      @RussellMidfield  2 года назад +1

      Thanks Xuan! This one was fun to make haha :D

  • @adiwibowo1342
    @adiwibowo1342 2 года назад

    best plugins compare ever !! waiting another plugins pleaseee.

  • @noirlavender6409
    @noirlavender6409 2 года назад +1

    Thank you very much, also amazing intro

    • @RussellMidfield
      @RussellMidfield  2 года назад

      Haha thanks Nox! Yeah I had a lot of fun putting the intro together, thanks for saying that

  • @khalatelomara
    @khalatelomara 2 года назад

    the video is nicely done and clean

  • @entropicvibe
    @entropicvibe 2 года назад

    Nice review mate, thanks so much

  • @adnanebadi3798
    @adnanebadi3798 2 года назад +3

    Great comparison.
    Thanks for that.
    How would you compare both in terms of support and tutorial content available?
    I am considering auto-rig pro as I am working with Unreal.

    • @RussellMidfield
      @RussellMidfield  2 года назад +1

      Yea no worries! I feel like Rigify maybe has a bit more tutorial content available since it's free, but ARP has more than enough out there to get a good understanding of the features, if you're working on a game in Unreal I would recommend it.

    • @adnanebadi3798
      @adnanebadi3798 2 года назад

      @@RussellMidfield Thanks for taking the time to answer :)

  • @dap1859
    @dap1859 2 года назад

    Great video!

  • @FinalMotion
    @FinalMotion 2 года назад +3

    Great video!
    Another GREAT feature for ARP is the QUICK RIG addon... for the addon...
    If you work with ripped assets from games, or a "Simple" rigged character, it is a LIFE SAVER!!!
    You just tell Quick Rig what bones are what, and it generates a full rig for you.
    Another GREAT feature is the retarget feature. it is the best mocap re-targeter I have used yet.
    Also since all the rigs are generated the same, you can swap out animations from one rig to another VERY easily. ARP is a real time saver.
    Again, great video 👍

    • @RussellMidfield
      @RussellMidfield  2 года назад

      Oh right! Yeah ARP has so many awesome features it has such an incredible value at $20, can't go wrong. Thanks!

  • @matiaskritz
    @matiaskritz 2 года назад

    Thanks so much!!!, great VS video!

  • @MonteroKirilenko
    @MonteroKirilenko 2 года назад

    Very informative and entertaining video.

  • @BradyRamaker
    @BradyRamaker 2 года назад

    On rigify, the eyelids being affected by the eye tracker can be turned down with a slider control. just so you know.

  • @ORIBOX
    @ORIBOX 2 года назад

    Nice video! thanks!!

  • @JesusSavedEveryone1T410
    @JesusSavedEveryone1T410 Год назад

    I would like to ask that wasn't covered in this video. Is there anything in Blender that preserves the final "skin-weight polish" of a character I rigged. In case, I need to un-bind the geometry from the rig and make geometry corrections (later)? - In a perfect world nothing gets changed, but I'd love to know if topology adjustments have to be made. Whats the process like and are there any advantages?

    • @RussellMidfield
      @RussellMidfield  Год назад

      Oh gosh good question, I believe ARP has a remapping function that allows armatures to be used with different geometry, so there could be a way perhaps there. I suppose it would depend highly on the nature of the topology adjustment, something minor based off of the existing topology may allow for the weighting to be preserved.

  • @xboxer214
    @xboxer214 2 года назад

    Iv used both, Rigify has given me the best rigging from scratch option, while ARP struggles big time with more detailed/higher poly models, and definitely will break if your model has lots of pouches. Iv found creating a rig from scratch gives fbe best results compared to a "one size fits all" rigging addon.

    • @RussellMidfield
      @RussellMidfield  2 года назад

      It's true, building from scratch is definitely the best!

  • @beehaan8004
    @beehaan8004 Месяц назад

    so happy i got auto rig pro for free

  • @FlamingFoxProd
    @FlamingFoxProd 2 года назад +7

    From what I've seen, Rigify is more than enough on its own, it's very powerful and simple to use, and not costing anything is a definite bonus. Rigify also comes with different variants for several different animals, which as far as I'm aware, ARP lacks (correct me if I'm wrong). But the little bit of extra power ARP gives you can accelerate the process even more, giving some very good results with little to no issues, and just a little less tedious than Rigify.
    Personally, I honestly prefer doing my rigs myself. It's the most difficult but gives far more control. If I do want something quick and dirty though, either of these add-ons would work really well. I'd have to say Rigify is probably enough for me, though. Great comparison here!

    • @RussellMidfield
      @RussellMidfield  2 года назад

      Thanks Fox! Yeah very good points, Rigify is definitely very powerful which is amazing given its free, for 99% of us its probably more than enough. For only $20 ARP is such a great value though, can't go wrong, has some nice features that make things a little easier and a fun way to expand the toolbox. It's true though, building custom rigs is definitely the way to go for maximum control and understanding!

  • @NathanCaban
    @NathanCaban 2 года назад

    I'm gonna give this an A+

  • @MamunKhan-lc9xo
    @MamunKhan-lc9xo Год назад

    You should have talk about the bone heat weighting problem with rigify.

    • @RussellMidfield
      @RussellMidfield  Год назад +1

      Oh yes good point sorry about that!

    • @MamunKhan-lc9xo
      @MamunKhan-lc9xo Год назад

      @@RussellMidfield I never used Auto rig pro does it have any weighting failure issue?
      i mostly use the voxel and corrective smooth if weighting problems arise in complicated models.

    • @RussellMidfield
      @RussellMidfield  Год назад

      It can have weighting issues yeah, it's not perfect, but has some nice tools that can makes things a little easier depending on what you're doing.

  • @mapton8208
    @mapton8208 Год назад

    Does Auto-Rig pro has IK to FK and vice versa snap? This one seems pretty important to me because otherwise I would have to do python scripting or do some complex, weird rig changes.

  • @bobsteven2363
    @bobsteven2363 2 года назад

    Okay, so I have used both. Rigify also has additional limbs. Export to game engines is the same for any program??? I’ve never ever in my life have had any issue exporting to a game engine. It’s all in fbx format. The animations work universally. That’s what happens when you have a universal file format. I have used maya and blender so far to export characters to unity and unreal engine. No plug-ins necessary, just the build in export button, all animations work for any rig. As for game engine cloth sims and jiggle physics, you also don’t need a special magical rig. Just bones and proper skinning. So idk where this c grade comes from. Also if we want to go with the times, both add ons rigs are outdated. Blend shapes are way better for the face rig. You can use any face tracker to animate in seconds and the manual animation process is also faster. So In the end I use neither. Except for fast prototypes

  • @aghostirl
    @aghostirl 2 года назад

    One thing I'd like for you to have gone over is customizing the rig and adding non-standard bones (hair and clothing bones for example). I'm having a pain of a time doing it with ARP which is resulting in deform bones not parented correctly.
    For Rigify there's also GameRig which are game ready replacements for all the limbs in Rigify. I've had zero problem using those when exporting only deform bones. Every time I've tried exporting from ARP though it has failed to export a usable model. All it's given me is an empty FBX file.

    • @RussellMidfield
      @RussellMidfield  2 года назад +1

      Oh good idea, yeah I can look into that more. Oh nice GameRig sounds pretty good, I'll have to check that out thanks!

  • @lightonor9055
    @lightonor9055 2 года назад +1

    If you want to bend fingers all in same time. You should select individual origines. It will bend each finger to each origine.
    Eyes are seperate meshe we parent those seperatly with bone not automatic weight

  • @bertt1055
    @bertt1055 Год назад

    Thanks for this awesome video.

    • @RussellMidfield
      @RussellMidfield  Год назад +1

      Haha thanks Bertt! I'm glad if it helped!

    • @bertt1055
      @bertt1055 Год назад

      @@RussellMidfield 100% did!

  • @3dbznessdesignz855
    @3dbznessdesignz855 2 года назад

    cc3 does not give me same detailed results as in susbtance like the normals look smooth in cc3 kindly help

    • @RussellMidfield
      @RussellMidfield  2 года назад +1

      Oh hmm, what format are your normal maps in? Maybe try Noth DirectX and OpenGL and see which one looks better.

    • @3dbznessdesignz855
      @3dbznessdesignz855 Год назад

      @@RussellMidfield ❤

  • @WIKUS70
    @WIKUS70 Год назад

    For the multiple finger curl "problem" with rigify... that is a user error. Just select individual origins instead of median point.

  • @logangurt2667
    @logangurt2667 2 года назад

    Thanks my friend!

  • @ultimatolucas
    @ultimatolucas 2 года назад

    nice narration!

    • @RussellMidfield
      @RussellMidfield  2 года назад

      Haha thanks Pedro! It was fun making this one!

  • @GandRaya
    @GandRaya Год назад

    I have a question. Does Autorig Pro have the FK limb follow feature like in Rigify? If it does, how can I activate it? I have tried Autorig Pro, and the FK hand control always follows the chest but doesn't follow the shoulder.

    • @RussellMidfield
      @RussellMidfield  Год назад

      I believe so yes!

    • @GandRaya
      @GandRaya Год назад

      ​@@RussellMidfield Where I can find the FK Limb Follow settings in ARP?

  • @animeraku5826
    @animeraku5826 2 года назад

    Thank you SENSEI!!
    I tend to be careful when I do rigging.
    Stretchbone, IK,FK, defombone, etc
    But I'm trying to make it simple because it takes too much time.
    In this case, will ARP work?
    I am a person who prepares animation.
    And can I customize ARP?
    For example, make more BONE where I want

    • @RussellMidfield
      @RussellMidfield  2 года назад +1

      Haha yeah no worries kim! I'm glad if it helped a bit! Yeah you can customize ARP for sure, can add bones, etc.

    • @animeraku5826
      @animeraku5826 2 года назад

      @@RussellMidfield really thank you so much!!!☺️

  • @DanArt28
    @DanArt28 2 года назад +1

    Good evening! Video about supercell make is not coming soon?😞

    • @RussellMidfield
      @RussellMidfield  2 года назад +1

      Hey DanArt! Nice to see you again! :D Haha not yet, hopefully sometime soon! Thanks for always stopping by the channel though, I appreciate your support!

    • @DanArt28
      @DanArt28 2 года назад +1

      @@RussellMidfield I hope I haven't bored you yet.😅 I really watch every video of yours!😃

    • @RussellMidfield
      @RussellMidfield  2 года назад

      No of course not! I like how you always come back lol :D It reminds me that I need to do this video for you! I am very busy right now unfortunately, but hopefully sometime soon I can set some time aside to make a video for you. Is there something in my first Brawl Stars skin video that you want more detail on?

    • @DanArt28
      @DanArt28 2 года назад

      @@RussellMidfield Wow, this is very cool! Thanks a lot! Yes, I would like to know how to properly light the character, make shadows to make him look cool! And I would like to know how to keep the character in the picture with lighter colors or something like that!

    • @DanArt28
      @DanArt28 2 года назад

      @@RussellMidfield Well, I would also like to know how to properly arrange light sources

  • @TimV777
    @TimV777 2 года назад

    What about creatures with multiple legs?

    • @RussellMidfield
      @RussellMidfield  2 года назад +1

      Yeah both can do that! It's pretty easy with Auto Rig Pro as it has a specific add limb option

  • @kieronestrada6402
    @kieronestrada6402 2 года назад

    Is ARP compatible with Iclone 8? I was given a character rigged with rigify and when dropped into iclone 8, major animation issues.

    • @RussellMidfield
      @RussellMidfield  2 года назад +1

      I'm not sure I haven't tried it, I know Reallusion has been trying to have Rigify marry up to iClone 8 seamlessly so hopefully they'll have it worked out soon.

  • @stormycatmink
    @stormycatmink 2 года назад

    Is the shoulder issues in both just an incomplete rig? a real shoulder moves the shoulder blade and collar bone, which these rigs didn't seem to be doing at all.

    • @RussellMidfield
      @RussellMidfield  2 года назад

      I think it's more a matter of weight painting. I just left it at what the automatic weighting did, which is a great start, but some manual weighting is generally needed.

    • @stormycatmink
      @stormycatmink 2 года назад +1

      @@RussellMidfield Well, if you look in a mirror and watch the pivot point of your shoulder as you raise your hand, you'll see it slides upwards. Some is tilting your spine to raise it, some is collar bone and shoulder blade rotation. But aside from that, I don't know deeper on how you'd try to rig that shoulder joint so you have a neck-shoulder bone on each side with very limited range of motion.

    • @RussellMidfield
      @RussellMidfield  2 года назад

      Yeah good point!

  • @lismith5733
    @lismith5733 2 года назад

    thank you so much!

  • @crummymudd8625
    @crummymudd8625 2 года назад

    The biggest problem I had with Rigify was the mouth and tongue bones. They affected all the teeth, and very difficult to separate the top mouth bone only affect the top teeth, bottom mouth bone only the bottom teeth, etc. Does ARP help with that?

    • @RussellMidfield
      @RussellMidfield  2 года назад

      Oh yes, that usually takes some manual weighting adjustments in the vertex group panel. No ARP doesn't have an automatic way of dealing with that that I know of.

  • @igor-ld8qm
    @igor-ld8qm Год назад

    my minus points with rigify is that you cant re-generate without losing the bone constraints and you can't edit the components like for example add a knee bone to the leg component of the metarig. If i can get fixes for that in rigify, it's gold in my book

    • @RussellMidfield
      @RussellMidfield  Год назад +1

      Oh interesting, I didn't realize that, good to know thanks Igor!

  • @tinkerboi
    @tinkerboi 2 года назад

    One thing might need to be considered is Adjusting Weight Painting
    I don't know how is it in ARP,
    but in Rigify is actually a pain to work with, because the deform bone is constraint to control bone,
    You also need a little knowledge to actually figure out that the deform bone is on a very specific layer and is not exposed to the generated UI panel, that could trip up for new rigify user too

    • @RussellMidfield
      @RussellMidfield  2 года назад +1

      Oh yeah, good points. The deform bones being hidden on another layer is a good tip, I should have mentioned that sorry. Yeah weight painting is usually a pain I totally agree.

  • @blackman96ify
    @blackman96ify 2 года назад

    Auto rig pro for the win I’m glad I was able to buy the full version

    • @RussellMidfield
      @RussellMidfield  2 года назад +1

      Agreed haha. Yeah and it's not too expensive either which is great, I'm glad I got it too

    • @blackman96ify
      @blackman96ify 2 года назад

      @@RussellMidfield exactly

  • @Starius2
    @Starius2 2 года назад +1

    Shoulda added "customization" to your 5 criterias

  • @Snezit1
    @Snezit1 2 года назад +1

    I kind of like ARP better since it feels more user friendly and a bit quicker to set up so long as the characters mesh is proper

    • @RussellMidfield
      @RussellMidfield  2 года назад +1

      Yeah agreed, the setup is so quick, the automatic alignment is really good

  • @noirlavender6409
    @noirlavender6409 2 года назад +1

    Can you please do a tutorial on Auto-rig pro? a few things are confusing and the amount of tutorials on it are rather low quality

    • @RussellMidfield
      @RussellMidfield  2 года назад +1

      Oh yeah I've been meaning to for a while! I'll add it to my list of videos to do

    • @noirlavender6409
      @noirlavender6409 2 года назад

      @@RussellMidfield Thank you very much, please do. Things like how to correct the face rig optimally and how to create he fist control are only explained properly on the text documentation and it's a bit wonky

    • @RussellMidfield
      @RussellMidfield  2 года назад

      Yeah it's true, I'll see what I can do!

  • @Don_Beto_ptr
    @Don_Beto_ptr 2 года назад

    it helped alot, thanks.

    • @RussellMidfield
      @RussellMidfield  2 года назад

      Yeah no worries, glad it helped! Thanks for stopping by.

  • @shivangipriya4153
    @shivangipriya4153 2 года назад +1

    Thank you but I still waiting for : part 2 (for rig hair) and part 3 (animation) for this: " Tutorial - How to Rig a Character Quickly and Easily in Blender using the Rigify Add-on" . Please do it tutorial. Thank you from my heart

  • @psy237
    @psy237 2 года назад

    great overview, yet can you really compare the weighting (isn't this kinda the same as binding in blender anyways when u use with auto-weights? ;) )? Also, isn't arp not also just using blenders algorithm? If so you really can't compare the weighting process because there's literally nothing to compare as both algos are the same. Maybe also some better positioning of the facial markers would help with the movement of the lids? But I kinda like it to be honest. My character rigging workflow is ARP, Voxel heat diffuse skinning and FaceIt >> for the win :)

  • @hanakisoi998
    @hanakisoi998 2 года назад

    Thank you

  • @the3dfella
    @the3dfella 2 года назад

    Curling fingers should be done with individual origin selected

    • @RussellMidfield
      @RussellMidfield  2 года назад

      Ahh, good point, never thought of that, my bad! Thanks!

  • @quapin8174
    @quapin8174 2 года назад

    Hmmm I know nothing but I can appreciate when a system does well

    • @RussellMidfield
      @RussellMidfield  2 года назад

      Haha yeah, they are both really good, years of development behind them that make things pretty smooth.

  • @december1147
    @december1147 2 года назад

    in rigify how can i convert my bones to a bendy bone?

    • @RussellMidfield
      @RussellMidfield  2 года назад

      Oh gosh, good question! I've never tried that so I'm not 100% sure, there is this thread on reddit that has some good discussion around this idea though: www.reddit.com/r/blenderhelp/comments/glm5xv/use_bendy_bones_in_rigify_rig/

  • @erykstanko
    @erykstanko Год назад

    Thank you! :) It was very helpfull to make my mind. Rigify is great inside Bender, but sucks when exporting to game engine. ARP for the win!

    • @RussellMidfield
      @RussellMidfield  Год назад

      Yeah no worries eryk! Yeah ARP really shines when you want to put something into a game engine, works really well with Unity!

  • @iliasiosifidis4532
    @iliasiosifidis4532 2 года назад

    Also rigify has way more tutorials and community support, because it has more users. I use ARP for about a year now

    • @RussellMidfield
      @RussellMidfield  2 года назад +1

      Yeah it's true, tutorial support is something I should have mentioned, but ARP isn't too bad now, it's got some good stuff out there that helped me learn how to use it, although some areas I agree aren't as good as Rigify.

  • @mfatihbarut
    @mfatihbarut 2 года назад

    very thanks

  • @ageofgar
    @ageofgar 2 года назад

    So far I've been very happy with Rigify. Altho the remap functionality on Autorig pro could be very useful at some point. That said maybe rigify comes up with a similar solution at some point ?

    • @RussellMidfield
      @RussellMidfield  2 года назад

      Yeah Rigify is a solid tool for sure, lots of functionality. Oh good question, as far as I know, I don't think it does.

  • @adamcgix
    @adamcgix Год назад

    ARP is comfort to work with

  • @migeru_
    @migeru_ Год назад

    I try both,try both steps and my model doesn't even more... I gave up

    • @RussellMidfield
      @RussellMidfield  Год назад

      Darn sorry my video didn't help!

    • @migeru_
      @migeru_ Год назад

      @@RussellMidfield your video is excellent, entraining but it must be the model that I am using. which it was extracted from a video game.

    • @RussellMidfield
      @RussellMidfield  Год назад +1

      @migeru_ thanks migeru! Oh yes maybe the model has too many vertices. If the polycount is too high, the rig will not work.

    • @RussellMidfield
      @RussellMidfield  Год назад +1

      Yeah good point lengko, that will definitely help!

    • @migeru_
      @migeru_ Год назад

      @lengkotv do you know a good tutorial?

  • @valleybrook
    @valleybrook 2 года назад

    I have usel both. I’m in love with ARP. The smart setup, pickerboard and retargeting makes my life easier

    • @RussellMidfield
      @RussellMidfield  2 года назад +1

      It's true, ARP is awesome, especially when it's only $20. A full-featured rig with years of development behind it with a few clicks is insane, makes rigging so much easier.

  • @USBEN.
    @USBEN. 2 года назад

    Love auto rig pro.

    • @RussellMidfield
      @RussellMidfield  2 года назад

      It's true, makes things a lot easier, and so cheap it's almost a no brainer

  • @seanmccc8142
    @seanmccc8142 Год назад

    no discussiont about weight painting? that really is the last and most important question regaarding these two tools compared

    • @RussellMidfield
      @RussellMidfield  Год назад

      Yeah my bad, I'm not the smartest haha sorry about that!

  • @n3onkn1ght
    @n3onkn1ght 2 года назад

    "It works with Blender's Pose Library..."
    The Pose Library that just got removed?

    • @RussellMidfield
      @RussellMidfield  2 года назад

      Haha lol oh no I walked into that, but yeah, that one!

  • @adamszczesny2646
    @adamszczesny2646 Год назад +1

    I hate ARP for a couple reasons:
    1. you've gotta use two controllers for a footroll
    2. For some reason they switched Y and Z axes for torso, yet i.e. IK feet have them aligned to blender (Z up). Where's the logic??
    3. the horse leg rig is a big misunderstanding of anatomy and how a horse mechanic works. If you wanna animate hoofed creature, and you care about the art of animation, youll be disapointed
    rigify has all above feature made correctly, the only issue is you gotta do some extra work with exporting the rig for games, but for me it is worth it

    • @RussellMidfield
      @RussellMidfield  Год назад +1

      Oh interesting point about the horse rig! Yeah rigify is an amazing tool, it's crazy it's free and built-in.

  • @seanerer
    @seanerer 2 года назад

    Personally, I would give either program an A+ on Weight Painting. They might be the best that is available, but they are far from perfect.

    • @RussellMidfield
      @RussellMidfield  2 года назад

      Yeah it's true, they are pretty good for sure, but definitely need some manual touching up.

  • @zaidkiwan5168
    @zaidkiwan5168 2 года назад

    the rigging problem with the shoulder is maybe because the character was rigged in an A pose which is bad for the shoulder weights distribution

  • @edmatrariel
    @edmatrariel 2 года назад +1

    The only advantage of rigify over ARP, in my opinion, is its modular aspect that is more flexible. Working with custom bones in arp is limited, because there are points allowed to make joints between bones. I don't like that.

    • @RussellMidfield
      @RussellMidfield  2 года назад

      Oh interesting, I didn't know that, I'll have to play around with it more! Thanks!

  • @charliekeillor226
    @charliekeillor226 2 года назад

    cheesy face off was a 10, cream of the crop

    • @RussellMidfield
      @RussellMidfield  2 года назад

      Haha lol thanks, it was fun putting it together! 😅 My Texan/Southern accent definitely needs some work haha

  • @patric_patric_patric
    @patric_patric_patric Год назад

    There is a big disadvantage of auto rig. On the stage you can only have 1 model with controllers and you cannot import the skeleton normally

    • @RussellMidfield
      @RussellMidfield  Год назад

      Oh interesting, didn't know that, definitely something to consider before buying, thanks!

  • @SamDutter
    @SamDutter 2 года назад

    TIL about snap to volume.... 😅

  • @phm6834
    @phm6834 8 месяцев назад

    My Rigify is LITERALLY messed up, because I deleted some facial bones. Why did you claim it wouldnt in the video? I have to start all over.

    • @RussellMidfield
      @RussellMidfield  8 месяцев назад

      Yeah you have to be careful for sure, but it definitely can be done. Good luck!

  • @Dude_Slick
    @Dude_Slick Год назад

    ARP is so much easier, and worth the 40 bucks IMHO. A perfect Rigify rig is among the best. But getting there is a long and tedious uphill battle. I have never pulled off a very usable face rig with Rigify, but I have used a few, made by others. If you know your shit (I don't) Rigify will take you anywhere you need it to.

    • @RussellMidfield
      @RussellMidfield  Год назад

      Yeah it's true, you gotta know your stuff and I'm firmly in the I have no idea what I'm doing club so ARP helps me haha

  • @cerquiglini6513
    @cerquiglini6513 2 года назад

    thanks for, please sir, can you share your addon auto rig pro with me gratuitously, you would help me greatly

  • @papahemmy8587
    @papahemmy8587 2 года назад

    This is scary. I'm going to crawl back into my 3D CAD hole.

    • @RussellMidfield
      @RussellMidfield  2 года назад

      Haha AutoCad is awesome, I started out in cad many years ago, it's a great skill to have!

  • @Dude_Slick
    @Dude_Slick Год назад

    The real question is, how the hell did you only pay $20 for ARP? It cost me twice that.

    • @RussellMidfield
      @RussellMidfield  Год назад

      Is it?! If I remember correctly I bought it during a sale so that may be why I put $20. Or maybe the price got jacked up.

  • @forestlong1
    @forestlong1 2 года назад

    You Used Old Rigify tipe It s not correct!