Blender Tutorial: Face Rig with Rigify for Beginners

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  • Опубликовано: 21 авг 2024
  • In this tutorial you'll learn how to rig a face under 10 minutes! Easy Blender beginner friendly tutorial!
    Make sure to enable Rigify under Edit/Preferences

Комментарии • 63

  • @rafan.studio
    @rafan.studio 15 дней назад

    I just discovered your channel and this video is fantastic! Your honesty about the challenges in creating 3D art is refreshing and motivating. As a graphic designer who has worked with static designs for years, I recently started updating my skills in motion design and have been posting my studies on my channel. Good luck to us both!

  • @nikomozz8147
    @nikomozz8147 Год назад +8

    Fantastic Tutorial!
    I the last months I started using ARKit shapekeys (blendshapes) and my works got a boost
    In particular I'm using the ReveRig add on to create the Rig and refine the animation, while the core of the facial animation is done with Mocap.
    Trust me, if you have an iPhone: Mocap + ReveRig is the way 🚀

  • @nyu3801
    @nyu3801 Год назад +7

    You saved me!! the other tutorial i was looking at really needed this step and i was panicking that i couldnt get the bone to stick with their method.... thank you!

    • @blendera
      @blendera  Год назад +1

      Glad I could help!

  • @DubstepGodOfficial
    @DubstepGodOfficial Год назад +8

    Thanks, among all the videos out there, this was the only one that solved my problem.

  • @Pixelanimation
    @Pixelanimation 6 дней назад +1

    Thank you so much for the eye solution ❤❤❤❤

  • @RC-abv
    @RC-abv 5 месяцев назад +3

    Thanks!!
    I was stuck on eye rig, then i saw your video and i got it

  • @danielnorton9803
    @danielnorton9803 Год назад +7

    7:12- face rig qaurter
    7:15- face rig from the front
    7:26- face rig from side (wireframe)

  • @dorothymorris6536
    @dorothymorris6536 Год назад +12

    absolutely amazing tutorial, thanks immensely!! the hotkey addon helped so much, thanks for enabling it

    • @blendera
      @blendera  Год назад +2

      Glad it helped! Thank you for your comment

  • @KrissieFox
    @KrissieFox Год назад +11

    Around 8:26 when I go to "generate rig", the button is grayed out. Does anyone know why this might be happening? I am trying to add a face rig to a full-bodied model that already has a rig for everything but the face, I am wondering if that is part of my problem....
    Update, figured it out in case anyone else has an issue with this: You need to set the existing head bones rigify type to spines.super_head type. Then select all the face rig bones along with the head bone and you should be able to generate the rig.
    Also, if your object changes size when you parent the rig to the face, make you've applied scale/rotation to the object and both its rigs/armatures first.

    • @subscriptionsmail3940
      @subscriptionsmail3940 10 месяцев назад +2

      Thank you for taking the time out to come back and update your query!

    • @xvi.2654
      @xvi.2654 Месяц назад

      hey, how do i change the type of the existing head bones, I can't figure this out

    • @KrissieFox
      @KrissieFox Месяц назад

      @@xvi.2654 I'm not sure, I haven't used rigify in a long time now, as I eventually figured out ways to manually rig my characters eyes and mouth. But later I can do some research on it for you.

    • @xvi.2654
      @xvi.2654 Месяц назад +1

      @@KrissieFox i figured another way out😅, thanks for replying tho

    • @KrissieFox
      @KrissieFox Месяц назад

      @@xvi.2654 Glad to hear :) Good luck with your model!

  • @annuusolankii5942
    @annuusolankii5942 Год назад +4

    great and easy to understand tutorial

  • @7309TEO
    @7309TEO Месяц назад

    Before you generate rig dont forget APPLY ALL TRANSFORM.

  • @gitaecookiemonster2892
    @gitaecookiemonster2892 11 месяцев назад +1

    Your video is amazing! I'd like to see animating part too

  • @cg_lexus
    @cg_lexus 4 месяца назад +1

    I love you!

  • @user-mb9mc3st5v
    @user-mb9mc3st5v 9 месяцев назад +3

    Hey! I need some help with this. At 8:23 I click on generate rig but it errors with "RIGIFY ERROR: Bone 'spine.004': Cannot connect to non-chain parent rig. Incorrect armature for type 'chain_rigs'
    What should I do?
    THANKS!

    • @nicola-xk5cp
      @nicola-xk5cp 9 месяцев назад

      Looks like it has to do with the parent that you have assigned to the bone004

    • @Korean_Million_Youtuber
      @Korean_Million_Youtuber 9 месяцев назад +2

      That happened to me as well. How did you fix it?

    • @Izdonnie
      @Izdonnie 8 месяцев назад

      same problem here, need a fix

  • @metinozkantar8789
    @metinozkantar8789 Год назад +13

    ı did all the steps right but ı cant pose my character why is that happening

    • @blendera
      @blendera  Год назад +6

      Could be a lot of things, did you parent it correctly, are you in a pose mode, did you generate your rig without any bone problems?

    • @metinozkantar8789
      @metinozkantar8789 Год назад +14

      @@blendera ı solved the problem by scaling 10 times larger (problem was bone heat weighting failed)

    • @blendera
      @blendera  Год назад +8

      Glad you solved it!

  • @marioCazares
    @marioCazares 9 месяцев назад +1

    Thank you!

  • @xyz-bn4qz
    @xyz-bn4qz 7 месяцев назад +1

    nice one, thanks

  • @clevertonlara3044
    @clevertonlara3044 Месяц назад

    Fantastic, tks!

  • @444cyx
    @444cyx 16 дней назад

    Hey, mine is not properly rigging and it creates like a small meta rig whilst not changing any face proportion.

  • @apachon
    @apachon 11 месяцев назад +1

    Nice !

  • @emirtimur1068
    @emirtimur1068 Год назад +1

    Thank you so much

  • @yogeshgaikwad3546
    @yogeshgaikwad3546 2 месяца назад

    Thank you

  • @heavenstarcraft
    @heavenstarcraft Год назад +1

    similiar to how you added parents at the end of eyes, do i need to do this for teeth? my jaw isnt controlling my characters teeth
    also how do i attach the rigify head to a skeleton? i only did the head in the meta rig

  • @Nykey97
    @Nykey97 20 дней назад

    I'm rigging a highly customized character. Is there a way I can create my own controls from scratch? Rigify won't do it for me

  • @leonpijudo6875
    @leonpijudo6875 6 месяцев назад

    the forehead bones are disconnected by default. How do i connect them with the eyebrows?

  • @RobertoECC
    @RobertoECC 5 месяцев назад

    Excellent!
    What about tongue and teeth?

  • @Japleen_Couture
    @Japleen_Couture Год назад

    I tried but the face is not deforming only he body is please suggest fix

  • @truenopai2409
    @truenopai2409 Год назад

    Gracias.

  • @user-wk7vg5zf3s
    @user-wk7vg5zf3s 3 месяца назад

    Can you provide sample link ❤❤❤❤ the 3d sample link

  • @KavindyaSewwandi996
    @KavindyaSewwandi996 2 месяца назад

    from where u got that eyes?

  • @inxendere
    @inxendere 11 месяцев назад

    i love you.

  • @bme4285
    @bme4285 Год назад

    Nice. But if I already have a rig for the body and not decide to add the face rig, what do I do? Do I just parent the model with the face again or is there a way to merge the two rigs as one? Not sure if I’m making any sense

    • @kunemann
      @kunemann Год назад

      I believe you can just join them with J...

  • @zoso3103
    @zoso3103 Год назад

    hello, I have a character face, and I'm doing what you re doing, I press generate rigg but its copying the face bones, its not generating the conrollers why ?

    • @raegatan2110
      @raegatan2110 6 месяцев назад

      you deleted some bones so it cant generate the rig

  • @alpha-centaury
    @alpha-centaury Год назад +2

    That beautiful Slavic accent...💌💖💝💘
    Ukrainian probably. 🥰😘

    • @blendera
      @blendera  Год назад +2

      You're good, it is Slavic. Thank you

  • @tee-hee9553
    @tee-hee9553 6 месяцев назад

    it looks so scary to do rig. weight paint not enough

  • @jofresilva
    @jofresilva Год назад

    Muito bom

  • @traumgamer2
    @traumgamer2 Год назад

    It's Not working

  • @aak409
    @aak409 Год назад

    Thanks Sweetheart

  • @user-qm8ml6lu4r
    @user-qm8ml6lu4r 8 месяцев назад

    自分用のメモ 8:38

  • @user-ws3lh5so5i
    @user-ws3lh5so5i Год назад

    your voice makes me feel certain sensations in my body, whats wrong with me

  • @motivationtiktokvideo8667
    @motivationtiktokvideo8667 Год назад

    NYC video

  • @masasuzuki1762
    @masasuzuki1762 Год назад

    But my rig doesn't follow the model, when the head move the rig stay still in the air

    • @roni501
      @roni501 Год назад

      Parent the rig to the model or vice versa using the hierarchy

    • @masasuzuki1762
      @masasuzuki1762 Год назад +1

      @@roni501
      Can't parent the rig to model: loop parent error
      Parent model to rig: the position is wrong when it moving
      The context is that I have different rig for the body already, when I pose the body and the head move, the newly added head rig don't follow properly even when parented. I think the correct way is combine 2 rig but I haven't found a way to do that.

    • @kunemann
      @kunemann Год назад +1

      @@masasuzuki1762 Select the Rig for the Face, then Shift-Select the Body-Rig in Object Mode. Press J on your Keyboard. Now you are left with a single Rig for the Body and Face. You may need to attach the Face-Bone to the Neck manually

    • @masasuzuki1762
      @masasuzuki1762 Год назад

      @@kunemann ah yes I figured it out this way as well!