Open the 3D character mouth in 3D

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  • Опубликовано: 26 сен 2023
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Комментарии • 49

  • @steffenhartmann6166

    I use pivot to surface under cursor. Add that to the quick favourites and just hover over the area you wanna have the gizmo, press q and select pivot to surface under cursor.

  • @jimmyduda

    You CAN actually place your rotate or move gizmo anywhere you want in Blender in sculpt mode. All you need to do is go out of sculpt mode, then in object mode click on "transform pivot point" and set it to "pivot around 3d cursor". Now back in sculpt mode with the move or rotate tools enabled the gizmo will appear anywhere you place your 3d cursor (with shift+right click)

  • @cihangirkoroglu

    They made in Blender 4.0 version shift+right click as set pivot point short cut.... I was using same short cut as set 3d cursor so I can rotate like crazy on that point (if you lock to view to 3d cursor offcourse)...

  • @amilansari8544

    you can actually move and rotate and set the pivot according to you just like in zbrush you just have to turn on the ..affect only.. and choose gizmo at top right corner of your window in "options".its like pressing alt and set the gizmo in zbrush...but with few more clicks.. no need for cursor and pivot to cursor stuf thats not fully controlled.

  • @madmanga64

    your videos are some of the best i found on sculpting in blender!

  • @SrdjanPavlovic11080

    Hi, I've went threw your portfolio on AS - seen few very nice realistic medieval characters in armor and one realistic sci-fi soldier. I would propose to you to make few tutorials about sculpting realistic characters like those: medieval and sci fi/military characters would be excellent addition to your tutorials.

  • @super-six-four

    useful video. ty, Niko!

  • @KadaFFbI4

    Another amazing video! Can't wait to get my computer fixed to start learning

  • @farti4010

    Thanks, Nico! I spent some time to find how to change the location of the pivot point in sculpt mode "Pivot Unmasked"

  • @trip_draw1492
    @trip_draw1492 14 дней назад

    Thanks, dude. i just started to do 3d modeling after sculpting irl for years, and i wanted to make a vtuber model. This really helped me a lot

  • @keithtam8859

    what is the sculpting process to do a riggable mouth/jaw?? thank you

  • @kid3050

    SO GOOD!

  • @SayceBuckleyFreak

    amazing ! ! !

  • @DreamTitanGames

    thank you

  • @3dlab334

    You could try rotation in edit mode, vertex selection. Really love your videos

  • @thecooler69

    Thanks for this. What do you do when part of the upper lip is 'sewn' to the lower lip? This method cant seem to detach the mouth where it sticks together.

  • @iGambitoi

    Thanks, know how to do it in zbrush but was wondering how to on blender! ty

  • @WealthyHomeless

    how about using dynamic topology brush (i think that's what it's called) instead of dynamesh?

  • @crazy_gamer8540

    very helpfull

  • @aspacey

    Thanks, Niko, i'll try that! The character looks a lot like Ville Valo, I swear😀