Open the 3D character mouth in 3D
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- Опубликовано: 26 сен 2023
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I use pivot to surface under cursor. Add that to the quick favourites and just hover over the area you wanna have the gizmo, press q and select pivot to surface under cursor.
You CAN actually place your rotate or move gizmo anywhere you want in Blender in sculpt mode. All you need to do is go out of sculpt mode, then in object mode click on "transform pivot point" and set it to "pivot around 3d cursor". Now back in sculpt mode with the move or rotate tools enabled the gizmo will appear anywhere you place your 3d cursor (with shift+right click)
They made in Blender 4.0 version shift+right click as set pivot point short cut.... I was using same short cut as set 3d cursor so I can rotate like crazy on that point (if you lock to view to 3d cursor offcourse)...
you can actually move and rotate and set the pivot according to you just like in zbrush you just have to turn on the ..affect only.. and choose gizmo at top right corner of your window in "options".its like pressing alt and set the gizmo in zbrush...but with few more clicks.. no need for cursor and pivot to cursor stuf thats not fully controlled.
your videos are some of the best i found on sculpting in blender!
Hi, I've went threw your portfolio on AS - seen few very nice realistic medieval characters in armor and one realistic sci-fi soldier. I would propose to you to make few tutorials about sculpting realistic characters like those: medieval and sci fi/military characters would be excellent addition to your tutorials.
useful video. ty, Niko!
Another amazing video! Can't wait to get my computer fixed to start learning
Thanks, Nico! I spent some time to find how to change the location of the pivot point in sculpt mode "Pivot Unmasked"
Thanks, dude. i just started to do 3d modeling after sculpting irl for years, and i wanted to make a vtuber model. This really helped me a lot
what is the sculpting process to do a riggable mouth/jaw?? thank you
SO GOOD!
amazing ! ! !
thank you
You could try rotation in edit mode, vertex selection. Really love your videos
Thanks for this. What do you do when part of the upper lip is 'sewn' to the lower lip? This method cant seem to detach the mouth where it sticks together.
Thanks, know how to do it in zbrush but was wondering how to on blender! ty
how about using dynamic topology brush (i think that's what it's called) instead of dynamesh?
very helpfull
Thanks, Niko, i'll try that! The character looks a lot like Ville Valo, I swear😀