2D Facial Rigs Just got 10x EASIER in Blender!

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  • Опубликовано: 7 фев 2025
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    Experience a whole new level of simplicity in creating 2D facial rigs with Blender! This tutorial is all about making your journey in 2D facial rigging smoother and more intuitive. Get ready to create expressive 2D characters with less hassle and more fun.
    We delve into Blender's powerful rigging tools, demonstrating how you can use them to bring your 2D characters to life. Learn how to create flexible facial rigs that can portray a wide range of emotions and reactions, adding depth and personality to your animations.
    This tutorial is ideal for anyone involved in 2D animation, character design, or anyone interested in enhancing their Blender skills. Whether you're a seasoned animator or a beginner exploring the world of 2D animation, this video is bound to give you fresh insights and make your rigging process more efficient.
    #Blender3D #2DRigging #2DAnimation #BlenderTutorial #FacialRigging #CharacterDesign #BlenderGuide #BlenderTips #2DFacialRigs #AnimationTutorial

Комментарии • 261

  • @XINN1X
    @XINN1X Год назад +438

    If you want to use this rig for animations make sure you go to the shader and set frames to 1, disable Cyclic, and enable Auto Refresh. This way the face doesn't change every frame and it only changes when you set keyframes on the location of the bone in pose mode.

    • @Haykal_77
      @Haykal_77 Год назад +19

      Sir, i just want to say thank you so much for this comment. You saved me!

    • @webdog3667
      @webdog3667 Год назад +3

      it still goes through every frame for me :(((, what other steps should I consider?

    • @XINN1X
      @XINN1X Год назад

      are you sure you set the frames to 1? shouldnt be possible for it to automatically change if its set to only 1 frame in the image sequence @@webdog3667

    • @phm6834
      @phm6834 Год назад

      you need to set the "frames" to " 1 " as blender now plays back animated textures, whereas the offset actually offsets it. @@webdog3667

    • @muklordYT
      @muklordYT Год назад +4

      @@webdog3667 I think i found it set on image node set frames to 1 and i will not change every frame

  • @Deliveredmean42
    @Deliveredmean42 6 месяцев назад +32

    For those wondering: Image to Plane addon is now integrated in Blender under add.

    • @teecupofcement
      @teecupofcement 6 месяцев назад

      Thankyou alot for this, this just helped alot!

  • @hekitkofiicup
    @hekitkofiicup Год назад +34

    For those having trouble with the shrink-wrap stage, make sure to go into Edit Mode for your face plane and subdivide it a bunch.
    This should give it geometry to actually wrap to

    • @pixel__lord
      @pixel__lord Год назад +2

      Any idea from where I can download 2d eyes?

    • @hekitkofiicup
      @hekitkofiicup Год назад +1

      I just used PixlrX (Free) to make some face slides with some circles (on Normal) and some squares (set to Alpha/Erase). It's not as "cool" as hand drawn eyes but you can get away with a surprising amount with just 2D shapes. I'd highly recommend giving it a go 🦊👍@@pixel__lord

    • @amoltiwari6229
      @amoltiwari6229 11 месяцев назад

      same question is mine

    • @LaughsALots
      @LaughsALots 9 месяцев назад

      Tysm!

  • @asivoyfamily
    @asivoyfamily Год назад +68

    Blender is much more unexplored than I thought 🤯

    • @MagixVFX
      @MagixVFX Год назад +3

      Yeah it ia more that 3d software

    • @pm1234
      @pm1234 Год назад +2

      It blends 3D and python, hence its name :)

  • @lidiatorresprado
    @lidiatorresprado Год назад +14

    One thing you forgot to mention is to put number 1 on the frames box node, because in other wise the sequence repeats all the time when we play,.

    • @dvd-b5676
      @dvd-b5676 8 месяцев назад +2

      hoooly crap im so happy that i looked through this videos comments.
      you're a life saver thank you

    • @lidiatorresprado
      @lidiatorresprado 8 месяцев назад

      @@dvd-b5676

    • @Chelzonline
      @Chelzonline 7 месяцев назад +1

      thank u! i was so confused

    • @basically_gdg9441
      @basically_gdg9441 3 месяца назад +1

      omg thank you so much, i was going crazy for a few minutes

    • @lidiatorresprado
      @lidiatorresprado 3 месяца назад

      @@basically_gdg9441 I am glad it help.

  • @GavinKrause
    @GavinKrause Год назад +7

    Amazing! You're a legend for giving away the whole rig, have been so frustrated trying to learn 3D facial rigging and this 2D answer is fascinating, excited to play around!

  • @silverbell1485
    @silverbell1485 Год назад +5

    I'm a complete newbie to Blender here and just wanted to thank you for your tutorial. It's really helpful all the time.

  • @Evil_Q
    @Evil_Q 9 месяцев назад +24

    Few problems I ran into, and how I fixed them: 1. When I uploaded my files, it created more than one plane. Make sure all your files have the same name and are in numeric order. Also, I'm not sure why, but if I selected files that were the same dimensions, all the files in the folder would be in the plane, even if I did not select them. 2. The bone was not changing the offset value of the face. I had to change the up/down value of the bone to something other than 0, then it worked perfectly. Hope this helps!

    • @ArsafinSpeedGame.
      @ArsafinSpeedGame. 8 месяцев назад +4

      Thank You!
      i need to rename the image to like 001, 007, 010 and so on

    • @AreyousetVideos
      @AreyousetVideos 7 месяцев назад +3

      Quick Question on #2. You said "change the up/down value of the bone to something other than 0" but where specifically? What is up/down value, I can't find that anywhere.

    • @AreyousetVideos
      @AreyousetVideos 7 месяцев назад +1

      @evil_q any response would be helpful, and thank you for the tip on #1 I fixed that and it worked.

  • @moltenbolt
    @moltenbolt Год назад +2

    This is a wonderful tutorial! It simplifies a complex process into easy steps to follow. Thank you very much Shotty!

  • @EricFaries
    @EricFaries Год назад +1

    This is exactly something i've been wanting a tutorial on for so long XD Now i wanna see someone take this and work it into a rig that can be used with VRChat!!

  • @movepigeon
    @movepigeon Год назад +18

    In case anyone was stumped for a bit like I was, after importing the images, if you have a purple square just move forward a frame on your timeline and it should then be your first set of eyes!

  • @dominikseitz
    @dominikseitz 11 месяцев назад +4

    Incase you want to duplicate the rig to multible characters, you need make the face material a single-user copy (the number right to the material name) and also the image sequences. And don't forget to replace the new bone name for each rig in the python expression.

  • @noodless
    @noodless 11 месяцев назад

    ive learned so much from you since yr first 2D facial rig in 2020, thank u again

  • @burgeryoufoundbehindthegrill
    @burgeryoufoundbehindthegrill Год назад +248

    Hey so i noticed you have a red border on the thumbnail. When you watch a video, a red line is on the bottom of the thumbnail. Someone might scroll by thinking theyve already watched your video.

    • @tenSowaXXL
      @tenSowaXXL Год назад +18

      I was so confused, i tought i watched it already but then i saw the publishing time, and that's new video

    • @burgeryoufoundbehindthegrill
      @burgeryoufoundbehindthegrill Год назад +2

      @tenSowaXXL yeah and I do NOT want to miss anything good from SS

    • @wizwizington1758
      @wizwizington1758 Год назад +4

      maybe thats the point, makes you feel familiar with the video, makes you look twice

    • @mik3lang3lo
      @mik3lang3lo Год назад

      Yeah, it’s a common mistake

    • @rubyy.7374
      @rubyy.7374 Год назад +1

      RUclipsrs have been doing this for years bruh. It’s so you’re likely to watch it again *because* you don’t see the red bar.

  • @ARTMUUV
    @ARTMUUV Год назад +1

    I used your previous 2D video to rig a lot of things, this update really helps, thanks!!

  • @hogarth1890
    @hogarth1890 5 месяцев назад

    Amazing tutorial, thank you so much! To anyone using this tutorial, make sure that you set up the driver from pose mode, or else you will waste hours of time being confused like I was lol

  • @keokluck
    @keokluck 11 месяцев назад

    W video. it explained so many questions other tutorials have left unexplained. i Love your teaching style. thank you so much!

  • @StorybyAtK
    @StorybyAtK Месяц назад

    A great trick. Many years ago I used to do something similar with svg curves. This is way better.

  • @greenwormss
    @greenwormss Год назад

    just when i think i learn alot about blender in a month, this man comes out with a new vid

  • @darrennew8211
    @darrennew8211 Год назад

    That's a great way of doing it. I've seen other ways, but none that give this ease of animating.

  • @isitonathroneofmethadone6563
    @isitonathroneofmethadone6563 24 дня назад +2

    Very great tutorial and well explained, but do you maybe know what to do when you want to make a character that has pupils that can be moved freely inside the eye itself?

  • @jullibarb
    @jullibarb 10 месяцев назад

    WOW, this is something new for me in blender! I will try ^^ Thanks

  • @thatcasual8
    @thatcasual8 Год назад +1

    If you don't want to use a rig, you can make a custom property for the face object set to integer and use that as a driver for the node value. Though perhaps the object data also has a place to change the frame value for that matter?

  • @Heddrick
    @Heddrick Год назад

    Awesome! I remember asking around to see if anyone knew how to set up a Cory Carson face. This is beautiful!

  • @paulstodolny3091
    @paulstodolny3091 5 месяцев назад

    Excellent Tutorial. Thank you. Very well explained.

  • @im-anomalies
    @im-anomalies Год назад

    Following directly, explanation is so clear

  • @SewerTapes
    @SewerTapes Год назад +2

    Thanks for the tutorial and files to play with and explore. Just last night I put on Nick Jr for my 2 year old niece, and saw some very similar face animations on 3D characters. I was wondering how to do such a thing, then this shows up in my recommendations. Cheers. Happy to subscribe to your awesome channel.

  • @kaynacho444
    @kaynacho444 6 месяцев назад +2

    To anyone looking for the 2D Face Rig, you have to click the Crafty Asset Pack link in the description. The rig is available in the $0 Sample Pack.

  • @brokenstudiotv
    @brokenstudiotv Год назад

    This is sick! Thanks for sharing

  • @anmstudio
    @anmstudio Год назад

    That's what im looking for! Thank you, it's like Joystick and Slider in After Effect

  • @senwongsenimation
    @senwongsenimation Год назад

    Once again! Thank you very much for this tutorial! You have made it really clear and easy to understand.

  • @Prajwal____
    @Prajwal____ Год назад +1

    Super helpful! Thank You!!

  • @Aquapaulo
    @Aquapaulo Год назад

    I recently got that old shapekey GUI slider driver addon working on 3.0. It works well if you copy the driver off the shapekey into the respective texture's frame offset, albeit without the needed GUI polish obviously

  • @Mrflippyfloop
    @Mrflippyfloop Год назад +7

    Where is the download for this rig please ?

  • @XINN1X
    @XINN1X Год назад +6

    amazing tutorial! I think you forgot to include the link to the face rig though

    • @webdog3667
      @webdog3667 Год назад +1

      do you know how? im at that stage, and i thought grouping the face rig and the image planes together would work, and at this point im not sure

    • @XINN1X
      @XINN1X Год назад

      Do I know how to what? @@webdog3667

  • @bungaterakhir-fh5nh
    @bungaterakhir-fh5nh Месяц назад

    ty

  • @jack12yearsago25
    @jack12yearsago25 Год назад

    WOW! very nice and clean tutorial..straight to topic. You have earned by subscription ❤❤❤

  • @EverTheFractal
    @EverTheFractal Год назад +4

    Maybe I'm not seeing it but you said you included the assets and rig in the description and I can't see it? All I see is the links to the vfx pack and the crafty assets pack

  • @massimodambrogio
    @massimodambrogio Год назад

    Amazing tutorial, thank you!

  • @LemonKris
    @LemonKris 10 месяцев назад +3

    Thanks for tutorial!
    But how to animate this by keyframes?
    The pickers of it just move by themselves((((

  • @lidiatorresprado
    @lidiatorresprado Год назад

    magnificent, this is wonderful, thanks a lot for sharing all this information.

  • @RichHomieBodhi
    @RichHomieBodhi 25 дней назад

    Thanks for the tutorial! Btw anyone ever mention you sound like actor Adam Scott?

  • @fartihcom
    @fartihcom 5 месяцев назад

    It was a method that I needed very much. Thank you for your effort.

  • @URspaceball
    @URspaceball 8 месяцев назад

    If your image going to purple in every changing offset just make sure to name it same all and just put numbers in the back

  • @Ricardo-fm5wt
    @Ricardo-fm5wt Год назад +4

    My image sequence isn't updating when I move the bone in pose mode, but only in object mode, any idea why? Great tutorial anyway!

    • @Raramation
      @Raramation Год назад +1

      Having the same issue. I am using Blender 4.0 instead of 3.6 so it might work differently in the newer version.

  • @mostlyokay
    @mostlyokay Год назад

    I would love a tutorial on how to achieve the texture in that first animation! THe clay-looking one that also animates

  • @suup4k75
    @suup4k75 Год назад +4

    Nice!!!!! Is there a way to have the face plane parented to bones? I have an armature on my model, but that face rig doesn't stay attached like you'd expect.

    • @dastoto0166
      @dastoto0166 5 месяцев назад

      I parented the plane to the head and weight painted the eyes red to the head bone

  • @patrickkerwick
    @patrickkerwick Год назад +4

    Love it, thank you! How do you animate with it on the time line without it cycling through all the images? Cheers.

  • @PaperBagManReal
    @PaperBagManReal Год назад +5

    i cant get it to work when i select all the images to import it makes multiple planes for each image it doesn't make a image sequence

    • @jaizzichive
      @jaizzichive Год назад +1

      Same here and I'm raging over it :/

    • @zelielespa
      @zelielespa Год назад +3

      @@jaizzichive @PaperBagManReal I had the same issue. I think you need to re-name your images. I had initially called them "image1" "image2"... but it didn't work, so I re-named them "image-001" "image-002" and it's working now. hope this helps !

  • @ApolloMikes
    @ApolloMikes 7 месяцев назад

    thanks dude huge help

  • @DesignerNetanel
    @DesignerNetanel Год назад

    Ur a crafty asset to the community 😊

  • @OGG3788
    @OGG3788 Год назад +6

    when i import it it does all the images at once how do I fix this?

  • @M4rt1nX
    @M4rt1nX Год назад

    Thank you

  • @amoltiwari6229
    @amoltiwari6229 11 месяцев назад +3

    where to find this face rig in cartf asset pack

  • @entertainmentworldMfamily
    @entertainmentworldMfamily 11 месяцев назад

    the video helped me thank u bro

  • @bnclcsn133
    @bnclcsn133 9 месяцев назад +4

    where can i download the rig?

  • @3danims
    @3danims 11 месяцев назад +2

    I'm sorry but if i move the Eyes the mouth changes together

  • @fergadelics
    @fergadelics Год назад +1

    The real question is why there is no value input for that shader node… but I guess you’d still need a driver if you wanted a controller in the viewport.

  • @samuellopez5600
    @samuellopez5600 11 месяцев назад +2

    Where are the images?

  • @Daiyu555
    @Daiyu555 11 месяцев назад +2

    When I import the images all at once it comes out as seperate planes even tough I checked "Animate image sequences".

    • @TheHer00ne
      @TheHer00ne 11 месяцев назад +1

      damn having the same problem.

    • @EggLord3916
      @EggLord3916 11 месяцев назад +1

      were the images all named "image_#" they must be uniformly named

    • @spillledmilllk
      @spillledmilllk 10 месяцев назад +1

      @@EggLord3916this works thank you!

  • @artmisha
    @artmisha 6 месяцев назад +1

    Sorry, but you only showed how the switches on the rig work and how to put eyes on the surface of the model. What about animation? It seems to me that there is no connection to the correct model. How do you animate the movement of a character with 2D eyes?

  • @Sunny_loves_cookies
    @Sunny_loves_cookies Месяц назад +1

    I have a model with 3d mouths and cube face, do i have to do the same stuff?

  • @FepeMarte
    @FepeMarte 3 месяца назад +1

    Can someone help me? Even after making the mesh the parent of the image, when moving the mesh in Pose Mode, the image does not move with it? How to solve it?

  • @mazander_man
    @mazander_man Год назад +13

    This is really frustrating... The faces keep changing constantly in the timeline and I can't animate it without them jumping all over the place. I set the interpolation mode to constant for the face and mouth but the cyclic and auto refresh keep changing the faces. Can someone please help me understand where I went horribly wrong? Also where is the free rig? I can't find it :(

    • @outatime9449
      @outatime9449 Год назад +2

      i'm having this issue too, anyone got solutions?

    • @mazander_man
      @mazander_man Год назад +1

      @outatime9449 I even got his rig from gum road but it has the same problem 😭

    • @patrickkerwick
      @patrickkerwick Год назад +1

      I'm trying to figure this out as well 🤷‍♂️ it's probably something simple but I can't find it.

    • @mazander_man
      @mazander_man Год назад +2

      I'll try again today but it is really weird how it seems the frames are the real drivers instead of the bone

    • @patrickkerwick
      @patrickkerwick Год назад +2

      Yes, it's using the y position data of the bone, but the frames also?

  • @AnityEx
    @AnityEx 6 месяцев назад

    really good tutorial

    • @AnityEx
      @AnityEx 4 месяца назад

      best tutorial for these faces as of now

  • @mattceccotti
    @mattceccotti 4 месяца назад +1

    I am probably blind, but while I can see a link to all the images, I do not see a link to the rig setup. Did you guys find it?

  • @skullface215
    @skullface215 Год назад +1

    So I own the crafty asset pack but dont see the facial rig anywhere to be found? Only see textures models and particles...

  • @lokeyartist
    @lokeyartist Месяц назад

    using this to rig wolverine claws

  • @DeividasGedgaudas
    @DeividasGedgaudas Год назад

    I'd suggest playing with the thumbnail more - at the first glance it seems as if we've already watched the video :)

  • @iriaizanami86
    @iriaizanami86 Год назад +1

    Thanks a lot! Can you import these animations to unity or you need to adjust something?

  • @muhammetdurmus6671
    @muhammetdurmus6671 Год назад +1

    nice work. how can animators work in solid view to increase scene optimisation? blender does not update shader nodes in solid mode

  • @Shroom_gang_leader
    @Shroom_gang_leader Год назад +1

    The Y axys doesn’t update on my pc, why is that and how to fix it?

  • @birdy4021
    @birdy4021 8 месяцев назад +1

    Whenever i set the offset to 0 it makes the entire material pink when that isnt in the files i chose, is there any way to fix this?

  • @choochshoot6681
    @choochshoot6681 8 месяцев назад

    thank you so much for the files,

  • @floofhoodie2732
    @floofhoodie2732 20 дней назад

    I parented the shrinkwrapped face to the head and the face now moves when I move the head in object mode, but when I switch to pose mode and move the head the face doesn't move with it. Anybody know how to solve this?

  • @peachdoesart7175
    @peachdoesart7175 11 месяцев назад

    the tutorial is really good but it doesnt work in pose mode?

  • @mmakarewicz
    @mmakarewicz Год назад

    Well done, Great Job. But tell me, would you be able to combine your technique with this plug-in? Rhubarb Lipsync add-on. I can't find anywhere how to use this plugin where the mouth elements are image planes not grease pencil or 3D objects.

  • @-mws-8270
    @-mws-8270 Год назад

    The way Blender change the drivers is a bit like the way you do in Python!

  • @kickassets6414
    @kickassets6414 11 месяцев назад

    So with this method, we can make vtubers with mocap that triggers bone based sprite drivers?

  • @CaseCain
    @CaseCain 9 месяцев назад

    Have you experienced this not working when appending the character to a new project?

  • @LetiferTV
    @LetiferTV 9 месяцев назад

    any tutorial in how to make this for Unreal Engine 5? To make our character change expression if he attacks for example

  • @TheFilipFonky
    @TheFilipFonky 17 дней назад

    Does this survive exporting to a game engine like Godot, or is it Blender only?

  • @michaelhuffaker655
    @michaelhuffaker655 11 дней назад

    Will this import into ue 5?

  • @ganeshp8941
    @ganeshp8941 5 месяцев назад

    how to lip sync using this rig sir. please make a video on it.

  • @skullface215
    @skullface215 Год назад

    This is amazing!!! Is there anyway to change the scale of the eyes without affecting the scale of the mouth?

  • @ShohSlaought-hh6qe
    @ShohSlaought-hh6qe 10 месяцев назад +1

    So how can i pack them into blend ? When I use image sequence and press pack resouces, I am seeing that no new files added and i am not able to pack them into blend hope you will reply

  • @Druid_at_heart
    @Druid_at_heart 3 месяца назад

    can this export into game engines like unity?

  • @ADARSHYODHA
    @ADARSHYODHA 5 месяцев назад

    Which shader are you using

  • @OminousArtist
    @OminousArtist Год назад

    Another quick question is how to attatche the face rig itselff to an exisiting armature?

  • @SmoStory
    @SmoStory Год назад +1

    I can't find the download link. I would be even willing to pay for it. Can someone please help me to!

  • @pearple.mp4
    @pearple.mp4 Год назад +1

    how do I switch between procedural patterns or 2 different image sequences

  • @liammune
    @liammune 4 месяца назад

    How To do it with grease pencil

  • @Diablin-zl5rq
    @Diablin-zl5rq 3 месяца назад

    I saved the blender and opened it and the bone doesn't appear

  • @peachdoesart7175
    @peachdoesart7175 Год назад

    does it matter what size the png should be for the eyes? I imagine it would probably depend on the model

  • @Romchell_YT
    @Romchell_YT 5 месяцев назад

    Maybe I'm doing something wrong but in 4.2 this method doesn't work

  • @sarahannnime
    @sarahannnime 5 месяцев назад

    so idk how i missed a step but why isn't my face rig animating with the skeleton for the rest of the body? So, I did already parent it to the head of my character.....and thats the clearest step I saw for that. can anyone help me see what i missed?

  • @ManikaVian
    @ManikaVian 4 месяца назад

    when I parent the eyes to my character, its work and like parenting object work I can move the character and the eyes follow, but when I rotate the character head by the bone then the eyes not following, what should I do? thanks

  • @0ctra
    @0ctra 6 месяцев назад

    Can someone tell where is the link of rigged facial ?

  • @tapikoBlends
    @tapikoBlends Год назад

    8:48 plz make tutorial how to make those rigs

  • @Boebilikker
    @Boebilikker Год назад

    When i attatch it to my model i cant apply rig anymore and when i dont the face wont movw how do i fix it ?