Hey Everyone! We have a new video that covers how to Animate Object Visibility using Geometry Nodes here: ruclips.net/video/-ONw053FlV0/видео.html It makes Method 3 significantly easier, and you might find it helpful! Thanks for watching!
Holy fuck man, the node group you created to switch eyes is ABSURDLY powerful just as a standalone node within blender. Ive started to use it in shaders as a tool to select between various presets. Its so incredibly useful huge props
Thank you very much! I'm glad you find it useful, we actually have an update video improving these methods coming out this week...hopefully 😅 Thank you for watching!
Thank you so much for this tutorial. Method 2 was perfect for a rolling clock I wanted to animate, as I had a single texture for the numbers 0-9, and wanted to add a subtle overshoot every time a new number clicked into place on the clock's rotating pieces.
@@ChampiAnimator Yes! I'm sorry I didn't see your comment for so long! We actually have an update version of this video here: ruclips.net/video/nmzAbeUDPUQ/видео.html that covers how to use Alpha transparency, I hope this helps!
this is very useful but when I try the math values nodes with 4 textures, the 3rd value doesn't show up at all while value 1, 2 & 4 do show up just fine
Make sure the greater than values are set correctly, I've had something like this happen a couple times and it usually ends up being that I just set up or connected the nodes wrong! Let me know if this solves it, thank you for watching!
The second method is simpler to do with less expressions but I can understand how the first method is way easier to keyframe. Haha I just wrapped my head around the second method. Thanks btw!
Thank you so much for making this!!! I've been struggling so much trying to change face expressions from splatoon models, this helps a lot! Thank you again!!!
Thank you so much for telling me all this! One thing I found useful that I would love to see in a tutorial is how to keyframe the animation (which can be done by going to "Objects->visibility->" and pressing i while hovering over the "show in viewports". Once again thank you for the great tutorial! I will use this for my Miitomo animations.
We made an updated video for these methods that drastically improves the ease of keyframing, especially method 3! Thank you for watching, and I hope its helpful!
I remember making a Smash 3DS Character Mod using Blender. They did use separate meshes for closed eyes, open eyes, etc with different textures, same for the mouth. As for the hands, they are separate hands. Might also how the low poly models work in KH3D. As for Dissidia (012), I think they used the 2nd Method.
oh my deear deeeeeaaarrr GOD! this literally solved ALL of my problems with faces right now! and by extension many MANY more useful applications for these techniques
This was the most interesting video i ever saw about how to animate face texture, the easiest to understand, and the shortest one, good job! you got all of the points on a super efficient way.
Thank you very much 😁 We're currently working on an update video that improves each method, which should hopefully be out this week! Thanks for watching!
Superb tutorial and well presented. I too had problems with frames between keyframes giving unwanted views but reading the other comments it was easily resolved by giving a value to all frames holding a constant value until the next keyframe.
So I figured out a trick for the alpha on the textures. Copying the first method with separate pictures and the value slider, duplicate the group. The only thing you need to change is instead of using the color outputs for your textures, you can simply use the alpha nodes. Assign your images in the same slot, you can reuse the same value slider and just replace the inputs.
That would definitely work! We're actually doing an update video for these methods, which we cover how to deal with alpha and easier keyframe methods, hopefully this week! Thanks for watching! 😃
@@dhruvverma2951 What kind of details are you interested in? Do you want to know what the individual nodes do, or is there something else? Also our Paper Mario video covers how to apply the first method to a walk cycle, which might be helpful!
holy hell ive been looking for a tutorial like this for ages. thank you! i thought blender was just really primal in texture animation and was worried i couldn't get textured eyes
I'm not sure if this is the solution to your issue or not, but when you deselect a node, the keyframe visually disappears from the timeline/dopesheet until you reselect the node. If its actually deleting itself, I'm not sure what could cause that, I'll see if I can find any info on it!
this video was so helpful!!! (and i just now notice you've done an update LOL) I used method one! I'll check out the new vid too! Thanks for the help! :)
Thank you so much for making this video, I'm doing an animation where a character is writing on a piece of paper, it is just a 2D texture, so this is a huge help!
3:05 Megaman Legends seems to have taken this approach, too (if you look at the characters on Models Resource, you can see a ton of different face and eye expressions on the image textures)
Thank you for sharing, I´m creating a model of a book and was looking for a way to quick change the interior pages by switching the textures and keying the poses.
In the update video we're working on, we don't use the UV Warp Modifier, but our end result is very similar in function. Thank you for the suggestion though, I should definitely include this in a video!
>Simple >Uses nodes yeah okay buddy have fun with that I guess I'm the "some situations" that method 3 will be advantageous in lol. I considered doing that in the first place but wanted to see if there was an easier way to do it. Thanks though, this was really helpful! Can't wait to start animating my own simple, stylized characters!
Haha, nodes aren't so bad once you get used to them! We have an updated video that has an easier way to keyframe with method 3, and I suspect there are quite a few other ways to do it as well. Good luck and thanks for watching!
I'm starting in animation, my pc is ABSOLUTE RUBBISH and my brain feels like it's missing whike I watch stuff as simple as this But altough, this video will help, thanks a bunch (Note: I started trying to animate because of a youtube comment lol, it was of a guy that dreamt with fighting rayquaza with an stick AND WINNING, I'll try to make this first project as best as I can, and when I'm better at this shii, I'll do it again"
I don't know if you know this.. There is a addon called 'Animeall' which can be used to animate anything inside Blender. You can animate UV seams with it.
I like first method. Can I add a node that’ll make a character blink at random intervals or every like 3-5 seconds; something like that? I’m an absolute blender newbie
It would be possible to reference the scene frame within the material and use nodes to do something like that, but it'd probably be easier to animate the material values by creating keyframes on your timeline. You can create a keyframe by moving the timeline to the desired frame and hitting "I" while hovering over the value you want to animate. After all of your keyframes are placed, you'll also probably want to hit "T" while over the timeline and change the interpolation to constant. This will keep your material from scrubbing through every texture in between the two you're keyframing. Hope this helps!
So I don't know if you made a video on something like this before but I'm trying to figure out how to animate my mouth using a technique very similar to this using a textured image and watching a little bit of your videos seems like I could easily understand what you what's going on I don't know if you've done a video on something like that with mouse
These methods can be used to animate any textures! We have an update video that goes a little more in-depth with more options here: ruclips.net/video/nmzAbeUDPUQ/видео.html Let me know if you have any questions! Thanks for watching 😁
That was awesome! Thank you for the simple and informative tutorial! P.S.: I think game engines handle it in a more simple manner than a 3d modeling software
I know this is super late, but for anyone else wondering: ungrouping the nodes fixed this for me (at least in Blender 3.0). No idea why it worked, I spent at least an hour trying to find why the color was lost in Cycles.
With the timeline open, hit "i" while hovering over the value input on the frame you want. After you get the keyframes you're looking for, set the interpolation up(hit 'a" over the timeline, then "t" and probably choose constant) , and click play!
Glad you like it! I prefer shorter tutorials, so I attempt to keep them short and to the point, while still hopefully being helpful 😆 Thanks for watching!
What if you need to use images. I dont rlly know a way to blend the alpha of two separate images. I tried using add nodes that combine the two alpha outputs of the image texture nodes to connect it to the BSDF. but it doesn't seem to work. the transparency of one image clips to the other image.
This is awesome, and the only video I found a clear and concise way to do this for an amateur such as myself. Works really well with blinking, but I am having some issue using this method for something like a mouth opening and closing. So when I add the keyframe, it seems like it applies to all of my animations? Is there a way to keyframe a mouth opening and closing using method 1, but have it apply to only one animation in the Action Editor?
SO how to you do a mix between the first an the third method? Cause I think it would be easier to use a slider to choose the moth, but apply iy to a sperate object. And have the alpha be transparent
the follow up video here: ruclips.net/video/nmzAbeUDPUQ/видео.html explains a way to kind of set this up, I'm also currently working on a video with an even better method for animating object visibility!
Hey Everyone! We have a new video that covers how to Animate Object Visibility using Geometry Nodes here: ruclips.net/video/-ONw053FlV0/видео.html It makes Method 3 significantly easier, and you might find it helpful! Thanks for watching!
Thank GOD you made this, i was dreading having to follow a 45 minute tutorial when i could swear face texture swapping is as easy as how you show us.
No problem, I'm glad you found it useful! Thanks for watching!
1:52 for those who get trap in the node group hell space, it's tab to get out.
^This is important! Thank you 😁
Holy fuck man, the node group you created to switch eyes is ABSURDLY powerful just as a standalone node within blender. Ive started to use it in shaders as a tool to select between various presets. Its so incredibly useful huge props
Thank you very much! I'm glad you find it useful, we actually have an update video improving these methods coming out this week...hopefully 😅 Thank you for watching!
Thank you so much for this tutorial. Method 2 was perfect for a rolling clock I wanted to animate, as I had a single texture for the numbers 0-9, and wanted to add a subtle overshoot every time a new number clicked into place on the clock's rotating pieces.
This was way more informative then I could have hoped for! Thank you so much for making the video!
Glad you liked it! Thank you for the great question!
For Shizzle!!!
this video goes straight to favorites
Glad you like it 😁 Thank you for watching!
That node group is brilliant. Thank you so much for sharing this information
Love how blender often makes complex things easy! (But it also sometimes makes simple things hard lol)
Hey Everyone! We released an Update to these methods for anyone who is interested! You can watch it here: ruclips.net/video/nmzAbeUDPUQ/видео.html
Still come back to this video all the time for things!!
I'm glad you find it useful!
Oh neat, I was just thinking about this. Thanks for the tutorial!
No problem! Thanks for watching!
This is gold! I'm downloading this video to my laptop.
Isn’t that illegal or is there a way with this video
Hey Everyone! Thanks for watching ♥! If you have any questions, be sure to let us know!
can the first method be made on textures with transparency?
can this be used in game engines? if so, how?
@@ChampiAnimator Yes! I'm sorry I didn't see your comment for so long! We actually have an update version of this video here: ruclips.net/video/nmzAbeUDPUQ/видео.html that covers how to use Alpha transparency, I hope this helps!
@@gdog8170 The textures and the models can be used in Engines! However currently the Blender node systems can't be exported.
@@TheObservatoryShow it helps, thank you
In the texture mapping technique it really helps to use entire divisions and modulo so that a sole value node will give the apropiate coordinate
That's a good idea! Thank you 😀
Method 1 is incredible. I cannot thank you enough.
Thank you very much for watching!
this is very useful but when I try the math values nodes with 4 textures, the 3rd value doesn't show up at all while value 1, 2 & 4 do show up just fine
Make sure the greater than values are set correctly, I've had something like this happen a couple times and it usually ends up being that I just set up or connected the nodes wrong! Let me know if this solves it, thank you for watching!
The second method is simpler to do with less expressions but I can understand how the first method is way easier to keyframe. Haha I just wrapped my head around the second method. Thanks btw!
We are currently working on a follow up to this video, that will compound and improve on each of these three methods! Thanks for watching 😁!
thank you so much for this......i love this. Thanks for sharing this beautiful piece of knowledge
You're very welcome! Thank you for watching!
Thank you so much for making this!!! I've been struggling so much trying to change face expressions from splatoon models, this helps a lot! Thank you again!!!
I'm glad you found it helpful! Thank you for watching 😁
This is EXACTLY what I needed! I'm glad I found this video, because other videos don't realy touch on this.
I'm happy it helped, we have an updated version of this video coming soon that expands/improves these methods even further! Thanks for watching!
@@TheObservatoryShow I've subbed because of this vid, so can't wait for the update!
Thank you so much for telling me all this! One thing I found useful that I would love to see in a tutorial is how to keyframe the animation (which can be done by going to "Objects->visibility->" and pressing i while hovering over the "show in viewports". Once again thank you for the great tutorial! I will use this for my Miitomo animations.
We made an updated video for these methods that drastically improves the ease of keyframing, especially method 3! Thank you for watching, and I hope its helpful!
Any way you could put I link to show how to key? I can't find "objects" and I can't find a source that just shows how to keyframe them
I remember making a Smash 3DS Character Mod using Blender.
They did use separate meshes for closed eyes, open eyes, etc with different textures, same for the mouth. As for the hands, they are separate hands.
Might also how the low poly models work in KH3D.
As for Dissidia (012), I think they used the 2nd Method.
Lovely will figure this out
Thank you for watching!
oh my deear deeeeeaaarrr GOD! this literally solved ALL of my problems with faces right now! and by extension many MANY more useful applications for these techniques
Glad this helped you out! Thanks for watching!
This was the most interesting video i ever saw about how to animate face texture, the easiest to understand, and the shortest one, good job! you got all of the points on a super efficient way.
Thank you very much 😁 We're currently working on an update video that improves each method, which should hopefully be out this week! Thanks for watching!
Thanks sooo much i have been struggling with this thing a whole month now.
lifesaver
😀 Thanks for watching!
Thanks a lot, MAN! I'm so glad to find your channel!
I hope you find it useful! Thank you for watching 😄
Sooo helpful! Thank you so much Sir
😄 Thank you for watching!
Very well explained, thanks for the tutorial
Thank you for watching!
Man this is a total life saver!!!!
I'm glad you found it useful😃 Thanks for watching!
Very cool and easy to understand.
Thank you! Hopefully it helps ♥
That was really helpful. Now to figure out the equivalent for Maya
I've never used Maya, if you figure it out let me know so I can direct people to an answer 🤣 Thanks for watching!
Superb tutorial and well presented. I too had problems with frames between keyframes giving unwanted views but reading the other comments it was easily resolved by giving a value to all frames holding a constant value until the next keyframe.
Thank you for watching! Glad you could find the answer here!
im so lucky i found this tutorial
Hopefully you find it useful! Thanks for watching 😄
bless your soul.. method 3 was the confirmation I needed, thank you!
Thank you for watching! you should take a look at our newer video that covers animating object visibility. ruclips.net/video/-ONw053FlV0/видео.html
So I figured out a trick for the alpha on the textures.
Copying the first method with separate pictures and the value slider, duplicate the group. The only thing you need to change is instead of using the color outputs for your textures, you can simply use the alpha nodes. Assign your images in the same slot, you can reuse the same value slider and just replace the inputs.
That would definitely work! We're actually doing an update video for these methods, which we cover how to deal with alpha and easier keyframe methods, hopefully this week! Thanks for watching! 😃
@@TheObservatoryShow great to hear, looking forward to it! Love the content
Very nice! Thank you for making this video this help me a lot
Glad it helped! Thank you for watching!
Bless you.... Bless you...
Hopefully it helps! Thanks for watching 😁
Exactly the information I have been looking for. Thank you!
Glad it was helpful! Thanks for watching 😁
I've been looking for something like this for ages! Thanks!!
No problem! Thanks for watching 😁
Just wow,exactly what I wanted
Thank you so much! I'm glad it helped, thank you for watching! ♥
Hey can you make a separate video explaining the first method in a more basic/detailed way
@@dhruvverma2951 What kind of details are you interested in? Do you want to know what the individual nodes do, or is there something else? Also our Paper Mario video covers how to apply the first method to a walk cycle, which might be helpful!
Wow! Beautiful animation 😍
Thank you! Hope it helps 😁
holy hell ive been looking for a tutorial like this for ages. thank you! i thought blender was just really primal in texture animation and was worried i couldn't get textured eyes
No problem! Thanks for watching 😀Blender is surprisingly versatile!
Whenever I keyframe the slider to change a texture, it simply deletes the keyframe right after I click off
I'm not sure if this is the solution to your issue or not, but when you deselect a node, the keyframe visually disappears from the timeline/dopesheet until you reselect the node. If its actually deleting itself, I'm not sure what could cause that, I'll see if I can find any info on it!
This is the tut I didn’t know I needed!!!!
I hope you find it helpful! Thank you for watching 😃
@@TheObservatoryShow Extremely helpful!
Gold and so easy to follow along. Thank you so much!
Thank you for watching! 😁
excellent thank you
No Problem! Hope it helps!
Great. I use image sequences instead of single image. I'll try that mapping method.
Thank you so much.
Thanks for watching! ♥
thanks again
I hope its useful! Thanks for watching 😄
I'm currently working with Neptunia's models that use a similar method for face animation and your tutorial was pretty usefull.
I'm glad you found it useful! Thanks for watching 😄
Gracias Buen tutorial. para futuros en el tiempo 2:11 ctrl + G.
Thank you! 😀
Thanks
😀 Thanks for watching! I hope it helps!
this video was so helpful!!! (and i just now notice you've done an update LOL) I used method one! I'll check out the new vid too! Thanks for the help! :)
I'm glad you found it helpful! I hope you find the update even more useful! Thank you for watching 😄
Thank you so much for making this video, I'm doing an animation where a character is writing on a piece of paper, it is just a 2D texture, so this is a huge help!
I hope it's useful! Thanks for watching!
You are a legend. I subscribed
Thanks for watching! 😊
3:05 Megaman Legends seems to have taken this approach, too (if you look at the characters on Models Resource, you can see a ton of different face and eye expressions on the image textures)
that was really good, thanks !
Thank you for watching! I hope it helps 😁
Really cool!
Thank you! Also thank you for watching 😀
Thank you for sharing, I´m creating a model of a book and was looking for a way to quick change the interior pages by switching the textures and keying the poses.
Glad to hear that it was useful! Thank you for watching!
just what i was looking for, thank you!
Thanks for watching! I hope it helps 😀
ty
No problem, Hope it helps!
Thanks you so much. This is what I'm looking for
Glad it was useful! Thanks for watching!
this is perfect, subbed
Welcome! Thanks for watching!
Great as always Thank you!!
Thank YOU!!
Cool content and education! Subbed!
😁 Thank you for watching!
This and the new version is so great! Thanks for sharing and for this great channel!
Glad you like it! Thank you for watching!
You should also include Facewarp Modifier technique.
It's the best and easiest way to keyframe textures.
In the update video we're working on, we don't use the UV Warp Modifier, but our end result is very similar in function. Thank you for the suggestion though, I should definitely include this in a video!
@@TheObservatoryShow No problem and I learnt that technique from BornCG youtube channel, you can check out their video for more info.
Very usefull, thank you!
I'm glad you found it useful! Thanks for watching 😁
How do i set up my ALPHA IMAGE? like the first set up because the alpha image only recognize 1 alpha for all the image
This was an amazing tutorial! Thank you so much!!!
No problem! Thank you for watching ♥
GOLD
Thanks! 😁
>Simple
>Uses nodes
yeah okay buddy have fun with that
I guess I'm the "some situations" that method 3 will be advantageous in lol. I considered doing that in the first place but wanted to see if there was an easier way to do it. Thanks though, this was really helpful! Can't wait to start animating my own simple, stylized characters!
Haha, nodes aren't so bad once you get used to them! We have an updated video that has an easier way to keyframe with method 3, and I suspect there are quite a few other ways to do it as well. Good luck and thanks for watching!
Love this man! You deserve way more subs and views. Keep it up!
You're too kind! Thank you very much 😁
besides of the great video, this silly things like at the end make it even better to watch, supper enjoyable ^^ 4:50
Thank you very much for watching! I'm glad you enjoy my strange sense of humor!
I'm starting in animation, my pc is ABSOLUTE RUBBISH and my brain feels like it's missing whike I watch stuff as simple as this
But altough, this video will help, thanks a bunch
(Note: I started trying to animate because of a youtube comment lol, it was of a guy that dreamt with fighting rayquaza with an stick AND WINNING, I'll try to make this first project as best as I can, and when I'm better at this shii, I'll do it again"
I don't know if you know this.. There is a addon called 'Animeall' which can be used to animate anything inside Blender. You can animate UV seams with it.
I didn't know about this! I'm definitely going to check it out. Thank you for the info!
Thank you so much!!
I like first method. Can I add a node that’ll make a character blink at random intervals or every like 3-5 seconds; something like that? I’m an absolute blender newbie
It would be possible to reference the scene frame within the material and use nodes to do something like that, but it'd probably be easier to animate the material values by creating keyframes on your timeline. You can create a keyframe by moving the timeline to the desired frame and hitting "I" while hovering over the value you want to animate. After all of your keyframes are placed, you'll also probably want to hit "T" while over the timeline and change the interpolation to constant. This will keep your material from scrubbing through every texture in between the two you're keyframing. Hope this helps!
Very clever. Thanks for the video.
Thanks, this helped me a lot.
Thanks!! Just what I need!! :)
Glad to help! Thanks for watching 😀
Perfect ! that was exactly what I need. 👍
So I don't know if you made a video on something like this before but I'm trying to figure out how to animate my mouth using a technique very similar to this using a textured image and watching a little bit of your videos seems like I could easily understand what you what's going on I don't know if you've done a video on something like that with mouse
These methods can be used to animate any textures! We have an update video that goes a little more in-depth with more options here: ruclips.net/video/nmzAbeUDPUQ/видео.html Let me know if you have any questions! Thanks for watching 😁
That was awesome! Thank you for the simple and informative tutorial!
P.S.: I think game engines handle it in a more simple manner than a 3d modeling software
Thank you! Yeah that's what I figured, but I don't have much experience with all that jazz.
This is fantastic! Thank you so much!
Hey so, I have this all set up but how do I have the texture change chow up in my animations? what type of keyframe should I use?
I suck at nodes. Most tutorials don’t explain as clearly as you did.
I hope it helps! Thank you for watching 😄
This tutorial is amazing! For some reason, when I plug in the mix node-the color disappears from my image texture-Do you know why this happens?
I know this is super late, but for anyone else wondering: ungrouping the nodes fixed this for me (at least in Blender 3.0). No idea why it worked, I spent at least an hour trying to find why the color was lost in Cycles.
Thanks for doing this video this is exactly what I need 😆👍
I'm glad it was helpful! Thanks for watching 😄
how to keyframe it so i can click play and watch the animation?
With the timeline open, hit "i" while hovering over the value input on the frame you want. After you get the keyframes you're looking for, set the interpolation up(hit 'a" over the timeline, then "t" and probably choose constant) , and click play!
really cool , thanks helped alot
HOLY MOLY this is easy, how do I make my texture transparent like yours?
Which method are you using? Also this update video might help: ruclips.net/video/nmzAbeUDPUQ/видео.html
@@TheObservatoryShow I just watched your new video and it answered my question! thank you though :D
Love the short video format. Most tutorials just fluff stuff out to 90% >.>
Glad you like it! I prefer shorter tutorials, so I attempt to keep them short and to the point, while still hopefully being helpful 😆 Thanks for watching!
thank you so much !!!!!!
Thanks for watching!
@@TheObservatoryShow still use it to this day!!!
What if you need to use images. I dont rlly know a way to blend the alpha of two separate images. I tried using add nodes that combine the two alpha outputs of the image texture nodes to connect it to the BSDF. but it doesn't seem to work. the transparency of one image clips to the other image.
This is awesome, and the only video I found a clear and concise way to do this for an amateur such as myself. Works really well with blinking, but I am having some issue using this method for something like a mouth opening and closing.
So when I add the keyframe, it seems like it applies to all of my animations? Is there a way to keyframe a mouth opening and closing using method 1, but have it apply to only one animation in the Action Editor?
I am also having this issue, did you ever figure it out?
I managed to get it working using a driver
@@LowPolyJack I dont believe I did, what I ended up doing is saving the facial textures and using the game engine to change between them (godot 3.4)
SO how to you do a mix between the first an the third method? Cause I think it would be easier to use a slider to choose the moth, but apply iy to a sperate object. And have the alpha be transparent
the follow up video here: ruclips.net/video/nmzAbeUDPUQ/видео.html explains a way to kind of set this up, I'm also currently working on a video with an even better method for animating object visibility!