Best Engines in Starfield

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  • Опубликовано: 30 июн 2024
  • Definitive guide to engines in Starfield. Discover advanced statistics, hidden metrics, and the final word on the SAL-6830.
    Chapters
    0:00 Introduction
    0:43 Confession
    2:56 Top Speed
    6:06 Boost Speed
    12:54 RECAP Speed
    13:31 Amun-7 Uniqueness
    14:22 Mobility and Maneuvering Thrust
    18:37 RECAP Maximum Mobility Calculation
    19:11 Mobility is a Lie
    20:03 Engine Thrust
    23:06 FINAL RECAP
    24:29 What Engine is the Best?
    26:48 Advanced Statistics
    28:09 SAL-6830 Conclusion
    30:12 Final Thoughts

Комментарии • 144

  • @snakeater4969
    @snakeater4969 3 месяца назад +49

    You may not have had a Physics degree until now but the New Atlantis Aeronautics University has just awarded you with an Honorary Degree in Ship Engineering Physics for your outstanding dissertation on Starfield’s ship engines.
    Kudos for a master class on ship engines!

    • @dmlaughlin1
      @dmlaughlin1 19 дней назад

      "Can you repeat the part you said about the things... You know, the things" (Homer to Burns) when show was funny.

  • @lowkeyfiasco
    @lowkeyfiasco Месяц назад +8

    How is no one talking about how the ship tech is lip synced with the presenter. Thats a nice touch, man. Great video. Take my sub.

    • @Stradz-ml9po
      @Stradz-ml9po 18 дней назад +1

      I was thinking the same thing 👌

  • @Panda165YouTube
    @Panda165YouTube 4 месяца назад +43

    It’s 2:35am where I am & right now I’m on a break during a very loooong night shift & sitting here watching a brilliant in-depth video on the intricacies of engines in Starfield. What you have created is brilliant because I’m not asleep 😉😂😂😂
    Keep up the excellent work as very helpful to us numpties.

  • @USNCrypto
    @USNCrypto 3 месяца назад +11

    I played EVE online off and on for about 15 years. This is exactly the level of spreadsheet nerddom I would expect from an EVE player, and I'm 100% here for it. Thanks for the video and the painstaking research!!! Liked and Subbed. One thing I want to investigate (maybe you can help) is if the conduction grid or jammers have a stacking penalty. That's definitely true in EVE, not sure if Bethesda was that thoughtful.

  • @WizeOldWizard
    @WizeOldWizard 4 месяца назад +22

    This was so informative and educational to watch. Incredible presentation of statistics and calculations to find these hidden performance characteristics.
    As you so aptly pointed out at the end, each engine has their place. I have used 6830's, 4330's, 5660's, and WD 3015's on different ships. Those are each, I'd say, the best engines but for different reasons. There is not one end-all be-all engine that's the best at everything, but we can all agree that Slayton makes the best engines in each class in terms of their ability to move weight. The WD 3015's are the clear mobility king, but have a very limiting weight capacity, and rightfully so. But when you consider that the 4330's can outperform several class B engines with their weight capacity, I would consider those to be the closest thing there could be to a 'best' engine. Class A speed with class B hauling performance. Amazing balance.
    Liked and subbed, no idea how I have only just now found your channel. This video must have taken a decade to produce, fantastic work!

  • @petersimmons7833
    @petersimmons7833 3 месяца назад +6

    One possible “error” in the experiment- you rotated the ships while at zero speed. You should run similar tests where the rotation happens in the sweet spot (roughly 2/3 speed). The ships should rotate more rapidly since it takes different thrusts into account. Please do not take this as negative criticism. You did an excellent job. I just think more experiments might show more nuance.

  • @brandonjerue1205
    @brandonjerue1205 3 месяца назад +5

    I was calculating ratios in my head, I can't believe you mapped it out like this. I'm genuinely impressed

  • @okumakamizu3030
    @okumakamizu3030 4 месяца назад +7

    Such smooth and classy delivery. Tons of work. No cut corners. No hype. You'd be good addition to any battle or build group. Fly high friend o7

  • @romainlahyani6696
    @romainlahyani6696 4 дня назад +1

    Man that is a proper Explanation!!
    And the editing is great. Thank you dear ship builder !

  • @d3m0ngaming79
    @d3m0ngaming79 Месяц назад +3

    I had basically no idea what I was doing when I put my ship together, but I did use that fast white dwarfs, accidently I suupose😂

  • @waynecribb6784
    @waynecribb6784 3 месяца назад +4

    I noticed during your discussion that the Dunn -71 engines were in the top 4-5 engines within the areas you spoke of. I have yet to make a ship with these but now I must try them out because I always wondered on how they would perform. Thanks for putting together a great video, very informative.

  • @ronaldcobb1633
    @ronaldcobb1633 4 месяца назад +5

    From the beginning, I felt that engine thrust had its part to play, but I had no math for it. All I could use was the maneuvering thrust to mass ratio. I use two SAE-5660 engines on my b-class light "sports car" fighter whose mass is a shade over 800. Actual top speed and boost speed are fleeting things and can be hard to get a handle on. Thank you so much for this video, it really helps.

    • @oscargarciablesa1462
      @oscargarciablesa1462 3 месяца назад

      800 en un clase b increíble debe ser muy divertido yo tengo actualmente 2 aparte del inútil estelar son de mi clase solona uno con 315 clase b con 1000 masa y un serie 4000 de 1500 masa es un c están muy bien armados y con escudos tope gama pero no me giran muy bien creo intentar construir uno como tuyo por probar . Yo con el 315 suelo usar táctica del la pasada tienen tanta velocidad si te direjes hacia un grupo les disparas y luego te alejas esta 4000 distancia y lo repites eres invencible con potencia fuego 10 cañones partículas y cuatro torres es raro cuando en una pasada no destruyes al menos una nave en muy difícil.

  • @ajalbetjr
    @ajalbetjr 3 месяца назад +2

    Thanks to you I've made MAJOR changes to my ship(s) and have maxed out their potential! The amount of detail you have here is insane...greatly appreciated! Thanks for all the video(s)!!

  • @Ozzie_Old_Kid
    @Ozzie_Old_Kid 3 месяца назад +3

    Mate that was a fantastic and informative presentation very well done, I always made the mistake that was to be buying the most expensive engine thinking it was the best. Greetings from West Australia.

  • @seanzackson9232
    @seanzackson9232 Месяц назад +1

    I have never seen a video presentation done this well. Thank you. The amount of time you invested in providing this information is way beyond anything I have ever seen. I'm going to watch this a few more times to understand the concepts because there is a lot to digest. Again, thank you for taking the time.

  • @chibynite
    @chibynite 3 месяца назад +1

    Wow, this is a fantastic analysis that is extremely well presented and produced! Great job. Thank you!

  • @TheZagabogMan
    @TheZagabogMan 3 месяца назад +1

    Great video; sub earned. Nice to see acceleration getting the attention (and thorough analysis) it deserves.

  • @user-ez7sc9wf8y
    @user-ez7sc9wf8y 4 месяца назад +2

    Very interesting my guy that must of taken some time to formulate. Thanks for your time and effort in this. I would of never thought of this ✌️

  • @WykkydGaming
    @WykkydGaming 4 месяца назад +5

    WD 3015s are experimental. For balancing, that allows them to break from class restrictions. Also, I can get you the hidden stats from xedit if you're interested.

  • @NuminosX
    @NuminosX 2 месяца назад +3

    Yay, spreadsheets!
    It'd be fun for "cosmetics" to play a role too. Like all those funny retro-thrusters or cowlings with maneuvering thrusters to play a role in all these calculations too. They do fire some stuff in animations, but do nothing in simulations : )

  • @TheWhildOne
    @TheWhildOne 2 месяца назад

    This is a really well done analysis, thank you for this, going to be using it when I make my next ship!

  • @pollypeople
    @pollypeople 3 месяца назад +2

    literally the best starfield video on youtube, including the one with the soundtrack

  • @emperorcoc38
    @emperorcoc38 2 месяца назад

    Thanks for the incredibly detailed information. And your presentation with lip sync is just hilarious 😅 Great work!

  • @Gindoogretep
    @Gindoogretep 3 месяца назад

    Loved this informative video. Thank you so much.

  • @AleBol61
    @AleBol61 2 месяца назад

    Done so cool and informative! Excellent and entertaining..

  • @BearyCoolGaming76
    @BearyCoolGaming76 4 месяца назад

    I have an idea of how much time this took to put together and dam am I glad you did it too! Great video

  • @TheMorteReport
    @TheMorteReport Месяц назад +2

    I like the SA-4330. Class A speed, Excellent Extra Engine Thrust Mass and Extra Maneuvering Mass.

    • @LeviAckerman-kv3ee
      @LeviAckerman-kv3ee Месяц назад

      And it also has 6 total shape variants, probably the only engine series with that much of a shape variants

    • @HoodNinjaichi
      @HoodNinjaichi 28 дней назад

      I've been singing that engines praises for months now. What ya don't know is mix matching those top class A engines gives you crazy performance. Easily boost out of lock-ons, and literally fly circles around enemies.

    • @LeviAckerman-kv3ee
      @LeviAckerman-kv3ee 27 дней назад +1

      @@HoodNinjaichi trully incredible engine, my star eagle has 4500 cargo or something, carried by 6 of this engine, even with 58 mobility the maneuverability in dogfight is still unmatched, 195 top speed with full constellation crew, up to 600+ boosted speed, i never looked back in C class engine since

  • @cultistlane7654
    @cultistlane7654 4 месяца назад

    Well, I was kinda hoping to learn about a new engine to try, but I'm happy to know the ones I've been using for months are indeed the best and I can show others this video as proof. Thanks!

  • @joshuakern1274
    @joshuakern1274 4 месяца назад +2

    There is no "best" engine, there is a system, you have to decide your own system but mine goes something like this:
    First decide how much mass you want your ship to carry, then decide how much maneuverability you want to have, then decide how much power you want to dedicate to them, THEN you choose the lowest class engine that fits your criteria.
    It's all a balancing act, you can't change one portion of the formula without changing another.

  • @jkleczewski
    @jkleczewski 4 месяца назад

    Awesome, well done!

  • @GR1ND5T3D
    @GR1ND5T3D 4 месяца назад

    You just got a new sub
    Amazing video

  • @pietpompies7381
    @pietpompies7381 3 месяца назад

    Subbed, thanks for this.

  • @pitchlink4499
    @pitchlink4499 3 месяца назад

    Absolutely great job on the video, sir! Thank you. As much as possible, I chose engines by aesthetic, both physical and the thrust animation (fire coming out the back), and then by mobility. However, and until now I didn't understand it (and I'm going to have to rewatch a couple times to really grasp it) but I have ships with 51 mobility that fly and fight and turn better than my cargo ship with 90 mobility and 6 6830s on it. I've noticed for a while that mobility means pivoting speed, but not change in direction speed. In my heavy ship with high mobility I can pivot around fast but I continue sliding in the same direction but with a new heading. In those cases I have to use boost to slow down my now backwards direction of travel and then speed back up to speed in my new heading. So definitely, your mobility does not equate to "dog-fighting" ability.

  • @kodiakmkv
    @kodiakmkv 3 месяца назад

    Excellent in depth analysis of Starfield engines👍

  • @yaleblor
    @yaleblor 3 месяца назад

    dude ! the intro is fantastic !

  • @CEC_Engineer
    @CEC_Engineer 4 месяца назад +3

    Love this channel. Been putting a lot of hours into the ship builder recently and it’s cool to have these hidden stats explained, appreciate it!

  • @kevindeloney7975
    @kevindeloney7975 2 месяца назад

    Thank you for correcting my previous calculations

  • @mattbailey8910
    @mattbailey8910 4 месяца назад +3

    I think the best engine to mass ratio is 42. It makes sense, Think 'The Hickhikers Guide To The Galaxy' the answer to everything is 42.

  • @edhikurniawan
    @edhikurniawan 2 месяца назад +1

    The 2 power requirement also good if you want to automatically having excess energy for grav jump without to modify further.

  • @manicmarauder
    @manicmarauder 4 месяца назад

    Nice to have some actual math to back up the feelings about those engines. When I went on a certain undercover series of missions I had decided to build a ship around the 3015s with the RP idea that I wanted it to look and feel like a high speed commerce raider. At the time I knew they weren't "the best" but didn't really care because I wanted the Fastest thing out there, only enough cargo to get what I needed and scoot. Figured out the max ship mass was 1020 if I wanted 100 mobility and just aimed to keep it anywhere below that with a few other aesthetic considerations for landing on rough surfaces instead of prepared fields (tall landing gear, under slung bay, also keeps the sight lines and approach lines clear under the ship so I never have to hike around it). My jaw dropped and choice words were uttered the first time I boosted even without engine skill or Sam on board. Coming from a heavy class B the speed and maneuverability felt amazing. Turns out I really like zippy over tanky. I never bothered to put my raider on a diet to see if it would change things so this is great info. I had intended to use it just for that quest series as a bit of RP (Didn't make sense RP wise to take my very well known personal ship on an undercover mission so I made this 'disposable' class A for fun that now still has room for 8 crew using that one Deimos bridge lol) and then planned to switch back to the heavier ship once I was done, but I'm still using it even now in the late game. It became my favorite ship.

  • @jamesbooth3360
    @jamesbooth3360 2 месяца назад

    Great Job!

  • @carlosamoreno9013
    @carlosamoreno9013 3 месяца назад

    Very objective and figures based analysis, just what we need to better understand and enjoy the layers of ship building. 👍👍👍

  • @PerfectedKaos79
    @PerfectedKaos79 3 месяца назад

    Well done. Excellent upload 👏
    Thumbs up from me 👍

  • @Didier98
    @Didier98 4 месяца назад

    Great video I alssso used to be a SAL6830 enthussiast untill I actually started playing around with a-classss engines.
    Now I prefer the SA-4430, good to see the math also shows it a great engine.

  • @mikedimitropoulos2605
    @mikedimitropoulos2605 3 месяца назад

    Also awesome job man

  • @N00bie666
    @N00bie666 Месяц назад

    Using SAE-5660's is a big brain move. they even have an alternate model thats really sporty. I run a dark grey and orangge modified longsword (Vant remember which one) with the 5660's. flies like a dream.

  • @howardcameron2551
    @howardcameron2551 4 месяца назад +1

    I would really like a copy of your spreadsheet. So well executed. Thanks

  • @tshrike8440
    @tshrike8440 4 месяца назад

    Very informative breakdown! I always preferred the SA and SAE engines over anything C-class or the 3015's, but it's great to see the numbers behind why they feel so much better. I'd argue they're also the best looking engines in the game, so they've got that going for them too.

  • @LastMumzy
    @LastMumzy 3 месяца назад +1

    These are the go-to engines if you want a high cargo capacity and still keep high mobility.

  • @Response1980
    @Response1980 Месяц назад

    Now I know why I love the poseidon DT230s. 😂😂😂 Had to see them in spreadsheet form to understand why they're such a good engine.

  • @uuddlrlrbas9904
    @uuddlrlrbas9904 26 дней назад

    I always knew the sae-5660s flew better than most engines, they were always my go to if aesthetics weren't an issue

  • @michaelwhite7378
    @michaelwhite7378 3 месяца назад +1

    Do you think you could share your spreadsheet with the community? I feel this is probably one of the best resources I’ve seen to date

  • @ThisDoeb
    @ThisDoeb 2 месяца назад

    Ship building is the best part of the game, so thanks for making this video! I really appreciate it!

  • @RichardBejtlich
    @RichardBejtlich 4 месяца назад

    Great video. How did you do the ship tech talking parts? Love that. 😆👏

    • @darkstar_sierra1588
      @darkstar_sierra1588 14 дней назад

      I'm going to go out on a limb and say he was using some app where you can make photo's move and have them lip sync words your saying can't remember the name of the app but it's very cool to use.

  • @marabu235
    @marabu235 3 месяца назад

    Awesome take anyway!

  • @zetsubouda
    @zetsubouda 4 месяца назад

    For the White Dwarf 3015 engines the reason the top speed is higher is they are locked behind Starship Design 4. There are actually quite a few parts with some rather odd or just unique traits with Starship Design 4. I believe that there is somewhere in the skill it does mention them as "experimental modules" or something along those lines so the special traits are intentional.

  • @insiditious6203
    @insiditious6203 2 месяца назад

    My main ship will still rock with the SAL6830s, I have side and rear facing particle beam turrets on it anyways. In fact, all 3 weapon slots are particle beam weapons, making it a hulking gun platform. My second most used ship is a smaller corvette type ship with WD3015s and a more diverse weapons load out.
    Great vid tho. Really looking forward to experimenting with ur findings

  • @robertbaldassari1880
    @robertbaldassari1880 3 месяца назад +1

    Do You provide the spreadsheet by chance? I realize there is a lot of research work involved. It would be useful as a building resource or post it online. I have found all of your content to be very useful. The Outpost video was very good, I looked for that spot, while XP farming. Thank you for your work.

  • @tostibrand1273
    @tostibrand1273 День назад

    Do you have a link to the spread sheet for us? Great video and breakdown! Started playing starfield again. Got 130+ hours so far

  • @ncamon
    @ncamon 2 месяца назад

    I'll be honest, I only put one of these ever on my ships recently. I like to choose high end engines that fit the atheistic I'm building. Round ones for my Serenity look alike, or side mount ones to have them on the wings. The one I used is sandwiched between two other engines that make all three look like one big oval engine combined.

  • @DrSid42
    @DrSid42 4 месяца назад +2

    Funnily I did similar testing yesterday, though nowhere that deep. But I was also looking at it from different perspective. For example difference between best and worst mobility is about 2.5 slower rotation. That's it. And while the slowest is not good for a fighter, it's perfectly fine for hauler, even for combat, as long as you rely on turrets.
    Acceleration is similar. Surely it's fun to zoom around in max acceleration fighter. But if you get into trouble, acceleration won't get you out of it. The enemies will catch up and kill you. You need top speed to get away from them. In most cases it's better to sacrifice acceleration (and certainly mobility) to get better top speed .. even for combat in hauler.
    That makes WD3015 best for small agile fighter, probably with just 2 of them .. decent 1000k cargo frigate with 4 of them, still with 100 mobility and max accel. But they are IMHO also the best engine to slap on 100k cargo hauler (if you ever needed one).
    Only case where ED3015 is not the best, is if you don't intend to fly your hauler at all, and you just switch into it to load the cargo (which is neat trick). In such case you need single cheapest engine. Which is WD1000.

    • @ShipTechnician
      @ShipTechnician  4 месяца назад

      But the WD 3015s are so very, very slow to reach that top speed on a heavy 100k hauler. We certainly agree that regardless, you’ll want turrets, lots of turrets!

  • @dmlaughlin1
    @dmlaughlin1 19 дней назад

    I don't know how you do it... I mean, I swear to God... You've inspired me to try and build my own ship and lol, I was content with just getting my SpaceShit to nominal so I could exit the screen. Lol. Oh I can't get a straight answer or consistent one, at least from people that aren't idiots - so I have been to every ship yard, however items that were available to me, parts I purchased, are no longer available to me when I try to do a new build at the launch pad at my outpost.? I read that parts are always changing based upon what technician is at what ship yard... Now I know the game is immersive, but that seems a little too much.....or I could be wrong🤷thank you.

    • @ShipTechnician
      @ShipTechnician  19 дней назад

      Thank you! So glad to hear you’re getting into ship building :)
      There is a nice site that helps track down where you can find specific ship modules. Here is the link: inara.cz/starfield/ship-modules/

    • @darkstar_sierra1588
      @darkstar_sierra1588 14 дней назад

      Or you can download a mod which unlocks all non quest related ship parts in outpost ship builder if i remember correctly it's called "All ship parts unlocked" mod even if it comes to it even download the mod called "Darkstar Astrodynamics" mod which gives you more powerful modules and the best thing about that mod you can change the look of each module so for example if you don't like the look of the WD engines you can make them look like the engine that you prefer but they do cost a lot more then vanilla modules (Unless you activate VIP mode in the terminal settings which drastically reduces the prices of all the modules) and one more thing to note Darkstar Astrodynamics also allows you put a Cloaking device on your normal ships too when you boost you go invisible!.

  • @gmlwrkr5534
    @gmlwrkr5534 3 месяца назад +1

    thank god there is a playback speed option. Excellent at 2x speed

  • @JUDGERAMBO
    @JUDGERAMBO 4 месяца назад +1

    I often consider how the engine mounts in deciding if its right.

  • @isntyournamebacon
    @isntyournamebacon 3 месяца назад +1

    I havent watched the whole video yet. But a few things i found looking at the games ESM file in XEdit.
    That White Dwarf 3015 Engine is labeled in the files as "Experimental". I think thats the only one. Part of the simplification of the flight system they did to make flight more "fun".
    Another thing that points to that is in the files the engine stats are ... odd. The maneuvering stats and speed stats are separate. And not tied to engines alone. IE there is a mod for PC that puts the maneuvering stat on the cosmetic "thruster" items in the build menu.
    Also the game has separate Pitch, Roll and Yaw stats for the thrusters. All unused. So at one point the game had more of a SIM type setup for space flight.

  • @eletrostatic
    @eletrostatic 12 дней назад

    What I do is, build the ship and try out different engine and the ones that give me highest mobility with 8 power limit usage combined is the ones I pick. My ships is usually 2500 mass plus

  • @hmmokay.4807
    @hmmokay.4807 3 месяца назад

    Thank you

  • @MariDuru21
    @MariDuru21 Месяц назад

    I wonder if you could add the google sheet you created to the description of the video?

  • @SJDSt
    @SJDSt 3 месяца назад +1

    I appreciate all the time, effort and space rocketry that you've applied on this video, but I will still use those Slayton Aerospace big ass engines because of the looks.
    Im not playing a mmorpg where I do have to sacrifice looks over functonality, thanks god.
    Saddly, every item in a game that I like is always the worst of the bunch.
    Again, awsome video and keep them coming.

  • @brkooduh66
    @brkooduh66 4 месяца назад

    I screenshot some of the spreadsheet, but I'm curious. Is it available for download?

  • @RandomWandrer
    @RandomWandrer 4 месяца назад

    Ooh! Ooh! Did you ever find it weird that the ship slows down after the boost ends? Presumably it would take extra energy to slow down again...

  • @peternorton2004
    @peternorton2004 4 месяца назад

    I have to admit I fell into the Class C Engine trap. It wasn't until I noticed my modified Shieldbreaker (which I always end up buying because it is fast and easily modified and has good starting weapons) which is a Class B ship was faster and accelerated better than my Class C custom build. After a bit of playing around with Engines even I came to the conclusion that the SAE-5550 and SAE-5660 have the best performance if you want a high mass cargo ship but you want it to double as a heavy fighter.

  • @arkdelta637
    @arkdelta637 2 месяца назад

    In space you will reach a top speed based on thrust or however much energy you apply to the acceleration.

  • @boomergotu9758
    @boomergotu9758 4 месяца назад

    So in your comparison at 5:06 two engines versus a single engine doesn't skew it a little?

  • @SlyBlu7
    @SlyBlu7 4 месяца назад

    Really good and informative vid, but kinda stacking against the SAL6830s here by not looking at those stats against Power requirements.
    Hull is your ship's Hit Points. The vast majority of yiur HP comes from the Reactor, and the biggest of those is a heavy Pinch 8A with just 36 power.
    The thickest shield is also Class C (SG-1800) with the most energy per bar, and capping out at 12 total energy.
    Max distance for Grav Jumping is 28LY, max fuel (with perks) is 194 to jump the longest system-to-system chain in the galaxy. 701 if you have no perks.
    You also have to factor for Crew, which is the lowest from among Crew Capacity, Crew Stations, and your Perk cap.
    Plus the mandatory incidentals like a bay, cockpit, docker, and gear.
    But if you're putting 12 into engines, and 12 into shields, that leaves 12 for your Weaps Systems (before Crew & Perks)
    DPS for weapons is incredibly deep. Energy has no effect except on Reload/Recharge time. But some weapons are "magazine fed" meaning they have a burst before reloading, versus other weapons reloading per shot.
    You also have to compare weapon "packages" like All Pam, Las/Bal, Turrets vs. Fixed, etc.
    I think there IS such a thinf as a perfectly min/maxed ship at the end game. Where Perks, Crew & Stats all come together to give tbe ship that is "the most" across all categories. But, it's going to take a lot of extra work beyond your info.

    • @ShipTechnician
      @ShipTechnician  4 месяца назад +1

      Would appreciate your thoughts on this. A lot less math, but perhaps closer to what you’re describing: ruclips.net/video/ydBPAPpb-wE/видео.html

    • @SlyBlu7
      @SlyBlu7 3 месяца назад

      @@ShipTechnician ha! Figured someone would have done it, and it figures that it would have been you XD
      We have really similar ships. I normally run a build that is slightly heavier, and slightly different weapons package, so I'm on the 5660s.
      I was going to start there for the math.
      I'm not s SAL fanboy. My latest run is the first time I've built a "frigate" heavy enough to make them a consideration. But I've got a lot of the same bits, some turrets, 100 Mobility, max available boost - but double the crew (unnecessary) and cargo, plus all the crafting stations and 600kg on-ship storage. All I'm really giving up is speed. Still kicks down the door at Kryx, just a different play style.

  • @Space_Ghost91
    @Space_Ghost91 3 месяца назад

    Have they patched in ability for your ship speed to mean anything at all in game? Like actually moving distances in space?

  • @lioraja9951
    @lioraja9951 3 месяца назад

    did you do video on elite dangerous?

  • @MacHamish
    @MacHamish Месяц назад

    I've been using x4 SAE 5660 enigines on all my junk hauling ships. 😎

  • @RandomWandrer
    @RandomWandrer 4 месяца назад

    4x White Dwarf 3015!
    My ship is so fast. I think the regular speed is 250+ and the boost reaches 900!!!
    I have 2 ships by the way. A massive beast with loads of storage and a little hunter that's all weapons and engines. You can actually store 100s of tons of stuff in small ships, without adding cargo holds or losing performance. When you switch "home ship", all your cargo moves over, regardless of storage capacity. You just can't add more to it (until you switch over to the big ship again).

  • @matthewmiller7638
    @matthewmiller7638 4 месяца назад

    Dude this video just changed my game 500 % I wish I could give you 100 likes good f___ing job 🤜🤛🤘👏 subbing now

  • @marabu235
    @marabu235 3 месяца назад

    Also sals are very very expensive, I also kinda noticed that there were not much difference for my ship having 3 sals instead of 6 when I had no money to buy them.

  • @Focusbreak-Habeeb
    @Focusbreak-Habeeb Месяц назад

    Okay. I like all what you said.. but I'm a loot goblin! I can't go anywhere without my loot, man xD

  • @PatJWilliams
    @PatJWilliams 3 месяца назад

    Landing gear is important also.. the nova wide landers give the most thrust at 4

  • @moose8337
    @moose8337 4 месяца назад +1

    That's crazy, aesthetics win again.

  • @zarchangeldroch1
    @zarchangeldroch1 3 месяца назад

    I thought I understood all this well. But there are so many compounding factors to consider.
    Where does #of engines or Thrust/Mass/power pip fall on this? It was hardly addressed and I feel like it just compounds further

  • @davyrando1203
    @davyrando1203 8 дней назад

    I have multiple heavy C-class ships - and NONE of them use C-class engines.
    For heavy C-reactor ships I only use those square B-Class engines you get at Akila & the Stroud-Ecklund shipyard. I never had a use for massive freighter ships that necessitates the use of C-Class engines for cargo capacity.

  • @dmlaughlin1
    @dmlaughlin1 19 дней назад

    Oh..I think I may know why. Maybe selling the ship cancels out the fact that one was at A,B C Shipyard? Sorry for rambling

  • @Stilldrd
    @Stilldrd Месяц назад

    12:30 how do i get a copy of your spreadsheet lol

  • @mikedimitropoulos2605
    @mikedimitropoulos2605 3 месяца назад

    Why do the videos flash green?

  • @nullvoid244
    @nullvoid244 3 месяца назад

    I could never understand the point of the shipbuilder because there's no actual flying in this game, just floating around in a tiny skybox where the different ship stats don't really matter. The ship builder in this game is a cool tool that serves no real purpose other than busy work.

    • @SimmerCK
      @SimmerCK 3 месяца назад

      It would be nice if we were more hands on with our ships, but there is also the immersion factor and role support. I have three ships, designed for three different roles: Science/exploration, cargo, and bounty hunter/combat. So for me, the ship builder is all about the combination of habs, cargo, and performance for their respective roles. Also the builder allows me to create a starter version of each ship and let me upgrade as I go. We just need more game play for the habs that don't have any. I want to be able to lock up criminals in my brig and bring them in alive for a higher bounty. Engineering should allow us to get extra performance out of the ship beyond the stats of the components we have.

  • @pyromethious
    @pyromethious 4 месяца назад

    So...what are we saying is the best overall then? Looking at the chart @ the 27:33 mark, it seems like it's saying the SAE-5660s are the best overall, but I'm not sure what the charts are saying for sure. Initially, I thought you were saying that the unique WD3015s were the best as they have highest top speed, period AND they are Class A, but the stats seem to say that the best Class B engine would be the best overall. /confused

    • @deestilo
      @deestilo 4 месяца назад

      Let me put the rundown here.
      1. if you want to go topspeed, use the WhiteDwarf 3015 (not the 3020 or 3030) and end up class A eventhough you possibly using C reactors. Cargo wise, you have to go light. But 280 and more ? pieceofcake
      2. if you want to pull cargo, use the highest manuevering thruster engines possible e.g. Poseidon DT230. Your topspeed is possibly 130 (more if you have skills and crew) but easy 10tons cargo.
      3. is there a middle built ? maybe class B with decent cargo and topspeed ? NO. It just NO !
      4. Howbout ship to ship combat built? again go with class A with high topspeed. It is impossible to outrun lasers in starfield, so you will be dead faster if you go slow. With multiple opponents, you die twice!
      5. Why not SAE 6830? If you wanna go with style, yes why not. 300 something mass x 6 and the cost.

    • @tshrike8440
      @tshrike8440 4 месяца назад +1

      It's hard to label one particular engine as the overall best when the use cases for all the categorical bests are so varied.
      --- WD 3015's are the best for fighter-sized ships where you gain no benefit to maneuverability (which is capped) or acceleration from the extra SA's but the top speed and top boost speed are substantially ahead. They also have the second-best thrust to weight _ratio_ but they don't have enough thrust to efficiently move a lot of weight.
      --- SAE 5660's are the best for anything bigger up until their peak boost/weight ratio, especially if running a C-class reactor. Most generalist builds will fit into this category.
      --- DT 230's are the cumulative best for very heavy ships that require more thrust than SAE's can provide. Mainly freighters in this category.
      --- SAL 6830's are the best for flying bricks with fixed guns (which is no one ever when turrets exist).
      It guess could be argued that SAE-5660's are the "overall" best in that they are optimal on the broadest spectrum of ships. They're good on combat ships. They're good on medium haulers. They're good on that unrecognizable amalgamation of unrelated parts your Frontier has become. They also look great and snap to almost anything.

  • @1badvyking
    @1badvyking 2 месяца назад

    Aaarg math hurts lol thanks I learned a lot

  • @rkunit66
    @rkunit66 3 месяца назад

    👌🏻

  • @lancemorin6014
    @lancemorin6014 3 месяца назад

    Hi honestly used booster to get the war pig moving again off the red

    • @lancemorin6014
      @lancemorin6014 3 месяца назад

      Plus the problem with me I make my heavy holler do everything fight store it helps me build everything

    • @lancemorin6014
      @lancemorin6014 3 месяца назад

      But this definitely helps me if I want to build a smaller fighter ship but you get the starboard ship though, so I used that as my fighter. This does help me if I want to make it actual fighter though for sure.

  • @darrennew8211
    @darrennew8211 4 месяца назад +1

    You don't have to complete the quest if you get to a high enough level. * Nope. I'm wrong.

    • @WykkydGaming
      @WykkydGaming 4 месяца назад +1

      Incorrect. The top of the line SAL engine is 100% quest locked. My main is level 248 with countless ng+. Also, I mod and have seen the flags on its global form.

    • @darrennew8211
      @darrennew8211 4 месяца назад +1

      @@WykkydGaming Hmm. I think you're right. I just checked my current save, and I can't see those engines. I could have sworn I'd put them on a ship last time I played but I've never talked to Walter. I must have been getting different engines confused.

  • @Ridingharleys
    @Ridingharleys 4 месяца назад

    My Class B Fighters cam hit a boost speed 1165 ...

  • @UmmerFarooq-wx4yo
    @UmmerFarooq-wx4yo 4 месяца назад

    Wait a minute, you're voicing the ship technician character's lips? A bit lagged though.

  • @mbjkdajensen
    @mbjkdajensen Месяц назад

    Why can't they fix the operation Starseed quest?

  • @Ozzymandios
    @Ozzymandios 4 месяца назад

    14mm😅 Mindbending

  • @planckstudios
    @planckstudios 3 месяца назад +1

    In lieu of lip syncing the character, have you tried masking over their mouth with a vid of your real mouth speaking the words? You record your voice already, so maybe not too much extra work. A layer of camp to all the logic :)