Let's Play Myst III: Exile - Part 27 of 34
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- Опубликовано: 14 ноя 2010
- Using similar reasoning to the logic shown in the video, you can show that even if the one slot on the left side is unjammed and the puzzle provided an unlimited number of pegs, there would still only be two solutions where all the pegs launch the ball: the easy one-peg solution and the three-peg solution actually used.
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I love the way you explain this puzzle using simple logic. I think you and Hermione Granger would get along very well.
Omg thank you so much for showing us the solution to the wheels of wonder!!! That puzzle nearly made me tear my hair out!
@Swirm 621 I don’t like hard puzzles myself
GalaxyJazzGirl it's not that hard.
I always wondered why this "samurai sword" was there but I never tried to lead the marble back to its entry. Now I finally know.Thanks alot.
Thank you so much for uploading a new video!!
the ball going back up the entry track is a lot like how people set up those spikes for cars to drive over from behind, but they'd pop the tires if going in that way.
I saw a picture of Giant's Causeway earlier today. It reminded me of some parts in this age.
there is also another possibility that you can move the sphere into the starting track, but it can only be done through blind trying. when you do that the ball will just shatter on the track.
Wow cool, I've never seen that before... sending it back through the start like that. Cool stuff! See? It's kind of impressive like that how the makers had to be sure to think of every possibility like that!
@NCKman09 The music is determined by the number of puzzles solved, not which puzzle is solved, so this music plays no matter which one is solved first. Plus, the folder in the resource files with the sounds for this puzzle is MAWW, short for Matter: Wheels of Wonder.
Given my ignorance on solenoids and combinatorics--or at least these terms--back when I played this game in 2006, it's a wonder I solved it!
There is a much easier (and faster) solution to this. If you look at the left wheel and the corresponding control pad taking into account that the direct solution is blocked and any landing outside of the guiding rails ends in the ball's destruction then there are only 2 choises for the 1st pin position.. 1 and 3. Following position 1 is obvious to see that its a dead end. Following position 3 easily leads to the correct solution for the other 2 pins. Amateria was the easiest for me to solve followed by Voltaic. I found Edana the hardest followed by the Hub-world.
ClitoriousCeasar Edanna*
Its odd you mention combinatorics, just started leaning about them.
Yay, higher mathematics!
I just realized something. Amateria is 'crystal orb' and Japanesed themed. In Final Fantasy 7, you get crystal orbs that you can place in your weapons called Materia and FF7 was originally made in Japan. Maybe I'm just over thinking these though, still it would be neat if it were an easter egg or a shout out, similar to what Blizzard did in Warcraft 2 or Squard in FF1 as a shout out to the Zelda series. :)
@TimmyTheNerd I play “World Of Warcraft: Legion” from time to time but thank goodness there aren’t puzzles like those in “WoW: L “
Great stuff man! I actually did finish watching a lets play of this game from someone else. But what can I say, I'm a bit of a junkie for your Lets Play videos. :)
I found the name Pagoda Pinball for the turntable tracks.
OBJECTION!
GalaxyJazzGirl
EINSPRUCH!
TAKE THAT! :p
+Frisk Dreemurr Ein-what? o.O
Turn Table Tracks have 50% more alliteration than Wheels of Wonder, so Imma go with that. :P
I bow to your logic. :)
2:21 No. You're not a Vesper... NOOOOOOO!
TOMYSSHADOW 39 Clues reference?
@grif131 It means that right now the videos are part X of 27. But eventually that will change when he uploads a new video.
A guide for this game come with the PS2 version and they specifically call it "Wheels of Wonder". I always found the name to be a bit out of place amongst the rest of Myst.
@whitehelm I know I edited the wording to reflect this, but I guess I didn't save it.
@shadyparadox I know these are from 2010.... I still enjoy watching these walkthroughs. I got done watching Pharoah2091’s walk through of “Phoenix Wright: Ace Attorney” games for DS and 3DS. For Trials And Tribulations, who would’ve thought that Deliah Hawthorn was AKA Devil Woman!
On another note, how did you calculate 84 possible combinations for the pegs? I know you mentioned something about combinatorics, but I think I might be missing something obvious.
There are nine slots into which we can place three pegs. Since we know we have to use all the pegs (which I said just before I revealed the number), the computation is "9 Choose 3" (9C3).
(9C3) = 9!/3!(9-3)! = 84
It narrows down to 30 once we figure out two are on the left wheel and one on the right. Since there are four slots on the left side and five on the right, the new calculation becomes
(4C2)*(5C1) = (4!/2!(4-2)!)*(5!/1!(5-1)!) = 6*5 = 30
@@shadyparadox I got it now! Just have to go back to what you learned from my math classes in high school haha! :-P
I actually think this can be solved with trial and error. It's just a matter of determining how many spaces the turntable will rotate with each peg placement in relation to the position of the orb on the turntable. Not to mention determining the path that the orb will take upon being launched. That's how I made sense out of it.
And the reason why there is no hole in the bottom is b/c that's where the orb starts from.
@@vanni9283 Right. My goal in the video was not just to find the solution, but to prove it's the only one.
How can you determine how many times the orb rotates on the turntable tracks?
It rotates one notch for every node the console rotates until a peg falls through the hole at the bottom node.
This video shows the solution, but Part 26 focuses on the basics.
I'm not sure I actually understand your question. Mind pointing to a timestamp or something to give more context?
@@shadyparadox I think I figured it out how it worked after watching numerous videos. The peg stops the rotation once it hits the bottom. And you basically want to get it to stop at a place where the orb can jump onto a track. I think that's how it works! The engineering of it is genius!!!
@NCKman09 Aw, you revealed all the names! I was going to leak them one at a time.
do you solve the puzzles like this? I use a lot more trial and error and just a little bit of logic, lol.
how long did you take to play this game the first time through?
mind if i ask y you put "(so far)" at the end of the videos?
V for very confusing!?
PIN - PIN APPLE-APPLE PEG! :D
Anyone? No? Just me? Okay then.
Its V for Vendetta! Not V for Very confusing!
sjorsenlapje Objection! V is for very confusing
I didn't raise my hand. Sorry.
10:14 - EPIC FAIL!!!