The AI Behind Jesters

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  • Опубликовано: 5 окт 2024
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Комментарии • 537

  • @alteregosocial
    @alteregosocial  6 месяцев назад +1350

    v50 UPDATE: Multiplayer cranking phase is now between 25 - 42 seconds. Singleplayer cranking phase is now between 13 - 21 seconds.
    NOTE: Jester's Search Precision is NOT 5m, it is 7m.
    NOTE: Just to clarify (because I didn't explain it well), in the Jester's Following Phase, once it has targeted a player, it will NOT retarget to another player unless the targeted player leaves the facility.
    challenge: take a shot every time i say “nodes.”

    • @Zestyshmoopy
      @Zestyshmoopy 6 месяцев назад +15

      🍺🍺🍺🍺

    • @Bobb243
      @Bobb243 6 месяцев назад +25

      *chokes to death

    • @imDRunk_boi
      @imDRunk_boi 6 месяцев назад +36

      My record is 1:13 before i threwed up

    • @Tenshikx
      @Tenshikx 6 месяцев назад +4

      i can imagine you reading a script with every second word being “node” 😆

    • @micahhonig1575
      @micahhonig1575 6 месяцев назад +17

      Done… I can smell colors and see music

  • @chboo1897
    @chboo1897 6 месяцев назад +1702

    It was a pleasure to work with you! You provide some of the best and most educative lethal company content I've seen, thank you!

  • @SELF_TlTLED
    @SELF_TlTLED 6 месяцев назад +1726

    Phase 4 being called “run for your life” is funny because if a jester hits phase 4 near you, you’re already dead

    • @chronomian4080
      @chronomian4080 6 месяцев назад +61

      Reminds me of
      Omae wa mou shindeiru

    • @SkippyZii
      @SkippyZii 6 месяцев назад +60

      The player is already dead, he absolutely knows it

    • @jayman1462
      @jayman1462 6 месяцев назад +8

      thanks captain obvious

    • @SereneLeskovsky
      @SereneLeskovsky 6 месяцев назад +11

      Unless youre a next level God with stun grenades lol

    • @THEGOLDENMONKE510
      @THEGOLDENMONKE510 6 месяцев назад +18

      This employee is already dead he just doesn't know it yet 🎅🎅🐡🐡

  • @dripthanos5595
    @dripthanos5595 6 месяцев назад +612

    ah i see, using nodes makes more sense than just "it'll begin exploring in two directions, going further each time"

    • @SIMULACRA37
      @SIMULACRA37 5 месяцев назад +31

      Yeah, I'm assuming this is a retcon for the other videos and their AI works the same way.
      Edit: always watch the full video before you comment, I literally could've waited 30 seconds and he answered this

  • @BrianStuf
    @BrianStuf 6 месяцев назад +739

    it may be worth adding as an addendum that jesters have a 360 degree "bubble" around it that will block friendly shotgun shot, but not nutcracker shots. so if you're trying to say, kill a bracken or nutcracker, dont attempt it if there's a jester following you. your shots wont work, and you'll waste precious shells

    • @SereneLeskovsky
      @SereneLeskovsky 6 месяцев назад +107

      Its not a bubble. Its just the Jesters hitbox blocking other monsters. It happens with Coilheads too.

    • @davidpowers1175
      @davidpowers1175 6 месяцев назад +45

      @@SereneLeskovskyAny invincible monster has this, Bread has a really good video on this.

    • @deltawastaken
      @deltawastaken 6 месяцев назад +41

      The videos are good, but in Bread’s video’s comment section, there is a much better explanation of the internal workings.
      Basically, a bubble is drawn from the shotgun in the player’s hands to the enemies in front of it. All enemies (and players) inside of this sphere are then considered for being shot by the shotgun. However, there is an error in the code when checking the enemies inside. If an enemy inside is considered “invincible” (jester, coilhead, etc.), then the check immediately ends and cancels all damage dealt from the shotgun. In programming, this is likely the difference between a break statement and a continue statement: a simple mistake and easy fix. It gives the illusion of an aura/hitbox around the jester, but it’s not really. Hopefully this helped!

    • @dartyious3842
      @dartyious3842 5 месяцев назад +12

      removed in V50

    • @aaaa-h3u
      @aaaa-h3u 3 месяца назад

      @@dartyious3842good to know!

  • @Squish_Squash
    @Squish_Squash 6 месяцев назад +209

    the sound of the jester's footsteps and its screaming growing closer and closer to the player at an insane pace always activates my fight-or-flight idk what it is about it, it just scares the SHIT out of me (and I don't even play the game! I just watch people play it!)

    • @thetherrannative
      @thetherrannative 6 месяцев назад +42

      Prey instinct, man. Loud big scary chasing you real fast make monkey brain scream.

  • @thenintendocyclops1074
    @thenintendocyclops1074 6 месяцев назад +64

    I think what I've enjoyed the most in Lethal Company is that learning how the monsters work hasn't made them less scary, because most of their behavior makes it to where they get the drop in you to varying degrees in-game and you may not get the chance to actually use the information before dropping dead

  • @jordontp
    @jordontp 6 месяцев назад +77

    i also have four phases including roaming, following, cranking, and run-for-your-life

  • @nukeson8096
    @nukeson8096 6 месяцев назад +254

    Im sure it would be nice to mention the fact that around jesters, shotguns from players cannot hurt entities, most likely due to a bug but it still is something pretty important

    • @twotruckslyrics
      @twotruckslyrics 6 месяцев назад +12

      yess!! it’s like an aura? and ive wasted so many shotgun shells 😕

    • @nukeson8096
      @nukeson8096 6 месяцев назад +16

      @@twotruckslyrics imagine an invisible sphere around the jester

    • @homeiswonderland
      @homeiswonderland 6 месяцев назад +2

      Whaaaat

    • @alteregosocial
      @alteregosocial  6 месяцев назад +60

      yes, bread has a great video on that. i decided to leave it out as it seems like a glitch that will be patched soon.

  • @imDRunk_boi
    @imDRunk_boi 6 месяцев назад +755

    Bonus : Adding Free Birds as the unboxing song is giving you free confidence and concentrations !

    • @The_whales
      @The_whales 6 месяцев назад +21

      Or whistle

    • @nnie7461
      @nnie7461 6 месяцев назад +2

      the turkey movie

    • @Frenchy_bee
      @Frenchy_bee 6 месяцев назад +42

      « FREEE BIRD YEAAAH »
      would be terrifying to hear right as the jester pops, bonus if the following guitar solo plays while the jester is running at you.

    • @emmer2919
      @emmer2919 6 месяцев назад +1

      @@Frenchy_beethere’s a mod for it! there’s one for the solo beginning as it winds and one for the solo beginning when it pops

    • @tequilasunset4651
      @tequilasunset4651 6 месяцев назад +1

      unboxing lmao

  • @thotobliterator1587
    @thotobliterator1587 4 месяца назад +10

    0:24 Phase 1. Roaming
    Phase 2. Following
    Phase 3. Crank dat soldier boy
    Phase 4. FREEBIRD

  • @SIMULACRA37
    @SIMULACRA37 5 месяцев назад +14

    I want to see a supersonic jester that someone traps behind a pressurized door and then lets out after, say, two minutes of ramping speed.

  • @Reach-fm5gu
    @Reach-fm5gu 6 месяцев назад +208

    One more thing to note (as a bread stream observer) is that jumping can mess with a chasing Jesters' pathfinding ability and buy yourself a little more time if you're the one being chased.

    • @uBreeze
      @uBreeze 6 месяцев назад +63

      not related to the jester’s ai specifically, you dont exist on the facility if you jump

  • @koshkamatew
    @koshkamatew 6 месяцев назад +134

    4:52 5:05 you getting jumpscared by these jester pops is the funniest thing ever

  • @evolnizark4712
    @evolnizark4712 6 месяцев назад +118

    4:54 the jumpscare lmao

    • @sniddler9114
      @sniddler9114 2 месяца назад +4

      more like 2:48

    • @m.ceniza4688
      @m.ceniza4688 2 месяца назад

      @@sniddler9114whut hahahahah

    • @5hark906
      @5hark906 8 дней назад

      ​@@sniddler9114 adi jumpscare. U can't hide from her

  • @MiracleSword
    @MiracleSword 6 месяцев назад +69

    I don’t even play Lethal Company, I just like watching videos about enemy mechanics in games. Yours have been great.

    • @alteregosocial
      @alteregosocial  6 месяцев назад +7

      wow! thanks

    • @Tenchua917
      @Tenchua917 10 дней назад

      Same hehe, its all so interesting, one day i might download and play it

  • @aslightlystablefootsoldier9838
    @aslightlystablefootsoldier9838 6 месяцев назад +138

    I like to think Zeekers reused the monster’s AI from It Steals for the Jester hence it can turn corners and stuff so fast.

    • @Lukepursley-dy7yq
      @Lukepursley-dy7yq 6 месяцев назад +23

      I'm 99% sure the bracken idea is taken from it steals or was heavily inspired by it since a monster sneaking up on you is the first level in it steals if I remember
      Also in it steals when one of the monsters starts chasing you it will run into walls wildly, so maybe the thumper was inspired by it?

    • @SereneLeskovsky
      @SereneLeskovsky 6 месяцев назад +54

      ​@@Lukepursley-dy7yqThey used the word reused for a reason- the games are made by the same person. Its not unlikely they just reused pathing AI since you can see a lot of repeated use of pathing in this game too.

    • @stuntfumbler
      @stuntfumbler 6 месяцев назад +21

      the ideas are somewhat reused but the code is new. enemy behavior in it steals is very very different from lethal company.

  • @oFyree
    @oFyree 6 месяцев назад +42

    4:52 bro really got jumpscared even though he knew it was coming

  • @Najemniczkas
    @Najemniczkas 6 месяцев назад +46

    4:54 I like how you knew what's coming, but still got spooked out, haha

  • @Xepcon69
    @Xepcon69 6 месяцев назад +83

    the intro in bracken's video was much cooler. I hope you'll return that old introduction of monsters.

    • @omardotbio
      @omardotbio 6 месяцев назад +2

      +1

    • @jayman1462
      @jayman1462 6 месяцев назад +14

      yeah, i don’t like just having the 3d model

    • @alteregosocial
      @alteregosocial  6 месяцев назад +16

      damn i thought this intro was sick. ill reconsider lol

    • @Daltonisntabot
      @Daltonisntabot 6 месяцев назад +9

      ​@@alteregosocialSometimes simplicity is better. It's a cool intro, but I can see a reason to show the enemy in action, maybe taking out a teammate. You could even consider adding a VHS filter so it feels like a video salvaged from a failed exploration by The Company. Just some suggestions.

  • @Brambrew
    @Brambrew 6 месяцев назад +18

    It's worth mentioning, Jesters have a kind of invincibility "bubble" so if you try to shotgun another entity in close proximity to a Jester, it won't work.

  • @WobblesandBean
    @WobblesandBean 5 месяцев назад +9

    3:25 I love how you just casually jump on its head

  • @uri999el
    @uri999el 6 месяцев назад +13

    i dont play lethal company but i think seeing code and stuff behind horror games is really interesting! :) thank you! excited to see what other monsters you’ll cover

  • @HBr-i1f
    @HBr-i1f 6 месяцев назад +39

    In facility map when you are in the mine, you can actually stuck the jester

    • @ApexGale
      @ApexGale 6 месяцев назад +2

      you can trap the jester on mansion too. just need to be good at it

    • @Djadou
      @Djadou 6 месяцев назад +13

      He probably didn’t mention this because it will likely get patched in future versions, and he wants this video to be valid for the longest time possible.

    • @twotruckslyrics
      @twotruckslyrics 6 месяцев назад +1

      😭

    • @alteregosocial
      @alteregosocial  6 месяцев назад +1

      nailed it@@Djadou

  • @Theo_OFC
    @Theo_OFC 6 месяцев назад +43

    You forgot to tell about the Jester aura
    When you shoot any enemy with a shotgun (maybe a shovel too) and the Jester is close to you, you will not deal any damage.

    • @Qibles
      @Qibles 6 месяцев назад +22

      jester aura is actually a bug with the shotgun, and isn't unique to the jester! it happens with coilheads too
      enemies have spheres around them for shotgun hit detection, and since coilheads and jesters are both indestructible, they can sometimes block shots unfortunately

    • @Theo_OFC
      @Theo_OFC 6 месяцев назад +2

      @@Qibles oh, i didnt knew that. Thank you

    • @alteregosocial
      @alteregosocial  6 месяцев назад +6

      it seems like a glitch that will be patched soon, so i decided to leave it out of the video.

    • @tciddados
      @tciddados 6 месяцев назад +2

      @@Qiblesiirc it's not just "blocking" either, since they don't even need to be between you and the other enemy. If an invuln enemy would be hit at all by your shotgun blast, the entire blast gets negated regardless of where the other enemies are in relation to the invuln guy.

  • @Vivaldidu14
    @Vivaldidu14 4 месяца назад +3

    I remember once having a Jester chasing players, I was hidden in a corner, crouching, and I heard him running everywhere. My teammates left but the jester didn't get to me and went back to phase 1. I'm not sure if I found a place where it cannot detect me or another kind of glitch happened.

  • @traffic9518
    @traffic9518 6 месяцев назад +5

    Glad to see your channel finally begin to snowball in growth, RUclips just asked me if I would recommend this video so hopefully it uses my input

  • @Deadeye4644
    @Deadeye4644 5 месяцев назад +2

    you forgot to mention his hilarious scientific name
    INSANEUS THINGUS

  • @ericwitney5086
    @ericwitney5086 6 месяцев назад +4

    im not sure what youll do after you get through all the monsters but your style, editing, and writing are amazing regardless of what you do with it! shine on, king

    • @alteregosocial
      @alteregosocial  6 месяцев назад

      this made my heart happy. thanks eric

    • @lethal_rat
      @lethal_rat 6 месяцев назад

      modded monsters maybe?

  • @Aelfraed26
    @Aelfraed26 6 месяцев назад +5

    I believe that the top speed a Jester can reach depends on how far away the closest player is, because I've seen a player loop a jester.

  • @ulamgexe7442
    @ulamgexe7442 6 месяцев назад +2

    For your information, the algorithm name for the roaming phase is called "breadth first search".
    Showing nodes and the way monsters explore them like you do can be a good support to educate on path-finding algorithms.
    PS: we players often use depth first search as a tactic to look for scraps (when you explore by always hugging a wall on the left for example) ;D

  • @ben12355
    @ben12355 6 месяцев назад +16

    Yippee! Jester ai things!
    Fun fact: the jester aura that blocks bullets is actually faulty check for the shotgunm the shotgun uses a large spherecast, damaging the entities thats in it. If it finds an invincible entity, say, the jester, it stops the code in it's tracks. That means damaging other entities too.
    Edit: I have a yippee bug plushie coming soon

    • @mossychest8688
      @mossychest8688 6 месяцев назад

      so, that means coilheads have the same aura?

  • @1998topornik
    @1998topornik 5 месяцев назад +1

    Sound design of jester is top notch.

  • @Shwerl
    @Shwerl 6 месяцев назад +9

    babe wake up alter ego posted

  • @fuchschrafter8512
    @fuchschrafter8512 6 месяцев назад +6

    i like adi she seems like a cool person

  • @baitposter
    @baitposter 6 месяцев назад +1

    Mod suggestion:
    visualize FOV cones/boxes for each entity

  • @SereneLeskovsky
    @SereneLeskovsky 6 месяцев назад +3

    Theres definitely a possibility to zap the jester, its been done before even just on YT videos lol
    Its difficult to time due to the Jester's constantly increasing speed, but its not impossible by any means.

    • @alteregosocial
      @alteregosocial  6 месяцев назад +2

      yes, the info i said in the video was incorrect.

  • @smashpedro
    @smashpedro 6 месяцев назад +1

    I like how you got jumpscared when the jester popped

  • @TaxTheHomeless.
    @TaxTheHomeless. 6 месяцев назад +9

    Ur channel is growing so fast congrats

  • @majcommando60
    @majcommando60 6 месяцев назад +2

    please do AI Behind the monsters from “It Steals”

  • @FarmSum
    @FarmSum 6 месяцев назад +4

    we've kinda advanced to a point where this knowledge may not be super practical for real situations, but its still super interesting to see how the monsters work

    • @SereneLeskovsky
      @SereneLeskovsky 6 месяцев назад +5

      Well, if you see a wandering Jester, you can immediately find a way to avoid it if you watch it route for a few seconds. Also notably, being aware of the usability of Stun Grenades can give players a slightly higher chance of escaping once a Jester is popped.

    • @alteregosocial
      @alteregosocial  6 месяцев назад +4

      very true. there is so much more to these AI that i leave out of videos simply because, like you said, its impractical.

    • @miguelaguilar751
      @miguelaguilar751 6 месяцев назад +1

      Also knowing that everyone leaving the facility doesn't impact stages 2 or 3 cleared up a lot of confusion for me

  • @silvenwolfsilven
    @silvenwolfsilven 6 месяцев назад +2

    I love how when the Jester pops we can see you get startled by your mouse movements hahahaha

  • @SSHSSplishii
    @SSHSSplishii 6 месяцев назад +5

    I had no idea nodes were even a thing, that’s actually really interesting!

  • @Agilities847
    @Agilities847 6 месяцев назад +2

    I, too, enter my cranking phase when someone shocks me.

  • @GlobalOutcast
    @GlobalOutcast 6 месяцев назад +3

    Lets go, been loving this lil series. I got several hundred hours in LC and you're still teaching me new things

  • @carlosramirezsanchez4
    @carlosramirezsanchez4 6 месяцев назад +2

    It's also worth mentioning that you can run in loop when he is right behind you and it won't be able to kill you giving time to rest of your crew or for someone to teleport you out

  • @eyezofcopper3172
    @eyezofcopper3172 6 месяцев назад +2

    YESSS IVE BEEN WATING FOR THIS

  • @kannaharuka
    @kannaharuka 6 месяцев назад +7

    I love how you flinched the first two times it popped, good to know youre a human too, not a god thats decended for us mortals. 😊

  • @tciddados
    @tciddados 6 месяцев назад +1

    I was surprised to see that jesters used a different pathfinding algorithm than all the other enemies shown that was so similar, but then saw the reveal where it was actually just how the old ones worked anyway, but explained more deeply.

  • @tapattermtemtheprotogen3177
    @tapattermtemtheprotogen3177 6 месяцев назад +2

    i cant stop watching these and i want more

  • @lumen-youtube
    @lumen-youtube 6 месяцев назад +2

    Once we've finished going over the AI of vanilla monsters, i'd love to see analysis videos of custom monsters! Not only would it be just like the analysis videos of the vanilla monsters, but it would also be a nice shoutout to people who make great unique custom monsters (which more people should do imo). My favorite custom monster right now is probably the Locker enemy.

  • @joevahle2321
    @joevahle2321 6 месяцев назад +1

    You forgot to mention that sometimes Jesters employ psychological warfare by playing a super loud version of Free Bird instead of the pop goes the weasel song.

  • @Lucky__
    @Lucky__ 6 месяцев назад +1

    I think it's important to mention the jester invincibility field around him rendering shotguns useless when he's near.

  • @dingoguitar
    @dingoguitar 6 месяцев назад +1

    i love how you upped the quality of these videos, makes them much more immersive, keep up the good work

  • @hampurger_
    @hampurger_ 6 месяцев назад +4

    I be crankin my shi

  • @thedootguy4444
    @thedootguy4444 6 месяцев назад +1

    i dont play lethal comapny but i find this entertaining none the less

  • @Probably_Laurence
    @Probably_Laurence 6 месяцев назад +5

    Been waiting for this one :O

  • @michelles9621
    @michelles9621 6 месяцев назад +4

    I love this channel so much

  • @nortonlucas
    @nortonlucas 6 месяцев назад +1

    I just binged every single one of your Lethal Company videos and the only thing i have to say to you sir is that YOU are a great asset to the company.

  • @-AGGRESIVEPEANUT-
    @-AGGRESIVEPEANUT- 6 месяцев назад +4

    Do you plan on analyzing any modded enemies after you've finished the vanilla ones?

    • @alteregosocial
      @alteregosocial  6 месяцев назад +1

      possibly. i plan on creating enemies at some point!

    • @-AGGRESIVEPEANUT-
      @-AGGRESIVEPEANUT- 6 месяцев назад

      @@alteregosocial that sounds super cool! I can't wait to see what you make.

  • @jonnaas
    @jonnaas 5 месяцев назад +1

    Me and my friends have a modpack for lethal company, one of the mods make it so that enemies can leave the facility. That makes jesters much more terrifying.

  • @z3b3r82
    @z3b3r82 6 месяцев назад +2

    There is also a new discovered mechanic called "jester aura" which makes so you cannot damage any enemies close to jester on the same floor

  • @missanthropocene2020
    @missanthropocene2020 3 месяца назад

    I watched this series to get good, but the information on each mob and their AI is just so interesting--and creative.

  • @ROLITO-G-243
    @ROLITO-G-243 6 месяцев назад +2

    I like nore the intros whit the ingame creatures instead of this 3D model showcase
    After that, great video

  • @Memes_Confirmed
    @Memes_Confirmed 6 месяцев назад +2

    I love this video! Though I do have to note that at least from my experience, you can zap the jester. Unless of course that was changed in the update. But I even got a clip on my channel to showcase that. It was modded, yes, but we didn't add any mods that would make us be able to fight back all of the sudden. It was just free bird mod with bigger lobby and small stuff like that.
    You can zap it and it will reset it's speed, giving you more time to find the exit. And I think you can also zap it while it's cranking to make it pause for a moment

  • @esseren
    @esseren 6 месяцев назад +2

    Once again a great video! Would love to see nutcracker or ghost girl next!

  • @cc8879
    @cc8879 8 дней назад

    even when knowing how all these things operate game wise, it somehow makes it scarier

  • @furude_kyodo
    @furude_kyodo 6 месяцев назад +1

    you are really invested, your videos are more and more detailed ❤
    edit : can you do the ai behind eyeless dogs ? there is much thing to clarify

  • @ethanbrandt8617
    @ethanbrandt8617 6 месяцев назад +1

    Please do baboon hawks next, I still dont understand them, some people say you need to stare at them and make noise while others say that staring at them is what makes them mad.

  • @AbbysBasket
    @AbbysBasket 6 месяцев назад

    This was so in depth! it's cool to see how it used a different search algorithm than the rest of the roaming monsters

  • @poggedglobe
    @poggedglobe 6 месяцев назад +1

    once you are done with this series, it would be cool if you made a video where you put the inside monsters outside and see what they do or if anything changes

  • @kornelius9811
    @kornelius9811 6 месяцев назад +1

    4:54 that startle lmao

  • @RoboticMagus
    @RoboticMagus 2 месяца назад +1

    I can't believe this monster cranks it's own crank in front of players and then pops itself!

  • @ghostamster1414
    @ghostamster1414 6 месяцев назад +1

    babe wake up new alter ego video just dropped, yeah babe its even better than the last

  • @Mister_Matt
    @Mister_Matt 6 месяцев назад +1

    So Jesters are actually easier to deal with on facility interiors rather than the mansions? Interesting...fantastically informative video as always!

  • @uBreeze
    @uBreeze 6 месяцев назад

    knowing its coming and still jumping when stage 4 activated during the recording is so real 😭

  • @totallynotabot8580
    @totallynotabot8580 6 месяцев назад +4

    I’m pretty sure you can zap a Jester in phase 4, but because of the delay it’s very hard to time.

  • @timvanarsdel
    @timvanarsdel 6 месяцев назад +1

    Eagerly awaiting that video on Locust AI

  • @ImLoLGamer1002
    @ImLoLGamer1002 6 месяцев назад +2

    Can you do baboon hawks next?

  • @bananaman-g1c
    @bananaman-g1c 6 месяцев назад +1

    Run for your life phase is such a funny name

  • @meowstic116
    @meowstic116 6 месяцев назад

    FINALLY A NEW "AI Behind" VIDEO FROM alter ego

  • @vinciplayzz5256
    @vinciplayzz5256 6 месяцев назад +4

    This is actually kinda helpful to know cause now i can go into the facility and be confident and not worried about jesters.
    Also are you gonna do blind dogs anytime soon? Im still struggling to know their walking patterns.

    • @alteregosocial
      @alteregosocial  6 месяцев назад

      yes i will be doing them sometime in the few weeks!

  • @stuntfumbler
    @stuntfumbler 6 месяцев назад

    the masked inside also roams the same way.

  • @GnomiumPvZ
    @GnomiumPvZ 2 месяца назад +2

    0:16 damn bro, I have those phases too!

  • @Qoride
    @Qoride 6 месяцев назад +3

    haha windy box go vroom

  • @JZNbrother
    @JZNbrother 6 месяцев назад +1

    Y are these videos so good istg

  • @aurorawizard7045
    @aurorawizard7045 5 месяцев назад

    These enemies are so freaky, and yet my favourite at the same time. I guess it's pretty cute how they just follow you around in phase 2 lol

    • @twotruckslyrics
      @twotruckslyrics 3 месяца назад

      theyre so cute!!!! very scrunkly

    • @Chaz_FlamezVR
      @Chaz_FlamezVR 3 месяца назад

      they are very 👅𝓯𝓻𝓮𝓪𝓴𝔂👅

  • @kirauriel
    @kirauriel 6 месяцев назад

    i have definitely seen videos of people zapping jesters in phase 4

  • @robloxplayer0003
    @robloxplayer0003 Месяц назад

    I like how the only way to handle jesters is "sure hope you know where the exit is"

  • @spadok0
    @spadok0 6 месяцев назад

    The editing is getting better day after day

  • @pokepowerz4
    @pokepowerz4 6 месяцев назад

    Jumping also messes up their pathfinding so if your running away it's good to jump every now and then so it loses you and tries to target someone else for a short while

  • @slenderzan
    @slenderzan 6 месяцев назад

    Another thing is jester wont pathfind to you when You are in the air so if you spam jump while running you can outrun it, but that waste a lot of stamina.

  • @gaskinforeman303
    @gaskinforeman303 6 месяцев назад +1

    Something to add:
    For whatever reason, jesters have what is known as "Jester Aura" and will completely negate the effects of ALL player-based shotgun damage when in range. Meaning if you try to shoot a centipede near a jester, it will fail.

    • @SereneLeskovsky
      @SereneLeskovsky 6 месяцев назад

      Its called a panic reflex lol

    • @gaskinforeman303
      @gaskinforeman303 6 месяцев назад

      @SereneLeskovsky No it legitimately stops all shotgun damage to any monster near a jester, doesn't matter if you're john wick, you won't kill anything near a jester with a shotgun.

    • @SereneLeskovsky
      @SereneLeskovsky 6 месяцев назад

      ​@@gaskinforeman303As confirmation, you are actually correct but its not intended. Its a bug with the shotgun specifically and it also applies to other invincible entities like Coilheads

  • @user-theicecream
    @user-theicecream 6 месяцев назад +1

    bonus: jester weakness bookcase

  • @dogetacos
    @dogetacos 6 месяцев назад +2

    Dude I love these videos very useful

  • @yt.3990
    @yt.3990 6 месяцев назад +1

    Next up : The AI Behind, about little girl a.k.a ghost girl.
    I'll be waiting.

  • @thirdboylol95
    @thirdboylol95 6 месяцев назад

    Just seeing the jester following already made my blood pressure increase dramaticly

  • @YoSuey
    @YoSuey 6 месяцев назад

    Thanks for making these videos. I've watched my gameplay evolve because of them and people using the information.

  • @zaglezigawa8415
    @zaglezigawa8415 6 месяцев назад

    There is a really big improvement in quality, Great work man!

  • @ariatari2137
    @ariatari2137 6 месяцев назад +2

    4d miner ost
    love it