Check out War Thunder and use my link for a free large bonus back with boosters, vehicles, and more: playwt.link/alterego War Thunder is a highly detailed vehicle combat game containing over 2,500 playable tanks, aircraft, and ships spanning over 100 years of development. Immerse yourself completely in dynamic battles with an unparalleled combination of realism and approachability. HUGE UPDATE: Kidnapper Fox has been removed from Lethal Company as of v60 for rework purposes luv you guys
I consider kidnapper foxes to basically be the outside equivolant of a bracken considering they both - Try to sneak up on you - Will drag you to their favourite location - They both attack the head region of the body
@@samirmehmedovic6554 its cool how some monsters feel they act completely different to one another, yet decoding it seems john is just an extra step of a different guy named braiden with a different killing way
Yeah and they have that same feeling of not just attacking on sight but rather hunt you. Btw the fox design is so great because when it is in dense vein shrouds you can barely see it and when on the ship it feel like being circled by a shark, just seeing some movements in the corner of your eyes and not being able to scan it because vein shrouds block the scan.
Both are also plant-based, too. The bracken is made out of leaves, and will poof into dust upon being killed. Meanwhile, the kidnapper fox is based on the amount of vein shrouds which can be comparable to IRL weeds. Don't think John himself is made out of plants, though, but he is definitely linked to them.
John is an interesting idea for an outdoors enemy but I only ever see the vainshrouds spawn on the damn ship which just makes him spawncamp the entire team. He feels needlessly complex compared to the other outdoor enemies. The nest should be more clear so you know when he is dangerous
this is fixed in the public beta version. on version 55, the current public version, the vain shrouds spawn too often and encompass the ship most times and far too early into the run. I guess this was unintended, cuz my friends and I switched to the v56 public beta and john is waaay more manageable and an actually cool enemy
i haven't gotten far enough in a run with friends to see if the shrouds still end up swarming the ship later on though. as far as I remember the nests were way further away from the ship in the newer version
The Kidnapper Fox is genuinely infuriating to have around. Really cool enemy, but the application is horrible. The way I see it is the Kidnapper Fox should target lone players. Punishing them for not working as a team. The nest should NOT be on top of the ship but maybe somewhere close to it. I feel like the Kidnapper Fox would feel more appropriate if it caught a solo player, dragged it back to it's nest to eat and tries to stay away from groups. Would be a very nice mitigatable threat and honestly be way more scary rather than, "I'm gonna wipe your entire team and kill a run because I'm spawn camping like a loser". My friends and I removed it from the game, it's just not fun.
I think deliberately punishing solo players IF other players are still alive would be better though. Or at least having an easier way to deal with them. The fox has a pretty cool design, but other than that it's the only thing about Lethal Company that really annoyed me when I played it. Do the vain shrouds really have to be so close to the ship? John's a really fun enemy on foggy maps or when he's not close to the ship, but when he is, he makes me want to leave the moon altogether. Which is REALLY REALLY annoying on one day left.
@catsinwonderland7473 Yeah, that "If" is an important distinction, and I should have added it to my comment it I had thought of it at the time. Fair enough, honestly
I feel like John would be WAY less hated by the community if Zeekers just moved its nest away from the ship. He's hard, he sucks, but so do a lot of other monsters. He's one of the only ones who are just kinda B.S.
Zeeks said he fixed nest spawning near ship, but it still does. And assuming Alter is correct and John just leaves the nest and finds a "secondary nest" to start roaming around, on top of roam range that scales forever and needs entire team to look at him at specific range to prevent, then nest spawn location doesnt even matter.
@@rustle495 zeek is bad at fixing bugs the game just gets more buggy with every update he needs to hire someone that can fix bugs because the game is becoming unplayable you can’t even join most public lobbies now
@@allstaraussie3629Barber is really easy to deal with. Most enemies are harder to deal with. All it takes to deal with a barber is a brain. Also I've had like no issues with bugs lol. The game is nowhere near unplayable.
@@therealpingasman Even with the Red Storage Closet's default position, opening the Right side door and going into that pocket of space will stop him from dragging you
Real. I'm not gonna lie, I started playing lethal company again for the first time a couple days ago since like May, before summer. And I missed the Fox and the Barber. I'm sad I missed the Barber, but I'm glad I missed the Fox. It's an awesome idea with a cool design, but the execution of it just sucks
If Zeekers changes it so that his nest's center CANNOT be within X meters of the ship, he would be a lot less annoying. It's fine for Vain Shroud to still spawn near the ship so he can hide and be a threat near it, but he shouldn't be allowed to have his nest too close to the ship.
If i had a nickel for every time there was an annoying enemy nicknamed John in a game, i'd have 2 nickels which isn't a lot but it's weird it happened twice!
Too many things in this game are able to insta-kill you and have way too large hitboxes to do so with. Either that or its like the butlers where taking care of it actually causes another problem you can't actually do anything about
Well the point of the game IS to die. Scrap collecting is just a means to put you on a collision course with them and there's no endstate so dying to monsters meant to kill you in funny and horrifying ways is the goal. (not meant to defend the game, because this son of a biscuit is not scary or funny)
@@selinabirkin1344 The problem is this fuck can spawn on the lowest difficulty maps and randomly decide to instakill you just because you stepped out the door of your ship
@@usermann_5731 That's why you have a second person close the door while you get snagged. (edit) unless they patched that out; it worked during the beta when I did it with my buddies
Bro make sure he's the one that find out how it works and name it John and we can't do anything cuz technically he the first one to discover new creature.
One time, while playing in a server, a dead fox was in the entrance of the ship, and an eyeless dog, i didnt knew what happened with my crew or how the fox got killed, but when i tried to attract the dog away from the ship entrance, the dog slided into the dead fox and got stuck in the sliding animation and the fox didn't stop making pain noises, I had to wait the ship autopilot to leave the planet, it was funny
@@phoebelovesYOU yeah, but it was fine, the only dog was stuck in the entrance of the ship, the only fox in the run was killed either by my crew or the dog, baboon hawks were beeing wiped out by the robot, the giant was dead and the robot was crying like a baby while trying to get to some baboon hawks that was bullying it... Just another day in artifice.
I wouldn't say that the Fox will be gone forever, I think he's just gonna be disabled for a while till his Ai gets reworked to be less of a spawn camper
@@Upstartfir It was in one of the old updates before being disabled in the latest version as it would spawn camp at the player's ship often. Which made it hated by most players
I'm extremely curious about the vain shroud AI, and I'm a bit disappointed you just brushed over it. When you fail to eliminate all the vain shrouds, do they increase linearly or exponentially? Do they increase only on days you visit that moon or every day that passes? If you remove some vain shrouds, do the ones you removed immediately respawn or is their deconstruction saved? How many new vain shrouds appear on the initial vain shroud spawn day and every growth opportunity after that? How are their spawn locations chosen (do they spread out in a circular radius around the initial location, or do they spread in a specific direction)? I feel like you could do a whole video on vain shrouds, and I would love to see it!
It is also possible to outlast John's pull if you have full stamina when he attacks and are far enough away from the shrouds. It's hard to do and obviously you don't want to rely on it but I have broken free quite a few times just by sprint-resisting his pull at a distance from the vain shrouds
This new mob feels like an afterthought tbh like "oh i gotta add a new item now i gotta give that item a reason to exist and for players to want" and then proceeded to add the most stupidest op enemy in the game if you dont have said item. Also, the fact that the weeds come back every day is bs
@jimboroyale almost no way to kill it, it can spawn when you can't afford weed killer, stupid bs range and can get into the ship because it's made so it goes into the ship not like eyeless dogs who can maybe accidentally walk in but that's always rare, camps the ship something eyeless dogs don't do, stupid range attack good luck if you weren't bringing a shovel. Stupidest addition to the game there was a literal mode made specifically to remove it
dude most of this stuff is explained in the video and dogs dont go into the ship unless you make noise its not possible with the way their wandering works
One time on Rend my team used the jetpacks to get to main, while I walked. When I got to the cabin the Kidnapper Fox grabbed me and pulled me behind the house to kill me. lol
I, and I assume a lot of other players also, would probably not dislike John as much if vain shrouds didn't seem to spawn specifically on the shuttle in pretty much every map. The only time I have had vain shrouds spawn elsewhere on the map was on Offense and Titan, the latter of which still being extremely close to the ship anyways, and the former being right up at the main entrance. Maybe I'm just unlucky, but most people seem to have the same opinion of John being a bit bs. At least with this video, I know how to counter it, so there's something good! I appreciate the deep dive on the AI in this game, especially for John.
Genuinely only one change needed to be made, while the ship is landing kidnapper foxes either cannot spawn or actively move away from the ship. This allows tou to actually buy and grab a shovel before he just grabs you. Once you have a shovel, you can still just pick it back up and whack him back.
Hey i have some questions : 1) I heard and experienced that if you enter contact with John mouth, it will insta kill you but is it true only in his kill zone or everywhere in the map ? 2) Does vein shroud number save between days if you stay on the same moon ? 3) Does the 18 seconds timer start if you walk into the ship without stepping into his nest ?
I wish we knew more about the Vain Shrouds. We had a session recently where we visited Artifice 12 times in a row with zero vain shrouds. Then, a few vain shrouds appeared, and the number of vain shrouds increased over the next 3 days. Then we had 12 straight days where John appeared every single time. Vain shrouds appearing on the Company moon, but they seemed stuck to the ship itself and would lift into the sky with us when we departed. Is the idea that the the plants get stuck to the ship and spread from moon to moon as we land and take off? I wish we had detailed info on this.
1) No, only within 7 units of his nest while being dragged or within 16 units of his nest for up to 2.5 seconds after hitting. 2)Yes, it only resets when you make a new save. 3)It only exists in phase 2, so no.
@@lightningfinger I think you're thinking of how the kidnapper fox stows away on ships to reach new planets. The vain shrouds have their seeds purposely spread by the company to get employees to buy more weed killer
The fox really should lean into the “dragging you away idea more”. Like, obviously move the vain shrouds away from the ship, then have it become more aggressive throughout the day. By the time it’s like 4 or 5 then it will really start going out of its way to kill people. Imagine how cool it would be to take scrap back and then see your friends flashlight drop as they get dragged away into the darkness. Issue with the fox right now is that it doesn’t fall into the category of scary or funny, so it just kinda exists and is B.S. Also the fox should probably not instakill, and instead do kinda what the snare flea does where it drains your health when it brings you back to its nest until you die. Also, also reduce the health from 7 to 5 or 4. Anyways that’s just my idea for rebalance maybe it’s dumb
my biggest issue with the fox is I can't find clear ways to avoid the fox if it spawns (I play multiplayer), so I basically need a shovel. You already pretty much need a flashlight, so an extra shovel seems like a pain in the ass
From what I've seen and what people are saying, his kill range should not be anywhere near the ship. It kinda looks like he's a bit of a spawncamper. His nest's initial point should be set to spawn somewhere a certain distance away from the LZ. I also dunno if his attack range also increases with nest range but I assume not since it wasn't shown or said to expand. So I'm assuming it's just where the nest initially was set up.
“Hey guys! Welcome back to my very much fine and definitely humane RUclips channel! You cannot leave… not until you’ve completed the quota of liking and subscribing! Speaking of RUclips, let me introduce you to the most accurate depiction of what minimum wage is like in the United States! In this game, you play as John Company- hold on, I’m getting a call from the Company... Wait, John is already taken!? No. I’m still calling him John… The f@ck do you mean Nuh uh!? I-… what am I supposed to call him then? … Who the hell is Steve Jobs?”
if you have a group at the ship its also very effective to have everyone with shovels gang up on him since he has a small stun every time he gets hit, so stun locking is very much possible with I think 2-3 or more players. probably easier with knife to stun lock him as well.
Was really wondering about this dude cuz when playing I just didn't understand it exactly. Thought it was almost an insta-death, but shovels are important now.
bro u geniuely making good quality youtube videos, even the ad, first time i didnt skip it, i watched every 'ai' video and i dont even play this game XD
Just wish he didn't spawn on experimentation at all. Too big of a scare when people are still running from hoarding bugs not knowing if they're a threat or not
the kidnapper fox(john) is why so many people are afraid to go outside and touch grass(probs because it kills you in the grass/weeds), the kidnapper fox(john) is why we have so many hermits in the world.
But hawks attack pretty much almost everything to . I’ve seem them target dogs, giants, robots, and like idk anything that moves I assume. So like they actively target everything.
I remember my first ever encounter with John. I’d been alone on the ship at the start of the day, after my friends had gone into the facility, wanting to do mission control since we’d heard some freaky noise when we landed. When I went to close the door, this bitch John suddenly snatched me THROUGH THE FLOOR of the ship and killed me instantly. I never even got to see what the fuck had done that!! It wasn’t until our second time meeting John that I saw him and realized exactly what happened. Waayyyy too many times have my friends and I experienced getting ganked by this dude inside the ship, alone or not. I’m glad John is gone. If I ever meet him again, I hope he’s not himself by then 💀
I think the Kidnapper Fox wouldn't have been so bad if it wasn't placed directly at the ship landing site and was more polished because so many deaths we had in our game was due to it clipping through the ship.
Commenting for interaction. You do good work man, Thanks for all the info! Every vid is appreciated. Have you thought about putting the update version in the title of the videos for future content?
Considering the it can't attack unless it's within a certain range of its nest, I think 7 is fine. Giving it any less HP would feel like it would be too weak.
It's tanky, but that's honestly fine. When you kill it, you won't have to deal with it for the rest of the day since another one can't spawn. It's similar to the bracken, which has 2 less hp but is hard to hit without a shotgun due to it being able to instakill you anywhere.
Before I finish watching the shoutout section of this video I just want to shoutout this amazing content creator. I want to thank them so much for providing simple, useful information and crediting everyone who contributed in one way or another. You're truly a gem in the content creation community and I appreciate your dedication and attention to detail so much.
the fox would be such a cool enemy if the vain shrouds didn't always spawn around the ship. i don't think i've ever seen them not completely surrounding the ship
no. he said in a video that John can be killed by outdoor entities. But the only entity that actively TARGETS him are hawks. Dogs do not TARGET him but they do KILL him
John really shouldn’t make you drop your items. Outdoor mobs should really reside in 2 niches in terms of gameplay imo: avoidable hazard or punishment for staying too long. Giants, Eyeless Dogs, and Old Birds fall into the latter category. Circuit Bees, Baboon Hawks, and those little flying guys fall into the former. Kidnapped Foxes fall into neither category. The fact they grab you and make you drop your items makes countering them extremely unreliable. They have the potential to spawn camp your ship so they’re very difficult to avoid. They are hyper aggressive so you can’t even live and let live. They’re as deadly as a dog and can spawn at any time. I like the idea of them being a hazard that grows worse the more you visit a moon, but the spray should take out 1 or more shrubs in just one spray if you want it to be an actual counter. Considering John tends to nest in the shrubs, using the spray is already super risky, so it should at least be rewarding.
Literally the addition which broke Lethal Company, it still spawns way too close to the ship & wipes teams way too easily. I hope Zeekers mega-nerfs it soon because in the meantime it requires mods to actually be playable
Heya man, your videos have helped me and my friends out a lot in our playthroughs, do you think you will continue this series of explaining Lethal company AI's with even modded monsters?
Quick tip: put the bunkbed near the middle of your ship to make a makeshift wall. Saved my life once as it was pulling me I was able to get stuck on the bunkbeds and survive. Best way to protect your ship captain.
Also, the fox can't pull you off a ladder, so you are safe there. It's also easy to hit him when he enters the ship, though I recommend you use the file cabinet to wedge yourself if you get caught
This is literally the worst enemy in the entire game. And not only that, Zeekers was told not to release it by the community testers, and they "fixed it". Only to release the update without the fix. They promptly removed john from the game for the meantime, Lmao.
They way it looks and the sound design are excellent, the design perspective of a threat to people that stay on the ship is also excellent, however the mechanic of the vain shrouds is the main problem with how they work
I genuinely love the design of this enemy, but I can understand why it's OP, I'd say the Developer should take some time to nerf him, maybe change some things on AI behavior of John, Because i'd like to see a return of this enemy
@DinoDrakeDNA Nothing has been said officially, he's just getting disabled for a unknown amount of time. Though it's a safe bet John will probably be returning in the future with changed mechanics 🙌
I have something that you might want to consider adding into your video. When I was on Rend , I was attacked by John and I was near the cottage in between the ship and the entrance door. And I managed to get in to the cottage and close the door and John was not able to take me. He kept pulling and pulling and pulling and then eventually his tongue let me go.
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War Thunder is a highly detailed vehicle combat game containing over 2,500 playable tanks, aircraft, and ships spanning over 100 years of development. Immerse yourself completely in dynamic battles with an unparalleled combination of realism and approachability.
HUGE UPDATE: Kidnapper Fox has been removed from Lethal Company as of v60 for rework purposes
luv you guys
"off script", huh? nice lie.
I already play, I can't get these bonuses >:(((((
Very sad :(
e
war thunder giving money to ytber
i clicked the link and it sent me to a website where you buy lawnmowers
"Mom, can we have Bracken?"
"We have Bracken outside"
Bracken outside:
Quite literally
You got bracken?
Nah we got cracken.
Hi sans undertale
you could still stay at home cause he is at the ship which could be called home
Facinating how John is like a predator similar to the bracken, looking at him to discourage his stealth
I consider kidnapper foxes to basically be the outside equivolant of a bracken considering they both
- Try to sneak up on you
- Will drag you to their favourite location
- They both attack the head region of the body
@@samirmehmedovic6554 Additionally, they both have a max spawn of 1
@@samirmehmedovic6554 its cool how some monsters feel they act completely different to one another, yet decoding it seems john is just an extra step of a different guy named braiden with a different killing way
Yeah and they have that same feeling of not just attacking on sight but rather hunt you. Btw the fox design is so great because when it is in dense vein shrouds you can barely see it and when on the ship it feel like being circled by a shark, just seeing some movements in the corner of your eyes and not being able to scan it because vein shrouds block the scan.
Both are also plant-based, too. The bracken is made out of leaves, and will poof into dust upon being killed. Meanwhile, the kidnapper fox is based on the amount of vein shrouds which can be comparable to IRL weeds. Don't think John himself is made out of plants, though, but he is definitely linked to them.
"what the fuc-" famous last words
Frfr
*kidnapper fox*
*HAZARD LEVEL: A*
@@1v1n_nythey take 7 hits to kill
@@ashgreninja220They will Insta-kill
John is an interesting idea for an outdoors enemy but I only ever see the vainshrouds spawn on the damn ship which just makes him spawncamp the entire team. He feels needlessly complex compared to the other outdoor enemies. The nest should be more clear so you know when he is dangerous
this is fixed in the public beta version. on version 55, the current public version, the vain shrouds spawn too often and encompass the ship most times and far too early into the run. I guess this was unintended, cuz my friends and I switched to the v56 public beta and john is waaay more manageable and an actually cool enemy
i haven't gotten far enough in a run with friends to see if the shrouds still end up swarming the ship later on though. as far as I remember the nests were way further away from the ship in the newer version
@@barackobreezyv56 is the current public version
@@Kkbleeblob since when I thought 55 was still the most recent non-beta version
@@barackobreezy nope
6:24 Actually, eyeless dogs can also target John. His howls can be heard by them so long as they are near enough.
And i imagine the robots also target it since the robots are hostile to everything
@@averagejoe2301 No, John doesn't have a "IVisibleThreat" attached to him. He only gets targeted for his noise, which dogs and hawks can hear.
I feel so bullied rn
@@lamegamertimecan the old birds still kill him accidentally? Like if they aim at a dog and happen to hit him
@@KikiCatMeowyeh it's possible, one time I got drag by the fox, the old bird came by and shot it to death lmao.
bro: before you skip
me: skips
Nice sponsor by the way
istg if i see this kidnapper fox one more time hes gonna turn into a napper fox
john
You took the Kid from Kidnapper Fox!
*john
What is a kidnapper fox? Sounds cool, but the creature in the video is called John.
I always thought the fox just had a 90-degree rotated face but now that i see it. It feels even more creepy
Yeah, I thought the eyes were placed where the eyes would normally go, then I saw both eyes on top. It made me do a double take.
You mean John?
The Kidnapper Fox is genuinely infuriating to have around. Really cool enemy, but the application is horrible. The way I see it is the Kidnapper Fox should target lone players. Punishing them for not working as a team. The nest should NOT be on top of the ship but maybe somewhere close to it.
I feel like the Kidnapper Fox would feel more appropriate if it caught a solo player, dragged it back to it's nest to eat and tries to stay away from groups. Would be a very nice mitigatable threat and honestly be way more scary rather than, "I'm gonna wipe your entire team and kill a run because I'm spawn camping like a loser". My friends and I removed it from the game, it's just not fun.
It's not supposed to spawncamp, Zeekerss tried to fix the issue but it didn't work the first time.
I think deliberately punishing solo players IF other players are still alive would be better though.
Or at least having an easier way to deal with them. The fox has a pretty cool design, but other than that it's the only thing about Lethal Company that really annoyed me when I played it. Do the vain shrouds really have to be so close to the ship?
John's a really fun enemy on foggy maps or when he's not close to the ship, but when he is, he makes me want to leave the moon altogether. Which is REALLY REALLY annoying on one day left.
@catsinwonderland7473 Yeah, that "If" is an important distinction, and I should have added it to my comment it I had thought of it at the time. Fair enough, honestly
No. We really don’t need more difficulty put onto solo players lol, they have it hard enough already
John*
I feel like John would be WAY less hated by the community if Zeekers just moved its nest away from the ship. He's hard, he sucks, but so do a lot of other monsters. He's one of the only ones who are just kinda B.S.
So is the barber
Zeeks said he fixed nest spawning near ship, but it still does. And assuming Alter is correct and John just leaves the nest and finds a "secondary nest" to start roaming around, on top of roam range that scales forever and needs entire team to look at him at specific range to prevent, then nest spawn location doesnt even matter.
@@rustle495 zeek is bad at fixing bugs the game just gets more buggy with every update he needs to hire someone that can fix bugs because the game is becoming unplayable you can’t even join most public lobbies now
@@allstaraussie3629 what are you on about??
@@allstaraussie3629Barber is really easy to deal with. Most enemies are harder to deal with. All it takes to deal with a barber is a brain. Also I've had like no issues with bugs lol. The game is nowhere near unplayable.
You can also block the ship entrance with furniture to prevent him from dragging you away
Do the bunk beds work?
@@lightinthefield Yea, with any furniture that player can't pass through
No you can't, my team and I tried that once and it clipped right through it to kill us
@@therealpingasman Even with the Red Storage Closet's default position, opening the Right side door and going into that pocket of space will stop him from dragging you
@@therealpingasman sounds like your ship was inside his nest
Yeeah I see why Zeekers removed him now.
and i DON'T. Why?
Real. I'm not gonna lie, I started playing lethal company again for the first time a couple days ago since like May, before summer. And I missed the Fox and the Barber. I'm sad I missed the Barber, but I'm glad I missed the Fox. It's an awesome idea with a cool design, but the execution of it just sucks
@@Nightwizard63 the barber is still in the game dont worry, i saw one with my friends a few days ago, theyre just kinda rare
If Zeekers changes it so that his nest's center CANNOT be within X meters of the ship, he would be a lot less annoying. It's fine for Vain Shroud to still spawn near the ship so he can hide and be a threat near it, but he shouldn't be allowed to have his nest too close to the ship.
I THINK that's how it's supposed to work, it's just broken right now.
i have been traumatised to never go to assurance again because of the fox just camping ship
@@grinmace4834 Sadly was not an assurance exclusive problem
try sobership mod
Alternative title
The AI Behind Satan
The AI Behind John
don't insult satan like that
So while John is pulling me OUT OF THE SHIP I cannot close the door on him? That's unfair!
That's weird, it's the second time i see an annoying enemy in a game nicknamed john.
the forest im guessing?
@@desoolay9752 absolutely
If i had a nickel for every time there was an annoying enemy nicknamed John in a game, i'd have 2 nickels which isn't a lot but it's weird it happened twice!
I call the old birds Big John
@@Perargil Hey the old birds aren't THAT bad. If yk how to avoid them they're more positive than anything since they clear out monsters
How he ACTUALLY worked: sat on the ship and instantly kills you when you attempt to play the game
Too many things in this game are able to insta-kill you and have way too large hitboxes to do so with. Either that or its like the butlers where taking care of it actually causes another problem you can't actually do anything about
Well the point of the game IS to die. Scrap collecting is just a means to put you on a collision course with them and there's no endstate so dying to monsters meant to kill you in funny and horrifying ways is the goal.
(not meant to defend the game, because this son of a biscuit is not scary or funny)
@@selinabirkin1344 The problem is this fuck can spawn on the lowest difficulty maps and randomly decide to instakill you just because you stepped out the door of your ship
Yep. My buddies and i just use the no fox mod because he actually is the worst @@akdreamer6497
@@akdreamer6497 That sounds like more of a problem with AI fairness balancing rather than the instakill itself.
@@selinabirkin1344 The point is to die? That it such a shit argument lol, this isn't Dark Souls
Baiting John into the ship and closing the door then wacking him with a shovel works pretty well. This usually works best in a team of 2
It doesnt work if John's attack zone is in the ship
@@usermann_5731 That's why you have a second person close the door while you get snagged.
(edit) unless they patched that out; it worked during the beta when I did it with my buddies
Literally turned it into a "Am not the one trapped here, you are." type moment
Swiper no swiping.
Bro make sure he's the one that find out how it works and name it John and we can't do anything cuz technically he the first one to discover new creature.
>:)
@@chboo1897 why only him tho
I think other ones deserve a name too
I personally call Butler Theodor
@@feilkate5892 idk man I like John, he’s a nice guy
@@feilkate5892 I mean, there _is_ only ever one John.
@@somdudewillson not anymore 😭
One time, while playing in a server, a dead fox was in the entrance of the ship, and an eyeless dog, i didnt knew what happened with my crew or how the fox got killed, but when i tried to attract the dog away from the ship entrance, the dog slided into the dead fox and got stuck in the sliding animation and the fox didn't stop making pain noises, I had to wait the ship autopilot to leave the planet, it was funny
not so funny when it ruins ur quota
@@phoebelovesYOU yeah, but it was fine, the only dog was stuck in the entrance of the ship, the only fox in the run was killed either by my crew or the dog, baboon hawks were beeing wiped out by the robot, the giant was dead and the robot was crying like a baby while trying to get to some baboon hawks that was bullying it...
Just another day in artifice.
The Fox makes Noises which the Eyeless dogs can hear. So Eyeless Dogs will attack The Kidnapper Fox whenever they are within range to hear it
I wouldn't say that the Fox will be gone forever, I think he's just gonna be disabled for a while till his Ai gets reworked to be less of a spawn camper
What is this thing I have never seen it ever
@@Upstartfir It was in one of the old updates before being disabled in the latest version as it would spawn camp at the player's ship often. Which made it hated by most players
@@lil_mis_smiles ok
I think for the rework they should make it so the kidnapper foxes will hold the player captive and the players body is unconscious
I'm extremely curious about the vain shroud AI, and I'm a bit disappointed you just brushed over it. When you fail to eliminate all the vain shrouds, do they increase linearly or exponentially? Do they increase only on days you visit that moon or every day that passes? If you remove some vain shrouds, do the ones you removed immediately respawn or is their deconstruction saved? How many new vain shrouds appear on the initial vain shroud spawn day and every growth opportunity after that? How are their spawn locations chosen (do they spread out in a circular radius around the initial location, or do they spread in a specific direction)?
I feel like you could do a whole video on vain shrouds, and I would love to see it!
Really starting to feel like "makes the player drop all of their items" is...more than a little cheap of a tactic for these things
exactly, doesnt make any sense. it's just cuz it's "supposed" to be dangerous and being able to actually handle its bullshit would be too convenient
kidnapper fox: 👀
players who play alone:💀
It is also possible to outlast John's pull if you have full stamina when he attacks and are far enough away from the shrouds. It's hard to do and obviously you don't want to rely on it but I have broken free quite a few times just by sprint-resisting his pull at a distance from the vain shrouds
"what does the fox say" they asked.
*The fox has had enough*
This new mob feels like an afterthought tbh like "oh i gotta add a new item now i gotta give that item a reason to exist and for players to want" and then proceeded to add the most stupidest op enemy in the game if you dont have said item. Also, the fact that the weeds come back every day is bs
your dead wrong...
@jimboroyale almost no way to kill it, it can spawn when you can't afford weed killer, stupid bs range and can get into the ship because it's made so it goes into the ship not like eyeless dogs who can maybe accidentally walk in but that's always rare, camps the ship something eyeless dogs don't do, stupid range attack good luck if you weren't bringing a shovel. Stupidest addition to the game there was a literal mode made specifically to remove it
@@EpicBrony300 it shows how to kill it easily in the video
dude most of this stuff is explained in the video and dogs dont go into the ship unless you make noise its not possible with the way their wandering works
@@jimboroyale but this ain't about dogs it's about this stupid fox
One time on Rend my team used the jetpacks to get to main, while I walked. When I got to the cabin the Kidnapper Fox grabbed me and pulled me behind the house to kill me. lol
He took you out back to put you down.
Swiper swiped you buddy
me and my friends now scream "ITS JOHN" and we all know what we're talking about, thank you ego
00:08 Bro that is me fr wtf is that thing???
John would be less hated i feel if he had a nest like the Baboon Hawks that spawns further away from the ship
I, and I assume a lot of other players also, would probably not dislike John as much if vain shrouds didn't seem to spawn specifically on the shuttle in pretty much every map. The only time I have had vain shrouds spawn elsewhere on the map was on Offense and Titan, the latter of which still being extremely close to the ship anyways, and the former being right up at the main entrance. Maybe I'm just unlucky, but most people seem to have the same opinion of John being a bit bs.
At least with this video, I know how to counter it, so there's something good! I appreciate the deep dive on the AI in this game, especially for John.
"before you skip..."
skips
Genuinely only one change needed to be made, while the ship is landing kidnapper foxes either cannot spawn or actively move away from the ship. This allows tou to actually buy and grab a shovel before he just grabs you. Once you have a shovel, you can still just pick it back up and whack him back.
Hey i have some questions :
1) I heard and experienced that if you enter contact with John mouth, it will insta kill you but is it true only in his kill zone or everywhere in the map ?
2) Does vein shroud number save between days if you stay on the same moon ?
3) Does the 18 seconds timer start if you walk into the ship without stepping into his nest ?
I wish we knew more about the Vain Shrouds.
We had a session recently where we visited Artifice 12 times in a row with zero vain shrouds. Then, a few vain shrouds appeared, and the number of vain shrouds increased over the next 3 days. Then we had 12 straight days where John appeared every single time. Vain shrouds appearing on the Company moon, but they seemed stuck to the ship itself and would lift into the sky with us when we departed. Is the idea that the the plants get stuck to the ship and spread from moon to moon as we land and take off? I wish we had detailed info on this.
1) No, only within 7 units of his nest while being dragged or within 16 units of his nest for up to 2.5 seconds after hitting.
2)Yes, it only resets when you make a new save.
3)It only exists in phase 2, so no.
@@OblivionFalls i am pretty sure it says in the bio for it (or the kidnapper fox's), the way they spread is by attaching to ships and spreading
@@lightningfinger I think you're thinking of how the kidnapper fox stows away on ships to reach new planets. The vain shrouds have their seeds purposely spread by the company to get employees to buy more weed killer
@@lightningfinger The Kidnapper Foxes stowaway on ships and they end up carrying Vain Shroud spores that get stuck to them onto other moons.
Missed opportunity to name him Swipper
The fox really should lean into the “dragging you away idea more”. Like, obviously move the vain shrouds away from the ship, then have it become more aggressive throughout the day. By the time it’s like 4 or 5 then it will really start going out of its way to kill people. Imagine how cool it would be to take scrap back and then see your friends flashlight drop as they get dragged away into the darkness. Issue with the fox right now is that it doesn’t fall into the category of scary or funny, so it just kinda exists and is B.S. Also the fox should probably not instakill, and instead do kinda what the snare flea does where it drains your health when it brings you back to its nest until you die. Also, also reduce the health from 7 to 5 or 4. Anyways that’s just my idea for rebalance maybe it’s dumb
1:45, I love how you said this as if he's your pet dog 😂
my biggest issue with the fox is I can't find clear ways to avoid the fox if it spawns (I play multiplayer), so I basically need a shovel. You already pretty much need a flashlight, so an extra shovel seems like a pain in the ass
‘Smoker’s got me!’
Fox that kidnapps
From what I've seen and what people are saying, his kill range should not be anywhere near the ship. It kinda looks like he's a bit of a spawncamper. His nest's initial point should be set to spawn somewhere a certain distance away from the LZ. I also dunno if his attack range also increases with nest range but I assume not since it wasn't shown or said to expand. So I'm assuming it's just where the nest initially was set up.
Ah yes, John, or his full name, John Company
“Hey guys! Welcome back to my very much fine and definitely humane RUclips channel! You cannot leave… not until you’ve completed the quota of liking and subscribing! Speaking of RUclips, let me introduce you to the most accurate depiction of what minimum wage is like in the United States! In this game, you play as John Company- hold on, I’m getting a call from the Company... Wait, John is already taken!? No. I’m still calling him John… The f@ck do you mean Nuh uh!? I-… what am I supposed to call him then? … Who the hell is Steve Jobs?”
Alongside his famous catchphrase "Looks like we got company!"
Kidnapper Foxes are the perfect way to get new players to stop playing very quickly, as these guys have appeared for me by day four.
dude i never realised that that the face looked like that i thought its head was always sideways
The opening gives the same energy "So, I bet you're wondering how I got here..."
Imagine David Attenborough on lethal company
if you have a group at the ship its also very effective to have everyone with shovels gang up on him since he has a small stun every time he gets hit, so stun locking is very much possible with I think 2-3 or more players. probably easier with knife to stun lock him as well.
PLEASE make a video on the AI behind roaming locusts 🙏🙏🙏
Was really wondering about this dude cuz when playing I just didn't understand it exactly. Thought it was almost an insta-death, but shovels are important now.
Whoever is doing the SponsorBlock segments for this channel, god bless
Lol shhh
I just want to say these videos are amazing. Gives me a lot of appreciation for Zeekers to see all the background stuff he does gor this game
who's here after John got temporarily removed from the game?
I’m already using mods to stop John from spawning. I’ve had John insta spawn on low tier moons on our fist day, immediately losing a third of my team
Well, no more Johns.
bro u geniuely making good quality youtube videos, even the ad, first time i didnt skip it, i watched every 'ai' video and i dont even play this game XD
Just wish he didn't spawn on experimentation at all. Too big of a scare when people are still running from hoarding bugs not knowing if they're a threat or not
I cannot wait for you to explain the AI of the ghost girl because that one is by far one of the most interesting AIs, next to the bracken definitely.
JOHN SHOULDN’T SPAWN IN EMBRION 🗣️
7:30 thank u love u, u ere the best
the kidnapper fox(john) is why so many people are afraid to go outside and touch grass(probs because it kills you in the grass/weeds), the kidnapper fox(john) is why we have so many hermits in the world.
Sir, there is another enemy called old birds... I think they attack everyone.
He said hawks are the only enemy that TARGETS John. Old birds *can kill* John, just as dogs *can kill* john. They will never actively TARGET john
But hawks attack pretty much almost everything to . I’ve seem them target dogs, giants, robots, and like idk anything that moves I assume. So like they actively target everything.
played a ton of artifice with weeds completely taking over the map, never once did it seem like the old birds paid the kidnapper fox any mind
I remember my first ever encounter with John. I’d been alone on the ship at the start of the day, after my friends had gone into the facility, wanting to do mission control since we’d heard some freaky noise when we landed. When I went to close the door, this bitch John suddenly snatched me THROUGH THE FLOOR of the ship and killed me instantly. I never even got to see what the fuck had done that!! It wasn’t until our second time meeting John that I saw him and realized exactly what happened.
Waayyyy too many times have my friends and I experienced getting ganked by this dude inside the ship, alone or not. I’m glad John is gone. If I ever meet him again, I hope he’s not himself by then 💀
I've been waiting for this video specifically. the fox has started absolutely destroying runs for me and my friends.
I think the Kidnapper Fox wouldn't have been so bad if it wasn't placed directly at the ship landing site and was more polished because so many deaths we had in our game was due to it clipping through the ship.
"I'M GETTING DRAGGED AWAY-"
Commenting for interaction. You do good work man, Thanks for all the info! Every vid is appreciated. Have you thought about putting the update version in the title of the videos for future content?
"When John attacks you, he will shoot out his tongue and attempt to grab you"
L4D2 players getting PTSD from smokers: 💀💀💀
The smoker is from L4D1
Lol yeah
I really think these informational videos shouldn't have ads slapped in the middle of them ngl.
Bro is getting tongued as we speak
Does anyone else think 7 hits is a little too much health?
Considering the it can't attack unless it's within a certain range of its nest, I think 7 is fine. Giving it any less HP would feel like it would be too weak.
It's tanky, but that's honestly fine. When you kill it, you won't have to deal with it for the rest of the day since another one can't spawn. It's similar to the bracken, which has 2 less hp but is hard to hit without a shotgun due to it being able to instakill you anywhere.
Honestly 7 is fine.
@@toastr1255 the bracken only has 3 health, the fox has over double lmao
@@toastr1255 bro a bracken has 3 hp, do your math right
1:18 somehow john jumped scared me lmao!!
Oh cool! I am so loving the indie love put into LC.
These videos are actual bangers man keep it up!
Dude i went on artiface last night and the entire map was covered in the shrouds
Before I finish watching the shoutout section of this video I just want to shoutout this amazing content creator. I want to thank them so much for providing simple, useful information and crediting everyone who contributed in one way or another. You're truly a gem in the content creation community and I appreciate your dedication and attention to detail so much.
these credits requirement are getting out of hand
the fox would be such a cool enemy if the vain shrouds didn't always spawn around the ship. i don't think i've ever seen them not completely surrounding the ship
I actually witnessed john getting folded by the blind dog but that might of been a bug since it was in the beta version
no. he said in a video that John can be killed by outdoor entities. But the only entity that actively TARGETS him are hawks. Dogs do not TARGET him but they do KILL him
@@sdfggdfg5fgdfg
Hawks and Dogs can only attack John via hearing
Ah, yes, John Vainshroud himself graced us with his presence
John really shouldn’t make you drop your items.
Outdoor mobs should really reside in 2 niches in terms of gameplay imo: avoidable hazard or punishment for staying too long. Giants, Eyeless Dogs, and Old Birds fall into the latter category. Circuit Bees, Baboon Hawks, and those little flying guys fall into the former.
Kidnapped Foxes fall into neither category. The fact they grab you and make you drop your items makes countering them extremely unreliable. They have the potential to spawn camp your ship so they’re very difficult to avoid. They are hyper aggressive so you can’t even live and let live. They’re as deadly as a dog and can spawn at any time.
I like the idea of them being a hazard that grows worse the more you visit a moon, but the spray should take out 1 or more shrubs in just one spray if you want it to be an actual counter. Considering John tends to nest in the shrubs, using the spray is already super risky, so it should at least be rewarding.
As good as your videos are, and as helpful as they've been, you cannot make me play War Thunder.
Literally the addition which broke Lethal Company, it still spawns way too close to the ship & wipes teams way too easily. I hope Zeekers mega-nerfs it soon because in the meantime it requires mods to actually be playable
It's getting disabled for version 60 according to him. Take that as you will.
Heya man, your videos have helped me and my friends out a lot in our playthroughs, do you think you will continue this series of explaining Lethal company AI's with even modded monsters?
manticoils next please
Quick tip: put the bunkbed near the middle of your ship to make a makeshift wall. Saved my life once as it was pulling me I was able to get stuck on the bunkbeds and survive. Best way to protect your ship captain.
Giants are far more annoying, why does everyone hate this guy?
Giants can be avoided
John can't
I can hear the ship guy grabbing the radio and screaming into it
4:36 skip ad
Also, the fox can't pull you off a ladder, so you are safe there. It's also easy to hit him when he enters the ship, though I recommend you use the file cabinet to wedge yourself if you get caught
This is literally the worst enemy in the entire game. And not only that, Zeekers was told not to release it by the community testers, and they "fixed it". Only to release the update without the fix.
They promptly removed john from the game for the meantime, Lmao.
forest giants are way worse
They way it looks and the sound design are excellent, the design perspective of a threat to people that stay on the ship is also excellent, however the mechanic of the vain shrouds is the main problem with how they work
It's back. I just got killed by it.
@@korvo3427 😦
@@korvo3427was it a save where the fox was still in the game?
I and no one I know has ever encountered the kidnapped fox. We have traveled to titan and artiface more than 50 times in 1 week never seen it once
Dev got rid of it due to communities poor reaction to it, said he would possibly bring it back with changes and tweaks to its effectiveness
Why was this thing removed but the weed killer wasint? I havent played this game for months so im totally out of the loop.
Cause with the weed killer u can repair the cruiser
I think Zeekers is planning on remaking the Fox to be less annoying so he wanted to leave the other stuff about him in.
Man I loved this enemy when will it return
never, if he can fix it then maybe.
R.I.P John
I genuinely love the design of this enemy, but I can understand why it's OP, I'd say the Developer should take some time to nerf him, maybe change some things on AI behavior of John, Because i'd like to see a return of this enemy
Boy do I have some good news for you 😂
@@gwizdek9 oh? Is John returning?
@DinoDrakeDNA Nothing has been said officially, he's just getting disabled for a unknown amount of time. Though it's a safe bet John will probably be returning in the future with changed mechanics 🙌
I have something that you might want to consider adding into your video. When I was on Rend , I was attacked by John and I was near the cottage in between the ship and the entrance door. And I managed to get in to the cottage and close the door and John was not able to take me. He kept pulling and pulling and pulling and then eventually his tongue let me go.
I will never not see it as a fox head always turned sideways and not a f'ed up mouth