@@alteregosocialWhat makes a giant stop and stare at you at certain ranges and what makes his vison pass right by you (e.g. I saw in the video one point he stopped lokking forwards and looked directly at you and other times he glanced pass?) also does crouch walking count as movement?
If you kill a giant, be sure to move out of it's way when it dies, think of its corpse as a giant extension ladder, we found it out hilariously thr hard way.
The code confirms that this is true. If you're underneath the giant when it dies, you'll die too. When scanning the body, the cause of death will be "Gravity".
when you said this that it locks onto player and raising its awareness or smth, i realized that was the case. apparently, this makes sense for a fucking infant.
Once you have all the “The AI behind _____”, you should compile them into one huge compilation, I like to put this on in the background so having a huge compilation would be appreciated
it actually saved me. I was running away from one and It fucking died and I looked back and it was dead and now I finally understand what the fuck killed it
Thats what most game AI designers will tell you. If you make an AI too smart, it becomes unpredictable and not fun... so they often make them dumb on purpose to keep it feeling like a game
@@samuelbarros1563 No no no, what they mean is if you make an AI that will try to do the best things possible in a scenario, it will feel like you’re playing chess against a bot. Videogames are meant to be pseudo realistic, not fully. Although I would understand if the AI went with difficulty scaling where on the hardest difficulty the bots are just insane.
In-game representation: Phase 1: "uuuhhhh I think I hear the giant" Phase 2: "I'm dead I'm dead oh crap I'm so done" / "AAAAAAAAAAA" Phase 3: " *Starts the ship* "
I once had an INTENSE forest keeper encounter. I was on march and I was heading back to the ship, but as I’m walking, I hear the giant. I got scared but remembered that standing behind anything that can fully cover ur body will prevent u from being spotted. so as I watched the giant roam the forest, I was heading from tree to tree. And eventually I made it to the ship without being spotted. when I told my teammate about it, he said he was watching me the entire time, he also told me good job. Big brain move I made to avoid the giant. The encounter was way more intense than what I just said
You forgot to mention you can kill giants pretty easily with thunder if you have a conductive item. A key is great because you can wait until the key is about to go off. Get the aggro of the forest keeper and kill him. This is really helpful for stopping the giant from camping your ship.
These comprehensive AI breakdown offer a side of knowledge that some of the best guide videos on the Lethal Company side of youtube just don't, combining these with Bread's videos is knowledge that has saved me multiple times and also helped me ease my friends nerves in difficult situations. You deserve all the traction you're getting from this please keep growing!
Don’t forget the old birds can also kill a giant. Also theres 2 different ambient sounds for when the giant spots you and one for when it chases you so you can tell which one is which
such a cool video ! very interesting, very informative :) now I wonder if an optimised strat would be to crouch far away from a giant making sure he can still see you and waiting until he runs at you, that way everyone else has a decreased suspicion meter
I had two blind dogs after me and happened to run into a giant instanly grabbing me. However, at that exact moment it grabbed me the two dogs simultaneously did that open mouth dive attack hitting the giant instead, killing it instantly while dropping me in the process while I quietly making my way back into the ship.
You forgot to mention lightning can also cause burning. And technically a jetpack explosion but thats not ideal. You can bait a giant over a sparking item and sometimes random lightning can result in randomly dead giants.
They weren't before but now you can kill them with a shovel, knife, thunderbolt, and finally the old bird. Btw I don't know if the shotgun works so maybe that too.
Pretty sure the Radar Booster stuns for less time. Me and my buddies used it to stun a giant while we kill it with shovels/knives but the flash stun duration seems to be 2-3 seconds.
this week i was playing with my friends and suddenly 3 giants spawned at the same time, never saw this happening (it was adamance at 3:00PM) also great guide as always
Amazing! And so details on this one! I have no extra questions this time, ahhaah. Thank you so much for your effort on this research and on sharing it all with us in such an informative way
Thats why they always roam around the ship when they saw one of us, interesting, so in this case, someone else has to go since their suspecion meter is lower
could've probably mentioned that it's easier to tell who the giant is targeting in a crowd based on who has the menacing sound effect i feel that's a detail that's easy to miss
additional kill method : lightning can set them on fire too , so you can bring metal object in front of ship and bait him, so he will walk in to lightning and die
I feel like I should add- I've seen giants use a climbing animation to get on top of buildings in Artifice, but it only plays the animation and doesn't actually work. I randomly saw a hand climb up the warehouse I was on while transferring loot with a jetpack and I thought they had added a new hand entity lol
you didnt mention it in the video, but giants also have a unique interaction on titan where they can reach a hand up the catwalks and physically climb up from the ground. seems rare as ive only had it happen once, but it made me look into it and it seems to have always been a behavior they can display
REMEMBER: If your suspicion meter is 1 or higher, the giant will chase you AS SOON as he sees you.
Your*
Will you please explain the Fear/Insanity mechanic next? I can't really tell how it affects gameplay outside of HUD ambience.
@@JusticeMarley-j5uYES! It will not be next, it will be right before ghost girl which is sometime in the near future
@@alteregosocialWhat makes a giant stop and stare at you at certain ranges and what makes his vison pass right by you (e.g. I saw in the video one point he stopped lokking forwards and looked directly at you and other times he glanced pass?) also does crouch walking count as movement?
@@alteregosocialin that same video could you also explain adrenaline if you haven’t
Phase 1: Roaming right on top of you.
Phase 2: See you through walls.
Phase 3: Camping the ship.
Phase 1 confirmed. That shi roaming right on top of fire exit on Rend, where only 1 way to go up.
🤣🤣🤣
If you kill a giant, be sure to move out of it's way when it dies, think of its corpse as a giant extension ladder, we found it out hilariously thr hard way.
That's actually so funny I'm gonna have to do that sometime
The code confirms that this is true. If you're underneath the giant when it dies, you'll die too. When scanning the body, the cause of death will be "Gravity".
@@Dummydude Yeah it happened to me yesterday by accident as I was testing how easy it is to kill a Giant at the ship door
Player 1: WE KILLED THE FOREST KEEPER!
Player 2: (Dead)
Player 3: (Dead)
Player 4: …
Player 4: But at what cost…
gamer ori real?
*You know it’s serious when bro pulls out the desmos graphing calculator 😭😭*
True
I loved that illustration. C/C++ devs are superior
@@FeDDoSoff Can confirm, the graph used was by our resident C/x86 assembly dev
I really hate how they instantly lock on to you after they see you once.
Now you become bait for your teammates.
You are being promoted to a Cracker snack
when you said this that it locks onto player and raising its awareness or smth, i realized that was the case. apparently, this makes sense for a fucking infant.
@@TheEternal1ty It see toy. Toy disappear. Keeper sad. Keeper see toy again. Get It Before disappear. Grab Toy. Keeper Happy. Eat Toy.
Phase 1:Camp the ship
Phase 2:Camp the ship
Phase 3:Camp the ship
The fact that a giant's suspicion only raises for the player it's focused on reminds me of its described "child-like behavior"
Once you have all the “The AI behind _____”, you should compile them into one huge compilation, I like to put this on in the background so having a huge compilation would be appreciated
Create a playlist
Why the fuck did this get likes
@@cycoMSM why didn’t I think of this 😅
yes! i have all my AI videos on a playlist!
@@TheCrazyOne2 lmao
@@cycoMSM i may be stupid
Giants dying by earthworm is nice, but death by random lightning is my favorite.
it actually saved me. I was running away from one and It fucking died and I looked back and it was dead and now I finally understand what the fuck killed it
That intro of the giant climbing out of the ground was genius
shoutout to @adi
...how, it's just their spawn animation
@@Ryan41707Perhaps the better word woulda been "clever", but anyway
@ryanorth2252 The spawn animation is being used as an intro, climbing out of the ground to introduce the giant
adi has been on point holy shit 😂@@alteregosocial
Hazard level b is crazy😭😭
I mean to be fair, it dies to half the outside mobs.
When making ai do you
A) Code a very complex system involving behavior and weather statistics
B) They follow balls I put around on the map
Thats what most game AI designers will tell you. If you make an AI too smart, it becomes unpredictable and not fun... so they often make them dumb on purpose to keep it feeling like a game
@@alfonshedstrom9859 it is not dumb just because the codes are simple
@@samuelbarros1563 No no no, what they mean is if you make an AI that will try to do the best things possible in a scenario, it will feel like you’re playing chess against a bot. Videogames are meant to be pseudo realistic, not fully. Although I would understand if the AI went with difficulty scaling where on the hardest difficulty the bots are just insane.
@@alfonshedstrom9859 I understand. Videogames are meant to be fun and having to deal with AI that you can’t accurately predict isn’t fun.
the orbs are easier, and the orbs mean they search EVERYWHERE once, then reset and search everywhere again
boy i see another one of those guys he gonna turn into a forest sleeper
lmao 🤣🤣🤣
w pfp
I am the Lorax, you cut down the trees, I break your knees
i am the giant, i speak for the trees, if you cut them down, i'll eat your knees
Cant wait for the old bird video 👹👹👹
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fr
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Fr
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In-game representation:
Phase 1: "uuuhhhh I think I hear the giant"
Phase 2: "I'm dead I'm dead oh crap I'm so done" / "AAAAAAAAAAA"
Phase 3: " *Starts the ship* "
I once had an INTENSE forest keeper encounter. I was on march and I was heading back to the ship, but as I’m walking, I hear the giant. I got scared but remembered that standing behind anything that can fully cover ur body will prevent u from being spotted. so as I watched the giant roam the forest, I was heading from tree to tree. And eventually I made it to the ship without being spotted. when I told my teammate about it, he said he was watching me the entire time, he also told me good job. Big brain move I made to avoid the giant. The encounter was way more intense than what I just said
You Metal Geared him
you forgot to add that old birds can easily kill giants ! this is very useful on artifice
2:27 wondering if he did his be real in that moment
I thought it was bereal time
i was thinking "i wonder how they work" and as soon as i think of it, you uploaded this. thanks :D
You forgot to mention you can kill giants pretty easily with thunder if you have a conductive item. A key is great because you can wait until the key is about to go off. Get the aggro of the forest keeper and kill him. This is really helpful for stopping the giant from camping your ship.
These comprehensive AI breakdown offer a side of knowledge that some of the best guide videos on the Lethal Company side of youtube just don't, combining these with Bread's videos is knowledge that has saved me multiple times and also helped me ease my friends nerves in difficult situations.
You deserve all the traction you're getting from this please keep growing!
NGL these enemies AI breakdowns are so interesting, thank you chief
I love watching these because I make games in Unity and I can imagine exactly how the dev programmed these
Don’t forget the old birds can also kill a giant.
Also theres 2 different ambient sounds for when the giant spots you and one for when it chases you so you can tell which one is which
Hazard level: infinity -1
Giants can also be killed by baboon hawks, old bird, and lightning if you have a spare key to put in the entrence of the ship on stormy
The graph was well-done, kudos to the mathematician for putting it together :)
I never thought I’d see Desmos in a lethal company entity AI video!
2:28 The BeReal sound made me so paranoid. I was sure, it was my BeReal notification😂
Hazard level: ∞
Once spotting a player, the Forest Keeper DEMOLISHES HIM NO MATTER WHAT
great stuff man. These videos are at a professional level 👍
I love how us gamers/nerds hate school until we find practical applications for math and science inside of games 💀💀💀😂😂
Adi did truly help you a lot man
Hold on bro got animation now?!
Amen. Keep it up lad!
Can't wait to see the Old Bird analysis
Was waiting for this one in particular!
I love the way you edit these btw
Absolutely love the suspicion meter explanation that was beautiful
such a cool video ! very interesting, very informative :)
now I wonder if an optimised strat would be to crouch far away from a giant making sure he can still see you and waiting until he runs at you, that way everyone else has a decreased suspicion meter
this is so cool i hope you keep making more videos on the ais
this is a wonderful video, big fan of adding extra information at the end i love the niche stuff
Huge thanks for making all these guides, keep it up!
Damn, Adi doing some good work for the info.
it's cool to see the production value increase on each new upload :]
I had two blind dogs after me and happened to run into a giant instanly grabbing me. However, at that exact moment it grabbed me the two dogs simultaneously did that open mouth dive attack hitting the giant instead, killing it instantly while dropping me in the process while I quietly making my way back into the ship.
I absolutely LOVE these videos, and they're helpful too! keep it up man
“Hazard level: B” my ass this things a menace
EXCELLENT work dude. Curious to see a Nutcracker video!
You forgot to mention lightning can also cause burning. And technically a jetpack explosion but thats not ideal. You can bait a giant over a sparking item and sometimes random lightning can result in randomly dead giants.
Man I can’t believe how helpful and in depth these are, Thanks 🙏🏽
Congrats on 30k!
I been waiting for this forever oml
YOU should make a mod that combines all the stuff you have so far to use to test AI
I absolutely love these Lethal Conpany videos, keep it up!
NO WAY i have these dudes in my garden
do you have a radar booster in your garden
2:25 be real notification lol
I heard that too and it got me
@@anodomaniD same
Scared me so bad
@@anodomaniD i checked my phone lol
We love the desmos graphing calculator 🔥
ur bereal notif going off mid video jumpscared me
you can also kill forest giants by dropping a metal item and have the giant stand on it while lightning strikes, my friend accidently did this lol
congrats on 30k :D i remember when you still had less than a thousand!
I love ur vids! Helps me understand them alot better.
Wait, they’re killable???
Yeah v50 made them killlable
yes now hey are
It’s pretty difficult to kill them tho
1 Easter egg kills them
They weren't before but now you can kill them with a shovel, knife, thunderbolt, and finally the old bird.
Btw I don't know if the shotgun works so maybe that too.
These are one of the only enemies that feels just a little OP
The easter egg burn is a nice touch.
Pretty sure the Radar Booster stuns for less time. Me and my buddies used it to stun a giant while we kill it with shovels/knives but the flash stun duration seems to be 2-3 seconds.
i got jumpscared by the bereal notification
this week i was playing with my friends and suddenly 3 giants spawned at the same time, never saw this happening (it was adamance at 3:00PM)
also great guide as always
my love i’ve been waiting for your next post. i’m so glad you finally posted again darling
your the best thc for these vids man
Thank you for filling us with *_quality_* content alteregosocial
Phase 1: Giant sees you when you leave the facility
Phase 2: 30 metre reach
Phase 3: Digestion
congrats on the 30k, you really deserve it
Amazing! And so details on this one! I have no extra questions this time, ahhaah.
Thank you so much for your effort on this research and on sharing it all with us in such an informative way
I love these videos. I want to be a game developer myself and this is entertaining and informative
I love you for making these videos
Thats why they always roam around the ship when they saw one of us, interesting, so in this case, someone else has to go since their suspecion meter is lower
man this youtube channel is awesome, cant wait till it gets to 100k subs
Looking forward to watching your streams, great video as always
2:27 the bereal notification made check my phone 😂
nicely done graph by echoprograms!
FINALY NEW UPLOAD
AN ADDITION! :if you stand behind or too close to the sides of the giant when it falls on death, his body will crush you.
It only takes two shotgun blasts to kill a giant
congrats on 30k
Old Birds can also not only kill Forest Giants, but they actively target them too!
Very interesting to watch, ty
I remember hearing somewhere that if they eat someone they will release a gas that can slow down other teammates but I can’t find where I saw it
Amazing video
worth noting that if you are in multiplayer and not the host, the shotgun only takes 2 shots to kill giants
My man got that bereal notification at 2:28 haha
Spiders changed in the new update, need a new video on them
Wasn't expecting to hear a BeReal notification lol
The only things I retained from this video is that giants have really bad tunnel vision, and eggs are amazing.
Yay! My second favorite creature! The forest keeper, or as I like to call: "Braken's big bad uncle."
could've probably mentioned that it's easier to tell who the giant is targeting in a crowd based on who has the menacing sound effect
i feel that's a detail that's easy to miss
The more videos released explaining AI, the more math and equations there will be
Can't wait for that creepy little ghost girl video
additional kill method : lightning can set them on fire too , so you can bring metal object in front of ship and bait him, so he will walk in to lightning and die
I feel like I should add- I've seen giants use a climbing animation to get on top of buildings in Artifice, but it only plays the animation and doesn't actually work. I randomly saw a hand climb up the warehouse I was on while transferring loot with a jetpack and I thought they had added a new hand entity lol
You probably just saw it spawn
you didnt mention it in the video, but giants also have a unique interaction on titan where they can reach a hand up the catwalks and physically climb up from the ground. seems rare as ive only had it happen once, but it made me look into it and it seems to have always been a behavior they can display