AI Learns To Play Lethal Company

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  • Опубликовано: 22 май 2024
  • I taught an AI to do the ship command role in Lethal Company. The AI mans the terminal to view the map, and communicate all the information to me. It can also counter outdoor enemies like dogs and giants. At the end, me and the AI play a full game to see how many quotas we can get.
    Watch the final run here: • I Played Lethal Compan...
    Source Code: github.com/Synt-Axe/lethal-co...
    My Discord: / discord
    Chapters:
    00:00 Lethal Company AI
    00:18 An Old Friend
    00:49 Roberto is Born
    01:05 The Map
    02:41 An Upgrade
    03:20 More Numbers
    04:54 Hot & Cold
    09:03 The Grid
    10:54 Outdoor Enemies
    11:21 The Giant
    11:47 The Dogs
    12:05 Commands System
    12:47 The Final Run
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  • ИгрыИгры

Комментарии • 341

  • @princesscadance197
    @princesscadance197 2 месяца назад +1659

    'You're about to die.' in such a robotic tone had me in stitches

    • @eggsYT
      @eggsYT 2 месяца назад +33

      Fr scared me for a second as well.

    • @cursedhawkins1305
      @cursedhawkins1305 2 месяца назад +14

      Just needs to replace the voice with the quote from the Red Queen and it'll be perfect.

    • @tpd1864blake
      @tpd1864blake 2 месяца назад +10

      I wish that was kept in the final product in some way. Maybe transmitting “UR DEAD” in the signal transmitter thing when it detects a lot of enemies around you

    • @BrayDawg19
      @BrayDawg19 2 месяца назад +3

      F word

    • @Arkmin
      @Arkmin Месяц назад +3

      reminds me of GLaDOS

  • @eliasdex1236
    @eliasdex1236 2 месяца назад +721

    10:34 Roberto was haunted by the ghost girl and when he died to the dog, the ghost girl went on to haunt you instead

    • @synt_axe
      @synt_axe  2 месяца назад +170

      Haven't thought of it like that. That makes a lot of sense.

    • @spynix0718
      @spynix0718 Месяц назад

      You can get haunted without entering the building?

    • @eliasdex1236
      @eliasdex1236 Месяц назад +19

      @@spynix0718 Yeah, she picks her targets by specific conditions even outside the building.

    • @crem444
      @crem444 Месяц назад +1

      I thought it was based on paranoia? Or is that only a small factor?

    • @cmmpr111
      @cmmpr111 26 дней назад +3

      ​@@crem444Smol.

  • @calthitus3287
    @calthitus3287 2 месяца назад +574

    11:33 I did NOT expect there to be a dog watching the giant too 😭

  • @LacourWave
    @LacourWave 2 месяца назад +366

    4:22 "The numbers Mason ? What do they means ! Mason "

  • @JustHereForTheDialogue
    @JustHereForTheDialogue Месяц назад +81

    5:03 that bracken snap fucking killed me 😂💀

  • @yyeetmax2849
    @yyeetmax2849 2 месяца назад +199

    the one at 4:07 is straight up overwatch from half life 2

    • @Silver-Arrow
      @Silver-Arrow 2 месяца назад +21

      automatically the best variant

    • @ERROR-yl3un
      @ERROR-yl3un 2 месяца назад +8

      Overwatch reports hostiles inbound. Keep sightlines open and sound on

    • @yyeetmax2849
      @yyeetmax2849 2 месяца назад

      @@ERROR-yl3un
      affirmative, scalpel-3 on standby, scalpel-4 reports possible biotics on site 3B,
      directions?

  • @digi284
    @digi284 2 месяца назад +141

    Make this the new mimic AI

  • @DrunkMoth
    @DrunkMoth 2 месяца назад +121

    I feel like the 1st method of loot finding has a lot of potential, you just have to present the information in a more human friendly form. Maybe using compass-like directions(front, right, left, back) and a scale from cold to hot to measure distance? That way you could process the information much easier. Numbering the items might also help(something like "items two, first left warm, second front cold").
    Incredible idea, loved the video!

    • @sagey08-backlash
      @sagey08-backlash 2 месяца назад

      i don't think this is real

    • @fandovec03
      @fandovec03 2 месяца назад +6

      I have similar idea in mind. Instead of using only numbers, AI could interpret the information in more understandable format like "Nearest item: 10 oclock" and when combined with hot-cold system, it would be very helpful. Additionaly player could use voice commands through radio. For example if player asks where nearest item is, AI would answer "Nearest item: 10 oclock, nearby". Last thing that could be added is whenever AI detects something, it would give a player an update "Enemy on radar, 6 Oclock", "Item on radar, 4 Oclock".

    • @soupcangaming662
      @soupcangaming662 2 месяца назад +7

      LOOT, 6 O'CLOCK, COLD. TARGET, 3 O'CLOCK, COLD. TARGET, 4 O'CLOCK, HOT.

    • @soupcangaming662
      @soupcangaming662 2 месяца назад

      @@fandovec03 You could also request radar booster flash/scan, or dropship with specific item/cheapest item (distract) i.e. [AI NAME], FLASH ALL. You could have the AI request confirmation for any recognition mishaps or use text commands like [AI NAME]_FLASH_ALL.

  • @thema1622
    @thema1622 2 месяца назад +96

    11:32 Hahaha I love this part

  • @nilaier1430
    @nilaier1430 2 месяца назад +183

    Despite how cold the name Roberto is, you can't deny how hot his voice is!

    • @NubE-Co
      @NubE-Co 2 месяца назад +13

      What

    • @lordfrogkingofkings2533
      @lordfrogkingofkings2533 2 месяца назад +26

      @@NubE-Coyou heard the man

    • @randomisfoda
      @randomisfoda 2 месяца назад +17

      his name is hot too. i want to date roberto

    • @sqwimpy-4
      @sqwimpy-4 14 дней назад

      Why are there so many weirdos todays bruh.

  • @BloxFruitsBloxTer
    @BloxFruitsBloxTer 25 дней назад +5

    [Him]: You Seeing This Shit?
    [Dog]: Yep-
    11:35

  • @CattusC
    @CattusC 2 месяца назад +164

    4:22 you've fucking made an AWACS

    • @hypeman958
      @hypeman958 2 месяца назад +9

      what's that?

    • @CattusC
      @CattusC 2 месяца назад +26

      ​@@hypeman958big radar plane that tells their side where other stuff is

    • @Artemie-np3qu
      @Artemie-np3qu 2 месяца назад +26

      ⁠@@hypeman958 Airbone Warning and Control Systems. Big radar slapped to a plane (these aircraft are the ones with the big circle on top of them) that acts as a mobile radar for their forces.

    • @foldervtolvr
      @foldervtolvr Месяц назад +3

      @@hypeman958A plane with a big radar that’s notorious for just throwing numbers at pilots and expecting them to know what it means. An average AWACS callout has I think 4 separate numbers, and that’s per aircraft or group

    • @jikarin4575
      @jikarin4575 Месяц назад +2

      For the Company

  • @davidsmith3382
    @davidsmith3382 2 месяца назад +38

    I would change the grid to a 3x3. It'll fit in one message, which will make it a tad bit easier to understand, even if it is slightly less precise

  • @raysr6112
    @raysr6112 2 месяца назад +53

    If you guys could share the video, it's really well made and would probably be so interesting and cool to many people

  • @fluffydoggo
    @fluffydoggo 2 месяца назад +22

    Itd be cool if you also checked the type of enemy.
    You can do this because:
    1.) The size of the dot changes depending on how big/small the enemy is
    2.) How the dot moves.
    Examples: (keep in mind I havent played for a bit so the sizes may be off)
    - medium dot that stands still could be a headcrab.
    - small dot standing still around loot could be a lootbug
    - medium dot running towards the player, but when looked at moves away could be a bracken
    Some other suggestions:
    - switching from minimap mode to hot/cold
    - communicating if an enemy is approaching.
    - telling it to toggle doors/turrets
    - communicating about outside threats when you are looting in the facility

  • @jayman1462
    @jayman1462 2 месяца назад +25

    woah this is neat. it would be cool if you added turning off mines and turrets and opening doors, too! surprised to see only 233 subs, so have another.

  • @StallionGD
    @StallionGD Месяц назад +11

    Your channel is gonna blow up soon man. The comedic timing and jokes in this video are so well done, the storytelling is great, especially how you gave some insight into why you decided to do this in the first place.
    Keep up the good work man

    • @synt_axe
      @synt_axe  Месяц назад +1

      Thanks bro, I appreciate you.

  • @Grimm6583
    @Grimm6583 2 месяца назад +26

    I would love if this was on thunderstore

  • @nameloc2035
    @nameloc2035 2 месяца назад +9

    The first system with clock directions, but not stating distance could work pretty well. Sort the distances from nearest to farthest, and say just the clock directions, so you know what's nearest and which way it is.

  • @bobthepickle3232
    @bobthepickle3232 2 месяца назад +4

    Just found your channel, and I'm super excited to see it grow!!!

  • @yamilmontes1365
    @yamilmontes1365 День назад

    1:17 "You're about to die" Hearing an AI say that over the walkie is unprecedented.

  • @germojo
    @germojo 2 месяца назад +30

    0:41 hahahahaha

  • @ShockedCaucasian
    @ShockedCaucasian 2 месяца назад +4

    This was so cool to watch! I love the uniqueness of this haha

  • @burakuzun1616
    @burakuzun1616 2 месяца назад +3

    Superb idea and a perfect execution edit-wise. Applause

  • @Marcella-mf6cy
    @Marcella-mf6cy 14 дней назад +1

    your creativity blows me away!

  • @Emma-rt5ve
    @Emma-rt5ve 3 дня назад

    This is incredible. I wish I could make my own Roberto/a, this is so cool. good job

  • @APersonm
    @APersonm 2 месяца назад +9

    This is insane!!! This guy needs more attention,

  • @zylou8643
    @zylou8643 2 месяца назад +6

    such a great video, liking for the alogorithm

  • @recroomman4317
    @recroomman4317 2 месяца назад +3

    11:32 blud got a buddy lol

  • @ry6554
    @ry6554 Месяц назад +2

    Instead of using a dropship to counter the dogs, you can actually ping the radar booster.
    This doesn't use any money.
    For example:
    ping Bob
    However, you do need to ping it continuously to keep the dogs there.

  • @mckcormith3415
    @mckcormith3415 Месяц назад +1

    I was almost expecting for your AI to say “keep summer safe”

  • @Dwayne_LaFontant
    @Dwayne_LaFontant 26 дней назад +2

    The “hot and cold” system sounds like it would be a item in game.

  • @shrimpmanvangogh5877
    @shrimpmanvangogh5877 Месяц назад +2

    cold, hot, cold... very cold

  • @TheTrueD6
    @TheTrueD6 2 месяца назад +30

    Will this be released as a mod on thunderstore, or something along those lines? Either way this is REALLY cool!

    • @synt_axe
      @synt_axe  2 месяца назад +18

      The code is public now, so you can run it yourself. But it's not a mod. You'll have to run the code on a separate instance of the game if you want to play with it.
      I would also love to see a mod with a similar idea in the future.

  • @guts60
    @guts60 2 месяца назад +7

    Note that my comment below is incredibly presumptuous and hard to create IRL, and is more a fantasy than anything!
    I feel like the hot and cold system is better, and what you could have done is still do 5 second intervals, but the 5 seconds for enemies and 5 seconds for loot is spaced apart by 2.5 seconds. Personally, I’d make them both 6 seconds with a 3 second difference
    A new enemy enemy system that I believe is more ideal would be kinda similar to how the first detection method was described, though more efficient and easily understandable. If an enemy is getting closer, it says “enemy closer”. If an enemy is getting farther away, it says “enemy farther”.
    Now let’s add some chat capabilities on top of its power of speech. If a triangle is moving around, then the AI will finally use chat to tell you that there is “lootbug or nutcracker, closer/farther” and direct you with hot or cold in the chat. If there is an enemy that is stalking directly behind you and never loses sight of you, then the AI will tell you in chat “Bracken”. If you are outside, the AI will check for massive red dots and tell you “Worm” in the chat.
    Also, if there is no loot or no enemies, the AI doesn’t say anything or at least the option to not say anything when there is nothing should be toggle controlled.
    Now we can talk about various other jobs the “ship mom” role has that the AI needs to fill. Teleporting is a big one. The AI will just detect if you are rapidly spinning and if you’ve spun like this more than 3-4 times in a row, and then it will use the tp command on the terminal (overriding the flash command for a brief moment). If the AI sees the player approach a closed blast door and stand by it for a moment, it will open it. If the player is idle for more than 30 seconds with an enemy nearby (aka staring at a coilhead), it will automatically teleport you. If your player indicator on the terminal becomes a darker shade of blue (aka death), it will automatically teleport you. If you are nabbed by a forest giant, it will immediately begin teleporting you.

    • @Aimyx
      @Aimyx 2 месяца назад

      Great idea
      (I didn’t read a single word of what you just said)

    • @guts60
      @guts60 2 месяца назад

      @@Aimyx Hmm then maybe don’t comment?

    • @Aimyx
      @Aimyx 2 месяца назад

      @@guts60 you got guts man

    • @123890antonioj
      @123890antonioj Месяц назад

      I can definitely see how the enemy recognition would work. Recognizing human player action and providing evac seems harder, but by the standards put out by this video, (hopefully) not impossible.

  • @tarantula-sb7og
    @tarantula-sb7og 15 дней назад

    11:31 mate looks like he's about to cast some spells

  • @draglorr5578
    @draglorr5578 13 дней назад +1

    PLEASE RELEASE THIS AS A MOD!! it would be great for people who have no friends

  • @sorafu1746
    @sorafu1746 2 месяца назад

    Great video, can't wait to see this take off

  • @CChavez99
    @CChavez99 2 месяца назад

    Subbed, loved the video, keep it up

  • @strangecolouredbird
    @strangecolouredbird 2 месяца назад +2

    I just join random lobbies and either leave when they suck, leave when they spam music or skits through their mic, and stay for hours making friends and getting hilarious moments. I love the Company.

  • @readyRick
    @readyRick Месяц назад

    Honestly i love the number system, it had a high skill ceiling and the chance to not understand everything with the robotic voice just adds to the atmosphere.
    I genuinely feel like it could be a kind of ship upgrade a player on the ship could manually activate.

  • @SnowflakeVRGTAG
    @SnowflakeVRGTAG 23 дня назад +1

    There are three enemies around you....
    Your about to die.

  • @sharkt9877
    @sharkt9877 Месяц назад

    Something that might be of use is depending on the size of the red dots you can see what enemy’s there are!
    Imagine the grid but say it puts a letter for what each enemy is.
    For example 5 hoarding bugs is just 5h
    A coil head and a nut cracker are cn
    Stuff like that

  • @The_pidey
    @The_pidey Месяц назад

    The grid technique is so cool

  • @lonelyPorterCH
    @lonelyPorterCH 2 месяца назад +4

    Not really an AI, more like an algoritm, but still pretty cool^^

  • @sttjtrend
    @sttjtrend 14 дней назад

    Part of me is like: "Can you install this to play with yourself, and how"?
    The other part is: "Chaos with friends"!

  • @catpokemon5
    @catpokemon5 2 месяца назад +4

    11:33 HAD ME DIEING

    • @kylieeeeep
      @kylieeeeep Месяц назад

      Same, I ran straight to the comments

  • @anggermiftahuddin1858
    @anggermiftahuddin1858 2 месяца назад +1

    Great video!

  • @miawmiawgary2024
    @miawmiawgary2024 Месяц назад +1

    11:34 well i didn't expect that

  • @KetsutuoRD94
    @KetsutuoRD94 2 месяца назад

    Take my sub and keep making great content like this please

  • @AtomicCrystal
    @AtomicCrystal 2 дня назад

    11:35 was really funny :)

  • @germojo
    @germojo 2 месяца назад +1

    you are a mad genius

  • @LotsaDragonFly37041
    @LotsaDragonFly37041 Месяц назад

    Fun Idea: You should use the sounds of the motion tracker from Aliens to detect the distance of enemies or loot.

  • @kylieeeeep
    @kylieeeeep Месяц назад +1

    I love the hot and cold straight into the Bracken

    • @The_Fella.
      @The_Fella. Месяц назад

      "Cold...Hot...Cold" *SNAP*

  • @mythicaltwinkie8216
    @mythicaltwinkie8216 11 дней назад

    I would've increased the sample rate to as high as possible and made the AI play a beeping sound that gets faster based on distance like a metal detector for a item, and play a hum sound when staring at the item that gets quiter the further from the center of the cone to being quite if its greater than 45°
    I then would've made the AI verbally communicate the enemies, and verbal shout "Danger!" If someone starts moving really fast and "Caution" if a enemy is close to you.

  • @backgroundcharacter4376
    @backgroundcharacter4376 23 дня назад

    Me with no friends: "Finally... I can play this game"

  • @Destiny55687
    @Destiny55687 19 дней назад

    “Stop talking about me” kills

  • @sileudies
    @sileudies 2 месяца назад +4

    Couldn't you use the grid system to make the AI say something like "items straight ahead" rather than the confusing numbers? Like
    "Item up, enemy 3 item right, enemy down, 2 item left

  • @gnomestein12
    @gnomestein12 2 месяца назад +1

    this is amazing

  • @alexrva433
    @alexrva433 2 месяца назад +1

    Makes me wonder if we can get (somewhat) authentic singleplayer bots at some point that run on similar navigation code to the monsters

  • @yourmomsboyfriend3337
    @yourmomsboyfriend3337 2 месяца назад +24

    How does this not have 100k views?? Very good editing and cool concept

    • @BlueFan99
      @BlueFan99 2 месяца назад +3

      Agree!

    • @finanzam1
      @finanzam1 2 месяца назад +1

      I find it missleading - there is no ai involved, just image recognision

    • @stevejuststeve6275
      @stevejuststeve6275 2 месяца назад +7

      ​Image recognition is technically a type of generative ai so it is artificial intelligence.

    • @camel2096
      @camel2096 24 дня назад

      Now there is a 150k views

  • @IF27
    @IF27 29 дней назад +1

    4:59 so out of pocket 😂

  • @gamertaggt4552
    @gamertaggt4552 2 месяца назад

    Talking to the dog kinda scared me cuz it was right there but he just looked over like a pet lol

  • @rusted_soul
    @rusted_soul 2 месяца назад +9

    You should publish this on thunderstore as a mod

  • @NotOneix
    @NotOneix 12 дней назад

    يسطا الاكسنت بتاعك جاحد ❤‍🔥

    • @synt_axe
      @synt_axe  11 дней назад +1

      حبيبي, جزاك الله خير.

    • @NotOneix
      @NotOneix 11 дней назад +1

      @@synt_axe bro liked the content keep it upp

  • @SoSkySaysHi
    @SoSkySaysHi Месяц назад

    this is hilarious and you should definitely explore more with using ai lmao

  • @remirichoux8424
    @remirichoux8424 Месяц назад +2

    4:08 THE NUMBERS, MASON, WHAT DO THEY MEAN ??

  • @Regrozeer
    @Regrozeer 2 месяца назад

    Tbh I'd prefer the numbers. seem pretty straightforward and you gets loads of information quickly

  • @IsaiahIWC
    @IsaiahIWC 2 месяца назад

    I always felt like Leathal would be even more fun if their computers to help assist you during solo gameplay.

  • @FennixGamingYT
    @FennixGamingYT 2 месяца назад

    I wish Roberto still had the voice, that would be more hilarious lol

  • @grayanimate7166
    @grayanimate7166 2 месяца назад

    Don’t know how feasible it is, but would love to see this as a mod that people can download, would make solo play or small group play more fun without outright cheating via minimap mods

  • @devilroad_ttv
    @devilroad_ttv 2 месяца назад

    ''Tell me you have no friends to play Lethal Company, without telling me'' moment xD

  • @piadas804
    @piadas804 23 дня назад

    11:51
    You could also use the ping command

  • @Tenjii27
    @Tenjii27 2 месяца назад +3

    4:58 hahahahaha

  • @Arenoxitolikus
    @Arenoxitolikus 2 месяца назад +1

    0:38 The betrayal… and at 0:42 The revenge!
    11:35 Me and my friend watching the professor trying to explain why they made a mistake 😂

  • @Poopdog312
    @Poopdog312 2 месяца назад +1

    that was funny "I said stop talking about me"

  • @THEanotheryoutuber
    @THEanotheryoutuber 2 месяца назад +1

    you should make it so that it can tell you if your near the exit when shown

  • @YamiDarkness64
    @YamiDarkness64 2 месяца назад +7

    11:34
    "⚡😲📳 "
    "You seeing this shit?🧍"
    "Yep 😎 🦯 👂"
    This is so far one of the greatest Lethal Company videos I've ever watched, the AI is so 🔥

  • @oliver_afton
    @oliver_afton Месяц назад

    i want this mop for playing alone

  • @Orotmik
    @Orotmik 2 месяца назад +4

    chingon, introverts will love this lol

  • @ethoatom668
    @ethoatom668 2 месяца назад

    The numbers honestly sounded like she was Overwatch from Half Life 2 giving codes to Combine officers.

  • @MrFiveHimself
    @MrFiveHimself Месяц назад

    You should add a function where roberto activates the ships teleporter on you so you can easily get back to the ship just incase you need that

  • @SomeGuyIGuess-vu6sd
    @SomeGuyIGuess-vu6sd 2 месяца назад

    Worlds most creative video. Does this use a neural network? How did you calculate the gradients for backpropagation? (If you used it)

    • @synt_axe
      @synt_axe  2 месяца назад +4

      Thank you!
      It does not use a neural network. The script is completely reliant on Image Processing to get the data it needs from the map.
      I published the source code, you can find the link in the video description.

  • @connormckibben5986
    @connormckibben5986 9 дней назад

    Now you just have to train it to spot the exact enemy by dot size, speed, and movement pattern so it can call out "Coilhead" .045 seconds before your demise.

    • @connormckibben5986
      @connormckibben5986 9 дней назад

      Additionally, it may be beneficial to mix these strategies. The grid is interesting- but I don't think as effective as a more advanced AI.
      I like the Hot/Cold method- but perhaps you could replace this with a tone. Every second or two Roberto would emit a tone- variable in frequency kind of like the anomalous detectors in Stalker, Anomaly. This would represent an item's location relative to you. The higher up in pitch (OR higher rate of beeping, alternatively), the closer item- additionally, you could train the AI to recognize different rooms- power core & loot rooms, walkways, broken walkways, stair rooms, entryways- and draw a quick line between your character and the closest (or highest density of items. I believe that a constant text update of your *"E1 I1"* would be great whenever the items and enemies on the Roberto screen change, regardless of location.
      Noise can still present as a hazard to the AI and to yourself, so you can train the AI to self-check at the ship every few seconds, and to automatically alert you its in danger, then switch to text. In text it would become more primitive- perhaps just an immediate switch to grid mode.
      I have a suggestion for more of a Radar-style of UI. Alternatively- you could have it set to a sort of compass/radar mode with *O* to represent the general direction of enemies, and the *Compass Arrow (-P>)* to represent the item / the densest amount of items if far away but still within reach. *P* represents your player- and E could represent the locations of exits. (Figures 1-4)
      Training the AI to recognize different enemy movements and identify them could be advantageous, with the robot being able to use any other letter to represent a specific enemy such as the letter *B* for Bracken or *C* for Coilhead. Unidentified enemies could remain as *O*, and counted as a number, with any ID-able entities to be labelled by their respective letter, but NOT added to the total # of enemies. (Figures 5 & 6)
      Examples:
      Figures 1-4: Figuress 5-6:
      Roberto Roberto Roberto Roberto Roberto Roberto
      E:0 I:0 E:1 I:3 E:1 I:1 E:2 I:0 E:B I:0 E:1BC I:2
      Roberto Roberto Roberto Roberto Roberto Roberto
      xxx x^x xxx xxO xxx CO^
      xPx OPx -P> xPx xPx xPx
      xxx xIx xxO Oxx Bxx /Bx
      Am I a programmer? No. I hate programming- but I think it would be a neat system!

  • @matthewtimmermans2610
    @matthewtimmermans2610 Месяц назад +2

    interesting project, the clock one seemed like a good place to start, but I think the issue with the clock was more the voice and format, breaking the numbers up with an o'clock and also speeding up the voice and using a more natural one should make it a lot easier to understand, I feel like due to the limited vocabulary, using an Ai voice or text to speech voice is unnecessary, you could just record your own voice or use a better voice synthesis Ai. Then have it report the loot and enemies based on how far they are to the player. Another way to make it better to understand would be to replace the distance numbers with close/far categories.
    The hot cold seemed interesting and intuitive, but I agree there was not enough info but wondering why you didn't add more categories for distance, like having cold, cool, warm, hot.
    Another thought I have is instead of having the Ai periodically broadcast have only broadcast when you message it, if it gets a transmission of any sound it replies with the info. Something more advanced could be training it to recognize a couple commands, or using a speech to text, then you could send a message enemies and it will tell you if there are any enemies and where, and items and it will do the same with items. Another idea is that it can message when enemies within a certain range. You could probably even have it tell you what enemy it is based on the size and speed and maybe behavior.

  • @waki3104
    @waki3104 Месяц назад

    5:02 lmao, perfect timing

  • @idkwhattonamemyself1841
    @idkwhattonamemyself1841 20 дней назад

    I feel honored that the ai has my name

  • @Mr.nugget-ox5zs
    @Mr.nugget-ox5zs Месяц назад

    4:59 bro want the cold and hot pain to stop

  • @victor6010
    @victor6010 2 месяца назад +1

    amazing bro

  • @SFAMWASTAKEN
    @SFAMWASTAKEN 22 дня назад

    the idea of just hearing "hot, cold, 1 enemy" is so terrifying, like knowing something is there and not knowing where is horrifying.

  • @jaykay3561
    @jaykay3561 7 дней назад

    Great idea, would love for the algorithm to control doors and turrets as well. Also of note that this isnt classified as ai, there is not machine learning or intelligence being used here

  • @liambohn4692
    @liambohn4692 Месяц назад +1

    You forgot to make it so that he can tp you in emergencys

  • @communist1425
    @communist1425 2 месяца назад +3

    Underrated

  • @holydoggo4822
    @holydoggo4822 25 дней назад

    This is really cool!

  • @nathanc6443
    @nathanc6443 Месяц назад

    Great great asset to the company, asset great great asset to the compay

  • @buildcraftgaming1548
    @buildcraftgaming1548 Месяц назад

    Yo I’ma do the numbers strat when I’m on monitor from now on

  • @juckya9660
    @juckya9660 26 дней назад

    the hot and cold system is making me want death

  • @Swainsy276
    @Swainsy276 Месяц назад +1

    What if the system was just a monotone beeping increasing in tempo whenever something was close

  • @user-uh3tp5nx9x
    @user-uh3tp5nx9x 24 дня назад

    5:15 jumpscared me

  • @OfficialGameHub
    @OfficialGameHub 2 месяца назад

    this is insane