The AI Behind Coil-Heads

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  • Опубликовано: 15 мар 2024
  • discord: / discord
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    Toni's Thunderstore:
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Комментарии • 651

  • @alteregosocial
    @alteregosocial  4 месяца назад +5395

    NOTE: When a player is killed, their body is NOT conductive. Thank you to Toni (the one I shouted out in the video) for confirming this!

    • @elizabeththomas4629
      @elizabeththomas4629 4 месяца назад +30

      love your vids! keep up the great work!

    • @alliu6562
      @alliu6562 4 месяца назад +112

      Based Toni 🙏 she’s out here carrying the coilhead haters community lol

    • @SuguSugux
      @SuguSugux 4 месяца назад +24

      toni is such a smart bean

    • @008Aleks800
      @008Aleks800 4 месяца назад +5

      Hey. Maybe it will be useful for you (and your videos). Patroling state looks like BFS algorithm in maze (facility) with start at mob's spawn point.

    • @petavaldman2150
      @petavaldman2150 4 месяца назад +21

      All hail Toni, the discoverer of the shin eyes, Noneconductive bodies and probably more (I am not her biographer, so I have no idea what else she has done)

  • @optimistic_atlas
    @optimistic_atlas 4 месяца назад +3649

    3:14 “As soon as I can see the coilhead’s johnson again” LMAO

    • @magemash2390
      @magemash2390 4 месяца назад +25

      Bro said it like chills the number 15 guy lmfao

    • @callmeShore
      @callmeShore 4 месяца назад +25

      Gotta make sure you keep track of that Johnson, ya know? It's scary

    • @onetwopikachu8122
      @onetwopikachu8122 4 месяца назад +29

      Me finding out that Coilhead's FOV is in the crotch area after installing thicc coilhead mod: Oh, Ooohhh... 💀💀💀

    • @Cogit-
      @Cogit- 4 месяца назад +5

      This out of context is so wild

    • @gettingthemgot
      @gettingthemgot 3 месяца назад +19

      "hey my eyes are up here"
      "No they're not"

  • @DemonBoy4545
    @DemonBoy4545 4 месяца назад +2285

    of course its gonna take him 17 seconds to open a door, i'd be mad too if i had to open a door without hands

    • @alcoholically4280
      @alcoholically4280 4 месяца назад +137

      Coilhead: *HE CANT KEEP GETTING AWAY WITH THIIIISSS!!😭😭*

    • @touxiong6869
      @touxiong6869 4 месяца назад

      ​@@alcoholically4280 LET ME IN. LET ME INNNN!!

    • @Smoldering_Flux1990
      @Smoldering_Flux1990 4 месяца назад +82

      Just use your Johnson

    • @0ninja213
      @0ninja213 4 месяца назад +27

      ​@@Smoldering_Flux1990 that's crazy

    • @user-zy1up5hd1p
      @user-zy1up5hd1p 3 месяца назад +9

      @@Smoldering_Flux1990 NAUR

  • @Darri3n
    @Darri3n 4 месяца назад +1364

    5:46
    "...lock them behind pressure doors."
    Coilhead: Howdy. I'mma be with you again shortly.

    • @ben12355
      @ben12355 4 месяца назад +14

      WHY IS THAT SO FUNNY!?!?!?!?!!?!?!?!!??!

    • @red_totality
      @red_totality 4 месяца назад +87

      Me when someone pulls the Apparatus after I successfully coordinate locking a Coil-Head behind a door with the ship guy:

  • @CelticAssassin
    @CelticAssassin 4 месяца назад +851

    "As soon as I can see the coil head's johnson again..." is a fucking hilarious line and I love that it's contextually accurate

    • @Noobcookiemonster
      @Noobcookiemonster 4 месяца назад +7

      5:46

    • @yopyopboumboum9505
      @yopyopboumboum9505 4 месяца назад +3

      Can someone explain it to a non-native english speaker :)

    • @CelticAssassin
      @CelticAssassin 4 месяца назад +1

      @@yopyopboumboum9505 What language? I may be able to translate.

    • @yopyopboumboum9505
      @yopyopboumboum9505 4 месяца назад +2

      ​@@CelticAssassin you can explain it in english I guess ;), I just don't get the meaning of 'Johnson' in this context.
      thank you for your time :)

    • @spinechiller567
      @spinechiller567 4 месяца назад

      ​@@yopyopboumboum9505 another word for penis

  • @thantonds5250
    @thantonds5250 4 месяца назад +471

    5:51 bro really went "you srs rn"

    • @brad5426
      @brad5426 3 месяца назад +18

      *opens gum*
      the class: 5:51

  • @RylixBlizzai
    @RylixBlizzai 4 месяца назад +2037

    can't believe the coilhead's freezing mechanic is entirely rooted in being able to see it's crotch
    dude's just embarrassed it's got a case of the ken doll

    • @adicsbtw
      @adicsbtw 4 месяца назад +105

      yup xD
      person that did the reverse engineering here, I figured that out just last night after getting the game's models exported to check the distances and positions that the game uses, and that was a hilarious find lol. I would have gotten to it sooner if the laptop I'm stuck using right now had enough ram to launch unity without crashing lol

    • @PurpleTheProto
      @PurpleTheProto 4 месяца назад +78

      this is why people die when they go up to a coil heads body and look straight up at its head
      its honestly stupid how many people i see die to this, i get that its "funny" but like, you had one job

    • @castrinecubique983
      @castrinecubique983 4 месяца назад +50

      @@PurpleTheProtothat also explains why it can kill us while we're trying to get the loot of the player it just killed at his feet.... we can still see the feet, but not the johnson

    • @jackhumphries1087
      @jackhumphries1087 3 месяца назад

      @@PurpleTheProtothe first time it happened to me I was meant to be watching it, and I had nothing better to do so I looked right up at its face and said “you are one ugly motherfu-“before promptly having my head replaced by a spring. It was pretty funny

    • @lightning_11
      @lightning_11 3 месяца назад +5

      Imagine if you could buy pants that completely pacify coilheads...

  • @hampurger_
    @hampurger_ 4 месяца назад +1139

    honestly coilheads are one of my favorite hostile entities in this game

    • @ClassyYellow
      @ClassyYellow 4 месяца назад +39

      Yea my second fav enemy in game only beat by yipee

    • @dogonaplane111
      @dogonaplane111 4 месяца назад +35

      Fr they look pretty freaky

    • @serventium4049
      @serventium4049 4 месяца назад +6

      Same

    • @Brambrew
      @Brambrew 4 месяца назад +66

      Gotta love the "enemy that only moves when you're not looking" archetype
      Weeping Angels, SCP-173, *Boos, and a beloved addition, Coil-Heads

    • @ptrq3743
      @ptrq3743 4 месяца назад

      Second fav after nut cracker

  • @fransiscayulianita68
    @fransiscayulianita68 4 месяца назад +278

    5:52 Imagine hearing fast footsteps behind a door only to see this goofy head sticking out 💀

  • @namelessnavnls8060
    @namelessnavnls8060 2 месяца назад +56

    I think the most terrifying thing about these is that they become SO much more dangerous for everyone in the facility when someone has sent them into phase 2. Your buddy could die to a coil-head on a lower floor without you even knowing there's one spawned. And the moment your buddy's dead, that thing is booking it to your location like a serial killer that just found out your address.

  • @lunar-mel
    @lunar-mel 4 месяца назад +87

    The finger flip off at 0:08 LOL
    That resonated in my soul

  • @chboo1897
    @chboo1897 4 месяца назад +479

    The reason jumping deaggros coilheads (as well as freezing jesters and other entities) is because the coilhead’s deaggro mechanism uses their pathfinding to detect players. If they can’t pathfind to anyone, they’ll deaggro. also nice video!

    • @dtimer319
      @dtimer319 4 месяца назад +13

      So shouldn’t that mean that theme trick only works solo?

    • @chboo1897
      @chboo1897 4 месяца назад +25

      @@dtimer319What do you mean? If you mean that they don’t deaggro in solo, you’d be correct, they’ll change target instead

    • @Qualicabyss
      @Qualicabyss 4 месяца назад +32

      But if everyone jumps at once they'd probably deaggro

    • @invis_potion
      @invis_potion 4 месяца назад +7

      Just imagine everyone timing their jumps to buy more time to get loot while the coil head isnt aggro​@@Qualicabyss

    • @alteregosocial
      @alteregosocial  4 месяца назад +17

      nice to see you here :)

  • @ben12355
    @ben12355 4 месяца назад +65

    His head popping out like that in 5:48 is JUST. SO. FUNNY.

    • @momsaccount4033
      @momsaccount4033 3 месяца назад +3

      “Hey how you doin. Mind opening this door?”

  • @kahls8943
    @kahls8943 4 месяца назад +146

    5:27 I believe it's a navmesh thing. Basically, when you jump, you aren't touching the navmesh's baked area (floor) and it can't draw a path to you. Like you said, when you aren't in its' line of sight, while its' in chasing phase, it will get the nearest player's location, who is located inside. You jumping at that moment causes it to still get your location, but it fails to draw a path to you, because you aren't touching the navmesh's baked area. I haven't checked the coilhead's or the game's scripts, only can guess that, because I had almost the same things happen with my enemy AIs. Jump and the enemy AI is confused on how to get to my location, causing it to stop, walk randomly or weirdly.

    • @KryyssTV
      @KryyssTV 4 месяца назад +9

      Typically the navmesh wouldn't be required to find the destination to a player. The fact they can pathfind to any player anywhere within the facility suggests they're already given an array of everyone as soon as they arrive so they don't need to re-register them using the navmesh to get their position. Therefore I'd say this is a bug. There's already a measure of jankiness with how the game detmines if a player is looking at them so they've probably done a rushed implementation of the monster.

    • @chboo1897
      @chboo1897 4 месяца назад +8

      @@KryyssTV Having seen the code, the original comment is correct. The coil-head pathfinds to the nearest player ( with certain exceptions, not important in this case ) That are able to be pathfinded to.

    • @KryyssTV
      @KryyssTV 4 месяца назад +1

      @@chboo1897 That seems like a very poorly designed method of determing the player's position but oh well, it is what it is.

    • @alteregosocial
      @alteregosocial  4 месяца назад +2

      if you read lethal company code or create lethal company mods, please DM me on discord

    • @Daedalus-YT
      @Daedalus-YT 3 месяца назад +1

      @@KryyssTVIt's like weird Team Fortress 2 spaghetti code, held together with duct tape and prayers.

  • @CookiesUnite
    @CookiesUnite 4 месяца назад +86

    Fun fact about coilheads: There are certain spots you can get them up off the ground and they will not be able to move anymore (the main entrance stairs on mansions, certain spots in the big room/mining room/conveyor room on facility.) This is often used in speedruns and high quota runs. The jester can also be trapped in the same manner

    • @Aweegi
      @Aweegi 25 дней назад

      Are there any tutorials on how to do that?

  • @hazzie7543
    @hazzie7543 4 месяца назад +112

    it'd be cool to see a video on the "fear" mechanic, like when you see a dead body or when most creatures spot you and your screen gets all blurred

    • @Whispernyan
      @Whispernyan 4 месяца назад +14

      I feel like that's better suited to being brought up in their respective videos. The only one that actually matters is the unique fear response to a Giant noticing you so I kind of doubt it regardless

    • @chboo1897
      @chboo1897 4 месяца назад +15

      @@Whispernyan True+ it’s purely visual. It doesn’t even affect ambience besides the sound immediately after, nor does it alter the ghost girl’s targeting

    • @lalad0
      @lalad0 3 месяца назад +3

      It's only visual but the shit I take every time it pops up surely isn't

  • @Julipiter
    @Julipiter 4 месяца назад +58

    These guys are one of the scariest things for me. The fact that you can hear it running behind you at fast speeds is probably why :

  • @invaderjay
    @invaderjay 4 месяца назад +41

    5:54 You can also sometimes find the player’s head lying on the ground or rolling around but unfortunately there’s no way to pick it up.

    • @syrup5940
      @syrup5940 4 месяца назад +3

      Same with ghost girl

    • @twotruckslyrics
      @twotruckslyrics 4 месяца назад +2

      oh 😬that explains a lot, i thought that was only for ghost girl deaths

  • @Galantium
    @Galantium 4 месяца назад +117

    I love the coilhead cause it's such a nice little twist on the SCP-173/weeping angel trope. Cause sure it's scary when something moves only when you blink or aren't looking at it but it's WAY scarier when it can but CHOOSES not to. Add the uncanny valley effect and the implications of it being (maybe?) a bio-mechanical monstrosity and you've got yourself an EXCELLENT monster!

    • @alt7837
      @alt7837 4 месяца назад +28

      this!!!! plus the fact that its footsteps are TERRIFYING to hear, frantically coming up behind you. it being able to move only when it wants to drives in the feeling of being hunted and toyed with like a predator with its prey, i love it. it has a simplistic yet fantastically effective design

    • @spaghettiiwithjuice9826
      @spaghettiiwithjuice9826 4 месяца назад +17

      and not to mention the coil itself, this game has made me terrified of springing sounds lol

    • @itsnotjayboi
      @itsnotjayboi 4 месяца назад

      I agree ​@@alt7837

  • @chinakye
    @chinakye 4 месяца назад +24

    Also, if you close a door on a coil head, and there’s a nearby alternate route to reach you with no doors, the coil head will change directions and take that path

  • @KsanUwU
    @KsanUwU 3 месяца назад +5

    Love how devious the AI is. Always thought you wouldn't see coilhead for the longest time, but when you saw one, you'd never lose it again. This explains why.

  • @optimistic_atlas
    @optimistic_atlas 4 месяца назад +66

    This is SUPER helpful omg; I’m terrified of the coilheads, if one’s on me I’ll give up pretty fast usually, but knowing I can sprint away with a considerable chance of success is awesome!! Love the vids, keep up the amazing work!! :]

    • @near5148
      @near5148 4 месяца назад

      Coilheads don't scare me

    • @near5148
      @near5148 4 месяца назад

      I wouldn't sprint I would just save stamina

  • @THEanotheryoutuber
    @THEanotheryoutuber 4 месяца назад +51

    i thought it was
    " go to nearest player "
    " stop if seen "

  • @Brambrew
    @Brambrew 4 месяца назад +72

    Which Lethal Company entity has the most complex AI?
    I'm thinking it's 1: Ghost Girl, 2: Hoarding Bugs, and 3: Brackens

    • @Arsov_FixTF2
      @Arsov_FixTF2 4 месяца назад +27

      1 hoarding bugs
      2 brackens
      3 baboon hawks

    • @isaaction
      @isaaction 4 месяца назад +6

      I feel ghost girl might but we don't have it yet

    • @gaskinforeman303
      @gaskinforeman303 4 месяца назад

      I'm thinking spore lizards, thumpers, and spiders

    • @mrvoidschannel359
      @mrvoidschannel359 4 месяца назад +2

      ​@@gaskinforeman303I doubt spore lizards, bracken's ai is really complex compared to that

    • @adicsbtw
      @adicsbtw 4 месяца назад +22

      From what I've seen actually, it's baboon hawks
      I've had a look through their AI, and they have by far the most code of any other enemy
      their decompiled code is 99KB of text, while the girl is 25, hoarding bug is 38, and bracken is 34
      it took me a solid 3-4 hours of reading through it to start to understand it all lol
      Spiders are a close second at 56KB

  • @pausmola
    @pausmola 4 месяца назад +16

    Its quite cool how coil heads cant one shot you. I had an experience like this. There was a nutcracker and a coil head, and i got hit by the coil head, i thought i died so i flung myself from the keyboard, and the nutcracker killed me.

  • @Noer.
    @Noer. 4 месяца назад +6

    I've always thought each entity's behaviour in-game was so interesting and your videos going in depth with them really help showcase it its so cool

  • @BudgiePanic
    @BudgiePanic 4 месяца назад +3

    Btw the search function the AI’s are using is called iterative deepening search (IDS)

    • @alteregosocial
      @alteregosocial  4 месяца назад +2

      good to know. if you’re into lethal company modding please DM me

    • @BudgiePanic
      @BudgiePanic 4 месяца назад +1

      @@alteregosocialI'm not into modding, I just recognize the search pattern, we learned about it at university

  • @userk9
    @userk9 3 месяца назад +3

    Minor correction, getting coiled replaces your neck, putting a spring where you head would be, but your head is decapitated and generally rolls away, similar to the ghost girl

  • @MarvelousButter
    @MarvelousButter 4 месяца назад +5

    Aaa we stan Toni, our coil head queen 💖

  • @mellowecho
    @mellowecho 4 месяца назад +6

    the coding behind the AI in this game is just immaculate honestly

  • @sinnastyx
    @sinnastyx 4 месяца назад +12

    These videos have helped my game play immensely! I held off on watching them for awhile to preserve the scare factor, but I'm glad I ended up watching them!

  • @monostelies
    @monostelies 4 месяца назад +3

    I only recently found your channel but thank god I did these are super helpful and informative. I hope there’s more to come 🔥

  • @lamegamertime
    @lamegamertime 4 месяца назад +6

    5:21 Important thing you missed here: if you jump and break line of sight before touching the ground, you can get away from the coilhead's aggression very easily without a door or stun grenade.
    Might not work so well with other players in the facility.

  • @seraphim6628
    @seraphim6628 4 месяца назад +4

    Thank you for this video!! A couple of my friends and I have been using the jumping technique recently for a lot of monsters. Although the strategy is a little different between monsters, it's been able to work incredibly against coilheads and brackens.
    We think it's not a bug, and that these two monsters track us by whether or not we're touching the ground. So when we jump, they momentarily can't find us.
    For CH, if we lead them to a doorway, close the door, and then jump around a corner, there's a good chance the CH will lose track of us and wander back into roaming. In multiplayer though this often just gives someone else the CH to deal with.
    We can't always lose a bracken with this method but there is a way to cheese the kill. Since brackens will move to the last place it saw you when it's aggro'd, we find a pipe/railing/wall frame to jump onto. If the jump is out of its attack range, it'll just stay put where you were last seen and you're free to kill it since it can't find you off the ground.

  • @rashikumo6972
    @rashikumo6972 4 месяца назад +70

    A Based Man In A Cringe Place, Can Make All The Difference In The Company...

    • @Calcxlated
      @Calcxlated 4 месяца назад +16

      @@lordmarshmal_0643people who capitalize every word scare me

    • @BlakeTheBloker
      @BlakeTheBloker 4 месяца назад +1

      @@Calcxlated Maybe he's referencing a published work

    • @norwaee
      @norwaee 4 месяца назад +5

      ​@@BlakeTheBlokerIt's a bastardized version of G-man's (from Half-Life) iconic line.

  • @ManoliTsigonakis
    @ManoliTsigonakis 4 месяца назад +1

    FINALLY MAN! i have been waiting for you to make a video on the coil-heads!

  • @LowQualityPillow
    @LowQualityPillow 2 месяца назад +2

    Note on the death by coil-head (just for those curious):
    The head can be seen rolling about shortly after the kill and comes to a stop soon after. Anything below the elbows of the employee will also be taken off but unlike the head will not drop on the floor but instead vanish completely

  • @TheJimothy_
    @TheJimothy_ 4 месяца назад +3

    This was mega useful. I was always wondering why I died when I was staring at the head of the coil head.

  • @valett5229
    @valett5229 4 месяца назад +3

    Thank you for the explanation!
    I think that Coil-Head is by far the weirdest enemy to understand. It often starts chasing you even without eye contact, so now I know why.

  • @lonnieg2055
    @lonnieg2055 4 месяца назад +2

    This was hella useful. They don't seem as impossible to deal with as I thought now

  • @EGSHL
    @EGSHL 3 месяца назад

    This is the best ai video so far. Keep up the great and intuitive work! I would love to see what else you come up with

  • @philipp16738
    @philipp16738 4 месяца назад +2

    i really really love those videos with the AI! awesome stuff!

  • @Hakimgrr_
    @Hakimgrr_ 4 месяца назад +1

    Ty these videos are very fun and usefull, i was just wondering when the next one would come, keep up the fantastic videos man

  • @The_Seaman
    @The_Seaman 4 месяца назад +3

    these AI explained videos are really cool, even tho i dont really play lethal company its fun to watch, i hope you might expend to other game if you finish the ennemies on lethal company

  • @tintedpalette653
    @tintedpalette653 4 месяца назад +6

    The jump trick definitely seems like a bug, but I did not realize the door or full sprint tricks. That makes them actually counterable, before I thought they were immediate day enders if they were left in a bad spot.

    • @Whispernyan
      @Whispernyan 4 месяца назад +2

      jumping breaks all pathfinding in the game and you can actually use it to know if there's a Bracken spawned in since it lags the game whenever it can't pathfind correctly

  • @TReyeHD
    @TReyeHD 4 месяца назад +1

    With the eye being so close to the feet it gives the phrases "Watch your step", "Watch where you're going", etc. new meanings.

  • @timbim2656
    @timbim2656 4 месяца назад +1

    Amazing videos. I always watch these with a friend to better understand the game mechanics. Love from The Netherlands

  • @jurassssicmason1020
    @jurassssicmason1020 4 месяца назад +1

    These videos are so helpful and also just really entertaining to watch and I would love to see Forest Giants or Leviathan Worms next but I don’t really care what entity you do next cause I’ll still watch the video anyway but keep up the awesome videos!

  • @bluebloxen9941
    @bluebloxen9941 3 месяца назад +2

    I think how they attack you is by attempting to pull off the head there for hints when a player has died from a coil head their head will be missing and replaced by a metal coil

  • @DeadMuffin46
    @DeadMuffin46 4 месяца назад +3

    im so excited to see alter ego getting subs. when i can across him, just a couple of days ago, he had 11k and now he has almost 12k! Im with you alter ego, on your journey

  • @FlacidRob
    @FlacidRob 4 месяца назад +1

    Lovin the vids, man. Keep it up :)

  • @vianneyb.8776
    @vianneyb.8776 4 месяца назад +1

    Those videos are really cool. Thanks for your work!

  • @GinkoBilobaTehe
    @GinkoBilobaTehe 4 месяца назад +2

    Pls continue making this series I love it

  • @ShirmaAkayaku
    @ShirmaAkayaku 4 месяца назад +1

    I can't wait to for the ghost girl's AI video. From what I've heard and seen, it looks pretty complex, especially when multiple players are involved.

  • @tf2lover105
    @tf2lover105 4 месяца назад +1

    These videos have really helped me out. Thank you

  • @FastFink
    @FastFink 4 месяца назад +1

    These detailed videos are actuallt great. Take my sub and like, you earned it

  • @Purpleh4ze404
    @Purpleh4ze404 4 месяца назад

    Seriously think this is one of your best ones so far! Keep up the great work dude:)

  • @7foldsin
    @7foldsin 4 месяца назад

    Genuinely learned so much from this, awesome vid!

  • @harrytarded7002
    @harrytarded7002 4 месяца назад +2

    The cut before the stop frame in the intro right after you give it the finger was way too funny

  • @Lithobraker
    @Lithobraker 4 месяца назад +1

    I love how Coilheads running sound *EXACTLY* like Sir Pelo abusing his table.

  • @zer_pp
    @zer_pp 4 месяца назад +1

    finally, i've been looking for one of these videos in some time

  • @_bolnitsa_1363
    @_bolnitsa_1363 4 месяца назад +1

    Jump thingy is very useful! Never knew that. Can't wait for the worm and its tips n tricks.

  • @beeb.w.6389
    @beeb.w.6389 4 месяца назад +2

    I find it actually really interesting how the coil head will not kill you in the full sprint. It knows it can catch you and you know this also, but the fact it chooses to just barely trail behind you almost makes it feel like it’s toying with you. Giving you this false hope that you can escape it’s speed. That is until you reach a dead end or run into another threat.

    • @AutisticFrogs
      @AutisticFrogs 3 месяца назад

      Also since you can see them moving when standing behind a pipe or a doorway (It's just a coding thing but regardless), it's like it's toying with you, fully capable of moving and killing you, but it wants to play with you first

  • @mrvoidschannel359
    @mrvoidschannel359 4 месяца назад +1

    I'm excited to see more videos like these!

  • @ironmedic509
    @ironmedic509 4 месяца назад +1

    this guy has such good videos like genuinely it has improved me at the game tons with how much info this guy gives and has saved me multiple times

  • @marduk061
    @marduk061 4 месяца назад +2

    You are aweasome man, keep the good work!!

  • @Jester-rk1xn
    @Jester-rk1xn 4 месяца назад +2

    1 correction, if you jump out of the line of sight of the coilhead from like a doorway or wall, it will start patrolling again since it tracks the player on the ground and if it can’t see you and it can’t track you, it starts patrolling.
    Also you can get it stuck on the gray box in the very big room like most enemies.

  • @kjskorner2010
    @kjskorner2010 4 месяца назад +1

    I love how the coilhead just slams into the pressured door when it's closed

  • @XenophobiaGameplays
    @XenophobiaGameplays 4 месяца назад +14

    Nutcrackers please your videos are amazing

    • @Daedalus-YT
      @Daedalus-YT 3 месяца назад +2

      A neat bit about the Nutcracker's AI is that he cannot see you while he is patrolling. While he is marching around, he cannot hear you or see you, just don't run directly into him. It is only when the Nutcracker stops and opens his mouth to look around that he can see you. But even then, his sight is based on movement. If you stay absolutely still when the Nutcracker opens up, he will ignore you, and you can run past once he goes back to patrolling. This includes moving your camera, so don't even look around while the Nutcracker is open and scanning the area! This knowledge should hopefully help greatly with dealing with the Nutcracker.

  • @NeodateOfficial
    @NeodateOfficial 4 месяца назад

    ty for this. this and the lootbug ones are my favorite

  • @pivotalhurdler4601
    @pivotalhurdler4601 4 месяца назад +2

    Can you do one on the ai of earth leviathans? It would be pretty neat to know how they work

  • @darkmattershark3410
    @darkmattershark3410 4 месяца назад +1

    Great video as always!

  • @The_sparkly_silly
    @The_sparkly_silly 4 месяца назад

    FINALLY, IVE BEEN WAITING FOR THIS ONE! coil heads are my personal top favorites!

  • @Omar-Almokry
    @Omar-Almokry 4 месяца назад

    Man ur videos is so good 🔥🔥

  • @WorldWendell
    @WorldWendell 4 месяца назад +1

    Great AI breakdown videos! Im sure if you did this type of format for other games besides lethal company I think they would do well 🎉

  • @Somersalsa
    @Somersalsa 4 месяца назад +2

    Jokes this subtle in an informative video really gives the video a lot more personality and engagement haha

  • @ghostamster1414
    @ghostamster1414 4 месяца назад +1

    yet another amazing video keep it up alter ❤

  • @prnce_alii
    @prnce_alii 9 дней назад

    Its always so terrifyingly funny when I hear the coil heads skedaddle towards a player.

  • @Cactar8
    @Cactar8 4 месяца назад +1

    You sound good explained it quick and efficient and made a cool video. subbed and liked

  • @rafagamer2387
    @rafagamer2387 4 месяца назад

    I WAS LOOKING FOR IT AND U MADE A VID ABOUT COILHEAD AI
    REALLY HELPED ngl

  • @anonymousmcanonymous3055
    @anonymousmcanonymous3055 6 дней назад

    I don't even play that game, but I've been watching your videos and left in awe of the AI. We really moved on a lot from Thief or Splinter Cell's guards who sticked to their patrol paths and only investigated anomalies.

  • @brunofreitas6294
    @brunofreitas6294 4 месяца назад

    Amazing work as always.

  • @IchBinError
    @IchBinError 4 месяца назад +2

    I feel like a nerd, but thanks, hyped for more. Now I can juke most of the enemies while my friends crippling away :d

  • @ChezBlos
    @ChezBlos 4 месяца назад +1

    dude tthese videos are absolute bangers, would love to play lethal with you and get high quotas with this knowledge

  • @MrTheQuestioner
    @MrTheQuestioner 4 месяца назад

    happy to be along for the ride on your youtube journey :)

  • @cryptictro
    @cryptictro 4 месяца назад +2

    This is a great series

  • @amsgamingandmusic
    @amsgamingandmusic 4 месяца назад +1

    I have been absolutely LOVING this series!!
    Also- *my thighs see everything*

  • @bruxifixion
    @bruxifixion 4 месяца назад +1

    Great to know about how the line of sight works because that has DEFINITELY screwed me and my group over several times LOL. thanks for making all of these videos!

  • @Nullicity
    @Nullicity 4 месяца назад +4

    3:03 what did bro say 💀💀

  • @FlameB0i
    @FlameB0i 3 месяца назад +1

    This man should do the AI behind the jester

  • @its210pm2
    @its210pm2 4 месяца назад +2

    Im glad that you found your niche, great videos.

  • @driving_soap
    @driving_soap 4 месяца назад +2

    These are such good videos. I didn't know like any of this, I thought he just run when he see and don't when he don't lol.

  • @YoSuey
    @YoSuey 4 месяца назад +1

    The bracken can only track you if your feet are on the ground if i'm not mistaken, so the jump trick might be just coding instead of a bug.

    • @BlakeTheBloker
      @BlakeTheBloker 4 месяца назад +1

      But a bug is an issue with the software. It would be 'just coding' if the developer intended it to be that way, but we don't know that yet

  • @TwedL_
    @TwedL_ 4 месяца назад +2

    Were waiting for another one!!

  • @oldclips_edits
    @oldclips_edits 3 месяца назад +2

    no wonder youve got so many subs recently your content is fucking awesome

  • @AdrielDoesGaming
    @AdrielDoesGaming 4 месяца назад +1

    I love the deep explanation on the coil-head!

  • @ItsIdy
    @ItsIdy 4 месяца назад +4

    coil heads wont chase you if you are inaccessible etc jumping/on or behind some props instead they will go to your teammate or if everyone is inaccessible go back to phase 1

  • @GrilledCheeseSandwichReal
    @GrilledCheeseSandwichReal 4 месяца назад +1

    “My eyes are down here thank you”

  • @yunnalin
    @yunnalin 4 месяца назад

    Loving these videos, best part of my day is when I get some of my moster AI juice

  • @GamingwithLucayay
    @GamingwithLucayay 4 месяца назад

    i absolutely LOVE this series