Introducing an open Spiral instead of a closed Circle and merge spiral after material setting are super smart solution, simple and straight forward, really appreciate your work! so cool!
Thanks for very useful tutorial! a little tip - you can choose a 2D vector in the store named attribute, then the basic UVmap attribute will be overwritten, and it will not be necessary to use the node attribute in the shader
How do to change the tilt manually on the spine at 4 min and 30 sec? I added it in the node, but r for rotate changes the direction of the curve not the tilt. Thanks
Introducing an open Spiral instead of a closed Circle and merge spiral after material setting are super smart solution, simple and straight forward, really appreciate your work! so cool!
the spiral instead of the circle tip made my day. Thanks a lot for your videos
Thanks for very useful tutorial!
a little tip - you can choose a 2D vector in the store named attribute, then the basic UVmap attribute will be overwritten, and it will not be necessary to use the node attribute in the shader
Didn't know that, thanks for the tip!
I love how straight to a point it is, great video!
Solid and clean as per usual! This tut is gonna be handy on my next project. Thanks!
Thank you for the tutorial, that was exactly what I needed. I'm just wondering - is there a way to give each cable a different color?
Thanks. I was looking for this to create thread!
thanks this was super helpful!
Very helpful...Thanks M8!
Great!
Thank you
Awsome, Thank you
great video! is there a way to fill the inside of the single cables?
is there a way to make just 2 cables twisting?
Can u do this for 2 cables?
How do to change the tilt manually on the spine at 4 min and 30 sec? I added it in the node, but r for rotate changes the direction of the curve not the tilt. Thanks
Ctrl + T to tilt in edit mode
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