A different technique (Subdivision Surfaces)

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  • Опубликовано: 24 авг 2022
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Комментарии • 191

  • @PonteRyuurui
    @PonteRyuurui Год назад +191

    Great stuff mate, awesome to see another approach.. Edge flow is one of the most underrated addons out there, very useful. That crease trick at the end is neat.

  • @VeeTheGator
    @VeeTheGator 11 месяцев назад +31

    I love blender videos where I get to go "ohhhhhh, that's a neat idea, I'll have to start using that!". Really incredible video, thank you!!

  • @kruz3d573
    @kruz3d573 Год назад +76

    Honestly, this is a much more production-ready workflow than using booleans all the time. Sure, you can use booleans, but it should not be abused/used every single time for almost every single modeling task which in the end would always result in an odd number of edges or leaves a triangle somewhere after a clean-up or a messy-looking topology even if they are quads. When working on a production-ready asset, especially for FILM assets that could be sold as a Kitbash product, the topology does actually matter since the buyer would look for the most optimized model for everything. Easier to manipulate, easier to UV, easier to deform, etc... Everyone should thrive for a clean topology, not because It's a religion/fanboyism/quadboyism but because It's ready for everything production and It's a very good habit to keep at it.

    • @sumdude5172
      @sumdude5172 Год назад +9

      idk, sub-d fundamental is essential, but sometimes trial and error to find the best way to do sth is slower than bulldozing with boolean and clean it up later. We dont know how much time he needed to optimize and try different approach. Also look at the amount of tools he used, not everyone knows that many tools. Some of them are really niche.
      Another sore point is non-destruct workflow. Keeping in low poly can help with changes later but if you added details and then the client/boss want to change the big shapes? its gonna be painful in pure sub-d, with stacks of boolean you can just change the shapes, when everyone is happy, apply the boolean and clean it up with good topology
      Edit: not to discret the creator or anything, i learned alot from your vid and you just gave me some more tools to add to my workflow.

    • @ArmoredColony
      @ArmoredColony  Год назад +6

      @sumdude True true. Different techniques for different situations. When I mentioned I tried different things first, I was referring to the bridge interpolation which didn't work as I expected.

    • @ArmoredColony
      @ArmoredColony  Год назад +7

      @Bozurk Yeah, I like SubD because of how useful they are to anyone I share the model with, but not having to worry about topology can definitely help when creating a concept mesh where speed is more important than clean topology. So different techniques for different situations.

    • @fullyleaded
      @fullyleaded 10 месяцев назад +2

      @@sumdude5172 All the methods used here are transferrable. If you learn to rely on add-on's and go somewhere where they use Maya, 3ds max or Cinema 4d then you may as well say you dont know how to model. Learning hard-ops/box cutter tools without knowing Blender is completely pointless. There are no jobs that require mostly hard-ops/box cutter tools.

  • @knightandlord
    @knightandlord Год назад +5

    Thank you for this. You're right. This is way simpler. Also, lightweight on the addon too.

  • @4.0.4
    @4.0.4 Год назад +12

    This looks like a super ergonomic shape, I want to hold it in my hands lol

  • @Andrew-ic6nt
    @Andrew-ic6nt Год назад +2

    finally I found out how to do such shape! Thanks!

  • @coleorloff
    @coleorloff Год назад +6

    Really clear. Really fast. Really rad tutorial. Thanks!

    • @ArmoredColony
      @ArmoredColony  Год назад

      Thanks friendo, I try to keep em simple nowadays.

  • @pro_gemer
    @pro_gemer 3 месяца назад +3

    you are actually the best teacher I've yet found, love how it's packed with practical tips :]

  • @alexmcgreal836
    @alexmcgreal836 10 месяцев назад +1

    This was really cool, followed along and really nice result!! Awesome!! 🔥🔥🔥

  • @joe_fabricator
    @joe_fabricator Год назад +1

    Pretty sweet! Nice job and well done explaining. I'll be downloading some of your addons.

  • @natl9361
    @natl9361 11 месяцев назад +2

    nice, your process was simple and elegant!

    • @ArmoredColony
      @ArmoredColony  11 месяцев назад

      Simple and elegant are my middle names

  • @narom_bctp
    @narom_bctp 3 месяца назад +2

    This one is definitely strategic modeling techniques than the original.

  • @socrates112
    @socrates112 8 месяцев назад +1

    Awesome job on that! Some great tips. Many thanks..

  • @sudipto30
    @sudipto30 Год назад +2

    Really nice approach.

  • @I_am_Spartacus
    @I_am_Spartacus 5 месяцев назад +2

    This is sooooo much quicker and cleaner then watching Blenda Bros spend an hour cleaning up baaaad topology......

    • @ArmoredColony
      @ArmoredColony  5 месяцев назад +1

      In their defence, I just made a couple of rings.

  • @sindresteras6579
    @sindresteras6579 11 месяцев назад

    Love your approach.

  • @yusufkor5900
    @yusufkor5900 Год назад +1

    Amazing bro!

  • @rusticagenerica
    @rusticagenerica 22 дня назад +1

    This was the video fo my dreams. Thank you SO MUCH !!

  • @Death-Flower
    @Death-Flower Год назад +1

    Thank you!

  • @galvanizeddreamer2051
    @galvanizeddreamer2051 6 месяцев назад +1

    Something I've always liked doing is using a bevel modifier, with two segments, and a profile shape of 1. Set an angle limit of like 85, so it only does edges. Easy peasy non-destructive hard surface geometry. Not the best for when doing manual bevels, but you could likely do something with vertex groups or weight painting.
    Regardless, solid piece.

    • @ArmoredColony
      @ArmoredColony  6 месяцев назад +1

      Yup, your way is probably the best way in Blender.

  • @joseterran
    @joseterran 5 месяцев назад +1

    thanks for this, great video!

  • @user-gk9ut9qc1o
    @user-gk9ut9qc1o 6 месяцев назад +1

    Yo, this is more my style than mr ryuuruis tutorial, amazing advice! Instant sub

  • @Unknown456.
    @Unknown456. 3 месяца назад +1

    Thanks a ton! Keep it up.

    • @ArmoredColony
      @ArmoredColony  3 месяца назад +1

      Will do

    • @Unknown456.
      @Unknown456. 3 месяца назад

      @@ArmoredColony How can I show you my latest work?

    • @ArmoredColony
      @ArmoredColony  3 месяца назад

      My email, armoredcolony@gmail.com

  • @Erickhetfield
    @Erickhetfield 9 месяцев назад +1

    This is not only way better, but also easier.

  • @sylvainschmitt9309
    @sylvainschmitt9309 Год назад +1

    Nice !

  • @Digital-Light
    @Digital-Light Год назад +1

    amazing ! 😍

  • @mjmuftah271
    @mjmuftah271 Год назад +1

    Very nice 👌 indeed ❣️ thanks to make this video,new sub

  • @denysk.1178
    @denysk.1178 Год назад +1

    Amazing

  • @Pickygamingz
    @Pickygamingz Год назад +3

    Great video, but do you think you could show the controls in corner? I'm new to blender and it's hard to follow along, I got stuck at the grow selection part. I figured it out, but I think it could possibly help.

  • @pavelshulya
    @pavelshulya 3 месяца назад +1

    Tip for someone who would like to make this model by himself: don't forget to apply the location, scale and rotation on your model. Without applying your add-ons will not work properly :)

    • @pavelshulya
      @pavelshulya 3 месяца назад +1

      Also new version of edge flow add-on includes more settings than in guide is. Change iterations from 8 to 1 or your mesh will be broken and when you try to apply the subdivision surface you'll see that the shading is not quite well.

  • @louisl2829
    @louisl2829 Год назад +2

    Me with my 2 creations on Blender "That's magic :o"

  • @KanzakiZD
    @KanzakiZD Год назад +1

    josh gambrell do really have good way to do hard surface models.

  • @Haytur
    @Haytur 2 месяца назад +1

    I can’t find that edge crease auto thing in your addon and it looks so helpful :(

    • @ArmoredColony
      @ArmoredColony  2 месяца назад

      In the search menu (press F3), it should be called "ARMORED Crease". When nothing is selected, running the script will crease edges by angle if I remember correctly. If that doesn't work then try doing it in face mode. You can also hotkey it in the same Searcy menu.

  • @whimsical.me1
    @whimsical.me1 Год назад +1

    wow ossm

  • @gokulgupta_
    @gokulgupta_ Год назад +1

    hey, I don't know if you'll ever see this, but this was a really cool video, enjoyed your style of explanation
    severely underrated channel

  • @WanerRodrigues
    @WanerRodrigues Год назад +1

    Cool!

  • @doomsdaytuther5095
    @doomsdaytuther5095 Год назад +1

    Thanks for the free script. Nice one M8

  • @Bloodwyn1756Swagger
    @Bloodwyn1756Swagger Год назад +1

    5:30 this is btw exactly how semi-sharp creases are done internally.

    • @ArmoredColony
      @ArmoredColony  Год назад +1

      That's cool, I didn't know that. How did you learn this if I may ask? I think I just avoid using the traditional Shift + E method because it feels less precise, and I don't like typing relative values.

    • @Bloodwyn1756Swagger
      @Bloodwyn1756Swagger Год назад +2

      @@ArmoredColony I recently had to implement it from scratch for a paper (not yet published). I also don't like Blenders 0-1 crease sharpness system. Internally, the number is converted to e.g. 4.3 which means 4 sharp iterations, followed by one iterations where sharp and smooth are interpolated with 0.3 (that's where the "semi" comes from). All following iterations are smooth. If you are interested in the math, the original paper from pixar is called "subdivision surfaces in character animation" by DeRose et al.

    • @ArmoredColony
      @ArmoredColony  Год назад +1

      I was more interested in learning about you actually. I confess I'm not very tech savy. Thanks for the explanation.

  • @Smokedship
    @Smokedship 10 месяцев назад +1

    This is much better than Ponte's tutorial, while he has some amazing models and is very accomplished himself, his form of instructions leaves out a lot of things which can be very frustrating.

  • @Smokedship
    @Smokedship 10 месяцев назад +4

    If you could turn on the key mapping, it would be very helpful.

  • @claud_b
    @claud_b Год назад +2

    there is a similar shape called oloid. Would be nice to see how you would create it in Blender :)

    • @ArmoredColony
      @ArmoredColony  Год назад +2

      Oloids are for nerds. JK. You're probably better off using CAD software for that.

    • @AArmstrongC
      @AArmstrongC Год назад +3

      An Oloid is theoretically just a Convex Hull of two identical circles, one of which is on the perimeter of the other and rotated by 90degrees…. Sooo… it should be just a couple of geo nodes :)
      Will give it a try tomorrow

    • @ArmoredColony
      @ArmoredColony  Год назад +1

      That's even more nerdy

    • @claud_b
      @claud_b Год назад +1

      @@AArmstrongC sounds interesting!

    • @Kholaslittlespot1
      @Kholaslittlespot1 11 месяцев назад +1

      ​@@ArmoredColonyoh come on, the nerdier the better. Admit it.

  • @iKaGe01
    @iKaGe01 Год назад +1

    Is there any benefit in using loop cuts vs your method explained here? Especially for output for clients etc. Would crease export in multiple programs?

    • @ArmoredColony
      @ArmoredColony  Год назад +1

      I would probably use loop cuts in that situation, but for merely coming up with shapes, creasing can be faster

    • @iKaGe01
      @iKaGe01 Год назад +1

      @@ArmoredColony That is why I'm confused in my workflow. Thanks for replying so quick and on an older video too.
      I'm coming from Modo where I intensely did everything via loop cuts that doing it like this feels alien currently but I'm getting closer to making some kind of transition to Blender. Just taking a lot longer than I'd like

    • @ArmoredColony
      @ArmoredColony  Год назад +1

      TLDR
      Do whatever you want unless you're told otherwise.
      I guess it depends on what you're doing. If you're working for yourself then do whatever you want to do and whatever lets you work fastest, but if you're working at some big studio and they tell you to use control loops then you have to do what they say obviously. But I actually saw a video of a 3D modeler working at ILM I think? I don't know, but he was modeling the Millennium falcon for some movie and he actually just used creasing without any control loops because there were too many parts to model and creasing was way faster.

  • @Vexcenot
    @Vexcenot Год назад +1

    Looks easy

  • @twinfrozen1421
    @twinfrozen1421 5 месяцев назад +1

    After watched that video i decided to life is maybe worth to live don't ask me the details but thanks man 💚

    • @ArmoredColony
      @ArmoredColony  5 месяцев назад +1

      I'm happy that seeing me pushing verts made you happy. I didn't think I was that interesting.

  • @rbettsx
    @rbettsx Год назад +2

    This is the second time I don't get it! 2 end-inset octagonal cylinders, face to face, suffice. Insets bridged, faces bridged with a couple of cuts, (smoothness adjusted). The rest is ordinary bevels, extrusions, subdiv. No grid-fill, no add-ons , no counting verts, no fuss. If you're interested, I'll post you the steps 🙂.

    • @ArmoredColony
      @ArmoredColony  Год назад

      Thank you for the offer but if I ever need this shape again I will just copy paste it. Of course you can do it with vanilla blender. I think I just wanted to show some of my scripts, can't remember.

    • @rbettsx
      @rbettsx Год назад +1

      @@ArmoredColony Okydoky .. I like your work.. I was just surprised to see this called an 'impossible shape' in the original. :)

    • @ArmoredColony
      @ArmoredColony  Год назад

      I believe I watched the same vid, felt that pushing vertices one at a time was silly and made this while showcasing some scripts. But I do believe when you say it can be done even simpler.

  • @Totorus
    @Totorus Год назад +4

    Great tutorial, set flow didn't worked for me, when i use it, it does nothing, Blender 3.2. Greetings.
    Edit: It works but i did the build wrong at first so set flow is very specific on how to do it, also if you use key strokes will be easier for the viewers to follow when you forget to tell what you did, for example auto-smooth seems that you did a shortcut and is driving me crazy to find it, did you added a custom shortcut?... I found it via F3 but not with a shortcut. Display modifier in edit mode shortcut also i couldn't find it unless you did a custom shortcut too, and at the end how you sharpen the edges, looks like you selected the faces instead of the edges. Still, excellent tutorial, mine looks the same at the end. Greetings.

    • @ArmoredColony
      @ArmoredColony  Год назад +2

      Set flow only works if you already have a bit of curvature, that's why I scaled the middle edge loop first before I even tried using set flow.

    • @ArmoredColony
      @ArmoredColony  Год назад +2

      To answer the questions in your Edit, I used a script for all of those things. It's one of the reasons I don't worry about displaying my shortcuts, because they're calling scripts you probably won't have anyway, so people might press those hotkeys and get confused when nothing happens.
      The scripts you saw:
      ARMORED_autosmooth
      Autosmooth requires 2 things, enabling shade smooth through the RMB menu and then going to the mesh data and enabling Autosmooth, so I decided to combine both of those in a script.
      ARMORED_subd_view_in_edit
      Modeling with the SubD modifier enabled can sometimes be slow.This script allows me to toggle its visibility on or off when I'm in Edit mode specifically.
      ARMORED_fast_crease
      For the sharpening edges (creasing actually), I used another script that converts the selected faces into a selection of border edges and applies a full strength crease.
      ARMORED_delete_and_grid_fill
      Pretty self explanatory. If the script is installed it will automatically appear on your delete menu. You can select the cap of a cylinder for example and replace it with a grid of quads.
      So they're all relatively simple scripts that you don't exactly need (all the do is save you some extra clicks), but I like to hoykey those that I use a lot.
      All those scripts are in the Armored Toolkit addon I host on github for free, but if you prefer you can actually download the individual scripts you want instead of the entire addon, as long as you know what blender folder to put them in, otherwise I recommend the addon for easy installation.

    • @Totorus
      @Totorus Год назад

      @@ArmoredColony Oh nice, good to know!

    • @Totorus
      @Totorus Год назад

      @@ArmoredColony Oh yes, i downloaded the script before starting the tutorial, and for some reason the delete_and_grid_fill doesn't appear directly on RMB click, i had to go to the main menu and there you can use it, also the crease option i had to go to the main menu. Thanks a lot for the clarification and for sharing and creating the scripts, i think that can save me a lot of time too!!!... Greetings.

    • @ArmoredColony
      @ArmoredColony  Год назад +1

      @@Totorus Delete and Grid fill only shows up in Edit Mode in the Delete menu (press X), NOT the Rightmouse menu, and yeah, you can search for the scripts you want with the F3 search menu and assign your favorite hotkey from there.

  • @noerrochman7831
    @noerrochman7831 Год назад +1

    Cool

  • @tiddlerfiddler-yh1vh
    @tiddlerfiddler-yh1vh 9 месяцев назад +1

    i always was interested in blender and binged every tutorial on youtube but I just recently started to actually use blender... and your methods and the way you think is really cool! :)

    • @ArmoredColony
      @ArmoredColony  9 месяцев назад

      It's cuz I'm an oooold man, so I am very wise.

    • @tiddlerfiddler-yh1vh
      @tiddlerfiddler-yh1vh 9 месяцев назад +1

      @@ArmoredColony :D im the opposite so thats probably why

    • @ArmoredColony
      @ArmoredColony  9 месяцев назад

      @@tiddlerfiddler-yh1vh lol

  • @ashutoshchavan6115
    @ashutoshchavan6115 4 месяца назад +1

    Great work, I tried same as you did but there's problem come for me with face inset with duplicate object after create flow, I can't actually circularize inset faces or boolin edge, everytime i try to inset face it get worst with duplicate object but not with first one do you have any solution?

    • @ArmoredColony
      @ArmoredColony  4 месяца назад

      Sorry, but I couldn't understand what you meant.

  • @radioactivehummusengine2407
    @radioactivehummusengine2407 5 месяцев назад +1

    This is basically a basketball but not round.

  • @inxendere
    @inxendere Год назад +1

    Can you do a tutorial on how to make your own custom scripts?

    • @ArmoredColony
      @ArmoredColony  Год назад +3

      I learned by asking questions on Google and copy pasting code from others. Unfortunately, it's not something you can master after watching a single video. Have you tried Chat GPT?

  • @fullyleaded
    @fullyleaded 10 месяцев назад

    This is how you cook, the other method teaches how to use a microwave.

  • @musayazar3069
    @musayazar3069 Год назад +1

    Hello wonderful tutorial. I did everything but I couldn't make armored crease in 05.05 time. is there a shortcut key?

    • @ArmoredColony
      @ArmoredColony  Год назад +1

      That's one of the free scripts I made to crease faster (download in the description). I gave it a hotkey on my mouse. BUT, you can select edges and crease them normally wish SHIFT + E and then drag your mouse (that's already built into blender).

    • @musayazar3069
      @musayazar3069 Год назад +1

      @@ArmoredColony I understand that we will do edge crease at that stage. thank you

    • @musayazar3069
      @musayazar3069 Год назад +1

      @@ArmoredColony your free plugin is great, thank you very much for it 👏👏👏

    • @ArmoredColony
      @ArmoredColony  Год назад +1

      Thank you for the kind words. Glad I could help.

    • @musayazar3069
      @musayazar3069 Год назад

      @@ArmoredColony thank you

  • @asteriskman
    @asteriskman 11 месяцев назад +1

    yea, but how would you machine it 😅
    jk, great little walkthrough

  • @shokomann
    @shokomann Год назад +1

    damn I messed up everzthing haha the mesh is a bit sensitive on the circle operation but I try again

  • @gogidolim
    @gogidolim 11 месяцев назад +1

    Is it OK to model in poly as long as they are all quads?

    • @ArmoredColony
      @ArmoredColony  11 месяцев назад

      If you don't have anyone telling you what to do, then you can do whatever you want. You can even draw it if you prefer.

  • @zetnaruto3614
    @zetnaruto3614 8 месяцев назад

    Whats the blender theme?

    • @ArmoredColony
      @ArmoredColony  8 месяцев назад

      My own. I share my stuff in the description.

  • @vi8799
    @vi8799 Год назад +1

    Hi can you share your color theme?

    • @ArmoredColony
      @ArmoredColony  Год назад

      I already do, in the first link that says Free scripts and stuff. That addon has an option to install my theme the addon preferences.

  • @shokomann
    @shokomann Год назад +1

    Set flow unfortunately isn't doing much, grow selection, would love to get a key for that ``

    • @ArmoredColony
      @ArmoredColony  Год назад

      Isn't grow selection CTRL + NUMPAD_PLUS?

  • @KadokiPo
    @KadokiPo 2 месяца назад +1

    And what will happen after rendering?

  • @sindresteras6579
    @sindresteras6579 11 месяцев назад +1

    Will the scripts work on 3.3 as well?

  • @kabozy1103
    @kabozy1103 4 месяца назад

    6:59
    Sorry man how did you sharpened these edges??

    • @ArmoredColony
      @ArmoredColony  4 месяца назад

      I used one of my free scripts called Fast Crease (one of many included in my free addon in the description). I have the script bound to a mouse button.

    • @kabozy1103
      @kabozy1103 4 месяца назад +1

      @@ArmoredColony So i can download it and it's called Fast Cease?

    • @ArmoredColony
      @ArmoredColony  4 месяца назад

      Yep, that addon is just a way to group all my scripts in an easy to install way. After installing, you can find them in blender's search menu (F3) and assign your own hotkeys.

    • @kabozy1103
      @kabozy1103 4 месяца назад

      @@ArmoredColony Thank you broo 🙏🙏

  • @manolomaru
    @manolomaru Год назад +1

    ✨👌😎😮😎👍✨

  • @satyamayush2448
    @satyamayush2448 11 месяцев назад +2

    Have you made any courses for beginners?

    • @ArmoredColony
      @ArmoredColony  11 месяцев назад +1

      Not for Blender, no. There's just so much Blender content on RUclips that it seemed pointless to make more.

    • @satyamayush2448
      @satyamayush2448 11 месяцев назад +2

      @@ArmoredColony bro, but your approach is very simple to understand. You should definitely try it by making basics projects

    • @ArmoredColony
      @ArmoredColony  11 месяцев назад +1

      Sounds good. Can you give me an example of what you were looking for?

    • @satyamayush2448
      @satyamayush2448 11 месяцев назад +2

      @@ArmoredColony like some basics of hard modelling

  • @johnnytwojackets9582
    @johnnytwojackets9582 Год назад +2

    DUDE!! I need that theme, its soooo clean! Can u share it? Also awesome video, gotta do some practice, thx

    • @ArmoredColony
      @ArmoredColony  Год назад +2

      In the description, the link under Free Scripts and stuff, there's an addon with all my things. From the addon preferences you can click a button and it loads my Theme and matcap.

  • @kepler_45
    @kepler_45 11 месяцев назад +1

    That whould be hell to 3D print or machine

    • @ArmoredColony
      @ArmoredColony  11 месяцев назад

      What should I do?

    • @kepler_45
      @kepler_45 11 месяцев назад +1

      Well im still a newby on modeling ( i use blender to make models to print on fdm) supports dont work too good, if this needs to be machined i whould split it in 2parts(more complex and more weak points)

    • @ArmoredColony
      @ArmoredColony  11 месяцев назад

      @@kepler_45 ahhh, that's a good idea

    • @kepler_45
      @kepler_45 11 месяцев назад +1

      I realy suck at Blender, i can just tink of solutions to balanite the fact i cant even use bridging

    • @ArmoredColony
      @ArmoredColony  11 месяцев назад

      Well, I don't know anything about 3d printing, so you know way more than me in that regard

  • @shura____
    @shura____ 10 месяцев назад +1

    I followed every step, but set flow still didn't work for me

    • @ArmoredColony
      @ArmoredColony  10 месяцев назад

      Then something is different, check again.

  • @whimsical.me1
    @whimsical.me1 Год назад

    some how bridge edge loop not working

    • @whimsical.me1
      @whimsical.me1 Год назад

      its working on copying the mesh in edit mode

    • @ArmoredColony
      @ArmoredColony  Год назад +1

      @@whimsical.me1Make sure it's a single Object. Also, there is no bridge edge loop hotkey by default. Select the two edge loops and try searching for Bridge edge loops in the search menu (F3)

    • @whimsical.me1
      @whimsical.me1 Год назад +1

      @@ArmoredColony thanks it works 🙌

  • @faxx_8848
    @faxx_8848 Год назад +1

    Pls share your blender UI

    • @ArmoredColony
      @ArmoredColony  Год назад

      It's in the description, under Free Scripts. That addon contains everything: theme, matcapa, hdris.

    • @faxx_8848
      @faxx_8848 Год назад +1

      @@ArmoredColony Thank you so much :D

    • @faxx_8848
      @faxx_8848 Год назад +1

      @@ArmoredColony Ah y muy buen tutorial!! Saludos desde argentina :D

    • @ArmoredColony
      @ArmoredColony  Год назад

      Oui

  • @davewills6121
    @davewills6121 Месяц назад +1

    Blender Bros do some interesting stuff, yet dont want to learn with not included in Blender, i need good solid basics.

    • @ArmoredColony
      @ArmoredColony  Месяц назад

      Just keep in mind that topology is irrelevant if you do concept art. Also, there's nothing wrong with using blender add-ons if they save you time. Use whatever tools are available to you.

    • @davewills6121
      @davewills6121 Месяц назад +1

      @@ArmoredColony Agree, and you can't escape addons, nor do i want to. Having a few issues with following along, figured out the part with bridgeing, in that i needed to 1st: select both objects/edge mode/ctrl-J/then bridge. Yet the CIRCLE isn't going so well, not complaining, i'll get there eventually. PS your script and its functions are a great asset. Kudos

    • @ArmoredColony
      @ArmoredColony  Месяц назад

      Yeah, sorry. I could have made the tutorial a little better. I just saw a fun shape and figured I would give it a try with SubD, but that doesn't make my technique perfect by any means. And thanks for the kind words.

    • @davewills6121
      @davewills6121 Месяц назад +1

      @@ArmoredColony Well the main reason i jumped into blender, was to try and 3d print a Star Citizen ship, yet, they're only meant for the Holoviewer, and i soon came to the conclusion it would be quicker to just learn Blender, and do it myself. All good bud

    • @ArmoredColony
      @ArmoredColony  Месяц назад

      Then you're in luck. The 3d printer doesn't care about good topology; of course, it can help you create cleaner shapes, but my point is you are free to use any software you want. You can even use Plasticity or 3DCoat, but Blender is also one of the better choices, not because it is easy to use but because there's so much educational content out there and all it takes is the time and will to learn it. So just keep at it!
      Funny enough, I made a star citizen ship concept once, but I never used it for printing:
      www.artstation.com/artwork/agdQ9

  • @vince2696
    @vince2696 Год назад +2

    "hello? "
    what are we on fucking skype call?