How to model this bottle design _ blender subdivision surface modeling

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  • Опубликовано: 31 мар 2024
  • In this blender tutorial I have shown my modeling process to model this bottle design. This blender 3d modeling tutorial will help you to improve your 3d modeling skill. I hope you will like this tutorial.
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    This blender tutorial is related to following topics
    blender modeling
    blender modeling tutorial
    blender bottle modeling
    hard surface modeling
    blender timelapse
    how to model in blender
    blender topology
    blender subdivision surface
    blender bottle
    subdivision surface
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    My blender tutorials are mostly base on blender hard surface modeling for film production. Hence I use subdivision modeling method rather than polygon modeling. These 3d modeling tutorials will help you to improve your 3d modeling skill and workflow. I create blender beginners tutorial as well as Intermediate level tutorials. This blender modeling guide will teach you right approach to 3d assets. These blender hard surface modeling hacks can save you time while creating 3d assets. I hope you like these tutorials and you are getting some knowledge from them.
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Комментарии • 40

  • @Ruzu1_1
    @Ruzu1_1 Месяц назад +1

    This is one of the best topology and modeling channels

  • @user-ls2yx6gy3i
    @user-ls2yx6gy3i Месяц назад

    Thanks for making such great instructional videos!

  • @user-sg3kx7qx8n
    @user-sg3kx7qx8n Месяц назад

    Very nice workflow

  • @everythingeverybody6526
    @everythingeverybody6526 Месяц назад

    Best tutorial for modeling ^^

  • @gustavoalvarez3335
    @gustavoalvarez3335 Месяц назад

    Muchas Gracias resolviste un diseño complejo y es de gran ayuda. Saludos desde Argentina.

  • @tomtv4347
    @tomtv4347 Месяц назад

    Great Bro😍

  • @sallo666
    @sallo666 Месяц назад

    Epic

  • @experimentalspot
    @experimentalspot Месяц назад

    great bro!

  • @yusufsayiner8849
    @yusufsayiner8849 Месяц назад +5

    Why don't you share the source of the picture in the description? Where can I download the image?

    • @maheshraju2044
      @maheshraju2044 22 дня назад +4

      Take a screenshot of the Bottle and image search in Google or Use Google Lens

  • @jacobsboringlife1334
    @jacobsboringlife1334 Месяц назад

    thanks

  • @ayomideadejumo2068
    @ayomideadejumo2068 Месяц назад

    The tutorial is great and I practiced it myself however as I tried the upper part I had some challenges, so please kindly make a conclusion video for the upper part of the bottle ❤ please do 🙏

  • @xamyo
    @xamyo Месяц назад

    which shoftware you using to show which keyboard key press?

  • @slavsit7600
    @slavsit7600 Месяц назад +1

    can you make a video that shows how to model the bottle head

  • @TorQueMoD
    @TorQueMoD Месяц назад +2

    Or you could texture it to have the black section and not need the extra polys :P I'm teasing though. Good video. It's just funny how many artists think to model all the details these days.

    • @FranzGu
      @FranzGu Месяц назад

      I mean, if I'm making a Model for a Commercial or a Movie there wouldn't really be the need to optimize my polycount as that doesn't really affect render time. Generally, if u model something in that field u would want to have everything as a separate part that is a separate part in real life.

  • @katrinakruspe8731
    @katrinakruspe8731 Месяц назад

    Why people still double the edges to sharpen them instead of setting creases?

  • @joelstonestreeh9263
    @joelstonestreeh9263 Месяц назад

    This is so incredible because I don't understand anything

  • @dudagfx
    @dudagfx Месяц назад +4

    Amazing work! I'm curious is there a reason you're not using mirror modifier?

    • @0.Andi.0
      @0.Andi.0 Месяц назад +1

      Great question, he could have used the mirror modifier but on a different axis, maybe the y axis

    • @mariocvm3720
      @mariocvm3720 Месяц назад

      Because he used a cylinder

  • @super-six-four
    @super-six-four Месяц назад +1

    now turn on matcap with strips and see how weak your shading is.
    because you've destroyed vertical edges position and have no enough geometry for that shape

  • @KabeeshS
    @KabeeshS Месяц назад +4

    What about some of the traingles? Is it okay for it to be there?

    • @FranzGu
      @FranzGu Месяц назад +1

      Generally, no. He got lucky here because u can't really see it, but these kinds of triangles can make your mesh look very bad very fast. For a portfolio piece you should absolutely avoid these kinds of things

    • @KabeeshS
      @KabeeshS Месяц назад

      @@FranzGu okay so how to fix that especially in those slanted curves? I saw he fixed a bunch of triangles but not some which are meeting the edge of the downward curve.

    • @FranzGu
      @FranzGu Месяц назад

      @KabeeshS its kinda hard to explain in a commend, but there are multiple ways of fixing it. U could use a triangle that is made out of three quads with a vertex in the middle. But for that, you would need double the topology, and it would mess up your quad flow quite a bit.
      Another way would be to make the quads flow around it and having a 5 sided stars at 4 corners.

    • @xNIMZx1
      @xNIMZx1 Месяц назад

      if you cant see them don't fix them its generally just a waste of time. There's this whole good Topology debate. The reality is generally try to have decent topology because it makes your life easier. But don't do un necessary work for the sake of good topology.
      Ask your self simple questions does it deform?
      Yes - then generally do all quads and properly position polls.
      No - Don't really worry about it unless the triangle or ngon effects the shading
      A sub division modifier like in the video converts everything to quads anyways.
      When you import a model into a game engine it converts everything to triangles.
      Using all quads is preferred because its easy on our brains and makes selecting loops easier and generally working easier.
      However when it comes to production It depends on what your trying to do, An organic character is generally all quads but you can hide triangles in key locations just to save time. This is because the characters going to bend or twist in movement. Where something like a gun really doesn't matter if its all triangles.
      But triangles on the curved surfaces of a gun perhaps can cause shading issues but if you push all your triangles/ Bad topology to flat areas its irrelevant.
      But a lot of it depends on where your working and what instructions your given in a working environment speed is key. So unless your specifically requested to make an all quad mesh don't get hyper fixated on it focus on the result.
      As a beginner though its a good thing to understand so as your learning if you come across an area of a model your working on. That your struggling with topology is a good idea to learn how to fix it even if you save it as a separate thing to figure out later.
      But once you know and are experienced, its better to put good topology where needed and not to stress about topology unless its required. All people care about in reality is does it look good and is the topology good for the task its being used for.

    • @KabeeshS
      @KabeeshS Месяц назад

      @@xNIMZx1 detailed and on point. Thanks alot.

  • @Satanic_Disciple
    @Satanic_Disciple Месяц назад +1

    What is "Set Flow" I do not see it in my menus.

  • @prehanramsamy6728
    @prehanramsamy6728 Месяц назад

    But how do you calculate the volume. Let's say you want to hole 500ml of water for example.

    • @drawm.k1941
      @drawm.k1941 Месяц назад +1

      It is only visual representation of model which we use for media and advertising and animations. When it comes to designing for industry in order to produce the product there are CAD programs which you can create with math