TY SO MUCH for the video "Fixing Seams in your Normal Map" you made 4 years ago. I whould never notice that i need to unlock normals and remark hard,soft edges -_- The bake looks much better now
I miss the Blinn material. It's so dumb but I like how they looked in the viewport :p I didn't miss Arnold because it didn't have GPU rendering originally.
@@ArmoredColony Agree about the Blinn, I do find the Maya viewport (without gradient) easier on the eyes for some reason. I like realistic skin and hair renders, so nice in Arnold, especially hair.
I just checked emulate 3-button mouse option in Blender so no more middle mouse button navigation needed. Also Blender is pretty awesome to work with a graphic tablet.
Oh really, how do you navigate when you enable that option? And I agree. The less buttons you have to click on the stylus the more comfortable it is to use, but I feel it's the opposite when using a mouse. Whatever the case, I change most things to Blender Navigation if the option exists, to make going from one app to another more seamless.
@@ArmoredColony ctrl+alt+LMB to zoom, shift+alt+LMB to pan and alt+LMB to rotate. I know that you can assign the same in other softwares, except CAD software like Fusion 360 and Plasticity, they have only presets to choose from. With a graphic tablet it's better to have a small sized if used for modeling, i have a medium sized tablet and a laptop, so it's not that comfortable, but it was quite nice when using with a Desktop PC. With this emulate 3D mouse button option and graphic tablet, you don't have to click buttons on stylus and it feels more natural to your hand.
I like Maya Nav because it's really comfortable when you're using a mouse (I also set my Modo to Maya navigation), but I find it annoying when you need to use a stylus, for instance, when sculpting. Because sculpting is an actual thing in blender, I ended up getting used to it completely unintentionally.
Finally someone who's not a Maya or Blender fanboy. Both of them has it's pros and cons. Blender is amazing for modeling, but the shortcut keys really annoy me. But I'm sure I can get used to it if I try hard enough. The only thing that Autodesk offers new for modeling in Maya 2025 is the Smart Extrude. You be the judge.
Hey! I love the toolkit addon! Long time ago I tried to match my blender ui to Vitaly's softimage, I failed. Then I discovered your channel, got the addon and man, these scripts are gamechanger. I really like this fast workflow and custom keybindins. I saw you're using recently released Blender 4.1. Is there a chance you update the addon due to changes in smoothing?
Just updated it on Github and Gumroad. There's now 2 Autosmooth scripts: the new one for Blender 4.1 and the older way which I renamed to 'Autosmooth (Legacy)' If you don't have the addon with URL buttons in the preferences you can get it here: github.com/ArmoredColony/ARMORED-Toolkit or armoredcolony.gumroad.com/l/toolkit
@@ArmoredColony Yes! like me i try to switch to blender like 2 times but was too complex to learn everything without a guide, even the terminology its different and if u mess up any hotkey ur screw the hole blender functionality. I have a script for bevel vertex but only works on the corners not the inside vertex with faces arround... i try to replicate ur bevels steps on maya and its a pain...
@@blind8000ify I wouldn't mind making such a course, but it's not something I can suddenly create in an instant. Also, I'm in the middle of creating other courses so I wouldn't recommend waiting for what I make. Transitioning from one software to another will always be frustrating (maybe blender most of all) but don't let that become your excuse for not doing what you want to do. If I could learn blender then you can do it as well. If you don't like one blender tutorial, there's hundreds of others you might enjoy more, just keep trying.
I think it's a combo, I always wanted to use realtime viewport and oh boy I didn't expect cycles and evee being so nice to me. Plus all the free add-ons that come packaged with Blender already plus the easy of use of the shader editor. I mean, Maya is great if you are a studio and can afford your custom tooling and Maya itself, also, you can and will buy everything else Maya isn't great at. Is there a better solution for UV? I'm in! Sculpting, painting, oh, there's 200 dollar per seat addon? Bring it... So, yeah, I know Maya fan boys are just people that have worked on the induatry and can have it all, but if you really think about it, Blender is taking on Houdini, Zbrush, After Effects, you name it. It's not perfect, but can be very powerful to do some damage.
Agreed. It's so nice to have software that is so complete, and it's always exciting to see what's new in blender. I remember having a fun time UVing in Modo but that was a long time ago; although I think it was mostly because Modo has macros you can create and hotkey right then and there (no scripting or anything). I think more than fanboying it's the time and difficulty it takes to transition to other software. All the apps are so different from eachother, so it's hard to fault people who want to stick to what they know.
I noticed that problem and released an update but I think that fixing it for 4.1 broke it in older versions of Blender, basically reversing the problem. The description should have a GitHub link to the latest addon update. Let me know if it helps or not
the only thing i miss from Maya is how fast i could place or orient pivot point to change mesh then. Yes, in Blender there is "create orientation", "g"+"g" and 3d cursor but its not dat fast and ez to use
@@ArmoredColony It's not that great, SMART EXTRUDE is half baked in comparison to 3ds max, doesn't work on slanted faces leaves a whole lot of mess. Even 3ds max smart extrude can fail on medium complexity surfaces. But when they work smart extrude is awesome. But overall not much fun about it since deleting vertices in Maya is a problem in of itself. blender punchit add-on substitute only works on subtracting in comparison and only on single connected 'island' of faces AND it can't be cyclic, max doesn't have those limitations and Maya lags heavily with smart extrude when selecting a couple of faces.
Blender is so much faster than Maya and has more meaningful updates. I honestly don’t see any need for using maya as opposed to Blender when factoring the price.
I came to the same conclusion. I do miss Maya's dynamic gizmo from time to time; and the new Smart Extrude looks like fun (like Blender's Punch it addon but as a native tool).
Already have. Used it to create a rough base for these: armoredcolony.com/b/robocaps Which I detailed further in Blender because I wanted a subD model.
TY SO MUCH for the video "Fixing Seams in your Normal Map" you made 4 years ago. I whould never notice that i need to unlock normals and remark hard,soft edges -_- The bake looks much better now
I gotchu bro
i only clicked on this vid for the Fire Prelate armor nice to see my interests continually merging
Haha. Made me laugh when I put it on. My character went from skinny to obese in a sit second. Figured it might make someone else laugh.
I was so reluctant to switch from Maya to Blender too but now I can't go back to Maya for modelling - I do really miss using Arnold and xgen though.
I miss the Blinn material. It's so dumb but I like how they looked in the viewport :p
I didn't miss Arnold because it didn't have GPU rendering originally.
@@ArmoredColony Agree about the Blinn, I do find the Maya viewport (without gradient) easier on the eyes for some reason. I like realistic skin and hair renders, so nice in Arnold, especially hair.
@@SW-lw6mt yeah I switched from the blue gradient to the solid gray as well. I try to do the same across every app
I just checked emulate 3-button mouse option in Blender so no more middle mouse button navigation needed. Also Blender is pretty awesome to work with a graphic tablet.
Oh really, how do you navigate when you enable that option?
And I agree. The less buttons you have to click on the stylus the more comfortable it is to use, but I feel it's the opposite when using a mouse. Whatever the case, I change most things to Blender Navigation if the option exists, to make going from one app to another more seamless.
@@ArmoredColony ctrl+alt+LMB to zoom, shift+alt+LMB to pan and alt+LMB to rotate. I know that you can assign the same in other softwares, except CAD software like Fusion 360 and Plasticity, they have only presets to choose from.
With a graphic tablet it's better to have a small sized if used for modeling, i have a medium sized tablet and a laptop, so it's not that comfortable, but it was quite nice when using with a Desktop PC.
With this emulate 3D mouse button option and graphic tablet, you don't have to click buttons on stylus and it feels more natural to your hand.
I've been using MMB for navigation for years in several CADs , but I've found Maya Alt-navigation is much better. Set it in Modo, and now in Blender.
I like Maya Nav because it's really comfortable when you're using a mouse (I also set my Modo to Maya navigation), but I find it annoying when you need to use a stylus, for instance, when sculpting.
Because sculpting is an actual thing in blender, I ended up getting used to it completely unintentionally.
Finally someone who's not a Maya or Blender fanboy. Both of them has it's pros and cons. Blender is amazing for modeling, but the shortcut keys really annoy me. But I'm sure I can get used to it if I try hard enough.
The only thing that Autodesk offers new for modeling in Maya 2025 is the Smart Extrude. You be the judge.
Tell me about it. I was actually using Plasticity at this very moment XD
Whatever tool fits our current needs.
The mech design is fire! Also, I set the Blender interface theme to "Maya", best of both worlds : )
LoL, and thanks. It's an old project, I just needed some filler video. I was going for a Destiny ghost type thing.
Hey! I love the toolkit addon! Long time ago I tried to match my blender ui to Vitaly's softimage, I failed. Then I discovered your channel, got the addon and man, these scripts are gamechanger. I really like this fast workflow and custom keybindins. I saw you're using recently released Blender 4.1. Is there a chance you update the addon due to changes in smoothing?
Just updated it on Github and Gumroad. There's now 2 Autosmooth scripts: the new one for Blender 4.1 and the older way which I renamed to 'Autosmooth (Legacy)'
If you don't have the addon with URL buttons in the preferences you can get it here:
github.com/ArmoredColony/ARMORED-Toolkit
or
armoredcolony.gumroad.com/l/toolkit
Thnkz for the Video!
The recycle selections its awesome!
Do u have any plan to do a course to switch from maya?
Thanks for watching. You think people need such a course?
@@ArmoredColony Yes! like me i try to switch to blender like 2 times but was too complex to learn everything without a guide, even the terminology its different and if u mess up any hotkey ur screw the hole blender functionality. I have a script for bevel vertex but only works on the corners not the inside vertex with faces arround... i try to replicate ur bevels steps on maya and its a pain...
@@blind8000ify I wouldn't mind making such a course, but it's not something I can suddenly create in an instant. Also, I'm in the middle of creating other courses so I wouldn't recommend waiting for what I make. Transitioning from one software to another will always be frustrating (maybe blender most of all) but don't let that become your excuse for not doing what you want to do. If I could learn blender then you can do it as well. If you don't like one blender tutorial, there's hundreds of others you might enjoy more, just keep trying.
I think it's a combo, I always wanted to use realtime viewport and oh boy I didn't expect cycles and evee being so nice to me. Plus all the free add-ons that come packaged with Blender already plus the easy of use of the shader editor. I mean, Maya is great if you are a studio and can afford your custom tooling and Maya itself, also, you can and will buy everything else Maya isn't great at. Is there a better solution for UV? I'm in! Sculpting, painting, oh, there's 200 dollar per seat addon? Bring it... So, yeah, I know Maya fan boys are just people that have worked on the induatry and can have it all, but if you really think about it, Blender is taking on Houdini, Zbrush, After Effects, you name it. It's not perfect, but can be very powerful to do some damage.
Agreed. It's so nice to have software that is so complete, and it's always exciting to see what's new in blender.
I remember having a fun time UVing in Modo but that was a long time ago; although I think it was mostly because Modo has macros you can create and hotkey right then and there (no scripting or anything).
I think more than fanboying it's the time and difficulty it takes to transition to other software. All the apps are so different from eachother, so it's hard to fault people who want to stick to what they know.
Can you update your blender maya script? The lattice tool isn't working properly on the latest blender verion
I noticed that problem and released an update but I think that fixing it for 4.1 broke it in older versions of Blender, basically reversing the problem. The description should have a GitHub link to the latest addon update. Let me know if it helps or not
@@ArmoredColony awesome, thank you, I'll try it out, really appreciate it
@ArmoredColony just tried it and it's working perfectly, thank you much appreciated
the only thing i miss from Maya is how fast i could place or orient pivot point to change mesh then. Yes, in Blender there is "create orientation", "g"+"g" and 3d cursor but its not dat fast and ez to use
There's an addon called Friendly Pivot, not free but very handy.
@@SW-lw6mt I thought you were going to say, not free but friendly :p
The new Smart Extrude looks fun too.
@@ArmoredColony It's not that great, SMART EXTRUDE is half baked in comparison to 3ds max, doesn't work on slanted faces leaves a whole lot of mess. Even 3ds max smart extrude can fail on medium complexity surfaces. But when they work smart extrude is awesome. But overall not much fun about it since deleting vertices in Maya is a problem in of itself.
blender punchit add-on substitute only works on subtracting in comparison and only on single connected 'island' of faces AND it can't be cyclic, max doesn't have those limitations and Maya lags heavily with smart extrude when selecting a couple of faces.
So everything is terrible but Max is least terrible. Gotcha. The new features always look so nice in the trailers.
It might be dumb but it's the truth.
You’re not, don’t worry
Only reason to switch is because Autodesk, enough said.
oh you are alive
Yeah, I was playing call of duty
Blender is so much faster than Maya and has more meaningful updates. I honestly don’t see any need for using maya as opposed to Blender when factoring the price.
I came to the same conclusion. I do miss Maya's dynamic gizmo from time to time; and the new Smart Extrude looks like fun (like Blender's Punch it addon but as a native tool).
Wait until you discover Plasticity hehe
Already have. Used it to create a rough base for these: armoredcolony.com/b/robocaps
Which I detailed further in Blender because I wanted a subD model.