ORGANIC hard-surface modeling tutorial | subd with booleans
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- Опубликовано: 1 июн 2024
- In this video, I'll show you how to model an organic shape using subdivision surface, and how to use booleans with it to make it a hard-surface organic mesh.
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I love these short simple tutorials where you answer a question that is common, especially questions that so many other youtubers do not or cannot answer.
Awesome man! I'll be sure to do more then!
that "O" key trick and edge crease tips was so helpful thank u so much for this tutorial
I can not stress this enough, this came at the perfect time. Thank you 🙏🏽
instead of using edge crease you can use a bevel modifier wit the weights set as limits and then select the edges you want to make hard, hit n key and increase mean bevel of edge to how much you prefer to get non destructive sharp edge, it does add more geo tho but not only does it look better but you can remove it later if you want to too!
You got a tutorial for that?
I would argue that the bevel weight method works well only if you are making low poly models, as soon as you turn the subd level to 4+ the beveled edges is going to get way too sharp, edge crease have way better topology and in 4+ sub d level it's way more adjustable than bevel weight and it even has default hotkey shift+e whereas bevel weight doesn't.
Thank you, just what I needed right now. And yes, I do want to see more tutorials like this. Keep up the good work :-)
Thank you Professor Gambrell!
Thank you for this very informative tutorial.
Great tutorial, really helped me get through this difficult part of my modelling right now. I think with hard surface modelling artists tend to get stuck in the geometric shape mindset and get put off by more sleek or natural shapes like this. At least that's how I've felt approaching my current project.
Это просто офигенно!
This was a game changer for me. Thanks Josh
This video just opened a whole world of possibilities, such a great watch!
I get so used to beveling sometimes that I forget just how powerful subsurf can be. I added a subsurf to a hard surface model recently and was stunned not just by how many problems it solved, but how much _better_ it looked than my original plan.
You can put mirror after subsurf if you change a subbdivisions surface's setting in it's advanced panel. Change Boundary Smooth from All to Keep Corners.
Dude. I have restarted making an Xbox One controller at least 30 times in the last 4 days because I couldn’t figure out how to make the topology clean. Legit every time I’ve been frustrated at Blender, I find a video of yours that shows what I’m missing.
Love your content! ❤
Josh , what you can achieve without nurbs is unbelievable . After I'd used nurbs in Rhino 3d , I tried to use them in blender and it's just ridiculous . You've got the ways to completely bypass a couple of major weaknesses in blender for those of us who love organic shapes
Josh, many thanks for this...and yes more subd tutorials...cheers from Nova Scotia...
Did you watch Arrimus3D's video on how most Blender designs seem very boxy because of the booleans? If you didn't, is a hell of a coincidence because your later videos have been about sleeker more complex designs 😂
No I didn’t, mind linking it?
@@JoshGambrell here you go ruclips.net/video/X97SVz1tBiA/видео.html
This video by Alex Senechal is also probably relevant...esp the Breaking the Box part, in fact most blender users doing sci fi should watch this, so many bad designs out there....ruclips.net/video/AkYnoaSB5xw/видео.html
Nice 👍 tutorial!
Fantastic...!!!
GREAT!!
Nice tutorial! Is there a way of not getting that glitchiness after the boolean is made without applying the subsurface and the boolean modifier?
Great video bro...
Greetings from Colombia.
Thanks man!
I actually gone for this technique for doing a 3d printable paddle shifters for cars ... quite fine tutorial mate ;-)
Thank you!
Great thanks!
Love this thanks Josh, would love to see some more in-depth marmoset toolbag 4 tutorials focusing or exporting animations for Sketchfab maybe. :)
Thanks
Excellent video, all of your content is very helpful. Just a little correction for new 3D artists to not confuse sub-surface with sub-division, they are different things. This was a sub-division tutorial. Sub-surface is reserved for shading and refers to the way light reacts on "fleshy" surfaces because light reacts different through the "sub-surface" like when you hold a flashlight to your hand.
I've been quite frustrated when i stumbled upon the limitations of the BoxHOps Workflow, like making complex cuts ond dense meshes, but in the end i can tread the slightly broken mesh like a conceptmesh, clean up the bools in the end with good old handwork and got my finished model way quicker as if i was to remodel my conceptmesh from the get go in most cases.
Great. A complete tutorial creating such a jet would be great
Respect Josh, you and Ryyu are amazing tutors. I really appreciate the effort. Tnx, and keep up the briliant job. Love from Slovenia Eurpe
Thank you for the vidéo! Stéph.
What is your opinion on using metaballs to create such organic shapes? Increasing their resolution makes them appear hard-surfaced and you can subtract them instead of joining when set negative attraction force.
Sure, should work fine if you get the result you want!
thanks for this tut, HUGE help in making interesting space ships
7:33 this point it would have been useful to explain the best practices with joining beneath, do you create a square shape with the vertices? then join, g g to fine tune vertices? scale them to z axis at 0? just clicking a vertex and hitting f worked for the first one but no others xD each vertex just went crazy after hitting f, with proportional editing off.
edit: for anyone curious the best way to do it no matter how weird your geo is: make sure you have the same amount of loop cuts, basically all vertices in a row parallel to your mirror, then select the outermost vertex (furthest from the mirror) then hit g, then x, then drag toward mirror, then select the next outermost vertex in line, hit g, hit x, drag to mirror, and repeat til the end. obviously substitute x for another axis if the x axis isnt perpendicular to your mirror.
Nice, is there a good way to use proportional editing fast when you use a pen/tablet in stead of a mouse?
Not too sure, i dont use tablet a ton
it is looking nice . i have a question about both techniques . i use only bevel modeling without subds and good topology but now im learning subd method. which one is right for good topology? can we work with bevels only for good topology or subd is better for game ready models pipline. i hope u will understand.
I'm more of a scuplter regularly but I was doing some hardsurface practicing and thought to myself "there has to be a better way to get sharp edges without creating thousands of edgeloops everywhere". I typed in a wonky phrasing of my question in the searchbar and this is the first video that popped up. How did I not know of edge creases before? That was exacly what I was looking for! Thanks a ton, this will help a lot!
Glad to help!
What I would like to see is a workflow that covers the whole highpoly to low poly workflow for game assets. With the optimal tricks to make it as fast and efficient as possible.
Looking pretty good and I see man “sword” :D
which program records clicks and keyboard? =)
you do make it easy, because it can be, but the way this can get exponentially more complex and harder to manage is probably why it is either subsurf or boolean and never both. I mean I have never NEVER seen another blender youtube tutorial to feature both at once!
I disagree completely. Like anything, it depends on what you are modeling for. Try making extremely complex slices and hard-surface designs without running bools. It's not going to happen. There's a reason programs like Moi3D and such handle organic shapes so elegantly, because booleans can be ran without issue. In Blender it is a bit more thorough, but nothing that can't be done.
Hi Josh, about the tutorials on Organic + Game asset that you mentioned at the start of the video. I want to subscribe to your Patreon but the price is a bit steep in my country. Are the tutorials exlusive only for Tier 3 patreons?
Tier 3 only. That price is firm because usually it is 4+ hours of full tutorials, decal packs, project files and art critique videos. The decals themselves take several hours to make so 10 bucks is the lowest we are offering.
@@JoshGambrell Okay. Will subscribe :D
I have an issue at 2:50 where the center vertex moves inwards beyond the mirror edge as I push the outer vertex inwards. How come it isn't happening in your file? It is causing the vertex to clip over to the other side of the mirror.
Turn on Clipping in the mirror modifier. I mentioned it in the video somewhere.
@@JoshGambrell Thanks Josh! I'll try again today :) Maybe I missed it!
How did you get the inside surface being red ?
How do you set the red face of the mesh?
Around 8:00, what are you selecting in the very beginning to start filling in the faces? I've tried every combination possible and I can't get the bottom to fill in like yours! In the video a new vertex looks like it suddenly appears out of nowhere. help!!
18:00 how do you select faces from different object?
This is nice, but what if you wanted to 3D print the shape, how would you go about that
As far as i know ,u were a quads man, but now you destroyed the quads😁
i want to know what addons do you use for the mirror?....sorry this real newbie really
want to know
Hard ops
Hard Ops
what is key on keyboard proposal editing
what addons are you using?
Hard Ops and Boxcutter.
Can you explain what 'Use Quads' means.
my blender version is 3.3, but not working alt+X.. how to fix that.. preference?
I rarely use anything BUT quads. But hey my background is games design so it's kinda hardwired into me lol.
If it works, and it isn't broke...
Merely a matter of translation.
WAITING FOR GAME ASSETS TUTORIAL ..PLEASE UPLODE SOON
please do tutorrial about sci fi helmet like in titanfall game
Getting that mesh to close up right was tricky as hell.
Looks like a speeder bike seat; organic, but still hi-tech. LOL - hard habits are hard to break. Get it? Hard surface joke. 3D nerd humor.
Years ago there were Blender users who modeled cars with that.
👀👀
Why did I expect him to open with "what's up losers?"
You can't run bools on anything that is not a manifold? Why does it let you run bools on planes and things that are not sealed volumes?
The tutorial, such that it is, starts at 01:20
This is magic haha, what a fail. 😂 Enjoy your subscriptions 😂
Hey Josh, sometime ago some guy told me a history like this :
YOU CAN'T MODEL WITH SUBSURFACE ON... YOU WILL HAVE PROBLEMS IN FUTURE!!
I'm really don't understand, and for me no make sense... What do you think?!
If they say that as a general blanket statement, they have no clue what they are talking about and are feeding bullshit either fed to them through University or other artists. If they have a specific reason such as software compatibility or for a specific modeling strategy then they’re probably correct.
O
scifi bicycle seat.
Looks like a pp, great tutorial though. Love your channel
lmao, cheers man
why you are so fast
looks like a nose
Уныленько )
I'm so sad . Your way of explanation is very very very very fast I can not understand what you are doing!!!