Pots and Vases made in Blender | Geometry Nodes | Procedural (2022)

Поделиться
HTML-код
  • Опубликовано: 21 авг 2024

Комментарии • 68

  • @MusiTheProtogen
    @MusiTheProtogen 2 года назад +18

    Holy hecc, easily one of the most fun tutorials that actually helped me grasp both material and geometry nodes a lot better! Thank you a ton!

  • @7220Gamer
    @7220Gamer 2 года назад +1

    I’m a complete noob, picked up Blender this week… I made it through and I have some awesome vases that I would have to repeat this tutorial to do again. I’ll hit up the rest of the tutorials and hopefully pick it up better. Great video though, I’m happy that this level of tutorial exists!

  • @aparajitninawe453
    @aparajitninawe453 2 года назад

    No words to express my gratitude

  • @nidonemo
    @nidonemo 2 года назад +2

    This was a tricky one in some of the later parts, with the node layout getting busier and busier, but the randomizers for hues was a incredibly fun variable to play with! Totally worth the work. I had to be very careful near the end as well, as my poor machine was slowing down considerably with all the nodes.

  • @Purplefundragon08
    @Purplefundragon08 2 года назад +2

    This was a really great tutorial. Went at the perfect speed and helped me understand geometry nodes.

  • @travezripley
    @travezripley 2 года назад +3

    Thank you for this tutorial, CGC you guys are a great team! My learning and love for Blender, and coming back to Hardsurface is because you guys!

    • @cg_cookie
      @cg_cookie  2 года назад

      This brings all the feels!!!

  • @rusticagenerica
    @rusticagenerica 2 года назад

    Whatched this tutorial as well & understood all of it at 2x !!! Time to practice again

  • @charmawow
    @charmawow 2 года назад

    I’m still fairly new to geometry nodes and a complete virgin to procedural modelling……I’m also currently creating pots in Blender, so this tutorial is awesome…..thanks so much for this!

  • @franzmarley
    @franzmarley 2 года назад

    A very enjoyable 30+ minutes. It's so satisfying to set up systems

  • @The-Sentinel
    @The-Sentinel 2 года назад +2

    fantastic tutorial man. Would you be interested in doing a part 2 where you help break down the process for (1) solid color vases (2) adding handles or extra design geometry to them and (3) texture patterns to the glaze portion? Ornate pottery often has additional carvings and patterns in them. Would love to see this taken a step or two further as its so versatile!

  • @MichaelSeamanpmp
    @MichaelSeamanpmp 2 года назад

    Great, well organized out tutorial. Thank you for putting this togather.

  • @emiliorajme4352
    @emiliorajme4352 2 года назад +3

    Amazing video! Keep up the good work. Really interesting way of using nodes to customize shapes.

  • @bharat5194
    @bharat5194 2 года назад

    Very useful way to learn about procedural textures

  • @JamesMiddletonDesign
    @JamesMiddletonDesign Год назад

    Excellent tutorial. Very clear and just what I needed.

  • @TAZUTRA
    @TAZUTRA 2 года назад +13

    I'm leaving this comment here so after a month or a year when someone likes it, I get reminded of this tutorial

    • @cg_cookie
      @cg_cookie  2 года назад +3

      Just liked it 1 day later...too soon?

    • @TAZUTRA
      @TAZUTRA 2 года назад +1

      @@cg_cookie noice

  • @alexdib3915
    @alexdib3915 2 года назад +1

    Really cool man and helpful with the geometry nodes and texturing in general

  • @nonsensepassword
    @nonsensepassword 2 года назад

    Very cool tutorial for starting out with geo nodes

  • @graphguy
    @graphguy Год назад

    You are the master! This was most useful for me.

  • @thefreshest2379
    @thefreshest2379 2 года назад +1

    When you mix a texture into the coordinate system it's best practice to use linear light mix mode, otherwise the center will drift

  • @ShovonaKarmakar
    @ShovonaKarmakar 2 года назад

    this tutorial is a GOD OF all your tutorials so far

  • @jamal2592
    @jamal2592 2 года назад

    Thanks a Bunch!

  • @AshFrankArt
    @AshFrankArt 2 года назад +6

    8:30 - there's a merge by distance node!!
    Edit: Though I noticed in the bottom right you're using 3.0 and it may be a 3.1 node.

    • @thirdeyenz
      @thirdeyenz 2 года назад

      Yeah I found that too, thinking there must be a node for that but you're right, it's not in 3, only 3.1, I just checked.

  • @janebalmy
    @janebalmy 8 месяцев назад

    so cool! thank you ❤

  • @chicao.do.blender
    @chicao.do.blender 2 года назад +1

    great video thank you, i watched mostly the shading part, i can't get enough of it, i think it's my weak point to be a little unsatisfied with any material that i make

    • @cg_cookie
      @cg_cookie  2 года назад +1

      Understandable...it's never. good. enough. :DD

  • @pleochroic
    @pleochroic 2 года назад

    Wow. So much good information in a fun tutorial (and timely, since I am in the process of making a bunch of simple pottery for Steam Workshop assets). Thanks!

  • @jazzew
    @jazzew Год назад

    Wow...I forgot that geometry nodes existed, so I never used them! Well, I must try... 😲

  • @achilleasaiki2320
    @achilleasaiki2320 2 года назад

    great lesson !

  • @ziyunsong562
    @ziyunsong562 Год назад

    very nice tutorial,show the algrithem of pot

  • @inknpaintCW
    @inknpaintCW 2 года назад

    This was the best! Thank you!!

  • @pZq_
    @pZq_ 2 года назад

    Thank you! It is great!

  • @kunalharmalkar4436
    @kunalharmalkar4436 2 года назад +1

    you can make it so you can draw the curve and it creates the pot
    (i did it)

  • @letouristedunet3921
    @letouristedunet3921 2 года назад

    I use the modifier "EdgeSplit" after "Solidify". it's better.

  • @maschinelab8598
    @maschinelab8598 Год назад

    Great tutorial! Enjoyed it a lot! One thing though, when you say you are going to make it more procedural, I believe the correct word should be parametric. But I might be wrong.

  • @neilcollins7371
    @neilcollins7371 2 года назад +1

    Very clear, great work. Is there a way to add more points to the curve (like if you extruded it in the normal viewport) to allow more undulations?

  • @nicolanarracci
    @nicolanarracci Год назад

    Fantastik tutorial, thank you (please zoom a little more the nodes)

  • @maxd6878
    @maxd6878 2 года назад

    Thanks, and can we adding more point on curves yet ?

  • @neerajbhatt3368
    @neerajbhatt3368 2 года назад

    Thanx again...Fantastic Tutorial....you showed me the limitless possibilities of Blender......where could I post a image or node set up for you to check. I am not getting the color variations .

  • @a_vin7644
    @a_vin7644 Год назад

    Material part of your tut may be called "Two materials for same object".

  • @NCHDEMON
    @NCHDEMON 2 года назад

    👍👍👍

  • @Tarek_Abdelhafez
    @Tarek_Abdelhafez 2 года назад

    Awesome tutorial! Thanks a LOT for great ideas. Is there a way to have a curve of multiple segments in GeoNodes?

  • @Excelsior1937
    @Excelsior1937 2 года назад +1

    I have no idea why, but I don't have curve primitives as an option when I bring up that add menu with Shift A. My Menu has Attribute, Color, and then it skips down to Geometry. It seems to skip some other things too, like Instances.

    • @wycliffe_ndiba
      @wycliffe_ndiba 2 года назад +2

      Try getting a newer build of 3.0 or 3.1

  • @aethernaut1899
    @aethernaut1899 2 года назад +2

    Fantastic! Quick question - what if you want to add more stripes of colour in the glaze, is that feasible with this process? I experimented a little but quickly discovered that because the glaze-placement ramp is used over and over to determine thinks like the normal, and it's structured as a high-contrast 'mask', I wasn't sure how to add more complex ripples of colour to the glazed area. Maybe this process isn't intended for that, though!

    • @himan12345678
      @himan12345678 2 года назад +2

      Instead of using color ramp for the colors, could use it to drive the factor of a mix rgb. To get stripes I'd probably use a wave texture to drive the factor of another mix that would then get plugged into the glaze slot of the mix driven by the color ramp. Hopefully that's not too confusing when written out like this.

    • @aethernaut1899
      @aethernaut1899 2 года назад +2

      @@himan12345678 thank you! It's a little confusing, haha, but I'll try to figure it out, I appreciate it.

    • @aethernaut1899
      @aethernaut1899 2 года назад +2

      @@himan12345678 Yes, this works perfectly! You can reuse the mapping coordinates to orient the waves texture the right way, going down the pots. You want a very low scale on the waves and some distortion.

    • @himan12345678
      @himan12345678 2 года назад +1

      @@aethernaut1899 I'm glad it worked! Idk anything really about pottery so I wasn't sure if something like that would end up looking right or not. I've never used the wave texture so I'm unfamiliar with how it's oriented by default. I just know it's used for wood texturing mostly and roughly how it looks.

  • @101dredger
    @101dredger 2 года назад +4

    woooooow this guy is crazy, Everyone knows you delete the default cube and make a new one. You Never use the one that shows up :O .. Wild man! ..Wild!

  • @C0D3X_LIVE
    @C0D3X_LIVE 2 года назад

    Thanks for the setup nodes. But I have issue, sometimes my "mesh" begin to rotate when I "play" with the bezier parameters, and I don't know to figure why.. Any tips ?

  • @baygull
    @baygull Год назад

    ColorRamp

  • @Grimeaper
    @Grimeaper Год назад

    *Link has entered chat.

  • @nipi8332
    @nipi8332 2 года назад +1

    How do you put a handle on this pottery?

  • @Nkanyiso_K
    @Nkanyiso_K 2 года назад

    Hey I was wondering if it's possible to animate a series of meshes in a Sprite sheet? like how people have multiple different interchangeable heads in Stop motion

  • @michaelvaughan2986
    @michaelvaughan2986 2 года назад

    Can you drive the enamel texture with the geometry node sliders?

  • @TheDevian
    @TheDevian 2 года назад

    Okay, but I don't have all those options when I hit add.

  • @kadamhome8719
    @kadamhome8719 2 года назад

    One question... how do you search for gradient texture or any texture for that matter in material nodes, what button do you hit, man i tried this so bad, cant find it

  • @swordartdesign
    @swordartdesign 2 года назад +1

    noice! first!! :D

  • @JoeyThomas
    @JoeyThomas 2 года назад

    mine did nothing when i added the gradient. No idea what i did wrong

    • @spectre.garden
      @spectre.garden Год назад +1

      Have a look at 16:04 - I believe that may have been the part you missed. I had the same problem and had to go back.

  • @Gullar12
    @Gullar12 2 года назад

    Ok ok

  • @JOlivier2011
    @JOlivier2011 2 года назад

    ColorRamp? Nah fam, everything ramp

  • @a_vin7644
    @a_vin7644 Год назад

    IMO create base for vase is waste of time.