I’m a complete noob, picked up Blender this week… I made it through and I have some awesome vases that I would have to repeat this tutorial to do again. I’ll hit up the rest of the tutorials and hopefully pick it up better. Great video though, I’m happy that this level of tutorial exists!
This was a tricky one in some of the later parts, with the node layout getting busier and busier, but the randomizers for hues was a incredibly fun variable to play with! Totally worth the work. I had to be very careful near the end as well, as my poor machine was slowing down considerably with all the nodes.
I’m still fairly new to geometry nodes and a complete virgin to procedural modelling……I’m also currently creating pots in Blender, so this tutorial is awesome…..thanks so much for this!
fantastic tutorial man. Would you be interested in doing a part 2 where you help break down the process for (1) solid color vases (2) adding handles or extra design geometry to them and (3) texture patterns to the glaze portion? Ornate pottery often has additional carvings and patterns in them. Would love to see this taken a step or two further as its so versatile!
great video thank you, i watched mostly the shading part, i can't get enough of it, i think it's my weak point to be a little unsatisfied with any material that i make
Wow. So much good information in a fun tutorial (and timely, since I am in the process of making a bunch of simple pottery for Steam Workshop assets). Thanks!
Great tutorial! Enjoyed it a lot! One thing though, when you say you are going to make it more procedural, I believe the correct word should be parametric. But I might be wrong.
Thanx again...Fantastic Tutorial....you showed me the limitless possibilities of Blender......where could I post a image or node set up for you to check. I am not getting the color variations .
I have no idea why, but I don't have curve primitives as an option when I bring up that add menu with Shift A. My Menu has Attribute, Color, and then it skips down to Geometry. It seems to skip some other things too, like Instances.
Fantastic! Quick question - what if you want to add more stripes of colour in the glaze, is that feasible with this process? I experimented a little but quickly discovered that because the glaze-placement ramp is used over and over to determine thinks like the normal, and it's structured as a high-contrast 'mask', I wasn't sure how to add more complex ripples of colour to the glazed area. Maybe this process isn't intended for that, though!
Instead of using color ramp for the colors, could use it to drive the factor of a mix rgb. To get stripes I'd probably use a wave texture to drive the factor of another mix that would then get plugged into the glaze slot of the mix driven by the color ramp. Hopefully that's not too confusing when written out like this.
@@himan12345678 Yes, this works perfectly! You can reuse the mapping coordinates to orient the waves texture the right way, going down the pots. You want a very low scale on the waves and some distortion.
@@aethernaut1899 I'm glad it worked! Idk anything really about pottery so I wasn't sure if something like that would end up looking right or not. I've never used the wave texture so I'm unfamiliar with how it's oriented by default. I just know it's used for wood texturing mostly and roughly how it looks.
Thanks for the setup nodes. But I have issue, sometimes my "mesh" begin to rotate when I "play" with the bezier parameters, and I don't know to figure why.. Any tips ?
Hey I was wondering if it's possible to animate a series of meshes in a Sprite sheet? like how people have multiple different interchangeable heads in Stop motion
One question... how do you search for gradient texture or any texture for that matter in material nodes, what button do you hit, man i tried this so bad, cant find it
Holy hecc, easily one of the most fun tutorials that actually helped me grasp both material and geometry nodes a lot better! Thank you a ton!
I’m a complete noob, picked up Blender this week… I made it through and I have some awesome vases that I would have to repeat this tutorial to do again. I’ll hit up the rest of the tutorials and hopefully pick it up better. Great video though, I’m happy that this level of tutorial exists!
No words to express my gratitude
This was a tricky one in some of the later parts, with the node layout getting busier and busier, but the randomizers for hues was a incredibly fun variable to play with! Totally worth the work. I had to be very careful near the end as well, as my poor machine was slowing down considerably with all the nodes.
This was a really great tutorial. Went at the perfect speed and helped me understand geometry nodes.
Thank you for this tutorial, CGC you guys are a great team! My learning and love for Blender, and coming back to Hardsurface is because you guys!
This brings all the feels!!!
Whatched this tutorial as well & understood all of it at 2x !!! Time to practice again
I’m still fairly new to geometry nodes and a complete virgin to procedural modelling……I’m also currently creating pots in Blender, so this tutorial is awesome…..thanks so much for this!
A very enjoyable 30+ minutes. It's so satisfying to set up systems
fantastic tutorial man. Would you be interested in doing a part 2 where you help break down the process for (1) solid color vases (2) adding handles or extra design geometry to them and (3) texture patterns to the glaze portion? Ornate pottery often has additional carvings and patterns in them. Would love to see this taken a step or two further as its so versatile!
Great, well organized out tutorial. Thank you for putting this togather.
Amazing video! Keep up the good work. Really interesting way of using nodes to customize shapes.
Very useful way to learn about procedural textures
Excellent tutorial. Very clear and just what I needed.
I'm leaving this comment here so after a month or a year when someone likes it, I get reminded of this tutorial
Just liked it 1 day later...too soon?
@@cg_cookie noice
Really cool man and helpful with the geometry nodes and texturing in general
Very cool tutorial for starting out with geo nodes
You are the master! This was most useful for me.
When you mix a texture into the coordinate system it's best practice to use linear light mix mode, otherwise the center will drift
this tutorial is a GOD OF all your tutorials so far
Thanks a Bunch!
8:30 - there's a merge by distance node!!
Edit: Though I noticed in the bottom right you're using 3.0 and it may be a 3.1 node.
Yeah I found that too, thinking there must be a node for that but you're right, it's not in 3, only 3.1, I just checked.
so cool! thank you ❤
great video thank you, i watched mostly the shading part, i can't get enough of it, i think it's my weak point to be a little unsatisfied with any material that i make
Understandable...it's never. good. enough. :DD
Wow. So much good information in a fun tutorial (and timely, since I am in the process of making a bunch of simple pottery for Steam Workshop assets). Thanks!
Wow...I forgot that geometry nodes existed, so I never used them! Well, I must try... 😲
great lesson !
very nice tutorial,show the algrithem of pot
This was the best! Thank you!!
Thank you! It is great!
you can make it so you can draw the curve and it creates the pot
(i did it)
I use the modifier "EdgeSplit" after "Solidify". it's better.
Great tutorial! Enjoyed it a lot! One thing though, when you say you are going to make it more procedural, I believe the correct word should be parametric. But I might be wrong.
Very clear, great work. Is there a way to add more points to the curve (like if you extruded it in the normal viewport) to allow more undulations?
Fantastik tutorial, thank you (please zoom a little more the nodes)
Thanks, and can we adding more point on curves yet ?
Thanx again...Fantastic Tutorial....you showed me the limitless possibilities of Blender......where could I post a image or node set up for you to check. I am not getting the color variations .
Material part of your tut may be called "Two materials for same object".
👍👍👍
Awesome tutorial! Thanks a LOT for great ideas. Is there a way to have a curve of multiple segments in GeoNodes?
I have no idea why, but I don't have curve primitives as an option when I bring up that add menu with Shift A. My Menu has Attribute, Color, and then it skips down to Geometry. It seems to skip some other things too, like Instances.
Try getting a newer build of 3.0 or 3.1
Fantastic! Quick question - what if you want to add more stripes of colour in the glaze, is that feasible with this process? I experimented a little but quickly discovered that because the glaze-placement ramp is used over and over to determine thinks like the normal, and it's structured as a high-contrast 'mask', I wasn't sure how to add more complex ripples of colour to the glazed area. Maybe this process isn't intended for that, though!
Instead of using color ramp for the colors, could use it to drive the factor of a mix rgb. To get stripes I'd probably use a wave texture to drive the factor of another mix that would then get plugged into the glaze slot of the mix driven by the color ramp. Hopefully that's not too confusing when written out like this.
@@himan12345678 thank you! It's a little confusing, haha, but I'll try to figure it out, I appreciate it.
@@himan12345678 Yes, this works perfectly! You can reuse the mapping coordinates to orient the waves texture the right way, going down the pots. You want a very low scale on the waves and some distortion.
@@aethernaut1899 I'm glad it worked! Idk anything really about pottery so I wasn't sure if something like that would end up looking right or not. I've never used the wave texture so I'm unfamiliar with how it's oriented by default. I just know it's used for wood texturing mostly and roughly how it looks.
woooooow this guy is crazy, Everyone knows you delete the default cube and make a new one. You Never use the one that shows up :O .. Wild man! ..Wild!
Thanks for the setup nodes. But I have issue, sometimes my "mesh" begin to rotate when I "play" with the bezier parameters, and I don't know to figure why.. Any tips ?
ColorRamp
*Link has entered chat.
How do you put a handle on this pottery?
Hey I was wondering if it's possible to animate a series of meshes in a Sprite sheet? like how people have multiple different interchangeable heads in Stop motion
Can you drive the enamel texture with the geometry node sliders?
Okay, but I don't have all those options when I hit add.
One question... how do you search for gradient texture or any texture for that matter in material nodes, what button do you hit, man i tried this so bad, cant find it
Shift+A
noice! first!! :D
mine did nothing when i added the gradient. No idea what i did wrong
Have a look at 16:04 - I believe that may have been the part you missed. I had the same problem and had to go back.
Ok ok
ColorRamp? Nah fam, everything ramp
IMO create base for vase is waste of time.