Learning Geometry Nodes In One day
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- Опубликовано: 5 сен 2024
- I decided to give myself the challenge of seeing how much I could learn of geometry nodes in one day and then apply it to precision modeling for 3D printing.
A big thank you to @Khamurai
Link to channel: bit.ly/38AAFKa
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Node Challenges: khamurai.gumro...
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0:00
I hope you continue to push cad content in Blender. You will be doing me and every engineer a service. Great work. Thanks.
Couldn't say it any better myself.
True
i could say it better..just not now ..😳😜😁 (kidding)
Jonathan you are so inspiring, thank you. Blender is a beast. It is overwhelming and I feel pulled in a zillion directions. There is SO much to learn!! Picking a single learning path and sticking to that like the way you teach has been really helpful for me.
Please, Jonathan, keep teaching us Blender Precision Modeling deeply. Thanks for your fantastics tutorials.
Just for the algorithm, Another GREAT video man, Still incredibly understated what you're doing for the community as a whole!!!!
PLEASE continue!!! Youre the best man
How wonderful. I've been meaning to learn GN but I haven't found any organized playlist that covered it. Thank you so much!
Great stuff. I jumped straight to Blender 3.4.0 Beta in order to recreate the first organic rocks, and here we are, 3 hours later: a lot of fun was had, and I'm happy to be back in Blender after a couple of months, exploring the endless options with geometry nodes.
Great man! it will be very interesting, see your take on geometry nodes, from your CAD, 3D printing perspective. Geometry nodes is the future! i'm waiting for the bevel node! and also a more easy way to select specific faces and vertex or group of them.
Wow, this is amazing! Thank you for sharing this and waiting on the next videos of GN! Maybe this time I'll finally learn myself too ^^
Thanks for this! Very much appreciate the playlist you used, plan to start today!
This is exactly what I want to learn on blender before I switch to a proper cad software. I work for a vehicle up fitter and my boss wants me to learn fusion 360 in order to design cabinets. I made our first one on blender and used blender cam to make the gcode for our cnc machine. Everything worked out when we finished our cabinet our 3/4" thick plywood was really more like 11/16" and I had to pretty much completely redo tho whole model. These cabinets are oddly shaped so I can't use archimesh cabinets. Would love to learn how to make my cabinet with geo nodes before I make the switch to fusion.
It's a great challenge to study something every day. slowly and confidently move towards the goal!
It's very interesting what steps you are taking now to study
Thank you for sharing!
This is a FANTASTIC way to organize a lesson plan for Geo-nodes. Thanks and I appreciate you sharing the playlist.
I very much appreciate the straight way you use to explain how to do all sorts of things with precision modeling.
Continuing to learn geometry nodes, you could try to create for your viewers a printable texture grid (window) made with Blender 3+ geometry nodes that could 3D print all sort of images from .2 mm to 2m in thickness (with a more or less transparent filament). Thank you so much for all you already did!
Awesome! I thought nodes were only for applying surface level visual effects like color, texture, reflectiviy, etc.; not to control parameters of the geometry dynamically. After seeing it used to control parameters of the geometry dynamically, it reminds me of the model/object tree in parametric CAD software, where you can trace the sequence of steps taken to construct an object/geometry and choose an earlier step to change its parameters to see the result cascade/propagate throughout the relevant paths on the tree to affect subsequent steps and finally the whole object. I guess the same information contained in the nodes' GUI could also be represented in tree-form, for a more CAD-like parametric experience. That would be a great add-on.
Geometry Nodes vs Shader Nodes :)
Thank, you so much for this and showing how you learned to do it. I've been trying to wrap my head around geometry nodes and trying to figure out how to approach them, so far without success!
Best way is to start with the shader nodes. It is very hard to start with them right away. But the best results can be achieved by experimenting.
Maker Tales, the next geometry nodes wizard 😏😏
Nahh you first
You just get better all the time.
Invaluable. Thank you
Congratulations on learning Geometry Nodes. I continue my search through RUclips and other sources on the subject to attempt to find some information which will be helpful to me in learning Geometry Nodes as well. Perhaps one day you might do a tutorial on the subject.
Looks kool. Will look at the play list you provided. A course from you on geometry nodes would be great. Thanks.
I made the switch to using nodes for even the basic stuff. The power to make it truly parametric is in Nodes.
Thanks for the playlist !! :)
aside from the awesome cad parametric design addition, nodeficiation will definitely catapult blender to the forefront of video design. provided external inputs will be enabled to stream data into node modifiers from soundcards and video cards...
There is always someone that wants to take the fun out of doing something! Way to go...;)
haven't tried geo nodes yet, and i'm in love as well :D
Needed to know more about this geometry notes all in Blender the Newest software on Blender. It is really important for me.👍🏽👍🏽👍🏽🧐
What about precisely defined spirals ? Can you try making a few of those, for ex. a golden triangle spiral ?
Can u share the playlist where u learnt geometry nodes??? Thx
Thanks for your sharing works. It's very interesting to learning with you.
I would love to see a CAD implementation using geometry nodes, I really think it would be more convenient to have a group of nodes that could do the same CAD operations
It's possible it's just that the math nodes required to do this get to look a bit crazy.
@@stillpointx2623 but you can always group a bunch of nodes into one, that way is more user friendly, you only expose the parameters you need and inside that group node there's all the heavy stuff hidden from the user
Could we have the playlist you used to learn geometry nodes? Im espetially curious about the ones that broght you to the greation of the rock with the holes! :)
I’m looking to use Blender for 3d printing.
If I want to get a rough preview of what an object looks like when it’s sliced up ready for printing, I have to take the object into a program like Orca slicer.
Has anyone tried to build a geo node that builds up a surface on a mesh in a series of layers with a slightly rounded profile to each layer thus simulating the effect of FDM printing?
you make everything look soooooooo easy...and after learn it, IT IS EASY!!😂 Thank you very much for this videos you made..you're great😉👍❤️❤️❤️
W/khamurai the samurai let’s gooooo
thanks alot
why you dont made tutorial this lovely cube things. yu should thinking about
Best blender channel!
Super motivating to see. 🔥🔥
I hope someday we gonna see some cool houdini apprentice precision modeling with thoughts and conclusions
I realize your nodes are there for the looking, but a tutorial on how you made that thing would be awsome.
Nice. I just wonder when GN will be covered. Here it comes.
Thanks for opening the lanes for me
I thought this was a lesson...
..... not a commentary
Could you upload your final file as id like to see how the index bit was done?
That what brought me to this video but then it is t detailed. Thx
What do you think of animation nodes?
hello admin are yu there. help me. how to do output atributes changes manually. ı made geo tree like that. but how to make them change manually
two of the tutorials from the playlist are now gone :(
turns out that two of the deleted videos were from 'HEY Pictures' and those are still uploaded and public, but it was deleted from the playlist for some reason. I really think both of those tutorials really pushed me to understand geometry nodes even if these were very complicated, but I think it is necessary to have it if anyone wants to dig deeper into this part of Blender.
Go with GEOMETRY NODES apply to Precision Modeling. 👏👏👏
great video!
Do you know when they implement loops?
Can yu share the cube file
Geometry nodes are hard and I'm struggling learning them please help
Thank
Was trying to replicate what you did in 3.1.2, and your setup did not work - after banging my head against the wall redid the offset calculation nodetree section.
I love geonodes, and I see the potential, but honestly, trying to make ANYTHING that involves exact dimensions or units (cm / mm whatever) is a nightmare. It seems that it has to be simple - 'place this thing 30 mm from this thing' - but no, you have to do some voodoo stuff to make it work.
What I don't really get is relationship between float values and values that Blender stores as dimensions ('0.003' vs '30 mm') - what's up with that? And how does that relate to units that I set in Scene settings? Also, thing that you mentioned at the end - SELECTING things - is probably one of the most important things for precision modeling.
I don't want to make some random absract alien-looking starfish spaceship with donuts scattered all around it, I want to make something exactly as I intended with procedural elements in precise locations.
So PLEASE, if you learn something more about units, measurements or selecting stuff - share it with the world! You'll do me and many more people a great favor, as 99% of tutorials don't focus on this stuff.
Hey Toshchak, I'll do my best to share what I learn once I have it nailed down. One thing I would say is that if you have blender set to it's default units of M then that 0.003 sort of makes sense. I set my units to mm so my unite scale is 0.001 I find that this way blender behaves itself a little better when it comes to precision but still there is a lot left to be desired. ruclips.net/video/VihRvil3138/видео.html
0:38 wtf can you tell us what are you doing there? you created geometry nodes then apply curve controls right? can you link some good tutorials on this?
It was all fun and games until I remembered my tryphopobia
"Make it Raw, not perfect"
ayo??
I meant nodes
SLOW DOWN
Nodes,nodes,nodes- fuck nodes. A lot of things shown in video for printing faster to make in regular way, even more its better to do in CAD software, or by normal modeling.To much math and pain in ass for 3d modeling. To much time to make a simple things. Sometimes for some sort of things that realy ned procedural way of cration ok. But in most cases its just spendig time to nowere.