The ONLY 5 Modeling Tools You Need To Make ANYTHING in Blender

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  • Опубликовано: 21 ноя 2024

Комментарии • 1,2 тыс.

  • @cg_cookie
    @cg_cookie  2 года назад +36

    🍪 If you love what we do, consider enrolling to cgcookie.com to stream 100's of Blender courses with passionate Blender instructors there to answer your questions.

    • @calvinlyngdoh851
      @calvinlyngdoh851 2 года назад +3

      I felt like an ape that just saw a human do basic magic!

    • @wiseprince7674
      @wiseprince7674 2 года назад +2

      Please help me I'm stocked at 2:53.
      I selected 5faces then clicked S and clicked X then 0.. the outcome is rough not like yours

    • @MaTeJgamma
      @MaTeJgamma Год назад

      @@wiseprince7674 Look well, he marked 8 faces, including the ones on top...the video is cut. In the newest version of Blender after pressing ENTER, you should select the option "Dissolve Orthogonal Edges" from the menu "Extrude Region and Move", hope it helps you.

    • @Infofacts3
      @Infofacts3 Год назад

      @@wiseprince7674 first select all your mesh go to to view rutate it . When you see your faces I'd front of x axis than do this scale x and press 0.
      I will helpful for you..

  • @kingturtleoverlordiv5931
    @kingturtleoverlordiv5931 3 года назад +1676

    You don't need the subsurf and bevel to get the smooth shade, just activate "auto smooth" under normals in the mesh data properties tab.

    • @marcelosantos5683
      @marcelosantos5683 3 года назад +152

      Right? I thought he would do that

    • @KaranSingh-yd2ls
      @KaranSingh-yd2ls 3 года назад +26

      that's what I thought.

    • @kefukefu5781
      @kefukefu5781 3 года назад +12

      Me too

    • @marcelosantos5683
      @marcelosantos5683 3 года назад +94

      @Sharul Basalamah the thing is that it is easier and better for performance if you use auto smooth

    • @omeizasanni
      @omeizasanni 3 года назад +12

      Exactly what i thought hed do

  •  3 года назад +462

    I've been modelling for some years, and I've always wondered how to fill gaps so they could look good. That grid fill is a complete level up! Thx a lot!

    • @Blender-3D-Guides
      @Blender-3D-Guides 3 года назад +3

      Yes totally 🤘

    • @PanewsONE
      @PanewsONE 3 года назад +21

      I can't believe I haven't heard of that before. I asked Google so many times how to do this properly and no other person introduced that feature to me ever

    • @trorid3842
      @trorid3842 3 года назад +38

      I normally just press F to fill in faces and connect vertexes. ALT+F also fills in faces with triangles.

    • @slimshady2408
      @slimshady2408 3 года назад +6

      @@PanewsONE If you want to start learning blender, you can check out Crossmind's tutorial series on blender. It's really good, and one of the best on RUclips. And he told almost all features including gridfill and many more. He also told his tricks.
      Check it out. I am just advising you. I am not doing any advertisement here!

    • @NeinFeline
      @NeinFeline 2 года назад

      #Investigate311

  • @ecksluss
    @ecksluss Год назад +28

    I like how at around 2:08 you went from "step by step" to "timelapse hope you can keep up and didn't have any weird issues when you try to copy this part."

    • @AnasHart
      @AnasHart 21 час назад

      Its not meant to be a modelling tutorial, more like a showcase of what the tools do.

  • @bantharadio8960
    @bantharadio8960 3 года назад +959

    The animation made me feel like I was watching the ESPN HIGHLIGHTS of Blender modeling

    • @kevin71127
      @kevin71127 3 года назад +31

      perfect description

    • @tgg766
      @tgg766 3 года назад +9

      Lol this is my first time here and I hope I don't return here with that same comment in mind.

    • @armellebiampamba4257
      @armellebiampamba4257 3 года назад +5

      Yes! The music also fits so well!

    • @magma5267
      @magma5267 3 года назад +6

      Lmao dude this is a legendary comment

    • @francescagreetham1804
      @francescagreetham1804 3 года назад +5

      It totally feels like that 😂

  • @aa_gg
    @aa_gg 3 года назад +1714

    He protects,
    he attacks
    But the most important
    he doesn't delete the default cube !!

    • @andytrox
      @andytrox 3 года назад +79

      He protecc, he extrude*

    • @slimshady2408
      @slimshady2408 3 года назад +29

      Oooooooooooooooomg.
      I have seen everyone deleting that nice little cute cube

    • @mayureshkonda5639
      @mayureshkonda5639 3 года назад +64

      @@slimshady2408 Yeah I delete the default cube and add it again. Idk why I even do that!

    • @mobarakjama5570
      @mobarakjama5570 3 года назад +5

      @@mayureshkonda5639 xD

    • @adamthomas7542
      @adamthomas7542 3 года назад +17

      @@mayureshkonda5639 Because we have big brain hooman and new design equals new coob

  • @蔣烱隆
    @蔣烱隆 2 года назад +2

    Bevel, merge,extrude, loop cutting.
    Very useful tools.

  • @ganapathym3664
    @ganapathym3664 3 года назад +654

    Most entertaining tutorial from CGCookie with Superb Graphics and Music.

    • @cg_cookie
      @cg_cookie  3 года назад +40

      Woot, thanks! Chris really took the time to bake this video in the CGC kitchen. 🍪

    • @ganapathym3664
      @ganapathym3664 3 года назад +8

      @@cg_cookie Yummy and Healthy

    • @FabioSalvidotcom
      @FabioSalvidotcom 3 года назад +2

      Walter White would tell you "You are damn right!"

    • @MarkSiegemund
      @MarkSiegemund 3 года назад +1

      damn sick! With that music, reminds me of when those crazy skater- and snowboard-tutorial videos came out on youtube: U really have just 5 moves you need to master before landing that back-flip-360 perfectly. (but tbh: blender is a tad easier)

    • @klaatu-barada-nikto
      @klaatu-barada-nikto 3 года назад +3

      Completely agree, this is definitely a new level of tutorial production. Great job CG Cookie!

  • @isaiaskaung8856
    @isaiaskaung8856 2 года назад +1

    the background music makes it more exciting

  • @sGabrielJ
    @sGabrielJ 3 года назад +72

    the shortcut for grid fill is ctrl+F, another tip is after apply shader smooth you can go to Object Data Propeties (green triangle) > Normals > Auto Smooth, this will normalize automatically the normals withou need of the subdivision modifier

    • @DarkSwordsman
      @DarkSwordsman 2 года назад

      Specifically "Ctrl + F > G". Also with Blender 3.3, they added "Shade Auto-Smooth" under the same right click menu which automatically enables the Normal auto smoothing for you.

    • @davidrozier1126
      @davidrozier1126 Год назад +1

      @@DarkSwordsman CTRL F is for the Face menu, not Grid Fill. Grid Fill has no official hotkey, alhough I just added it to my keymap as Shift CTRL F.

  • @DenisTrebushnikov
    @DenisTrebushnikov 2 года назад +32

    Recently I found out that I use these most of all in addition to your's 5:
    6) alt+e - to Extrude along normals
    7) i - to Inset Faces
    8) Symmetrize (mesh-> Symmetrize rather than or in addition to mirror modifier)
    9) Bridge Edge Loop (always in a quickmenu as well as grid fill tool)
    10) Solidify modifier
    11) j - to Connect Vertex Path
    12) k - to Knife tool.
    and less or completely don't use subdivision modifier.
    barely or limited use spin and shear tools

  • @FarQuZeDesigns
    @FarQuZeDesigns 3 года назад +62

    5:31 No, it is not the missing geometry, it is the normals. Go to the Mesh properties (green triangle pointing downwards ) Under „Normals“ you will find „Auto Smooth“ turn that on.
    Normals are bit more intricate but when you shade smooth the normals will be averaged between adjacent faces. Auto smooth will prevent that averaging for adjacent faces when the angle between the two is higher than the value next to „auto smooth“ (hard to explain in text)

    • @MAY-bm3lh
      @MAY-bm3lh 2 года назад +1

      wow saved me so much time thanks!

    • @akkihole_
      @akkihole_ 2 года назад +3

      when he says there's not enough geometry it's because he wanted a high poly hardsurface look, and the only way you can get that is by making the topology super dense and adding bevels everywhere with no sharp edges, of course your explanation is still right but that's not what he wanted to do lmao

    • @frelonthetrue5620
      @frelonthetrue5620 2 года назад

      LEGEND

    • @issglass
      @issglass 2 года назад +1

      Learning this really helped me out in making smooth objects in blender that don't look like a hellspawns

  • @ilovedoge
    @ilovedoge 3 года назад +1096

    Me: already knows these 5 modelling tools
    Also me: can't make anything

    • @DevAnimate
      @DevAnimate 3 года назад +19

      just use reference

    • @mubeenthegamer99
      @mubeenthegamer99 3 года назад +7

      @@DevAnimate yeah

    • @ilovedoge
      @ilovedoge 3 года назад +16

      @@kidmosey i made an icosphere

    • @lost-mau5
      @lost-mau5 3 года назад +30

      Me who just uses Extrude and scale: huh bevel, neat.

    • @youneskasdi
      @youneskasdi 3 года назад +28

      I learnt the hard way that creativity doesn't just come down from the sky you have to look up a reference or something you got inspired from and try to make it with your own style

  • @ladyessays
    @ladyessays 3 года назад +640

    The most useful blender modelling tutorial EVER! Thank you!!

    • @TheAngelArrow
      @TheAngelArrow 2 года назад +4

      biggest fucking cap on youtube

    • @KTHKUHNKK
      @KTHKUHNKK 2 года назад +2

      It would take me 20 years to learn that.
      Holy moly
      Keith

  • @BigManG
    @BigManG 2 года назад +1

    this has saved my life

  • @zhulikkulik
    @zhulikkulik 3 года назад +191

    I'd say there are actually 11 of them. Move, rotate, scale, spin, extrude, inset, bevel, loop cut, knife, snap... to..., merge.
    And two great addons you get directly with Blender itself - pie menu to speed everything up and loop tools.

    • @HAWXLEADER
      @HAWXLEADER 3 года назад +1

      And select flat linked faces

    • @jaromor8808
      @jaromor8808 3 года назад +3

      Too bad the snapping in Blender is probably the worst one I have seen since Junior CAD and 3ds R4

    • @HAWXLEADER
      @HAWXLEADER 3 года назад +7

      @@jaromor8808 Download CAD transforms addon. (free/pay what you want)

    • @swipe87
      @swipe87 3 года назад

      Shear

    • @user-sn1hi7my7x
      @user-sn1hi7my7x 3 года назад +1

      Never used the pied menu or loop tools. Does it make a huge difference?

  • @Mario040
    @Mario040 2 года назад +1

    BRO UR THE BEST GUY I HAVE EVER SEEN
    THANK YOU SO MUCH

  • @superviewer
    @superviewer 3 года назад +14

    I'm a graphics and model designer in a variety of artistic fields and really trying to get my foot in with 3D/Blender. Voice and narration is so crucial, and compared to others I tried to learn from, you nailed it. Thank you so much.

  • @Nossa_Studio
    @Nossa_Studio 3 месяца назад +1

    thanks for the last tip

  • @Telekdays
    @Telekdays 3 года назад +3

    Thank you man, You might have changed my life for real. I'm tired of looking everywhere to learn and relearn blender everytime I stop using it. this will make me stick to it and probably achive my first game in unity

  • @ZERO_DESIGN
    @ZERO_DESIGN 2 года назад +2

    thanks for the amazing tips man❤

  • @Handelsbilanzdefizit
    @Handelsbilanzdefizit 3 года назад +6

    Best modelling function (my opinion). Go to edit mode, and ...
    -> press "ctrl + right mouse button" to put verticies everywhere.
    -> And press 'F'-key to connect them for edges, polygons, etc.
    So, theoretically, if you have a lot of time, you can model everything "point by point".
    Just with that two functions.

  • @michaelkjellander9370
    @michaelkjellander9370 3 года назад +1

    This video is the best. I use it as a reference and am coming back time after time.

  • @Revy8
    @Revy8 3 года назад +4

    ive been using blender for 5 months and I learned so much. This might be the best blender video I have ever watched. its up there with the donut

  • @Khinouille
    @Khinouille 2 года назад +1

    Note how awesome this video is, he explain correctly, fast, but not too much useless informations to avoid overload.
    The Music keep the brain stimulated during the whole process wich is just S tier for brains like me who fade away at MACH 20
    He kept showing the " long " part to help us get some references of process, but timelaps'ed it so it does not become annoying, just enought for us to get the usefull informations.
    I rarely comment, but videos like that just deserve to be complimented
    pardon my english, too lazy to use translator.

    • @MegaHamour
      @MegaHamour 2 года назад

      what is the music name?

  • @remtromol
    @remtromol 3 года назад +50

    my favorite tool would be the double G key, move the vertices by line.

    • @Jmvars
      @Jmvars 3 года назад +2

      Yes!
      Keeps everything neat and tidy, very useful if your mesh is complex.

  • @Qui_xotic
    @Qui_xotic 3 года назад +1

    Perfect music choice for sure, subscribed!

  • @michaelsmusicinstruments9980
    @michaelsmusicinstruments9980 3 года назад +3

    my top 5: loop tools bridge - loop tools circle - mirror - vertex group - bezier curve

  • @hasanpc8861
    @hasanpc8861 2 года назад +1

    great sir, very professional video with very awesome bg music.🥰

    • @MegaHamour
      @MegaHamour 2 года назад

      what is the music name?

    • @hasanpc8861
      @hasanpc8861 2 года назад

      @@MegaHamour sorry, idk

  • @RealCubeMelonClock
    @RealCubeMelonClock 3 года назад +3

    Booleans are pretty important as well. I also use auto smooth in the object data properties menu, instead of sub-surf/beveling edges -- unless I really need the extra geometry, or the auto smooth doesn't do exactly what I want. I enjoy videos like this because it never hurts to go over the fundamentals, and I like bite-sized tutorials.

  • @faraway242
    @faraway242 5 месяцев назад

    *_0:40_**_ Bevel_*
    - Shape = convex
    - Clamp Overlap = fix giới hạn
    *3:28** Combomix: Bevel x Extrude x Scale đầu viết* #submesh
    *_1:19_**_ Fix trùng lặp vertex_*
    - Select all > Merge by Distance
    *_5:01_**_ Grid Fill hàn weld cap_*
    *_2:49_**_ Trans faces căn chỉnh các điểm cùng 1 hàng thành mặt phẳng_*
    *_5:41_**_ SSF cây viết_*
    *_6:25_**_ Order Mod khi apply_*
    - 6:27 Limit Method khi Bevel mod tự động.

  • @wgalloPT
    @wgalloPT 3 года назад +89

    I love the colorful in between effects showing the type of tool you were using in yellow and the pen close up...curiosity, what did you use to do that? spectacular!

    • @cg_cookie
      @cg_cookie  3 года назад +72

      I used a wireframe modifier and an emission shader. The little text underlines were done with a curve animating the start and end extrusion. Glad you liked it! -Chris Bailey

    • @LabGecko
      @LabGecko 3 года назад +6

      @@cg_cookie Just a bit of criticism - those hard flashes of light can cause seizures in people sensitive to them. Personally, I find them uselessly distracting. A softer effect or less harsh effect / not aimed at the camera would have worked just as well.

    • @mariahm2604
      @mariahm2604 2 года назад +1

      @@LabGecko I know this is ancient in internet terms, but I have to back this up. I can't show this tutorial to my partner (or watch it in the same room as them) because they get seizures...

  • @blacktemplar2207
    @blacktemplar2207 3 года назад

    I've been working on an AK-74 for about 15 hours. A lot of work, and when I got to texturing, I realised the topology was screwed up. This video has saved me and now I'll be able to remake one that is well built. Thank you

  • @TheSunlithEarth
    @TheSunlithEarth 3 года назад +14

    Really nice guide, precise, fast, engaging, keeps the attention and never feels boring with the music in background. Amazing work!

  • @Kholaslittlespot1
    @Kholaslittlespot1 2 года назад

    I love when you get used to blender and you can't even describe the short cut keys anymore. It's just muscle memory. Was fun watching this back after a couple of years. Thanks Mr Bailey!

  • @kyriakosmazeris5117
    @kyriakosmazeris5117 3 года назад +14

    5:38 you can just use auto smooth instead of bevel modifier and subdivision modifier. Much faster and easier.

  • @JRock8437
    @JRock8437 2 года назад

    Oh my god thank you for this, I've been looking for blender tutorials that doesnt have unnecessarily long explanations behind the tools.

  • @Awertnex
    @Awertnex 3 года назад +25

    Oh by the way, you don't need to hit ESC after extruding, you can just do "E" "S" right away, it'll work the same, and same with rotation and location

    • @Phoenix-gz9xb
      @Phoenix-gz9xb 3 года назад

      Or just left click the mouse. Everyone has their own way though

    • @Kinorian1212
      @Kinorian1212 3 года назад +3

      @@Phoenix-gz9xb Left click applies any transforms tho, right click does the same function as Esc, but still easier to just skip the step if thats what youre doing. tho i guess that also differs with what control scheme you use

  • @3dmockingbird
    @3dmockingbird 2 года назад

    another good skill to acquire is the recalculate normals.. cleans up any mesh problems

  • @kalaherty
    @kalaherty 3 года назад +3

    I've literally never seen the grid fill before. Awesome!

  • @secret-name
    @secret-name 3 года назад +2

    Been getting back into Blender recently and you just blew my mind with the L-Shift + X/Y/Z tip. You legend!

  • @ak_fx
    @ak_fx 3 года назад +5

    Dont increase the geometery just to fix shading issues. Go into object data and enabe auto smooth. DONT INCREASE VERTICES FOR NO REASON. That being said, this is still a great video.

  • @TheAnimeist
    @TheAnimeist 3 года назад +2

    My favorite is the save command.

  • @Charly_Chive
    @Charly_Chive 3 года назад +19

    The music makes this way more epic than it looks! - Thanks for the grid fill tip!

    • @MegaHamour
      @MegaHamour 2 года назад

      what is the music name?

  • @brodyblox-robloxdev6905
    @brodyblox-robloxdev6905 2 года назад

    Man I’m not even gonna lie these are all basic tools for the most part but I didn’t know you could use them in these ways so thank you

  • @entredeuxbouchees
    @entredeuxbouchees 3 года назад +4

    This is so concise content, thanks a lot, haven't been playing in Blender for like 12 years and this sums up/refresh so much.

    • @cg_cookie
      @cg_cookie  3 года назад +1

      That's encouraging to hear! That's just about when we first got started as well. Happy Blending - Wes

  • @niioniio
    @niioniio 3 года назад

    finally a quick tutorial, that does not need to spend half an hour to watch it through, and contains everything important.

  • @L33T_Taco
    @L33T_Taco 3 года назад +9

    wow.. actually that makes me want to actually go make something and not feel discouraged.

    • @CADPond
      @CADPond 3 года назад

      Me too!!

  • @carey3d984
    @carey3d984 2 года назад

    Spot on for the top 5 modeling tools. I think #6 is the knife tool.

  • @MidnightSt4r
    @MidnightSt4r 3 года назад +153

    Why waste polys on Bevelling everything? Just use Edge Crease + the Subsurf "Use Crease" toggle and boom, clean edges, no extra geometry.

    • @ak_fx
      @ak_fx 3 года назад +45

      or just use auto smooth

    • @Insertnamehere58
      @Insertnamehere58 3 года назад +12

      In this case auto-smooth would probably be fine, but in general sub-surf gives better looking results

    • @Awertnex
      @Awertnex 3 года назад +4

      That is also true, but won't work if you still want a soft bevel (crease between 0 & 1), except if you have enough subdivisions to cover that.

    • @metrion1723
      @metrion1723 3 года назад +8

      I'm not sure if that works if you need to create models that are used in other applications.

    • @Cheesepuff8
      @Cheesepuff8 3 года назад +1

      Side bevelling all the edges adds a ton of realism, dunno why he didn’t say that

  • @itsHops__
    @itsHops__ 2 года назад +1

    Im shocked by how good a video can be XDD

  • @YuraPericle
    @YuraPericle 3 года назад +3

    Music and video fx are great!

  • @thenotorious8382
    @thenotorious8382 2 года назад +1

    4:48 you can simply press F to fill the empty area with a face

  • @4KProductionsFilms
    @4KProductionsFilms 3 года назад +4

    For complete beginners, very well explained on the basics!

  • @davidzobeck3874
    @davidzobeck3874 3 года назад

    I tried to get into Blender a number of years but gave up. Now I am back and going through intro to Blender videos. I found this was simple and easy to follow. Tomorrow I will begin to practice doing the same thing. Thank you Chris. One day I hope to make a video

  • @ace280671
    @ace280671 3 года назад +3

    Nice! I’ve been using Blender for a while, I hadn’t considered some of the options you highlighted, many thanks!

    • @cg_cookie
      @cg_cookie  3 года назад +1

      Boom! Glad that it was helpful!

  • @tobiaskiddle2245
    @tobiaskiddle2245 3 года назад +2

    I’ve been using blender for some time now mostly self taught, and this video really helped me out, thank you

  • @designersmakitbetter
    @designersmakitbetter 3 года назад +6

    Damn, this is a pretty action packed tutorial.

  • @NightSkater69
    @NightSkater69 3 года назад

    I'm fairly new to blender but have a fair bit of experience with paint, gimp and other image editing softwares. Honestly I consider myself a beginner but ever beginner tutorials I watch leave me bored and my questions un answered. And in 7 mins you answered many of those questions plus gave me so much more to just streamline things. Thank you for your videos, you most certainly have gained a subscriber.

  • @tarunviegas8481
    @tarunviegas8481 3 года назад +6

    Underrated!

    • @cg_cookie
      @cg_cookie  3 года назад +3

      That's better than overrated! 😅Happy Blending - Wes

    • @dido3500
      @dido3500 3 года назад

      Really it's not good! It should be balanced and normal rated, (seriously not overrated like PewdiePie)

  • @sirbiscuit460
    @sirbiscuit460 2 года назад

    Grid fill and the Alt click for selecting loops - poggers.

  • @N1ghtR1der666
    @N1ghtR1der666 2 года назад +4

    when making the lid clip , with the "scale locked on x then hit 0" he didnt mention that the faces need to be selected from right othographic (num 3) for them not to just smoosh together

    • @GalaxySheep
      @GalaxySheep Год назад

      Much thanks, I was stuck at that part lul

  • @streetrashorgold
    @streetrashorgold Год назад

    Regardless of your technique, the video is awesome and very easy to follow. All these negative comments are trash as your way of doing tutorials is genius. Definitely the best tutorial for modeling on blender by far.

  • @magni319
    @magni319 3 года назад +27

    You can't go far without the knife, booleans and inset faces. Sometimes you can scale instead of insetting, but not with more complex geometry.

    • @eddieandersson5570
      @eddieandersson5570 3 года назад +2

      @IDRXP SIPHXN on the default cube press tab to go to edit mode, press 3 to go to face select mode and just click a face and press X or delete to delete it.

    • @steprockmedia
      @steprockmedia 3 года назад

      BOOLEANS!!!!!!!!!!!!!!! Top Tip, right up there with Subsurf. Booleans FTW

  • @sheilafrancl1423
    @sheilafrancl1423 5 месяцев назад

    Mirror modifier would definitely be in my top list

  • @trailofscarlet3518
    @trailofscarlet3518 3 года назад +58

    "The ONLY tools you need are bevel, merge, extrude, loop, and grid ... right so the first thing you wanna do is hit S to scale and G to move"

    • @soboliucho
      @soboliucho 2 года назад +3

      @Angel Navarrete I thing that is call non-destructive editing

  • @andrewiglinski148
    @andrewiglinski148 3 года назад +1

    Oh my lord... I'm a software engineer and I've just recently become fascinated with 3d modeling. I've always been complete shit with anything artsy but this is my new obsession for sure.

    • @cyber5873
      @cyber5873 3 года назад

      if u come from a programming background then you should definitely check out what you can do with nodes

  • @behrooz8393
    @behrooz8393 3 года назад +24

    00:54 why not just adding a cylinder instead?

    • @cg_cookie
      @cg_cookie  3 года назад +18

      Primarily to show off the capabilities of the tools vs the best workflow for the particular item. Though it is a way. :) Happy Blending - Wes

    • @cofucan
      @cofucan 3 года назад +13

      Don't want to offend default cube.

    • @Salsuero
      @Salsuero 3 года назад +6

      @@cg_cookie So your very first step is to teach people how to waste time doing something they don't need to do? That seems a bit backwards, but ok. Maybe if you would've said... "now you could just start with a cylinder, but what fun would that be?" -- at least it would something.

    • @lembarkii8669
      @lembarkii8669 3 месяца назад

      ​@@Salsueroit's not that deep moron

  • @eugenew2
    @eugenew2 3 года назад

    I'm still trying to imagine each modifier as it would affect before or after another in my head.
    Yet, when I watch a RUclips video about them, it makes so much sense.

  • @coonvault
    @coonvault 3 года назад +441

    Stop working with subdivisions always on for god sake ! It's because of those kind of tutorials that we have scenes with 13 Million Polygons just for a simple Cup of Cofee

    • @durururururururu
      @durururururururu 3 года назад +99

      team *shade smooth*

    • @admiralevan
      @admiralevan 3 года назад +37

      @@durururururururu weighted normals gang

    • @AndyEngelkemier
      @AndyEngelkemier 3 года назад +34

      I don't disagree that it makes a lot of polygons. But it has a lot of hidden benefits. If you make a good SubD model, you can translate it to NURBS in CAD software and make use of surfacing there. It can be a good way to have a single model driving a mult-res model for gaming, rather than relying on decimate modifiers or actually creating a new model for each version. And it can also help point out modeling mistakes as you make them, like oops, you didn't merge those two vertices, or you have overlapping duplicate edges, you missed a 5/3 sided polygon where you didn't intend one to be, etc. It's easy to be lazy with SubD, but it's a great way to use the exact same base model for a game model And for a video/rendered image model. Perhaps you can't see a good use in your workflow, but being sure your model is SubD capable is a great way to ensure you have designed a "good" low poly model.

    • @artisanmage5378
      @artisanmage5378 3 года назад +19

      And if you are going to use it don't use bevels or loopcuts to control the subdivs. Use shift E. You don't need to generate extra geometry for no reason. Atleast subdiv does something those bevels do nothing but bloat the geo.

    • @GalactusTheDestroyer
      @GalactusTheDestroyer 3 года назад +9

      @@artisanmage5378 I thought he was going to touch on creased edges too. When he went SubD I was like what? lol

  • @أمادو-ذ6ف
    @أمادو-ذ6ف 2 года назад

    i like everything about this video .. practical , fast , clear , straight to point .. and the cherry on the top is showing the pressed buttons . thank you for this .

  • @Igoreshkin
    @Igoreshkin 3 года назад +3

    This is new level of quality there. I love it

    • @cg_cookie
      @cg_cookie  3 года назад +2

      Awe thanks! We've got some plans... ;)

  • @teabagNBG
    @teabagNBG Год назад

    i just started a week ago and i use these most...
    1- bevel 2-loopcut 3- subdivsion modifier 4 mirror modifier and 5 i havent found out yet.. :D

  • @zev8970
    @zev8970 3 года назад +18

    Why not put "Auto Smooth' after "Shade Smooth" wouldn't it give it the same look without subdividing and then just Bevel Modifier. Actually asking here not trying to sound like a jerk. In other words, is that a better workflow?

    • @mattdickun
      @mattdickun 3 года назад

      It does work, but I think the subdivided method looks better in the end.

    • @dopeytjen
      @dopeytjen 3 года назад +1

      Or just mark edges as sharp..?

    • @mattdickun
      @mattdickun 3 года назад +4

      @@dopeytjen It depends if you are doing a game asset lower poly is better, but for a still image sudb is fine. It's case-specific you could say.

    • @TigreDemon
      @TigreDemon 3 года назад

      @@dopeytjen Everytime I tried that it just looks either gross or the lighting doesn't work properly

  • @N1ghtR1der666
    @N1ghtR1der666 2 года назад

    best cheat sheet I have seen for beginners, I would love to see you convert this into an actual cheat sheet with a picture of the pen with arrows pointing to the features with the shortcut keys displayed

  • @Fox2-Videos
    @Fox2-Videos 3 года назад +14

    "We're basically going to be cutting our faces with this tool,"
    _Imma just.. leave.._

  • @michaeldaw8291
    @michaeldaw8291 3 года назад

    This is the best blender tutorial on the internet.

  • @TaylorPlace
    @TaylorPlace 3 года назад +35

    Americans saying "zed" is the strangest thing lol

    • @cg_cookie
      @cg_cookie  3 года назад +14

      lol - Yes, I'm so used to saying it now I don't even notice! Ha! -Chris Bailey

    • @Salsuero
      @Salsuero 3 года назад +1

      @@cg_cookie Really wish you wouldn't.

    • @DuckyDuckington
      @DuckyDuckington 3 года назад +8

      @@Salsuero He doesn't do it to spite you, lol. He just grew up saying it. Us non-zed users know what he means.

    • @Salsuero
      @Salsuero 3 года назад

      @@DuckyDuckington Never said he did. Please don't put words in my mouth. I am fully capable of expressing my own opinions.

    • @DuckyDuckington
      @DuckyDuckington 3 года назад +9

      I didn't put words in your mouth? I said it's more of a cultural thing and that we know what he means anyway. If you don't want to include yourself in the "us" portion, then don't. It's implied you don't use the zed terminology from your original statement, so I inherently believed you to not use it and included you in the "us" category.
      No reason to be rude, my guy.

  • @ifthis_
    @ifthis_ 10 месяцев назад

    This is perfect. These are the 5 infinity stones of blender for me for sure.

  • @SkinnyBlackout
    @SkinnyBlackout 3 года назад +14

    The fact that scene data isn't turned on by default is a damn crime against modelling community.

    • @Zeriel00
      @Zeriel00 3 года назад

      What do you mean?

    • @SkinnyBlackout
      @SkinnyBlackout 3 года назад

      @@Zeriel00 The info about the amount of verts/tris in the scene and selected objects, etc.

    • @eddieandersson5570
      @eddieandersson5570 3 года назад

      @@SkinnyBlackout It's displayed at the bottom right of the screen at all times, by default.

    • @SkinnyBlackout
      @SkinnyBlackout 3 года назад

      @@eddieandersson5570 Which version? I'm on 2.90.0 and I had to specifically go to settings and enable this feature. I believe it used to be on by default up until 2.9. Maybe they turned it on again for the latest releases. Maybe you had it turned on and the settings transitioned to your version of Blender.

    • @eddieandersson5570
      @eddieandersson5570 3 года назад

      @@SkinnyBlackout I'm on 2.9.1 and I think it was on I don't recall turning it on.
      Either way once you made the start scene as you want it.You can save it as a new start up scene, so that it always open up with the options you want on.
      It's hard to cater for everyone.

  • @haceroglu9100
    @haceroglu9100 2 года назад

    you are the only one making meaningful explanations. I was about to quit learning blender after watching billions of video, tnx bro

  • @dido3500
    @dido3500 3 года назад +13

    They have missed one tool that's Insert/Intrude 😅

    • @gongarcia4071
      @gongarcia4071 3 года назад

      well.. technically you can use Ctrl R or Extrude to make the same thing.. you'd only need a few more steps to do some things

  • @Kholaslittlespot1
    @Kholaslittlespot1 3 года назад

    Perfect video to link to friends who want to start out in blender

  • @inSeyven
    @inSeyven 3 года назад +7

    I’d rather use auto smooth instead of subdiv + bevel

    • @Quazar__1
      @Quazar__1 3 года назад +1

      Yah! , Adding additional faces also increases the render time a lot.
      Glad that someone has the same opinion as me.

  • @odanabunaga2505
    @odanabunaga2505 3 года назад +1

    thanks for the tutorial, guys, and one extra thanks for the music!

    • @MegaHamour
      @MegaHamour 2 года назад

      what is the music name?

  • @xenofrost69
    @xenofrost69 3 года назад +3

    For this one, no need of subd at all.

    • @DavidBoura
      @DavidBoura 3 года назад +2

      auto smooth and done

  • @shivastyles
    @shivastyles 2 года назад +1

    great music man!

  • @giftcp82
    @giftcp82 3 года назад +6

    Respectfully asking why didn't you just start with a regular cylinder

    • @iamnoob7807
      @iamnoob7807 3 месяца назад

      to show bevel tool ig?

  • @alexmattyou
    @alexmattyou 3 года назад

    Extrude, Boolean, beavel, knife and loop cut are my favourite 😁😅

  • @PrinceWesterburg
    @PrinceWesterburg 3 года назад +3

    NOOOOO - That last section (facepalm) use 'Mark Hard Edges' with subdivs or simply change the max smoothing angle in the geometry tab.

  • @superdepronic
    @superdepronic 3 года назад

    My top five modeling tools:
    1. knife
    2.belt grinder
    3. chainsaw
    4. plasma cutter
    5. lathe

  • @Lync1111
    @Lync1111 3 года назад

    Ok CG Cookie Blender why not use this guy to teach new users. His teaching style rocks. This guy and the way you all have the graphics animated. Something about this method is key. So how about it Blender Have this guy to teach beginners courses. Thanks!

  • @steprockmedia
    @steprockmedia 3 года назад +2

    Good video - I especially liked your dramatic glowing marker animation to highlight the concepts.

  • @malstrand
    @malstrand 3 года назад

    Chris Bailey, I'm owning a literally untouchable 3D Pen now (except I'm going to print out) Big THX for my 1st day in class

  • @Rickdocaminho
    @Rickdocaminho 3 года назад

    The coolest Blender video I've seen in youtube.

  • @json9865
    @json9865 3 года назад +1

    That music is so epic wow

  • @anonymouxx9261
    @anonymouxx9261 2 года назад +1

    i have used a few of these but never knew they were this powerful :O also the music is so inspiring!!
    i think i fully understand how i can edit thigns with these tools, now to practice!!

    • @MegaHamour
      @MegaHamour 2 года назад

      what is the music name?

  • @ArisIkitai
    @ArisIkitai 8 месяцев назад

    For the smoothing, you could either just auto smooth it for 30* or you can use the "Make sharp" on the smooth edges so it stays sharp.

  • @chipm0nkey
    @chipm0nkey 3 года назад

    So much information in 7 minutes. Bravo sir.

  • @KismetBP
    @KismetBP 2 года назад

    Nailed it! The Shift + XY or Z to not scale in that direction = Home Run! Thank you & much love! :)