I went into the comments to point out changing the default in the 3d cursor keymap but Sasa beat me to it. Great content, well collected work flow tips.
Go into the keymap tab of preferences and search for cursor (the hotkey is shift + right mouse). There is a drop down which is set to view, it's grayed out but click it and set it to geometry. Now the cursor will align to geometry when you shift right click.
SO much of this belongs in a blender 101 video. Like, the sooner you learn this stuff, the better. Felt like my mind was being blown at least once per minute
Holy crap! Why has no one shown me this yet!? This should be the very first thing you learn in Blender. You should know this before you know that the program's name is "Blender".
Shockingly useful tips. Especially the local/normal orthographic - I didn't even know that was possible! Also align to transform orientation, I'll be using that a lot I can tell. Cheers!
This was Killing my progress and seems to be the only video that explains it well. I knew about the change orientation settings but that was not enough, and didn't quite know the how to properly use them or the extra steps this video covers don't know what I would do with out it!
Definitely CGCookie is one of the best places to find awesome and pro info to work in Blender. I was having a nightmare trying to work with different angles in my model so this tutorial save my day.
You just saved me sir ! I've been struggling with modeling old tenament houses for archviz. For some reason ALL architecture modeling tutorials for blender on youtube only use right angles and world oriented walls. It's fine for Cities based on roman encampment grid, but some cities have very organic flow and buildings don't have a single right angle to speak of, so custom orientation will be a life saver !! Btw. that a SWEET bike you got there.
Great video, as a newbie I’ve found the inability to work with different axis systems very frustrating and surprising. Unless I misunderstood something the Align to Transform orientation is different in 2.9. Instead of rotation snapping to the active axis system you select the axis system from the sub menu which appears at bottom left.
Hi, I'm a big fan of yours! I had watched all your videos in the channel! I'm using blender now, my ambition is animation I'm 12 years old from india ... I'm your greatttt fan! I'm eagerly waiting for your future videos! Thank you so much! You are doing great!!! ❤️
Great video, thanks. There aren't a lot of videos likes this: the nitty gritty of getting polys to do exactly what you want. I'm a concept artist but find this info really useful, can't work effectively without it!
excellent tutorial! learnt a lot. Small recommendation: please use bigger fonts next time or zoom in, because sometimes it was hard to read the menus you used.
Excellent tutorial. Thank you! I will be watching this again and again. So much good info. Esp how to enter orthographic mode on a local axis! I have needed to do this sooooo often!
Wow, really very interesting video. I still think that non-destructive join, aka grouping, would help a lot in Blender. If every group will have its own local orientation, the will be much easier to work with it. And then will be not necessary to use so many different orientation types. And also will be much easier to use the same instance of the group in another place.
Dear Mr. Cookie, could you please reset your computer's resolution to 1080p for the purposes of recording? Recording in 1440p and then downsizing to 1080p makes most of the menu and button text illegible when trying to watch on a 1080p monitor.
nice! thank you! Are you using one of the built in themes? I love the colours you're using. Also, did i notice that when you jump into edit mode, the viewport changes to wireframe x-ray and goes back to solid shading in object? Is that a preference setting? I can't seem to find it.
Hello CGCookie, maybe this question was already asked a few million times, but I noticed your viewport looks different compared to the default blender, the color of selected objects, axis arrows and so on, it looks sooo nice and crisp I love it, if it's not too much trouble, do you have your configuration exported anywhere? P.S. Awesome video by the way, dealing with rotated objects always was a pain
Hey thanks, I'm using my Modern Minimal theme that's included in Blender, and then I have shadows on in solid view with a custom studio light that I hope to get into blender some day
How is setting orthographic camera to normal of selected faces called? Another tutorial that drops shortcuts working only on default keymap without naming function and showing it in menu. :/
I'm trying to create a spool of wire . And the actual spool was easy to create but the wire around the spool is killing me . Have no idea how to create .
this was helpful information, but i recently came across a related problem that would be nice if the was an easy method to accomplish: i have a object and in it there is a ring of edges that is rotated a bit, now i have another object i wish to have that same rotation as the edges inside the other object.
Use a combination of custom orientation and align to transform orientation. If the edge loop is open just fill the hole and use the new face as the custom orientation, after that you can delete the faces to make it open again.
@@Hyzalker thank you., just what i needed, now i did find a way to get the angle i needed. not exactly as you described but correct me if my method is slower: if i filled that edgering and aling my camera to it, then snap my 3d cursor to it it have the angle i need, just copy that angle from the toolbar to the object i want and it worked :)
@@sudd3660 That works too, but I do believe it to be slower. The start is the same, you fill the edge ring and select the face. Now the first step would be to create a custom orientation, which is 2 mouse clicks, and the second step is going to the object>transform menu and select align to transform orientation. If you have space bar mapped to the search function you can just hit space and write "align to" and you get the menu command. Both these steps are described in the video in the time codes. When you get the hang of it, doing those 2 steps takes less than 5 seconds, so I think it's easier than messing with the 3d cursor and copy/pasting values. But of course there is no right way of doing something, if you are more comfortable doing it another way there's nothing wrong with that, as long as it works it's perfectly valid.
cute bike too bad its riddled with problems like the front wheel can't turn (side to side handle bars are locked in place). the pegs are on the swing arm meaning hit a bump and you launch the rider off the bike. the rear shock is in line with the chain hit a bump loosen the chain off the sprockets. the lower arm of the swing arm is a welded joint to the frame (breaking point) I know fantasy bikes are a rage to do but the basic engineering should still be followed especially if you animate them.
0:36 Good question! If you really want to KNOW the answer to your question, you gotta question EVERYTHING! Buckle up! ruclips.net/video/x0EGB_o9TZM/видео.html
You can actually just change the keymap of "set 3d cursor" in the preferences to the orientation: geometry so it's a new default. Nice tips!
Totally didn't think of that. Great idea!
I went into the comments to point out changing the default in the 3d cursor keymap but Sasa beat me to it. Great content, well collected work flow tips.
I changed it in preferences (two places) but it still defaults to view.
I can't find "set 3d cursor" in preferences ?
Go into the keymap tab of preferences and search for cursor (the hotkey is shift + right mouse). There is a drop down which is set to view, it's grayed out but click it and set it to geometry. Now the cursor will align to geometry when you shift right click.
"Align to Transform Orientation" is a life saver. I've been zooming in with a quad viewport and setting it up by hand for years.
Jonathan you hero
This is really one of the most helpful blender videos ever mate thanks a lot ❤️
game changer to my workflow!!! THANKSSSS
5:30 now that's a pretty neat suggestion for us to make to the developers as an improvement to the knife tool
So you're the one who made the suggestion
Thanks
This is just an EXCELLENT tut. This subject has always been a little confusing. thanks for clarifying this so well.
Cheers
MR H
SO much of this belongs in a blender 101 video. Like, the sooner you learn this stuff, the better. Felt like my mind was being blown at least once per minute
I feel like I have been walking blind all my life and you just showed me I can just remove my ridiculously large top-hat
thats some nice poetry dimmadome
Holy crap! Why has no one shown me this yet!? This should be the very first thing you learn in Blender. You should know this before you know that the program's name is "Blender".
Shockingly useful tips. Especially the local/normal orthographic - I didn't even know that was possible! Also align to transform orientation, I'll be using that a lot I can tell. Cheers!
This was Killing my progress and seems to be the only video that explains it well. I knew about the change orientation settings but that was not enough, and didn't quite know the how to properly use them or the extra steps this video covers don't know what I would do with out it!
thanks for sharing Pink, if you find other cool tutorials just drop them on Discord
You are a life saver! Previously setting up angles was a real mortal kombat. Now it's not a problem.
Definitely CGCookie is one of the best places to find awesome and pro info to work in Blender. I was having a nightmare trying to work with different angles in my model so this tutorial save my day.
Yay! The cookie 🍪 destroyer of nightmares! ;) Happy Blending - Wes
I thought I knew a bit about blender till I saw this video. I've been needing this it'd make and save so much time
You just saved me sir ! I've been struggling with modeling old tenament houses for archviz. For some reason ALL architecture modeling tutorials for blender on youtube only use right angles and world oriented walls. It's fine for Cities based on roman encampment grid, but some cities have very organic flow and buildings don't have a single right angle to speak of, so custom orientation will be a life saver !!
Btw. that a SWEET bike you got there.
ugh thank you! this has been one of my sore spots in switching to blender.
Although I recently saw another tut video on the same topic, you mentioned some special use cases from practice view. Helpful as well.
Everyday you learn something new. Never knew there was a custom orientation option.
Thank you! Another piece of the puzzle solved.
Oh my god brother you just saved my entire life. Thank you so much man!
Highly valuable knowledge, and with time stamps. 10/10
Great video, as a newbie I’ve found the inability to work with different axis systems very frustrating and surprising.
Unless I misunderstood something the Align to Transform orientation is different in 2.9. Instead of rotation snapping to the active axis system you select the axis system from the sub menu which appears at bottom left.
This saved me so much headaches! Great info here, thank you very much, I will for sure have my CG Cookie account right now
thank you so much ! please create more contents like this because we need more tips & tricks from you guys
The ovens are just warming up! - Wes
At 3.00 mins just put a face on it then you can move it along the normal the same as the custom orientation and just delete the face afterwards.
Ya I thought same
Thaaank you, this was so so helpful. I am still learning blender (moving from C4D) and this stuff is ESENTIAL!!!
Thank you, I had no idea you could do half of what you showed. Extremely useful :)
Did not know about the shift-oriented views. Very helpful!
Awesome tips! Thanks!
Hi, I'm a big fan of yours! I had watched all your videos in the channel! I'm using blender now, my ambition is animation I'm 12 years old from india ... I'm your greatttt fan! I'm eagerly waiting for your future videos! Thank you so much! You are doing great!!! ❤️
Excited to see what you create! Happy Blending! - Wes
That model looks awesome, please can you make a tutorial on it
Great video, thanks. There aren't a lot of videos likes this: the nitty gritty of getting polys to do exactly what you want. I'm a concept artist but find this info really useful, can't work effectively without it!
Wow I apparently always needed to know all off this stuff. Thanks!
This is the early Christmas present I needed THANK YOU :D
Our pleasure! - Wes
excellent tutorial! learnt a lot. Small recommendation: please use bigger fonts next time or zoom in, because sometimes it was hard to read the menus you used.
Thank you very much! This video is awesome! Many of the problems I was facing in Blender are gone now. :)
Excellent tutorial. Thank you! I will be watching this again and again. So much good info. Esp how to enter orthographic mode on a local axis! I have needed to do this sooooo often!
Can't like this enough!
This is amazing, thank you for this video, it really helped me a lot
Wow, really very interesting video. I still think that non-destructive join, aka grouping, would help a lot in Blender. If every group will have its own local orientation, the will be much easier to work with it. And then will be not necessary to use so many different orientation types. And also will be much easier to use the same instance of the group in another place.
Thank you - this is an incredibly helpful video! I imagine I will be watching this regularly :P
Nice! We'll be sure to kick them out regularly. Happy Blending! - Wes
very nice! tons of little things that are useful!
This changes everything. Thank you so much!
A lot of useful tips packed into a short video! Thanks!
It is simply golden
Thanks Jonathan, very handy.
omg this is beautiful. Been needing these tips in my life!
Dear Mr. Cookie, could you please reset your computer's resolution to 1080p for the purposes of recording? Recording in 1440p and then downsizing to 1080p makes most of the menu and button text illegible when trying to watch on a 1080p monitor.
Just what I needed
Thank you
Absolutely amazing video and definitely an eye opener. Thank you!!!!!
This video is really helpful thanks
Thank you so much man...this makes things so much easier😭
thank you for this. Very helpful
Straight on point, great video ! Thank you
Excellent tutorial. Thanks!
I had to learn all this the hard way
same here man.
This tutorial is exactly what every blender newbie needs
Some of the few things I picked up on when I started using the application.
@Martin Lorentzon x2
Thanks, man!! I'm brazilian fan!
this video helped so much thank u man
thank you very much, this video is very useful
Very useful.
Hey when you are going to add a course on simulation on your website
nice! thank you! Are you using one of the built in themes? I love the colours you're using. Also, did i notice that when you jump into edit mode, the viewport changes to wireframe x-ray and goes back to solid shading in object? Is that a preference setting? I can't seem to find it.
When do you plan to release a course about this motorcycle modeling?
That's one reeeally useful video !
THANK YOU!!!
Hello CGCookie, maybe this question was already asked a few million times, but I noticed your viewport looks different compared to the default blender, the color of selected objects, axis arrows and so on, it looks sooo nice and crisp I love it, if it's not too much trouble, do you have your configuration exported anywhere?
P.S. Awesome video by the way, dealing with rotated objects always was a pain
Hey thanks, I'm using my Modern Minimal theme that's included in Blender, and then I have shadows on in solid view with a custom studio light that I hope to get into blender some day
verry helpfuel thx
Just a question, how do you UV Unwrap your moto model? How do we unwrap ngons and tris? Thank you
Quality!
thnx a lot!
Thanks !
Can you make a mech/exo suit?
How is setting orthographic camera to normal of selected faces called? Another tutorial that drops shortcuts working only on default keymap without naming function and showing it in menu. :/
0:45 LMAO - We have to convert it all in our heads.
your lessons are amazing bro))) can we see these motorcycle lessons?))))
I'm trying to create a spool of wire . And the actual spool was easy to create but the wire around the spool is killing me . Have no idea how to create .
Sweat quick tip!
Just lovely only one more thing what the heck did you do to your viewport
Thanks! What do you mean, which part?
this was helpful information, but i recently came across a related problem that would be nice if the was an easy method to accomplish:
i have a object and in it there is a ring of edges that is rotated a bit, now i have another object i wish to have that same rotation as the edges inside the other object.
Use a combination of custom orientation and align to transform orientation. If the edge loop is open just fill the hole and use the new face as the custom orientation, after that you can delete the faces to make it open again.
@@Hyzalker thank you., just what i needed, now i did find a way to get the angle i needed.
not exactly as you described but correct me if my method is slower: if i filled that edgering and aling my camera to it, then snap my 3d cursor to it it have the angle i need, just copy that angle from the toolbar to the object i want and it worked :)
@@sudd3660 That works too, but I do believe it to be slower. The start is the same, you fill the edge ring and select the face. Now the first step would be to create a custom orientation, which is 2 mouse clicks, and the second step is going to the object>transform menu and select align to transform orientation. If you have space bar mapped to the search function you can just hit space and write "align to" and you get the menu command. Both these steps are described in the video in the time codes.
When you get the hang of it, doing those 2 steps takes less than 5 seconds, so I think it's easier than messing with the 3d cursor and copy/pasting values. But of course there is no right way of doing something, if you are more comfortable doing it another way there's nothing wrong with that, as long as it works it's perfectly valid.
@@Hyzalker thanks again, i will repeat the problem and get a feel for ways to do it, hopefully i remember the fasted way in the long run.
cute bike too bad its riddled with problems like the front wheel can't turn (side to side handle bars are locked in place). the pegs are on the swing arm meaning hit a bump and you launch the rider off the bike. the rear shock is in line with the chain hit a bump loosen the chain off the sprockets. the lower arm of the swing arm is a welded joint to the frame (breaking point) I know fantasy bikes are a rage to do but the basic engineering should still be followed especially if you animate them.
0:36 Good question! If you really want to KNOW the answer to your question, you gotta question EVERYTHING! Buckle up! ruclips.net/video/x0EGB_o9TZM/видео.html
That looks a lot like the bikes from Death Stranding
in australia we blender effectively by hanging from the ceiling
Ofc there is an Australia joke.
here too maybe
All Australian jokes have been approved by our friends from Australia. ;) - Wes
@@cg_cookie Like Andrew??
@@cg_cookie So us the papers where they signed upside down ofc
КЛАССНЫЙ БАЙУ 👍
That moment you learn more about modeling in 13 minutes, than the last 3 years... 🤣
Ikr
I feel better now..
People from Australia ehh? Andrew Price wants to know you location. XD
Oh, he knows it, it's on Drury lane next to the muffin man. ;)
@@cg_cookie He might appear there any second now. Lol.
5:42
Australians probably keep their monitor upside down
MeshAlignPlus saves you a lot of headache...
I still bevel cube ..
4 people didn't understand the video
First
Your award is a Cookie! 🍪- Happy Blending - Wes
@@cg_cookie lol thanks. Jokes aside, love the vid. Custom transformation axes are so useful but used in surprisingly few videos
Great tutorial. Thank you for sharing.