WoW Classic - Restoration Druid: the big video about Healing touch

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  • Опубликовано: 1 окт 2024

Комментарии • 75

  • @captain.automatik
    @captain.automatik 4 года назад +36

    at 1.25x speed seems fine

    • @vzwson4995
      @vzwson4995 4 года назад +5

      Ya. He talks like a moron.

    • @WeHaveSomuchHeart
      @WeHaveSomuchHeart 4 года назад +1

      Ty

    • @nathaneldridge157
      @nathaneldridge157 4 года назад +4

      @@vzwson4995 Bit of a harsh way to say it. He just speaks more slowly than most people.

    • @giannicolson9080
      @giannicolson9080 3 года назад

      i guess Im asking the wrong place but does anyone know a method to get back into an instagram account??
      I was stupid lost my password. I would love any tricks you can give me!

    • @giannicolson9080
      @giannicolson9080 3 года назад

      @Zachariah Marcellus I really appreciate your reply. I got to the site through google and Im waiting for the hacking stuff atm.
      Seems to take a while so I will get back to you later when my account password hopefully is recovered.

  • @sandyrayport242
    @sandyrayport242 4 года назад +6

    Dude take those 2 pts in threat reduction and put them in Nature's Focus. it's a good talent

  • @xephondp
    @xephondp 4 года назад +4

    im confused, what are the ranks on HT, Rejuv and Regrowth you currently use?

  • @insidetrip101
    @insidetrip101 4 года назад +2

    The part where you go over the crit is pretty lame. First, you should just explain it in terms of a geometric series. Its a much better model to explain how healing touch/regrowth benefits from healing.
    Second, its kind of pointless, because its basically impossible to obtain a very high crit chance. Even with worldbuffs and full naxx bis, I don't think you could get over 50% (and not very much over if you can). Additionally, you're not factoring in mana consumption into this. Unless you're popping distilled wisdom like candy, its not even going to matter.
    This is a very theoretical build, and its disappointing that you can't really use its potential.
    Oh, and by the way, actually because of all the cast time reductions, the lower rank spells actually have a higher hps coefficient. The informal proof that I have here is each point of healing gives the same hps to every spell regardless of its cast time (ignoring casts that go over 3.5 seconds because their coefficients get wonky, but I don't think any heals do that). Yes, the coefficient is larger for larger casts, but since you spend a longer time casting you end up with the same amount of hps per point of healing. Now, if you take .5 seconds away from a 2 second cast, then that's a larger percentage of cast time than a 3.5 second cast (i.e. (2/1.5) > (3.5/3) meaning that you get a 33% increase in hps by going from 2 to 1.5 but only a 17% increase by going from 3.5 to 3)
    As a result, at a certain point of +healing, you'll actually end up with higher hps with rank 2 healing touch than rank 11 . . . But again, the theoretical build is limited by the practical. That breaking point is somewhere in the ballpark of 4k +healing, which obviously isn't possible ever.
    So yeah, again, this build is interesting, but unfortunately it's just not really great for its raw hps because its constrained by just too many practical issues. Not saying it can't be useful or that you can't top charts with it, just saying that I don't think your reasons are really that great.

  • @MarianoGianni1
    @MarianoGianni1 2 года назад +2

    All the math just to spam 1 button

  • @JohanCarrion
    @JohanCarrion 4 года назад +6

    Good analysis but you're missing out on a few things.
    Reducing cast time from 2 seconds to 1.5 seconds is technically a jump from 100% -> 75% but that does not equate to 125% casting speed. To get the casting speed, you have to divide 2 by 1.5, 2/1.5=1.33... You circumvent this by doing your "waves" which you address, but its only really accurate if you do exact 100 seconds of spam healing. The real "fluid" increase in casting speed would be the natures grace average increase in casting speed multiplied by crit chance, which for example @ 10% crit would be a 3.33...% increase, or an average of 103.33...% casting speed. Doing 100 seconds of constant casting is pretty large though and will net you a very similar average, although it would allow you to make the numbers based on a formula rather than creating your graphs out of the numbers.
    Secondly, if you are using the trinket swapping with Wushoolay's Charm of Nature, one absolute huge trinket to combo it with is Hibernation Crystal if you're lucky enough to have gotten it. The healing it provides is constant which is much better for healing than just front loaded healing that keeps decreasing (that's a recipe for overhealing and then healing that's not sufficient). In reality you're almost never going to need to spam r11 HT with this trinket, but is much better used spamming rank 4-7 (depending on how much healing is needed). For tank healing, rank 4 will definitely do the trick. You'll get 15 seconds of strong 1.5 second heals that keeps the tank alive during a nefarian class call, brood lord mortal strike or anything similar.
    I like that you're not putting much emphasis on the healing per mana on the different spells. In reality the hpm is not going to matter nearly as much as keeping people alive in various situations. Spamming rejuvenations with t2 bonus certainly has its uses but in a lot of cases most, if not all of it will go into overhealing, especially once that raids have been figured out to a larger degree.

  • @bratteb
    @bratteb 4 года назад +5

    Love the technical deepdive and math behind. Especially comparison with R3 & R4. I've been enjoying this build since P1. Quickly realized the issue of R4 always beeing too slow for raid healing, a combination of R3 4 & 7 works well for tank healing

  • @jacechan5499
    @jacechan5499 2 года назад +1

    feel like druid can't beat pally heal snipe or shaman AOE chain heal auto chase. not sure what our advantages are as healer

  • @PerfectHighdra
    @PerfectHighdra 4 года назад +2

    Surprised there was no math behind getting Idol of health. Because when critting with nature's grace rank3 HT already has a 1.5 cast time, any extra reduced cast time would gain no benefit. Meaning If you had 50% crit, you would lose out on half the benefit of using rank3 healing touch, reducing the gain to 3.75%. Interesting video as always, thank you!

    • @neceriumcloudes5381
      @neceriumcloudes5381  4 года назад +3

      Oh yea that is absolutely true :S just forgot to think about that scenario. Glad you enjoyed it anyway :)

    • @LemayFrancois
      @LemayFrancois 4 года назад

      @@neceriumcloudes5381 classy answer, thanks for your good work, even tho I prefer a deep resto spec ;)

  • @wendylian4074
    @wendylian4074 4 года назад +3

    The problem about using rejuv is the 1.5s cool down time. It is equivalent to casting a 1.5s spell (e.g a flash heal by priests), but you will have to wait another 3s for the first tick of your rejuv. If other healers are not so busy (aka not a lot of damage in the group or they are rich in mana), your rejuv will end up being overheal. The HPS of rejuv is only high in theory. In my opinions, you only use rejuv when you know the raids are taking continuous damage. Regrowth and healing touch are great for snapping some quick heals. Regrowth and nature swiftness (macro with highest healing touch) will keep the tanks alive.

    • @Kvh47
      @Kvh47 4 года назад

      I actually found that my overhealing is way less with rejuvenation than it is with healing touch. Can't precisely explain but it is reflected in all my logs. I guess it has to do with using rejuv only on targets that you know will take consistent dmg and priest and paladins sniping you with their faster healing spells. Ht is just too slow. especially alliance side where you dont have the aoe heals of shamans.

    • @The0nlyy
      @The0nlyy 4 года назад

      I guess some people don’t know this but HoTs do not count as overhealing when the target is max health. 😉

    • @Kvh47
      @Kvh47 4 года назад +1

      @@The0nlyy That doesnt make any sense. the only way you can overheal is when your target is max hp. that would mean overhealing is 0% which is not the case.

    • @wendylian4074
      @wendylian4074 4 года назад

      Kvh56 HT (rank 3 and up) has longer casting time than priests flash heal and pallys flash of light, which means if you start casting simultaneously with a priest/pally, you’re late. In TAQ, a lot of trash fights and encounters have continuous damage pattern. That’s where rejuv truly shines.

    • @wendylian4074
      @wendylian4074 4 года назад

      One more thing to add about rejuv is its “mobility “. It’s great to cast when you’re adjusting your positions in a fight. I’m learning resto Druid. Just sharing some thoughts. In reality, each fight/raid comp is different. Players can have way different experience.

  • @chue9502
    @chue9502 3 месяца назад

    I am a new druid player in wow, can i know what is critt?

  • @danielnator123456
    @danielnator123456 Год назад

    do you think there will be any changes to the druid playstyle with the buff/debuff limit removed??

  • @jibberjabber6919
    @jibberjabber6919 4 года назад

    Edit: I just saw your other video about your add-ons. 👍👍

  • @lancetonsow
    @lancetonsow 4 года назад +3

    many factors influence raid healing including amount of dmg the raid takes in any fight, number and quality of healers in raid, healers coordination, class composition etc. and I think I've played enough at this point to conclude that classic resto druid in general is just an inferior raid healer unless specifically setup in a speed run configuration with very few healers, at least for the Horde side.
    resto druid has significantly lower mana efficiency and slower casting time (which more or less negated HT's hps advantage) in direct heals compared to Priests and is inferior in raid-aoe healing compared to Shamans. the ONLY strength resto druid has is its maximum healing throughput on a single target which will involve the utilization of regrowth, rejuv, HT and swiftmend. but again this can easily be replaced by two good precast priest for more than twice the endurance with no buff slots taken...
    in a raid with good priests and shamans, there's simply not much point taking resto druids purely for their healing capabilities.
    and therefore, I don't think HT build is very meaningful in raid contribution... it's basically like playing as a handicapped priest

    • @chrishatfield3438
      @chrishatfield3438 4 года назад

      This 100%. I main a resto druid HT spammer and we run 11-12 healers horde side, ~7 shamans, 1 resto druid (me), and rest priests. Rejuv is useless, chain heal bouncing is so much quicker and just cases 80% of the rejuv to overheal. I watch these videos and envy other druids who are allowed to use rejuv/regrowth in raids. All my raiders have cancelaura macros for hots to avoid buffcap.

    • @ianhackettjunior198
      @ianhackettjunior198 4 года назад

      @@chrishatfield3438 at the least your rogues will be begging for rejuv come tier 3 2p bonus, so let em know that ;)

    • @kyleonard
      @kyleonard 4 года назад +1

      as a resto main, i mostly agree with you, except you're ignoring the benefit of that throughput as a reactionary measure IMO. casting max regrowth into a nature's swiftness'd rank 11 HT after the maintank gets doublecrit or eats a whirlwind of parry hasted auto's, or setting it up as a preheal if you know a mdps is about to have to eat a few shots from a boss based on threat, is absolutely ridiculous for clutch moments, and is really only rivaled by a pally blowing LOH last second. if both casts crit, it's a 5-6k heal in 1.5s, and you can do it on 3 minute cooldown.
      like ya, when there's nothing to heal and everyone's sniping half of your output, it def feels bad, but god when shit hits the fan druids can fucking pump like no other until the mana bar's done

    • @addio1986
      @addio1986 4 года назад

      @@kyleonard u r so right. In the packs before satura, when the raid gets fucked and i pump out 900-1000 hps with rejuv, it feels so fricking great :D

  • @iphone3guru
    @iphone3guru 4 года назад +2

    Another druid in my guild runs a regrowth crit spec and my rejuvenation spam build does much more hps and I have less gear.

    • @yazzyyazyaz
      @yazzyyazyaz 4 года назад +1

      that's because regrowth spec is kind of a meme tbh

    • @neceriumcloudes5381
      @neceriumcloudes5381  4 года назад +2

      Yea the regrowth build is really a parsing-build when the fights are short, after a minute he is very likely oom and cant really do anything

    • @ianhackettjunior198
      @ianhackettjunior198 4 года назад +1

      @@yazzyyazyaz that's completely false lol

    • @yazzyyazyaz
      @yazzyyazyaz 4 года назад +2

      @@ianhackettjunior198 for raid healing it is a meme, especially if you're horde side because shamans make your regrowth hot ticks worthless 90% of the time. If you have two resto druids then it's even shittier. You may be "parsing" in that spec, but if you care at all about parses as a healer then you what are you even doing lolol.

    • @ianhackettjunior198
      @ianhackettjunior198 4 года назад +1

      @@yazzyyazyaz mate no one cares about the hot ticks, the value of regrowth is in the initial hit critting. I'm one of two restos and nothing about that makes regrowth shitter, being moonglow i'm on tank healing, and our other resto on raid healing uses regrowth and there's nothing between us that interferes. Don't know why you're bringing parses up lmao.

  • @niklasbergstrom9099
    @niklasbergstrom9099 4 года назад +2

    How about regrowth natures grace build?

    • @ianhackettjunior198
      @ianhackettjunior198 4 года назад

      If you're actually serious about raid healing as a druid, that build is far and away your best option, followed by swiftmend

    • @ondrejsvec5356
      @ondrejsvec5356 4 года назад

      Brian regrowth/nature grace si really good for short fight, up to 3 min. On boss like firemaw you can do very nice heal with this build. I use this build becouse we have two druids in raid, one use rejuw and becouse he have much more healing bonus, he rewrite(idiot) my rejuw over and over. So I can freely heal. But with this build you go really fast out of mana and on twin or cthun i must use heal touch r3/r4. And same as rejuw, much more healers in raid, much more you over heal

    • @brewbear310
      @brewbear310 4 года назад

      @@ianhackettjunior198 this couldnt be more wrong. Where are you getting this? Natures grace spec dominates every other class. You need to check logs of a good druid who runs this spec.

    • @ianhackettjunior198
      @ianhackettjunior198 4 года назад

      @@brewbear310 what? The dude I replied to literally said he was talking about a natures grace build

    • @kyleonard
      @kyleonard 4 года назад

      ​@@brewbear310 logs of top parsing druids are super skewed my dude because they're typically out there carrying heals in shitty guilds. if your raid is competitive and you're part of a good healer team that's going to actively keep the raid topped off, trying to emulate top parses will just result in throwing out lots of no-impact fluff heals, achieving a big overheal percentage, and fucking up buffs for anyone tryharding enough that they're close to the cap.

  • @lucagirometta7791
    @lucagirometta7791 4 года назад

    what spec are u using in aq now ?

  • @Nobody-dc8dp
    @Nobody-dc8dp 4 года назад +1

    I hate druid healing, I just want to be big boi BOOMKIN!

  • @alexandermedina9318
    @alexandermedina9318 4 года назад

    I love intro music

  • @blakebarnes-james5778
    @blakebarnes-james5778 4 года назад +1

    I've been following you for a while now and from looking at yours logs it seems like you've made a drastic change in gameplay from rejuv spam to HT spam. Considering the circumstances of the raid positioning (not being clumped together), wouldn't you consider rejuv to be stronger for most of the fights in AQ40?

    • @neceriumcloudes5381
      @neceriumcloudes5381  4 года назад

      That is true, now that i'm trying to see how good healing touch healing might be :) I would definitely say that rejuvenation works better in AQ than healing touch

  • @ianhackettjunior198
    @ianhackettjunior198 4 года назад +2

    Not a minute into the vid, but that talent build linked at the start isn't 100%, you should never ever takes points in Subtlety

    • @neceriumcloudes5381
      @neceriumcloudes5381  4 года назад +1

      The reason I like to take points into reduced healing threat is because I have died several times in raids due to healing aggro :)

    • @yooowhatupribs
      @yooowhatupribs 4 года назад +1

      @@neceriumcloudes5381 don't pre-hot and don't NS healing touch in the first 2 seconds of the fight and you'll never ever aggro

    • @neceriumcloudes5381
      @neceriumcloudes5381  4 года назад

      @@yooowhatupribs Its often on fights where someone does an asspull or a tank gets feared/mindcontrolled, like the trash right after twins in aq. I guess its not a very common thing to die from healing aggro but I has happened a few times to me

    • @martymalinowski1176
      @martymalinowski1176 4 года назад

      @@neceriumcloudes5381 Same, without pre-hotting or NS healing touch. Happens a lot more in AQ and never really happened prior. I'm guessing that guy hasn't done AQ as resto.

    • @lancetonsow
      @lancetonsow 4 года назад

      I used to think it's unnecessary until I've consumed enough limited invulnerability potions.

  • @Ruukdahl
    @Ruukdahl 4 года назад

    I personally drop Nature's Grace because I don't feel like there is enough crit gear that I want to use. My druid is sitting at around 8% crit with 980ish healing power. I use that extra point to get 2 points into imp rejuv instead.

  • @Smackadummy
    @Smackadummy 4 года назад

    At 3:20 your Rejuvenation HPS numbers are off. At 960 +healing your rank 3 Rejuv (assuming GoN, Imp Rejuv and 8/8 T2 Bonus) heals for a total of 995 over 15 seconds (at one tick per 3 seconds). Which gives it a HPS of 66. If you are using the legacy sim for your numbers, it assumes a 1.5 second cast for HoT abilities when calculating HPS, which gives an extremely skewed HPS number.

    • @neceriumcloudes5381
      @neceriumcloudes5381  4 года назад

      Yes, that is true; one rejuvenation has that HPS. but when you are raid healing with rejuvenation you can keep a total of 10 active at a time (supposing you have 8/8 t2) and that is the number im talking about :) when comparing the heals look at the highest possible healing you can achieve with the certain spell and build in an optimal situation :)

    • @yazzyyazyaz
      @yazzyyazyaz 4 года назад

      @@neceriumcloudes5381 is it really 10? I'm 99% sure it was 7 hots at one time...

    • @neceriumcloudes5381
      @neceriumcloudes5381  4 года назад

      @@yazzyyazyaz 15 seconds duration with Full t2, and 1.5 seconds gcd; the first rejuvenation does its final tick right as you apply the tenth one. Without full t2 its 12/1.5=8, and the same situation again with the first rejuv doing its final tick as you apply the eight one :)) I suppose that in practice you will have to time everything perfectly to keep 10 or 8 rejuvs up, which likely wont be happening, but in theory that is max :))