Diablo 4 - We FINALLY KNOW How Attack Speed Works!

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  • Опубликовано: 13 июл 2024
  • #Diablo4 #Season4 #Boss #Guide #wudijo
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    -----------
    Timestamps:
    00:00 How It Works
    01:43 Category 1
    03:03 Category 2
    05:58 Breakpoints
    10:26 Consequences
    -----------
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Комментарии • 309

  • @wudijo
    @wudijo  Месяц назад +18

    What mechanic should I cover next?

    • @Terracronz
      @Terracronz Месяц назад +6

      Resource generation seems to have changed, how is that calculation currently working, doesn’t seem to be multiplicative anymore

    • @NeCoNLive
      @NeCoNLive Месяц назад +3

      Healing effect. what counts etc.

    • @Metallicahardrocker
      @Metallicahardrocker Месяц назад +7

      Barrier. Like there are spooky mechanics with sorc, esp. Barrier generation

    • @Alpha_Kal
      @Alpha_Kal Месяц назад

      @@Terracronz I may be wrong here but it might all go into the same way that CDR works so it goes into a curve so the more % u get the additional bonuses get lesser each time. I think resource cost reduction also seems to work that way when I was on Ice Shard sorc.

    • @Alpha_Kal
      @Alpha_Kal Месяц назад +2

      Do you by any chance know where tempers would go? My hypothesis is that it will be this split as well depending on what it is.

  • @tomtomkowski7653
    @tomtomkowski7653 Месяц назад +79

    They really should make it simpler.
    Cap the attack speed at 200% and put everything in one bucket; so this way you don't need to study rocket science to know exactly if your stat/paragon/gear is useful.

    • @unboppable1702
      @unboppable1702 Месяц назад +1

      It's just ur mainstat damage that has a separate bucket in reality (and it's like 40% not rocketscience) Crit and vulnerable would not be possible to put in the same bucket as those have multipliers in themself?
      That also makes it easy to remember what "buckets" exist.
      If you have 600%+ in random dmg and 300% vulnerable dmg. Vulnerable is going to have twice the effect if you add any %. Not that hard.

    • @vest0levs
      @vest0levs Месяц назад +7

      It is as simple as.... Put attack speed and does it attack faster. Yes = use. No = do not use. LOL

    • @rustykettle123
      @rustykettle123 Месяц назад +8

      @@vest0levs How can you see 5 or 10% speed increase clearly though? Some things arent obvious.

    • @GrownManPat
      @GrownManPat Месяц назад

      ​@@rustykettle123An increase is just that. Trying to see a 5%-10% is less possible the more you stack. Just know you're increasing your DPS with more of it based on the behavior of your attacks. Simply: Bigger numbers are generally better.

    • @darknoob89
      @darknoob89 Месяц назад

      @@vest0levs This video is clearly not for you so don't really bother commenting lol. If you don't understand just move over.

  • @AllTheseGeese
    @AllTheseGeese Месяц назад +20

    Spaghetti code is how my brain feels now

  • @SeeBeyondAll
    @SeeBeyondAll Месяц назад +7

    I started playing Diablo 4 like a month ago coming from a looter like The Division and I am just AMAZED by the lack of info about caps and stats. In The Division you know what the caps are and you get to perfectly know every single stat very quickly.
    Diablo is just a bunch of random stats but also has stuff that it is almost impossible to stack and when you stack the maximum amount of it it simply doesn't work as damage.

    • @ancientgodsword
      @ancientgodsword 28 дней назад +1

      Dont know what your talking about? If you go to your character stats it tells you what the caps are for most stats

  • @rickyfriedchicken3548
    @rickyfriedchicken3548 Месяц назад +42

    Blizzard needs to either make these more simple to understand or include a guide on how all stats are calculated

    • @josesantibanez
      @josesantibanez Месяц назад +3

      Sadly Blizzard don't know either x.x

    • @christophluger793
      @christophluger793 Месяц назад

      So they should just release the equation? Think it's cool to figure it out ourselves how it's working at it's core.

    • @madhatten5123
      @madhatten5123 Месяц назад

      Then content creators wouldn’t have a job.

    • @marsovac
      @marsovac Месяц назад +1

      as a game developer myself: these are the things that you will never get and should not get. Either you figure it out or ignore them (preferably). Doing math is not the game. If you give to much information everybody will feel compelled to do math instead of playing the game.

    • @ShaneMcGrath.
      @ShaneMcGrath. Месяц назад

      @@marsovac If I can't work out what is happening in the game though, Makes me less enthusiastic to keep playing it.
      Got to get the balance right!

  • @kaylee42900
    @kaylee42900 Месяц назад +11

    the general goal seemed to be having your talents, glyphs, legendary nodes, and aspects "just work" even while at +100% attack speed but then ran into collisions and the spaghetti took over.
    tbh they should have just had a 200% attack speed cap and called it a day. So overcomplicated for no reason.

  • @danielneves3926
    @danielneves3926 Месяц назад

    Thank you for the explanation and for the table Wud, really appreciate, was having trouble with Andariel setup and this will help a lot!

  • @joshgames1337
    @joshgames1337 Месяц назад +4

    I was trying to work this out the other day, thank you!!

  • @exquisitedoomlapointe185
    @exquisitedoomlapointe185 Месяц назад

    Wow, i've been cracking at it all week just for you to post this, haha good

  • @antoniseverini7960
    @antoniseverini7960 Месяц назад

    Wow thank you man. I already had the calculator, didn't quite grasp the full concept before. Basically just realized that my double MW crits on attack speed, on my amulet was, not actually doing anything. And that stat was the only reason I was keeping the amulet over a better one I have. Helped me a lot thank you!

  • @teekanne15
    @teekanne15 Месяц назад +2

    Hover for tool tip should a feature. The thing is, that they know exactly that they need to feed one convenience at a time to let people come back. The first season they calibrated on how little they can get away with.

  • @alonelytuba
    @alonelytuba Месяц назад

    I loved getting to attack speed breakpoints in d3 and kinda forgot about them in d4 so I’m happy to look out for them again

  • @Opi395
    @Opi395 Месяц назад +1

    I might have an unpopular opinion but I like that we don't know everything in the game. It adds a certain flavor of finesse to it.

  • @sandalhatunavailable
    @sandalhatunavailable Месяц назад

    Thanks for this! I keep hearing this attack speed cap and breakpoint stuff from various creators not knowing what they mean.
    bandaid fix that blizzard can do is to add labels to attack speed modifiers (like I, II) to indicate which attack speed bucket they fall into.

  • @archmaesterofpullups
    @archmaesterofpullups Месяц назад

    I also have found a ton of weird interactions with attacking and issuing force move commands to cancel backswings which allows me to attack faster than I could if I simply hold down the skill's button.
    I've made macros to cast an ability followed by a force move immediately afterwards, allowing me to streamline this.

  • @Peter-df6cg
    @Peter-df6cg Месяц назад

    Thanks for sharing!

  • @TungTranOfficial
    @TungTranOfficial Месяц назад

    I'm doing an arc lash build. How do I calculate the ATS break point?

  • @toasterstruddle3807
    @toasterstruddle3807 Месяц назад

    I dropped 11% lucky hit chance for 35% more attack speed and my heart seeker it's clearing 95 pit faster then I was farming them in 83. Killing bosses first stagger now instead of 2nd or 3rd stagger. Anyway you can tell us the perfect sweet spot to aim for in our main rogue stats. Like a certain amount of lucky hit to stack before you need to focus other stats? Love the content!

  • @tamirleibovich
    @tamirleibovich Месяц назад +1

    this is such a mass and not intuitive

  • @sshabang9509
    @sshabang9509 Месяц назад +1

    The big question is how you guys can possibly count the base frame number of a skill ? If people can know that, they would probably help you build that spreadsheet.

  • @Xenozfan2
    @Xenozfan2 Месяц назад

    I'm slowly putting together a max attack speed Necro. Acolyte's Hemorrage with Tyrael's Might as the main damage dealer with Hectic to reduce cooldown on Blood Wave. No idea if it will be good, but I think it will at least be interesting.

  • @SynjynB
    @SynjynB Месяц назад +1

    Very insightful. Was checking sheet and what does ATS stand for? I'm feeling stupid...lol. And why doesn't Kalan's Edict not show up on the stat sheet?

    • @Avarilyn
      @Avarilyn Месяц назад +2

      I dunno why, but I had ATS as attack speed when I made the sheet initially and I've been slow poke at changing it. I'll fix tonight 😅

  • @Alpha_Kal
    @Alpha_Kal Месяц назад +5

    Thanks to everyone testing all of these. But a point to note is sometimes there might be some weird 'disclosed' changes every Season like when Poison DOT used to scale with CORE skills% and now doesnt if im not wrong.

    • @Avarilyn
      @Avarilyn Месяц назад +3

      Hey! I generally quick spot check all my findings each season to check for inconsistencies with my previous findings. If stuff changes, I make sure to update as soon as possible :)

  • @tobiaspfau3876
    @tobiaspfau3876 Месяц назад

    thanks alot for sharing this

  • @levinium
    @levinium Месяц назад

    The sheet doesn't seem to work when I pick sorc. Rogue seems to work?

  • @mattchew0x01
    @mattchew0x01 Месяц назад +4

    I love these types of videos! Makes it easy for the casual player to understand aspects of the games that are not obvious, which probably should be.

    • @ryan_gaming_hub
      @ryan_gaming_hub Месяц назад +1

      Bruh! This game has zero complexity. Everything is based on elementary school maths which the devs fuck up at every point.

    • @WhatASausage179
      @WhatASausage179 Месяц назад

      ​@@ryan_gaming_hub🤓☝️

  • @simeonlp
    @simeonlp Месяц назад +3

    Thank you so much for this video! I don't understand the difference between basic attack speed (gear affix) and attack speed (gear affix) what is considered 'basic' ?

    • @xsaviour755
      @xsaviour755 Месяц назад +2

      its the first 4 skills on your skill tree

  • @Zave85
    @Zave85 Месяц назад

    is "Minion AS% on amulet" the same as the Minion AS% temper mods on weapons?

  • @user-yn6qd5me1f
    @user-yn6qd5me1f Месяц назад +1

    If only the descriptive language used in tooltips was consistent across the entire game… sigh. I don’t need to know the minutia of a games mechanics but I would like to read a tooltip in game, execute the function described in said tooltip, and then see exactly what it describes happening in game. I don’t think that’s too much to ask. Season 5 “tooltips reborn”?
    That being said, I love that there is a community dedicated to understanding and figuring out the details like this. Thank you for what you do Wudi!

  • @MrMcKush
    @MrMcKush Месяц назад

    Wait so my blizzard sorc that has ga attack speed and a few more attack speed affix are the useless?

  • @Jayco2855
    @Jayco2855 Месяц назад

    Can you cover Lucky Hit next? In case you haven't already

  • @Eas_the_Planeswalker
    @Eas_the_Planeswalker Месяц назад

    Not confusing at all; gg Blizz😆

  • @olliebeast1012
    @olliebeast1012 Месяц назад

    I love this. Makes me feel like I'm playing D2 again. Lmao.

  • @paulpaulsen5466
    @paulpaulsen5466 Месяц назад +1

    where can I find attack speed od dodge ?

  • @CloudK23
    @CloudK23 Месяц назад

    Now, this makes me wonder, if other mechanics work this way, such as movement speed [since there is a cap on MS and you gather it from differen sources, gear vs skills vs aspects, etc.]?

  • @MangoHero247
    @MangoHero247 24 дня назад

    What’s the cap for pyromancy attack speed? What’s that magic number that it stops giving you more attack speed👀

  • @VimDoozy
    @VimDoozy Месяц назад

    I wonder if tempering stats also fall into the gear affix category, e.g Blood Attack Speed. Then there's the attack speed of minions, which work a bit differently. They don't seem to benefit from Rapid Aspect, for example, Even though they're supposed to inherit 100% of your stats.

  • @AugustusMcCrae_LD
    @AugustusMcCrae_LD Месяц назад

    So 1 hander instead of 2hander for faster attacks?

  • @AugustusMcCrae_LD
    @AugustusMcCrae_LD Месяц назад +2

    15% is the cap on Gear in category 1? Is that per slot? 15% gloves and 15% rings?

    • @hitoseijuro5673
      @hitoseijuro5673 Месяц назад +1

      I think total which is why on some guides/builds youll see either gloves with atk speed(GA) or 2 rings with atk speed if your gloves dont have it.
      edit: Im assuming they found that atk speed % on gear doesnt have a cap outside of the max 100% cap as they removed the 15% one and have left it blank. Guess well see if they change it again in time.

  • @hyrulegg4591
    @hyrulegg4591 Месяц назад +1

    Useful :)

  • @thomasschuldt9001
    @thomasschuldt9001 29 дней назад

    i didnt understand anything about cap 1 or cap 2. is one multi and the other addi or? i dont get it...

  • @jordisc7622
    @jordisc7622 22 дня назад

    I'm confused, on bucked 2 there is basic attack speed but this is not a real affix anymore (just probably in legacy items)... witouth that specific affix, bucket 2 will never hit 100% since the max you can get is 90%. What am I missing?

  • @BryantWoo
    @BryantWoo Месяц назад +2

    I'm Asian and never thought i would EVER say this, but thanks to the way Diablo 4 is programmed, MATH IS HARD

    • @madhatten5123
      @madhatten5123 Месяц назад

      Whoa whoa whoa don’t make me lose my faith in Asian math.

  • @StewThunder
    @StewThunder Месяц назад +1

    Thanks

  • @Gilriam23
    @Gilriam23 Месяц назад

    When changing from Rogue to Sorc on Attack Speed Breakpoint Calculator, it then errors out the table. It seems to not access non Rogue Skills. Advice?

    • @Avarilyn
      @Avarilyn Месяц назад

      The calculator is extremely unfinished. I've barely even started it, so nothing on it is usable atm apart from rogue skills to a certain extent.

  • @SKLLZTHATKILLZ
    @SKLLZTHATKILLZ Месяц назад

    Attack Power should be changed to Damage Per Second, and there should be a line for each skill, and it should factor in your crit damage, lucky hit, attack speed, etc so it is an actually useful number where you could swap gear, test stats, and see your true damage output

    • @christophluger793
      @christophluger793 Месяц назад

      That's not so easy cause you have so many different systems.

    • @SKLLZTHATKILLZ
      @SKLLZTHATKILLZ Месяц назад

      @christophluger793 not likely easy, but access to their damage formulas or something would be hugely beneficial. Main problem I see with my idea is the conditionals: damage to close, damage to distant, etc. Would be tricky to account for each of those, though it would be easy to assume all enemies are vulnerable... maybe some fan can make a build planner that calculates a more accurate damage stat since the devs most likely wont

    • @christophluger793
      @christophluger793 Месяц назад +1

      @SKLLZTHATKILLZ yeah you're right though, attack power is very misleading. They should change it even if it's just an approximation as good as it can get.

  • @StudioGym24_7
    @StudioGym24_7 26 дней назад

    Good, but Build Sorc Andariel?!? It's Crazy men 🎉

  • @Enko644
    @Enko644 Месяц назад

    The calculator is showing 20% for the elixir. Advantage II is 15%. Am I missing a different elixir that can be used for attack speed?

  • @LWT1331
    @LWT1331 Месяц назад

    You're missing Call of the Ancients (prime). Otherwise great work!

  • @Humidballs
    @Humidballs 25 дней назад

    anyway you can basically show this same table of attack speed next to your heartseeker rogue while swapping attack speed in and out and showing how to calculate since the ingame tooltips are kinda wonky.

  • @Slaughter95
    @Slaughter95 Месяц назад

    If I followed the formula correctly:
    ApS = [100% + Cap 1 AS% (100%) + Cap 2 AS% (85%)] x [Weapon ApS (1.2)
    3.42 = [1.00 + 1.00 + 0.85] x 1.2
    Then I am in between the "approximate" frame caps of 9 and 8 for Puncture. Does this also account for the double-casting? Because even if not... that's alot of PpS (Puncture per Second). 😵‍💫

    • @Avarilyn
      @Avarilyn Месяц назад

      Looks correct yeah.

  • @mikeymike9063
    @mikeymike9063 Месяц назад

    Was hoping to learn about the wolves attack speed buckets for companion but I guess that was a long shot as a Druid lol

    • @Avarilyn
      @Avarilyn Месяц назад

      I might end up doing it but it is very low priority atm.

    • @Avarilyn
      @Avarilyn Месяц назад

      @@KingShipton I can add shred to the backlog, but it is not high on the list. I am doing this alone atm so it takes a while :D

    • @KingShipton
      @KingShipton Месяц назад

      @@Avarilyn I tested the werewolf attack speed tempers and found they are Bucket 2 attack speed.

    • @Avarilyn
      @Avarilyn Месяц назад

      @KingShipton much appreciated!

    • @KingShipton
      @KingShipton Месяц назад

      @@Avarilyn is it possible tempers are a 3rd bucket? I am getting weird results. I max out bucket 1 and bucket 2 with 0 werewolf attack speed tempers and get a higher FPA compared to maxing out bucket 1 and bucket 2 and also having 53% werewolf attack speed tempers. Or potentally one of the bucket 2 attack speed buffs can go over 200% cap? Also the tempers act weird. I maxed bucket 1 and had 0 bucket 2. The tempers did lower the FPA slighlty, so I know they are bucket 2. However they didn't lower the FPA as much as an equivalent % bucket 2 attack speed buff did. Argh!

  • @apeckx5090
    @apeckx5090 18 дней назад

    Did I miss the part where you mention the global cap of 5 casts per second no matter what skill you're using?

  • @MuppetChops
    @MuppetChops Месяц назад

    Does this mean if I play at 120fps then my attack speed break points will be closer together?

    • @hca8246
      @hca8246 Месяц назад

      No its animation frames. Its how the game is coded not your system

  • @ThatOneDudeNick
    @ThatOneDudeNick Месяц назад

    I clicked this thinking "i'm never going to hit these caps anyway". Turns out I'm definitely over one of my caps

  • @Adanoft
    @Adanoft Месяц назад +2

    It seems to be that there is a corealating attack/movement speed break point that makes your basic attack not cause a stutter and just smoothly run at full speed, constantly attacking with a controller. Very useful for melee with hectic aspect like bash.

    • @AllThingsFascinate
      @AllThingsFascinate Месяц назад

      It seems to me that, of the attack is hitting anything, the character will stop moving completely. Would love to know how to keep moving, even with a stutter step (playing on controller).

    • @jonathans9427
      @jonathans9427 Месяц назад +1

      The attack stutter from my Bash Barb is very bad and is even worse in couch co-op. The motion sickness is real…

    • @jonathans9427
      @jonathans9427 Месяц назад

      Any info on the attack speed / movement speed break points to stop the screen stuttering?

  • @seikeshklerns
    @seikeshklerns Месяц назад

    Wait wait, so you only need 15% IAS on gear itself? Anything else is wasted?

  • @lov.2.g
    @lov.2.g Месяц назад +2

    Minion attack speed.... thats a good topic to cover

    • @droid5785
      @droid5785 Месяц назад

      So go watch someone that plays Necro?

    • @Lagalpb
      @Lagalpb Месяц назад

      Even Rogues players are running a minion Necro 😂

    • @lov.2.g
      @lov.2.g Месяц назад

      @@Lagalpb tbh most d2 player would run minion this season....they made it way more then viable haha

  • @Aridity12
    @Aridity12 Месяц назад +3

    And is stuff like temper "Pyromancy Attack speed" considered Cap 1?

    • @andrewbak08
      @andrewbak08 Месяц назад

      I’d also like to know.

    • @Alpha_Kal
      @Alpha_Kal Месяц назад

      I would say it would go into type 2. Bc it seems 'skill-specific' atk spd bonuses goes to Cap 2. But if you are referring to burning DOT there is an internal timer for each tick which I do not know if atk spd would affect that or not.

    • @Avarilyn
      @Avarilyn Месяц назад +1

      Allegedly all tempers are cap 2. I've just not had access to it to test yet

    • @KingShipton
      @KingShipton Месяц назад

      ​@@Avarilyn i can do some testing for you. Just need to know the best way to do this. I have a shred build with werewolf attack speed tempered to 3 items. If tempers are bucket 1 it would get my bucket 1 attack speed up to 90%. If bucket 2, it would overcap me from 85-100 and I am wasting the temper slots.

    • @Avarilyn
      @Avarilyn Месяц назад

      @@KingShipton Would be super neat. Easiest way to check it is to see if your frame total from damage instance to damage instance is reduced when you equip the items with werewolf attack speed on when you have one cap maxed out.

  • @hazemangames
    @hazemangames Месяц назад

    Currently being at 240 fps feels like im a bit op?

  • @ruselorivaasentista309
    @ruselorivaasentista309 Месяц назад +1

    How about the tempered attack speed (ex. pyro attack speed for sorc)? Is that cap1 or cap2?

    • @Avarilyn
      @Avarilyn Месяц назад

      Allegedly cap 2. I do not have access to it yet so cannot check for myself

  • @teanymonster5227
    @teanymonster5227 Месяц назад

    why am i not surprised that AS is just over the top complicated... probably not easy to implement but probably there i a easier way to do it compared to how it actually is currently. i mean 1 year to get behind the breakpoints and stuff is crazy. still thanks for the work o7.

  • @RogueOrracle
    @RogueOrracle Месяц назад

    So... how would this change a Blizzard Sorc? Where is the attack speed being applied when I just spam blizzard?

    • @Quel_droma
      @Quel_droma Месяц назад

      You shouldn't spam blizzard

    • @Avarilyn
      @Avarilyn Месяц назад

      Casting blizzard has an animation, that animation time is reduced.

  • @jluis859
    @jluis859 Месяц назад

    what about pyromancy attack speed? that temper not in the table. Edit: cap 1

  • @undeathmetal1717
    @undeathmetal1717 Месяц назад

    As of Season 4, Aspect of the Unyielding Commander now provides damage to necro army minions, not attack speed anymore.

    • @Avarilyn
      @Avarilyn Месяц назад

      Indeed. It has been fixed long ago on the article and been fixed in the sheet now. I just hadn't updated the sheet for s4.

  • @adnrelol
    @adnrelol Месяц назад

    This is so beyond spaghetti, i cant believe it

  • @XO_HighIights
    @XO_HighIights Месяц назад

    Does anyone know which bucket Pyromancy Attack speed goes in?

    • @Avarilyn
      @Avarilyn Месяц назад

      Cap 2. Adding tempers this week hopefully

  • @johntran8496
    @johntran8496 Месяц назад

    what about pyromancy attack speed?

    • @Avarilyn
      @Avarilyn Месяц назад

      Cap 2. Adding temper testing this week

  • @Stefiou974
    @Stefiou974 Месяц назад

    "The finest spaghetti code" 💀

  • @johnvlg01
    @johnvlg01 Месяц назад

    Maybe Blizzard could have made ur attack speed or whatever aspect players are trying to increase just grey out once maxed, instead of everyone trying to figure out how the math works imo

  • @undeathmetal1717
    @undeathmetal1717 Месяц назад

    Cap 2: Electric Boogaloo

  • @insomniaddictesp
    @insomniaddictesp Месяц назад

    My take away is not worry about attack speed. This is ridiculous and I don't care that much, lol. For the super high tier players, totally get it. But I'm almost looking to not even adjust my attack speed at all since it seems like a nice to have more than a need.

  • @xiuned1507
    @xiuned1507 Месяц назад +1

    Why some lines have a range like 30-60% ? i dont get it

    • @pablothefable
      @pablothefable Месяц назад +1

      My best guess is they're all either affixes or aspects so that's the range they could roll in.

    • @xiuned1507
      @xiuned1507 Месяц назад

      @@pablothefable ahhhh ur actually right of course

    • @Alpha_Kal
      @Alpha_Kal Месяц назад

      It should be bc the aspect is on 2h or pendant so their % scales that way. 30% is base, 45% is pendant, 60% is on 2h.

    • @H4kane
      @H4kane Месяц назад +1

      Those are aspects you put on your gear, the range is because if you put them on a 2 handed weapon you get double the max value (for example accelerating has a 25% max value, if you put it on a 2 hand you get 50%)

    • @pablothefable
      @pablothefable Месяц назад

      @@H4kane yeah you're right actually, it's assuming perfect rolls

  • @flowqi212
    @flowqi212 Месяц назад

    Anyone got Double Swing breakpoints? 😅 Been looking for those since season start.

    • @Avarilyn
      @Avarilyn Месяц назад +1

      It's on my to-do list. Likely done by end of week

    • @flowqi212
      @flowqi212 Месяц назад

      @@Avarilyn awesome 🤩, ty!

  • @bruvkek4629
    @bruvkek4629 Месяц назад +4

    idk why blizzard overcomplicates simple things, making them worse in the process

    • @buzzb7848
      @buzzb7848 Месяц назад

      Because they don't understand their own sourcecode

    • @mapron1
      @mapron1 Месяц назад

      I explain. Only 0.01% of people actually care for this. Wudi audience is not average diablo 4 player. Take your time to stand on world boss and inspect other's gear. Most people don't care about haveing relevant stats/aspects. Thinking about attack speed cap is universe away. This is complication that is not supposed to be observed by users at all.

  • @adrian7676
    @adrian7676 Месяц назад

    Why do I get the feeling that blizzard doesn't know how attack speed works in d4?

  • @user-xz4jx7mp8f
    @user-xz4jx7mp8f Месяц назад

    It doesn't work like this for sorc with fire bolt. The whole build very depends on cd and attack speed and the difference is obvious between using elixir or playing without it. Even having more than 100% attack speed considering pyromance attack speed in focus + dagger.

    • @Avarilyn
      @Avarilyn Месяц назад

      Sorc works the same. Fire bolt has explicit breakpoints.

    • @user-xz4jx7mp8f
      @user-xz4jx7mp8f Месяц назад

      @@Avarilyn , maybe u're right and I see the difference because teleport has cast speed too.

    • @Avarilyn
      @Avarilyn Месяц назад

      @@user-xz4jx7mp8f we have extracted the breakpoints for fire bolt already, just haven't had a chance to upload them yet due to a separate bug for firebolt

    • @user-xz4jx7mp8f
      @user-xz4jx7mp8f Месяц назад

      @@Avarilyn thanks, really want to see how it works for sorc

  • @piotrkosztirko438
    @piotrkosztirko438 Месяц назад

    What is the difference between 'attack speed (gear affix)' and 'basic attack speed (gear affix) listed on the spreadsheet?

    • @The0ryz
      @The0ryz Месяц назад +1

      attack speed (gear affix) is anything on your gear that just says '+X% Attack Speed%' basic attack speed (gear affix) is a specific affix that is on specific pieces (like on Condemnation)

    • @piotrkosztirko438
      @piotrkosztirko438 Месяц назад

      @@The0ryz Yeah, figured that out not too long ago, but TY for the reply + confirming.

  • @dookuhaka
    @dookuhaka Месяц назад

    BIG

  • @JackOfHearts42
    @JackOfHearts42 Месяц назад

    But how do I increase the attack speed of REAP?!?!?!

  • @StultifiedGraphics
    @StultifiedGraphics Месяц назад

    The more i play the more of a noob i feel like, I played the game never understanding that there were caps on things, sure it might say it but its really not very clear, i never understood it, just always thought more the better, I'm getting to old to figure shit like this out. Just want to play with out needing a degree to work it all out.

  • @ArisenFighter
    @ArisenFighter Месяц назад

    TLDR; if you increase your attack speed you hit faster💪🏻

  • @Zetsumei88
    @Zetsumei88 Месяц назад

    Attack speed makes you attack faster

  • @aladinelaidi8281
    @aladinelaidi8281 Месяц назад

    i put rapid, my atk speed is 59. I take off, my atk speed is 59. But i see i am faster with it. Why?

    • @Avarilyn
      @Avarilyn Месяц назад

      Because rapid is basic attack speed, and skill specific attack speed does not show in game on the sheet

  • @yurisavun3776
    @yurisavun3776 Месяц назад

    Fun part that 1.2 attacks per second on one-handed weapons dont really 1.2 in real time in game even with basic attack. I mean not basic skill, but basic attack that u have without skills on level 1. So we can say, that all skills have own multiplier. Even basic attack. Why they put this numbers 0.9 - 1.2 on weapons its completly unclear for me. Logic?

  • @AugustusMcCrae_LD
    @AugustusMcCrae_LD Месяц назад

    Sorcerer gets screwed

  • @ItchyBackside
    @ItchyBackside Месяц назад

    Great now the new interns can use this data to nerf the attack speed of the different classes

  • @steveozone4910
    @steveozone4910 Месяц назад

    I just want to play and have fun. I shouldn't need an advanced degree to kill demons 😂

  • @xThexMasterxProx
    @xThexMasterxProx Месяц назад +1

    I tested the rapid aspect on my bash barbarian and it goes into cap 1

    • @Avarilyn
      @Avarilyn Месяц назад

      It for sure does not.

    • @xThexMasterxProx
      @xThexMasterxProx Месяц назад +1

      @@Avarilyn have you tested it? I have video proof, I dual wield and I do the same hits with 155% attack speed without rapid vs "200%" with rapid.
      The in-game attack speed also doesn't change, it stays at 155% with vs without.

    • @Avarilyn
      @Avarilyn Месяц назад

      @@xThexMasterxProx Yes I just verified it again. I did the following:
      First I tested how many frames 0.99 APS resulted in which was 41 frames. I then calculated expected frames using (41/[target frame])/0.9-1 where 0.9 is due to using two handed weapon. This calculates the expected AS% for specific frames.
      I then checked how many frames 70% Attack speed% would be, which was expected to be 27. I verified this with frame data and it was correct.
      I then checked 85% (which should be roughly 25 frames). It was once again correct and 25 frames.
      I could then extrapolate that the approximation is decently accurate, so I could calculate the expected results for Rapid. If Rapid was cap 1, I would only get 15% attack speed as I only have attack speed% sources from cap 1. This would result in roughly 23 frames. If Rapid was cap 2, I would get the full 60% attack speed and that results in roughly 19 frames.
      I then tested it and got 19 frames across 30 data points. Rapid is Cap 2.

  • @Stephen-mk5eu
    @Stephen-mk5eu 27 дней назад

    I think I understand attack speed less now ...

  • @n1ghtofthedead411
    @n1ghtofthedead411 Месяц назад

    Unyielding commander no longer gives attack speed, and gives damage instead. Same with hulking monstrosity, inspiring leader. Some old info here.

    • @Avarilyn
      @Avarilyn Месяц назад

      You are correct, I've not updated the sheet as I migrated the information to the article and adjusted it for s4. I'll change when I get home.

    • @SinisterEDM
      @SinisterEDM Месяц назад

      for hulking at least, its not talking about the legendary node, its saying on this board there is attack speed.

  • @Berserkism
    @Berserkism Месяц назад

    Or...I could just go on living my life.

  • @Error_4o4_Found
    @Error_4o4_Found Месяц назад

    Basic attack speed on gear is rich lol poors sorcs got shit on here too lol

  • @UncleCocoLoco
    @UncleCocoLoco Месяц назад

    I play video games to shut my brain off and have a good time.

  • @EpikasJones
    @EpikasJones Месяц назад

    90% of the game is spaghetti code since launch not surprising after learning we have an bunch of GenZs at the helm (based on from the livestreams weve seen)

  • @0OlSxJyA
    @0OlSxJyA Месяц назад

    Black box damage/reduction algorithm is fundamentally why Blizzard isn’t in a position to fix PvP. Such a shame Diablo’s IP/design could easily be the king of MOBA should they came around to it.

  • @ADDeeJay
    @ADDeeJay Месяц назад +1

    Considering sorc doesn't get overpower, the fact that they are the one class that can't hard cap without basic skills iand that attack speed and cast speed are the same thing is just one more reason that sorcs are scuffed. No wonder damage is bad. Less legendary affixes. Less attack speed. No overpower synergy. Get some barrier synergy, but considering they share weapon affixes and we can't lose attack speed they are DOA. They should let sorcs carry a staff and make certain attacks require staff like how the barb switches weapons. Because that's about the amount that we're missing compared to everyone else.

  • @steveocho
    @steveocho Месяц назад

    So gear attack speed cap is 15%?? That's super low. The maxroll rogue heartseeker guide shows the gear attack speed being 39% though??

    • @KarmaKahn
      @KarmaKahn Месяц назад

      No. The bonus attack speed cap is 100%.

    • @MyN0N4M3
      @MyN0N4M3 Месяц назад

      That's not the cap, that's the max of what this stat can roll on an item

    • @steveocho
      @steveocho Месяц назад

      @@MyN0N4M3that's not true. I have 17.9% attack speed on my amulet

    • @dcort100
      @dcort100 Месяц назад

      @@steveochofrom master working it?

    • @steveocho
      @steveocho Месяц назад

      @@dcort100 yeah. My amulet

  • @mr2ti41
    @mr2ti41 26 дней назад +1

    Seriously, Blizzard? I just want to play the dayam game. I shouldn’t need to get a PhD in Diablo Game Mechanics to know how Attack Speed actually works.

  • @jaysonbird3975
    @jaysonbird3975 Месяц назад

    If it was communicated in game I wouldn't care... but ya what a mess.