Wudi is a legend. No bulshit, no clickbait, straight to the point. I had a feeling these resistances are garbage. Glad for the confirmation. Similar video on DMG would be great.
This a good video with no garbage clickbait. The content is good and the subject matches the topic and does not contain "DOCTORS HATE HIM" "YOU WONT BELIEVE.." "THE THINGA I MISSED...!". I love you man.
Usually, it doesn’t matter if they use an algorithmic title or not to determine if the info given is factual. Only actually watching gives you that answer. Nice try though.
I started blocking every single channel with fake clickbaits and encourage you to do so as well. If such channels are succesful, others will copy. DougDoug might be an exception for me, as he is chaos incarnated and i dont even know if he did it.
I legitimately just closed my game after failing a nightmare dungeon because my character was too squishy and opened youtube to find this video. You're a god amongst men. Thank you!
Some are 10x harder than others. I had a couple that I just left because every pack had 3+ cold elites that chain froze the entire screen, add in some other stuns like snake lasers... it's just an incredibly frustratingly hard/annoying dungeon.
Tried all this and became an invincible bear. Immediately walked in to t3 -> t4 pinnacle fight and was able to solo easy. Crazy how effective this was (especially aspect of disobedience).
@@d1vin1ty I mean, I love Kripp but the only video I watched of his about resistances, he literally said he had no idea how it works. That’s a direct quote
So many vids complaining about resists not working properly or extreme diminishing returns on armor as mlvl increases. None taking the game at face value and asking what we can do given the current state. Until this one. Thanks for this!
The Kripp video that blew this issue up talked exactly about what to do in the current game, if you watched it. Stack damage reduction, conditional damage reduction (close enemies), and armor.
Finding your content when I played beta and seeing you made 100 inspired me to try hardcore. This is my first Diablo game I’m really getting into too. Thank you.
Disconnects making you die is the only reason I won't be trying hardcore. I have already had my game crash once and my power go out once and both of those leave your character in the server and I would go batshit crazy if I lost a high character like that.
I only play SC but want to make a tanky fortify based Barbarian. You have told me exactly what to look out for and how to build the character defensively. What a legend. Thank you so much.
Awesome Video! Didn't know that elemental resistances are pretty much useless. Would be awesome if you could make a similar video about offensive stats.
Stack crit damage, crit chance, vulnerable damage and get a high dps weapon. All other stuff is additive. Builds without vulnerable are subpar in the games current state. Skill tree and paragon legendaries are also often multiplicative and therefore have a lot of value. Saves you a video!
Wudi, been absolutely blasting since launch. Been able to help all my friends get into T4, and now we are all blasting together. Couldn't have done without your videos and your guides. Beyond grateful
The first actually useful Diablo 4 video for players like me who want to enjoy the game and figure out their own builds instead of min-maxing all the fun out of it or following guides.
Thanks for this great info. I definitely learned a few things and have removed the rubies from my armor and replaced them with topazes. My sorcerer is a bit less squishy now. I love it when you point out what stats or items are just bait. I'd love to see a video pointing out which unique items aren't worth slotting.
After watching this video, I prioritized survival stats (% Damage Reduction and % Total Armor, specifically) over even Dexterity and various damage stats on my Twisting Blades Rogue. I got two upgrades: a chest piece with four defensive stats (%DR vs. Close, %DR vs. Distant, %DR, and %Armor) and an amulet with the same stats, except Energy Cost Reduction instead of %DR vs. Distant. Those two pieces, while costing me 1k Attack Power, actually allowed me to jump from doing mid-50s Nightmare Dungeons to high-60s with ease! And it makes perfect sense: since you don't have to race a timer the way you did in D3's Greater Rifts, you will clear any Nightmare Dungeons if you just don't die. In other words: dead rogues deal less damage, even if they burst harder while alive. Thank you for this video, because it got me out of the D3 mindset that I needed to maximize damage on every piece possible; being a glass cannon is not the way to go in D4!
Remove non-phys DR from Armor, make resists stack additively, and reduce the value of resist affixes on gear or apply a resist penalty in higher difficulties.
This is definitely the best basic build guide I've seen. I've been trying to find videos of how to build my items and character, but none of them have been this clear.
One of my favorite stats right now is damage reduction while injured. I kinda accidentally stacked near 80% of it .. they can knock me down but they have a hard time finishing me off 😆
wow thanks for clearing up all the misinformation out there in other videos. Not trying to point fingers because it's a new game for everyone and we're all learning. This is top tier info though thank you!
One thing I would add for Temerity pants. They are really good to keep a barrier up on barb to activate Concieted aspect (25% dmg increase while under barrier).
Not just barb - he makes a good point though, plus that is not only 2 slots that you have to use (pants for Temerity, something else with Conceited aspect) you also lose those stats on pants. With so many good aspects available, I'd use this if I had nothing else to slot in yet
@@jlandejr You are right. However with 4 slots for weapons on Barb + amulet you are running out of options for offensive aspects. I think I might start to run defensive/utility aspect on my amulet. Drop the temerity and conceited all together.
I guess the idea with Temerity is that you can have shit stats on that item but now you don't need max life on any of your other pieces . In addition you basically get permanent barrier so you can rely more on effects that activate when you have a barrier up. Still extremely niche though.
Small correction to 2:55 , 45% armor is ofc 55% dmg taken, you messed the number a bit. So disobedience is even better that you say there, dmg taken value goes from 55% -> 18% so at full stacks you take only roughly 1/3rd of the physical damage. Turn it around, it means you gain 66% DR with these specific values, and it's just a one legendary power. With barbarian it's even more since I'm around 60% armor without stacks but with full stacks I'm at 96%. So yeah with my barb physical dmg intake goes from 40% to 4%, meaning it's 90% effective DR against physical dmg... which means it will get nerfed eventually.
i'm sure you have plenty of videos lined up, but i'd really appreciate these two: an explanation on what exactly about the goat shamans does such insane amounts of dmg (beam, balls or empowered mob) and a showcase of nightmare dungeon afflictions, what to look out for etc
The shamans cast a red lightning beam onto another enemy if you hit that enemy you take some form of reflective damage that can 1 shot you. So always kill shaman first 🤣
I have to say temerity is probably my favorite piece of gear at lvl 74. I can proc my barrier with a potion if needed, sustain with the rogue lifesteal, and run the increase dmg with a barrier.
I believe the "increase damage while you have a barrier" stat is a bit of a bait, since it just gets added to a massive pile "+ damage%" effects. The other effects you can get with barrier (lucky hit chance and resource gen) are good though!
Im not at level 100 or anything, but temerity seems pretty good if you use the modifier for damage bonus while barriered as an aspect and have an appropriate amount of healing. As a barb with the 3 shouts giving 3% life/sec each, im basically barried all the time, so its a huge damage boost too.
Great info, thanks for this. My rogue build is very strong in terms of damage output, the only problem I run into in Nightmare dungeons is that when I get hard CC'd = instant death most of the time. Having a hard time finding any good gear replacements at this level but hopefully I can find some more DR gear in the near future. I almost never see any DR on gear, crazy that you have literally 3-4 DR stat stacks on some pieces lol.
If you're a Pulverize Druid and you have Vasily's, I recommend dropping Disobedience from the defensive aspects. Stack uptime is pretty garbage on it. That and no vulnerability outside of Exploit are the weakness of the build.
I was looking for this video earlier today and found nothing and now you have made it. Thank you! I've been having a hard time getting 1 shotted on my rogue
This is awesome, thank you. I used to play hardcore in Diablo 2 for years so I'm preparing to do that in DIablo 4 as well. I've started my first character on Softcore (Summoner Necro) just so that I can first explore the full game in a more relaxed manner but I am building the char still with a Hardcore mindset and also preparing to switch to Hardcore starting from Season 1.
I'm not yet max level (mid 60s), but temerity seems really good on a necro since you have so much healing. You can use a scythe for life on kill, and you can generate lots of bood orbs from corpse tendrils. The barrier in my experience has really high uptime
Temerity is still recommended by most for Tornado druid. I was quite upset about the 2 uniques in that build, because they rob me of my defensive items. I understand it's used there to protect the fortify, but I wonder if it's really needed, more defence with the same amount of healing should be better, already have a few leg pieces for exactly this occasion. Generally I think a lot of the maxroll guides go way too hard on offence for no reason. To use Tornado Druid as an example again: no life on rings, werewolf skill dmg on chest, Stormskill dmg + offensive passives on amulet and no defensive rolls on totem (we can get dmg red.% while fort + ene. poisoned). I have been thinking exactly along what you are saying in your video, but I have to admit that the maxroll guide has shaken my confidence to commit to these defensive stats. Great video.
The creator of the maxroll guide on druids also swaps to defensive gear on higher nm dungeons so no need to follow his gearing guide at all times as its more of a general guide. You have to adjust to the situation so once doing nm dungeons 60 and higher i suggest going full on defensive stats and hp wherever you can get it. He also recommends temerity in his guide but swaps to disobedience with DR stats for pants on the higher dungeons.
Level 73 Hardcore, Armor gives 100% reduction, all resists close to 50% and my favorite, Damage Reduction while injured is at 55%. I think I might die if I fall asleep. Mostly I panic when my healthbar moves to 90%. But it moving at all is a rare thing.
Peace Wudi, first of all great clear content! Really appreciate your effort. One thing to mention for future videos would be time stamps, to navigate quickly between the various content and information, what do you think?
Notice he says the molten explosions or the lightning can kill you and you're not supposed to face tank these things. That's where he's wrong. He dies to those because he has only 23% resistance in fire and lightning damage. Of course, it's diminished returns so you don't want to overdo it but you should get close to 50% with just 2 of each stat. Your rings give you 4 so you only need 6 more plus like 5 paragon nodes out of 200 nodes you can grab 10% all resist it won't hurt your dmg that much. So grab 3 resist on helmet or chest. Get armor/life on the other. I got other 3 resists on boots. You can get like 75% armor and almost 50% resistances at lvl 86 like me probably more at 100. He's got high poison and shadow so he's ok against those. And the crowd controlled dmg reduction covers some ground effects for sure. And the close dmg reduction is huge on top of his armor and that's the major threat is the mob damage. So he is for sure tanky like this but could be better imo. Problem is you don't notice it until you fight higher level mobs. At same level you just shred everything. Once you start killing higher level mobs and you're not shredding those buffed hp and shielded mobs anymore your weaknesses really start to show. If you have no poison resistance or only 23% omg you'll be dead so fast. He's got poison resist he just doesn't realize how much he needs it. Anyways, I could be wrong. Just my opinions from my experience.
Great video! I had in nearly all my gem sockets a diamond gem socketed since I was used to it from D3. Good to know that this isn't functioning properly right now.
I'm on Softcore, but I like building tanky as well. I'm trying to push higher NM dungeons and I'm currently level 89. I'm on console, and for whatever reason they don't allow me to "mouseover" my armor stat to see how much damage reduction I have vs. similarly levelled targets, but I feel like I may have even overbuilt armor. I have 8,546 armor and 9,004 life plus a 35% disobedience. The thing that kills me more than anything else is all the random environmental stuff, much more than anything else. Yes, I know you're not supposed to get hit by it 4Head but I really feel like a large reason why mobs tickle me but every map effect just oneshots me is the fact that half of our defensive layer just is missing. I feel like sigil effects in particular don't count as close or distant and you can't poison them, so they just absolutely obliterate you because of how bad resistances are. I've been slowly banking pieces with good resistances to hopefully be able to swap over if they make them actually good at some point and don't then require fresh items to drop. I think itemization will feel a lot better if they make it so that your baseline armor from gear and baseline resistances from jewelry (including using appropriate gems to round it out) will give you an acceptable level of defense for lowish level content, and then if you want to optimize a bit for tankiness - you get something like a single resist roll of each element (at least the ones you're most worried about) on your gear and some flat or close damage reduction. It'd feel much more like you're building something that's well rounded, instead of this weird system of stacking conditional damage reduction and then completely neglecting what the game seems to intend as literally half of your defensive package.
Given the 85DR cap on armor against same level enemies, do we know whether going over it affects our DR against higher level enemies? We know the DR gets scaled, but will it scale vs our actual armor or the cap? Love the videos - amazing stuff!
@@BerkemCYP Post a vid to prove it. As far as anyone is aware the DR cap is 85%, so if you have proof that this isn't the case I'm sure everyone would love to see it
I am so proud of how far you've come and how well you're doing as a content creator for Diablo games. I remember first watching your DH videos long before anyone even saw your face, in the early seasons of D3 or before, when you would talk much more quietly, and I remember thinking you were on another level, and I'm happy you're proving me right. You have worked so hard to get here and deserve all of your success. Thank you for making content, thank you for being a fucking legend.
a similar video about damage would be awesome. i have so many questions. namely what adds together vs multiplies together. do non-physical % damage add or multiply with damage to nearby enemies? do attack speed from separate sources add together or multiply together? do sources on the skill tree vs gear add together or multiply? i'm not sure if this is known information or not, but a video about it would be super helpful.
Everything will stack, how exactly it stacks depends on what your talking about specifically. But the short answer is, yes, if you have attack speed on gear and some in talents, it will all stack together. I dont think anybody really is able to answer the knitty gritty specifics of your question though. More time and testing is required to figure out the calculations being used accross all these different systems.
I think there insight on resistances was it doesn’t get worst as monsters get higher level so it does the same versus level 100 or 154 monsters. But yeah at that level your only getting 5% armor dr plus resistances which isn’t much so good luck.
Thank you a lot :) A graph/ tree-diagram would be useful to explain the further damage reduction by the different stats. But never the less a great guide, ty :)
Great video! I've been lost on trying to figure out what stats/attributed matter most on gear. Definitely going to focus on armor and damage reduction and see if that helps.
i find the magic nodes where you get control impaired duration reduced very useful doesnt last as long so you dont really have to worry much if you do get CC there also one rare node that gives big percentage worth taking no need to run topaz in every piece allows you to be flexible i only run 2 topaz since my duration is reduced if i do get control impaired those reduction only apply to when your impaired anyway so allows me to run rubies for more health not sure if other classes have these nodes in paragon but the rogue does.
agree with resists being garbage but I think you're underestimating the value of % life nodes you're right that these don't apply to life on gear, but these DO apply to each other multiplicatively meaning there is some pretty crazy compounding effects that can occur when you can get multiple sources of % life from paragon AS WELL as rubies in armour my level 100 necro went from 8k life to around 15k with only around 12 paragon points (some also needed to path there) in % life nodes as well as rubies in armour, which feels like way more EHP than I'd get from doing the equivalent in paragon armour + topaz/sapphire in armour
Great video, i just learned something new. I was focusing on putting points into life in the paragon boards. I can take take those away and put that towards something else. Im also guilty of putting damage on my chest armor and really thinking about it its really useless. Thanks 🙏🏼
I'm pretty sure lucky hits works on pets and with barrier being the only dmg reduction that works on pets (also with 6 mages spamming blizzard for lucky hits) it's an exception and an insane one at that for summon necro endgame builds.
Excellent info. It's actually pretty annoyingly bad how they have implemented resistances to be a dead stat really. There are so many good games to use as examples of how to do it well. They don't need to be like in D2, but somewhere in between would be nice so there is more 'oh i better swap this item out to face this boss'. And they need to put more implicits on jewelry than just dual resist and tri resist. Make resists more important and also make them a choice rather than a forced implicit. There needs to be a better balance between resists, life and armor/DR being important.
Thankfully I figured out resistances didn't seem to do anything pretty early with my Barb and started stacking damage reductions really hard on my pants (3x damage reductions + % armor)... and soon to be chest. I need to add in some max life rolls next. That feeling when you face tank a butcher that is 10 levels over you... is impressive. Too much over that (15?) and the butcher is a bit too much for my gear. He just CCs you and stomps you into the ground 🤣
Great video man! I learned a lot especially about elemental resistance. I always thought they were useless. Just happy to hear it confirmed from a top tier player! Keep it up brother 💪🏼❤️
I got some Temerity unique pants last night that give you a barrier when you overheal. There so damn good for survival its insane. It stacks with my Warmth perk on a sorc which heals when enimies are burning, its so damn good
Hey Wudijo, myself and a friend have been doing a lot of testing on armour, and we've noticed two things which are very strange. First is that armour has increasing returns on it (in the sense that the more armour you have the more each point of armour contributes to your DR). Second is that the armour DR cap appears to be 90%, not 85%. The second finding could probably use more testing, but we're 100% confident of the first.
People need to understand that progression is gated based on survivability, there is no time limit. So build your character to survive and then dial that down as you get better at the game and get better gear.
Deine video deine streams sind top. Sehr sehr gute bulid macht Spaß anzusehen und die auszuprobieren. Habe dein Trap build bis lvl 85 gespielt! Jetzt spiele ich dein Bow build
i can acknowledge, problem only is the low lvl part of the game some bosses like butcher reall hit fast and so hard you don´t stand a chance. Otherwise i am currently lvl 67 but since lvl 55 or so i really cheezed through world tier 3. But i always thought it´s because of my resistance seems like i was false leaded. Well Armour and max life for the win. Here we go thx for clarifying this.
Super helpful video. Would love to learn a bit more about why Wudijo warns against most damage increasing stats (besides crit, vuln). Here I’ve been loading up on things like “damage to poisoned enemies” and “cold damage” because I run poison and cold abilities. But sounds like those are mostly a trap?
Apply status effects, use things that give you bonus damage based on that effect. (Burning, poison, chilled, etc.) Also based on your builduse dmg to close or dmg to distance. The biggest thing is vulnerable. You need to apply vulnerable to really do damage to anything. This is why melee rogue uses crossbow in ranged slot, crossbow innate affix is + vulnerable damage. But yeah, it all boils down to finding ways to apply effects, and then using damage multipliers based on those effects.
There are 4 brackets of damage stats which are multiplicative with each other: 1.Your main stat(dex for rogue), 2. vulnerable damage, 3. crit, 4. all the other damage stats. In other words vulnerable, crit and dex have higher priority compare to any other damage stats since they are in their own individual brackets while all the other stats are additive. And having tools for consistent vulnerable application is a MUST for any build. If you are not applying vulnerability you are not doing damage.
Multiplicative damage reduction is still as useful. 20% * 20% reduction ends up at 0.64 damage taken which is x1.56 toughness. Definitely not diminishing returns in that sense (1.25 x 1.25 toughness). (Other reasons are valid, just wanted to fix the math) Additive damage reduction is actually hyperbolically useful but no one’s expecting that as the standard.
Turns out I've been going for ALL the bait stuff and feeling pretty good about my gear, yet still feeling squishy. Gonna try replacing some of my resistances. 60%+ all res apparently does not work, lol.
Wudi is a legend. No bulshit, no clickbait, straight to the point. I had a feeling these resistances are garbage. Glad for the confirmation. Similar video on DMG would be great.
wow, a diablo youtuber without an obnixious personality, legit surprised
This a good video with no garbage clickbait. The content is good and the subject matches the topic and does not contain "DOCTORS HATE HIM" "YOU WONT BELIEVE.." "THE THINGA I MISSED...!". I love you man.
THE REAL REASON YOU SUCK AT DIABLO, THAT NOBODY IS TALKING ABOUT!!!
Welcome to the wudijo enjoyers
My parents divorced After seeing this Is still the best title
Usually, it doesn’t matter if they use an algorithmic title or not to determine if the info given is factual. Only actually watching gives you that answer. Nice try though.
I started blocking every single channel with fake clickbaits and encourage you to do so as well. If such channels are succesful, others will copy. DougDoug might be an exception for me, as he is chaos incarnated and i dont even know if he did it.
I legitimately just closed my game after failing a nightmare dungeon because my character was too squishy and opened youtube to find this video. You're a god amongst men. Thank you!
Lol noob
@@gregofc3529 damn bro that hurts
Some are 10x harder than others. I had a couple that I just left because every pack had 3+ cold elites that chain froze the entire screen, add in some other stuns like snake lasers... it's just an incredibly frustratingly hard/annoying dungeon.
@@chriso6042 The medusa eyeballs need to be deleted from the game, I watch out for them and they dont even give the time to dodge
The algorithm is evolving. It knows everything about you.
Tried all this and became an invincible bear. Immediately walked in to t3 -> t4 pinnacle fight and was able to solo easy. Crazy how effective this was (especially aspect of disobedience).
Finally someone explained exactly how resistances work in a clear and concise way. Thanks bro.
I mean, kripp explained it in VASTLY more detail, but wudi's is more consumable for the everyday guy
@@d1vin1ty I mean, I love Kripp but the only video I watched of his about resistances, he literally said he had no idea how it works. That’s a direct quote
@@itsjoel13 It functions the exact same as CDR in diablo 3.
@@itsjoel13 he understands how it works, he just doesnt understand why they make it work like that, or if its a bug because its so stupidly bad
So many vids complaining about resists not working properly or extreme diminishing returns on armor as mlvl increases. None taking the game at face value and asking what we can do given the current state. Until this one. Thanks for this!
The Kripp video that blew this issue up talked exactly about what to do in the current game, if you watched it. Stack damage reduction, conditional damage reduction (close enemies), and armor.
Finding your content when I played beta and seeing you made 100 inspired me to try hardcore. This is my first Diablo game I’m really getting into too. Thank you.
One tip; don't die
same I want to try hardcore for the first time ever in ARPG cause of his content
Disconnects making you die is the only reason I won't be trying hardcore. I have already had my game crash once and my power go out once and both of those leave your character in the server and I would go batshit crazy if I lost a high character like that.
High risk high reward. I don't know why but the only way I play Diablo games is hardcore. I've had my heart broken a few times.
Same for me, started my first HC char ever in any game 2 days ago thanks to him :D
I only play SC but want to make a tanky fortify based Barbarian. You have told me exactly what to look out for and how to build the character defensively.
What a legend. Thank you so much.
I’m playing a Fortify/HOTA Barb and it’s so much fun
Awesome Video! Didn't know that elemental resistances are pretty much useless. Would be awesome if you could make a similar video about offensive stats.
Stack crit damage, crit chance, vulnerable damage and get a high dps weapon. All other stuff is additive. Builds without vulnerable are subpar in the games current state.
Skill tree and paragon legendaries are also often multiplicative and therefore have a lot of value.
Saves you a video!
@@b0nes95 Attack speed can also be crucial in ceratin builds.
@@twinstars8812 oops. Yes. Also a multiplier but in a different way.
Wudi, been absolutely blasting since launch. Been able to help all my friends get into T4, and now we are all blasting together. Couldn't have done without your videos and your guides. Beyond grateful
The first actually useful Diablo 4 video for players like me who want to enjoy the game and figure out their own builds instead of min-maxing all the fun out of it or following guides.
Thanks for this great info. I definitely learned a few things and have removed the rubies from my armor and replaced them with topazes. My sorcerer is a bit less squishy now. I love it when you point out what stats or items are just bait. I'd love to see a video pointing out which unique items aren't worth slotting.
And I have a perfectly rolled % armor aspect. Haven’t used it yet - saving it for when I get to WT4 and have the right item. Great video, Wujido.
When you get to T4 that piece will be useless. You get much higher stated gear as you level.
The aspect will still be good no matter the item level, just put it on a good item level piece when you get it
0 fillers, unlike other youtubers who extend a 1min tip into 10mins videos. To the point, all necessary tips ❤❤
After watching this video, I prioritized survival stats (% Damage Reduction and % Total Armor, specifically) over even Dexterity and various damage stats on my Twisting Blades Rogue. I got two upgrades: a chest piece with four defensive stats (%DR vs. Close, %DR vs. Distant, %DR, and %Armor) and an amulet with the same stats, except Energy Cost Reduction instead of %DR vs. Distant. Those two pieces, while costing me 1k Attack Power, actually allowed me to jump from doing mid-50s Nightmare Dungeons to high-60s with ease! And it makes perfect sense: since you don't have to race a timer the way you did in D3's Greater Rifts, you will clear any Nightmare Dungeons if you just don't die. In other words: dead rogues deal less damage, even if they burst harder while alive. Thank you for this video, because it got me out of the D3 mindset that I needed to maximize damage on every piece possible; being a glass cannon is not the way to go in D4!
Remove non-phys DR from Armor, make resists stack additively, and reduce the value of resist affixes on gear or apply a resist penalty in higher difficulties.
I'm on WT4 and was starting to get one shot by most enemies, this explains why.
This is definitely the best basic build guide I've seen. I've been trying to find videos of how to build my items and character, but none of them have been this clear.
Great video! I had no idea resistances are weak in D4. I'd love to see a similar video about the relative power\usefulness of offensive stats.
One of my favorite stats right now is damage reduction while injured. I kinda accidentally stacked near 80% of it .. they can knock me down but they have a hard time finishing me off 😆
This was best video i ever seen...
You just saved millions of lifes man :))
Thank You !
Thanks as always Wudijo. I was using rubies like a noob haha. No wonder I kept getting frustrated when chain CC’ed.
This was a very helpful video!
for the longest i was running main stat all stat and i swapped to full DR and now im clearing 60s and living. this video was just 12 hours late
Finally. I was looking for a video like this where someone tells me what kind of stats are good on which pieces. THANK YOU!!!
wow thanks for clearing up all the misinformation out there in other videos. Not trying to point fingers because it's a new game for everyone and we're all learning. This is top tier info though thank you!
One thing I would add for Temerity pants. They are really good to keep a barrier up on barb to activate Concieted aspect (25% dmg increase while under barrier).
Not just barb - he makes a good point though, plus that is not only 2 slots that you have to use (pants for Temerity, something else with Conceited aspect) you also lose those stats on pants. With so many good aspects available, I'd use this if I had nothing else to slot in yet
@@jlandejr You are right. However with 4 slots for weapons on Barb + amulet you are running out of options for offensive aspects. I think I might start to run defensive/utility aspect on my amulet. Drop the temerity and conceited all together.
I guess the idea with Temerity is that you can have shit stats on that item but now you don't need max life on any of your other pieces . In addition you basically get permanent barrier so you can rely more on effects that activate when you have a barrier up. Still extremely niche though.
Small correction to 2:55 , 45% armor is ofc 55% dmg taken, you messed the number a bit. So disobedience is even better that you say there, dmg taken value goes from 55% -> 18% so at full stacks you take only roughly 1/3rd of the physical damage. Turn it around, it means you gain 66% DR with these specific values, and it's just a one legendary power. With barbarian it's even more since I'm around 60% armor without stacks but with full stacks I'm at 96%. So yeah with my barb physical dmg intake goes from 40% to 4%, meaning it's 90% effective DR against physical dmg... which means it will get nerfed eventually.
Your video was extremely helpful. I did not see armor being as critical. This will help a lot.
i'm sure you have plenty of videos lined up, but i'd really appreciate these two: an explanation on what exactly about the goat shamans does such insane amounts of dmg (beam, balls or empowered mob) and a showcase of nightmare dungeon afflictions, what to look out for etc
The shamans cast a red lightning beam onto another enemy if you hit that enemy you take some form of reflective damage that can 1 shot you. So always kill shaman first 🤣
I have to say temerity is probably my favorite piece of gear at lvl 74. I can proc my barrier with a potion if needed, sustain with the rogue lifesteal, and run the increase dmg with a barrier.
I believe the "increase damage while you have a barrier" stat is a bit of a bait, since it just gets added to a massive pile "+ damage%" effects. The other effects you can get with barrier (lucky hit chance and resource gen) are good though!
Im not at level 100 or anything, but temerity seems pretty good if you use the modifier for damage bonus while barriered as an aspect and have an appropriate amount of healing. As a barb with the 3 shouts giving 3% life/sec each, im basically barried all the time, so its a huge damage boost too.
I have a helm with that on a sorc. I have survived hits in dungeons 7 levels higher than me. It's quite effective.
Great guide. Aspect of Disobedience is available in an Act 4 dungeon btw.
Great info, thanks for this. My rogue build is very strong in terms of damage output, the only problem I run into in Nightmare dungeons is that when I get hard CC'd = instant death most of the time. Having a hard time finding any good gear replacements at this level but hopefully I can find some more DR gear in the near future. I almost never see any DR on gear, crazy that you have literally 3-4 DR stat stacks on some pieces lol.
Don’t forget to check vendors, every hour or so they swap inventory. Sometimes you can find really good stats there.
If you're a Pulverize Druid and you have Vasily's, I recommend dropping Disobedience from the defensive aspects. Stack uptime is pretty garbage on it. That and no vulnerability outside of Exploit are the weakness of the build.
Yellow gems like a pro and that chest stats. Thanks for proving and pushing that out in the wild!
9:37 just rocked my world. Thinking I can kill faster, but in all honesty I need to survive more.
Came from POE and thought resistances would be #1 priority. Thank you for this video it really helped me out.
Thank you. I almost quit the game because my Necro kept dying easily on torment because I kept stacking resistances. Now I'm almost unkillable
I was looking for this video earlier today and found nothing and now you have made it. Thank you! I've been having a hard time getting 1 shotted on my rogue
The ultimate video What to look out for If you find any piece of gear this is gold 👌
Taking all this and applying it to my first hardcore necro. Thanks extremely very much
This is awesome, thank you. I used to play hardcore in Diablo 2 for years so I'm preparing to do that in DIablo 4 as well. I've started my first character on Softcore (Summoner Necro) just so that I can first explore the full game in a more relaxed manner but I am building the char still with a Hardcore mindset and also preparing to switch to Hardcore starting from Season 1.
"Crowd control is the number one source of death, aside from disconnect." Shots fired! 😂
Thanks Wudi - it is good to see all the data finally being figured out. Definitely removing all my Rubies from my gear right now!
I run the barrier pants with the aspect that gives me 50% more damage when a barrier is active. Works like a charm on my barb at level 80
great stuff. ill add that helm can have basic attack speed along with cooldown reduction and health and attack speed is important for some builds.
I'm not yet max level (mid 60s), but temerity seems really good on a necro since you have so much healing. You can use a scythe for life on kill, and you can generate lots of bood orbs from corpse tendrils. The barrier in my experience has really high uptime
As he said in harder content it’s irrelevant. The added barrier and healing doesn’t come close to the loss of damage reduction stats.
Temerity is still recommended by most for Tornado druid. I was quite upset about the 2 uniques in that build, because they rob me of my defensive items. I understand it's used there to protect the fortify, but I wonder if it's really needed, more defence with the same amount of healing should be better, already have a few leg pieces for exactly this occasion. Generally I think a lot of the maxroll guides go way too hard on offence for no reason. To use Tornado Druid as an example again: no life on rings, werewolf skill dmg on chest, Stormskill dmg + offensive passives on amulet and no defensive rolls on totem (we can get dmg red.% while fort + ene. poisoned). I have been thinking exactly along what you are saying in your video, but I have to admit that the maxroll guide has shaken my confidence to commit to these defensive stats. Great video.
The creator of the maxroll guide on druids also swaps to defensive gear on higher nm dungeons so no need to follow his gearing guide at all times as its more of a general guide. You have to adjust to the situation so once doing nm dungeons 60 and higher i suggest going full on defensive stats and hp wherever you can get it. He also recommends temerity in his guide but swaps to disobedience with DR stats for pants on the higher dungeons.
Level 73 Hardcore, Armor gives 100% reduction, all resists close to 50% and my favorite, Damage Reduction while injured is at 55%. I think I might die if I fall asleep. Mostly I panic when my healthbar moves to 90%. But it moving at all is a rare thing.
Peace Wudi, first of all great clear content! Really appreciate your effort.
One thing to mention for future videos would be time stamps, to navigate quickly between the various content and information, what do you think?
Notice he says the molten explosions or the lightning can kill you and you're not supposed to face tank these things. That's where he's wrong. He dies to those because he has only 23% resistance in fire and lightning damage. Of course, it's diminished returns so you don't want to overdo it but you should get close to 50% with just 2 of each stat. Your rings give you 4 so you only need 6 more plus like 5 paragon nodes out of 200 nodes you can grab 10% all resist it won't hurt your dmg that much. So grab 3 resist on helmet or chest. Get armor/life on the other. I got other 3 resists on boots. You can get like 75% armor and almost 50% resistances at lvl 86 like me probably more at 100. He's got high poison and shadow so he's ok against those. And the crowd controlled dmg reduction covers some ground effects for sure. And the close dmg reduction is huge on top of his armor and that's the major threat is the mob damage. So he is for sure tanky like this but could be better imo. Problem is you don't notice it until you fight higher level mobs. At same level you just shred everything. Once you start killing higher level mobs and you're not shredding those buffed hp and shielded mobs anymore your weaknesses really start to show. If you have no poison resistance or only 23% omg you'll be dead so fast. He's got poison resist he just doesn't realize how much he needs it. Anyways, I could be wrong. Just my opinions from my experience.
Great video! I had in nearly all my gem sockets a diamond gem socketed since I was used to it from D3. Good to know that this isn't functioning properly right now.
I'm on Softcore, but I like building tanky as well. I'm trying to push higher NM dungeons and I'm currently level 89. I'm on console, and for whatever reason they don't allow me to "mouseover" my armor stat to see how much damage reduction I have vs. similarly levelled targets, but I feel like I may have even overbuilt armor. I have 8,546 armor and 9,004 life plus a 35% disobedience. The thing that kills me more than anything else is all the random environmental stuff, much more than anything else. Yes, I know you're not supposed to get hit by it 4Head but I really feel like a large reason why mobs tickle me but every map effect just oneshots me is the fact that half of our defensive layer just is missing. I feel like sigil effects in particular don't count as close or distant and you can't poison them, so they just absolutely obliterate you because of how bad resistances are.
I've been slowly banking pieces with good resistances to hopefully be able to swap over if they make them actually good at some point and don't then require fresh items to drop. I think itemization will feel a lot better if they make it so that your baseline armor from gear and baseline resistances from jewelry (including using appropriate gems to round it out) will give you an acceptable level of defense for lowish level content, and then if you want to optimize a bit for tankiness - you get something like a single resist roll of each element (at least the ones you're most worried about) on your gear and some flat or close damage reduction. It'd feel much more like you're building something that's well rounded, instead of this weird system of stacking conditional damage reduction and then completely neglecting what the game seems to intend as literally half of your defensive package.
Given the 85DR cap on armor against same level enemies, do we know whether going over it affects our DR against higher level enemies?
We know the DR gets scaled, but will it scale vs our actual armor or the cap?
Love the videos - amazing stuff!
Same question here. Please answer??😊
I have 100% damage reduction and I take no damage from same level monsters.
@@BerkemCYP Post a vid to prove it. As far as anyone is aware the DR cap is 85%, so if you have proof that this isn't the case I'm sure everyone would love to see it
Also would like to know. Is overcapping armor for same level monsters worth it for fighting higher level monsters?
omg my favorite Diablo 4 content creator uploaded another video !
I am so proud of how far you've come and how well you're doing as a content creator for Diablo games. I remember first watching your DH videos long before anyone even saw your face, in the early seasons of D3 or before, when you would talk much more quietly, and I remember thinking you were on another level, and I'm happy you're proving me right. You have worked so hard to get here and deserve all of your success. Thank you for making content, thank you for being a fucking legend.
This was just what I needed! Thx mate! ❤
a similar video about damage would be awesome. i have so many questions. namely what adds together vs multiplies together. do non-physical % damage add or multiply with damage to nearby enemies? do attack speed from separate sources add together or multiply together? do sources on the skill tree vs gear add together or multiply? i'm not sure if this is known information or not, but a video about it would be super helpful.
Everything will stack, how exactly it stacks depends on what your talking about specifically.
But the short answer is, yes, if you have attack speed on gear and some in talents, it will all stack together.
I dont think anybody really is able to answer the knitty gritty specifics of your question though. More time and testing is required to figure out the calculations being used accross all these different systems.
He actually already has a video about that. Look up his damage bucket video.
I think there insight on resistances was it doesn’t get worst as monsters get higher level so it does the same versus level 100 or 154 monsters. But yeah at that level your only getting 5% armor dr plus resistances which isn’t much so good luck.
Thank you a lot :)
A graph/ tree-diagram would be useful to explain the further damage reduction by the different stats. But never the less a great guide, ty :)
Nice Video. You forgot to mention Dex adds Dodge! While not to be relied on, it does help reduce how much incoming damage you might be taking.
Great video! I've been lost on trying to figure out what stats/attributed matter most on gear. Definitely going to focus on armor and damage reduction and see if that helps.
Fabulous video, very informative and helpful. Diablo 4 is my first ever ARPG and first Diablo game.
Poison hurts my barb bad, if your are in a poison pool are you considered Cced? If so, maybe the 10% DR gem is the way to go.
Thank you for his vid, needed this :) was dying lots so you hopefully saved me lots in repair costs!
Thank you man. I am having a tough time with the druid build i am using . (i am using companion + pulverize) . and this helped
i find the magic nodes where you get control impaired duration reduced very useful doesnt last as long so you dont really have to worry much if you do get CC there also one rare node that gives big percentage worth taking no need to run topaz in every piece allows you to be flexible i only run 2 topaz since my duration is reduced if i do get control impaired those reduction only apply to when your impaired anyway so allows me to run rubies for more health not sure if other classes have these nodes in paragon but the rogue does.
Super clean , straight to the point ☝🏻
Thank you!! I was trying to see what i was doing wrong with my high resistances..
agree with resists being garbage but I think you're underestimating the value of % life nodes
you're right that these don't apply to life on gear, but these DO apply to each other multiplicatively meaning there is some pretty crazy compounding effects that can occur when you can get multiple sources of % life from paragon AS WELL as rubies in armour
my level 100 necro went from 8k life to around 15k with only around 12 paragon points (some also needed to path there) in % life nodes as well as rubies in armour, which feels like way more EHP than I'd get from doing the equivalent in paragon armour + topaz/sapphire in armour
Great video, i just learned something new. I was focusing on putting points into life in the paragon boards. I can take take those away and put that towards something else. Im also guilty of putting damage on my chest armor and really thinking about it its really useless. Thanks 🙏🏼
I'm pretty sure lucky hits works on pets and with barrier being the only dmg reduction that works on pets (also with 6 mages spamming blizzard for lucky hits) it's an exception and an insane one at that for summon necro endgame builds.
Plz make a video about damage scaling efficiency. What is worth a what its not to do high damage
Excellent info. It's actually pretty annoyingly bad how they have implemented resistances to be a dead stat really. There are so many good games to use as examples of how to do it well. They don't need to be like in D2, but somewhere in between would be nice so there is more 'oh i better swap this item out to face this boss'. And they need to put more implicits on jewelry than just dual resist and tri resist. Make resists more important and also make them a choice rather than a forced implicit. There needs to be a better balance between resists, life and armor/DR being important.
Thank you for the informative rundown, helped a ton with understanding and enjoying the game
Thankfully I figured out resistances didn't seem to do anything pretty early with my Barb and started stacking damage reductions really hard on my pants (3x damage reductions + % armor)... and soon to be chest. I need to add in some max life rolls next. That feeling when you face tank a butcher that is 10 levels over you... is impressive. Too much over that (15?) and the butcher is a bit too much for my gear. He just CCs you and stomps you into the ground 🤣
Great video man! I learned a lot especially about elemental resistance. I always thought they were useless. Just happy to hear it confirmed from a top tier player! Keep it up brother 💪🏼❤️
I got some Temerity unique pants last night that give you a barrier when you overheal. There so damn good for survival its insane. It stacks with my Warmth perk on a sorc which heals when enimies are burning, its so damn good
Hey Wudijo, myself and a friend have been doing a lot of testing on armour, and we've noticed two things which are very strange. First is that armour has increasing returns on it (in the sense that the more armour you have the more each point of armour contributes to your DR). Second is that the armour DR cap appears to be 90%, not 85%. The second finding could probably use more testing, but we're 100% confident of the first.
Would be interesting to see a video on this research
thats true of every defensive in the game, each new 1% is more valuable than the last 1%. thats how reduction works.
People need to understand that progression is gated based on survivability, there is no time limit. So build your character to survive and then dial that down as you get better at the game and get better gear.
Very nice overview 👍 How do you rate dodge? I find that it's hard to get a lot of it but it does become more effective the more you can have.
Dodge has diminishing returns. Each % legit does less the more you have not more.
The temerity pant is OP if you have a god roll healing orb drop aspect...slept on
Deine video deine streams sind top. Sehr sehr gute bulid macht Spaß anzusehen und die auszuprobieren. Habe dein Trap build bis lvl 85 gespielt! Jetzt spiele ich dein Bow build
Thanks Wudijo, great information. So appreciative of your content. 😬👍
One of your most helpful videos yet. Well done m8.
Your knowledge is unparalleled. Thank you for sharing.
damn i was stacking resistances on my gear too lol. I'm still in WT3 thou so prolly why I'm doin ok, i'm good at evading attacks but
Just what I was looking for today. Thanks. Great content.
i can acknowledge, problem only is the low lvl part of the game some bosses like butcher reall hit fast and so hard you don´t stand a chance. Otherwise i am currently lvl 67 but since lvl 55 or so i really cheezed through world tier 3. But i always thought it´s because of my resistance seems like i was false leaded. Well Armour and max life for the win. Here we go thx for clarifying this.
Super helpful video. Would love to learn a bit more about why Wudijo warns against most damage increasing stats (besides crit, vuln).
Here I’ve been loading up on things like “damage to poisoned enemies” and “cold damage” because I run poison and cold abilities. But sounds like those are mostly a trap?
Great video, thank you so much! I'll be building my character accordingly :D
Thank you kindly for sharing these survival tips. Good job! 😄
Great video. I’m changing how I play for the better after seeing this.
Is dodge any good? Druid has a resource aspect gaining spirit off dodge - is that worth rolling dodge on pants or anywhere?
After watching this video-
It sounds like the Bone Spear necro guide needs a massive overhaul then. It's still using Temerity pants and max life gems
You should definitely do a "How to do damage" video. For me, I feel like im unkillable (in World tier 3), but I struggle with my damage output.
Apply status effects, use things that give you bonus damage based on that effect. (Burning, poison, chilled, etc.) Also based on your builduse dmg to close or dmg to distance.
The biggest thing is vulnerable. You need to apply vulnerable to really do damage to anything. This is why melee rogue uses crossbow in ranged slot, crossbow innate affix is + vulnerable damage.
But yeah, it all boils down to finding ways to apply effects, and then using damage multipliers based on those effects.
There are 4 brackets of damage stats which are multiplicative with each other: 1.Your main stat(dex for rogue), 2. vulnerable damage, 3. crit, 4. all the other damage stats. In other words vulnerable, crit and dex have higher priority compare to any other damage stats since they are in their own individual brackets while all the other stats are additive. And having tools for consistent vulnerable application is a MUST for any build. If you are not applying vulnerability you are not doing damage.
Multiplicative damage reduction is still as useful. 20% * 20% reduction ends up at 0.64 damage taken which is x1.56 toughness. Definitely not diminishing returns in that sense (1.25 x 1.25 toughness). (Other reasons are valid, just wanted to fix the math)
Additive damage reduction is actually hyperbolically useful but no one’s expecting that as the standard.
Turns out I've been going for ALL the bait stuff and feeling pretty good about my gear, yet still feeling squishy. Gonna try replacing some of my resistances. 60%+ all res apparently does not work, lol.