I disagree. The objective purpose of accessibility is to make the game more accessible to players due to some handicap. These accessibility features obviously have utility, however, even for those without handicaps, so it is reasonable to break this purpose in that regard. On the contrary, you are suggesting that what is most definitely a matter of skill should be made more accessible to anyone regardless of actual handicap on the implicit basis that failing to "git gud" is itself a handicap. The problem is that survival Minecraft has never been properly designed, and that's why people like you and me can just armchair design all day (and in your case, implement these design decisions as mods), and why I am perfectly happy to bash Microsoft all day, all the same. It's rare that Microsoft makes anything original and doesn't just buy everything, or attempt to impose the ol' Embrace, Extend, Extinguish on the global software ecosystem, but I'm going off on a bit of a tangent here. The problem is that while the creative aspect has been fine from the start (and that's where the game seems to have begun in terms of what was implemented first, historically speaking) because it is naturally suited to a sandbox open world game that is practically impossible to explore in its entirety, the survival aspect really hasn't properly seen actual desirable gameplay mechanics and elements until more recently with things like Caves and Cliffs. It has always been more like an idea eternally up in the air with no solid direction, just a collection of ideas haphazardly managing to work together, and the community making subjective experiences out of it and just dealing with these _major_ design flaws because it's above all a sandbox game, regardless of game mode, and that allows making the game your own, not to mention the fact that mods have carried Minecraft through these defects (together with servers and server plugins), and they only very recently started seriously supporting mod development more such as with finally providing obfuscated symbol mappings with every release and snapshot since 1.14. What Minecraft really needs is a survival overhaul. I'm not confident that Mojang can pull that off given what we've seen so far (cough The Combat Update cough), but what they need to do is go to the drawing board and design a better, proper survival sandbox game mode. They need to look at what is already in place, and while following the traditions of Minecraft as closely as possible, design a new foundation by determining what the fundamental mechanics of Minecraft need to be, what the substance of survival Minecraft actually is, and after having determined those things, they will have a head for their body, and the result needs to please both veterans and newcomers. Or, they could keep going in the direction they've gone with some major, actually good things like Caves and Cliffs, and symbol mappings, and see Minecraft die a premature death from stagnation because there will inevitably be games that get it right from the start in the same style as Minecraft, and they will inevitably overtake.
While people have explored individual systems in the past, the idea of "the whole Survival Mode was hastily cobbled together and artifact of legacy game design" isn't something that has been brought it in a cohesive way. It deserves its own video.
I might have misused the term "accessibility", because it usually refers to dealing with disabilities specifically, rather than, in this case, being bad at video games. "Inclusive Design" would be the correct term in this case.
@@andrewporter1868 yea, if despawning items and mobs were never in the game, minecraft would not be like it is now, in a terrible way. in fact, it would be so bad that it would be the game that inspired cyberpunk 2077 to be bad. if despawning items and mobs were not in the game, there would be too much data that every world, a bunch of chunks would delete themselves, a lot of mobs would have a missing textures, & it would be so bad that the game would crash often.
I disagree. The objective purpose of accessibility is to make the game more accessible to players due to some handicap. These accessibility features obviously have utility, however, even for those without handicaps, so it is reasonable to break this purpose in that regard. On the contrary, you are suggesting that what is most definitely a matter of skill should be made more accessible to anyone regardless of actual handicap on the implicit basis that failing to "git gud" is itself a handicap. The problem is that survival Minecraft has never been properly designed, and that's why people like you and me can just armchair design all day (and in your case, implement these design decisions as mods), and why I am perfectly happy to bash Microsoft all day, all the same. It's rare that Microsoft makes anything original and doesn't just buy everything, or attempt to impose the ol' Embrace, Extend, Extinguish on the global software ecosystem, but I'm going off on a bit of a tangent here.
The problem is that while the creative aspect has been fine from the start (and that's where the game seems to have begun in terms of what was implemented first, historically speaking) because it is naturally suited to a sandbox open world game that is practically impossible to explore in its entirety, the survival aspect really hasn't properly seen actual desirable gameplay mechanics and elements until more recently with things like Caves and Cliffs. It has always been more like an idea eternally up in the air with no solid direction, just a collection of ideas haphazardly managing to work together, and the community making subjective experiences out of it and just dealing with these _major_ design flaws because it's above all a sandbox game, regardless of game mode, and that allows making the game your own, not to mention the fact that mods have carried Minecraft through these defects (together with servers and server plugins), and they only very recently started seriously supporting mod development more such as with finally providing obfuscated symbol mappings with every release and snapshot since 1.14.
What Minecraft really needs is a survival overhaul. I'm not confident that Mojang can pull that off given what we've seen so far (cough The Combat Update cough), but what they need to do is go to the drawing board and design a better, proper survival sandbox game mode. They need to look at what is already in place, and while following the traditions of Minecraft as closely as possible, design a new foundation by determining what the fundamental mechanics of Minecraft need to be, what the substance of survival Minecraft actually is, and after having determined those things, they will have a head for their body, and the result needs to please both veterans and newcomers. Or, they could keep going in the direction they've gone with some major, actually good things like Caves and Cliffs, and symbol mappings, and see Minecraft die a premature death from stagnation because there will inevitably be games that get it right from the start in the same style as Minecraft, and they will inevitably overtake.
While people have explored individual systems in the past, the idea of "the whole Survival Mode was hastily cobbled together and artifact of legacy game design" isn't something that has been brought it in a cohesive way.
It deserves its own video.
@@LizardOfOz Agreed. You still have absolutely excellent intuition in design, though.
I might have misused the term "accessibility", because it usually refers to dealing with disabilities specifically, rather than, in this case, being bad at video games. "Inclusive Design" would be the correct term in this case.
@@andrewporter1868 yea, if despawning items and mobs were never in the game, minecraft would not be like it is now, in a terrible way. in fact, it would be so bad that it would be the game that inspired cyberpunk 2077 to be bad. if despawning items and mobs were not in the game, there would be too much data that every world, a bunch of chunks would delete themselves, a lot of mobs would have a missing textures, & it would be so bad that the game would crash often.
even if your good at games it’s too punishing to lose items so this probably should be on be default and be able to be turned off
such an underrated channel. I love your content man. Keep it up
peaceful mode has it attached to it
bam!