Why Minecraft Is Changing

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  • Опубликовано: 31 окт 2024

Комментарии • 135

  • @Pudding404
    @Pudding404 2 дня назад +45

    "More sand for the sandbox" is a perfect way to put it.
    Though Minecraft always established itself as a game the player has to make for themselves.

    • @Myticalcattnip
      @Myticalcattnip День назад

      Yeah that why Minecraft community have much mod creator than the rest other game because almost anyone can play except people with motion sickness

    • @arturferrao7353
      @arturferrao7353 6 часов назад

      Yes, but why? There is absolutely some people that love to waste days and days of their life to get resources to build the same building over and over with small differences, but most people, at best, can only do that once or twice per week before they get nauseating with it.
      Yes, players like to make their own goals, but there must exist reasons for those goals. That's the jod of the developers.
      On the contrary, the developers seem to love to make objectives obsolete. For example, the best foods need to be cook and to cook fuel was needed, but since they introduced the campfire there's no more need to use fuel to cook. They took out something that made the players work for resources.
      Another example of parasitic design was the caves and clifs update. Before someone needed to mine to get underground resources and explore to get overword resources. Now we only need to explore to get both. Strip mining just disapheared.

  • @DashPum4
    @DashPum4 День назад +6

    In my opinion the progression of minecraft doesnt end with killing the ender dragon. Once you get an elytra and shulker boxes, thats when the game actually starts. The sandbox portion of minecraft becomes infinitely easier with those tools, so thats when i start building and using my creativity fully

  • @infebris
    @infebris 3 дня назад +115

    instead of thinking it as "The Main Quest" its supposed to be thought as something you can do once you have done everything else, or as a way to get shulkers. Theres a reason that the youtubers beat the dragon in Hermitcraft within the first couple episodes. The end goal isn't to beat the dragon, it's to do whatever you want, that is the nature of a sandbox game.

    • @cleverman383
      @cleverman383 2 дня назад +15

      I agree, but unfortunately most people, including Mojang themselves, consider the Ender Dragon to be the end of the game. It literally rolls the credits, bro.
      Everything else is just... optional side content.
      That's why Elytra and Shulkers are so game breakingly over powered and completely destroy the game balance, because they're intended as post-game features for after you've already done everything else that the game has to offer.

    • @Wolltazar
      @Wolltazar 2 дня назад +3

      Ye I still prefer Vintage story for the same reason. Though it has a ton of things to search for in terms of a lore and a boss, it’s optionall as well and the main goal is to do whatever you want.
      What makes it better though is the fact that it has at least 20 times more sidequest type of activity so there is more reason to play longer and build bigger buildings in the meantime

    • @Wolltazar
      @Wolltazar 2 дня назад +1

      But yes, without Notch and Minecraft, there would be no VS. It’s sad that Microsoft doesn’t progress minecraft as much as they could when even mc modders can do insane things in a really short amount of time. Speaking of contents worth of a whole update amount..

    • @el_gatoNegro
      @el_gatoNegro День назад +1

      But there is a big difference between what CAN happen and what WILL happen, players follow incentives when playing any video game (video game developers even have to use incentives in order to encourage people to play their games) and we also tend to optimise those playing experiences for our convenience. As a result, people WILL frame the End as the end goal of Minecraft, they will travel the Overworld and Nether to get the resources needed to craft the Eyes of Ender to reach the stronghold, they will kill the Ender Dragon because that's the intended main goal of the game and also to get the post-end game gears and resources like Elytras, Shulker boxes and all the enchanted diamond and iron tools and armor pieces.

    • @Phosph0ra
      @Phosph0ra  День назад +5

      I've gotten many comments similar to this but I'll just respond to this one since it's got the most likes.
      Beating the dragon *does* present itself as the end of your playthrough, the dimension is called "The End" The credits roll after you beat the boss. Yes, the sandbox is still there, and it is likely more enjoyable if the ending is ignored, or seen as an incidental part of your journey. This, however, does not mean that the ending has no impact. People who remember the pre-1.0 days might be able to ignore it, but the game having an ending in the first place means that players will, no matter what, bring their assumptions and expectations from other linear games into survival mode. They will expect the journey to the end to be enjoyable, satisfying, and most of all, complete. But as I said in the video, this ending was implemented almost absent mindedly because the game needed some sort of ending to count as complete in Mojangs eyes. This meant that the game most people experience, has dissonant game design, the enjoyable experience of the sandbox is impeded by all the assumptions and expectations that are brought with an ending of any kind.
      If I continue much longer I'll just be repeating the script of the video so I'll just leave it at this. If seeing The End as an ending makes your experience worse, that isn't a flaw in someone thinking that The End is the end. It is a flaw in either the way The End presents itself, or the experience leading up to it, and as I talked about in the video, I think it's clear Mojang has been putting a lot of effort in the latter.

  • @shadeblackwolf1508
    @shadeblackwolf1508 2 дня назад +44

    I think the main quest has a strong place in the game... It's both a tutorial, and a gateway. It shows you all the dimensions, encourages you to learn all the basics, learn to fight and craft, and at the very end, it sets you loose with shulkers and wings to go create your own tales. In that light, the two do not have to conflict.

    • @tj-co9go
      @tj-co9go 2 дня назад +2

      I find it really boring. Ok, getting wood, stone, iron, setting up farms, building your own farm and house is fantastic. I always go to the Nether - that far I go, but killing blazes and collecting ender pearls is the part that makes me feel too bored already.

    • @shadeblackwolf1508
      @shadeblackwolf1508 2 дня назад +2

      @@tj-co9go absolutely, but imagine doing it for the first time.

    • @ninenezumi
      @ninenezumi День назад

      @@tj-co9go ㅋㅋ

  • @Greymerk
    @Greymerk 2 дня назад +31

    inventing your own goals is an important skill for long time players.

    • @nacicomi
      @nacicomi 2 дня назад +9

      Inventing your own goals is just an important skill over all, in any game or even life.

  • @exotic-gem
    @exotic-gem 3 дня назад +91

    Following the “main quest” is how you get the “two week Minecraft phase” trend, since it takes around 2 weeks playing on and off to finish it.
    Personally, I have played Minecraft almost every day since I began, so I’m in my “14 year Minecraft phase” I guess ! I’ve always treated it like a sandbox game, with those quests as fun distractions to do once in a while, and it has worked wonderfully for me ever since !
    But I know I am very far on the “intrinsically motivated” end of the spectrum, most people don’t seem to be anything close to this, especially not other adults. It’s a shame, really, I wish they could have as much fun as I do with this game.

    • @pauliverson6005
      @pauliverson6005 3 дня назад +1

      Beautiful comment friend

    • @mapache-ehcapam
      @mapache-ehcapam 3 дня назад +4

      I never follow the ''main quest" of the game and I play on an off or what now people call the ''2 week phase''... to be fair, it treat every game like that, playing the same thing over and over and over gets old real quick.
      It guess in my case it is a lack of creativity. I couldn't play this game every day, every week for over 10 years.

    • @macmcleod1188
      @macmcleod1188 2 дня назад +3

      I played for about 10 years but now I'm on vintage story. And it feels like the beginning of Minecraft again.
      Our group tried a Minecraft modpack this summer and it just was too easy. Some people beat the modpack in under a week.

    • @RomyCats
      @RomyCats 2 дня назад +2

      My sister and I have been playing for about that long too. I also always saw Minecraft as a sandbox game. Our current world is over 4 years old. "Beating" the game was never our goal. We love building, exploring, making mega-bases. Killing the ender dragon is only a small quest to get skulker boxes. Now those are very valuable for builders as I can carry large of amount of material to my newest build site.

    • @cleverman383
      @cleverman383 2 дня назад +1

      @@macmcleod1188 You played too easy of a modpack, bro. Get your group to play Gregtech: New Horizons

  • @derfnam6627
    @derfnam6627 2 дня назад +17

    More sand to the sandbox is a great quote

  • @percytw
    @percytw 2 дня назад +10

    when i started playing minecraft, i mostly built whatever i wanted. but over time as i watched more youtube videos of other people's builds i started to compare my own builds with theirs, in the end making me feel rather unsatisfied with my own minecraft builds
    i suppose overall i've spent more time watching videos on youtube than playing games myself, and when i did play minecraft, it was mostly custom maps
    recently i tried getting into a modpack called prominence ii rpg that very much leans into this "main quest" approach. the problem is that, for me at least, there are also way too many mods providing too many options and containing too much information in general. combined with the time investment it takes to progress in these other mods, i quickly found it to be not fun to play. games are just way more fun for me when there are clear objectives to complete
    after giving up on playing prominence ii rpg i started playing a map called drehmal. let's see if i'll more fun exploring this handcrafted world (as opposed to a randomly generated one)

  • @mbaklor
    @mbaklor 6 дней назад +24

    This might be some of the more fascinating content I've seen in my feed in a while. Keep em coming!

  • @goofbawll
    @goofbawll 4 дня назад +18

    with the shift towards smaller more frequent updates this will make the content that gets added feel more connected and meaningful to the game (something that has been missing with more recent additions like archeology). i’m pretty excited to see how the game improves over the next few years!! good vid mhm :)

  • @X.N.X.X.
    @X.N.X.X. 3 дня назад +18

    Minecraft wasn't a game before as we all know it was a word processor and scientific calculator

  • @michaelneal4926
    @michaelneal4926 3 дня назад +15

    Nice video! Goof food for thought. I want more "game" out of Mojang. A good balance between challenges and sandboxing

  • @Casta2
    @Casta2 2 дня назад +7

    Call me crazy, but what I think would make it less linear would be changing how we open that end portal.
    Instead of ender eyes we could have 12 different eyes that you must kill bosses for. These bosses would be beatable in any order and be required to finish the game. You could make each bosses based on some mob like a zombie boss, skeleton boss, spider boss, etc. Or you could make it more general like an undead mob, arthropod boss, aquatic boss, etc. We already have some stuff set up for that like the Elder Guardian, Wither and Warden, maybe even something in the new pale biome like a creaking boss. If players have to beat bosses in all dimensions (I say all instead just overworld and nether in case more is added some day) before going to the end, not only does it make players have to travel and explore for each boss, but it also let them choose in what order their story will go instead of being forced into the same path everyone is playing. Of course the dragon's difficulty should also be adjusted up as right now it is way too easy to be the end goal.
    Of course I am sure there is mods doing something similar, but it is not in the base game's progression. It does not need to be exactly that idea, but I think we definitely need more "goals" and bosses are a clear and easy way to do it.

  • @Medlair
    @Medlair 3 дня назад +6

    I actually really like that there is an objective to Minecraft, and I like that they are getting closer to the redefining the story... however I think they should prioritize that, why isn't it their main objective? I wish that Mojang felt allowed to change the game, it has so much potential, they already made a step by adding a family of antagonists, like they just defined them(the pillagers), and wow, cool, I would love to see that getting done more. They should add challenges that want you to build, maybe not only challenges, maybe even characters asking you to build like in Story Mode, for a mode that is called Survival they might have to move a bit away from the sandbox aspect while still keeping the creativity. The ending also feels a bit blank now, not gonna lie, after the Enderdragon is defeated you don't really feel anything because nothing in your world changes, it would be cool if after achiving a big event something would change drastically, they can play with the feelings players already have, like for the entire game you feel lonely and empty, then you kill the dragon and the world becomes more lively because you freed the end, endermen could become more friendly, be everywhere and have more interractions. What I am trying to say is that the game should make so that you want to complete it, you want to reach that ending, insteand now people complete the end just because they're told it's the objective, but there isn't anything really engaging about it, no build up.
    Anyways, I was thinking of making a short comment containing myself, but you said you would've liked to view our opinions, I really enjoyed this video, I hope you can grow as a creator

  • @espelhodasconstelacoes
    @espelhodasconstelacoes День назад

    You' have such a way with words and a soothing voice! Looking forward to what you have next in store for this channel!

  • @Mirpurmad
    @Mirpurmad 2 дня назад +2

    good narration . I only joined this game about 5 years ago when my kids started playing it. I was aware of it but I was too busy with Blizzard world of warcraft.
    so I dont know how old game was and how the changed this game is from vanilla apart from some additional content and blocks.
    I am interested in more creativity, recipes and redstone components to make interesting contraptions to keep us going.

  • @temporarilyjason
    @temporarilyjason 3 дня назад +4

    Yes please make another. The philosophy of Minecraft has many layers and dimensions. I dig your take.

  • @mikedergalev
    @mikedergalev 2 дня назад +2

    goals which devs provide doesnt hinder my creativity by any means. it adds variety to my gameplay. for example when im dry on ideas i may decide to go explore, find newly added structures or ruins. i think its great.

  • @honeybeerose4108
    @honeybeerose4108 4 дня назад +13

    I thought this video was interesting for sure, personally, I've always been of the opinion that minecraft can both be a game, and a limitless sandbox, terraria I think does that fairly well, but with the lack of a creative mode in terraria, it's hard to say terraria allows just as much creativity. I always thought creative mode was overlooked in these conversations about minecrafts true meaning. If you just want to build, creative mode is right there! and it gives you even more tools to build, and then downloading mods like axiom further allow more creativity.
    I do understand that some people enjoy the limits of survival, but that "main quest" is always there for you to complete or not complete, it was never really required and most building blocks can be obtained without even engaging with it. So overall I think minecraft SHOULD be more of a game, because it gives meaning and purpose to it's existence besides "you can build stuff." Which in my opinion isn't enough to carry the game by itself.
    (I know the Natural counter-argument to that last point is that minecraft has lasted 15 years, and that's true, but I raise you the nether update, and nostalgia, my comment is long enough so you can ask for elaboration if you want.)

    • @jacobrutzke691
      @jacobrutzke691 3 дня назад +6

      I'll raise you one more, the games premise isn't just you can build. It's you can build in a world, which sounds the same buts theirs a big difference.

  • @NathonHay
    @NathonHay День назад

    11,000 views with under 300 subs?! You really are putting out quality videos. Thank you!

  • @Be.Carefull.Around.Trees.
    @Be.Carefull.Around.Trees. 6 дней назад +38

    Chat this video is so informative and epic, ur so right i agree

  • @benathan6239
    @benathan6239 2 дня назад +2

    I've spent a large portion of gaming life for the past 14 or so years playing mostly sandbox games, or only really engaging with the sandbox elements in games (eg: I have over 800 hours in Fallout 4, over 3/4 of that is base building. I have never completed the main story).
    But as I grow older, I'm starting to lose interest with this. I'm starting to crave story, narrative, hand crafted experiences, set pieces, highs and lows.
    I think it's a lot easier for devs to create interesting mechanics and an interesting sandbox to enjoy them in then it is for them to craft an engaging story to unravel as you play.
    I don't think Minecraft is ever going to have an engaging story, it's better as a sandbox.

  • @tj-co9go
    @tj-co9go 2 дня назад +1

    1.12 recipe book addition was the best addition Mojang had made for a while. It is something I would have loved as a new player. I have only positive things to say about it

  • @orphero
    @orphero 2 дня назад

    LEGENDARY fyp random pull, keep up the great content!

  • @tj-co9go
    @tj-co9go 2 дня назад +2

    I started with Beta 1.8. I already felt Minecraft 1.0 was going the wrong direction. Enchantments, potions, the End dimensions felt like extra unnecessary hassles that kept me away from the fun part of the game - exploring, building, having quite calm moments. Too much like those ordinary RPGs. I love Skyrim, but I don't feel like Minecraft should imitate Skyrim, that is the wrong direction. I don't like the one-use items and rare collectibles you need to farm too much for. I like more than you can build many things out of simplicity.
    I don't love the monsters and bosses as much as the calm moments with sun setting over the ocean in a pine forest beach and hearing piano music in the background, while just resting or building a wooden villa in Art Nouveau style or something. I find them rather distracting and unsuitable.
    Nether used to be basically worthless before 1.16, but now it is beautiful and unique. Probably the best update in game history, but I don't know if they will pull it of again. Cave update was also good - but too little, too late. Village update was good, but villages have felt to feel overpowered.
    I have lately been playing on a server called BuildTheEarth, specifically BTE Nordic + Baltic. A server like that was my dream for many years, until someone really made that. It feels like that captures what the core idea of Minecraft always was to me - build things in a virtual world.
    Again, most Minecraft updates have still been pretty good and awesome. I love that we have copper and andesite and diorite and campfires and 10 wood types and different colored beds and terracotta and concrete etc.

  • @CreativelyJake
    @CreativelyJake 3 дня назад +4

    i have… so much i want to say. for now ill just leave a comment for the algorithm, but. like. i will be back! and leave another comment!!
    ive spent a lot of time discussing minecrafts design, and recently have really been thinking about how its old direction clashes with its new direction. i think… survival mode itself is such an interesting case study. and
    well, i cant write my full thoughts right now, but i will!

  • @technotoister
    @technotoister День назад

    ngl i never thought of it like that before! i do think it's good that the game has a set path and is trying to stand on its own, u don't really have to do it but it's good for a game to have a starting goal. mojang is making the game in a way where u can be completely creative with it if u want but if u want a goal it gives one to u, i think having both is good even if they can clash a bit

  • @TheCoffeePowder
    @TheCoffeePowder 15 часов назад

    Isn’t it crazy how much Minecraft has changed ever since its official release? The community has always influenced in shaping the game so it’s interesting to see how the community’s overall opinions of these updates form and later on evolve in the future. Everyone has their own way of playing Minecraft and what they think is best for Minecraft; it’s sparked many heated discussions on what needs to be done or else Minecraft is fated to be doomed and lose relevance.
    I don’t think such discussions that criticize Minecraft are a bad thing, it’s good that fans are trying their best to improve/spread what they love about the game (or what they used to love about it). However, it inconsequentially sets up the expectations that each upcoming update needs to add to the overarching core gameplay. Experimental snapshots are often put under scrutiny by the community because each addition needs a clear and gameplay focused reason as to why it should be in the game. If left unchecked, having that kind of mindset can lead to an obsessive amount of nitpicking and, in turn, become so toxic that we end up hating the game more than we love it.
    Without a doubt some updates will be more well received than others and it's good to voice what we like and what we don't like, but it’s also important to remind ourselves that Minecraft is a finished game; we should not let the frustrations of our imaginative mind ruin our love for the game. Minecraft will inevitably change as time goes on and we may not agree on some of these changes. However, whether big or small, we should celebrate the changes Minecraft attempts to make through its updates. Minecraft has offered millions of players ways to express themselves creatively and such experiences cannot be replicated easily. In the end, voicing our concerns for the game's future is necessary for healthy development, but we must not overlook the creative opportunities that each addition of every update provides and is waiting to be explored.

  • @liamthomas1229
    @liamthomas1229 День назад

    I think they need to make the Maine quest much longer or harder or add more items or steps towards the main quests goal because the game feels to easy and it doesn’t hard check you to gather resources and prepare. It’s a sandbox game, let the game step by step hard stuck challenges make you explore the sandbox by preparing and rebuilding for the next step you know? A lot of people don’t play Minecraft because they don’t quite get the sandbox type of things you do for fun because they don’t have time to feel encouraged to explore how it could be fun.

  • @RayeDragonox
    @RayeDragonox 2 дня назад

    Altered quote from the dragon prince
    ~Life is a story you write yourself
    -Callum
    ~Minecraft is a story you write yourself

  • @lelieutenant7386
    @lelieutenant7386 День назад

    insightful analysis !

  • @RhianKristen
    @RhianKristen 2 дня назад +4

    Honestly, I wish Minecraft were less sandbox. I've never really appreciated sandbox games and only started playing (and enjoying) Minecraft after these "quests" were added. I'm not a hugely self motivated person and Minecraft's more sandbox elements don't appeal to me for that reason. I don't mind building a nice base and decorating a bit, maybe going to explore (what little there is to explore especially with an unlimited map), but then coming back to that questline. I just like having something to do in my games and I would appreciate Mojang expanding it.

    • @Speed001
      @Speed001 2 дня назад +1

      There's modpacks like that, Dimension One, Prominence, etc.

  • @maxinehowland8246
    @maxinehowland8246 3 дня назад +1

    This video has really good prose and very pleasant narration!

  • @morgantseasrant1948
    @morgantseasrant1948 2 дня назад

    This deserves more views

  • @dhaisley
    @dhaisley День назад

    I think the fact that there is rich lore in the game related to these hpdates, and the fact that it is nebulous enough that no one actually knows what the trutg of that lore is, makes these additions intriguing and additive.
    The problem will come if they ever definitively state the lore.
    Original minecraft was really lonely. These things fool you into believing that others have existed here.

  • @Keepertboi
    @Keepertboi День назад

    It’s weird to me that I’m as old as Minecraft and am growing up with it and it almost scares me

  • @thehumblewolf
    @thehumblewolf 2 дня назад

    Well, done, thoughtful, and informative. I like this content.

  • @maugwei
    @maugwei 2 дня назад

    At first I thought you were an AI. But once I hit the end of the video I realized you were actually a person. Great video, amazing analysis.

  • @aliceee301
    @aliceee301 Час назад

    Watching this while my xp farm fills with mobs

  • @JoshBlueMoon5
    @JoshBlueMoon5 3 дня назад

    Really nice video, hoping to see more of this! :)

  • @redi.c.e.6046
    @redi.c.e.6046 2 дня назад

    Nice vid, good job 👍
    I’ll be real, As far as side quests go, I not only think they can only be a goid thing, as that’s sandbox for ya, but also, idk what makes ya distinguish the likes of ancient cities, bastions and chambers, from what were just as much side quests before, monuments mansions and, most of all, the village update brought RAIDS, one of the most fun things I know in mc today. I guess it can easily be waved away if you just say ‘well these ones are just better than those ones’ but ya get what I mean.
    I also think while Im at it, the ancient cities (or rather, the deep dark itself at least) at least, COULD be called at least a bit of the main quest, as to get diamonds now, you’re most successful at the very bottom of the world. But guess what happens (at least in high biomes goddamnit will they change that already) if ya go to the bottom of the world? You’re in danger of the warden, and a new player would need to learn to be careful, or steer clear of the place, tho if they do, they’ll inevitably wanna investigate. Just food for thought.

  • @Amber_Phoenix
    @Amber_Phoenix День назад

    I've been playing this game for a looooong time and I have killed the ender dragon exactly ONCE
    The "main quest" is not really the end goal, because there simply isn't one.

  • @hyperatox
    @hyperatox 4 дня назад

    I agree, you speaking my heart out

  • @iplayRowblawks
    @iplayRowblawks 2 дня назад

    Slightly dislike the fact that Mojang locks Swift Sneak to the Ancient Cities. They could've put a free sample in the form of Swift Sneak I books in other structures.

  • @yan-amar
    @yan-amar 2 дня назад +1

    Warning! Spoilers from 4:08 to 4:24. It's something very secret known only to a few, even though the game is really good at subtly nudging you in the right direction.

  • @sennichi7496
    @sennichi7496 День назад

    While minecraft has definitely changed alot, i still feel like Mojang takes too long for too little content.
    A single mob, a few blocks and a biome after such a long time just doesnt rly add any freshness, while some mods with shorter development succeed to add minecraft style content with such high quality that mojang just doesnt deliver anymore

  • @hatmanbuilder
    @hatmanbuilder 7 часов назад

    How many games with strict progression and clear set goals are there? And how many games can become its own media or an engine for a new game? Minecraft is a unique game and it doesn't need more vertical progression, and I stand by this. More of that - too much vertical progression can ruin it. If you can't set your own goals exept of "beating the game", maybe try other games. Or install mods. MC is not for beating, it's for living and being creative. It's not about the destination, but the journey.

  • @derfnam6627
    @derfnam6627 2 дня назад

    Why is your voice so satisfying🙂‍↕️

  • @phantomnuke14
    @phantomnuke14 3 дня назад

    good video, peak opinion, take my like

  • @J0O3
    @J0O3 2 дня назад

    Great video! thanks.

  • @obsidian_citadel437
    @obsidian_citadel437 3 дня назад

    Great video!

  • @itzangel0735
    @itzangel0735 3 дня назад

    pretty good video.

  • @mosshivenetwork117
    @mosshivenetwork117 3 дня назад

    Good video, phosphorus person!

  • @jereloproduces9509
    @jereloproduces9509 3 дня назад +9

    In my opinion, nothing can really impede the sandbox nature of the game, so them adding more "game" to Minecraft is simply a net positive, but they don't do that as much as they should

    • @CreativelyJake
      @CreativelyJake 3 дня назад +3

      its funny, i think theyve been adding *too much* “game” if anything…
      rather than going back to change the fundamentals, they keep adding sidequests

    • @infebris
      @infebris 3 дня назад

      @@CreativelyJakewhat fundamentals would they even be able to change that wouldnt lead to a huge community outrage? you can no longer place blocks in minecraft, they completely overhaul the damage system so now you don't have health you have degrees of injury that give you debuffs as you get hurt. these would conpletely change the game, and not for the better. it wouldn't be minecraft anymore.

    • @CreativelyJake
      @CreativelyJake 3 дня назад +6

      @@infebris Oh, I just mean like... the enchantment system, the xp system, the hunger- actually just anything that was added around the time the dragon was added. Notch really screwed over the other devs bigtime I think
      But like, genuinely I think it's appalling to see... they don't revisit old content even like SWAMPS. instead they give us a NEW mangrove swamp, and a NEW pale garden biome with trees *inspired* by willow trees, with moss hanging from their leaves. still no willow trees or even patches of mud in the normal swamp biome! but hey, frogs spawn there. so thats alright i guess
      they... also definitely took their concepts for a birch forest revamp and put that energy into making the cherry grove instead, but thats a little less direct. I wish they'd at LEAST go back to random things more - like how .. heres a good example: they went back to bats! bats got a remodel, and now they actually fit the rest of the game now! They even use the new animation system. I do find it funny how mojang keeps pushing their quality standard higher and higher, but now its like... well, shouldnt the old mobs not look out of place next to the new mobs?
      or how they changed the fundamentals of worldgen in 1.18! That was really nice... or yknow, 1.9! the combat!
      I think upending traditional progression would be so refreshing, ESPECIALLY enchanting, but ... for material progression, they can't because it'd ruin peoples progression in existing worlds. So like, even if copper tools were an interesting idea, I don't think they could add them. etc. but i dream of it
      I also dream of enchanting being changed to be more engaging.
      ...i also know some of the devs really wish the hunger system was overhauled.

    • @macmcleod1188
      @macmcleod1188 2 дня назад

      ​@@CreativelyJakeI'm a Minecraft monitor and some of my more popular mods are changing the game back to the way it used to be in the current releases.

    • @jereloproduces9509
      @jereloproduces9509 2 дня назад +1

      @@CreativelyJake Well that's what I meant, tbh. They're not integrating these side quests enough into the game progression. It'd be nice if there were more viable, alternate options for progression in the game, instead of just the surprisingly linear progression that the game currently has. Even subnautica, a game with a set in stone map and story, has some non linear progression choices, like building habitats in specific biomes for specific resources, choosing to enter the lost river or lava zone through "blah" entrance.
      They've actually done better with some smaller features recently, like armadillos and wolf armor, as well as bundles. They're both technically optional, but they're very well integrated, fully realized features that makes you see them as a viable option for your gameplay. It's not just a "fun" side quest that gives you nothing.
      A big thing of course is that the game feels incomplete again, and messy, because they haven't updated the older fundamental systems, like you said, such as enchanting, combat, villager trading. For me personally, there is no viable reason to enchant, or trade with villagers. Those who do use those systems are either building massive things, or are min maxers/getting op for the sake of it, and not because they need to. I feel like there are just so many features in the game now that have no actual use for gameplay/aren't needed for progression, unlike other games that have good game design that try and use all their features within the gameplay

  • @Mtscl32
    @Mtscl32 2 дня назад

    What music is used here, it reminds me of Jim Nopedie's minus world

  • @celeste3296
    @celeste3296 4 дня назад

    Awesome video!

  • @espelhodasconstelacoes
    @espelhodasconstelacoes 2 дня назад +1

    Good stuff dude, got yourself a new sub! God bless ya and Jesus loves ya!

  • @tihoprskalo7719
    @tihoprskalo7719 2 дня назад

    And today is my birthday❣ 🤠🖖🏻

  • @cheese_ninentdo_nerds_worl2545
    @cheese_ninentdo_nerds_worl2545 2 дня назад

    I made a minecraft movie its pg 13 its a roleplay 🌟⛏️🌟

  • @richardkral1883
    @richardkral1883 2 дня назад

    If you Are bored with Minecraft try vintage Story. You can thanks me later

  • @nixsonhenderson
    @nixsonhenderson 3 дня назад

    RT mentioned

  • @Jakdisi1
    @Jakdisi1 6 дней назад

    Nice g

  • @FroofyTheFrog
    @FroofyTheFrog 2 дня назад +2

    It might sound like Minecraft has set goals.
    But... that's not true.
    If you think Minecraft is just a same set of goals, then do them.
    If you don't want it to be the same, set your own goals, change the rules.
    At the end of the day, if Minecraft is getting boring for you, that's YOUR fault.
    Minecraft is supposed to inspire creativity, It's built so you can follow your own rules. Do what you want to do.
    If you want a break from vanilla, or think you have done everything you've felt you can do. Play some mods.
    Every mod has different content. You can even create your own mods. With them there are even more endless journeys.
    You can even join multiplayer and go play with your friends.
    Minecraft is what YOU make it.

  • @trollkommando67
    @trollkommando67 4 дня назад +17

    Modern Minecraft feels like you are on a threadmill constantly. In comparison, alpha and beta versions sparked creativity, in spite of the lack of content (or perhaps precisely because of that). Us older players don't want or need a story force fed to us by Microsoft/Mojang. We created our own stories and made up our own lore for our worlds.

    • @jacobrutzke691
      @jacobrutzke691 3 дня назад +10

      That's one of mojangs goals tho. Mojang has specifically stated that they will never state the lore of the game(in game as well as out) because we should be able to make our own lore. The way I consider modern minecraft is that it gives you a scaffolding that you can make your own story off of.
      Short version is, I dissagree with the premise that mojang is force feeding people a story.

    • @officia111y
      @officia111y 3 дня назад +3

      It's not because Minecraft gives you less opportunity to be creative. It's because WE are just less creative nowadays. The thing about Minecraft is you can do whatever you want. If you want to play the modern versions with a much slower pace you can do that. In my current world, I sprint much less, I use minecart and horse travel, and I build anything I want. Whether it be a wild west themed town or a huge bridge.
      And plus, if you don't like modern minecraft, you can go play older versions with just a few clicks.

    • @macmcleod1188
      @macmcleod1188 2 дня назад +2

      ​@@officia111yyes but having played Minecraft for 10 years, I can tell you that I'm completely played out on 1.7.8, 1.8, 1.12.2, 1.16.5, 1.18.2, 1.19.4, and 1.20.5 and every popular modpack. And yes, that includes Greg tech which I didn't finish but I am played out on it.
      Minecraft add's new content but they don't enrich their existing content much.
      It was a heck of a lot of value for roughly $20.00.
      But the game is fundamentally broken as a game. Even those who are not speed running it can play from start to finish in less than a week. Sure some people like to play long form but when all your friends quit playing on the shared server, you don't have a lot of incentive to return.

    • @Juke172
      @Juke172 2 дня назад

      Most of the games are fed to you with limited storyline and routes and possibilities. I don't feel like Minecraft is one. Killing the dragon is just a small part in the storyline you create on your own. Heck, you never even have to do it if you don't want to and you can still have endless possibilities around you.

    • @Juke172
      @Juke172 2 дня назад

      I think it need a mindset that you are not here to do the checklist and you're done. Instead you enjoy the ride, not the destination.

  • @imperadorchin3099
    @imperadorchin3099 2 дня назад +1

    I don't understand why people think the ender dragon is an "ending" or "final goal". It's not. It's just something for combat players, and the community interpreted it as an ending. The only gial of the game is to build, speedrunners are achieving the "end of the game" super quickly but they aren't beating it, just killing a mob.

    • @JoJoboiWav
      @JoJoboiWav 2 дня назад +2

      To be honest the ender dragon and end dimension shouldn't even exist. It kinda kills the point of the game. It ain't supposed to be something you finish like a movie or a rpg.

    • @Respear
      @Respear 2 дня назад

      @@JoJoboiWav notch wanted minecraft to be a rpg at some point.

  • @JackZebra
    @JackZebra 3 дня назад +1

    Are they male or female? I can’t tell

  • @JuhoSprite
    @JuhoSprite 3 дня назад +1

    Minecrafts better

  • @briandong5021
    @briandong5021 3 дня назад +1

    May I have your permission to translate this video into Chinese and repost it to another website?

  • @watchwood
    @watchwood 2 дня назад

    A lot of those trashy youtubers you mentioned aren't targeting adults in their content. They're making stuff for kids.

  • @KiraIsGod
    @KiraIsGod 5 дней назад +1

    for me minecraft is just a platform to hold the many mods that the community makes, nothing else
    cool video tho, keep it up

    • @infebris
      @infebris 3 дня назад +2

      so vanilla just isn't a thing i guess

  • @awildmoose6541
    @awildmoose6541 4 дня назад +6

    Changing? new updates add nothing of substance and take years to come out..

    • @salvatoremutuale9751
      @salvatoremutuale9751 3 дня назад

      Shut up

    • @jacobrutzke691
      @jacobrutzke691 3 дня назад +5

      Nether update, tricky trials, the cliffs and caves update, pillage and village.

    • @awildmoose6541
      @awildmoose6541 3 дня назад +1

      @@jacobrutzke691 the nether update did, tricky trials didnt, cliffs and caves made the world deeper thats it and pillage and village added nothing.

    • @jacobrutzke691
      @jacobrutzke691 3 дня назад +4

      @@awildmoose6541 excuse you, caves being entirely overhauled is nothing? And pilage and village did nothing except you know change the aesthetics and entire way that villagers work. I agree that tricky trials didn't change that much but I still consider it a pretty cool update. Also saying they take years to come out is objectively wrong as we got a new update each year. Unless your talking about the wild update but that update was cut into two parts for a reason.

    • @EmperorPenguin1217
      @EmperorPenguin1217 3 дня назад

      @@jacobrutzke691 Nether update is great, Tricky Trials is meh and is localized entirely in a mid-tier structure, caves and cliffs was a disaster that got obliterated into four parts and village & pillage was great despite how flawed it was

  • @Hexodduz
    @Hexodduz 3 дня назад +1

    Facts like valheim, medieval dinasty or conan exiles is how a survival game should start aside of sandbox capabilities.
    In a macho mindset this 'game', minecraft, is for girls or just to spend time. I've rated it 1 star out of 5 in xbox, I acquired the game never buy it with real money and don't know how to get my money back since I used 3rd party rewards points to get it 😢.
    So I believe it to be some kind of entertainer that you don't pay attention to but know it's there... hoping that the show is about to start.

    • @jacobrutzke691
      @jacobrutzke691 3 дня назад +4

      I think I had a stroke reading this comment.

    • @jeppejuul7620
      @jeppejuul7620 3 дня назад +2

      "In a macho mindset this game is for girls"???? What are you even talking about man

    • @Hexodduz
      @Hexodduz 3 дня назад

      @@jeppejuul7620 that the game doesn't support my manhood... specially when I am in search and destroy mood. It is idle or too cute... I sometimes need ugly and scary...

    • @thesantadestroyer
      @thesantadestroyer 2 дня назад

      @@Hexodduz you're completely and utterly 12 years old