minecraft feature bloat - an open discussion

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  • Опубликовано: 19 июн 2024
  • unfortunately, as games add more and more content, eventually already existing content becomes less valuable to gameplay. this is not a good thing, so what do you think should be done about it? let's consider the topic! comment what you think below!
    if you wanna see more stuff i do, take a look at my other socials: linktr.ee/brendan_pett
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Комментарии • 588

  • @robdagoated8177
    @robdagoated8177 7 дней назад +624

    Bro this is so true they literally add stuff for one specific purpose nowadays same with mobs its like they need to have one purpose

    • @randyortonsdickbulge
      @randyortonsdickbulge 2 дня назад

      I’m cool with things having single uses, but I feel like there are to many items with one use now.

    • @mosshivenetwork117
      @mosshivenetwork117 2 дня назад +10

      It's dumb.

    • @BetterPrespective
      @BetterPrespective 2 дня назад +15

      It’s like they have a set formula for the new mobs: What do they drop, what ‘interesting’ feature do they show, and where do they spawn. Nothing else. One of my favorite updates is(here me out) the bee update. They just fit so well with everything else. The bees have complex rather than flashy behavior. It comes with a vehicle that spawns on pre-existing trees rather than a new structure. It also gave a new function to the fireplace and flowers.

    • @LogShaw1587
      @LogShaw1587 2 дня назад +10

      The sniffer has two purposes
      Sniffing up useless plant 1 and sniffing up useless plant 2

    • @butlazgazempropan-butan11k87
      @butlazgazempropan-butan11k87 2 дня назад +2

      Some things dont even have a purpose

  • @SnrubSource
    @SnrubSource 3 дня назад +699

    Another thing that bothers me is how mojang acts like they're PETA, if Pigs and Cows were added now Mojang would make it so killing them drops nothing, and you'd need to read them a bedtime story for them to give you meat

    • @BigMastah79
      @BigMastah79 2 дня назад +54

      It’s much more complicated than that. Every single interaction you have with mobs shouldn’t be killing them. It’s far more interesting to have mobs that the player interacts with in unique ways, such as making an enclosure for them and breeding them, or taking them along as a companion, or hatching their eggs and collecting the seeds they dig up.

    • @huntish3760
      @huntish3760 2 дня назад

      I think they did it pretty well with sheep. If you go out of your way to interact with the systems you get upwards of triple the reward, but if you feel like just doing the easy thing and killing the animal you get less wool​@@BigMastah79

    • @IamPotion
      @IamPotion 2 дня назад +125

      @@BigMastah79there are ways to do that. You could make it where there’s manure when you breed cattle that then acts as a lesser version of bone meal. It’s an early game bone meal alternative and gives new purpose for animal breeding.
      Another example would sheering feathers off of chickens, chickens and ducks naturally shed their feathers over time.
      You could make colored feathers from parrots. For a cool cosmetic item or even better a functional item.
      Another cool thing would be shaving polar bear hair for their hair. Then craft it into its own kind of armor that could also be combined with iron to make it reinforced.
      Add snails so you can then cook them. Add new food items to feed specific animals. Adding complex mechanics will make the game more long lasting. I can just breed sheep and cattle with wheat which I can make a farm for, use the seeds for breeding chickens, craft hay bales for llamas. That’s breeding 4 animals with just one plant.
      Adding more uses to animals will give us more incentive to not kill them. But most players kill cows anyways so why not give more crafting recipes to leather.
      They aren’t scared of innovative animals, they are scared how a specific small niche group of activists will react to their updates

    • @BigMastah79
      @BigMastah79 2 дня назад +16

      @@IamPotion Horrible ideas btw.

    • @IamPotion
      @IamPotion 2 дня назад +84

      @@BigMastah79 okay? I was thinking on the spot so don’t expect anything I guess? Weird how you say it’s bad without elaborating anything. Shows a lack of critical thinking.

  • @quantumphysics7008
    @quantumphysics7008 2 дня назад +140

    all i can think of every single time i see a glow squid ink recipe is "this should have been glowstone dust"

    • @fractalgem
      @fractalgem 2 дня назад +23

      Or should be able to synthesize with glowstone. Or let glowsquids be a more easily accessed renewable glowstone source than witches. Or....something.

    • @Sunshoop
      @Sunshoop 2 дня назад

      Liquid glowstone?

    • @fractalgem
      @fractalgem 2 дня назад +12

      @@Sunshoop suddenly thermal expansion materials

    • @Sunshoop
      @Sunshoop 2 дня назад

      @@fractalgem never played around too much with that mod lol. But liquid glowstone kinda is the only way I'd somehow mske glowstone replace glow ink sacs make sense- but i think it'd require some weird process maybe involving the cauldron or brewing station and glowstone dust. Unless there's a item that gets applied to the things beforehand and then the glowstone can be plopped on with a more glittery look cause i feel like glowstone would have that sort of look- glittery glow on stuff sounds fun

    • @mangledfoxy2052
      @mangledfoxy2052 2 дня назад

      That’s what I’ve been saying

  • @Sapphireeyes104
    @Sapphireeyes104 2 дня назад +53

    Rabbits being a little over 10 years old hit me for waaaaaaay more psychic damage than I was ready for.

  • @juiceereal
    @juiceereal 7 дней назад +326

    yes i feel like minecraft has so much potential to expand on what’s already in the game however whenever they spend so long for minor additions that barely interact with the game im left disappointed

    • @m0fn668
      @m0fn668 3 дня назад +20

      Modern Minecraft feels more like modded Minecraft, than modded Minecraft - as in how disconnected and overall pointless everything feels.

    • @marshallthedalmatian2439
      @marshallthedalmatian2439 2 дня назад +1

      ​@@m0fn668you're indirectly saying that minecraft isn't minecrafty anymore which is bs

    • @t00nedd00d
      @t00nedd00d 2 дня назад

      There should be additions to core elements like adding extra rooms to structures, adding ambience, changing combat, etc
      What they add is cool to play around with for a bit, but never makes a meaningful impact (however 1.21 was a good update, more so talking 1.20/1.19)

  • @genericusername5671
    @genericusername5671 6 дней назад +305

    I've heard modern Minecraft called "as wide as an ocean, but as deep as a puddle"
    They add new features, but they refuse to give older ones new uses. They focus on implementing new items for the sake of adding more content, even if it isn't good content.
    Stuff like dog armour could just as readily be made with metal or leather. They just needed to give armadillos a purpose. The brush uses copper. Any metal could be used instead. They just needed to give copper a use, same with the spyglass.
    They add more and more one-use items to draw players back in because "new item!!"

    • @EmeraldCrowz
      @EmeraldCrowz 3 дня назад +24

      I can forgive the armadillo, as the wolf armor was buffed enough to make it valuable. It adds value to finding these mobs in generally unexplored terrain like savannahs and mesas. But the copper and amethyst examples are very egregious. Copper should have uses that matter. If copper was useful, people wouldn't mind that it's used in the brush exclusively anyways because they would have gathered plenty. The clocks an age old example of this. Gold being used for it is arbitrary, it was to give gold more purpose. But gold is fairly useful nowadays. Copper just doesn't have that same factor outside of decoration and a few cheap uses.

    • @pourplecat
      @pourplecat 3 дня назад +14

      Armadillos could have been added, if they had more than one use. If they made dog armor craftable with leather and iron, it would be lame and uninteresting obtaining it as people already have an abundance of those two resources.
      If armadillos/armadillo scutes were given more useful uses, it would be a good feature. Same reason why I love the addition of bees, they have so many small but occasionally very useful applications that makes the bees great.
      It sucks how little mojang cares about quality updates, and instead only releases these low effort updates to attract more players to the game. Not because they want to make the game better.

    • @EmeraldCrowz
      @EmeraldCrowz 3 дня назад +4

      @@pourplecat Maybe Studded Armor that ricochets Projectiles sometimes? Would need to be a cooldown on brushing armadillos though since there wouldn't be much incentive just to brush an armadillo for like a stack and never interacting with them again

    • @pourplecat
      @pourplecat 2 дня назад +4

      @EmeraldCrowz Yeah, there are many cool ideas that people would also love, just making it used in useful crafting recipes can make an item better aswell

    • @marshallthedalmatian2439
      @marshallthedalmatian2439 2 дня назад +1

      I like copper blocks because they look good in builds and since this game is like canvas more colours means more capacity to be creative

  • @whyiwakeup6460
    @whyiwakeup6460 3 дня назад +228

    I love the hypocrisy in “we can’t figure out how to make bundles work on console” despite the fact that the added emotes are useless and waste a button and that the pick block function isn’t even binded to anything by default

    • @DustyStarrz
      @DustyStarrz 3 дня назад +46

      Even worse, they cant get them to work on MOBILE
      Afaik, due to the nature of mobile controls
      Which makes sense, but that literally didnt stop previous features from making it to the other versions (like the nether for instance, pocket edition had its whole own other system for that!)

    • @aperson558
      @aperson558 2 дня назад +16

      i don't disagree on emotes not having a gameplay use, but these are two unrelated issues. not hypocrisy.

    • @BigMastah79
      @BigMastah79 2 дня назад +3

      @@aperson558a voice of reason ❤️

    • @theanimatronicgamerreturn7785
      @theanimatronicgamerreturn7785 2 дня назад +15

      Imagine being a multimillion company with lots of employees and not being able to fix one design problem lol

    • @BigMastah79
      @BigMastah79 2 дня назад

      @@theanimatronicgamerreturn7785 ??? Bundles have many issues aside from getting them to work on Bedrock, and it’s not like they’ve only been working on Bundles lol, they’ve done work on a lot of other features.

  • @corvusnocturne
    @corvusnocturne 3 дня назад +446

    Minecraft nowadays feels like you added like 30 different vanilla+ mods that don't interact with eachother and the modpack creator just swapped some stuff around in recipes for the sake of fucking with you without actually making them properly interact, except without any of the cool shit added to any vanilla+ mod ever and stuff everyone's wanted for years.

    • @fractalgem
      @fractalgem 2 дня назад +25

      And a vanilla.plus pack like that would prolly at least have decent backpacks rather than just crappy bundles.

    • @BigMastah79
      @BigMastah79 2 дня назад +1

      This is just flat out wrong lmfao.

    • @OnePoundBird
      @OnePoundBird 2 дня назад +25

      ngl agree
      1.21: added the breeze
      kill for breeze rod
      breeze rod is used only to make new weapon, a new mobility item, and a new potion almost entirely useless except for the trial chambers to make them harder

    • @BigMastah79
      @BigMastah79 2 дня назад +5

      @@OnePoundBird Ugh the Breeze Rod is only used for a unique weapon, a versatile mobility item, and a kinda niche effect, SOOOO USELESSSS

    • @Spark_Here
      @Spark_Here 2 дня назад +18

      @@BigMastah79your talking about one specific good mob from the update that has some good uses drops with uses let’s look at some other updates. How about the sniffer, this mob can only be obtained in a super specific way and once the player has acquired it, it’s only use is to give 2 flowers.

  • @tinmanne
    @tinmanne 3 дня назад +106

    every new item using exclusively materials that happened to be added in the same update

    • @alphabros5226
      @alphabros5226 2 дня назад

      Tiny counterargument against this is just that it’d weird if you couldn’t craft anything in a new update with the new stuff.

    • @meat3958
      @meat3958 2 дня назад +2

      @@alphabros5226then make the updates less shit to begin with and problem solved 👍

    • @alphabros5226
      @alphabros5226 2 дня назад

      ​@@meat3958 Wow that's a really insightful comment then. Pray tell how could the updates not be bad in your opinion? Cause I feel like you'd be the type of person to complain either way.

    • @meat3958
      @meat3958 День назад

      @@alphabros5226 Already explained to you in my original comment. You should probably read that 👍

    • @alphabros5226
      @alphabros5226 День назад

      @@meat3958 How about you explain in a way that makes it seem like you can articulate above a 9th grade level

  • @andylaugel4241
    @andylaugel4241 3 дня назад +52

    Sounds like the usual grasping for relevance you see in multiplayer games and even tabletop RPGs. Developers add a bloat of new stuff to keep players interested, until it becomes an unweildy mess--then it is time for the new replacement/version/edition.

  • @sharkastic2633
    @sharkastic2633 2 дня назад +25

    That point about randomly generated "structure biomes" not needing to have some unique purpose is actually really refreshing. Having more of a reason to build outpost structures and maybe even connecting transportation would vastly improve the game without needing several niche mechanics to also be added.

  • @Oussuk
    @Oussuk 2 дня назад +72

    One thing that really bugged me since the Ancient Cities came out was the recovery compass. It kind of felt like they just put it in there for the sake of being an exclusive item.
    Like if you really think about it you're putting a death locater in an endgame structure that is built for skilled players who don't really die that much. But wouldn't it be better for newer players to use because they would be dying more often?
    The problem is people who are able to go to ancient cities don't need the compass and the people who can't go need it, but they can't get it.
    Makes zero sense

    • @rougeolive1120
      @rougeolive1120 2 дня назад +1

      Yeah because if you beat the scary impossible 😨 challenge of holding shift and placing wool you’re clearly the most skilled mc player every, and you’ll NEVER die and not know where your items are ever. Also endgame lock the ancient city too cuz it’s impossible.

    • @CockroachTheFoul
      @CockroachTheFoul 2 дня назад +7

      @@rougeolive1120 i have mentioned this before in other places but the warden is barely a threat. even if you end up spawning him, you can run away while he's doing his spawning animation, and then he'll just walk around like an idiot for a minute and leave. once you learn his gimmick, you have to go out of your way to attack the warden for him to be a problem.
      it makes me dread going to the ancient city. not for the intended reason, mind you, but because it gets annoying after the third time he spawns.

    • @vasilyd8578
      @vasilyd8578 2 дня назад

      "putting a death locater in an endgame structure"
      I don't understand why people call Ancient Cities an end game structure, when you just need a few stacks of wool, shears and an at least iron hoe, maybe torches and a pickaxe, just in case. That's early-to-mid game...
      Yes, it might be hard to find it and get there through caves, so you probably need a set of iron armor (which you can confidently store at your base near the City) and it would be easier to explore the City with night vision potions, but that would be just mid game.

    • @CockroachTheFoul
      @CockroachTheFoul 2 дня назад +1

      @vasilyd8578 you can get netherite in 15 seconds with the right seed, but I wouldn't say it's an early game resource. The ancient city is intended by the developers to be pretty late game, otherwise they wouldn't give out diamond leggings and notch apples like candy.

    • @vasilyd8578
      @vasilyd8578 2 дня назад

      @@CockroachTheFoul hmmm, you have a point, but if you've got to the deepslate levels (and went to the Nether Fortress for blaze rods for potions), you probably should already start to transition from iron to diamond gear, but yet not fully enchanted, which I consider mid game. Also the City is still risky area, you may go there naked, but you still can lose all the loot you've got and gear you prepared.

  • @dappy9988
    @dappy9988 2 дня назад +25

    Mojang is adding too much stuff. They are making a shallow, bland, ocean of features, but a deep, interesting, lake will always be better. SO much "eh" features no one will ever experience. Instead of adding more uses to diamonds, gold, lapis, leather, paper, plants, stone, obsidian, combining food items, and emeralds, Mojang makes NEW items specifically for new features. 5 useful items are better than 10 useless ones. They already follow a Quality-over-Quantity style update schedule, and at this point, we ALREADY have more than enough quantity. It's time Mojang focuses on the quality of preexisting features.

    • @nachoferrari240
      @nachoferrari240 2 дня назад +5

      I think the tricky trials update was a step in the right direction in that regard, isnatead of a bunch of random shallow stuff added like in 1.20 they focused on that structure, the blocks, items and mobs you can find there, expanding on previous features like copper, tuff, banner patterns and decorated pots, and giving more love to underused mobs like the stray and husk. It makes me think how 1.19 could have been way better if they focused only on the deep dark or the nature aspect, instead of doing a 50/50 and making both feel incomplete

    • @inexistentenouniverso9230
      @inexistentenouniverso9230 14 часов назад

      "They already follow a quality over quantity style" hehehe, it's more like: mediocre over quantity, they add very few updates that have nothing of value.

  • @raxleigh3981
    @raxleigh3981 7 дней назад +215

    Minecraft has been in the process of stopping being a game and starting to be an "update simulator". They didn't add Armadillos to incentivise exploration. They added them because they thought it'd sell more copies and get people interested in the update. Along with the other vote mobs, and all the features.
    They no longer thank about how something will fit in the games ecosystem, they just think about what gets players excited. That's what I mean when I've said before that players don't always know what they want. Everyone wants cool interesting features but it's not the players job to figure out how it'll fit, it's the designers. And they haven't been doing that well for many years

    • @bumblebeebowties
      @bumblebeebowties  6 дней назад +35

      i'd like to give mojang more credit than this, honestly, because i do genuinely believe that the folks there are interested in providing new and unique updates, but i feel like something is holding them back and its not their intentions--it could be their microsoft masters, perhaps, or maybe it's complications in the development process that are more complicated than they let on and don't want to explain. i know they're doing a lot of work under the hood, though, to integrate new features that allow data pack creators to manipulate the game much more, so maybe all that extra work does it?
      not really sure, but either way, i definitely feel like they're missing some direction. the updates feel aimless.

    • @m0fn668
      @m0fn668 3 дня назад +5

      @@bumblebeebowties As Mr Krabs once (or twice) said: "I LIKE MONEY!" - there you got your something.

    • @TechBlade9000
      @TechBlade9000 2 дня назад +7

      ​@@bumblebeebowtiesFrom multiple reports from Mojang Employees I've seen this isn't TheBigBad making the poor innocent Mojang do money gluttonous things, Mojang did it on their own because their company grew in size

    • @inva88
      @inva88 2 дня назад +2

      ​@@bumblebeebowtiesI heard something about an update plan for the next 50 years, if they want to be updating things that long they are holding things up for years. That would suck for the game

    • @computernoise2209
      @computernoise2209 2 дня назад

      I want to say that there's no way they need to promote Minecraft, the top selling computer game in history, and that adding some rando endangered mob isn't going to push copies.
      But considering almost every Minecraft spin off game shuts down, maybe Minecraft is bleeding money for Microsoft, but they're pumping money into it for the IP/data rights.

  • @calluxdoaron1903
    @calluxdoaron1903 2 дня назад +49

    We got:
    - Pandas
    - Bamboo
    - Copper abundance
    - Rabbits
    - Bees (we still like those flying cubes)
    - Amethyst
    - Copper abundance
    - Rolly boys for dog armor
    - Turtles and single turtle helmet
    - Copper abundance
    - Copper abundance
    - Copper abundance
    For god's sake, make copper used in vanilla redstone constraptions! Make it useful for tools! Make it useful anywhere besides a couple of blocks.

    • @donutstudios6353
      @donutstudios6353 2 дня назад +8

      I think maybe rails should be crafted with copper and powered rails with redstone
      and maybe the clock could be crafted with copper and also the crafter should be copper
      that would give copper good uses

    • @yassifieddino1792
      @yassifieddino1792 2 дня назад +9

      ​@@donutstudios6353Replacing iron for copper for the basic rails and crafter is a good idea but keep powered rails the same and instead add new ones affected by oxidation.

    • @donutstudios6353
      @donutstudios6353 2 дня назад

      @@yassifieddino1792 yeah that makes sense

    • @vasilyd8578
      @vasilyd8578 2 дня назад +1

      @@yassifieddino1792 imagine how many wax you'd need to get to prevent oxidation of the whole railway system which most likely will be abandoned after getting elytra and left only as decoration...
      I understand that it can be automated, but that's still a chore and requires an iron farm too for shears, so, more exploitation of bees and villagers.
      EDIT: And if you have to make an iron farm anyway, why do you need copper rails in the first place?

    • @GabrielleTollerson
      @GabrielleTollerson 2 дня назад

      they need to make emeralds more useful too

  • @ZarHakkar
    @ZarHakkar 3 дня назад +102

    Mojang lacks overarching design direction. Increasingly many things in updates past Notch leaving just feel kind of random.

    • @lasercraft32
      @lasercraft32 3 дня назад +15

      "past Notch leaving" as if Notch didn't also add random stuff all the time too... 😅

    • @BigMastah79
      @BigMastah79 2 дня назад +17

      Minecraft as a game lacks design direction inherently. Too many people with too many different playstyles all play the game and it is impossible to please all of them.

    • @ZarHakkar
      @ZarHakkar 2 дня назад +19

      @@BigMastah79 It being impossible to please all is exactly why it needs design direction.

    • @BigMastah79
      @BigMastah79 2 дня назад

      @@ZarHakkar what direction could possibly cover all playstyles other than something like the current one?

    • @ZarHakkar
      @ZarHakkar 2 дня назад +29

      @@BigMastah79 The point isn't to cater to all playstyles, but to pick a direction and stick to it instead of spinning around adding features willy-nilly.

  • @CH3R.N0BY1
    @CH3R.N0BY1 3 дня назад +108

    the nether update introduced a bunch of new flora, the nether grasses and stuff, but they just drop themselves, even though something like that should probably be dropped when used with shears. they clog up the inventory so easily

    • @CreativelyJake
      @CreativelyJake 2 дня назад +32

      oh, i have a funny story involving this one: see, they did actually fix it to make them require shears for a brief moment in time, but... Technical Players whined about how it ruined their new bone meal farms that utilized automatically breaking the nether roots with pistons. so then, mojang reverted the change. i think sometimes the technical community does some... bad things for the experience of the game for others. Sometimes(TM)

    • @derevianne1108
      @derevianne1108 2 дня назад +1

      and you can't even put them in pots😭

    • @Sunshoop
      @Sunshoop 2 дня назад +8

      @@CreativelyJakei don't think they should've reverted it. Honestly- crafting shears isn't hard. They can just- harvest it themselves or do a flower farm cause those drop themselves and are just as easy to compost

    • @gothgrrl8711
      @gothgrrl8711 2 дня назад +6

      @@CreativelyJake oh abosolutely, the technical players play the game in a way that is completely foreign to your average player. (which is fine) but their desires should not superceed the actual game experience.

    • @gothgrrl8711
      @gothgrrl8711 2 дня назад +3

      @@Sunshoop also shears can be used in dispensers, so they are just complaining htat their contraptions would have to be *slightly* more complex

  • @lasercraft32
    @lasercraft32 3 дня назад +116

    The worst part is, there's so much room to expand older features, but they never do ANYTHING with it. The number of single-use items/mobs in the game is staggering. :/

    • @gwentarinokripperinolkjdsf683
      @gwentarinokripperinolkjdsf683 18 часов назад +2

      and wolves are still basically just a novelty. Minecraft wolves are probably older than like half this comment section

  • @duckman554
    @duckman554 2 дня назад +59

    Idk why they refuse to make bundles take more than 1 unstackable item, it's like. That enchanted book is what's clogging my inventory NOT some flowers.

    • @derevianne1108
      @derevianne1108 2 дня назад +1

      do you really have that many enchanted books in inventory until getting a shulker?

    • @Sunshoop
      @Sunshoop 2 дня назад +1

      I think bundles are fine as is. They can get rid of smaller item clog like maybe 3 stray seeds and a few other one off blocks or items that stack. I do think enchanted books would cause abit of an issue- would it be able to keep that enchantment data? I feel like that'd be a new messy system

    • @BonziBUDDY
      @BonziBUDDY 2 дня назад +1

      bundles are great for mining, if you have a bunch of raw ores you can compact them into blocks and put them into bundles to save a lot of space

    • @Sunshoop
      @Sunshoop 2 дня назад +1

      @@BonziBUDDY or just a few junk blocks you had to break along the way to get the ore

    • @duckman554
      @duckman554 2 дня назад

      @@derevianne1108 yes.

  • @TrueHey
    @TrueHey 2 дня назад +8

    dont diss on my goat chorus fruit and honey bottle 😤 one can save you from a deadly fall or from the void/a lava pit, and the other gives insane saturation

  • @MrTrubbol
    @MrTrubbol 2 дня назад +15

    I think something could be said for tiered items.
    Like...
    What if a weaker Spyglass could be made from Copper and Glass(the easier to obtain items)
    Which could be upgraded with Amethyst and Gold.

    • @MrTrubbol
      @MrTrubbol 2 дня назад +3

      Rabbit Hide is a weird one to me, because it is harder to get than cows leather, and is also far less useful.

    • @inexistentenouniverso9230
      @inexistentenouniverso9230 14 часов назад

      ​@@MrTrubbol it's true, why not having spyglass be upgraded with gold and amethyst? Minecraft had a system based on upgrading your tools since the beginning, why not do that with the spyglass? There's already a smithing table on the game!!!

    • @inexistentenouniverso9230
      @inexistentenouniverso9230 14 часов назад

      ​@@MrTrubbol Also the rabbit hide is a weird one, it should have more unique uses other than being a worst hard to get leather.

  • @helohelohelo-rr7ig
    @helohelohelo-rr7ig 2 дня назад +6

    youre so right, minecarts are useless, horses are useless, boat are useless, because they added the elytra instead of expanding it. Redstone is one of the only systems in the game that was ever expanded on

  • @TrueReshiram
    @TrueReshiram 2 дня назад +18

    An Item I have issues with personally is glow ink sacs. We had glowstone dust for a really long time that could do anything they could. why not make "Glow Paste" Made from glowstone dust and slime balls OR just let us put ink sacs and glowstone dust in a crafting grid to make the current glow ink sac? That way we have an alternative way for people who either put a base in/near a swamp or for those who do redstone could get it that way without having to needlessly make a new farm or to sit for hours killing so you have enough for the foreseeable future.
    Their habit of making things have one use is also why I'm upset with how the sniffer turned out, sure it has more than one plant but I thought it would add a ton of nice plants and that the torch flower would act as a more visually appealing torch for mob proofing the surface not just an expensive way to get orange dye. -_-

    • @bobbob1876
      @bobbob1876 2 дня назад +4

      Whoa whoa whoa, lemme get this straight, you want MineCRAFT to add new items that are obtained by cleverly combining existing items via CRAFTING? That's just crazy-talk! /s

    • @mangledfoxy2052
      @mangledfoxy2052 2 дня назад +2

      @@bobbob1876I was so disappointed with the Sniffer. That’s actually the mob I wanted, I thought it’d be really useful. Id have loved if it would give new prehistoric seeds and crops, that would only grow under certain circumstances that simulated the way they’d have grown in the past. In return, the crops give cool effects when crafted and brewed because they’re from a different time

    • @TerraKnight27
      @TerraKnight27 2 дня назад

      glowstone emits light, glow ink sacs seem to be more of a glow-in-the-dark sort of thing
      i do think the "glow paste" is a good idea though, slimeballs SEVERELY need a new use for non-redstoners

    • @bobbob1876
      @bobbob1876 2 дня назад +1

      ​@@mangledfoxy2052 Discover ancient seeds and brand-new plants with the Sniffer!
      Nobody in their right mind is going to go, "Wow! They are clearly saying the plants will be very useless!" unless they already have no hope in Mojang. False advertising. You just get dyes from them, and you can't even clone the 2-block high ones with bonemeal like you can with other 2-block flowers!

  • @ShyGuyXXL
    @ShyGuyXXL 2 дня назад +39

    Last time I started a new Playthrough I didn't even know armadillos were in the game, but when I stumbled across them on a whim, I didn't even get off my horse to check them out, because I already knew they weren't going to do anything cool. Killing them wouldn't drop any cool items, since Mojang doesn't want there to be an incentive to kill cute and exotic creatures. So I just sort of kept going.
    It gets pretty predictable.
    Why not surprise us by making armadillos aggressive assholes that roll at you like sonic the hedgehog? And killing them drops something cool. At least that would be unexpected.

    • @BonziBUDDY
      @BonziBUDDY 2 дня назад +1

      they're too afraid to make hostile mobs that are real life animals

    • @ShyGuyXXL
      @ShyGuyXXL 2 дня назад +3

      @@BonziBUDDYBecause we all know animals in real life are all super friendly as well. 😅 I bet if they ever added scorpions or snakes to the game, they would be friendly and cuddly too. 😂
      Also, what about the spiders? Those are real animals, except they are huge in minecraft. Maybe they can make the armadillos huge too. :P

    • @computernoise2209
      @computernoise2209 2 дня назад

      First time I saw an in-game armadillo it freaked me out and I had to stare at the mysterious moving block for a second.
      Crazy how quick the hype died for me.

  • @Cryonik
    @Cryonik 3 дня назад +34

    im sure it would receive a lot of backlash from the larger community, but i honestly feel like they should have at least a mini update focusing only on improving or fixing features currently in game.

  • @chewy99.
    @chewy99. 2 дня назад +19

    They add stuff that is cool, then they feel bad about it not being special or useful enough just by being there, then they make it drop or craft something that other stuff could’ve, like needing copper and amethyst for a spyglass instead of gold or iron and glass, or making dog armor out of only armadillo scutes and not turtle scutes, or how they changed elytra repair to needing phantom membrane instead of how it used to require leather, or when they just made it so you need lapis for some reason when enchanting even though you didn’t need it before and it was originally just added as a cool building/decoration block you could make.

  • @Digital_Rust
    @Digital_Rust 7 дней назад +91

    Facts. They keep adding new items to craft stuff that could just be crafted with already existing items and your inventory cant keep up with the bloated additions. Armadillo scutes and turtle scutes is the perfect example.

    • @BigMastah79
      @BigMastah79 2 дня назад +5

      Turtle Scutes are not a good example of this. They are the PINNACLE of an item you need to go out of your way to get

    • @vxzcvz
      @vxzcvz 2 дня назад +21

      @@BigMastah79 i think he means the fact that TWO DIFFERENT scutes exist, and have TWO DIFFERENT purposes (its so fucking annoying)

    • @fugcat
      @fugcat 2 дня назад

      ​@@vxzcvzop didn't even MENTION how easy they were to get there's just this one contrarian trying to defend the billion dollar corporation

    • @WriggleNightbug
      @WriggleNightbug 2 дня назад +2

      @@BigMastah79They should have been consolidated regardless, not unlike saddles and horse saddles were.

    • @vasilyd8578
      @vasilyd8578 2 дня назад

      @@BigMastah79 they could've make dog armor more durable and require less turtle scutes to repair it.

  • @CjJello
    @CjJello 3 дня назад +20

    I do really wish they would take a step back and do some refactoring for the systems that already exist, instead of this focus on what new things they can add. I do think, however, some of the new things are big steps in the right direction and feel very positive about them (trial chambers and the new omen effects are very good). If just a little work went into better tying all the systems together, I think it would go a long way!
    I wanna mention that sometimes when creators go to voice these concerns, they go about it in an overly negative or antagonistic way. It's nice that this video avoids that pitfall.

  • @sketchpen777
    @sketchpen777 3 дня назад +119

    Im still mad rotten flesh cant be used in composting. Cuz it makes sense, why would i wanna feed my wolf rotten flesh.

    • @m0fn668
      @m0fn668 3 дня назад

      Cookies kill parrots for education on real life issues with people who feed birds dangerous stuff. By that logic I am free to feed dogs rotten leftovers whenever I please, since minecraft deems it perfectly okay to do so. They have no fking clue what they want the game to be...

    • @pourplecat
      @pourplecat 3 дня назад +29

      ?? Composting meat/animal products are very much not desired to be put in compost. It in fact does not make sense

    • @raspiankiado
      @raspiankiado 3 дня назад +9

      ​@@pourplecat Eggshells go in compost.

    • @raspiankiado
      @raspiankiado 3 дня назад +6

      ​@@pourplecat Eggshells are animal product.

    • @pourplecat
      @pourplecat 2 дня назад +1

      @@raspiankiado Besides eggshells

  • @Greymerk
    @Greymerk 3 дня назад +52

    The problem with the exploration theory is that the premier feature of the last update, the trial chamber, is absolutely everywhere, meaning that it's just a pain for people on older worlds who need to "explore" new chunks so they can find one of these. I don't understand Mojang. I think you're right, they just want players to generate new chunks.

    • @BigMastah79
      @BigMastah79 2 дня назад +15

      That’s just a byproduct of having older worlds. It’s not their fault. You want them to not add new biomes or structures or something?

    • @OnePoundBird
      @OnePoundBird 2 дня назад +1

      wanting old players to generate new chunks is entirely illogical
      personally, when new structures and biomes arent added, you get something like 1.17, caves and cliffs part 1. you just find all the new stuff close to spawn or just make it at base, and then you have a handful of new kind of meaningless stuff

    • @derevianne1108
      @derevianne1108 2 дня назад +10

      ​@@OnePoundBirdthe hell you want mojang to do? to spawn new features in the old chunks so that it would ruin existing builds?

    • @Sunshoop
      @Sunshoop 2 дня назад +2

      @@OnePoundBirdcurious- do you have a better solution?

    • @dave7474
      @dave7474 2 дня назад

      ​@@OnePoundBird Caves and cliffs was unique because it went below the old world height, your idea here only works if its altering a part of the world that was previously unalterable. Like a sky dungeon 2000 blocks in the air! - example

  • @Froggsroxx
    @Froggsroxx 2 дня назад +9

    Something I've noticed as I recently started playing again with friends is that the "core" of minecraft is basically unchanged and all these one use items/mobs are basically non existing unless you go looking for them. Turtles? Armadillos? Sniffer? Rabbits? Dolphins? Frogs? All useless unless I need a specific thing from them.
    They add variants of hostile mobs you'll never see like the stray, bog, husk. Drowns are common only because water is common and nothing else hostile spawns in water.
    There is so much potential for interconnected interaction but I think they are scared of changing the "core" of what made minecraft popular.

  • @certified_freak
    @certified_freak 2 дня назад +6

    I love this video. Mojang never adds more features to build on top of previously existing content. They would simply rather add a whole new concept to their game that has only one use and one use only to appease the audience like it’s a pair of shiny keys that do nothing. The leather example you gave is perfect. Instead of building on top of leather and giving it more recipes, Mojang adds 3 other variations that genuinely do jackshit.

  • @vaskoz3700
    @vaskoz3700 7 дней назад +33

    billions must watch

  • @Ajryen
    @Ajryen 2 дня назад +7

    I’ve 100% noticed this in recent years. There is a lot of potential for improvement but they simply aren’t doing that. The worst offenders are the armor trims. People like them, sure, but the problem is they are actually locked to only being an armor trim. There could never be another use for them because that simply is not what they are for. They take up inventory space as they can’t stack, and you usually won’t need more than a few. A better idea might be to make armor trims function similar to how banner patterns are made. Maybe with a new workbench that required specific, already existing items, in order to put a new look on your armor.
    Mojang also just needs to make everything more interconnected

  • @spacesandwich5593
    @spacesandwich5593 2 дня назад +9

    Something that could kinda fix some of this stuff without removing things from the game would be to make some new and old items be interchangeable. For example, the cow hyde and the rabbit hyde being two versions of the same item with the same crafting recipes. Or the glow quid ink and glowstone being two ways of crafting anything that glows.
    instead of being "one trick ponies", they would feel more like different methods of obtaining things that have the same purpose

  • @VeneficusCubes
    @VeneficusCubes 2 дня назад +4

    Agreed.
    Just straight up agreed.
    Mojang feels like they dont have a goal in mind with new updates and just "adds it because its cool"
    I understand minecraft is a game and not a story, but Brandon Sanderson: "go deeper before you go wide"
    Not to mention they could just rebalance old features to fit better in new progression.
    Gold tools could be buffed.
    We got golden armour "buff" in form of piglin trade. And we could have more.
    I personally would for example make polar bears much more dangerous (they are after all biggest land predator on earth)
    But in doing so they could also be made territorial, attacking both players and monster.
    Having polar bears like that could give them use in grinders or just as local area denial.
    This feature requires no new items, drops or mechanics. Everything is already in game. Just make them stronger, and make them hunt Everything thats alive.
    And thats just a single idea

  • @BonziBUDDY
    @BonziBUDDY 2 дня назад +5

    There are so many things that are being added that could easily be substituted for a different item. Like glow squids. The only purpose for this literal reskinned squid is the drops, which make signs and item frames glow... something that glowstone dust could have easily done.
    I also have to super hard agree on the wolf armor. They could have absolutely used turtle scutes or something, instead of adding an entire new mob that has no purpose other than for crafting one specific item. I guarantee you if the crab was added, the crab claw would have required some needlessly specific way to be obtained, only for the claw to give like +1 block reach and be used for nothing else.

  • @analogbunny
    @analogbunny 2 дня назад +2

    The autocrafter was a rare moment when they added something that integrates overall.

  • @OnePoundBird
    @OnePoundBird 2 дня назад +6

    i think the idea for like armadillo scutes is that you do something different from leather collecting, so just killing tons of cows for leather doesnt give you tons of recipes for everything immediately
    combining the idea of immovable blocks to encourage exploration, what if certain things can only be made with immovable blocks?
    such as an abandoned lookout tower had a table to make spyglasses with copper and glass?

  • @ichimiustin8390
    @ichimiustin8390 День назад +2

    Have you noticed how Mojang didn't add a new food type dropped by mobs in the last 10 years? It's like they believe goats and frogs are unedible

  • @MegaDalton-ml1vd
    @MegaDalton-ml1vd 2 дня назад +5

    Theres a chance that mojang is doing this to make updates look more full, imagine how much the community would whine if the armadillo dropped nothing.

    • @fractalgem
      @fractalgem 2 дня назад +2

      If so, it Seems like a bandaid over the "polar bear problem".

  • @Gewalt1984
    @Gewalt1984 2 дня назад +4

    7:30 You wouldn't even need to add something new just make it so the lava can regenerate that way it turns it into a giant fuel source

  • @theflightengineer_
    @theflightengineer_ День назад +1

    The immovable resource blocks idea is such a good one, they absolutely need to add more of those.

  • @ChromaNyan
    @ChromaNyan 2 дня назад +2

    if mojang is going to keep adding items with little use, the _least_ they could do is give us some kind of way to have a bigger inventory without having to go to the end. shulker boxes should not be the "singular solution to the storage problem" that they currently are, and while bundles are nice they certainly have their flaws (such as _not being obtainable,_ to name one)

  • @Vexcenot
    @Vexcenot 2 дня назад +2

    All my gameplay with everyone ever always goes like like:
    Friend: "cool what's this can I bring it back? "
    Me: "Oh that's [itemname] it's useless, leave it."
    Literally could not afford bringing back junk with the cartoonishly small inventory space Mojang forces us to play with. All the adventuring were doing is looking for all the gameplay progressing stuff that Notch added all so long ago. Jeb just doesn't know how to advance Minecraft in a meaningful and rewarding way. If anything the new updates punishes you for exploring.
    There I used Minecraft for "venting"

  • @CantSay-lk6np
    @CantSay-lk6np 2 дня назад +3

    The different foods are to flesh out the world, and I think leather is for horse armor and I like the idea of new mob like the armadillo being given a use.

  • @FierceDIO
    @FierceDIO 3 дня назад +33

    Amethyst: Spyglass and tinted glass. *Could have used glass.*
    Turtle: Turtle helmet. *Potions of water breathing are easier and better.*
    Armadillo: Dog armor. *Could have used any material.*
    Sniffer: 2 plants. *Literally useless.*
    Glow squid: Glowing text and item frames. *Only useful for map makers and SMP players.*
    Phantoms: Repair Elytra and slow falling. *Mending and water buckets: allow us to introduce ourselves.*

    • @EmeraldCrowz
      @EmeraldCrowz 3 дня назад +13

      Sniffer could've had the plants emit light. There's no reason the Torchflower doesn't. Or even had unique particles for the Moonflower thingy. Sure it's "useless" but you have to seek out sniffers anyways so I could live with it.
      Phantoms is it's own issue. Membrane could stand to have more uses though I agree.

    • @vinsplayer2634
      @vinsplayer2634 3 дня назад +16

      Glowing signs and item frames could also just use glowstone dust.

    • @EmeraldCrowz
      @EmeraldCrowz 3 дня назад +1

      @@vinsplayer2634 Very true. But I don't feel like Glowstone is that useless so at least it justifies the glow squids I guess.

    • @lasercraft32
      @lasercraft32 3 дня назад +2

      Tinted Glass DOES use glass though...

    • @lasercraft32
      @lasercraft32 3 дня назад +5

      @@EmeraldCrowz They could easily implement more Sniffer plants in future updates, but knowing Mojang, I don't think they will. :(

  • @daragon1296
    @daragon1296 2 дня назад +2

    This video has some great points on the inventory system (and Minecraft as a whole). I do play Minecraft now and again, and the novelty of the ‘newest mob!’ usually wears off quickly. Even more so if the mob’s main feature could have easily been added with a pre-existing feature, like you mentioned with the armadillo. I do like the Sniffer, but that’s mostly for the look into Minecraft’s lore of the past.
    For my fellow viewers (who haven’t already been recommended it), a video that expands more on Minecraft’s exploration issues is JetStarfish’s “Minecraft’s Exploration Problem”.

  • @FUM0
    @FUM0 4 дня назад +21

    i really like the point of having multiple ways to access an item, thats something i really love about minecraft modpacks there are more ways to get iron dust forexample wich have their own benefits and disadvantages like tinkers smeltery garantueeing getting 2 ingots out of a ore but it consumes lava and isnt really cheap or thermals macerators wich also can give you 2 ingots plus a chance for byproduct but its much more expensive and requires a supply of rf

  • @James2210
    @James2210 День назад +2

    It used to be in their official guidelines that features needed to have multiple uses. Don't know what happened with that.

  • @bingusbongus9807
    @bingusbongus9807 2 дня назад +4

    i love modded minecraft so much sometimes i watch videos on vanilla and think "wheres the mods? what the hell is this? wheres tinkers construct?"

  • @that1gameguy
    @that1gameguy День назад +2

    This is why I really don't like the mob votes. Not only is it responsible for many bloat features, but it also has the player base WANTING these bloat features in the form of "just add all 3". Imagine if the Great Hunger won the original mob vote, and instead of using a grind stone to disenchant items, you had to run all the way to where this one mob spawns and pray it doesn't eat your item.
    As for a solution for the bloat problem, there just needs to be a culling of these features. There is never going to be a world where having two unique scutes, needing to use glow ink sacs instead of glow stone to light up signs, or needing a rabbit hide to make a bundle would make any sense. (it would also go hand in hand with a rebalancing update, which the game desperately needs) It would most definitely be an unpopular update, but a necessary one for the health of the game.

  • @PotatoPatatoVonSpudsworth
    @PotatoPatatoVonSpudsworth День назад +2

    Minecraft was originally inspired by Dwarf Fortress, and I feel Mojang should take a leaf from that game's update strategies. Specifically, they need a clear vision to work towards. Dwarf Fortress's objective is to create a fully-simulated world, and so every update builds off what's already there and is guided by clear purpose.
    Minecraft needs something similar. Do they want to make a world that feels truly endless? Do they want to create a massive Terraria-style player progression path? Do they want to create a game with so many optional objectives, the player can make their own fun?
    Right now, they bounce from objective to objective without settling, and it's creating this problem of interesting ideas that never go anywhere.

  • @krakios3950
    @krakios3950 2 дня назад +3

    This is such a high quality video. It puts forth a very real and mildly complex issue, explains it in an easy to understand way, and goes on to explain possible solutions to the issue. 10/10.

    • @bumblebeebowties
      @bumblebeebowties  2 дня назад

      THANKS! i accidentally had caps lock on for that but decided not to fix it because i feel like it accurately describes my feelings :)

  • @jackprintup8124
    @jackprintup8124 21 час назад +2

    Honestly i think whats happening here is that vanilla minecraft is, by any real account, a finished game. The thing is, mojang knows that if they stop updating the game, people will stop talking about it and it loses relavence. So instead they opt walk the tight rope of adding enough to call it an "update" without adding too much and killing their metaphorical "golden goose"

  • @gabrielbuenodeoliveira7384
    @gabrielbuenodeoliveira7384 2 дня назад +8

    For me, if Mojang could stop whatever they are doing for the next update and just look for a way to make everything they added cohesive, including some older changes, like mending and the rabbit hide, they could do so much and they would need to add so little

  • @lyrics_m_sic
    @lyrics_m_sic 3 дня назад +7

    I have started playing Minecraft around 1.14, and for me, 1.16.5 is the best version - solely because of the nether update. However, even back then, it felt like Minecraft had an overwhelming amount of items, crafting recipes, and so, so much to offer. Updates since then have felt... lacking (except for build height and improved world gen). It's always the same: disappointing mob votes, items that serve no further purpose other than "building block and decorations", all atop the controversial changes to the handling of servers, in-game chats, Bedrock (modding and hardcore), etc. Idk it just seems so lifeless and corporate these days.

    • @fractalgem
      @fractalgem 2 дня назад +2

      The polar beara were but the tip of the iceberg of dubious decisions.

    • @boxcarz
      @boxcarz 2 дня назад +2

      Didn't we all say this would happen after Microsoft bought Mojang? But that got replaced by an attitude of "Oh wait, they're actually not ruining the game?"
      Then we fast forward to today, and "Whoops! Spoke too son, megacorps still poison everything they touch, as always..."

    • @lyrics_m_sic
      @lyrics_m_sic 2 дня назад

      @@boxcarz Thor (piratesoftware) once said, and I don't remember the exact words, something about the implementation of new features. Like I know there are a few programs out there that make it super simple for even beginners to make their own items and mobs, adding one doesn't take long at all. So why does it take Mojang so long? It shouldn't. Honestly the modding community is the sole reason I'm still playing Minecraft

    • @alphabros5226
      @alphabros5226 2 дня назад

      It’s because of parity between the 2 versions. Also I think that guys an ass.

    • @hothdog
      @hothdog День назад

      @@lyrics_m_sic they say it's because any idea they bring up must not harm any group of people that play the game a certant way, and must be implemented in the exact same time and has the same quality for all bedrock versions (mobile, consoles, switch....)

  • @Radon-sp1po
    @Radon-sp1po 2 дня назад +2

    I really want to see a Vanilla minus mod, one that removes the single use items and replaces them. Condenses Minecraft and gets rid of the bloat. But I don't even know if that's possible, to remove items or features with mods.

  • @CalebTibster
    @CalebTibster День назад +1

    2:59 Getting hit with a Doctor Who clip out of left field was surprising, but I think it also helped me understand how frustrated you are with modern Minecraft.

  • @Snapdragon98
    @Snapdragon98 День назад +1

    There is no better example of feature bloat in this game than glow squids and glow ink sacs. The recipe for glowing item frames, and text highlighting, could have just used glowstone dust instead.

  • @popakontas328
    @popakontas328 2 дня назад +4

    It honestly bothers me how every item in a new update most of the time uses exclusively the new implementations in their crafting recipes

  • @vinnypag
    @vinnypag 7 дней назад +6

    Love the video,
    I just started playing again recently on bedrock with friends on a realm, my biggest complaint is first that porting to mobile means that the mob limit has to be within like 2 chunks so on PC you can watch mobs despawn and theres always so many of them. Then the problem i see is the complete lack of direction for the game- i played java 1.6.4 to 1.8 as a kid and at that point the game was pretty much didnt need much changed, if i wanted more indepth gameplay i'd get mods which provided super detailed progression that vanilla isnt meant to provide. minecraft isn't really meant to be a boss fighting game, an exploring game, a survival game or a building game it supposed to be all of those if the player wants and mojang adding meaningless things really doesn't make any of those better,, like the deep snow bullshit is so utterly pointless when they could add more biomes or a rare boss or even another dimension, id like to see a big change,, I love the rare geological structure idea

  • @Basically_Kc
    @Basically_Kc 7 дней назад +10

    You bring up great points! I’ve been on the edge of my seat since bundles were announced and was fairly disappointed to not see them when I loaded up the most recent update :/

    • @bumblebeebowties
      @bumblebeebowties  6 дней назад +2

      i still think that there's something missing with bundles, some missing piece of design that would really take them from good to fantastic, but i'm not really sure what they could do. if they would just add them as-is to start with, that'd already be huge, though.

    • @hothdog
      @hothdog День назад +1

      @@bumblebeebowties that missing piece is to make them put ANY item to 64, even the unstackable one(they'll still look like individual items in there

  • @fortunatebum
    @fortunatebum День назад +1

    One thing that isn’t really mentioned, if you go to the nether, you can pick up the random foliage with your fists and the “leaves” on those trees don’t disappear when all the wood is removed. Why does Microsoft always end up with another Halo, buy off a company for their IP and give us a pretty looking empty box.

  • @IamPotion
    @IamPotion 2 дня назад +3

    This is spot on. The only thing that has multiple uses (probably a hundred different uses) is the crafter that auto crafts.
    And the bundles were going to add a new way to play and have storage management.
    The polar bear? What use? Nothing. Literally nothing. What about llamas? Practically nothing. What about foxes? Automatic sweet berry farm maybe? Other than that nothing. Glow squid? Again no use.
    Animals/mobs only get added if they are cute or seem cool and expansive. (They usually aren’t cool or expansive).
    You have mojang literally making new games that have more in depth mobs than base game minecraft. What I think should happen is they should narrow their focus with what they add/change and broaden the effects it may have.
    I always thought it would be cool if you could add glow ink to your armor to make it glow and sparkle and give off a light level of atleast 6-7.
    Or make polar bears be a mount that is slower but can attack and swim with you on its back. And add snow armor when you kill polar bears.
    There’s so much they could expand with. Or make a trap update that makes tons of traps in the games. It would improve efficiency with mob farms and animal farms. Or add animal auto breeders (feed troughs).

  • @micahrobbins8353
    @micahrobbins8353 2 дня назад +2

    At this point, there really is no substitute for expanding the inventory, especially the hotbar

    • @hothdog
      @hothdog День назад

      it's gonna push the problem further in time

    • @micahrobbins8353
      @micahrobbins8353 День назад

      @@hothdog Maybe. We've got shulker enderchests though for portable deep storage. I think as long as Mojang cuts back on bloat, it could be a permanent fix for most people

    • @hothdog
      @hothdog День назад

      @@micahrobbins8353 those are end game items, bundles work as an early game item compressor that can be obtained with raddit hide. but i think this wouldn't be really considered early game unless they make rabbits more accessible(i.e. spawn in more biomes, bigger in size, has more kids...)

  • @BrekekeReal
    @BrekekeReal 2 дня назад +2

    I agree with this. My main issue with the mob votes, unlike most people, is that the mobs have one sole purpose and are added for the sake of it. For example, sniffers' only purpose is to sniff flowers. The torchflower was a perfect opportunity to be used as the recipe for spectral arrows, instead of expanding on already existing features, all we got was two flowers. Glow squids could have been expanded too, but their only purpose is is to make glowing text on signs and glowing item frames. Why not just add a recipe that mixes ink with glowstone dust? The problem I see with the mobs is that they are too one-dimensional and have no link to the already existing game, while also being a tad bit inconvenient and filled with missed oportunities. They are just kind of there because Mojang has to add a new mob, not because they are a solution to a problem, neither because they add features that the player would repeatedly. Once the player finds an armadillo, he'll just brush it until he has a sufficient amount of scutes to last him a long time, and then the mob is forgotten.

  • @TymeTikTok
    @TymeTikTok День назад +1

    Iron is quite literally used for everything it’s a perfect example for what to do with shit

  • @MapleZer0
    @MapleZer0 2 дня назад +1

    i think the spyglass being made with copper is fine tbh, but i never really questioned why glass just wasnt part of the recipe until now. what the hell were they thinking

  • @Sabagegah
    @Sabagegah 2 дня назад +2

    It feels like it would be too easy to do a 1.15-themed playthrough, a 1.16-themed playthrough, all the way up to 1.21, in 1.21. Likewise, it’s too easy to avoid most of the content from any particular recent update.

  • @breadthebard
    @breadthebard 2 дня назад +2

    I 100 percent agree with this, I get bored because these "special items" are just causing more time to be wasted and generally don't add much to the game.

  • @craftinators7107
    @craftinators7107 2 дня назад +1

    I wouldn't be mad if 1.22 was just adding features to already existing aspects to the game

  • @lunamoth0365
    @lunamoth0365 2 дня назад +2

    I give passes for new features, but not old ones. Leather for wolf armor doesnt make sense cause its the weakest armor in the game, vs armadillos not being able to take damage from arrows while curled up and take little to no damage with other weapons. So it makes sense that until the armor is broken the wolf wont take damage.

    • @hothdog
      @hothdog День назад

      i can suggest a simple thing to make them a lot useful, give them the ability to repair any and all kinds of armor

  • @vinsplayer2634
    @vinsplayer2634 3 дня назад +4

    I think usually the only situation when stuff with only one use should be added is when the thing is a cool and unique building block. For example, quartz blocks, all types of bricks and copper blocks. And also, there was this brilliant idea that I saw on a meme mod for beta 1.7.3, which is that copper blocks could be crafted with gold and iron ingots. Then just craft lightning rods and spyglasses out of gold, and suddenly you can get rid of the most useless ore, while also giving gold some desperately needed uses.

  • @a-bird-lover
    @a-bird-lover 2 дня назад +2

    what I also don't like about the new item bloat and something that it seems like mojang would _want_ to have an interest for, is that it makes crafting recipes so much more confusing for beginners! At least now they've added the recipe book but it still is just good game design to make recipes intuitive, and the new items and crafting recipes are so desperate for their one trick pony item that it really hurts the crafting. Most of the older items are pretty intuitive enough that you could mess around for a second and take some guesses and probably get it or at least know the materials to get, where the modern recipes are downright silly with niche items you'd never think to use. Who on earth decided that a helmet that helps you breathe underwater was NOT going to be a scuba/diving helmet or anything, but would instead be made of turtle scales (???) that you do not obtain by killing or brushing turtles, but instead by breeding them and protecting their eggs for several real life days and waiting for the baby turtles to grow up. They're the only animal that drops items in this way. Wtf

  • @derevianne1108
    @derevianne1108 2 дня назад +2

    i literally forgot about turtle scute existing

  • @drredherring
    @drredherring 16 часов назад +1

    We can see this is a modern minecraft issue as older items and blocks have more fleshed out uses and are core parts of the game.

  • @Cerioth
    @Cerioth День назад +1

    As someone who's played minecraft off and on for a long time, I actually don't hate the single use items.
    When I'm playing with friends, knowing the niche mechanics gives me something to pursue after the day one rush to max out my armor, so stuff like turtle master potions become the next way to get stronger. rabbits not having much of a use was also always fine to me. They exist to make the world a little more alive, so I think it's okay that they don't have a purpose in the gameplay. You do have a point about these features not making sense, like the dog armor requiring armadillo plates. still, I don't hate that I have to have a whole adventure just to find a single ingredient, since that gives me something valuable. Even as someone who's primarily a builder, I think these features make it easier come up with evil plots, so it gives me a reason to keep playing on vanilla servers with my friends.

  • @PokemonTrainerChris303
    @PokemonTrainerChris303 День назад +1

    They need to add a water pipe update using bamboo. Make the piping a red stone component. Then add the heaven/actual sky island biomes. Maybe make boomerangs a weapon that you can make outta just wood so you have an early projectile weapon.

  • @donutstudios6353
    @donutstudios6353 2 дня назад +3

    1.21 was deep and not wide but the same can't be said about other updates (and then trails and tales which was shallow _and_ narrow)

  • @donutstudios6353
    @donutstudios6353 2 дня назад +3

    why use emeralds for trading when you could just use iron
    why add netherite if you could just add more enchantments for diamond
    the logic doesn't really make sense

  • @Sunnyplayz64
    @Sunnyplayz64 3 дня назад +5

    Speaking bout Inventory issues: the Dio boys (Granite, andesite, and diorite)
    they're pretty annoying when mining for things, they're just small splotches of stuff that are only build exclusive and don't do much else besides being a stone alternative for recipes
    do you know the answer provided to the question of "wha do we do wit'em???" that ISN'T Raw Removal? Do you know who has that answer? Beta 1.7.3 mod: "Better Than Adventure!"
    BTA adds 3 new types of stone in similar fashion of modern's three stone-likes (BTA has Granite [Although its more sherbert colored than red] Limestone and Basalt)
    how does BTA do it? instead of generating small little spots of the stuff, they're so big it feels like it's a different region ENTIRELY. so if you were to mine into the ground in BTA's world, you'd prolly be mining more granite than limestone depending on where you are, similar to IRL Real Life!
    so it would be nice if mojay tweaked the dio boy's generation enough to where we could get possibly pretty granite caves and ravines of diorite!
    (In fact, About the concept of re-using pre-existing items for new stuff is seen ALOT in Better Than Adventure:
    the mod adds armored zombies, armored zombies drop chainlinks, chainlinks can be used with iron to create chainlink fences [A New block exclusive to BTA], AND can be used to FIX chainmail armor. chainmail armor can be reused forever basicly [Lamo].)

    • @kyrazz128
      @kyrazz128 2 дня назад

      Bta is pretty cool

    • @Orthodox_GenZ
      @Orthodox_GenZ 2 дня назад

      I think bta fixes soooo much stuff with the game. Want to see your coordinates? Make a compass. Have to much gravel/dirt/sand? Put in in a trommel. Want ice? use a gold pickaxe. And that's not even half all of the improvements made in bta that make minecraft much more fun

    • @Sunnyplayz64
      @Sunnyplayz64 18 часов назад

      @@Orthodox_GenZ endless love to BTA. from: me. :) :)

  • @gamerdude3465
    @gamerdude3465 2 дня назад +1

    I think it is moreso about wanting to add novelty over function. Minecraft is not primarily a game meant to be enjoyed anymore, it's a product meant to be purchased, especially with the bedrock marketplace being such a big thing.

  • @daniel5730
    @daniel5730 2 дня назад +1

    It is because Microsoft and Mojang know two things - that their tagret audience is mostly children and that Notch captured a lightning in a bottle. This basically doomes them to add stuff that has no depth or real difficulty and won't deviate from a main game loop.
    Look at how many weapons and movement features we have in game and compare it with how many good and challenging hostile mobs there are. They know that adding tricky hostile mobs would deter literal children from the game so they won't even bother designing it, although it could be a hard difficulty only feature.
    The only mechanically deep area of the game that keeps getting updated is redstone, there's really nothing to tinker in thus game past the endgame besides big builds and redstone projects.

  • @doctorinternet8695
    @doctorinternet8695 2 дня назад +2

    My opinion is that minecraft could use more depth of feautures, instead of more breadth. A very good video I once saw was arguing this point. it gave as an exmple the enderman, it is a feature that has a lot of depth with few individual components: it has a complex behavior, provides an unique challenge, drops useful loot with unique beahvior and uses, which can than lead to its own dimendion, there the endeman poses again a new challenge, and in the end game can be used as an xp farm. All that in a single mob.
    Compare it with the husk and stray. They are one trick ponies basically, they are pretty much reskins.
    Something great would be to add new combinations of already existing features, to create a nice ecosystem of features like we have with endermen. We can imagine stuff like: what would be some more cool, useful ways to combine, I don't know, quartz and gold? blaze rods and rotten flesh? rabbit feet and redstone? amethyst and emeralds? Copper and redstone? Wolf beahavior with rabbit behavior? etc etc

  • @FRAG_TOSS
    @FRAG_TOSS 2 дня назад +1

    A lot of people say that Copper is useless, which is honestly quite true, given that it pretty much only makes building blocks (which are still useful in their own right), but I think one big way they could be made a much more needed resource would be to make the Crafter recipe use them instead of iron. We already have plenty of uses for Iron; Armor, Tools, Hoppers, Pistons, etc. while one might say this is just giving it another one-off use, where you make a single time, then don’t really return to, such as the spyglass or brush. But Crafters are a more late-game item (when looking at its functionality), being used primarily in farms, where the more you have of them, the more efficient the farm is. This would create a continual sink for Copper, especially for more technical players, as you build and expand your farms. This would then incentivize you to go collect it, causing you, most likely, to go out exploring (unless you’re weird and build a Drowned farm), instead of collecting Iron from your Iron Farm that produces thousands of ingots an hour. Just another note, I guess that the texture would need to be changed to better fit the new recipe.

  • @rattlesnakebiscuits
    @rattlesnakebiscuits 2 дня назад +1

    Bundles are such an easy fix. All you have to do is give them the ability to hold a low number (maybe somewhere from two to eight) of unstackable items. Even if they don't want to do this, the bundle is already a fairly useful item even if it's not the catchall solution they hoped it would be. Just add it now and tweak it later
    You hit the nail on the head with this one and I really hope you get more views. Very high production quality and good points

  • @magapiff1
    @magapiff1 2 дня назад +1

    if everything is special then nothing feels special.
    honestly if mojang just chilled out a bit and added things just to improve whats already in the game I'd be happy, like add variations to cows and chickens don't add or change anything gameplay wise just give us some new textures, make something like distant horizons a optional vanilla feature so stuff like the spyglass actually has a use, add cloud density so you can see a rainy day coming, little stuff to make the world not feel so stiff

  • @katwhiskers8
    @katwhiskers8 2 дня назад +1

    i hate mining now, the caves are so huge and with 17 different blocks filling my inventory and more variety in blocks and whatever items than actual resources, i just feel like im wasting my time if i ever mine early game, and i just stop playing, its just- ugh.

  • @braquen
    @braquen 2 дня назад +1

    literally just talked to someone about this today. They NEED to flesh out some of these old features. Amethyst I can barely excuse as being great for decoration, but there are too many things with literally one use.

    • @braquen
      @braquen 2 дня назад +1

      For the scutes, I think instead of making them one item, they should instead give them mirrored crafting recipes: an armadillo helmet and turtle dog armor, that give different benefits than the other scute. The goat horn is to me somewhat a collectible, like music discs, but to give it and armadillo scutes another use, maybe you could craft a special horn that summons your dogs to you if they have armor equipped.

  • @computernoise2209
    @computernoise2209 2 дня назад +1

    I have a side world with a datapack that I occasionally update if I encounter regular low-QOL gameplay, like crafting spyglasses with gold and quartz, all stone types and variants can be used in crafting and all can be "crafted-down" into cobblestone for deep cave exploration. Rabbits drop rabbit foots instead of hide. Turtles drop scute. Dog armor and saddles are crafted with leather
    I also make zombies drop feathers, 0% for nostalgia. I've felt that was a better combat mechanic, rewarding melee combat with ranged ammo, which feels good on-the-fly in long cave explorations.
    The constant adding of items somewhat reminds me of when an online multiplayer game has several types of in-game currency, most of which were added post-launch.
    Mojang likes to "promote" IRL animals according to an inconsistent spreadsheet, but it's annoying when an animal they don't want you to kill in a video game has no function and is tied to a needed drop. No one complains that dolphins and axolotls don't have drops because the entities have gameplay function. Armadillos have a very niche redstone function, and turtles have none (their eggs do). Though they do good representation with pandas, who are completely useless in all sane regards. Mojang even wanted players to not feel like they should kill the Warden (not a boss, a hazard), but then they added a token drop to sculk catalysts for no reason, and when one player made a mob farm that broke sculk XP balance, they opted to globally nerf sculk instead of just removing the Warden drop table.
    I'm not really sure what's happening at Mojang, but in the last few years have screamed "image over function". I know the devs don't like to "break previous worlds" with new updates or change existing recipes, but with things like the Warden drop, fireflies, rabbit hide, armadillo and turtle scute, and increasingly confusing political title screen splashes no sane adult would say to a seven-year-old, it screams that the devs know Minecraft can't fail, and are just doing whatever they feel, rather than how the game plays out. And if anyone complains, then the white knights can just say "get a mod/datapack", "eat around the ants in the salad."
    With the spider's web of conflicting content they'd added, the only real solution is Minecraft 2. Something like the MMO Runescape, where they have two versions of the game, the one they have now, and one that rebalances item use for sane people. You can't even argue that it would take more resources to do with the rate they're releasing bare-bones content.

  • @DustyStarrz
    @DustyStarrz 3 дня назад +3

    Tbh the gaps in features that, as far as i can see, we shouldve already had in the game (like apple pie, berry pie, different types of cakes, etc!) are the reasons modders like me make Vanilla+ mods
    We SHOULD HAVE HAD apple pie by now. It shouldve been added alongside pumpkin pie imo
    So far, ive mostly focused on food for my vanilla+ mod, but im sure there are plenty ofhers; maybe we could make leather armor for our dogs, but it has lower durability than scute armor! Maybe we can upgrade scute armor into iron armor! Who knows, there are so many posibilities in a game like Minecraft
    And why cant the player make scute armor for themselves? Itd be easier to get than iron or chainmail, assuming you start in a relatively warm biome at least
    Could call it something cool like Scutemail or just Plate armor or something
    And copper minecart rails! Cheaper than gold ones, maybe they dont need power but dont go quite as fast or something idk
    Theres plenty of cool stuff they could add to bridge recipe gaps, but idk if they even think about making new uses for old feattures anymore

    • @BigMastah79
      @BigMastah79 2 дня назад +1

      They give old features uses all the time. Amethyst, Copper, and Tuff have all been revisited with new features and items. In 1.16 Glowstone received new functionality with Respawn Anchors.
      You can also look at how items are given more functionality in less indirect ways. Trial Chambers provide areas to use your equipment in the midgame. The Deep Dark makes Hoes a useful tool for harvesting experience. Wool is a vital part of city exploration.
      Features may be unrelated, but they can synthesize together to accomplish new things. Sculk Sensors and Amethyst Resonance can combine with various other redstone components in order to create new types of machinery, Lush Cave plants can be used in tandem with other plants to create new scenery and landscaping.
      Look at the synergy that blocks enable in addition to their raw, basic usage.
      And let’s be real, what’s Apple Pie doing for the game? If Mojang added it you’d just call it useless.

  • @awesome-dp1oo
    @awesome-dp1oo День назад +1

    Ngl, I haven't genuinely interacted with any new mobs added since the piglins (1.16)

  • @TheMostBloatedOfBitterflies
    @TheMostBloatedOfBitterflies День назад +1

    My opinion, as someone who cycles into Minecraft for short periods and then doesn't touch it for a long time, is that they really don't add anything new, if that makes sense. They may add in new mobs, blocks, and structures, but you still use those to mine/craft and sometimes place. I've been playing for over 8 years, I don't know when exactly I started, and I was obsessed. After a while, however, it all felt the same. Maybe I'm just a boring person. Maybe I need to give myself challenges. Or maybe it is in fact a problem.
    Also I saw someone else talking about how Minecraft doesn't let mobs drop anything anymore, I wholeheartedly agree and was actually talking about that with a friend the other day!

  • @Amiss-8
    @Amiss-8 День назад +1

    The inventory crisis is very real. You cant go too far or else you'll need go back and dump the extra items. I wish mojang instead of banging their heads on how to add bundles they instead add leather sacks.
    Sacks will behave just like shulker boxes. Able to be placed, opened, and picked up. The recipe will take the place of the leather bundle. It will be like the new player/poor man's shulker. With 9 slots for balance making it worse than donkey, mule, and llama caravan storage and even worse than the shulker. But having given the player a taste of what better storage can be, they now feel more of a push to find shulkers. This will keep players satisfied until mojang finds out what to do with bundles.

  • @gremlin8635
    @gremlin8635 2 дня назад +2

    the current minecraft is why I stick to playing 1.12 modpacks

  • @nFyrin
    @nFyrin День назад +1

    Notch's original vision for Minecraft was a fantasy sandbox RPG, similar to what Terraria is today. And microsoft has turned it into a pseudo educational bloated mess of busywork that hasn't had any major progression updates since 2012.

  • @timmyjimmy7413
    @timmyjimmy7413 2 дня назад +1

    I've been saying stuff like this for years. One thing that always annoyed me about the trident is that it is EXCLUSIVE to drowned zombies, which makes them such a grind to get. Why can't I just craft a spear out of wood? What I would do is I would make it so you could craft spears out of wood, stone, iron, gold, diamond, and netherite, but I would make the trident way stronger than a netherite spear and way rarer than the materials required to get a netherite spear. This is also why the mace worries me, because yes, you can craft it, but you have to craft it out of these one trick materials they have just added. I would do something similar to the mace as what I would do to the trident. I would make it so that the max damage dealt, the max height you can fall from without taking damage after hitting a mob, and the minimum damage you do per hit, would all scale with what your mace is made out of. With the one you get from the trial chambers being the best.

  • @inexistentenouniverso9230
    @inexistentenouniverso9230 14 часов назад +1

    To me the funniest part about all of this is when they addressed the people saying that all 3 mobs should be added, they basically said: oh, it's so hard, they need to have a use, they need to fit the ecosystem, we need to make sure they offer something unique and interesting. That's funny to me because the things they add don't really do any of that.
    They have a useless use.
    They're so small they don't make a difference in the ecosystem of the game.
    They don't offer anything interesting to the game.
    And finally, they're not hard to put in the game.
    i feel like the last few updates should have taken just 1 year to make all of them, the community adds every ideia they have before them, and although they need to have the ideia from the ground, it really doesn't take that much time, i saw mods improving the game in so many ways mojang should, and none of them took years of development. Idk, maybe there's something wrong with mojang, maybe there's someone forcing them to do these minimal effort updates, someone like Microsoft.

  • @NinetyEight418
    @NinetyEight418 2 дня назад +1

    "Mojang got lazy" says alot.