You mentioning that the modern style of development has conditioned players to be very content oriented, and that this leads to the dissatisfaction over limited content, was such a eureka moment. I've watched a bunch of these videos on beta trying to make sense of why the new game feels like some kind imposter of the "real" game and I think this is exactly it.
the same thing has happened to other games I play, I really think the live service model isn't the best for a lot of games even if it's what's best for the company's revenue. I miss big numbered sequels every few years instead of getting drip-fed tiny changes over weeks or months.
@@xXx_Regulus_xXx I totally agree, This idea of constantly tweaking a piece of art like this really shows itself to be kind of absurd when you consider that it would never fly in any other medium like film and books or whatever. Imagine if you loaded up a fav film one day only to find some scenes were tweaked for no reason with little connection to the original intent. Hell, that *happened* with star wars and people are still mad about it over 2 decades later. Art should be made with intention and with a clear vision in mind I feel, and having time with that media in an unchanging form also creates a strong feeling of connection with it. One of the first games I'd ever played in my life was Zelda:oot, that game very deeply effected and shaped both me and my brother. I still have our old n64 and I've been playing it again lately, and there simply is not a word I'm aware of that does the experience justice. "nostalgia" isn't good enough, it's a deeper and more profound feeling than that. it's like tracing the steps of the development of your own soul. Messing with media at it's source always lessens it's artistry, and it risks damaging the incredibly powerful human connections we can develop with media that makes it worthwhile to engage with in the first place.
@@xXx_Regulus_xXxThe big issue is update regularity… When I started playing in early beta (1.2-1.4 can’t remember) updates and snapshots were coming out pretty frequently. After Microsoft bought Mojang the content drops and constant snapshots became few and far between. Those old players lost interest and now it’s been years for some players and the game just doesn’t feel the same anymore. It went from a survival building game to an RPG Lite Survival game. Minecraft didn’t lose it’s identity, Microsoft killed it.
(This got longer than I expected it to sorry in advance I ramble a lot.) I play modded 1.7.10 for a few reasons. When I first got minecraft it was well past that point but I wanted to play mods. And one mod I specifically wanted to play was the spider queen mod. And at the time that was the latest version it was available for. So that's the version I stuck with. And it was great. I had no problems with this version. And it was clearly still popular given the amount of downloads for various mods FOR that version. It had everything I wanted the game to have. And anything else I could just add. But I never left it. And as updates kept rolling out I was like. Dang. Wish I was experiencing that. Most of all the aquatic update if for no other reason than the boats being better. I cannot find a mod that fixes boats for 1.7.10 Believe me I have tried. But who knows maybe I just haven't found one yet. And the caves and cliffs update. I really wanna explore the new generation. One day I tried to update to the latest but it was SO laggy I couldn't. And optifine no longer worked with forge so I was kinda stuck. I didn't know what to do. Plus I didn't wanna have to try to find versions of all the mods I love using for the later versions of minecraft so I just went back to 1.7.10 I still haven't left it. Yeah i'm aware that there's other things that can be done to help with the lag now but a new problem arose. Minecraft's later updates ... don't feel like minecraft anymore. I remember being so dissapointed when the villagers got that job update. And even after that it got worse as players began optimizing villagers. Sorting them into lil work boxes and trading in specific manners to get the items they wanted. And getting diamonds. Once a monumental accomplishment is now considered little more than a mild novelty. If you don't have full diamond gear at the end of day 1 outside of a challenge run. You're just not performing well in the game ... I don't care about all that though. I just want to enjoy the game. And despite missing out on a lot of things I know I WOULD enjoy of later versions especially some of the crazy mods that have been made ... I think i'm content where I am in minecraft. I have my lil world with the features I want ... and i'm happy. (Also just saying more people should play on amplified worlds it's so much fun!)
For me, simplicity is a double-edged sword. I often find myself getting overwhelmed in the modern versions of Minecraft, but when returning to older versions, I ultimately miss a few of the features that contributed to my overwhelm…ness.
Try to isolate the problems and find the version that's the best of both worlds. For me my ultimate version is 1.8, it has enough block variety to be interesting, but not enough to overwhelm, while having the old combat and overall nostalgia factor. I think a good metric for determining your best version is looking at how many slabs and stairs there are, in the current version there are probably over 40, but in 1.8 there is only like 15. Also, try to think what you like building with the most and what you can do without. Limitation breeds creativity. Most important of all, play on a few different versions and see which one works best for you. Hope this'll help
ive had this issue too. these last few months ive been playing the better than adventure mod almost exclusively. its a mod that builds off beta 1.7.3. it reminds me of the early console versions. its like a polished version of b1.7.3 if they kept building off it instead of releasing the adventure update. its fixed some of this issue for me but there are still features i miss sometimes
@@kaet8333 I have 1.12 as the version I play the most in, but I love the cave update too much to not take a look at it every once in a while. Maybe I should make a mod that "downgrades" the game
Interesting POV, but I think it goes deeper than a loss of simplicity. I think people moreso miss the experimentation of updates, with stuff that doesnt make much logical sense but works in a game where some green thing sneaks up on you and blows up. People love the experimental updates that werent necessarily scared of changing the core of the game like the caves and cliffs update or the nether update, as well as updates that strengthen the core of the game. Nowadays updates dont do either, with the sniffer being reduced to overly situational uses that the average player may not bother with more than once which doesnt feel sufficiently experimental enough, but also doesnt build on the core of the game. Thats just my thoughts though.
Caves and cliffs (in particular the world generation changes) is one of my favorite updates haha and arguably brought me back to more regularly playing the game~!
I agree, I believe the modern way things are being updated shows mojang being scared to take the risks of adding features that interact with the core mechanics of the game. they would rather make their own new dungeon and have it's mechanics function in the pocket of that dungeon rather than have an effect on how the player uses or perceives a core gameplay mechanic. it's why the nether update was considered so good, the new material added a new armor set, new blocks, new redstone interactions, new combat interaction, and new exploration options. mojang made the mechanics interact with the core foundation of the game and that lead to a resurgence of interest. do this in smaller easier to develop chunks and then you have a good updating system going.
Yeah... I wanted to be like a Sniffer vaquero when I heard about its mechanics and I was imagining this whole economy based on Sniffer vaqueros who bring their Sniffers on trails and let them sniff things out which they collect and sell and give to other players but then the stuff they sniffed out wasn't really great... Like just a few plants and nothing else... I am not too serious about this but my dreams were kinda shattered haha
Reason I don't enjoy it much anymore is a very simple one. I have played it enough to satisfy myself a very long time to come. It's just what happens when you've had your fun with something, you just put it away and let the memories age like wine
This. It’s not always about something negative that a game lost its magic, sometimes you just had your fill and good enough memories. There is only a few people that can play the same game for years lol, no matter how many good updates it has.
@@langletprolet8378 Right? I have heard it compared to going to Disney land day after day, week after week, month after month. Even Disney Land, flippin' DISNEY LAND, will "lose it's magic". Eventually you've just gotten your fill, and its time to do some other fun thing.
@@harold6953 the core progression has been the same since 2011. i like the new content, but it feels like a partial distraction from the fact that the early/middle game has more or less remained same. it's just less and less magical to me each time i start a new world in a new version and realize i spent the past few hours punching trees and strip mining. the only time i touch survival nowadays is if it's modded beyond recognition
There is no problem in having progression in minecraft, as long as they keep the sandbox system. I prefer this a lot more than building, actually. Exploration and progression 👌🏻
modding minecraft actually takes away the linear feeling of the game rather than add to it. It adds lots of extrinsic goals yes, but it adds so many that it's up to you to discover different ways to play the game. Often times when I play modded Minecraft with friends we spend most of our time discovering the possibilities and eventually we evolve into our own individual playstyles. Someone's a mage, another person is a whole cyborg, and then someone else is an industrialist making a whole factory. This style of gameplay actually reinforces the freedom aspect that the game used to have before the ender dragon was added.
i prefer modded minecraft and mainly play on 1.7.10 or 1.12.2 bc of these reasons. that i can make a tech or magic modpack, maybe combine both or play on a server with a modpack.
@@somerandomdude712 Yep. If youve ever seen the yogscast's original modded smp you'd totally see what I mean too. Theres many different RUclipsrs and their playthroughs are all insanely distinct even though they're playing the same game. Makes it all the more interesting when their pov's clash.
at one point on a modded server i was on, i was the resident dragon. like an actual dragon. i could fly freely, breathe fire, swim in lava, and my claws could be used as pickaxes - at the cost of the fact that as a lava dragon, touching water hurt me, i was significantly larger than my 2x1 block tall/wide servermates (i'm pretty sure i was 3x2), and i could only eat specific kinds of foods i had a whole different playstyle from everybody else, and as a result i wanted/needed different things. things that my servermates didnt want as much. i'd trade them food for coal, since i ate coal and they had an excess of it. i didnt need vegetables or meat because i couldnt eat it. my goals changed into making a castle for me to live in with a hoard of gold to sleep on, as well as having a lava cave to live in as a habitat. it was really fun to just kind of rp as a dragon, i got so much entertainment out of it, and it honestly felt more comfortable and unique
@@kigut7443Awesome story. I basically roleplayed as the mad scientist and I had a secret satellite over our base in space (galacticraft). My role on the team was managing the reactor so our base is supplied with power. (we used power for storage and faster smelters/machines). Others would be doing stuff like magic and exploration
My main beef with newer versions of the game is that a lot of it feels like I'm playing a mod. Like the old updates would add 1 item or block that would change 100 aspects of the game; something that would change the core mechanics of the game. This was great too because it allowed modders to thrive and add the little things of their own and share them with the community. The game as it is now seems to no longer be going for "simple yet multifunctional" but more of "what can we add that will cause a spur of excitement".
Yeah Mojang/microsoft really shot themselves in the foot. When they took over they declared they’d make Minecraft a “100 year game” and decided to release more frequent updates to garner attention. Although people quickly became fed up with the rapid lackluster updates so they were forced to artificially increase the amount of time per update so people would stop complaining. Now since they’ve followed the model of every other multiplayer-oriented game that will most certainly run out of steam and stop existing in the next 10-20 years I fear Minecraft will also head in that direction. The frequency of updates is more of a curse than a blessing and even now that they’ve become less frequent they are all about how much content they can wow you with. I wish our updates were more like “rotten flesh has been added to the game and replaced feathers as a zombie drop” or “added new decorative stone variants” or “removed Herobrine” they haven’t taken him out of the game in years
I remember so vividly, back on our homecomputer, an old mac pc. Playing creative on superflat worlds taking turns with my brother, he would play during the days, building things, going to villages and i would play during the night, killing monsters and blowing up things. I've since grown distant from him, but we both still share such a bond through minecraft. We also played on a survival minecraft server here in the netherlands, it was the best time. We used to have a huge plot on the survival multiplayer part, we built a castle together and everything. This video made me realise I really should put more effort into getting closer to my brother again. I think I might schedule a couple hours on sundays to just play minecraft with my brother and friends. Thank you so much
My biggest gripes with all the updates is that much of it tries to add new but shallow content but dont really focus on the bones of the game. Hope that makes sense
Honestly, the only bones it really NEEDS to touch is the godawful anvil mechanics :V Fix that and suddenly most of the fucked "pressure" for Ultramaxed armor all at once is gone. You'd still probably only bother with Diamond+, but at the same time there's no concern over "wasting" armor or enchants by putting Prot I or III on it instead of always using the max level. The Enchanting Table would be (more) useful again...
@@higueraft571 i completely agree. I just wanna build shit, but I'm still pretty bad because I just have to waste so much time mining. I could play in creative, but that's not fun for me, so I don't play creative
Honestly, I wish enchantment books were overhauled and would become dungeon rewards that doesn't use xp and are permanent. All enchantment books would be stage 1, merging the same books creates the next level. This will solve the scarcity/grinding issue with Minecraft, maybe bump up dungeon spawn rates.
Me and Minecraft: Wii U Edition spent a lot of quality time together, and basically all of it was just me restarting my survival playthrough over and over again. For me Minecraft thrives when at it's most simple, and I have countless fond memories of playing the game alone and with friends. Great video, you really captured the spirit of what makes this game so legendary!
Honestly, I love how split the community is on this topic. You got videos like this that yearn for a simpler game, and then you have ones that argue the game is still too simple and needs crazier updates. It's fun to hear both sides of the argument as someone who loves the game the way it is. While i don't think the minecraft community will ever agree as to what the game should be, i think that the current state of minecraft is really solid, and even if each update isn't crazy, i still enjoy the things they continue to add each year.
Minecraft is a super solid game imo, I really enjoy the current version of the game! My main goal with this video was to try and highlight how the game has evolved over time and lost the simplistic factor that many people loved but gained so many new features that others adore, though I think a couple of people might have assumed that I dislike this new version (that seems to be a trend with these types of videos). Like you, I also really do love to hear both sides of the argument, because even though I think I personally prefer the older and more simplistic version of the game, I very much also enjoy the current version with all it has to offer!
@@T1nk I would love an official feed the beast version of minecraft as a standalone while OG minecraft stays simple and accessible. But those are big brain plays that big corporations like Microsoft don't make
every time i watch one of these videos i'm overcome by a strong sense of smallness. my mind retreats back to that run down middle school computer lab running an SMP in secret with my friends. this feels like coming back to my hometown and meeting all my old friends again. i can't go back to that point but it's nice to remember on it fondly. thank you for providing such a detailed windo into mine and many other people's childhoods.
This was really great! I liked the focus on the game’s simplicity, as that’s what I feel is sorely lacking nowadays and why I don’t play much anymore. The showcase of all the different versions brought back tons of memories I didn’t realize I still had. And thank you for including me in this project!
Thank you!! Honestly I keep going back and playing on my b1.7.3 world even after I got the footage I needed, it’s such a nice experience imo and I love how simple it feels! Thank you for being a part of the video! :)
I've always wondered why they didn't include stuff like that for PC, it would be a good option for new players that could be turned on or off. I used to play the xbox tutorial world a lot, trying to find all of the little secrets and easter eggs around the world - it was just as fun as playing on a normal world at times!
this would be such a good addition to the game and i think other games should also follow suit like terraria. cause bringing new players into these sandbox games can be quite dauting for them especially when a lot of newer players may also be new to gaming as a whole and don't know the common controls that most games use like WASD for movement.
i had a friend in elementary school (age 4-12 in my country, at the time i was 10) who knew how to get minecraft for free on my phone. i really loved it, aside from the fact that closing my phone counted as going afk and i lost my items. 3 memories i have of the game were: 1. i was for a while obsessed over the idea of getting popular, so i made a creative world, made a house out of purpur blocks (luckily not diamond blocks) and showed it of to a few people. how this could get me popular, i have no idea. im also not sure if they believed me, but it was kinda funny nonetheless 2. my dad always used to put a screentime app on my phone. it was quite annoying (he also did this on my tablet, where i could get more time on if i practised multiplying with one of those math apps, and i hated doing it so much, that i went to extreme measures like setting my tablets time to close to 10 minutes and just laying my tablet down, and not doing it at all). but i found a way to get it of my phone, and while we were on vacation camping i "went for a walk", or in other words go to the hill behind the tent and play minecraft and enjoy the spruce biome and the village and the berry bushes. 3. i went for school to an place i dont remember. it was quite a long trip with the car, so me and 2 other kids did a base competition, who im not sure who won, but im pretty sure that it wasnt even close. also i pointed out that only a small percentage of people dont have a certain muscle in their arm, which all of us 3 had (i later found out its likely the other way around. most people have the muscle). i dont think i ever got far, as well as it being very legit, but it was fun nontheless. then i got it on switch and its still an enjoyable game i either dont play for months, or am hooked at for a while and constantly playing it. nothing in between.
1.8 is my favorite version of the game. The og handbooks are still relevant and the game still feels simple and realistic. Im gonna see if i can get friends to join me on a nice survival world there someday.
I made a 1.8.8 world recently. It’s the first world I’ve fully committed too! I think I’m gonna beat it, and go even further back to something like 1.4 or 1.7 for the lighting.
@@thehonorguard8986 Go into Launcher or use a Launcher like Prism. In Vanilla Launcher: Go to Installations > New Installation at the top > Version In an older version of the Launcher, you had to tick to enable the Indev/Infdev/Alpha/Beta/etc versions + Snapshots i believe, but it seems they're listed by default now? Though do note some versions (such as all Indev and quite a few infdev/alpha versions) you'll need to download them outside the launcher. No idea why they arent included still, but some versions (such as in-20100223, the final Indev build) you'll need to go grab them. In Prism: Add Instance > Find Version in "Custom" tab (you'll need to tick "Snapshots", "Old Snapshots", "Betas", "Alphas", or "Experiments", you can also untick "Releases" too) > You're done (or tick a mod loader if you're doing a modded instance and such) Similar note as above for Vanilla, you wont have access to the missing versions, however you dont have to do too much work to fix it. Simply download the .jar you want (i'm using the indev jar for reference here), create a fresh instance (i used inf-20100518 which IS available), go into Edit for the Instance, and select "Replace Minecraft.jar". You should now have the inf-2010 jar listed, plus the in-2010 jar as "(custom)".
I play on 1.12 basically exclusively with a bunch of small mods, but I only use a couple features from each. I love gathering as many resources as I can, like 200000 sand (compression mod is a blessing). The only reason I beat the ender dragon was so I could mine the pillars.
I think I learned about minecraft for the first time in infdev, I saw this youtuber playing this funny block game. How he explained you need to hold down the mouse, collected wood and dug into a hill. And over time worked up into diamond. After 20 videos he mentioned the latest update introduced hell. And then he entered, it was pretty boring. The next day I was watching what would become the Shadow of Israphel.
I watched these two guys with a fairly uneventful and relaxed play through of the game, as mentioned, before moving on to SOI as well! I think shadow of israphel was a big factor in me becoming obsessed with the game back then.
I very rarely comment on RUclips, but this video touched my heart and nostalgia for when I was a silly innocent kid just playing Minecraft PE in 2015. I clicked on it just for some background noise while building in Java, but it astounded me, and made me shed a tear. I know nobody will read this, and even less will care, but thank you. Minecraft truly is a great game.
Minecraft went from minimalistic to maximalistic, and that to me is overwhelming and ironically feels restrictive. There is so much to do, that i got nothing to do
I played Minecraft since I was 11 back in 2011 and I only play Beta 1.7.3 now. It’s simple but charming and gives you some awesome random world generation along with no tutorial and the freedom to do whatever you want. No hand holding no hunger bar to worry about and just Minecraft at its core. Simple and creative.
Gotta be honest. If Minecraft stayed simple everybody would have forgotten about it and it wouldn't be here as the top selling game of all time 15 years on. Humans need change to function it's how we survive. Same goes for the things we make.
I feel like one core issue is that minecraft thrives on multiplayer and servers often get divided into a group of players who want to take it easy and have fun and another group who wants to beat the ender dragon on the first day. The problem is that the latter group quickly overcomes any challenge they perceive and then get bored and either stop playing or want to start a new world. For the group who likes building, it’s the opposite, the game tends to be more fun for them the more time is invested in the world. There’s been speculation about a new dimension coming, I think it would be cool if they implemented it kind of like a minigame inside the game. Implement some kind of roguelike elements that keeps providing challenges to keep the challenge players busy without creating a new world and then just keep it contained to that dimension.
It's pretty clear that Minecraft was never designed for cool boss fights and was made for building and adventuring which is most likely the reason why it has that problem
my journey with playing minecraft was; enjoying bootlegged, illegal, and free minecraft rippoffs on my tablet with my sisters. playing on peaceful because I was too scared of the hunger bar and hostile mobs. playing on a multiplayer server that had no hostile mobs, but a hunger bar, and I actually remember this version, is was 1.13 the aquatic update. (bit of a break here) playing on a server ran by my irl friends in the midst of covid. (a longer break here) playing on multiplayer servers with my discord friends until a bit after the trails. (small break) trying single player worlds where I am not bound by server rules. found the exploration too scary, is the only way I can put it, to adventure out to find new places. tried out skyblock, didn't like it's strict limitations and rare access to the new content. tried out altered skyblock, which had easy access to the cave updates and liked it and played on it for almost half a year. (currently taking a bit of a break being caught up with things irl)
Your assessment on minecraft going from sandbox to progression is so accurate. My first world was all imagination. Admittedly, evertime I start a new world I'm chasing those feelings I had when I first played. But I always find myself going down the same path, like when you start a new skyrim save and find yourself as a sneak archer...again😂 I couldn't put my finger on it. I'm good at minecraft and I love playing it but I would find myself obsessed for a few weeks and then dropping it for months. Only to come back, start a new world, progress and then drop it. After watching this, I think I understand why. It is the whole progression nature of the game now. Go down the same path. Get bored. Stop playing. Rinse, recycle, repeat.
Instead of quitting when you get the good gear, how about you return to a world with one, and try to be creative now that there isn't a pull towards progression? There must be things at your base you can improve, right?
I like how your video presents a balanced argument, you’re not trying to praise one point while deflating the other side. The game has changed and that brings advantages and disadvantages.
Thank you, that was my goal :) - I love both new and old Minecraft very much, and they both feel like different games to me that bring me different types of joy!
I started Minecraft when it first released on Xbox and then got it as soon as I could on pc back in 2011. Has always been an amazing game and responsible for so many fun moments in life. Amazing video as always :)
Yeah I personally would say it feels to “comfy” on another video I saw talking about old Minecraft vs new Minecraft through the lenses of their music some one in the comments said “old Minecraft music felt unfamiliar Like it was emanating from the land scape. It was unfamiliar but you made it yours, modern Minecraft music feels like it was made for humans by humans.” And yeah I think that’s the main difference at least for me between old and new Minecraft, old Minecraft felt like an adventure and an unfamiliar world but like you said new Minecraft feels too familiar and comfy like there is little unpredictablity or unfamiliar moments.
I personally prefer that feeling, being able to shape the world in my image in a relatively relaxed environment. If I want a burst of excitement, theres the Nether or caves to explore. I think everyone wants something different out of Minecraft... fascinating.
*Dinosaur alert!* My introduction to gaming was Super Mario Bros. on the NES, back in '89 when I was 3 years old. I started playing Minecraft Beta in early 2011 when I was 25 and have played almost every version since then, but I still come back to the Beta versions because I prefer the simplicity and "ultimate sandbox-feel" of it, instead of the overwhelming "there are ten thousand different blocks and items and you'll have to take twenty steps and travel ten biomes to get certain items and blocks" nonsense of current Minecraft. I'm too old for that sh*t, haha. But no matter what version of Minecraft you prefer: as long as you have fun playing, it's all good. Have fun, young ones! 🦖
Damn! That intro is basically the same for me. 3 years old in 87/88 or so. I only started playing like 9 months ago? Because my 4 year old is all about it. 😂 So although I never played a “simpler minecraft”, I can see an appeal of it. There’s just to much shit to do. We’ve tried following guides watching videos etc… we only managed to find the ender dragon by dumb lucking across a fortress while mining. 😂. Even than it’s like apparently we need ALL this stuff to fight the dragon… which is more spent spent collecting it’s just exhausting 😂😂
I grew up watching RUclipsrs play the full version of Minecraft, desperately wishing I could play that game instead of pocket edition. Now, I have my own pc and a decade's worth of updates from the game I used to envy, and I would give it all up just to play in my old worlds again.
To me, it is not the new stuff that is the problem, so much as the contrived way you have to get them. Just playing the same way I always had and just naturally finding new blocks was nice. Not being able to mine because every attempt turns into an epic spelunking trip, not so much. I used to be able to just dip into a cave, grab a bit of iron and then just play. Now everything has to be an adventure that I have to prepare for. They didn’t just add stuff to the game. They took away everything that made it what it was.
@user-vm7tw2ro2k i feel you about the caves, world now feels so big and exhausting i cant do anything without getting into some big adventure cave whatever, i started to explore caves in peaceful cause otherwise its just unbearable
I'll never forget the "secret friday updates" or when Notch first added sounds for zombies. Or the broken cow sounds, where they always sounded right next to you. Good times.
i started MC on xbox then as soon as i got my own laptop (just a simple hand me down) i dove head first into modded even though i only had around 2-4 fps. after getting a desktop i thrived in modded however the most difficult task i have done is set up a server with datapacks and plugins to allow for more content for people on the server. with some plugins being loved by the group and others not so much.
You’re one of the first people I think of nowadays when it comes to mods and data packs for minecraft! I remember playing on the xbox edition after school too, and all of those old, nostalgic tutorial worlds lol
The whole design ethos of Minecraft has changed drastically. In the early days it was built to appeal to a certain kind of player, and now it's built to appeal to a completely different kind of player. It's no wonder the player base is split.
I’ll never forget spending my childhood nights up all night playing Minecraft with my best friends at the time. I don’t think we’ll see a game this impactful on society for a long, long time
I'm trying to get back into the game after being away since Xbox One Edition's last update, and it's like drinking from a fire hose. It's nice to know I'm not the only one missing the old days and thinking simplicity wasn't bad
1.8 is my favourite. i met so many friends then, and we had a blast building with the new wood decorations and creating little homes for ourselves. i keep those memories dearly
Awesome video! I have played a bit of Java, but I played the most hours by far on my Xbox 360. I used to play all the time by myself and with friends. I can't even tell you how long we played some of the Mini games on console. I had 4 controllers, so local play was great! I don't play a ton of modern Minecraft, since I think I do like the simplicity of console. Nowadays, I play on the Legacy Switch version of the game, which is actually rare, since it never got a physical and was out for a very limited time. I mostly play to improve my Glide Mini game PBs and sometimes I'll try to do some survival stuff, but I've never done that much with it. I just love LCE, and I'll play it for the rest of my life.
Thank you!! I used to play on console quite a bit back in the day, but that was a long while ago back when the game was still very simplistic. From what I've seen, the Xbox version of the game was so amazing for it's multiplayer and so many people have great memories like this!
@@T1nk You're not wrong, it used to be super basic. And for years, I didn't know there were updates! So I played on TU12 (the base disc version) for years 😂. Though I have played a lot of multiplayer over the years, and I wish I could do it more still.
Great video! Definitely put some of my thoughts on new minecraft into the words I couldn't find. I've been so put off by (modern) minecraft for a while now and couldn't figure out the reason why.. After about 3 or 4 years I've picked it up again and started a new world in beta 1.7.3 and am having a blast. Through it I've realized I was basically following the same routine patterns in all of my recent worlds which is why every playthrough felt so stale and samey in newer updates. Never thought that playing with less would provide me with so much more.
Minecraft being more linear now it's such a vague statement to do. You *don't need to do those things to enjoy the game* . People play the game differently nowdays, that's true, I like to rush things, explore, fight and get my resources, that's the way I like the game, but I have some friends that are the complete opposite, and we decided to start a new world promising we wouldn't rush things. It's a completely different experience that way, now I find myself building some things with them, exploring the world, gathering basic resources for them, finding some random things and giving them meaning, and I don't have to worry about those "linear progression" tasks anymore You decide how to play Minecraft, you aren't forced to rush the game, fight bosses and so, you decide what to do
God that trailer at the start of the video sent a MASSIVE wave of nostalgia through me… I remember when I first got this game back in 2013… oh how times were so much simpler back then. I remember all the late nights playing online with friends from around the world. Great memories from an even greater game ❤
I wish minecraft had a sort of "classic" mode in the menu's without mods. Gets rid of trading, redstone, and new combat mechanics, while keeping the new mobs and terrain generation.
That’s quite an interesting idea. A lot of people have mentioned that there are some updates they really like but others they don’t enjoy, so it would probably be pretty cool to have more customisation options that allow for you to turn some things off. I personally don’t enjoy the cave/underground update much (that might be controversial, just isn’t my cup of tea) but love things like the cherry blossom biomes etc, so I’d definitely try out a feature like this if I could! Otherwise I just have an old version world and a current version world that I like playing on :)
I always had a thing for creative mode. My most fond memory being in a world named Antioch. I found my first village there, and my first instinct was to box it up in complete darkness. I then built a nasa space shuttle at the world height, as well as a few satellites. This was in 1.2.5, which is probably my favorite version
I think that old and new Minecraft both have their strengths and weaknesses, but ultimately they’re both good. They’re just different from one another.
You can still pay Minecraft how you want to play it which is awesome. Sometimes things like villager raids are annoying but apart from that you can still do what you want. I do miss when 4J Studios did the console edition as that was so well optimised on Console. 4J always went the extra mile and the tutorial worlds were really cool
Modern minecraft is also more limited in some way, and Im talking about blocks Old Minecraft was a full palette, and, of course, you had not enough colors or something but it was complete. Now its kinda unconsistent and limited. You have different block types - but it's feels like it's not enough blocks to pick for good combinations. I have crimson logs, but no crimson log stairs/slabs. I have wooden fence, but no wooden wall. No concrete block types. When I building with stone bricks, I need to use something like gravel and stone to add more texture, which I was never done in older versions. Now your plain buildings look worse because you COULD make it more textured/interesting, while in old minecraft - you have cobblestone and that's it, peak of beauty.
I agree with the need to texture and missing stair things. Another thing that limits me all the time is the "favourite color syndrome" Minecraft has. There are tons of brown, grey, pink and cyan blocks. But if you want green or dark blue blocks you are pretty much out of luck. And the purplish blocks also have a hard time being compatible with each other. There is no good texture partner for purpur blocks.
If you're caught up on the updates for Minecraft it's not too bad in terms of complexity for anyone really but there is definitely a lot that makes it hard for people with no experience with the game to start playing or even people who have been out of the loop for a while making it a bit overwhelming
I find this video really funny because to me, trails and tales feels exactly like an update that would've been added in earlier versions of Minecraft. A new forest biome with pretty building blocks, variants of existing blocks like hanging signs and bamboo wood, pots for decoration, armor trims, just stuff meant purely to expand the tools in your sandbox. The motivation to use these blocks (much like the stuff added in earlier versions) is almost purely self-defined. However, this update was widely criticized for that exact reason. I feel like mojang is in the middle of a tug of war with a community that feels like either too much is being added or too little is being added (some may say both, idk why lol). It's not surprising, they're literally the biggest game in the world with a largely diverse audience. You can't really expect this game to please everyone forever. Considering mojang has said they plan on supporting the game for at least 50 years (maybe even 100), I think Minecraft is just a game that will only continue to get more complex so players will stay excited in the long run. I wonder if they will consider now to be the "simple days" lol
Every so often ill boot up minecraft on the ps4 or switch and play around for a bit, but im overwhelmed by how vast and large the world is now that they updated the bedrock world size - i enjoyed a smaller contained world. After a while, ill get bored because of how big it is, but then load up my xbox360 and play it there for days or weeks, because thats locked into 1.13 Update Aquatic and has the contained world size, and i have *fun* because theres a set area i can play around in, and i can see what impact i have on the world
I was NOT tryna cry at 1 in the morning, but here i am. This video had me remembering all my old wii u and xbox 360 worlds, and all the memories i have made on it. Worlds where i would copy Ethan gamer tv’s bases or do try not to laugh minecraft skins with my sister are over, but the feeling i get from remembering it almost matches the feeling of when it happened.
I prefer the new versions because i dont really feel like the vibe of the game changed Its less lonely now, which i also prefer And having more goals to worl towards helps fight the burnout in my opinion, because i just do whatever i want, collect some flowers, find a village to settle into and then work towards my goal of expanding and renovating the village into something unique and reflective of my personality Once i’m done i find another village and do the same I work on my own house and gear in survival mode but i do switch to creative to decorate and build villager homes I also put the game on peaceful when i’m not in the mood to fight for my life in the caves just to get some coal,, I think people worry too much about cheating being “bad”, especially in a game like minecraft I dont want to grind for netherite gear but i also dont want to miss out on all the cool new content, so i use the games sandbox nature to my advantage
Lame. Try getting murdered by some unknown creature a mod you downloaded added for no reason in hard mode. I love that feeling of fearing the unknown because you don't understand the world back to front like vanilla minecraft. Being able to then learn about this world and eventually tame it is like how minecraft used to feel before you turned 9 years old and realised herobrine isn't real.
I genuinely think this is my favourite video exploring this topic. You have such a kind perspective, and a lot of what you talk about, at least to me, wraps back around to the concept of *unity* - no matter which version of the game you play, or what you think of other versions, we can all share in the beautiful memories we've made with Minecraft, but especially the memories we're making right now. Unity and belonging is something Minecraft has always excelled at in my opinion. Thank you for making such a comprehensive and, as strange as this might sound, kind and gentle video
I recently got into playing beta 1.7.3 again and I love how simple it is. I don't have to worry about my inventory being full of random blocks, I can't sprint so am forced to take in the environment more, and things like diamond armour are optional. The limited amount of blocks makes you more creative in a way.
I like the way you think, but even in modern game, diamond armor is still optional. You could play on your world for months and still choose not to get diamond armor
Amazing quality video man! I tend to play two versions at once, depending on my mood. Modern if I want a sprawling world I feel lucky to be a part of, or Alpha 1.1.2 for when I seek comfort in an ever changing world; no expectations, just me and my world.
Thank you! I’m the same, I’ll have a current version world (usually in multiplayer with friends) while also having a single player 1.7.3 world where I can enjoy the older vibe:)
@@T1nk No problem! Do you also like the older sounds, or just put something on in the background? I personally love the old sounds with headphones (although it's kind of a necessity because my computer is louder than four PS4s combined lol).
@@channel-your-flannel Usually when gaming these days I'll have something playing in the background like a video essay etc - but I do have a nostalgic fondness for the older sounds of the game!
Just had a look and I think it actually could have been! At the very least their series felt extremely familiar, but from the looks of the house they built it was likely them. Thanks so much for letting me know, I've been wanting to figure out what that series was for a really long time! :)
dang nearly 50k views! im loving just going through the comments while the vid plays in the background got some really interesting discussions on a verity of topics like modding and how certain updates changed the landscape of minecraft 😁
Woah thank you so much! First ever Super Thanks! - Yeah the majority of the comments have been really interesting to look through, a lot of awesome insights into the game and personal experiences. One thing we can all agree on at least is that this game is amazing, regardless of what version you like best!
I remember downloading minecraft lite on my device and even tho it was extremely limited and not much to do, it was still some of the most fun I ever had. Also shoutout to minecraft on the Xbox, loved that shit.
@@codyt8541 It doesnt. It contains a bunch of similar elements, but it's not the same game. Food, for example, is RADICALLY different, and Sprinting does not exist.
making the classic mistake of commenting before watching, but i think the biggest flaw with the whole "minecraft is too complicated now!!" argument is that it's never new players says it. It's always the ones who've been playing for years, getting older and being less inclined to play games due to that. We're blinded by nostalgia for "the before times", and as such we don't consider what new players actually think about the current state of game. new players don't know or care about this. To them, everything that's in modern minecraft has always been there - i've even seen it happen in real-time with my younger sister. She's played a few of my old modpacks (for 1.7.10 and 1.12.2) and couldn't believe half the game was missing - but she also didn't really care. She just used what was available to build whatever or play around with whatever new mod she found. it kinda reminded me of myself when i was a kid. I didn't care about the lack of progression or new update or whatever the hell, i just found cool new mods and played with them. I mostly played for the progression cuz i just prefer games like that, but as a kid i didn't have the same standards back then as i do now. minecraft isn't "too complicated" now. Sure, i'm not gonna play vanilla just because it's missing the most basic of quality-of-life features every game has had for a decade (like proper inventory management), but the game is still the same simple block game from my childhood. you can pick up & play it easier than ever before (even if badrock is objectively worse in every way but ease of access), so this whole debate over content bloat - as with most debates on the internet - is a bit pointless.
It's so weird to me how it only took Minecraft 2 years to go from initial development to full release 1.0. And yet it felt like I played from when I started in Beta 1.3 to to 1.0 for many, MANY years.
Every now and then I go back to my 1.8.3 world, and every time I am impressed that little me was able to create so many different cool things, and I think the reason is because Minecraft at the time was more simplistic and now it's so complicated
The idea that new minecraft is content oriented is too real. When I play current minecraft: "Okay, I need Z, but to get Z I need X, but to get Y I need X, but to get X I need W, V, and U, but to get U I need T..." and so on. There are too many goals, too many milestones, too many "tasks" to complete. It's like a playing a game (gee, go figure lol), the game supplies you with everything, including the fun, but that fun eventually runs out. When I play beta 1.7.3: "Okay, I've got some diamonds, enough obsidian for a portal, and a metric ton of cobblestone, what should I build now?" With the limited amount of content, the onus is on the player to create their own fun, which often turns into random projects and build ideas. It's like going outside and finding a stick. The stick is a simple object, one that doesn't inherently supply any fun. You have to create your own fun with it.
I both love games with a simple gameplay loop and long for some sort of direction. Especially in such a large game like minecraft. With all the content, now it feels more like a daunting task than a peaceful experience. Even more now that they changed how you get Netherite and the villager changes. It feels weird and different for me. I'm a simple man, I love building, creativity and exploration.
I played Minecraft back in 2012 up until about 2018. After that I picked it up once in a while.. one thing that bothered me, is that trough all of this updates I just don't recognize it any more, when I happen to come back to it. Yeah I can still go back to the old versions.. but even choosing a version is quite difficult.. it all feels unstable and ever changing... Maybe that's also the magic of this world
>is that trough all of this updates I just don't recognize it any more Honestly, it's kind of debatable on this? Going from Java 1.20 to the last Indev version, it ABSOLUTELY feels fairly alien in that you cant even crouch, which makes bridging incredibly sucky, or shift click items in inventory. But it's absolutely still recognizable in feel alone. ...ironically, Indev is more natural than Bedrock 1.20, compared to Java 1.20.
Sooo weird and nostalgic) I belive i started playing shortly before hunger was added. I can still remember pre-hunger days. But barely. Wow. So much time passed.
if anyone's interested, the original xbox one edition preserves a version of minecraft that has never received the aquatic and pillager/villager updates. while it doesnt feature any infinite worlds, i find it runs alot smoother than bedrock or java
Awesome video, I totally agree. I haven’t played “current Minecraft” in 5 years. I just like the simplicity of old games, I play on my Xbox one version of Minecraft only, and I always have ideas
One thing i realised is how Minecraft is not even it's own unique,stand-alone game on itself anymore and it's now pretty much like any other video game out there. But Minecraft doesn't need spin-offs.... it's already complete on its own.
for me it´s the scale that went out of hand. I began playing in Alpha when you were stuck in a self dug 2 block hight cave. everything was so super slow paced. sprinting wasn´t a thing and so on. Even in later beta phases this was so enjoyable: finding a cavesystem which was so tight and yet so endlessly long. you never knew what hid behind the next corner. The excitement for every single diamond even if you were geared up. The enchantments, the horses, the elytra, the boring worldgeneration makes everything feel so dull, reproducable and the same. I loved the feeling to start at a spawn, just go 200 blocks further and enjoy a completely new world so close to mine. but it still felt far away. it felt like you had an impact on everything in this universe of yours. Every block you had was usefull. you need to check twice before you throw something away. thats whats missing in my opinion. How come a spawner felt like the biggest find of your world and now is something you don´t even care about? if there we´re the same bosses but in a beta enviroment i would deeply appreciate it. I remember when they added mineshafts and it felt like an immersive step into more open caves. thats where they should have stopped in my opinion. Just imagine Beta caves, with underground villages so rare you would need hours to find them. The feeling of rare rewards, events, mystery and maybe some structures. is what I´m missing not a grind for being set having stacks of junk in my chests. 15:02 this is what minecraft is in my heart tiny progress that you really have to fight and plan for. adventure and risk of losing your valuables arround every corner.
>How come a spawner felt like the biggest find of your world and now is something you don´t even care about? Admittedly, this isnt an issue with changes, it's an issue with knowledge. You COULD build a spawner farm, but they're typically pretty hard to find, and you could just build a normal mob farm instead, which has a wider range of drops than a spawner farm does. >The enchantments ...unfortunately do suck ass in how they were added, primarily the Anvil. You're encouraged to Minmax because doing otherwise wastes the armor/tool. You're encouraged to get Mending, because repairs are a trap and any minmaxed item you likely cant even repair to begin with, because you've used all your available Anvil Uses. And if it wasnt minmaxed? It's now impossible to upgrade it. Also Frost Walker should work on Horse Armor, horses are suddenly fixed. >the elytra are honestly fine. >so rare you would need hours to find them. ...or find a seed where they spawn, so you can actually FIND them. Hyper-rare and tedious isnt really fun, same for "every 5 blocks".
Ya know i have a few things to say about this 1: just hearing this guy build his house out of bricks brought some memories that no i haven't forgotten but was kinda my only time i could think of as a kid enjoying what creativity i could master out of this game...yet to say i still need advice on some building tips bc i will say i kinda suck a bit (tho i have some skills not a lot) 2: i am kinda a veteran of Minecraft i mean i remember when mobile had a demo version and most of the game was kinda bare bones as well as villages having gravel instead of dirt path ways but regardless of the Minecraft being old or new i never beat or gotten to the ender dragon in a ligit mc gameplay but i prefer just the unique stuff for game experience in Minecraft (including mods) 3: just seeing all of this does make me wish i still had a pc to play Minecraft on like bedrock just hasn't been the most fun I've had with Minecraft...but that might be bc of how you control it from mobile and console or maybe bc of the mods as well Nice video here👍
This is exactly why (almost) every single version that ever existed to date is freely available from the launcher. If you don't like the newer versions, you're free to choose an older version of your liking. It's a win-win for everyone, and even then, that's BEFORE you throw mods into the mix. (which you mention in the video)
Very interesting, I’d never thought about the linear progression model appearing as early as Beta 1.8. For me the turning points were always 1.9, 1.14, and other bits and pieces past that point, but I hadn’t stopped to think about truly how different the Beta versions were. My ideal Minecraft experience is probably still somewhere in the Vanilla 1.8-1.12 range, but this video has certainly given me an appreciation for those old Betas
Honestly, a HUGE portion of the game's issues originate between b1.8 and 1.4.2 When Enchanting and Anvils were added, also the Food Changes too for some.
I’ve done a good job of not rushing to new content from updates when I update my game or worlds. So if I eventually find it in my seed or on a new survival attempt. It’s a slight treat if I change my pace or style of playing
I vividly remember finally getting my dad to buy Minecraft for me in 2012. I played the trial version of the Minecraft net website 6 months before getting it. The version was 1.2.5 i believe and i'd watch CaptainSparklez' "TNT" music video on repeat all day long while playing with my friends. Tbh, that was the happiest period of my life and i doubt i'll ever reach that kind of happiness ever again.
My original account was also through my dads card, sadly though since he couldn’t remember his old email that account was lost during the migration to Microsoft accounts!:( TNT was a great one - my personal favourite minecraft song is ‘in search of diamonds’, I remember listening to it over and over again years and years ago. Great times!
I first played Minecraft in the beta days and got stuck in for a long time, then not too long ago I tried to get back into it, but I couldn't. Partially because updates kept changing the 'meta' and partially because there now IS a meta. I've always been about building a cool looking base or building and hoarding resources, but the idea that there are bosses to fight and that there is such a thing as an ending completely took me out of the freedom I used to experience. I'm a completionist: if there's a list I'm going to want to check every box, whether I 'have to' or not. Not doing it starts to feel like playing the game 'wrong'. I used to experiment a fair bit with mods, in fact, I think Minecraft is one of the few games where I actually played with mods for longer than a day :p I have fond memories of using a portal mod to set up bases in different locations with easy teleporting between them because of the portal guns (and then accidentally walking through the grid thingies that wipe out those portals). Or of using this weird mod where you could create these animated little clay soldiers and building an arena for armies of them to fight each other. The point is though, that I got to find my own fun, and that the game was less of an adventure game and more of a creative game. However, what you said about installing earlier updates gives me hope. If the option's not there, it won't nag at me and I may be able to revisit some of my memories :)
If I had great memories is when I played with friends on the Xbox 360 back in 2011 that I joined random guy that it was like anarchy server and was fun. Wished I had my old worlds like tree house and very first one, Minecraft is my favorite of all time. Thanks Notch for making this game
One thing I like about just how much Minecraft has changed over the years, is that the mods I play use an older version. Leads to this fun experience where hopping on my Switch to play current Bedrock edition feels different than playing Pixelmon on my laptop, both have things to do that aren’t in the other.
You mentioning that the modern style of development has conditioned players to be very content oriented, and that this leads to the dissatisfaction over limited content, was such a eureka moment. I've watched a bunch of these videos on beta trying to make sense of why the new game feels like some kind imposter of the "real" game and I think this is exactly it.
the same thing has happened to other games I play, I really think the live service model isn't the best for a lot of games even if it's what's best for the company's revenue. I miss big numbered sequels every few years instead of getting drip-fed tiny changes over weeks or months.
@@xXx_Regulus_xXx I totally agree, This idea of constantly tweaking a piece of art like this really shows itself to be kind of absurd when you consider that it would never fly in any other medium like film and books or whatever.
Imagine if you loaded up a fav film one day only to find some scenes were tweaked for no reason with little connection to the original intent.
Hell, that *happened* with star wars and people are still mad about it over 2 decades later.
Art should be made with intention and with a clear vision in mind I feel, and having time with that media in an unchanging form also creates a strong feeling of connection with it.
One of the first games I'd ever played in my life was Zelda:oot, that game very deeply effected and shaped both me and my brother. I still have our old n64 and I've been playing it again lately, and there simply is not a word I'm aware of that does the experience justice. "nostalgia" isn't good enough, it's a deeper and more profound feeling than that. it's like tracing the steps of the development of your own soul.
Messing with media at it's source always lessens it's artistry, and it risks damaging the incredibly powerful human connections we can develop with media that makes it worthwhile to engage with in the first place.
@@xXx_Regulus_xXxthe best example of a game who mastered the updating system is terraria.
And it got stuck in 1.2 for a hell lot of time 😂
@@xXx_Regulus_xXxThe big issue is update regularity… When I started playing in early beta (1.2-1.4 can’t remember) updates and snapshots were coming out pretty frequently. After Microsoft bought Mojang the content drops and constant snapshots became few and far between. Those old players lost interest and now it’s been years for some players and the game just doesn’t feel the same anymore. It went from a survival building game to an RPG Lite Survival game. Minecraft didn’t lose it’s identity, Microsoft killed it.
(This got longer than I expected it to sorry in advance I ramble a lot.)
I play modded 1.7.10 for a few reasons. When I first got minecraft it was well past that point but I wanted to play mods. And one mod I specifically wanted to play was the spider queen mod. And at the time that was the latest version it was available for. So that's the version I stuck with. And it was great. I had no problems with this version. And it was clearly still popular given the amount of downloads for various mods FOR that version. It had everything I wanted the game to have.
And anything else I could just add. But I never left it. And as updates kept rolling out I was like. Dang. Wish I was experiencing that. Most of all the aquatic update if for no other reason than the boats being better. I cannot find a mod that fixes boats for 1.7.10 Believe me I have tried. But who knows maybe I just haven't found one yet. And the caves and cliffs update. I really wanna explore the new generation.
One day I tried to update to the latest but it was SO laggy I couldn't. And optifine no longer worked with forge so I was kinda stuck. I didn't know what to do. Plus I didn't wanna have to try to find versions of all the mods I love using for the later versions of minecraft so I just went back to 1.7.10 I still haven't left it. Yeah i'm aware that there's other things that can be done to help with the lag now but a new problem arose. Minecraft's later updates ... don't feel like minecraft anymore.
I remember being so dissapointed when the villagers got that job update. And even after that it got worse as players began optimizing villagers. Sorting them into lil work boxes and trading in specific manners to get the items they wanted. And getting diamonds. Once a monumental accomplishment is now considered little more than a mild novelty. If you don't have full diamond gear at the end of day 1 outside of a challenge run. You're just not performing well in the game ... I don't care about all that though.
I just want to enjoy the game. And despite missing out on a lot of things I know I WOULD enjoy of later versions especially some of the crazy mods that have been made ... I think i'm content where I am in minecraft. I have my lil world with the features I want ... and i'm happy. (Also just saying more people should play on amplified worlds it's so much fun!)
For me, simplicity is a double-edged sword. I often find myself getting overwhelmed in the modern versions of Minecraft, but when returning to older versions, I ultimately miss a few of the features that contributed to my overwhelm…ness.
Play with mods, simple
Try to isolate the problems and find the version that's the best of both worlds. For me my ultimate version is 1.8, it has enough block variety to be interesting, but not enough to overwhelm, while having the old combat and overall nostalgia factor. I think a good metric for determining your best version is looking at how many slabs and stairs there are, in the current version there are probably over 40, but in 1.8 there is only like 15. Also, try to think what you like building with the most and what you can do without. Limitation breeds creativity. Most important of all, play on a few different versions and see which one works best for you. Hope this'll help
1.8 was goated, the phase which i played the most@@kaet8333
ive had this issue too. these last few months ive been playing the better than adventure mod almost exclusively. its a mod that builds off beta 1.7.3. it reminds me of the early console versions. its like a polished version of b1.7.3 if they kept building off it instead of releasing the adventure update. its fixed some of this issue for me but there are still features i miss sometimes
@@kaet8333 I have 1.12 as the version I play the most in, but I love the cave update too much to not take a look at it every once in a while. Maybe I should make a mod that "downgrades" the game
Interesting POV, but I think it goes deeper than a loss of simplicity. I think people moreso miss the experimentation of updates, with stuff that doesnt make much logical sense but works in a game where some green thing sneaks up on you and blows up. People love the experimental updates that werent necessarily scared of changing the core of the game like the caves and cliffs update or the nether update, as well as updates that strengthen the core of the game. Nowadays updates dont do either, with the sniffer being reduced to overly situational uses that the average player may not bother with more than once which doesnt feel sufficiently experimental enough, but also doesnt build on the core of the game. Thats just my thoughts though.
Caves and cliffs (in particular the world generation changes) is one of my favorite updates haha and arguably brought me back to more regularly playing the game~!
I agree, I believe the modern way things are being updated shows mojang being scared to take the risks of adding features that interact with the core mechanics of the game. they would rather make their own new dungeon and have it's mechanics function in the pocket of that dungeon rather than have an effect on how the player uses or perceives a core gameplay mechanic. it's why the nether update was considered so good, the new material added a new armor set, new blocks, new redstone interactions, new combat interaction, and new exploration options. mojang made the mechanics interact with the core foundation of the game and that lead to a resurgence of interest. do this in smaller easier to develop chunks and then you have a good updating system going.
Yeah... I wanted to be like a Sniffer vaquero when I heard about its mechanics and I was imagining this whole economy based on Sniffer vaqueros who bring their Sniffers on trails and let them sniff things out which they collect and sell and give to other players but then the stuff they sniffed out wasn't really great... Like just a few plants and nothing else... I am not too serious about this but my dreams were kinda shattered haha
Aren't all these updates recents?
i love caves and cliffs but i do think that they should have delayed the update as a whole and added everything all at once.
Reason I don't enjoy it much anymore is a very simple one. I have played it enough to satisfy myself a very long time to come. It's just what happens when you've had your fun with something, you just put it away and let the memories age like wine
thats probably it yeah
This. It’s not always about something negative that a game lost its magic, sometimes you just had your fill and good enough memories. There is only a few people that can play the same game for years lol, no matter how many good updates it has.
@@langletprolet8378 Right? I have heard it compared to going to Disney land day after day, week after week, month after month. Even Disney Land, flippin' DISNEY LAND, will "lose it's magic". Eventually you've just gotten your fill, and its time to do some other fun thing.
Play again after 5 years
@@IAm-zo1bo But don't forget to login at least once every 2 years lol
your statement about how Minecraft has become more progression based and strayed away from a sandbox game was really a “damn” moment for me
It's funny because the progression is very bland
@@harold6953 the core progression has been the same since 2011. i like the new content, but it feels like a partial distraction from the fact that the early/middle game has more or less remained same. it's just less and less magical to me each time i start a new world in a new version and realize i spent the past few hours punching trees and strip mining. the only time i touch survival nowadays is if it's modded beyond recognition
@@IWantACopyrighstrikeplay beta 1.7. Trust me you’ll love it.
There is no problem in having progression in minecraft, as long as they keep the sandbox system. I prefer this a lot more than building, actually. Exploration and progression 👌🏻
Enchanting was the worst system added to the game for that reason.
Minecraft evolving reminds me of our personal lives evolving. Everything goes from so simplistic and carefree to much more linear and exhausting.
modding minecraft actually takes away the linear feeling of the game rather than add to it. It adds lots of extrinsic goals yes, but it adds so many that it's up to you to discover different ways to play the game. Often times when I play modded Minecraft with friends we spend most of our time discovering the possibilities and eventually we evolve into our own individual playstyles. Someone's a mage, another person is a whole cyborg, and then someone else is an industrialist making a whole factory. This style of gameplay actually reinforces the freedom aspect that the game used to have before the ender dragon was added.
i prefer modded minecraft and mainly play on 1.7.10 or 1.12.2 bc of these reasons. that i can make a tech or magic modpack, maybe combine both or play on a server with a modpack.
@@somerandomdude712 Yep. If youve ever seen the yogscast's original modded smp you'd totally see what I mean too. Theres many different RUclipsrs and their playthroughs are all insanely distinct even though they're playing the same game. Makes it all the more interesting when their pov's clash.
at one point on a modded server i was on, i was the resident dragon. like an actual dragon. i could fly freely, breathe fire, swim in lava, and my claws could be used as pickaxes - at the cost of the fact that as a lava dragon, touching water hurt me, i was significantly larger than my 2x1 block tall/wide servermates (i'm pretty sure i was 3x2), and i could only eat specific kinds of foods
i had a whole different playstyle from everybody else, and as a result i wanted/needed different things. things that my servermates didnt want as much. i'd trade them food for coal, since i ate coal and they had an excess of it. i didnt need vegetables or meat because i couldnt eat it.
my goals changed into making a castle for me to live in with a hoard of gold to sleep on, as well as having a lava cave to live in as a habitat. it was really fun to just kind of rp as a dragon, i got so much entertainment out of it, and it honestly felt more comfortable and unique
@@kigut7443Awesome story. I basically roleplayed as the mad scientist and I had a secret satellite over our base in space (galacticraft). My role on the team was managing the reactor so our base is supplied with power. (we used power for storage and faster smelters/machines). Others would be doing stuff like magic and exploration
@@kice1102 Oh it's not Roleplay, it's straight up the Dragon Survival mod for reference.
It's pretty sick ngl
My main beef with newer versions of the game is that a lot of it feels like I'm playing a mod. Like the old updates would add 1 item or block that would change 100 aspects of the game; something that would change the core mechanics of the game. This was great too because it allowed modders to thrive and add the little things of their own and share them with the community. The game as it is now seems to no longer be going for "simple yet multifunctional" but more of "what can we add that will cause a spur of excitement".
it's te reason why stampy lost interest in minecraft
@@blauwbeer556 yeah... i miss his videos
the minecraft ones at least
Yeah Mojang/microsoft really shot themselves in the foot. When they took over they declared they’d make Minecraft a “100 year game” and decided to release more frequent updates to garner attention. Although people quickly became fed up with the rapid lackluster updates so they were forced to artificially increase the amount of time per update so people would stop complaining. Now since they’ve followed the model of every other multiplayer-oriented game that will most certainly run out of steam and stop existing in the next 10-20 years I fear Minecraft will also head in that direction. The frequency of updates is more of a curse than a blessing and even now that they’ve become less frequent they are all about how much content they can wow you with. I wish our updates were more like “rotten flesh has been added to the game and replaced feathers as a zombie drop” or “added new decorative stone variants” or “removed Herobrine” they haven’t taken him out of the game in years
@@JerryFilms Am i going insane? i feel like i have seen this exact comment before a year or two ago, same words and everything.
@@blauwbeer556 Not sure, I've shared similar sentiments on videos like this in the past and I know a few people hold this specific viewpoint
I remember so vividly, back on our homecomputer, an old mac pc. Playing creative on superflat worlds taking turns with my brother, he would play during the days, building things, going to villages and i would play during the night, killing monsters and blowing up things. I've since grown distant from him, but we both still share such a bond through minecraft. We also played on a survival minecraft server here in the netherlands, it was the best time. We used to have a huge plot on the survival multiplayer part, we built a castle together and everything.
This video made me realise I really should put more effort into getting closer to my brother again. I think I might schedule a couple hours on sundays to just play minecraft with my brother and friends. Thank you so much
i always found it funny when zombies dropped feathers instead of bones or some kind of meat
i like the implication theyre like stuffed animals
My biggest gripes with all the updates is that much of it tries to add new but shallow content but dont really focus on the bones of the game. Hope that makes sense
Honestly, the only bones it really NEEDS to touch is the godawful anvil mechanics :V
Fix that and suddenly most of the fucked "pressure" for Ultramaxed armor all at once is gone. You'd still probably only bother with Diamond+, but at the same time there's no concern over "wasting" armor or enchants by putting Prot I or III on it instead of always using the max level. The Enchanting Table would be (more) useful again...
@@higueraft571 i completely agree. I just wanna build shit, but I'm still pretty bad because I just have to waste so much time mining. I could play in creative, but that's not fun for me, so I don't play creative
I agree. All of the new updates are so random and overwhelming, especially the new world generation.
Honestly, I wish enchantment books were overhauled and would become dungeon rewards that doesn't use xp and are permanent. All enchantment books would be stage 1, merging the same books creates the next level. This will solve the scarcity/grinding issue with Minecraft, maybe bump up dungeon spawn rates.
@@higueraft571 I think Enchantments could do with a major rework too. That sort of extrinsic snorefest of a grind has no place in modern Minecraft.
Me and Minecraft: Wii U Edition spent a lot of quality time together, and basically all of it was just me restarting my survival playthrough over and over again. For me Minecraft thrives when at it's most simple, and I have countless fond memories of playing the game alone and with friends. Great video, you really captured the spirit of what makes this game so legendary!
Thank you so much! I genuinely really love hearing about all of the different fond memories and experiences people have had with the game:)
Yo I grew up with the Wii U Edition too 😭
Honestly, I love how split the community is on this topic. You got videos like this that yearn for a simpler game, and then you have ones that argue the game is still too simple and needs crazier updates. It's fun to hear both sides of the argument as someone who loves the game the way it is.
While i don't think the minecraft community will ever agree as to what the game should be, i think that the current state of minecraft is really solid, and even if each update isn't crazy, i still enjoy the things they continue to add each year.
Minecraft is a super solid game imo, I really enjoy the current version of the game! My main goal with this video was to try and highlight how the game has evolved over time and lost the simplistic factor that many people loved but gained so many new features that others adore, though I think a couple of people might have assumed that I dislike this new version (that seems to be a trend with these types of videos).
Like you, I also really do love to hear both sides of the argument, because even though I think I personally prefer the older and more simplistic version of the game, I very much also enjoy the current version with all it has to offer!
It's not contradictory. People just want meaningful updates, instead of extremely obscure and cluttering features like Azalea trees and Sniffers.
your feelings are not rational
@@T1nk I would love an official feed the beast version of minecraft as a standalone while OG minecraft stays simple and accessible. But those are big brain plays that big corporations like Microsoft don't make
@@Fire_Axus This is a strange new bot comment, I've been seeing this around lately, like bruh what is that even supposed to mean
2011-2016 really was the golden age of Minecraft. It was just so simple and fun.
every time i watch one of these videos i'm overcome by a strong sense of smallness. my mind retreats back to that run down middle school computer lab running an SMP in secret with my friends. this feels like coming back to my hometown and meeting all my old friends again. i can't go back to that point but it's nice to remember on it fondly. thank you for providing such a detailed windo into mine and many other people's childhoods.
I’m really glad you enjoyed! While making this video I got that same feeling, which made this one feel particularly personal.
still thinking about this, thanks for making it.
This was really great! I liked the focus on the game’s simplicity, as that’s what I feel is sorely lacking nowadays and why I don’t play much anymore. The showcase of all the different versions brought back tons of memories I didn’t realize I still had. And thank you for including me in this project!
Thank you!! Honestly I keep going back and playing on my b1.7.3 world even after I got the footage I needed, it’s such a nice experience imo and I love how simple it feels! Thank you for being a part of the video! :)
your feelings are not rational
@@Fire_Axus speak for yourself
I wish they’d make tutorial worlds to teach people how to play the game, those were even fun to explore as seasoned players.
I've always wondered why they didn't include stuff like that for PC, it would be a good option for new players that could be turned on or off. I used to play the xbox tutorial world a lot, trying to find all of the little secrets and easter eggs around the world - it was just as fun as playing on a normal world at times!
this would be such a good addition to the game and i think other games should also follow suit like terraria. cause bringing new players into these sandbox games can be quite dauting for them especially when a lot of newer players may also be new to gaming as a whole and don't know the common controls that most games use like WASD for movement.
Finding stampy's house was so sick playing it years ago with my brother!
@@T1nk They didn't make those for PC because the console versions were made by J4, a completely different studio.
i had a friend in elementary school (age 4-12 in my country, at the time i was 10) who knew how to get minecraft for free on my phone. i really loved it, aside from the fact that closing my phone counted as going afk and i lost my items.
3 memories i have of the game were:
1. i was for a while obsessed over the idea of getting popular, so i made a creative world, made a house out of purpur blocks (luckily not diamond blocks) and showed it of to a few people. how this could get me popular, i have no idea. im also not sure if they believed me, but it was kinda funny nonetheless
2. my dad always used to put a screentime app on my phone. it was quite annoying (he also did this on my tablet, where i could get more time on if i practised multiplying with one of those math apps, and i hated doing it so much, that i went to extreme measures like setting my tablets time to close to 10 minutes and just laying my tablet down, and not doing it at all). but i found a way to get it of my phone, and while we were on vacation camping i "went for a walk", or in other words go to the hill behind the tent and play minecraft and enjoy the spruce biome and the village and the berry bushes.
3. i went for school to an place i dont remember. it was quite a long trip with the car, so me and 2 other kids did a base competition, who im not sure who won, but im pretty sure that it wasnt even close. also i pointed out that only a small percentage of people dont have a certain muscle in their arm, which all of us 3 had (i later found out its likely the other way around. most people have the muscle).
i dont think i ever got far, as well as it being very legit, but it was fun nontheless.
then i got it on switch and its still an enjoyable game i either dont play for months, or am hooked at for a while and constantly playing it. nothing in between.
1.8 is my favorite version of the game. The og handbooks are still relevant and the game still feels simple and realistic. Im gonna see if i can get friends to join me on a nice survival world there someday.
I think I'm with you on 1.8
I made a 1.8.8 world recently. It’s the first world I’ve fully committed too! I think I’m gonna beat it, and go even further back to something like 1.4 or 1.7 for the lighting.
How do I play different versions of Minecraft I'm kinda new to playing it on PC but I miss the old days of it on the Xbox 360
@@thehonorguard8986 in the mc launchers installations tab you can create new installations with different versions
@@thehonorguard8986 Go into Launcher or use a Launcher like Prism.
In Vanilla Launcher:
Go to Installations > New Installation at the top > Version
In an older version of the Launcher, you had to tick to enable the Indev/Infdev/Alpha/Beta/etc versions + Snapshots i believe, but it seems they're listed by default now?
Though do note some versions (such as all Indev and quite a few infdev/alpha versions) you'll need to download them outside the launcher. No idea why they arent included still, but some versions (such as in-20100223, the final Indev build) you'll need to go grab them.
In Prism:
Add Instance > Find Version in "Custom" tab (you'll need to tick "Snapshots", "Old Snapshots", "Betas", "Alphas", or "Experiments", you can also untick "Releases" too) > You're done (or tick a mod loader if you're doing a modded instance and such)
Similar note as above for Vanilla, you wont have access to the missing versions, however you dont have to do too much work to fix it. Simply download the .jar you want (i'm using the indev jar for reference here), create a fresh instance (i used inf-20100518 which IS available), go into Edit for the Instance, and select "Replace Minecraft.jar". You should now have the inf-2010 jar listed, plus the in-2010 jar as "(custom)".
I play on 1.12 basically exclusively with a bunch of small mods, but I only use a couple features from each. I love gathering as many resources as I can, like 200000 sand (compression mod is a blessing). The only reason I beat the ender dragon was so I could mine the pillars.
I think I learned about minecraft for the first time in infdev, I saw this youtuber playing this funny block game.
How he explained you need to hold down the mouse, collected wood and dug into a hill. And over time worked up into diamond. After 20 videos he mentioned the latest update introduced hell. And then he entered, it was pretty boring.
The next day I was watching what would become the Shadow of Israphel.
I watched these two guys with a fairly uneventful and relaxed play through of the game, as mentioned, before moving on to SOI as well! I think shadow of israphel was a big factor in me becoming obsessed with the game back then.
@@T1nkNot to mention modpacks, I remember the dinosaur one where you could get a raptor pet.
I very rarely comment on RUclips, but this video touched my heart and nostalgia for when I was a silly innocent kid just playing Minecraft PE in 2015. I clicked on it just for some background noise while building in Java, but it astounded me, and made me shed a tear. I know nobody will read this, and even less will care, but thank you. Minecraft truly is a great game.
I'm really glad you enjoyed, this made me happy to read :) Thank you!
5:30 it's a charming Spongebob don't feel bad
Minecraft went from minimalistic to maximalistic, and that to me is overwhelming and ironically feels restrictive. There is so much to do, that i got nothing to do
So you are saying there are so many ideas that have been made that now, you can not make something original?
ah yes, the paradox of choice, where having too many choices makes things more restrictive. i feel the same.
Fr I used to know everything and now there is so much and so much more to do now
I played Minecraft since I was 11 back in 2011 and I only play Beta 1.7.3 now. It’s simple but charming and gives you some awesome random world generation along with no tutorial and the freedom to do whatever you want. No hand holding no hunger bar to worry about and just Minecraft at its core. Simple and creative.
Honestly, the biggest dealbreaker nowadays is the shitty (largely) useless boats and lack of swimming, for me :V
Gotta be honest. If Minecraft stayed simple everybody would have forgotten about it and it wouldn't be here as the top selling game of all time 15 years on. Humans need change to function it's how we survive. Same goes for the things we make.
Minecraft already was one of the best selling games of all time when it was simple.
I feel like one core issue is that minecraft thrives on multiplayer and servers often get divided into a group of players who want to take it easy and have fun and another group who wants to beat the ender dragon on the first day. The problem is that the latter group quickly overcomes any challenge they perceive and then get bored and either stop playing or want to start a new world. For the group who likes building, it’s the opposite, the game tends to be more fun for them the more time is invested in the world. There’s been speculation about a new dimension coming, I think it would be cool if they implemented it kind of like a minigame inside the game. Implement some kind of roguelike elements that keeps providing challenges to keep the challenge players busy without creating a new world and then just keep it contained to that dimension.
It's pretty clear that Minecraft was never designed for cool boss fights and was made for building and adventuring which is most likely the reason why it has that problem
Maybe the people who like rushing through the game should try playing Terraria together?
my journey with playing minecraft was;
enjoying bootlegged, illegal, and free minecraft rippoffs on my tablet with my sisters.
playing on peaceful because I was too scared of the hunger bar and hostile mobs.
playing on a multiplayer server that had no hostile mobs, but a hunger bar, and I actually remember this version, is was 1.13 the aquatic update.
(bit of a break here)
playing on a server ran by my irl friends in the midst of covid.
(a longer break here)
playing on multiplayer servers with my discord friends until a bit after the trails.
(small break)
trying single player worlds where I am not bound by server rules.
found the exploration too scary, is the only way I can put it, to adventure out to find new places.
tried out skyblock, didn't like it's strict limitations and rare access to the new content.
tried out altered skyblock, which had easy access to the cave updates and liked it and played on it for almost half a year.
(currently taking a bit of a break being caught up with things irl)
Your assessment on minecraft going from sandbox to progression is so accurate.
My first world was all imagination.
Admittedly, evertime I start a new world I'm chasing those feelings I had when I first played.
But I always find myself going down the same path, like when you start a new skyrim save and find yourself as a sneak archer...again😂
I couldn't put my finger on it. I'm good at minecraft and I love playing it but I would find myself obsessed for a few weeks and then dropping it for months. Only to come back, start a new world, progress and then drop it.
After watching this, I think I understand why. It is the whole progression nature of the game now.
Go down the same path. Get bored. Stop playing. Rinse, recycle, repeat.
Instead of quitting when you get the good gear, how about you return to a world with one, and try to be creative now that there isn't a pull towards progression? There must be things at your base you can improve, right?
@miimiiandco You are right and I have already seen to it 😁
Then just... Don't go down the same path. Try something new and different. The game isn't just about progression
I like how your video presents a balanced argument, you’re not trying to praise one point while deflating the other side. The game has changed and that brings advantages and disadvantages.
Thank you, that was my goal :) - I love both new and old Minecraft very much, and they both feel like different games to me that bring me different types of joy!
I don't particularly care which version I play, but there's still something great about MC
I started Minecraft when it first released on Xbox and then got it as soon as I could on pc back in 2011. Has always been an amazing game and responsible for so many fun moments in life. Amazing video as always :)
Thank you so much! And thank you for being a part of the video
The 360 version came out in 2012.
I thought I was so cool & strong after defeating the Ender Dragon,
_in Creative Mode._
Haha, I used to do that exact same thing all the time! Still felt pretty cool
I did the same thing when I was younger lmao I used to think I was godly after giving myself full diamond armour and spawning 2 million villagers
Modern Minecraft has this "doll house" feel where nothing really feels threatening and the world looks too uniform and samey.
Yeah I personally would say it feels to “comfy” on another video I saw talking about old Minecraft vs new Minecraft through the lenses of their music some one in the comments said “old Minecraft music felt unfamiliar Like it was emanating from the land scape. It was unfamiliar but you made it yours, modern Minecraft music feels like it was made for humans by humans.” And yeah I think that’s the main difference at least for me between old and new Minecraft, old Minecraft felt like an adventure and an unfamiliar world but like you said new Minecraft feels too familiar and comfy like there is little unpredictablity or unfamiliar moments.
I personally prefer that feeling, being able to shape the world in my image in a relatively relaxed environment. If I want a burst of excitement, theres the Nether or caves to explore.
I think everyone wants something different out of Minecraft... fascinating.
*Dinosaur alert!*
My introduction to gaming was Super Mario Bros. on the NES, back in '89 when I was 3 years old.
I started playing Minecraft Beta in early 2011 when I was 25 and have played almost every version since then, but I still come back to the Beta versions because I prefer the simplicity and "ultimate sandbox-feel" of it, instead of the overwhelming "there are ten thousand different blocks and items and you'll have to take twenty steps and travel ten biomes to get certain items and blocks" nonsense of current Minecraft. I'm too old for that sh*t, haha. But no matter what version of Minecraft you prefer: as long as you have fun playing, it's all good.
Have fun, young ones! 🦖
Damn! That intro is basically the same for me. 3 years old in 87/88 or so. I only started playing like 9 months ago? Because my 4 year old is all about it. 😂
So although I never played a “simpler minecraft”, I can see an appeal of it. There’s just to much shit to do. We’ve tried following guides watching videos etc… we only managed to find the ender dragon by dumb lucking across a fortress while mining. 😂. Even than it’s like apparently we need ALL this stuff to fight the dragon… which is more spent spent collecting it’s just exhausting 😂😂
I grew up watching RUclipsrs play the full version of Minecraft, desperately wishing I could play that game instead of pocket edition. Now, I have my own pc and a decade's worth of updates from the game I used to envy, and I would give it all up just to play in my old worlds again.
I love seeing super well put together videos by small RUclipsrs. It shows the real passion that’s on RUclips.
To me, it is not the new stuff that is the problem, so much as the contrived way you have to get them.
Just playing the same way I always had and just naturally finding new blocks was nice. Not being able to mine because every attempt turns into an epic spelunking trip, not so much. I used to be able to just dip into a cave, grab a bit of iron and then just play. Now everything has to be an adventure that I have to prepare for. They didn’t just add stuff to the game. They took away everything that made it what it was.
agreed on adventure part
u just strip mine and get into the grand big open area where thousand of mobs run ur way to kill u
@user-vm7tw2ro2k i feel you about the caves, world now feels so big and exhausting i cant do anything without getting into some big adventure cave whatever, i started to explore caves in peaceful cause otherwise its just unbearable
I'll never forget the "secret friday updates" or when Notch first added sounds for zombies. Or the broken cow sounds, where they always sounded right next to you. Good times.
i started MC on xbox then as soon as i got my own laptop (just a simple hand me down) i dove head first into modded even though i only had around 2-4 fps. after getting a desktop i thrived in modded however the most difficult task i have done is set up a server with datapacks and plugins to allow for more content for people on the server. with some plugins being loved by the group and others not so much.
You’re one of the first people I think of nowadays when it comes to mods and data packs for minecraft! I remember playing on the xbox edition after school too, and all of those old, nostalgic tutorial worlds lol
I love your little recreation of the og Minecraft trailer at the end there, that was nice. :)
The whole design ethos of Minecraft has changed drastically. In the early days it was built to appeal to a certain kind of player, and now it's built to appeal to a completely different kind of player. It's no wonder the player base is split.
Christ. I actually wanted to cry during the section where people retold their stories. Ive had many similar expereinces
I’ll never forget spending my childhood nights up all night playing Minecraft with my best friends at the time. I don’t think we’ll see a game this impactful on society for a long, long time
I'm trying to get back into the game after being away since Xbox One Edition's last update, and it's like drinking from a fire hose. It's nice to know I'm not the only one missing the old days and thinking simplicity wasn't bad
1.8 is my favourite. i met so many friends then, and we had a blast building with the new wood decorations and creating little homes for ourselves. i keep those memories dearly
Awesome video! I have played a bit of Java, but I played the most hours by far on my Xbox 360. I used to play all the time by myself and with friends. I can't even tell you how long we played some of the Mini games on console. I had 4 controllers, so local play was great! I don't play a ton of modern Minecraft, since I think I do like the simplicity of console. Nowadays, I play on the Legacy Switch version of the game, which is actually rare, since it never got a physical and was out for a very limited time. I mostly play to improve my Glide Mini game PBs and sometimes I'll try to do some survival stuff, but I've never done that much with it. I just love LCE, and I'll play it for the rest of my life.
Thank you!! I used to play on console quite a bit back in the day, but that was a long while ago back when the game was still very simplistic. From what I've seen, the Xbox version of the game was so amazing for it's multiplayer and so many people have great memories like this!
@@T1nk You're not wrong, it used to be super basic. And for years, I didn't know there were updates! So I played on TU12 (the base disc version) for years 😂. Though I have played a lot of multiplayer over the years, and I wish I could do it more still.
The PC version honestly isn't that complicated it's legit the same version if you change what version in a drop down menu but better
Great video! Definitely put some of my thoughts on new minecraft into the words I couldn't find.
I've been so put off by (modern) minecraft for a while now and couldn't figure out the reason why.. After about 3 or 4 years I've picked it up again and started a new world in beta 1.7.3 and am having a blast. Through it I've realized I was basically following the same routine patterns in all of my recent worlds which is why every playthrough felt so stale and samey in newer updates. Never thought that playing with less would provide me with so much more.
Minecraft being more linear now it's such a vague statement to do.
You *don't need to do those things to enjoy the game* . People play the game differently nowdays, that's true, I like to rush things, explore, fight and get my resources, that's the way I like the game, but I have some friends that are the complete opposite, and we decided to start a new world promising we wouldn't rush things. It's a completely different experience that way, now I find myself building some things with them, exploring the world, gathering basic resources for them, finding some random things and giving them meaning, and I don't have to worry about those "linear progression" tasks anymore
You decide how to play Minecraft, you aren't forced to rush the game, fight bosses and so, you decide what to do
You should REALLY be getting more attention. This was such a great video to listen to. Thank you for the experience!
Thanks so much!
God that trailer at the start of the video sent a MASSIVE wave of nostalgia through me… I remember when I first got this game back in 2013… oh how times were so much simpler back then. I remember all the late nights playing online with friends from around the world. Great memories from an even greater game ❤
I wish minecraft had a sort of "classic" mode in the menu's without mods. Gets rid of trading, redstone, and new combat mechanics, while keeping the new mobs and terrain generation.
That’s quite an interesting idea. A lot of people have mentioned that there are some updates they really like but others they don’t enjoy, so it would probably be pretty cool to have more customisation options that allow for you to turn some things off.
I personally don’t enjoy the cave/underground update much (that might be controversial, just isn’t my cup of tea) but love things like the cherry blossom biomes etc, so I’d definitely try out a feature like this if I could!
Otherwise I just have an old version world and a current version world that I like playing on :)
I always had a thing for creative mode. My most fond memory being in a world named Antioch. I found my first village there, and my first instinct was to box it up in complete darkness. I then built a nasa space shuttle at the world height, as well as a few satellites. This was in 1.2.5, which is probably my favorite version
I think that old and new Minecraft both have their strengths and weaknesses, but ultimately they’re both good. They’re just different from one another.
You can still pay Minecraft how you want to play it which is awesome. Sometimes things like villager raids are annoying but apart from that you can still do what you want. I do miss when 4J Studios did the console edition as that was so well optimised on Console. 4J always went the extra mile and the tutorial worlds were really cool
Minecraft is such a solid game honestly one of the only ones I still like playing with friends
@@brandonlee7382 >Sometimes things like villager raids are annoying
Well 1.21 is apparently completely solving this now it seems...
Modern minecraft is also more limited in some way, and Im talking about blocks
Old Minecraft was a full palette, and, of course, you had not enough colors or something but it was complete.
Now its kinda unconsistent and limited. You have different block types - but it's feels like it's not enough blocks to pick for good combinations. I have crimson logs, but no crimson log stairs/slabs. I have wooden fence, but no wooden wall. No concrete block types. When I building with stone bricks, I need to use something like gravel and stone to add more texture, which I was never done in older versions. Now your plain buildings look worse because you COULD make it more textured/interesting, while in old minecraft - you have cobblestone and that's it, peak of beauty.
I agree with the need to texture and missing stair things. Another thing that limits me all the time is the "favourite color syndrome" Minecraft has. There are tons of brown, grey, pink and cyan blocks. But if you want green or dark blue blocks you are pretty much out of luck. And the purplish blocks also have a hard time being compatible with each other. There is no good texture partner for purpur blocks.
No blocks were ever removed,so no, it is objectively better and if isn't it's just psychological
Think that's a you issue broski lol but every block does need a stair and fence variation for crying out loud
@@caviestcaveman8691 telling us you never built
@___Somebody___ uhh there are many blocks that don't have stairs tf are you on about
If you're caught up on the updates for Minecraft it's not too bad in terms of complexity for anyone really but there is definitely a lot that makes it hard for people with no experience with the game to start playing or even people who have been out of the loop for a while making it a bit overwhelming
I find this video really funny because to me, trails and tales feels exactly like an update that would've been added in earlier versions of Minecraft. A new forest biome with pretty building blocks, variants of existing blocks like hanging signs and bamboo wood, pots for decoration, armor trims, just stuff meant purely to expand the tools in your sandbox. The motivation to use these blocks (much like the stuff added in earlier versions) is almost purely self-defined. However, this update was widely criticized for that exact reason.
I feel like mojang is in the middle of a tug of war with a community that feels like either too much is being added or too little is being added (some may say both, idk why lol). It's not surprising, they're literally the biggest game in the world with a largely diverse audience. You can't really expect this game to please everyone forever.
Considering mojang has said they plan on supporting the game for at least 50 years (maybe even 100), I think Minecraft is just a game that will only continue to get more complex so players will stay excited in the long run. I wonder if they will consider now to be the "simple days" lol
I find myself relating to your story so much, it’s incredible
Personally, my favorite version is Release 1.7.10. I find this to be the perfect balance between simplicity and newer features.
Every so often ill boot up minecraft on the ps4 or switch and play around for a bit, but im overwhelmed by how vast and large the world is now that they updated the bedrock world size - i enjoyed a smaller contained world. After a while, ill get bored because of how big it is, but then load up my xbox360 and play it there for days or weeks, because thats locked into 1.13 Update Aquatic and has the contained world size, and i have *fun* because theres a set area i can play around in, and i can see what impact i have on the world
I was NOT tryna cry at 1 in the morning, but here i am. This video had me remembering all my old wii u and xbox 360 worlds, and all the memories i have made on it. Worlds where i would copy Ethan gamer tv’s bases or do try not to laugh minecraft skins with my sister are over, but the feeling i get from remembering it almost matches the feeling of when it happened.
I prefer the new versions because i dont really feel like the vibe of the game changed
Its less lonely now, which i also prefer
And having more goals to worl towards helps fight the burnout in my opinion, because i just do whatever i want, collect some flowers, find a village to settle into and then work towards my goal of expanding and renovating the village into something unique and reflective of my personality
Once i’m done i find another village and do the same
I work on my own house and gear in survival mode but i do switch to creative to decorate and build villager homes
I also put the game on peaceful when i’m not in the mood to fight for my life in the caves just to get some coal,,
I think people worry too much about cheating being “bad”, especially in a game like minecraft
I dont want to grind for netherite gear but i also dont want to miss out on all the cool new content, so i use the games sandbox nature to my advantage
Lame. Try getting murdered by some unknown creature a mod you downloaded added for no reason in hard mode.
I love that feeling of fearing the unknown because you don't understand the world back to front like vanilla minecraft. Being able to then learn about this world and eventually tame it is like how minecraft used to feel before you turned 9 years old and realised herobrine isn't real.
I genuinely think this is my favourite video exploring this topic. You have such a kind perspective, and a lot of what you talk about, at least to me, wraps back around to the concept of *unity* - no matter which version of the game you play, or what you think of other versions, we can all share in the beautiful memories we've made with Minecraft, but especially the memories we're making right now. Unity and belonging is something Minecraft has always excelled at in my opinion.
Thank you for making such a comprehensive and, as strange as this might sound, kind and gentle video
Thank you so much for such a nice comment, this put a smile on my face :)
I recently got into playing beta 1.7.3 again and I love how simple it is. I don't have to worry about my inventory being full of random blocks, I can't sprint so am forced to take in the environment more, and things like diamond armour are optional. The limited amount of blocks makes you more creative in a way.
I like the way you think, but even in modern game, diamond armor is still optional. You could play on your world for months and still choose not to get diamond armor
Amazing quality video man! I tend to play two versions at once, depending on my mood. Modern if I want a sprawling world I feel lucky to be a part of, or Alpha 1.1.2 for when I seek comfort in an ever changing world; no expectations, just me and my world.
Thank you! I’m the same, I’ll have a current version world (usually in multiplayer with friends) while also having a single player 1.7.3 world where I can enjoy the older vibe:)
@@T1nk No problem! Do you also like the older sounds, or just put something on in the background? I personally love the old sounds with headphones (although it's kind of a necessity because my computer is louder than four PS4s combined lol).
@@channel-your-flannel Usually when gaming these days I'll have something playing in the background like a video essay etc - but I do have a nostalgic fondness for the older sounds of the game!
28:47 Would that have been Kwantonium and Lordpitt? Their house didn't reach build limit, but they did build a very similar house on top of a hill.
Just had a look and I think it actually could have been! At the very least their series felt extremely familiar, but from the looks of the house they built it was likely them. Thanks so much for letting me know, I've been wanting to figure out what that series was for a really long time! :)
@@T1nkI'd forgotten them for a time too, glad I could help!
31:00 ahhh yes, the specimen incident lmao
One of many ;-;
started a hardcore world because of this video after not playing solo Minecraft properly for about 9 years :)
Such a shame a amazing video like this, don't get the views it deserves.
Haha thank you! I’m just glad people are enjoying it honestly! :))
dang nearly 50k views! im loving just going through the comments while the vid plays in the background got some really interesting discussions on a verity of topics like modding and how certain updates changed the landscape of minecraft 😁
Woah thank you so much! First ever Super Thanks! - Yeah the majority of the comments have been really interesting to look through, a lot of awesome insights into the game and personal experiences. One thing we can all agree on at least is that this game is amazing, regardless of what version you like best!
I remember downloading minecraft lite on my device and even tho it was extremely limited and not much to do, it was still some of the most fun I ever had.
Also shoutout to minecraft on the Xbox, loved that shit.
I recently started playing through beta Minecraft again and it is just a totally different game. A game I think I might like more ....
These were my exact thoughts when I recently played through it again too!
I play Beta 1.7.3 with the Better Than Adventure! mod and I've been having so much fun I have no interest in going back to modern Minecraft.
Did you know that the latest version of MC contains the entire beta of MC?
@@codyt8541 It doesnt. It contains a bunch of similar elements, but it's not the same game.
Food, for example, is RADICALLY different, and Sprinting does not exist.
making the classic mistake of commenting before watching, but i think the biggest flaw with the whole "minecraft is too complicated now!!" argument is that it's never new players says it. It's always the ones who've been playing for years, getting older and being less inclined to play games due to that. We're blinded by nostalgia for "the before times", and as such we don't consider what new players actually think about the current state of game.
new players don't know or care about this. To them, everything that's in modern minecraft has always been there - i've even seen it happen in real-time with my younger sister. She's played a few of my old modpacks (for 1.7.10 and 1.12.2) and couldn't believe half the game was missing - but she also didn't really care. She just used what was available to build whatever or play around with whatever new mod she found.
it kinda reminded me of myself when i was a kid. I didn't care about the lack of progression or new update or whatever the hell, i just found cool new mods and played with them. I mostly played for the progression cuz i just prefer games like that, but as a kid i didn't have the same standards back then as i do now.
minecraft isn't "too complicated" now. Sure, i'm not gonna play vanilla just because it's missing the most basic of quality-of-life features every game has had for a decade (like proper inventory management), but the game is still the same simple block game from my childhood.
you can pick up & play it easier than ever before (even if badrock is objectively worse in every way but ease of access), so this whole debate over content bloat - as with most debates on the internet - is a bit pointless.
I didnt expect that ending.
Thank you.
I feel... changed.
You shaped me a litle.
Thank you.
I think that one of the reasons I liked some dimension mods so much is because I could just play and explore.
It's so weird to me how it only took Minecraft 2 years to go from initial development to full release 1.0. And yet it felt like I played from when I started in Beta 1.3 to to 1.0 for many, MANY years.
Every now and then I go back to my 1.8.3 world, and every time I am impressed that little me was able to create so many different cool things, and I think the reason is because Minecraft at the time was more simplistic and now it's so complicated
The idea that new minecraft is content oriented is too real.
When I play current minecraft: "Okay, I need Z, but to get Z I need X, but to get Y I need X, but to get X I need W, V, and U, but to get U I need T..." and so on. There are too many goals, too many milestones, too many "tasks" to complete. It's like a playing a game (gee, go figure lol), the game supplies you with everything, including the fun, but that fun eventually runs out.
When I play beta 1.7.3: "Okay, I've got some diamonds, enough obsidian for a portal, and a metric ton of cobblestone, what should I build now?" With the limited amount of content, the onus is on the player to create their own fun, which often turns into random projects and build ideas. It's like going outside and finding a stick. The stick is a simple object, one that doesn't inherently supply any fun. You have to create your own fun with it.
I both love games with a simple gameplay loop and long for some sort of direction. Especially in such a large game like minecraft. With all the content, now it feels more like a daunting task than a peaceful experience. Even more now that they changed how you get Netherite and the villager changes. It feels weird and different for me. I'm a simple man, I love building, creativity and exploration.
Minecraft lost it's soul when Notch left. It took a long time for the body to die after it lost it's soul, but it inevitably did.
Me and my son only play the Xbox Edition. They stopped updating that long ago. Just enough stuff to keep you busy but without all the new updates
I played Minecraft back in 2012 up until about 2018. After that I picked it up once in a while.. one thing that bothered me, is that trough all of this updates I just don't recognize it any more, when I happen to come back to it. Yeah I can still go back to the old versions.. but even choosing a version is quite difficult.. it all feels unstable and ever changing... Maybe that's also the magic of this world
>is that trough all of this updates I just don't recognize it any more
Honestly, it's kind of debatable on this?
Going from Java 1.20 to the last Indev version, it ABSOLUTELY feels fairly alien in that you cant even crouch, which makes bridging incredibly sucky, or shift click items in inventory.
But it's absolutely still recognizable in feel alone.
...ironically, Indev is more natural than Bedrock 1.20, compared to Java 1.20.
The current version feels like heavily modded beta to me..
Sooo weird and nostalgic)
I belive i started playing shortly before hunger was added.
I can still remember pre-hunger days.
But barely.
Wow. So much time passed.
This is about to blow up. I already know it
if anyone's interested, the original xbox one edition preserves a version of minecraft that has never received the aquatic and pillager/villager updates. while it doesnt feature any infinite worlds, i find it runs alot smoother than bedrock or java
Hands down my favourite version to play.
Awesome video, I totally agree. I haven’t played “current Minecraft” in 5 years. I just like the simplicity of old games, I play on my Xbox one version of Minecraft only, and I always have ideas
It was ruined when the hunger bar got introduced.
One thing i realised is how Minecraft is not even it's own unique,stand-alone game on itself anymore and it's now pretty much like any other video game out there.
But Minecraft doesn't need spin-offs.... it's already complete on its own.
for me it´s the scale that went out of hand. I began playing in Alpha when you were stuck in a self dug 2 block hight cave. everything was so super slow paced. sprinting wasn´t a thing and so on. Even in later beta phases this was so enjoyable: finding a cavesystem which was so tight and yet so endlessly long. you never knew what hid behind the next corner. The excitement for every single diamond even if you were geared up. The enchantments, the horses, the elytra, the boring worldgeneration makes everything feel so dull, reproducable and the same. I loved the feeling to start at a spawn, just go 200 blocks further and enjoy a completely new world so close to mine. but it still felt far away. it felt like you had an impact on everything in this universe of yours. Every block you had was usefull. you need to check twice before you throw something away. thats whats missing in my opinion. How come a spawner felt like the biggest find of your world and now is something you don´t even care about? if there we´re the same bosses but in a beta enviroment i would deeply appreciate it. I remember when they added mineshafts and it felt like an immersive step into more open caves. thats where they should have stopped in my opinion.
Just imagine Beta caves, with underground villages so rare you would need hours to find them. The feeling of rare rewards, events, mystery and maybe some structures. is what I´m missing not a grind for being set having stacks of junk in my chests. 15:02 this is what minecraft is in my heart tiny progress that you really have to fight and plan for. adventure and risk of losing your valuables arround every corner.
>How come a spawner felt like the biggest find of your world and now is something you don´t even care about?
Admittedly, this isnt an issue with changes, it's an issue with knowledge.
You COULD build a spawner farm, but they're typically pretty hard to find, and you could just build a normal mob farm instead, which has a wider range of drops than a spawner farm does.
>The enchantments
...unfortunately do suck ass in how they were added, primarily the Anvil.
You're encouraged to Minmax because doing otherwise wastes the armor/tool.
You're encouraged to get Mending, because repairs are a trap and any minmaxed item you likely cant even repair to begin with, because you've used all your available Anvil Uses. And if it wasnt minmaxed? It's now impossible to upgrade it.
Also Frost Walker should work on Horse Armor, horses are suddenly fixed.
>the elytra
are honestly fine.
>so rare you would need hours to find them.
...or find a seed where they spawn, so you can actually FIND them.
Hyper-rare and tedious isnt really fun, same for "every 5 blocks".
Ya know i have a few things to say about this
1: just hearing this guy build his house out of bricks brought some memories that no i haven't forgotten but was kinda my only time i could think of as a kid enjoying what creativity i could master out of this game...yet to say i still need advice on some building tips bc i will say i kinda suck a bit (tho i have some skills not a lot)
2: i am kinda a veteran of Minecraft i mean i remember when mobile had a demo version and most of the game was kinda bare bones as well as villages having gravel instead of dirt path ways but regardless of the Minecraft being old or new i never beat or gotten to the ender dragon in a ligit mc gameplay but i prefer just the unique stuff for game experience in Minecraft (including mods)
3: just seeing all of this does make me wish i still had a pc to play Minecraft on like bedrock just hasn't been the most fun I've had with Minecraft...but that might be bc of how you control it from mobile and console or maybe bc of the mods as well
Nice video here👍
This is exactly why (almost) every single version that ever existed to date is freely available from the launcher. If you don't like the newer versions, you're free to choose an older version of your liking. It's a win-win for everyone, and even then, that's BEFORE you throw mods into the mix. (which you mention in the video)
Very interesting, I’d never thought about the linear progression model appearing as early as Beta 1.8. For me the turning points were always 1.9, 1.14, and other bits and pieces past that point, but I hadn’t stopped to think about truly how different the Beta versions were. My ideal Minecraft experience is probably still somewhere in the Vanilla 1.8-1.12 range, but this video has certainly given me an appreciation for those old Betas
Honestly, a HUGE portion of the game's issues originate between b1.8 and 1.4.2
When Enchanting and Anvils were added, also the Food Changes too for some.
Nice Video! Found your channel recently, hope more people find this gem soon
Thank you so much!!:D
I’ve done a good job of not rushing to new content from updates when I update my game or worlds. So if I eventually find it in my seed or on a new survival attempt. It’s a slight treat if I change my pace or style of playing
I vividly remember finally getting my dad to buy Minecraft for me in 2012. I played the trial version of the Minecraft net website 6 months before getting it. The version was 1.2.5 i believe and i'd watch CaptainSparklez' "TNT" music video on repeat all day long while playing with my friends. Tbh, that was the happiest period of my life and i doubt i'll ever reach that kind of happiness ever again.
My original account was also through my dads card, sadly though since he couldn’t remember his old email that account was lost during the migration to Microsoft accounts!:(
TNT was a great one - my personal favourite minecraft song is ‘in search of diamonds’, I remember listening to it over and over again years and years ago. Great times!
Your conclusion was so ingenious and moving it brought tears to my eyes. Excellent video, well done.
Thanks so much!!
Fantastic video m8! Another Tink banger!
Thank you so much! And thanks for being a part of it! :))
I first played Minecraft in the beta days and got stuck in for a long time, then not too long ago I tried to get back into it, but I couldn't. Partially because updates kept changing the 'meta' and partially because there now IS a meta. I've always been about building a cool looking base or building and hoarding resources, but the idea that there are bosses to fight and that there is such a thing as an ending completely took me out of the freedom I used to experience.
I'm a completionist: if there's a list I'm going to want to check every box, whether I 'have to' or not. Not doing it starts to feel like playing the game 'wrong'.
I used to experiment a fair bit with mods, in fact, I think Minecraft is one of the few games where I actually played with mods for longer than a day :p I have fond memories of using a portal mod to set up bases in different locations with easy teleporting between them because of the portal guns (and then accidentally walking through the grid thingies that wipe out those portals). Or of using this weird mod where you could create these animated little clay soldiers and building an arena for armies of them to fight each other.
The point is though, that I got to find my own fun, and that the game was less of an adventure game and more of a creative game.
However, what you said about installing earlier updates gives me hope. If the option's not there, it won't nag at me and I may be able to revisit some of my memories :)
If I had great memories is when I played with friends on the Xbox 360 back in 2011 that I joined random guy that it was like anarchy server and was fun. Wished I had my old worlds like tree house and very first one, Minecraft is my favorite of all time. Thanks Notch for making this game
One thing I like about just how much Minecraft has changed over the years, is that the mods I play use an older version. Leads to this fun experience where hopping on my Switch to play current Bedrock edition feels different than playing Pixelmon on my laptop, both have things to do that aren’t in the other.