just realized something minecraft got rid of the fireflies because fireflies are poisonous to frogs yet bees can pollinate pitcher plants, the *carnivorous plant* that *eats bugs*
shoutout to the tropical fishes who have like literally thousands of possible combinations of physical traits so most of them that you will see are unique
@@HungryWardenReally? Because I see them almost all the time, if you want to find them, I usually see them connected to deserts, then again, I play on bedrock 🤷
saying horses are useless is like saying iron armor is useless, they're genuinely really useful mid game if you and your friend group aren't sweaty and play the game at a slower pace
I agree, I just wanted to highlight them anyways as the moment you get an elytra, horses become pretty irrelevant. But yeah they are definitely useful if you play at a slower pace, which I tend to do.
In all honesty horses used to be really useful in bedrock edition they used to take no fall damage while riding them and they obviously autojump so they used to be really useful to traverse hills but they changed them so now they take fall damage so they are pretty pointless on hills...
@@RJ_200 I wish they didn't nerf them, but if it was really necessary, a softer nerf would have been nice (like having them fall farther than 3 blocks before taking fall damage) and not removing them from fitting in boats. Leads/slime are hard to get early game so transporting horses over water without a boat or lead is hard /: I also wish llamas were more practical. They can do a bunch of things but none of them very well because people just use mules if they want the chest space. And mob pathing is rough, so nobody uses that feature. Losing a llama from a caravan when it's full of items would suck so nobody uses them. Mid game/before shulkers, just have an ender chest and/or a mule. No risk of a llama getting stuck on a block and losing the stuff furnace minecarts badly need a boost since they're pretty obsolete ): If they were used in conjunction with powered rails to make whatever they push go ridiculously fast it would be so much fun. Minecarts are great for transporting mobs, especially ones that are obnoxious like guardians. Mojang already removed the ability to break chest minecarts apart so changing furnace minecarts wouldn't be out of the realm of possibility I hope 😭
The difference is that iron armor doesn't prevent you from crossing rivers or going through trees. The issue with horses isn't that they are useless... Its that using them is inconvenient.
My main 'issue' with the sniffer is that it only has 2 plants. The plants being decoration only isn't necessarily bad, but when the mob only gives you 2 of them, and those 2 have a sorta unique style that doesn't fit with the other plants, it becomes a bit useless. Give it more plants in that stile to sniff and make its egg a bit more common to find, 'problem' solved
Sea pickles and sea cucumbers are completely different animals. Sea pickles were many added as a substitute for not being able to use torches underwater. Torch flowers are based off real life torch lilies, which get their name because they look like torches, not because they light up, similarly to how silverfish are neither made of silver, or are fish.
@@pepearown4968Gosh, the need to make things realistic to real world, in vdo game world made of pixelated block and magic is ridiculous and anti-fun. It's a game why not make it fun.
I really, really wish you could ride the Sniffer. It just looks so much like a fantastical domesticated beast that when I saw it, I kinda just... assumed it would be a mount.
Yup, looks like a funny-colored Bantha from Star Wars, or that equally shaggy "mastidge" from StarGate. Size is, ... about right to be a baby of either.
Turtle shell is actually the most well-thought-out item in the bunch, it's mechanic is essentially pre-1.13 breathing. For comparison, imagine Mojang added dagger so spam-clickers can still fight like they used to in 1.9.
@@wingbeltcreations5455 tbh it's easily missable: post-1.13, the breath bar doesn't instantly refill when you reach air anymore, instead refilling gradually. But since the turtle shell grants you water breathing everytime you dive back in water, you don't have to wait to catch your breath!
@@Supershadow301 Dude, I was writing some tweaks I'd make to items, and I said the Turtle Helmet should have double the water breathing time, but I hadn't considered this!
@@Supershadow301 This makes torch snorkeling still usable on current patch (one of the most OP means of underwater exploration, not that there was anything to explore underwater before)
Man you really hit the nail on the head with this one. Minecraft players now a days are just so obsessed with efficiency, farms and industrialization. I honestly miss the days of just hopping on with the boys and having a great time.
I forget what this thing was running against, and while I do wish that the icologer won or we had new crops, the new plants we get do look VERY cool. I know that we wanted something different, but I find it best to still enjoy what we get.
@@plaidhatter1674 the 2022 vote was against the Tuff Golem which was an Item frame with legs, the Rascal witch gave you Enchanted Iron & Gold pics if you played a minigame with it, & the Sniffer dug up "seeds" the Icologer was designed to win since it was a Miniboss going agasnt the Moobloom & the Glow Squid, you can thank Dream for changing it
@RaisinHook I don't think it was "designed to win". I didn't care for any of those 3 but I especially didn't want iceologer to win because it sounded really really annoying. And even with the push for the glowsquid, the votes between all 3 were actually fairly close. There was still 28% of voters who picked the moobloom compared to the 35% iceologer and 37% glowsquid. I don't think any mob vote mob is "designed to win" or even really to be in the game tbh. They all kind of feel like brainstormed ideas that got scrapped because they didn't find them important enough to dedicate resources to, but then gave the community the opportunity to have one brought back and put in the game anyway. It's why they're so clunky and out of place compared to other mobs that are more integrated into more aspects of the game.
Yeah horses are for sure the least useless feature on the list. I love em, they're fun, but I just don't think getting a max horse is worth it when you can just put the time towards getting an elytra, which really doesn't take that long to get.
@@locko5895depends on now common/wide the rivers are. Our world we weren’t in a rush for elytra so we built bridges and such in the majority of the areas we went. Honestly it doesn’t take that long to make a bridge for horses either. Just one block will do the trick
How useful! Witches can still slam potions into your face, creepers can blow you sky high, and skeletons can still lob arrows into your dome but those heckin' zombies can't hit you anymore so the camel is Le good!
Which is useless because you can outrun a majority of the melees with any mount in the game In fact camels are worse than just pillaring up because you can't sweep attack.
(PATCHED) In Bedrock, there's a feature (?) that's basically selective breeding on steroids. If two parents have specific potion effects, the offspring will be born with those boosts permanently. This can lead to godly mounts. When you splash four pigs with Speed II and breed them, you'll have two babies with Speed II stats. Splash then with another Speed II, breed them, and then you have a sportspig! Funny thing happened while I was pig breeding: the parents were too fast. When they tried to breed they ended up just running in circles, trying to catch each other. This works with most mobs with standard breeding (rocket jump goat)
I feel like a big part of Minecraft’s player base has shifted a lot. I’ve been playing since 2012 and I grew up with just chilling and playing with friends and building stuff. A lot of newer players have been focused more on progression and automation which is cool and I’m glad they enjoy that but I think that’s why these “useless” features are hated so much. We had so many useless features in the early game, it’s all just meant to be fun, not functional.
@coolcrazyguyer which is stupid that people complain about that. They only feel that way because of the way THEY play the game, not because the game has changed to make the old way impossible. You can literally just play minecraft the old way. The game is fine, it's the players that are idiots but blame the game for their own idiocy
I really like this new positive take on how the "useless features" can just be a fun random thing to do without having them be seen as just a part of minecraft's bloate
I agree. The biggest reason why people feel feature bloat is because they're peer pressured to explore these new features. But in a regular playthrough, the last few minecraft updates have just been the monecraft equivalent to sidequests. You can do them if you want, and you're not gatekept from progression if you don't want to do any of them. But if you feel burnt put from minecraft amd are craving a new experience, uncovering a lost archeology site or doing a trial chamber can get you out of the slump and have you keep exploring your world.
@@humourlessjester3584it really can’t. Archaeology is boring because it’s slow and unrewarding. At least add the feature where you have a chance to lose the item if you wiggle your cursor too much while brushing, I want actual tension even if only a little, not slow, boring gameplay! That was planned but cut because… well I don’t know, maybe Mojang hates actual stakes.
@@HungryWarden well, archeology irl is also slow and vastly unrewarding. However, the slow pace is pretty relaxing. Not everything needs stakes. Want stakes? We have ancient cities and trial chambers. Let there be some world building in the game with such a large world. Besides, it may be boring to some, but a lot of us like it!
@HungryWarden A baby game. Like Minecraft. A chill sandbox game primarily marketed at children 10 and under and with a playerbase that mostly consists of children.
It’s nice to see someone who also likes to chill out and make use of the “useless” things. I never could understand the compex stuff like farms and red stone.
I was one of those people who criticized trail ruins when they came out but when I actually dug one up, restored it and created a museum near it and its own lore it was one of the most fun experiences I've ever had in Minecraft.
I mean those who complain MC is getting boring and such doesn't see a better picture. Minecraft is an open world after all, not your RPG or Boss Rush. It's filled with ton of ton of ton of side quests, from being the most useful to useless impractical stuff, there's a lot to play around, like you who criticized the ruins and turns out to be fun as a side quest
100% certified true. Never go to the end because it's not what i like in minecraft. I like doing my own small projects like "make futuristic drilling site with robots" or "build an aztec temple in a swamp and make it a village", or, the most recent one, "build statues of cryptic creatures like bigfoot or nessy in hidden places all around the server". Never rush it, always appreciate time spent on walking around.
This is honestly exactly what I feel about minecraft. It is the players game. If the player wants to run around doing everything as efficient and grand as possible, have fun. If the player wants to take it slow and not even get armor, just build some bases and explore around, enjoy. If the player wants to fill their days with side quests and mini projects, thats lovely. There is no "useless" feature. Because somebody out there loves that feature!
@@utsurobune3530the only people I see crying are soy ridden chuddies strawmanning dedicated players older than 5yo who are, rightly so, criticising Mojang's incompetence and continous infantisation of the game
You can say that about most game. Not really a good arguments. You can even say the same thing to "play looking at paint dry" Game design matters, it does guide players towards a certain playstyle. The same reason why nobody uses minecart anymore for traversing.
@@kiattim2100 Late reply but same. Even on other things it manages to barely keep up. As of now the pale forest is a weak exploration addition because it has little depth and isn't atmospheric and as of now it is very little rewarding for exploring this biome. If it has to depend on multiplayer just to gain some sort of strengths then it's entirely dependant on UGC rather than what it could build off.
@kiattim2100 sure, but those "other games" aren't sandboxes. other games benefit from clear direction because they are linear games. sandbox games are different, they are quite literally meant to be a "sandbox"; a place for the player to just play around in. minecraft would, in fact, NOT benefit from having a clear play style set, because then it would no longer be a sandbox.
The only problem about sniffer is only giving two types of flower for decoration purpose. I think it would be better if they give us more type of plants with different purpose beside decoration. If we can get another food source from a type of seed would be better.
Well, there’s that and how ridiculously slow and boring getting one is. You wait for the egg to hatch, you wait for the Sniffer to grow up, you wait for it to find a seed (very slowly), you wait for the seed to grow. How is that fun exactly?
it seems odd to rag on transportation features like minecarts and horses because "the elytra is better", cause yeah obviously a post-ender dragon endgame item like the elytra will be better than transportation features that are intended for early-game. though i do agree that minecarts could definitely use a buff, seeing as they're one of the more expensive transportation methods and they're hardly faster than sprinting
The thing is it's so easy to get an elytra that from a usefulness perspective, there's really no reason to spend time building a minecart rail or getting a good horse when you can spend 2 hours and get an elytra. Not saying I don't like these mechanics, I think they're all cool. The elytra is simply very strong.
I think Minecraft ultimately benefits from having a bunch of stuff to do and find, even if not all of it is immediately 'useful' to everyone. It's why modpacks are such a big thing. The issue is that so much of that stuff feels so underbaked, with Mojang just... not _doing_ anything with any of it before moving on to the next thing! Even with Microsoft's backing, that by all rights should have supercharged their development capabilities, almost like they're being actively held back (some of the dumber mandates, like 'no sharks', or 'no real animals as hostile mobs', or the firefly thing, definitely imply that).
Underbaked is definitely the right word. I genuinely don't mind that the sniffer only gives you decorative plants as they look cool, but why the hell they only give you 2 new plants? Is it really hard for a big game company who's been doing this for 15 years to add at the very least 5 new decorative plants? Or the glow squid (which I was one of the people who voted for it) being slightly glowy. Is it really that hard to make them bright to make the water in caves brighter and add more functionality to the glow inc sac such as glow blocks? Even structures such as the ancient city are a victim. A really huge and cool place that's guarded by a formidable creature where you have to carefully sneak around it to avoid them, only for you to get the same loots that you can get on the other 100 different structures, candles, and 3 new items where only 2 of them are truly useful. It's so weird how they have amazing ideas and yet they're not fully cooking them.
@gdottothegamer1001 On the glowsquid, the reason they do not actually glow is because it would make the game extremely laggy. Minecraft is poorly optimized in many ways and lighting updates really slow the game down if you have a bunch of them happening rapidly. Since glow squids move around a lot, they would constantly be causing lighting updates in the spot they spawned in, and since they spawn in groups, that would cause insane lag spikes.
@@IceFireofVoid that's actually fair. But I do still wish that they are slightly brighter. And maybe when attacked, instead of vomiting black cloud ink like normal squids, make them vomit bright cloud ink that'd flash bang any players who swim through it.
@gdottothegamer1001 Honestly the part that disappoints me the most with the glowsquid is that there isn't more stuff like it to accompany it. I really like exploring flooded caves. And occasionally when the glowsquids spawn it makes it really atmospheric. It's just that they don't spawn that often and it's kind of barren down there otherwise. It would be cool if they came with a whole bunch of other bioluminescent fish and glowing corals and there could be an aquatic cave biome like an underground version of the coral reef.
For me my favourite so-called "useless" feature is the fox. They can do so many things and it's hilarious how many items they can actually use, but it's all ultimately rather useless to the player. I've worked with foxes IRL and having them in game just makes me happy. I think one improvement I would make on them is instead of possibly spawning with an item in their mouths, maybe they can dig them up and you can barter snacks to them to obtain it. "Tame" foxes could give you rarer items and the items could vary on fox varient. Also could add more varients.
Foxes are super cute and some of the only auto farms I ever make use foxes. I made an auto chicken farm that was fox powered because it can hold a looting 3 fire aspect sword so you get increased drops compared to the lava based design. I also really like auto fox berry farms. They just print money if you have a fully leveled butcher villager while being super cute to watch them all run around in their glass greenhouse.
@isloths Yeah if you give them a weapon to hold, their attack uses the weapon's stats, including the enchantment. The only issue is they can only hold one item at a time and prioritize holding food. So if a food item is accessible to them, they will drop the weapon and pick up the food item instead and then your weapon risks despawning. If you make some sort of system that uses a fox with a weapon, you have to make sure they can't pick up anything edible. Also a second funny thing with foxes is they can eat golden apples and gain their buff effect. I've been paranoid bringing my foxes through the nether before and would feed them a golden apple and splash them with fire resist too lol
The Elytra rush is just about the worst thing you could do for your Minecraft run, my friends do it, and it genuinely ruins the game. 3 days in on the server and they’re already wanting to fight the dragon. It’s like, how do you enjoy a game, when the majority of the game is enjoyed from the ground. The world is so much bigger when you don’t know what’s over that next hill. exploring is half the battle, and when you literally conquer the sky in less time than it takes to find netherite, it’s a major issue. :(
This is why even after getting Elytra I prefer to explore on foot. You miss so much when you're up there. You really don't appreciate the world at all. I mainly use the Elytra to travel between two established bases or farms that I have already crossed the distance between on foot before. Usually only if a friend wants me to go there quickly. If not most of the time I still get around on foot, by boat or by horse. It's just more fun.
Horses are actually really good, I still use mine in my 400+ day world even though I have the elytra. It's just more convenient to reach the surrounding areas around my house, and also you don't need to put mending on your horse lmao
Llamas also have different stats, it determines how much they can carry in a chest on their back. It’s strength from 1-5, and the amount of stacks they can carry is their strength times 3.
I feel like the Pitcher plant was the most missed opportunity to add new insects and new potions. The Pitcher Plant could be used to kill insects, and drop the remains that you could use for new potions, also feel like it would have been a good time to Re-add the fire flies and use them for a potion of sorts. Maybe like a potion of illumination or potion of flaming, and the bees could be used for a potion of stinging or a potion of pollinating.
I think instead it should fill up slowly every time it kills an insect before it gives you a random potion that you can harvest. Like a composter. But you have to fuel it with Blaze Powder for it to work.
For me, I use the wisdom of Zorba for minecraft. "Why does a man always need a reason for something. Why cant he just do it for the hell of it?". That is why I have made a farm that takes about 10 minecraft days to harvest and replant. And I have nothing to do with the produce. In that world, I do have a goal of making it a kingdom, with cities, and villages. Will that give me OP stuff? No. But it will be fun and I'm doing that for the hell of it.
Disc 5 actually has *massive* implications for an end update... the first monster sound about 35 seconds in is the idle sound of the Endersent miniboss from the Echoing Void DLC of Minecraft Dungeons 🤯
Not everything in game needs a lot of uses but the sheer number of nearly useless things in Minecraft is a problem, especially because the devs almost never revisit old elements and add to them unlike many other game devs, like the odds of Sniffers, Turtles, Armadillos or Glow Squids gaining new functionality is practically zero, Like imo along side the turtle helmet there should be a turtle chest piece that gives a different underwater buff, Sniffers could dig up a new ancient tree seed that has green wood (based on prehistoric "trees" that were more like giant ferns), Glow ink should be useable on beds, banners and leather armour, like imagine banners with parts that "glow" or armour stands with "glowing" armour. not saying to make everything super important and essential but just adding more neat features to make them more engaging for longer.
0:52 the game doesn't promote this tho. All the game tells you to do is punch a tree at the start of the game. It is *the community* that promotes speed runing to elytra. It is *the community* that promotes doing nothing but beating the ender dragon. It is *the community* that promotes making giant gold and iron farms completely destroying the balance of the game because its is very obviously an exploit that has been left in because it may as well be item duping. Mojang has nothing to do with it.
100% agreed. When I hear someone say "I killed the dragon, I beat the game" I want to invent new ways to perform lobotomy. Dude this is a sandbox game, there is no beating it. That is the main reason I hate and despise speedrunners. As for the farms, yeah remove them completely, not my fault people refuse to walk 20 block away from their base. What's funny is that the same people later whine how minecraft is boring.
@@a_balloonthe convenience of an iron farm is a big part of what allows me to have fun in this game. a big reason why i constantly dumped old minecraft worlds was the slight inconvience of having to go mine whenever i needed iron (which is a lot, because iron is everpresent in all crafting recipes.) i find it much more fun to get my iron from a farm and then do what i want than to go mining just for that purpose before i can achieve my goals i have no problem for doing this with lapis/redstone/copper/coal, but i genuinely feel like iron is now harder to find than ever. put that together with the fact it needs to be smelted and i suddenly spent 1 hour getting and smelting my iron before i get to work on my project
Easy iron farms are necessary though, survival redstone and complex farming can't be done without them. They don't break the balance, they open up the tech tree.
No? Entirely generalizing and factually incorrect. If you're being told that you have landed yourself in a try-hard group and that's your own fault. As for youtubers, majority of them just do that because that's what they like doing and they don't tell people to do that. Say it again with me folks: "Generalising entire communities is not only factually incorrect but morally wrong as well!"
I'm surprised you didn't mention the Polar bear it has one mechanic and it goes away after like 20 minutes. After that it just walks around and does nothing. It can't even get into boats as an adult, can't breed, and drops 4 fish total.
Honestly I'm so sad they removed the green axolotl. It would be so fun to have them especially because gene experimenting has produced green fluorescent axolotls in real life!! Perhaps when they finally add the functionality for the glow squid to actually glow they can add it back in and give it the same function. I think that would be cool.
@@Koguri3108 I've been keeping axolotls in real life for 8 years and I am so sad that I can't get a GFP axolotl since I moved to the UK because genetically modified organisms in this way are illegal to be sold here.
One thing specifically for features in 1.20 that I’ve heard said is that it feels like the features added in that update were designed so that they could be added upon and given more depth in the future, like how Copper continues to get more and more functionality with each update. So it’s completely possible that things like Archaeology and the sniffer could be expanded upon in future updates
"were designed so that they could be added upon and given more depth in the future" In other words "Add a bunch of useless unfleshed out features instead of actually making them good the first time" They have a long track record of features that are effectively abandoned. "Copper continues to get more and more functionality with each update" It took them four years to give them a good functional use.
@EmperorPenguin1217 This isn't new and exclusive to recent additions. It's been a thing with pretty much everything in the game. Emeralds and lapis didn't originally have their functionality when they got added to the game. Gold armour and leather armour didn't have additional functionality until fairly recent updates when they added the ability to pacify piglins by wearing gold or powdered snow being added that you don't sink in if you have leather boots. Bees had their functionality expanded on with the addition of copper. Archeology was a form of expansion to both copper and several past existing structures. Boats got updated in significant ways years after their original addition. Twice. New potions got added with a lot of updates and most of the updates that were added post 1.0 were primarily focused on expanding existing features. We recently got dogs having new skins and spawning in new biomes as well as dog armour. Dogs were first added to the game in beta 1.4, over 13 years ago. They have been virtually completely untouched since. They are always adding to previous features and there is very little in the game that has never been touched on since their original addition.
@voidghost8360 Unironically these free updates add more to the game in one go than some 20$ DLCs I've seen for some other games I play. And those games cost more than twice as much as Minecraft. FPS games are so bad for it like you'll pay 20$ for a singular character skin you never even get to see because the game is first person. I've also seen multiple games that have paid cosmetics that are SINGLEPLAYER GAMES
@@IceFireofVoid "It's been a thing with pretty much everything in the game." Not true, up until recently a majority of the features at least held up on their own at the time of their addition and had proper functions "Emeralds and lapis didn't originally have their functionality when they got added to the game." From addition to gaining proper functionality: Emeralds - Nine months - Extremely important mechanic Lapis - 3 years, a few months - Gold/leather armor - Several years, only one piece of either kind is useful, source materials still managed to hold up on their own Honey comb - 1 year seven months, changes a block from one state to another. Decent but not much, not an "expansion" Boats - Last major change, 8 years ago and leading which is a parity feature that existed years prior. Archaeology - 2 years after announcement, not an "expansion" either. It barely even changed the structures either Wolf skins - 13 years, literally just skins and spawn adjustments. "They are always adding to previous features" Not true, there's still a ton of dead on arrival or abandoned features and even when they do add to a previous feature lately it's usually beyond overdue and/or bare minimum/unimportant at best.
@@islothsbut these are actually useful because they decrease the range a mob can see you from, and you can put ‘em on top of a Note Block to prank your friends.
I love how the video opened talking about how megabases and farms kill the enjoyment of slower survival playthroughs, then he goes on to show us his turtle scute farm and how to turn a coral reef into a blue axolotyl farm
Thing is those are a lot more random and pointless. To me that kind of high effort for something useless is just fun. Building practical farms like xp farms and gold farms and stuff can be fun, but is just kinda lame sometimes. That's all
@@isloths completely agree, I just thought it was funny. XP / raid farms completely kill my enjoyment of the game - the most advanced I usually get with farms is a cow pen and some wheat next to a pond
The way I explain Turtle Helmets to my friends: If you try to do a lot of underwater stuff, Going from regular helmet to Turtle Shell, is roughly the same difference on gameplay than switching your food from Bread to Steak. Might not seem like a huge difference on the spot. But in the long run it saves a TON of time you just aren't aware you were wasting.
Gold tools are NOT better than iron... They mine faster and have stronger enchants, but that's it. It can't mine the majority of the ores in the game, it gives less protection, and it does less damage (it literally can't even mine itself... You need at least iron tools to mine gold ore). So having Gold Horse Armor give more protection than iron DOES NOT make sense, as its not even consistent with how every other gold tool/armor works.
@@lasercraft32 why are they so abundant in the nether? their fast-mining property. nether blocks aren't really that tough, and using your diamond pick can be a waste, and if you dont have a thousand beds gold picks are definitely a lifesaver
This video was pretty cool! I think that you found the thing with useless stuff. It can be "useless". But not pointless. If it can have something interesting going on for it. Then neat!
@@vencedor1774 that's what I meant. Like, sure, it can be useless for progression. But if it doesn't add to the overall experience, then it is kind of "pointless". That's what I meant. Like, putting an example from the video: the panda brown recessive genome. Like, sure, you could go all the way with the breeding and stuff. Or you could just find a brown panda spawning naturally. That kind of stuff.
I'm shocked punnett squares are a thing in this game. I never even knew about the breeding mechanics behind pandas, let alone the existence of brown pandas. This gives me a reason to root for the pandas
The Sniffer is even worse because we were SERIOUSLY oversold on what this thing could do. Genuinely the worst Mob Vote inclusion. (Phantoms don't count because that technically wasn't a mob vote.)
turtle helmets with max enchantments (respiration especially) is absolutely essential for my underwater builds. It gives me enough air to make deep dives without needing potions or conduits. While i intend to have conduits all over its just such a luxury to be able to have so much time to swim and build underwater.
I feel like people don't know that the vast majority of people who play Minecraft don't even beat the ender dragon. It can seem like a lot of people do, because every streamer or RUclipsr does, but most people never go through the effort of beating the ender dragon to get the glider.
@@utsurobune3530people like you will be the ones to allow the fall of western civilization and an emergence of a dystopisn technocracy. How are people supposed to fight for their rights if they think critising a multi billion dollar corporation developing the biggest game of all times is "complaining about everything". You'll live in a pod, eat bugs and own nothing while critising people who want to keep onto their dignity and freedom
I'm choosing to play survival and basically never even visit the nether because I don't mind the grindy building and gathering. When you build a farm for resource, it really kills the mood the game can bring. I need a lot of iron for my current build, but I'm not building a farm, I'm looking for it myself.
Honestly the people who say certain features are completely useless probably aren’t the people who are intended to use said feature. I love seeing all the neat critters and messing around with new blocks/updates/mechanics/etc., and I don’t really think it’s fair for someone to call Mojang lazy because a feature doesn’t appeal to them specifically. That’s my two cents on it, as someone who doesn’t really play survival but just likes creative mode, though.
I agree with you, not everything is for everyone. Some people like combat, some like building, others like exploring and so on. And I think that's fine, Minecraft is mostly a sandbox - play it the way you like it
I guess the Sniffer is a super useful mob that’s great and amazing. Come on though, there are useless features or at least near useless features. I need to start using the word niche more often, because that more accurately describes what I’m trying to get across.
@@HungryWarden I personally think niche things are fine. When something has a niche, it has the opportunity to be the best at that niche. When everything is a generalist, inevitably, one or a few will become the best at it and then everything else will THEN be useless because it will just be a worse version of something else. People misunderstand the sniffer. It does exactly what the mob vote trailer said it would. "sniffs up seeds. We will get some new plants" and "it was thought to be extinct but now it can live in the overworld again". The point of the sniffer is to be a cute rare drop from suspicious sand in warm ocean water ruins. The sniffer isn't a stepping stone to a reward. The sniffer IS the reward. It's like getting a shiny Pokemon or unlocking a golden gun in Overwatch. I'm not sure why people expected it to do much. Even with the plants it gives. Most of the plants in the game are cosmetic. And it's pretty obvious it will give more different plants in the future.
I encountered this recently on Reddit with someone saying stews were useless, even though they were one of the best food items in the game. They just didn't understand its utility because they didn't use it, and therefore, is useless.
Minecarts got to be my favorite from this list. Even though they're awful compared to elytra, I still put in the effort to build underwater glass tunnels for minecarts starting from my ocean base and going to different farms around the world. Even though I use them once a month just to enjoy the view through the glass, I still love it because it's a nice experience that you can't get by just quickly flying with the elytra.
Yeah I totally agree. Flying around with the elytra is cool at first then it just becomes lame. I've always loved building rollercoasters and stuff. Super cool that you saw this vid.
Honestly, thank you for making this video. I feel the majority of the minecraft community has forgotten that this is a sandbox game and not the "kill the dragon and get the best shit" game, and sometimes I wonder if the game would be better off without bosses so people would once again understand the point of the game. People complain so much about "useless" features or "useless" decoration blocks even though that's how this genre is supposed to work. Not everything needs a reason to exist or a function just to be stuck into an ugly farm. I never see the Terraria community complaining when they get useless features even though it isn't much different from the useless features added to Minecraft. People forgot what made Minecraft so special, and some people seemingly can't admit that they just don't like sandboxes anymore. They blame everything and everyone except themselves for their own dissatisfaction and it ultimately has made the Minecraft community unbearable for me personally.
Actually, Minecraft is the odd duck in the Sandbox genre. It's like the game can't decide on an identity so it's no surprise the community is so divided. If you want a "build what you want" experience - there's Creative mode. Survival mode implies, well survival. And survival is usually followed up by thriving. I like that we have mechanics for redstone and farms, even if its for "useless" blocks - building is half the game and having "useless" decorative features like blocks or mobs is a good thing. But like I said, Sanbox genre usually implies heavy progression. Terraria does this right because it satisfies both player types. It's hard to complain about the addition of a seemingly useless flower being added when there's so many things you can do to progress. Minecraft's progression hasn't been touched for years whilst the side of the playerbase that doesn't care about progression has been given a lot of care.
Play a few hours of Minecraft beta1.7.3, the last version of the game before they added objectives, enchantments, hunger, ender dragon, etc. to the game, and you'll suddenly understand what the experience was intended to be. It's genuinely eye opening. There's still some active beta1.7.3 servers out there and everyone is super chill on them. The "best shit" you can get is just unenchanted diamond armor, and after you get that, you just play however you want and make your own goals. And it's very fun because of that.
@@islothsit is a really good vid a few things though, you have to mention that all these useless things are quite funny and worth it just for comedic effect.
@@isloths hmm what do you think of emperorpenguin1217? He comes to every video stating usless features and has thw same negativity even with yours trying to be nicer. And he hates armor trims
I thought it would have been super cool if on top of more seeds in the overworld, what if the Sniffer could dig up new seeds in the nether and end dimension? Perhaps in the nether piglins will attack Sniffers.
There is so much to do in the game. So many little "side-quests". It's fun and interesting. I think the problem is, a lot of these small features are super specific and not fleshed out enough to keep the player motivated to seek them out and keep using them in the long-term. Many of them also feel very distant from the main progression of the game and I wish everything felt more integrated / connected.
Imagine if you could make a shield out of scutes too, I think that'd be a neat way to increase the value of investing in a turtle farm, since normally you won't need to maintain it past your first helm
They should replace gold in powered rails with copper and make a unique golden rails which give you a big speed bonus. This will not only not screw-up old builds, but also adds something really needed. Imagine how cool of a rollercoaster you can build with those speed pads
I think horses, donkeys, mules and camels are good for pre-elytra game, which for some players is a big part of their playthru because itll take a while to get to the end. Plus, Elytra can be damaged
It was the perfect opportunity to bring back roses and blue roses! Especially considering one of the developers made a Twitter post talking about them shortly before Sniffers came into the game.
I actually got another rare mob that could be cool to find. Left handed skeleton. Since it could easily despawn you would have to nametag it while also trying not to get killed by it. As well as trying to keep it contained.
Camels are only bad at navigating terrain because they're built for exploring deserts. This is why they have a dash instead of a jump, which is also compensated with the 2 block step hieght.
honestly surprised you didnt mention copper, it feels like everyone always calls it super useless personally i think that in a game where building is half the appeal, a building block isnt useless. the way to obtain a lot of copper is kinda rough but its such a common ore that its not _that_ bad lol also honestly? i dont really think anything in minecraft is useless, because they add at least _something_ to the game, even if its just ambiance. i mean, no one makes a huge fuss about bats that ive seen, all they do is be a little guy in a cave (
Half the things in the thumbnail are cosmetic focused, they're not supposed to have a specific use beyond flexing rarities in your world or collecting decorations for your builds, while the other half are technically useful, but are pretty niche due to the existence of alternatives that are either easier to get, are more effective for the time it takes to get them, or will save you more time and in more dangerous situations
this is the problem every game has, when it is developed beyond its orignial scope, power creep, there is always some new update that adds something people want to get, and then everything below that is now "useless" and so it goes on, as players optimize the fun out of the game for the sake of the best thing
Nah lol I still plan on doing more terraria stuff. I just wanna mix it up a bit. I still plan on doing more terraria challenges, especially when the new update drops.
someone else has probably thought of this before, but the torchflower could also be used as a potion ingredient for a Potion of Glowing that allows the player to emit a radius of light around them like a walking torch. glowstone in the brewing stand increases the radius of the light and redstone increases the duration that the light is there for.
I think people are too obsessed with having every mob be useful. I think they are alright to have even if they arent useful as their presence adds ambience to the game.
Personally, I think every mob should have at least some niche use, even if it's just that's it's rare and can be collected. Some things like the polar bear, I love that thing, but it does nothing and really isn't that rare either. So yeah, I have no problem with actual useless things like the polar bear, but I love when they're given super niche uses.
Yeah but things like the Sniffer can’t add ambience if they aren’t present. I like ambient mobs that aren’t super hard to obtain like the fish in the oceans
I think an issue is that a lot of the Minecraft community ONLY plays Minecraft. They kind of have a warped perspective of what makes a game immersive because they have such a narrow frame of reference. If you play other games, you start to appreciate the details that exist for atmosphere and to make the world feel more alive. You appreciate the things that exist for lore or to make you speculate. It's what takes a good game and makes it a great game. Like seriously I see so many criticism of Minecraft and think that if people were talking about literally any other game, the thing they complain about would be considered a positive.
i love the music discs so much waaaa theyre like my ABSOLUTE FAVORITE collection of things in the game . all of them are unique and nice to listen to (small exception for the three number discs, those are more scary than anything) and i enjoy them a lot, thank you for putting them in here
If the music discs where added today there would be 2 of them, shoehorned into an otherwise redundant and useless "fun, chill ambient" mob, and contained generic pop music
These opinions are so refreshing! I have been playing this game for over a decade and my play style has changed over the years but not that much! I have never used and elytra or shuckers, purely because I think you should earn it. And since they’ve been added all I’ve done is explore and build like an old dude lol. TLDR : slow and steady is always fun, enjoy the weird stuff
Minecraft players realizing these updates aren't made for the 8% of players who interact with the community but instead the casuals who are more willing to pay for mincrotranactions and realms
@@Whatismusic123 it's actually still really good. Just these updates are for the majority not the minority. And personally doing your own thing with game development instead of listening exclusively to the community is probably a better system for development. Both for quilty and also the mental health of the devs.
@@manachromeYT they're not doing their thing, they're pleasing microsoft shareholders by making the game more and more bland and bloated by the day, because they're too scared to make any good changes that some may not dislike. I think the sentiment that mojang would never add creepers in modern minecraft is completely true.
@@Whatismusic123 feature bloat currently isn't as large as a problem as people think it is at the moment. 2 Microsoft is literally a publisher this is just ea bad popcap good again. And honestly the updates are still really large. Just a lot of the content is smaller changes or behind the scenes. Hell 1.21 added a lot of different buildings blocks to the game. Including doors trap doors and others.
One way to make Horses more useful/appealing would be to make it so that they can carry a chest like the mule, and make the mule carry a double/triple chest of items instead Since the llama has the unique functionality of 'Caravan following' already, a horse carrying items wouldn't even be all that OP
What a great video! I like it being mostly talking about the positive side of these often considered "useless" items and mobs, but also you being willing to criticise some aspects of them. And also covering more features considered to be "useless" than just the "new" stuff. As for my favorite useless feature, I love the turtles. For all the things you said, but also for letting me live underwater in Minecraft. The oceans are some of my favorite places in Minecraft and turtle helmet is one of the main reasons I can even attempt to set a base in thous places and explore them thoroughly.(Turtles are also cute!) Also awesome choises of music! Loved the Kirby songs you used here and the NSMB ocean stage theme(?), idk where it actually comes from, but it worked really well for this video!
I love Minecarts, but I hate the elytra. I use Minecarts for transport because it gives me an excuse to build railroad infrastructure to connect all my villages and player settlements.
Minecarts are cool to connect settlements on server, even if people use teleport to players commands, it's just symbolically connecting the places and fun for railway fans to play with station design.
With the Origins mod, turtle shells become staples for merlings or other aquatic origins. While the shell only grants a few seconds of water breathing underwater, it grants infinite water breathing above water, which means that those origins can explore the land as much as they want once they get a single turtle shell (as long as it doesn't break).
Great video, I love all these features especially the rare ones. Like sure people can zoom in on any specific feature and critique it for not having use/ "depth" but arent they part of what gives depth to the game as a whole? i want more silly side quests with fun rewards!!
I am very surprised lots of people watching this agree with what I had to say. I love exploring this game, never been a fan of the super mega bases and stuff.
@@isloths I honestly think some playstyles are just louder than others and its actually so impressive that Mojang manages to create something so holisitc.
i wrote this comment before getting to the sniffer section, sorry if i’m saying things already said: honestly i think the sniffer is just wasted potential. the concept of an ancient mob that can sniff out other old stuff like ancient plants is great! the fact that the stuff you get from it is purely cosmetic is less great. i figure they could’ve made them do something, especially seeing as all the plants seem to be only very loosely based on real life ones. heck, even something as simple as making them a new crop/food, or allowing them to be brewed into potions would help potential feel less wasted
It’s also not helped by how long it actually takes to get, you have to go through several stages of unskippable waiting such as the egg stage, the baby stage, waiting for it to look for seeds, etc. Also, it’s odd that the Warden, a mob who doesn’t have a nose, is far better at sniffing than a mob named for its ability to sniff. How is it so incredibly horrible at its one job that a mob that lacks the physical organ required to do its job does it better?
Honestly, the Furnace Cart comes in handy early in the game when you don't have or need to save redstone for later. And even if I have the resources to make electric rails I still choose to use it because it's really annoying to spend redstone on torches because their energy doesn't go very far on its own, it's a shame that it's an exclusive feature for Java, however.
Oh boy, the Sniffer segment, my time to shine about something that somewhat erks me. I’m surprised they didn’t give the plants for the Sniffer like special mechanics, but then again that’s Microsoft run Mojang for you- doing the bare minimum most of the time. Like Torchflower… why it doesn’t light up, LIKE A TORCH- or have a lightning feature is beyond me, it’s right in the name, looks like a torch- how is it not implemented? As for the Pitcher Plant? That’s where I get annoyed. It’s a small thing in a retrospect of everything but- Pitcher Plants are awesome as hell! One of the only carnivorous plants out there. Pardon my abridged explanation but here it goes. They lure prey in with a sweet scent, getting them hooked on the nectar and wanting more before inevitably getting too lost in the sauce and falling into them. To which, they’ll be coated in what essentially is their stomach acid, making it so they’re unable to fly out, and not to mention having super slick walls so bugs can’t climb out. By the end of it they drown, and the pitcher plant slowly consumes their corpse. To have a plant like that be just be decoration feels like a crime- and that’s coming from somebody who gets excited about new decorations I can use to build! I understand entirely it would be- like insane to import a feature like that but they could’ve still done something! Maybe when a mob is nearby, they get nausea, but also attracted to the plant as like a distraction before snapping out of it. Maybe if they touch the plant it does damage like a cactus, or causes poison- it doesn’t have to be some like full fledged grandiose integration- JUST SOMETHING, ANYTHING. Anyways thank you for coming to my TED Talk, and my quite meaningless rant speaking to the void- but gods did I need to get it off my chest. TL;DR Make pitcher poisonous or attract mobs, make torch flower… like a torch.
"minecraft added this useless feature" maybe some of us enjoy a little fun and whimsy in a video game meant for children who dont want to make raid farms and exploit totems
My problem isn't that I "can't farm it" or anything like that. I hate farms. It's just that when a mob is added, I want it to actually do something and not just be a way to get a new item that was introduced in the same update.
@@Supersquid_11 hard agree- mostly meant when mojang adds things pretty much for decoration (axolotls) and they get slammed bc it doesnt like shoot lasers or whatever
just realized something
minecraft got rid of the fireflies because fireflies are poisonous to frogs
yet bees can pollinate pitcher plants, the *carnivorous plant* that *eats bugs*
Penguins need HUGS
And frogs eat literal magma cubes too
And parrots die after eating cookies, because chocolate is poisonous to them in real life
by the looks of it, bees are so big for pitcher plants to eat
The game probably lagged alot when they added fireflies to tests so they probably just used it as an excuse.
shoutout to the tropical fishes who have like literally thousands of possible combinations of physical traits so most of them that you will see are unique
Yeah that I'd a really cool thing, I'm glad they did that. Makes the reefs feel very lively
@@islothslike you ever see that biome anyway. Oh please.
@@HungryWardenChill down dude
@@HungryWardendont know what your talking abouy my world is like 60% water and over half of the ocean ive expplored is warm coral ocean
@@HungryWardenReally? Because I see them almost all the time, if you want to find them, I usually see them connected to deserts, then again, I play on bedrock 🤷
saying horses are useless is like saying iron armor is useless, they're genuinely really useful mid game if you and your friend group aren't sweaty and play the game at a slower pace
I agree, I just wanted to highlight them anyways as the moment you get an elytra, horses become pretty irrelevant. But yeah they are definitely useful if you play at a slower pace, which I tend to do.
In all honesty horses used to be really useful in bedrock edition they used to take no fall damage while riding them and they obviously autojump so they used to be really useful to traverse hills but they changed them so now they take fall damage so they are pretty pointless on hills...
@@RJ_200 I wish they didn't nerf them, but if it was really necessary, a softer nerf would have been nice (like having them fall farther than 3 blocks before taking fall damage) and not removing them from fitting in boats. Leads/slime are hard to get early game so transporting horses over water without a boat or lead is hard /:
I also wish llamas were more practical. They can do a bunch of things but none of them very well because people just use mules if they want the chest space. And mob pathing is rough, so nobody uses that feature. Losing a llama from a caravan when it's full of items would suck so nobody uses them. Mid game/before shulkers, just have an ender chest and/or a mule. No risk of a llama getting stuck on a block and losing the stuff
furnace minecarts badly need a boost since they're pretty obsolete ):
If they were used in conjunction with powered rails to make whatever they push go ridiculously fast it would be so much fun. Minecarts are great for transporting mobs, especially ones that are obnoxious like guardians. Mojang already removed the ability to break chest minecarts apart so changing furnace minecarts wouldn't be out of the realm of possibility I hope 😭
@@islothsI’ve had a realm for around 3 years and we have not gone to the end yet. Horses are treated like gods.
The difference is that iron armor doesn't prevent you from crossing rivers or going through trees. The issue with horses isn't that they are useless... Its that using them is inconvenient.
My main 'issue' with the sniffer is that it only has 2 plants. The plants being decoration only isn't necessarily bad, but when the mob only gives you 2 of them, and those 2 have a sorta unique style that doesn't fit with the other plants, it becomes a bit useless.
Give it more plants in that stile to sniff and make its egg a bit more common to find, 'problem' solved
He should sniff poo
That would be nice. New flowers for it to dig up would be very handy
i really hope that mojang gets back to the sniffer the way they got back to the goat and gave it more uses
@@iveedoodlestill doesnt.drop mutton to help you survive and build with the horns
Or just remove it and add the penguin 🐧
11:01 Thorch flower dosen't give off light but guess what does a god dam sea cucumber.
😂
Sea pickles and sea cucumbers are completely different animals. Sea pickles were many added as a substitute for not being able to use torches underwater.
Torch flowers are based off real life torch lilies, which get their name because they look like torches, not because they light up, similarly to how silverfish are neither made of silver, or are fish.
@@pepearown4968Gosh, the need to make things realistic to real world, in vdo game world made of pixelated block and magic is ridiculous and anti-fun.
It's a game why not make it fun.
@@kiattim2100 Not how it works
@@pepearown4968 Do Sea Pickles emit light in real life? Also lanterns can be placed underwater
I really, really wish you could ride the Sniffer. It just looks so much like a fantastical domesticated beast that when I saw it, I kinda just... assumed it would be a mount.
Yup, looks like a funny-colored Bantha from Star Wars, or that equally shaggy "mastidge" from StarGate.
Size is, ... about right to be a baby of either.
Turtle shell is actually the most well-thought-out item in the bunch, it's mechanic is essentially pre-1.13 breathing.
For comparison, imagine Mojang added dagger so spam-clickers can still fight like they used to in 1.9.
Dude, I didn't know that drowning mechanics changed, that's really neat!
@@wingbeltcreations5455 tbh it's easily missable: post-1.13, the breath bar doesn't instantly refill when you reach air anymore, instead refilling gradually.
But since the turtle shell grants you water breathing everytime you dive back in water, you don't have to wait to catch your breath!
@@Supershadow301 Dude, I was writing some tweaks I'd make to items, and I said the Turtle Helmet should have double the water breathing time, but I hadn't considered this!
@@Supershadow301 This makes torch snorkeling still usable on current patch (one of the most OP means of underwater exploration, not that there was anything to explore underwater before)
hmm very interesting, now I will show this to the "experts"
Man you really hit the nail on the head with this one. Minecraft players now a days are just so obsessed with efficiency, farms and industrialization. I honestly miss the days of just hopping on with the boys and having a great time.
the Sniffer was advertised to dig up "seeds" which implies new crops which is why it won, not 2 Flowers that inexplicably function as crops
I think the sniffer for the most part one cuz he's cute. He's a funny dude. I do wish he could get some crop or something though
@@isloths Very true. My fiance and I were sniffer voters and our reasoning for voting for it was literally "he is big and has a funny name"
I forget what this thing was running against, and while I do wish that the icologer won or we had new crops, the new plants we get do look VERY cool. I know that we wanted something different, but I find it best to still enjoy what we get.
@@plaidhatter1674 the 2022 vote was against the Tuff Golem which was an Item frame with legs, the Rascal witch gave you Enchanted Iron & Gold pics if you played a minigame with it, & the Sniffer dug up "seeds"
the Icologer was designed to win since it was a Miniboss going agasnt the Moobloom & the Glow Squid, you can thank Dream for changing it
@RaisinHook I don't think it was "designed to win". I didn't care for any of those 3 but I especially didn't want iceologer to win because it sounded really really annoying. And even with the push for the glowsquid, the votes between all 3 were actually fairly close. There was still 28% of voters who picked the moobloom compared to the 35% iceologer and 37% glowsquid.
I don't think any mob vote mob is "designed to win" or even really to be in the game tbh. They all kind of feel like brainstormed ideas that got scrapped because they didn't find them important enough to dedicate resources to, but then gave the community the opportunity to have one brought back and put in the game anyway. It's why they're so clunky and out of place compared to other mobs that are more integrated into more aspects of the game.
I love how people say horses are useless, even though it’s the best way of travel before you “BEAT THE GAME”
Yeah horses are for sure the least useless feature on the list. I love em, they're fun, but I just don't think getting a max horse is worth it when you can just put the time towards getting an elytra, which really doesn't take that long to get.
They can't even run through forest or rivers
How is that good for travelling lmao
@@locko5895get good
@@locko5895depends on now common/wide the rivers are.
Our world we weren’t in a rush for elytra so we built bridges and such in the majority of the areas we went.
Honestly it doesn’t take that long to make a bridge for horses either. Just one block will do the trick
@@locko5895right like what worlds are they getting Valleys and Prairies?
dont forget, zombies cant reach you on the camel!
same with endermen
WOW HOW USEFUL!
Same with iron golem ...
How useful! Witches can still slam potions into your face, creepers can blow you sky high, and skeletons can still lob arrows into your dome but those heckin' zombies can't hit you anymore so the camel is Le good!
Which is useless because you can outrun a majority of the melees with any mount in the game
In fact camels are worse than just pillaring up because you can't sweep attack.
(PATCHED) In Bedrock, there's a feature (?) that's basically selective breeding on steroids. If two parents have specific potion effects, the offspring will be born with those boosts permanently. This can lead to godly mounts.
When you splash four pigs with Speed II and breed them, you'll have two babies with Speed II stats. Splash then with another Speed II, breed them, and then you have a sportspig!
Funny thing happened while I was pig breeding: the parents were too fast. When they tried to breed they ended up just running in circles, trying to catch each other.
This works with most mobs with standard breeding (rocket jump goat)
wasnt this patched?
I wish this stayed as an actual feature with a limit to it
It was patched
This was removed some time ago
Lamarckism time!
I feel like a big part of Minecraft’s player base has shifted a lot. I’ve been playing since 2012 and I grew up with just chilling and playing with friends and building stuff. A lot of newer players have been focused more on progression and automation which is cool and I’m glad they enjoy that but I think that’s why these “useless” features are hated so much. We had so many useless features in the early game, it’s all just meant to be fun, not functional.
But this is also why people say "old minecraft was better" its because of memories and them always grinding and not enjoying the game
@coolcrazyguyer which is stupid that people complain about that. They only feel that way because of the way THEY play the game, not because the game has changed to make the old way impossible. You can literally just play minecraft the old way. The game is fine, it's the players that are idiots but blame the game for their own idiocy
I really like this new positive take on how the "useless features" can just be a fun random thing to do without having them be seen as just a part of minecraft's bloate
I agree. The biggest reason why people feel feature bloat is because they're peer pressured to explore these new features. But in a regular playthrough, the last few minecraft updates have just been the monecraft equivalent to sidequests. You can do them if you want, and you're not gatekept from progression if you don't want to do any of them. But if you feel burnt put from minecraft amd are craving a new experience, uncovering a lost archeology site or doing a trial chamber can get you out of the slump and have you keep exploring your world.
@@humourlessjester3584it really can’t.
Archaeology is boring because it’s slow and unrewarding. At least add the feature where you have a chance to lose the item if you wiggle your cursor too much while brushing, I want actual tension even if only a little, not slow, boring gameplay! That was planned but cut because… well I don’t know, maybe Mojang hates actual stakes.
@@HungryWarden well, archeology irl is also slow and vastly unrewarding. However, the slow pace is pretty relaxing. Not everything needs stakes. Want stakes? We have ancient cities and trial chambers. Let there be some world building in the game with such a large world. Besides, it may be boring to some, but a lot of us like it!
@@plaidhatter1674 go play your baby game if you don’t want stakes.
@HungryWarden A baby game. Like Minecraft. A chill sandbox game primarily marketed at children 10 and under and with a playerbase that mostly consists of children.
It’s nice to see someone who also likes to chill out and make use of the “useless” things. I never could understand the compex stuff like farms and red stone.
I was one of those people who criticized trail ruins when they came out but when I actually dug one up, restored it and created a museum near it and its own lore it was one of the most fun experiences I've ever had in Minecraft.
Fax, fun doing random stuff in this game. Love stuff like that.
I mean those who complain MC is getting boring and such doesn't see a better picture. Minecraft is an open world after all, not your RPG or Boss Rush. It's filled with ton of ton of ton of side quests, from being the most useful to useless impractical stuff, there's a lot to play around, like you who criticized the ruins and turns out to be fun as a side quest
NAPPEY? QUE HACES AQUÍ!?
@@flatkat7781 OMGG!! hola flatkat que hace mi español favorito por estos lares?? XD
@@6Unknown_Source9 I criticized them mainly for being ugly but they've grown on me
100% certified true. Never go to the end because it's not what i like in minecraft. I like doing my own small projects like "make futuristic drilling site with robots" or "build an aztec temple in a swamp and make it a village", or, the most recent one, "build statues of cryptic creatures like bigfoot or nessy in hidden places all around the server". Never rush it, always appreciate time spent on walking around.
I mean the end is mostly empty, you can make some good stuff there without digging so much dirt
But that's where the basic movement item and basic inventory management items are
@@slowfreq TRUE
@@slowfreq ye
But elytras are big epic🧍🏽♂️
This is honestly exactly what I feel about minecraft. It is the players game.
If the player wants to run around doing everything as efficient and grand as possible, have fun. If the player wants to take it slow and not even get armor, just build some bases and explore around, enjoy. If the player wants to fill their days with side quests and mini projects, thats lovely.
There is no "useless" feature. Because somebody out there loves that feature!
Exactly. There's too many players who just complain and cry about things they think should be added or changed
@@utsurobune3530the only people I see crying are soy ridden chuddies strawmanning dedicated players older than 5yo who are, rightly so, criticising Mojang's incompetence and continous infantisation of the game
You can say that about most game. Not really a good arguments. You can even say the same thing to "play looking at paint dry"
Game design matters, it does guide players towards a certain playstyle. The same reason why nobody uses minecart anymore for traversing.
@@kiattim2100 Late reply but same. Even on other things it manages to barely keep up. As of now the pale forest is a weak exploration addition because it has little depth and isn't atmospheric and as of now it is very little rewarding for exploring this biome. If it has to depend on multiplayer just to gain some sort of strengths then it's entirely dependant on UGC rather than what it could build off.
@kiattim2100 sure, but those "other games" aren't sandboxes. other games benefit from clear direction because they are linear games. sandbox games are different, they are quite literally meant to be a "sandbox"; a place for the player to just play around in. minecraft would, in fact, NOT benefit from having a clear play style set, because then it would no longer be a sandbox.
Mojang when they discover that frogs die if they eat magma:
The only problem about sniffer is only giving two types of flower for decoration purpose. I think it would be better if they give us more type of plants with different purpose beside decoration. If we can get another food source from a type of seed would be better.
Well, there’s that and how ridiculously slow and boring getting one is. You wait for the egg to hatch, you wait for the Sniffer to grow up, you wait for it to find a seed (very slowly), you wait for the seed to grow.
How is that fun exactly?
@@HungryWardenIt is a process. Once you get the flowers, it is much easier to plant them en mass.
@@plaidhatter1674 there is no excuse for it to take this long.
Or generally just more of those
It feels like they did the bare minumum, the flowers can't even be placed on pots
it seems odd to rag on transportation features like minecarts and horses because "the elytra is better", cause yeah obviously a post-ender dragon endgame item like the elytra will be better than transportation features that are intended for early-game.
though i do agree that minecarts could definitely use a buff, seeing as they're one of the more expensive transportation methods and they're hardly faster than sprinting
The thing is it's so easy to get an elytra that from a usefulness perspective, there's really no reason to spend time building a minecart rail or getting a good horse when you can spend 2 hours and get an elytra. Not saying I don't like these mechanics, I think they're all cool. The elytra is simply very strong.
yeah the risk/effort to reward ratio isn’t very balanced
@@islothsi dont care because making a rail line is fun. plus i have an iron farm
Minecarts still suck without elytras. Running beats them and boats are faster than them and have more options on where they can go.
@@em-823jesus ppl here really don’t understand how preferences work
I think Minecraft ultimately benefits from having a bunch of stuff to do and find, even if not all of it is immediately 'useful' to everyone. It's why modpacks are such a big thing.
The issue is that so much of that stuff feels so underbaked, with Mojang just... not _doing_ anything with any of it before moving on to the next thing! Even with Microsoft's backing, that by all rights should have supercharged their development capabilities, almost like they're being actively held back (some of the dumber mandates, like 'no sharks', or 'no real animals as hostile mobs', or the firefly thing, definitely imply that).
Sometimes that’s good to have “useless” stuff.
Underbaked is definitely the right word. I genuinely don't mind that the sniffer only gives you decorative plants as they look cool, but why the hell they only give you 2 new plants? Is it really hard for a big game company who's been doing this for 15 years to add at the very least 5 new decorative plants?
Or the glow squid (which I was one of the people who voted for it) being slightly glowy. Is it really that hard to make them bright to make the water in caves brighter and add more functionality to the glow inc sac such as glow blocks?
Even structures such as the ancient city are a victim. A really huge and cool place that's guarded by a formidable creature where you have to carefully sneak around it to avoid them, only for you to get the same loots that you can get on the other 100 different structures, candles, and 3 new items where only 2 of them are truly useful.
It's so weird how they have amazing ideas and yet they're not fully cooking them.
@gdottothegamer1001 On the glowsquid, the reason they do not actually glow is because it would make the game extremely laggy. Minecraft is poorly optimized in many ways and lighting updates really slow the game down if you have a bunch of them happening rapidly. Since glow squids move around a lot, they would constantly be causing lighting updates in the spot they spawned in, and since they spawn in groups, that would cause insane lag spikes.
@@IceFireofVoid that's actually fair. But I do still wish that they are slightly brighter. And maybe when attacked, instead of vomiting black cloud ink like normal squids, make them vomit bright cloud ink that'd flash bang any players who swim through it.
@gdottothegamer1001 Honestly the part that disappoints me the most with the glowsquid is that there isn't more stuff like it to accompany it. I really like exploring flooded caves. And occasionally when the glowsquids spawn it makes it really atmospheric. It's just that they don't spawn that often and it's kind of barren down there otherwise. It would be cool if they came with a whole bunch of other bioluminescent fish and glowing corals and there could be an aquatic cave biome like an underground version of the coral reef.
For me my favourite so-called "useless" feature is the fox. They can do so many things and it's hilarious how many items they can actually use, but it's all ultimately rather useless to the player. I've worked with foxes IRL and having them in game just makes me happy. I think one improvement I would make on them is instead of possibly spawning with an item in their mouths, maybe they can dig them up and you can barter snacks to them to obtain it. "Tame" foxes could give you rarer items and the items could vary on fox varient. Also could add more varients.
Foxes are super cute and some of the only auto farms I ever make use foxes. I made an auto chicken farm that was fox powered because it can hold a looting 3 fire aspect sword so you get increased drops compared to the lava based design. I also really like auto fox berry farms. They just print money if you have a fully leveled butcher villager while being super cute to watch them all run around in their glass greenhouse.
I didn't know you could give foxes enchanted swords. That's sounds sick, I might talk about these guys in the future.
@isloths Yeah if you give them a weapon to hold, their attack uses the weapon's stats, including the enchantment. The only issue is they can only hold one item at a time and prioritize holding food. So if a food item is accessible to them, they will drop the weapon and pick up the food item instead and then your weapon risks despawning. If you make some sort of system that uses a fox with a weapon, you have to make sure they can't pick up anything edible.
Also a second funny thing with foxes is they can eat golden apples and gain their buff effect. I've been paranoid bringing my foxes through the nether before and would feed them a golden apple and splash them with fire resist too lol
They are useful though, they can fight for you, farm chickens, and also steal your stuff.
@@HungryWarden Hence the quotations around "useless." To me they're one of the best features in the game.
The Elytra rush is just about the worst thing you could do for your Minecraft run, my friends do it, and it genuinely ruins the game. 3 days in on the server and they’re already wanting to fight the dragon. It’s like, how do you enjoy a game, when the majority of the game is enjoyed from the ground. The world is so much bigger when you don’t know what’s over that next hill. exploring is half the battle, and when you literally conquer the sky in less time than it takes to find netherite, it’s a major issue. :(
This is why even after getting Elytra I prefer to explore on foot. You miss so much when you're up there. You really don't appreciate the world at all. I mainly use the Elytra to travel between two established bases or farms that I have already crossed the distance between on foot before. Usually only if a friend wants me to go there quickly. If not most of the time I still get around on foot, by boat or by horse. It's just more fun.
I personally rush the elytra because the utilities it gives along with the shulker box is just too much for me to ignore.
i do love a good dragon egg rush at the start bragging right after that wil take forever to get elytra
Play beta.
Fair. Me and all my friends do have elytra, but that is because we all live very far apart. We mainly use boat highways.
Horses are actually really good, I still use mine in my 400+ day world even though I have the elytra. It's just more convenient to reach the surrounding areas around my house, and also you don't need to put mending on your horse lmao
Good point lol
Llamas also have different stats, it determines how much they can carry in a chest on their back. It’s strength from 1-5, and the amount of stacks they can carry is their strength times 3.
Yes, I forgot about Llamas. These guys are pretty cool I might bring them up in the future. I love the carpet designs you can put on them.
Most people also seem to forget about llama caravans; leashing one llama causes other nearby llamas to follow the leashed llama.
I feel like the Pitcher plant was the most missed opportunity to add new insects and new potions. The Pitcher Plant could be used to kill insects, and drop the remains that you could use for new potions, also feel like it would have been a good time to Re-add the fire flies and use them for a potion of sorts. Maybe like a potion of illumination or potion of flaming, and the bees could be used for a potion of stinging or a potion of pollinating.
I think instead it should fill up slowly every time it kills an insect before it gives you a random potion that you can harvest. Like a composter. But you have to fuel it with Blaze Powder for it to work.
imagine potion of pollinating! You could just throw potions on your crops to make them grow faster and feel like a dryad. That would be so cool!
@@LibraryofAcousticMagic3240Bonemeal:
For me, I use the wisdom of Zorba for minecraft. "Why does a man always need a reason for something. Why cant he just do it for the hell of it?". That is why I have made a farm that takes about 10 minecraft days to harvest and replant. And I have nothing to do with the produce. In that world, I do have a goal of making it a kingdom, with cities, and villages. Will that give me OP stuff? No. But it will be fun and I'm doing that for the hell of it.
Disc 5 actually has *massive* implications for an end update... the first monster sound about 35 seconds in is the idle sound of the Endersent miniboss from the Echoing Void DLC of Minecraft Dungeons 🤯
Man, I wish they added the Endersent, it’d be so cool.
You should be able to chain minecarts together
That'd be cool
GIVE US TRAINS MOJANG YOU COWARDS (on a smaller note, you can simulate this with furnace minecarts, but they’re super slow)
The turtle potion is so powerful that even Technoblade used to use it to destroy his enemies
Rest In Peace Legend
Not everything in game needs a lot of uses but the sheer number of nearly useless things in Minecraft is a problem, especially because the devs almost never revisit old elements and add to them unlike many other game devs, like the odds of Sniffers, Turtles, Armadillos or Glow Squids gaining new functionality is practically zero,
Like imo along side the turtle helmet there should be a turtle chest piece that gives a different underwater buff, Sniffers could dig up a new ancient tree seed that has green wood (based on prehistoric "trees" that were more like giant ferns), Glow ink should be useable on beds, banners and leather armour, like imagine banners with parts that "glow" or armour stands with "glowing" armour. not saying to make everything super important and essential but just adding more neat features to make them more engaging for longer.
0:52 the game doesn't promote this tho. All the game tells you to do is punch a tree at the start of the game.
It is *the community* that promotes speed runing to elytra. It is *the community* that promotes doing nothing but beating the ender dragon. It is *the community* that promotes making giant gold and iron farms completely destroying the balance of the game because its is very obviously an exploit that has been left in because it may as well be item duping.
Mojang has nothing to do with it.
100% agreed. When I hear someone say "I killed the dragon, I beat the game" I want to invent new ways to perform lobotomy. Dude this is a sandbox game, there is no beating it. That is the main reason I hate and despise speedrunners.
As for the farms, yeah remove them completely, not my fault people refuse to walk 20 block away from their base. What's funny is that the same people later whine how minecraft is boring.
@@a_balloonthe convenience of an iron farm is a big part of what allows me to have fun in this game. a big reason why i constantly dumped old minecraft worlds was the slight inconvience of having to go mine whenever i needed iron (which is a lot, because iron is everpresent in all crafting recipes.) i find it much more fun to get my iron from a farm and then do what i want than to go mining just for that purpose before i can achieve my goals
i have no problem for doing this with lapis/redstone/copper/coal, but i genuinely feel like iron is now harder to find than ever. put that together with the fact it needs to be smelted and i suddenly spent 1 hour getting and smelting my iron before i get to work on my project
Easy iron farms are necessary though, survival redstone and complex farming can't be done without them. They don't break the balance, they open up the tech tree.
@@tzootzoo802 isn't the point of *mine* craft to go mining?
No? Entirely generalizing and factually incorrect. If you're being told that you have landed yourself in a try-hard group and that's your own fault.
As for youtubers, majority of them just do that because that's what they like doing and they don't tell people to do that.
Say it again with me folks:
"Generalising entire communities is not only factually incorrect but morally wrong as well!"
I'm surprised you didn't mention the
Polar bear it has one mechanic and it goes away after like 20 minutes. After that it just walks around and does nothing. It can't even get into boats as an adult, can't breed, and drops 4 fish total.
At least it drops SOMETHING lmao
I love shader that doesn't cranks up saturation and just adds really nice shadows
Yeah, it's called sildurs enhanced default, I specifically used it for these vids just cause it keeps that default feel.
i hope the green axolotl makes it into the game one day,,,,
maybe as like a rare chance when breeding blue ones
idk
i just think it'd be neat
oh also the axolotl concept art stuff would be nice i think
having just more variants in general, or some like combination of variants
Honestly I'm so sad they removed the green axolotl. It would be so fun to have them especially because gene experimenting has produced green fluorescent axolotls in real life!! Perhaps when they finally add the functionality for the glow squid to actually glow they can add it back in and give it the same function. I think that would be cool.
Yeah, It would be cool, specially considering we already have MULES
@@Koguri3108 I've been keeping axolotls in real life for 8 years and I am so sad that I can't get a GFP axolotl since I moved to the UK because genetically modified organisms in this way are illegal to be sold here.
One thing specifically for features in 1.20 that I’ve heard said is that it feels like the features added in that update were designed so that they could be added upon and given more depth in the future, like how Copper continues to get more and more functionality with each update. So it’s completely possible that things like Archaeology and the sniffer could be expanded upon in future updates
"were designed so that they could be added upon and given more depth in the future"
In other words "Add a bunch of useless unfleshed out features instead of actually making them good the first time"
They have a long track record of features that are effectively abandoned.
"Copper continues to get more and more functionality with each update"
It took them four years to give them a good functional use.
@EmperorPenguin1217 This isn't new and exclusive to recent additions. It's been a thing with pretty much everything in the game. Emeralds and lapis didn't originally have their functionality when they got added to the game. Gold armour and leather armour didn't have additional functionality until fairly recent updates when they added the ability to pacify piglins by wearing gold or powdered snow being added that you don't sink in if you have leather boots. Bees had their functionality expanded on with the addition of copper. Archeology was a form of expansion to both copper and several past existing structures. Boats got updated in significant ways years after their original addition. Twice. New potions got added with a lot of updates and most of the updates that were added post 1.0 were primarily focused on expanding existing features. We recently got dogs having new skins and spawning in new biomes as well as dog armour. Dogs were first added to the game in beta 1.4, over 13 years ago. They have been virtually completely untouched since. They are always adding to previous features and there is very little in the game that has never been touched on since their original addition.
I can't believe it takes time for the free updates for my decade old game to be more functional unbelievable give me a refund for my free update
@voidghost8360 Unironically these free updates add more to the game in one go than some 20$ DLCs I've seen for some other games I play. And those games cost more than twice as much as Minecraft. FPS games are so bad for it like you'll pay 20$ for a singular character skin you never even get to see because the game is first person. I've also seen multiple games that have paid cosmetics that are SINGLEPLAYER GAMES
@@IceFireofVoid
"It's been a thing with pretty much everything in the game."
Not true, up until recently a majority of the features at least held up on their own at the time of their addition and had proper functions
"Emeralds and lapis didn't originally have their functionality when they got added to the game."
From addition to gaining proper functionality:
Emeralds - Nine months - Extremely important mechanic
Lapis - 3 years, a few months -
Gold/leather armor - Several years, only one piece of either kind is useful, source materials still managed to hold up on their own
Honey comb - 1 year seven months, changes a block from one state to another. Decent but not much, not an "expansion"
Boats - Last major change, 8 years ago and leading which is a parity feature that existed years prior.
Archaeology - 2 years after announcement, not an "expansion" either. It barely even changed the structures either
Wolf skins - 13 years, literally just skins and spawn adjustments.
"They are always adding to previous features"
Not true, there's still a ton of dead on arrival or abandoned features and even when they do add to a previous feature lately it's usually beyond overdue and/or bare minimum/unimportant at best.
the mob heads are so hard to get, especially in java, and ESPECIALLY the piglin head
Yes I was considering talking about these as well. Super cool concept to get them, and channeling made the process a lot more fair
@@islothsbut these are actually useful because they decrease the range a mob can see you from, and you can put ‘em on top of a Note Block to prank your friends.
I didn't wanna just cheat them in but I also gave up getting them legit. I just use commands to spawn a charged creeper
@@fgfhjfhjfbhfghf5771 you can get a skull from an Ancient City. I would know, I live there after all.
@@HungryWardenThey can also be used for fireworks or banners.
I love how the video opened talking about how megabases and farms kill the enjoyment of slower survival playthroughs, then he goes on to show us his turtle scute farm and how to turn a coral reef into a blue axolotyl farm
Thing is those are a lot more random and pointless. To me that kind of high effort for something useless is just fun. Building practical farms like xp farms and gold farms and stuff can be fun, but is just kinda lame sometimes. That's all
@@isloths completely agree, I just thought it was funny. XP / raid farms completely kill my enjoyment of the game - the most advanced I usually get with farms is a cow pen and some wheat next to a pond
The way I explain Turtle Helmets to my friends:
If you try to do a lot of underwater stuff,
Going from regular helmet to Turtle Shell,
is roughly the same difference on gameplay than switching your food from Bread to Steak.
Might not seem like a huge difference on the spot.
But in the long run it saves a TON of time you just aren't aware you were wasting.
Gold horse armor being better than iron makes sense. Gold tools, weapons and armor are better than iron too, they just break faster
Gold tools are NOT better than iron... They mine faster and have stronger enchants, but that's it. It can't mine the majority of the ores in the game, it gives less protection, and it does less damage (it literally can't even mine itself... You need at least iron tools to mine gold ore).
So having Gold Horse Armor give more protection than iron DOES NOT make sense, as its not even consistent with how every other gold tool/armor works.
@@lasercraft32maybe he has not played the game in a while, since gold was nerfed to wood tier. Dont be so harsh on him
@@Averageuscitizen3GOLD WAS NERFED FROM STONE TIER?????
LITERALLY, WHO THOUGHT THIS WAS A GOOD IDEA???
@@Averageuscitizen3wait, gold was nerfed to wood tier? what? Like, i don't really use Gold tools much, but damn, that's stupid
@@lasercraft32 why are they so abundant in the nether? their fast-mining property. nether blocks aren't really that tough, and using your diamond pick can be a waste, and if you dont have a thousand beds gold picks are definitely a lifesaver
This video was pretty cool! I think that you found the thing with useless stuff. It can be "useless". But not pointless. If it can have something interesting going on for it. Then neat!
Pointless for progression, he means.
@@vencedor1774 that's what I meant. Like, sure, it can be useless for progression. But if it doesn't add to the overall experience, then it is kind of "pointless". That's what I meant. Like, putting an example from the video: the panda brown recessive genome. Like, sure, you could go all the way with the breeding and stuff. Or you could just find a brown panda spawning naturally. That kind of stuff.
I always like horses because I get so attached to them. I always use my nametags on them, and am devastated when one of them dies.
Lol I think everyone gets attached to their pets.
I had no idea you could make a punnett square to breed pandas 😅
I'm shocked punnett squares are a thing in this game. I never even knew about the breeding mechanics behind pandas, let alone the existence of brown pandas. This gives me a reason to root for the pandas
The Sniffer is even worse because we were SERIOUSLY oversold on what this thing could do. Genuinely the worst Mob Vote inclusion.
(Phantoms don't count because that technically wasn't a mob vote.)
turtle helmets with max enchantments (respiration especially) is absolutely essential for my underwater builds. It gives me enough air to make deep dives without needing potions or conduits. While i intend to have conduits all over its just such a luxury to be able to have so much time to swim and build underwater.
I feel like people don't know that the vast majority of people who play Minecraft don't even beat the ender dragon. It can seem like a lot of people do, because every streamer or RUclipsr does, but most people never go through the effort of beating the ender dragon to get the glider.
Yeah, I'm very surprised by how many people in this comment section share the same opinions as me.
real ive been playing minecraft for 10 years never beaten the ender dragon, i usually dont even go to the nether bc i get scared lol
Yes tons of people enjoy the game rather than complaining about everything
@@utsurobune3530people like you will be the ones to allow the fall of western civilization and an emergence of a dystopisn technocracy. How are people supposed to fight for their rights if they think critising a multi billion dollar corporation developing the biggest game of all times is "complaining about everything". You'll live in a pod, eat bugs and own nothing while critising people who want to keep onto their dignity and freedom
I'm choosing to play survival and basically never even visit the nether because I don't mind the grindy building and gathering. When you build a farm for resource, it really kills the mood the game can bring. I need a lot of iron for my current build, but I'm not building a farm, I'm looking for it myself.
These ''useless'' features is what makes Minecraft good to me, Going around and collecting every disk, armor trim and mob variants is so much fun imo.
Same, I love it
Honestly the people who say certain features are completely useless probably aren’t the people who are intended to use said feature. I love seeing all the neat critters and messing around with new blocks/updates/mechanics/etc., and I don’t really think it’s fair for someone to call Mojang lazy because a feature doesn’t appeal to them specifically. That’s my two cents on it, as someone who doesn’t really play survival but just likes creative mode, though.
I agree with you, not everything is for everyone. Some people like combat, some like building, others like exploring and so on. And I think that's fine, Minecraft is mostly a sandbox - play it the way you like it
I guess the Sniffer is a super useful mob that’s great and amazing.
Come on though, there are useless features or at least near useless features.
I need to start using the word niche more often, because that more accurately describes what I’m trying to get across.
@@HungryWarden I personally think niche things are fine. When something has a niche, it has the opportunity to be the best at that niche. When everything is a generalist, inevitably, one or a few will become the best at it and then everything else will THEN be useless because it will just be a worse version of something else.
People misunderstand the sniffer. It does exactly what the mob vote trailer said it would. "sniffs up seeds. We will get some new plants" and "it was thought to be extinct but now it can live in the overworld again". The point of the sniffer is to be a cute rare drop from suspicious sand in warm ocean water ruins. The sniffer isn't a stepping stone to a reward. The sniffer IS the reward. It's like getting a shiny Pokemon or unlocking a golden gun in Overwatch. I'm not sure why people expected it to do much. Even with the plants it gives. Most of the plants in the game are cosmetic. And it's pretty obvious it will give more different plants in the future.
@@HungryWarden The problem with that is that a lot of the niche mobs fail at their intended niches
I encountered this recently on Reddit with someone saying stews were useless, even though they were one of the best food items in the game. They just didn't understand its utility because they didn't use it, and therefore, is useless.
Minecarts got to be my favorite from this list. Even though they're awful compared to elytra, I still put in the effort to build underwater glass tunnels for minecarts starting from my ocean base and going to different farms around the world. Even though I use them once a month just to enjoy the view through the glass, I still love it because it's a nice experience that you can't get by just quickly flying with the elytra.
Yeah I totally agree. Flying around with the elytra is cool at first then it just becomes lame. I've always loved building rollercoasters and stuff. Super cool that you saw this vid.
I think the problem isn't that they are useless, is that they are shallow.
Honestly, thank you for making this video. I feel the majority of the minecraft community has forgotten that this is a sandbox game and not the "kill the dragon and get the best shit" game, and sometimes I wonder if the game would be better off without bosses so people would once again understand the point of the game.
People complain so much about "useless" features or "useless" decoration blocks even though that's how this genre is supposed to work. Not everything needs a reason to exist or a function just to be stuck into an ugly farm. I never see the Terraria community complaining when they get useless features even though it isn't much different from the useless features added to Minecraft.
People forgot what made Minecraft so special, and some people seemingly can't admit that they just don't like sandboxes anymore. They blame everything and everyone except themselves for their own dissatisfaction and it ultimately has made the Minecraft community unbearable for me personally.
Actually, Minecraft is the odd duck in the Sandbox genre. It's like the game can't decide on an identity so it's no surprise the community is so divided. If you want a "build what you want" experience - there's Creative mode. Survival mode implies, well survival. And survival is usually followed up by thriving. I like that we have mechanics for redstone and farms, even if its for "useless" blocks - building is half the game and having "useless" decorative features like blocks or mobs is a good thing.
But like I said, Sanbox genre usually implies heavy progression. Terraria does this right because it satisfies both player types. It's hard to complain about the addition of a seemingly useless flower being added when there's so many things you can do to progress. Minecraft's progression hasn't been touched for years whilst the side of the playerbase that doesn't care about progression has been given a lot of care.
Play a few hours of Minecraft beta1.7.3, the last version of the game before they added objectives, enchantments, hunger, ender dragon, etc. to the game, and you'll suddenly understand what the experience was intended to be. It's genuinely eye opening. There's still some active beta1.7.3 servers out there and everyone is super chill on them. The "best shit" you can get is just unenchanted diamond armor, and after you get that, you just play however you want and make your own goals. And it's very fun because of that.
Frog lights
Might cover them another time. People seem to really like this vid so I'm thinking of doing a pt 2.
@@islothsit is a really good vid a few things though, you have to mention that all these useless things are quite funny and worth it just for comedic effect.
They're really cool lighting blocks but they're so strangely difficult to acquire, most people won't even bother.
collecting trims and sherds are certified joy in my experience :D
Yeah I like the addition of new collectibles like that.
Don't forget music discs and banner patterns!
@@isloths hmm what do you think of emperorpenguin1217? He comes to every video stating usless features and has thw same negativity even with yours trying to be nicer. And he hates armor trims
yeah archaeology was so much fun!
I thought it would have been super cool if on top of more seeds in the overworld, what if the Sniffer could dig up new seeds in the nether and end dimension?
Perhaps in the nether piglins will attack Sniffers.
There is so much to do in the game. So many little "side-quests". It's fun and interesting. I think the problem is, a lot of these small features are super specific and not fleshed out enough to keep the player motivated to seek them out and keep using them in the long-term. Many of them also feel very distant from the main progression of the game and I wish everything felt more integrated / connected.
Imagine if you could make a shield out of scutes too, I think that'd be a neat way to increase the value of investing in a turtle farm, since normally you won't need to maintain it past your first helm
Yeah a big turtle shell that acts as a shield. Cool idea lol
They should replace gold in powered rails with copper and make a unique golden rails which give you a big speed bonus. This will not only not screw-up old builds, but also adds something really needed. Imagine how cool of a rollercoaster you can build with those speed pads
I think that the vanilla way to get mob heads might be more random than getting music discs. That's also a useless feature I love
I think horses, donkeys, mules and camels are good for pre-elytra game, which for some players is a big part of their playthru because itll take a while to get to the end. Plus, Elytra can be damaged
Turtle master potions being useless is crazy.
you get easy warden kills with no danger
but ig the warden is useless so
Yeah lol not really supposed to kill the warden.
I just wish the Sniffer had more plants to dig up (and you know... Making torchflowers emit light. That's a no-brainer).
It was the perfect opportunity to bring back roses and blue roses! Especially considering one of the developers made a Twitter post talking about them shortly before Sniffers came into the game.
Torchflowers should provide light but allow hostile spawns, and pitcher plants should prevent mob spawns without making light
I actually got another rare mob that could be cool to find. Left handed skeleton. Since it could easily despawn you would have to nametag it while also trying not to get killed by it. As well as trying to keep it contained.
Camels are only bad at navigating terrain because they're built for exploring deserts. This is why they have a dash instead of a jump, which is also compensated with the 2 block step hieght.
honestly surprised you didnt mention copper, it feels like everyone always calls it super useless
personally i think that in a game where building is half the appeal, a building block isnt useless. the way to obtain a lot of copper is kinda rough but its such a common ore that its not _that_ bad lol
also honestly? i dont really think anything in minecraft is useless, because they add at least _something_ to the game, even if its just ambiance. i mean, no one makes a huge fuss about bats that ive seen, all they do is be a little guy in a cave (
Half the things in the thumbnail are cosmetic focused, they're not supposed to have a specific use beyond flexing rarities in your world or collecting decorations for your builds, while the other half are technically useful, but are pretty niche due to the existence of alternatives that are either easier to get, are more effective for the time it takes to get them, or will save you more time and in more dangerous situations
Yeah pretty much. Just cool things that don't get used much. Easy to put them all under the broad category of "useless".
this is the problem every game has, when it is developed beyond its orignial scope, power creep, there is always some new update that adds something people want to get, and then everything below that is now "useless" and so it goes on, as players optimize the fun out of the game for the sake of the best thing
My one friend said the other day what if the sniffer could dig up white pumpkins in the pale garden. LIKE BRO HOW IS THAT NOT A THING
"It's a game I've played over *half* my *life* ..."
*Hazardous Environments starts playing*
Bro went insane from the Terraria challenges he has to switch to Minecraft
Wouldn't blame him for that
Nah lol I still plan on doing more terraria stuff. I just wanna mix it up a bit. I still plan on doing more terraria challenges, especially when the new update drops.
@@islothsOh alright, Btw I liked the video it's informative and actually made me laugh at some clips
u forgot about armor trims. the BEST useless feature ever in minecraft.
One of the few actually good ones. It massively enhances multiplayer and can be very good for those civilization experiments.
someone else has probably thought of this before, but the torchflower could also be used as a potion ingredient for a Potion of Glowing that allows the player to emit a radius of light around them like a walking torch. glowstone in the brewing stand increases the radius of the light and redstone increases the duration that the light is there for.
Sniffer is "actually" more useful than all the other mob vote winners to me, because I can spend hours grinding for it and have a new challenge 🤓
I think people are too obsessed with having every mob be useful.
I think they are alright to have even if they arent useful as their presence adds ambience to the game.
Personally, I think every mob should have at least some niche use, even if it's just that's it's rare and can be collected. Some things like the polar bear, I love that thing, but it does nothing and really isn't that rare either. So yeah, I have no problem with actual useless things like the polar bear, but I love when they're given super niche uses.
Yeah but things like the Sniffer can’t add ambience if they aren’t present. I like ambient mobs that aren’t super hard to obtain like the fish in the oceans
I think an issue is that a lot of the Minecraft community ONLY plays Minecraft. They kind of have a warped perspective of what makes a game immersive because they have such a narrow frame of reference. If you play other games, you start to appreciate the details that exist for atmosphere and to make the world feel more alive. You appreciate the things that exist for lore or to make you speculate. It's what takes a good game and makes it a great game.
Like seriously I see so many criticism of Minecraft and think that if people were talking about literally any other game, the thing they complain about would be considered a positive.
@@crazyaboutthomasThey abandoned the Sniffer after giving It 2 plants and you can't even breed It with Picher Pods. It def needs more attention
@@IceFireofVoid stop glossing over the fact that useless mobs have a huge negative effect on gameplay, especially the progression
i love the music discs so much waaaa
theyre like my ABSOLUTE FAVORITE collection of things in the game . all of them are unique and nice to listen to (small exception for the three number discs, those are more scary than anything) and i enjoy them a lot, thank you for putting them in here
Yeah I've always thought they were great too
collecting music discs is BY FAR one of my favourite things to do, I remember having almost two double chests full of music discs on one server
If the music discs where added today there would be 2 of them, shoehorned into an otherwise redundant and useless "fun, chill ambient" mob, and contained generic pop music
These opinions are so refreshing! I have been playing this game for over a decade and my play style has changed over the years but not that much! I have never used and elytra or shuckers, purely because I think you should earn it. And since they’ve been added all I’ve done is explore and build like an old dude lol.
TLDR : slow and steady is always fun, enjoy the weird stuff
Minecraft players realizing these updates aren't made for the 8% of players who interact with the community but instead the casuals who are more willing to pay for mincrotranactions and realms
3:43 it helps with the desert and is good mid to early game. Although it definitely deserves a buff to it's jump hight
4:45 I think it's a bedrock bug
yep, the game has turned to sh**
@@Whatismusic123 it's actually still really good. Just these updates are for the majority not the minority. And personally doing your own thing with game development instead of listening exclusively to the community is probably a better system for development. Both for quilty and also the mental health of the devs.
@@manachromeYT they're not doing their thing, they're pleasing microsoft shareholders by making the game more and more bland and bloated by the day, because they're too scared to make any good changes that some may not dislike. I think the sentiment that mojang would never add creepers in modern minecraft is completely true.
@@Whatismusic123 feature bloat currently isn't as large as a problem as people think it is at the moment. 2 Microsoft is literally a publisher this is just ea bad popcap good again.
And honestly the updates are still really large. Just a lot of the content is smaller changes or behind the scenes. Hell 1.21 added a lot of different buildings blocks to the game. Including doors trap doors and others.
One way to make Horses more useful/appealing would be to make it so that they can carry a chest like the mule, and make the mule carry a double/triple chest of items instead
Since the llama has the unique functionality of 'Caravan following' already, a horse carrying items wouldn't even be all that OP
I always thought it was dumb how a mule can only carry 15 slots. Like just add a scroll wheel and make it 30 slots.
What a great video!
I like it being mostly talking about the positive side of these often considered "useless" items and mobs, but also you being willing to criticise some aspects of them.
And also covering more features considered to be "useless" than just the "new" stuff.
As for my favorite useless feature, I love the turtles.
For all the things you said, but also for letting me live underwater in Minecraft.
The oceans are some of my favorite places in Minecraft and turtle helmet is one of the main reasons I can even attempt to set a base in thous places and explore them thoroughly.(Turtles are also cute!)
Also awesome choises of music!
Loved the Kirby songs you used here and the NSMB ocean stage theme(?), idk where it actually comes from, but it worked really well for this video!
Thx g, I've always loved the kirby music. The beach theme is from nsmb wii, I believe just one of the world 4 level themes.
Turtle Helmet is overshadowed by other water breathing items.
here's an idea, put explosive trapped chests in your friend's megabases and farms, and live in a wooden shack in the woods
Saying horses are useless is like saying all cooked food in Minecraft is useless because you can have golden enchanted apples
Nah, elytras are a whole lot easier to get then even like 5 enchanted golden apples. Let alone a whole stack. That's all I'm trying to say.
I love Minecarts, but I hate the elytra. I use Minecarts for transport because it gives me an excuse to build railroad infrastructure to connect all my villages and player settlements.
Minecarts are cool to connect settlements on server, even if people use teleport to players commands, it's just symbolically connecting the places and fun for railway fans to play with station design.
Fax, they are a ton of fun to build and connect things with.
@@islothsalso a good way to move mobs around. You can’t carry villagers around with an elytra.
With the Origins mod, turtle shells become staples for merlings or other aquatic origins. While the shell only grants a few seconds of water breathing underwater, it grants infinite water breathing above water, which means that those origins can explore the land as much as they want once they get a single turtle shell (as long as it doesn't break).
Huh, interesting.
Great video, I love all these features especially the rare ones. Like sure people can zoom in on any specific feature and critique it for not having use/ "depth" but arent they part of what gives depth to the game as a whole? i want more silly side quests with fun rewards!!
I am very surprised lots of people watching this agree with what I had to say. I love exploring this game, never been a fan of the super mega bases and stuff.
@@isloths I honestly think some playstyles are just louder than others and its actually so impressive that Mojang manages to create something so holisitc.
i wrote this comment before getting to the sniffer section, sorry if i’m saying things already said:
honestly i think the sniffer is just wasted potential. the concept of an ancient mob that can sniff out other old stuff like ancient plants is great! the fact that the stuff you get from it is purely cosmetic is less great. i figure they could’ve made them do something, especially seeing as all the plants seem to be only very loosely based on real life ones. heck, even something as simple as making them a new crop/food, or allowing them to be brewed into potions would help potential feel less wasted
It’s also not helped by how long it actually takes to get, you have to go through several stages of unskippable waiting such as the egg stage, the baby stage, waiting for it to look for seeds, etc.
Also, it’s odd that the Warden, a mob who doesn’t have a nose, is far better at sniffing than a mob named for its ability to sniff. How is it so incredibly horrible at its one job that a mob that lacks the physical organ required to do its job does it better?
Music disks are NOT useless, the vibe is required for a good time
9:22 i think the potion could be used when killing the warden
Oh yeah definitely. The warden does absolutely demolish your armors durability though
I really like that you shared things you like about the features not just how they are "useless"
actually axolotls are the most important mob because theyre little guys that make me happy, how about you read a book
Honestly, the Furnace Cart comes in handy early in the game when you don't have or need to save redstone for later. And even if I have the resources to make electric rails I still choose to use it because it's really annoying to spend redstone on torches because their energy doesn't go very far on its own, it's a shame that it's an exclusive feature for Java, however.
“maybe minecarts could be a little faster”
*happy camman18 noises*
Oh boy, the Sniffer segment, my time to shine about something that somewhat erks me.
I’m surprised they didn’t give the plants for the Sniffer like special mechanics, but then again that’s Microsoft run Mojang for you- doing the bare minimum most of the time.
Like Torchflower… why it doesn’t light up, LIKE A TORCH- or have a lightning feature is beyond me, it’s right in the name, looks like a torch- how is it not implemented?
As for the Pitcher Plant? That’s where I get annoyed. It’s a small thing in a retrospect of everything but- Pitcher Plants are awesome as hell! One of the only carnivorous plants out there. Pardon my abridged explanation but here it goes. They lure prey in with a sweet scent, getting them hooked on the nectar and wanting more before inevitably getting too lost in the sauce and falling into them. To which, they’ll be coated in what essentially is their stomach acid, making it so they’re unable to fly out, and not to mention having super slick walls so bugs can’t climb out. By the end of it they drown, and the pitcher plant slowly consumes their corpse.
To have a plant like that be just be decoration feels like a crime- and that’s coming from somebody who gets excited about new decorations I can use to build! I understand entirely it would be- like insane to import a feature like that but they could’ve still done something!
Maybe when a mob is nearby, they get nausea, but also attracted to the plant as like a distraction before snapping out of it. Maybe if they touch the plant it does damage like a cactus, or causes poison- it doesn’t have to be some like full fledged grandiose integration- JUST SOMETHING, ANYTHING.
Anyways thank you for coming to my TED Talk, and my quite meaningless rant speaking to the void- but gods did I need to get it off my chest.
TL;DR Make pitcher poisonous or attract mobs, make torch flower… like a torch.
If I recall, turtles are the only reptiles in the game, and that's epic
I think you're right. We got a couple amphibians, but no other reptiles.
There's the ender dragon too
@@AchyParts Oh, you're actually right about that! HOW DID I FORGET THAT?!
Probably because I was only thinking animals 😭
Depends on what thing the Sniffer Is. It lays eggs, has a beak, has fur, 6 legs, the eggs survive underwater...
Help
If I recall, Axolotls are also reptiles, they're practically water lizards
"minecraft added this useless feature" maybe some of us enjoy a little fun and whimsy in a video game meant for children who dont want to make raid farms and exploit totems
When I say “useless” I mainly mean “half-baked trash”.
My problem isn't that I "can't farm it" or anything like that. I hate farms. It's just that when a mob is added, I want it to actually do something and not just be a way to get a new item that was introduced in the same update.
@@Supersquid_11 hard agree- mostly meant when mojang adds things pretty much for decoration (axolotls) and they get slammed bc it doesnt like shoot lasers or whatever
@@jamiesprinkbob Decoration? Axolotls can fight mobs for you and even grant you regeneration if I'm not wrong. They're essentially underwater wolves.
It absolutely is not meant for children wtf. Since when is it that
1:15 this guy has mental issues wth is that tweet
Thank you for making a video like this. So many people only look at "usefulness" and efficiency. It is nice to just frame features as fun or neat.
I love the sniffer being added, the biological history of the plants is an awesome aspect that hopefully gets expanded
They're updating minecarts so they can jump and stuff and hopefully be more smooth