Another Serious Critique of Minecraft

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  • Опубликовано: 20 ноя 2024
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Комментарии • 4,2 тыс.

  • @Whitelight
    @Whitelight  6 месяцев назад +417

    Claim your free Starter Pack of 15,000 Food + 30,000 Gold + the very RARE Deus Pet Dragon: dragoncity.onelink.me/DDHl/whitelight
    Assassin's Creed Mirage is on the horizon.

    • @JayStryerTheDeadWizard
      @JayStryerTheDeadWizard 6 месяцев назад +49

      omg the facebook games days frfr

    • @ctrl_x1770
      @ctrl_x1770 6 месяцев назад +49

      nah

    • @cyberninjazero5659
      @cyberninjazero5659 6 месяцев назад +11

      I am once again asking for an Arkham Origins video

    • @lumirairazbyte9697
      @lumirairazbyte9697 6 месяцев назад +127

      You need a better sponsor man. Criticizing about how degraded has become Minecraft while inviting me into the sore thing that degraded Minecraft is hypocritical.

    • @TheSultan1470
      @TheSultan1470 6 месяцев назад

      ​@@lumirairazbyte9697 No?

  • @wallraven55
    @wallraven55 6 месяцев назад +6180

    "Do I still have it in me to build a castle?" That hit me hard.

    • @naverilllang
      @naverilllang 5 месяцев назад +236

      some time last year I decided to make a big castle out of ice. I gave up after 30 minutes of actual building because it turns out I suck at building things purely for the aesthetic value, and can't concentrate on any task that doesn't provide a countable, definable value.

    • @sadesomdevaingetfilter6415
      @sadesomdevaingetfilter6415 5 месяцев назад +193

      @@naverilllang Sounds like a disease of modern gaming to me. Change your attitude and mindset and you'll enjoy the game. You don't need the game to hold a countable value of progression for you. What you're basically saying is that you couldn't complete your ice castle because there wasn't a material count prompt screen in front of your build and an achievement tied to it. Isn't the satisfaction of the build being completed, built by your own hands and standing tall in front of your eyes proof of countable and definable value? What you're saying doesn't make any sense to me whatsoever. Do you have any self awareness at all? Do you just exist?

    • @xd3athclawx554
      @xd3athclawx554 5 месяцев назад +49

      ​@@naverilllang Why does it have to look cool for you to bother making it?
      Why doesnt simply making something of that size and with that much effort make you proud like it should?
      Why is it that when making things it needs to have some sort of value at all? Rather than to simply exist as it is because you wanted it to?
      Remove its need for value, do it because you want to do it. Not because you want it to have some made up value. Yeah it may not have aesthetic value, but it doesn't need to.
      If you had never seen what anyone else had built, would you still think the same about it?

    • @MechanicaMenace
      @MechanicaMenace 5 месяцев назад +68

      ​@@xd3athclawx554I'm pretty certain you misunderstood them. They weren't saying it had to look good to be worth building. They were saying it just looking good isn't motivation for them to build it. They need more motivation than aesthetics. I get that. I've been playing since InDev with at most a 3 month break and I've always found building (in the Minecraft meaning of the word) dull AF. I have a lot of respect for the skill of builders but also don't understand how just making something pretty is fun. Redstone and technical stuff is what keeps me playing.

    • @xd3athclawx554
      @xd3athclawx554 5 месяцев назад +13

      @@MechanicaMenace oh true actually I can see that now.
      I also do agree that in general when it comes to building it can be very dull. Although for me I think that the motivation to build comes from being able to "show it off" to other people. In my case it is that if I am playing on a server I will be able to build for literal days at a time, pulling all-nighters to build this one thing I have envisioned. Whereas if I am in a single player I cant even bother getting to the end.
      I think for me this motivation of showing it off has to come from people being able to physically inspect it themselves in the world, whereas for the builders online this same sense of "showing it off" comes from them uploading it to RUclips and then seeing that view count go up. For me its not possible because that view count would stay at a 1-10 but for them its 100k+.
      One way I could see it being motivating on single player is if you have a little checklist with all the block amounts needed so you can see the progress and that would be the motivating factor. Though I can see how in general it would not be all that fun.

  • @cluckendip
    @cluckendip 6 месяцев назад +5531

    You somehow managed to crystal-clearly explain exactly why I like Minecraft, but also why I don't love it as much as I used to.

    • @nimbusws2566
      @nimbusws2566 6 месяцев назад +130

      God I've been trying to pinpoint it and this was perfect.

    • @DeathAngel-ft8oz
      @DeathAngel-ft8oz 6 месяцев назад +90

      Honestly one of the bigger reasons I kinda stopped playing the regular version is well. The monetization.
      I play some minecraft with friends but then I feel... burned out? I don't know why? But it's like I feel this sudden lack of motivation to do stuff with friends.
      But then on my own I have more desire to do stuff?

    • @puffnisse
      @puffnisse 6 месяцев назад +14

      @@DeathAngel-ft8oz What do you mean monitization? You can just buy it once and be be done with it.

    • @casaleiasallet1176
      @casaleiasallet1176 6 месяцев назад +64

      @@puffnisse i think they're talking about bedrock edition
      edit: or it's an accidental autocorrect of motivation

    • @Whatismusic123
      @Whatismusic123 6 месяцев назад +6

      @@DeathAngel-ft8oz bro just said a buzzword

  • @midshipman8654
    @midshipman8654 6 месяцев назад +1861

    “night was an extrinsic spark for an intrinsic flame”
    what a great way to get across what makes minecraft’s first few day’s so engaging at its core.

    • @LavaCreeperPeople
      @LavaCreeperPeople 5 месяцев назад +1

      cool

    • @cyberwarlord7363
      @cyberwarlord7363 Месяц назад +3

      The point he made on night was excellent.
      But when talking about getting lost in the caves, that hit me. There was several simple things that have just been lost. It was the odd challenge and bit of fear.

  • @qfurgie
    @qfurgie 5 месяцев назад +2374

    "the music hits, but not quite as hard, because it was made for a different game" That got me

    • @bugjams
      @bugjams 5 месяцев назад +78

      Meh, I know this whole critique is mostly an opinion piece, but that sentence was _really_ opinion-y. I think Lara's tracks sound right at home with C418's stuff. If you modded her tracks into classic Minecraft, I think they'd give off roughly the same vibe.

    • @epyons8411
      @epyons8411 5 месяцев назад +9

      @@bugjams ^

    • @collaide
      @collaide 5 месяцев назад +156

      @@bugjams I respectfully disagree. It's especially pronounced with Pigstep. It's a great song, but it clearly doesn't fit in well with the game at all.
      In general the tracks feel too hectic, or too upbeat, and their structure and tempo feels way too rigid.
      I would honestly say the Celeste soundtrack (made by the same person) would fit better with Minecraft than the newer minecraft songs. At least Celeste music has a very dreamy atmosphere to it.

    • @jacksonmagas9698
      @jacksonmagas9698 5 месяцев назад +46

      @@collaide I don't really understand this take so much with music discs. Adding songs of the new style into the game background music would be grating for sure, but as music discs they do fantastic at being clearly different from the "normal" music of the game, while not feeling super out of place.

    • @tharusmc9177
      @tharusmc9177 5 месяцев назад +12

      ​@@bugjams not even close

  • @ulamss5
    @ulamss5 6 месяцев назад +2387

    A lot of devs fall into a trap of only add, never trim. Especially those indie-feeling ones with a surprising number of contributors. Nobody wants to be the guy to remove James' work, etc.

    • @Jane-qh2yd
      @Jane-qh2yd 6 месяцев назад +64

      But Minecraft isn't an indie project anymore.

    • @bluenightfury4365
      @bluenightfury4365 6 месяцев назад +277

      @@Jane-qh2yd And that's why people are slowly growing tired of it, like this video explains.

    • @Jane-qh2yd
      @Jane-qh2yd 6 месяцев назад +28

      @@bluenightfury4365 Don't think that's exactly why. So much so that there were a few years during the 1.13-1.16 updates where Minecraft was thriving, and the community was overall very satisfied with Mojang's decisions.

    • @bluenightfury4365
      @bluenightfury4365 6 месяцев назад +143

      @@Jane-qh2yd I never was, Phantoms ruined gameplay for me when I for a time played on servers where I couldnt sleep past them. And adding in only one mob per meme rigged mob vote, modders can add in more mobs in one week than they do. Mojang's just lazy.

    • @emperortoho
      @emperortoho 6 месяцев назад +156

      @@bluenightfury4365 not even that they’re lazy, they have to go through 30 billion loopholes and layers of management in order to get features added
      microsoft is too afraid of minecraft taking risks to let it improve itself

  • @greekhuman8706
    @greekhuman8706 6 месяцев назад +10003

    "Lack of direction" seems about right

    • @brokencat2662
      @brokencat2662 6 месяцев назад +212

      Lack of direction? what direction does a sandbox game need. It is what you make it, not every story needs a beginning and an end, especially when there is none.

    • @Flamme-Sanabi
      @Flamme-Sanabi 6 месяцев назад +789

      @@brokencat2662 even sandbox games have directions.
      After all, comparing Terraria and Minecraft, or with Roblox or Gary's Mod you can see that they are different.

    • @theimpersonator7086
      @theimpersonator7086 6 месяцев назад

      @@brokencat2662 Given MC has several pillars(building, exploration, redstone, combat) they actually can focus down and choose a direction

    • @damianabregba7476
      @damianabregba7476 6 месяцев назад +541

      Where sandbox shines is when world reacts to your action, making a feedback loop. In minecraft world is just kinda there

    • @rawallon
      @rawallon 6 месяцев назад +29

      To be fair thats on pair on what becoming an adult feels like

  • @DatBisa
    @DatBisa 6 месяцев назад +3023

    The thing about beds that really bugs me is that starting from their introduction in Beta 1.3 they USED to have the exact prerequisites you suggest they should have had to not compromise the design in the danger of the night.
    You USED to have to place a bed in a well-lit area that monsters couldn't access. You USED to have to build a shelter to place a bed in, or you could get woken up by a monster spawning on top of you partway through the night. They just... outright removed that part in 1.0 for some reason.

    • @BlackJar72
      @BlackJar72 6 месяцев назад +367

      I started playing in release 1.4.6, but because I didn't know beds were in the game (much less what they did or how to make one), I started out with a need to avoid the night. When I learned about beds I skimmed the wiki, and not being used to games having updates, I took both the "nightmare" mechanic and inability to sleep with monsters near by to coexist in all versions -- as a result, I'd never use a bed without a secure shelter. I thought that for several years before VintageBeef clued me into that being wrong. Once that illusion was broken, once I no longer believed monsters would spawn by insecure beds, so I no longer felt the need to find a safe place for the night, that first day (and night) were never the same.

    • @Solid_Hank
      @Solid_Hank 6 месяцев назад +5

      Fancy seeing you here Bisa!

    • @max-rdj9741
      @max-rdj9741 6 месяцев назад +84

      Going to bed in Minecraft used to terrify me because of this and I think I still make sure my bed is safe because of the way they used to be

    • @theConcernedWyvern
      @theConcernedWyvern 6 месяцев назад +135

      That's one of the things I wish had stayed. I'm not a simp for early Minecraft. I think the game is far better than what it used to be. I think keeping the mechanics for "nightmares" where the player would wake up next to a monster if they slept in the dark encouraged players to build small checkpoints for themselves which would encourage them to fill out their world with little outposts and camps.

    • @nickshats
      @nickshats 6 месяцев назад +89

      Beds need serious re-balancing, because they undermine the core mechanic of dark and light in Minecraft. At the moment player can skip the night on the first day, and never have to deal with it, but worst of all beds remove a lot of gameplay without introducing anything that replaces it.
      Instead I think beds could be more valuable, promote building, add and gameplay.
      To do this, I'd move beds to mid-game by adding a progression branch akin to the enchanting system, which would 'softly force' you to build some room around the mechanics of crafting wool, and around players' sleeping quarters. We have looms, cauldrons and sheep, so a wool-spining mechanic could be added.
      In essence the player has to progress before they get a bed. Doesn't have to be difficult, or complicated - it's just delaying the night-skip until most players have conquered the night anyway.
      To make 'wool-spinning' system can be kept useful after the players have conquered the night (crafted their bed) by adding wool sinks: fun hats, themed vanity clothes, consumable sleeping bags, and we have banners and paintings, which can be expanded on.
      Villages have beds which is a big issue that I think can best be solved by:
      1. Reducing number of villages.
      2. Make sleeping in a bed attract mobs.
      1. There are too many villages cluttering the environment. Instead a cartographer, a chest, or an item frame with maps could point to neighbouring villages. You find one village - you discover a network of nearby towns, but the world isn't suddenly flooded by NPC structures - you are given a choice. To make this work best transportation needs addressing. Boats should have some progression (faster boats with fuel cost?); rivers generate better (plus villages generating with river-proximity preference); forest trees should be taller so that horses can traverse the land better; minecarts should be faster, cheaper, easier to build (i.e. automated with a dispenser cart for rail placing?); maps working in the nether, or some ways to reduce the reliance on debug screen to connect point A to point B (especially in the nether).
      2. When you sleep in a bed it will (increase a chance to) trigger an event that spawns more mobs that want to attack/destroy the bed (think PvE bedwars). If you have an undefended bed you, your village, and your beds will be targeted, which is an incentive to actually build defences.
      Not sure to telegraph this mechanic clearly to new players, other then writing in chat 'The night terrors take note of your slumber' or whatever - needs more thought.
      Another issue, is mobs breaking beds is technically against Minecraft's principle of mobs not griefing players' builds, but I'd say it still works because the player has enough control to prevent this by simply building a room / breaking mob pathfinding towards the bed. Light up radius of ~50 blocks radius (for example) and you 'win' the tower-defence.
      ---
      Phantoms need changing. Instead of punishing for not sleeping they become a part of the 'bed defense mini-game'. If the bed is in an illegal enclosure (i.e. open field when you're exploring) then phantoms and hoards of mobs attack (maybe in waves of increasing difficulty each night). You can prevent this, by building a structure, splurging on sleeping bags, maybe some end-game potion or dream-catcher idk. But in case you *do* want to fight the mobs for loot (and fun) you still can by sleeping in an 'unsafe' bed, perhaps with an ominous potion, or some sacrificial shrine to trigger an extra challenging 'nightmare event'.
      ---
      Why do mobs hate the player sleeping lore-wise? Ummm, player is the most powerful creature and when they are asleep they are the weakest, blah-blah-blah, perfect time to stage an attack and attain the victory of darkness over light. There you go - flawless bed update ready to be shipped!
      EDIT: was too long so I tried to cut, but it didn't really help much

  • @flippert_
    @flippert_ 5 месяцев назад +193

    The end hit me hard. Its worth mentioning that kids are able to project a sense of wonderment onto almost any new task, but when you get older the veil is lifted and you become less and less able to "buy in" to directionless worlds like minecraft. Honesly i played minecraft last when i was 20 or 21 and now im 27. Its a really sad thought actually, i'll probably never experience that naive type of wonderment for the rest of my life. Hopefully it will come back in some other form. The closest ill get is listening to the soundtrack, but even that changes its connotation the more i listen to it later in life

    • @AnyOther-Name
      @AnyOther-Name 4 месяца назад +9

      thats what drugs are for lmao

    • @4cuck
      @4cuck Месяц назад

      @@AnyOther-Name Which would even come close to replicating that feeling though?

    • @SeisoYabai
      @SeisoYabai 23 дня назад +2

      I'm also 27 and you described exactly how I feel about Minecraft

  • @Zejgar
    @Zejgar 6 месяцев назад +1244

    I want to highlight the point about beds being a tool to skip nights.
    The original design of beds had a check for the bed being in a safe place. In addition to the requirement to craft a bed, you also had to create a house to put the bed in, because a bed in the wild would just kick you out of the sleeping attempt and even spawn a mob to punish you for trying to cheese the game.

    • @auroradynia
      @auroradynia 6 месяцев назад +71

      not really, new beds prevent you from sleeping if theres a mob nearby, old beds spawned a mob on top of you if there was a mob nearby, there was never a check if it was in a house or a safe area, though that would be better than what we got

    • @amyloriley
      @amyloriley 6 месяцев назад +303

      @@auroradynia The check was whether there was a path from a monster spawn (i.e. darkness) going towards your bed. If monsters couldn't reach you, you were safe. In practice, that meant you had to use torches to light up the area around your bed, and walls to prevent a monster from reaching you from the darkness at the other side of your wall. Hence, a house.

    • @khatt69420
      @khatt69420 6 месяцев назад +7

      is thats a motherflipping terraria reference

    • @umamifan
      @umamifan 6 месяцев назад +29

      @@amyloriley Yes, but "had to create a house" isn't necessarily correct, which is what he was talking about. Never needed a house, just light.

    • @robert7100
      @robert7100 6 месяцев назад +21

      if you deleted your minecraft data on xbox 360 you would be able to play the first released version of minecraft for the 360 and if you slept in a bed it would spawn a zombie on you regardless if the house was lit up and had a door lol

  • @Supermariosupervideo
    @Supermariosupervideo 6 месяцев назад +5781

    It’s hard to feel isolated when you find a village every 5 minutes

    • @beavercontrol1743
      @beavercontrol1743 6 месяцев назад +338

      i wish u could control structures for this reason lol. you can either have them on or off. wish i could turn off all but the stronghold and fortress

    • @azuresiren5846
      @azuresiren5846 6 месяцев назад +104

      but I like finding villages why do u wanna be isolated

    • @TheShicksinator
      @TheShicksinator 6 месяцев назад

      There are certainly mods/data packs for that​@@beavercontrol1743

    • @jamess.7811
      @jamess.7811 6 месяцев назад

      because of the feeling. something is lost when there's all these other people in the world, especially when they're so easy to exploit​@@azuresiren5846

    • @tottorookokkoroo5318
      @tottorookokkoroo5318 6 месяцев назад +589

      @@azuresiren5846 Because being alone in a strange world and trying to survive used the be what minecraft was about.

  • @andrewdrost6786
    @andrewdrost6786 6 месяцев назад +985

    I never thought about the issue with beds but it truly does remove the magic of the first night. When I first started playing Minecraft, it was always with friends or family. Beds were in the game, but having to craft 3 or 4 of them on the first day was not feasible. Sheep were rarer, and they didn't drop mutton so it wasn't ideal to kill them. It wasn't until we could craft shears that sleeping became an option. Now you can just go to a village and find all the beds you need.

    • @Connorisreal
      @Connorisreal 6 месяцев назад +62

      I’m with you, I started playing within a few months of beds being added, and I still didn’t bother with them much.
      Day meant do everything you can in the overworld, night meant hide, and either start the next mining journey, or sort out your inventory, your loot, do your crafting, rearrange your house interior, and generally get ready for the next day. A cycle, with ten minutes of frenzied activity, then scurrying back home, and then the breather. Fill up on food, replace the broken tools, get ready to go again.
      Eventually you’d build towards farms fenced in to reduce danger, and light up the area around the house so that less hostile mobs would spawn. You’d be building a solid mental map of that area, slowly reshaping it to suit your needs, cave entrances marked and further lit, steep drops given staircases, creeper holes all patched over to avoid getting caught in a pit with another one.
      I don’t have the motivation to play alone anymore. When I play with family we still build that first shelter, but that’s about where interaction gets limited to telling each other what we’ve seen. Someone will build themself a house, someone might work on a few small projects that never rival how we reshaped the world in older versions, and everyone else will run off into the distance, limited only by inventory size and the arbitrary need to sleep or fight the attack drones. Overworld structures become loot boxes without challenge, other than making sure you’re not checking the same one as someone else did previously. The bed becomes a source of friction in all this, the builder wishing to sleep through the inconvenience of the night, the adventurer not wanting to pause, or change spawn points, or use the inventory slot for a bed. A driving force all once bent around is now just a nuisance to squabble over.

    • @randriu1221
      @randriu1221 6 месяцев назад +22

      i remember playing demo verson of mc and just digging my 2x2 place with only my hands in a mountain and staying the entire night in darkness because i didnt know how to make a crafting table.

    • @speedforce8970
      @speedforce8970 6 месяцев назад +15

      A very simple thing they could have done that other survival games do now is to just make it so you need shelter of some form to put down a bed, I feel that would fix a lot of it.

    • @LostLuma
      @LostLuma 6 месяцев назад +27

      @@speedforce8970 that was a thing in beta, you'd always get woken up by mobs if you weren't in a safe space.

    • @ThePC007
      @ThePC007 6 месяцев назад +19

      ​@@LostLuma I remember forgetting to close the door and being woken up for some midnight combat by a zombie. Good old times. Still, I think that didn’t actually solve the issue.
      I actually once made a modpack where I heavily nerfed sleeping. As a result, I’d actually have an incentive to improve my base so that I’d have a nicer place to spend the night in. Even just building a fence around my house so that I wasn’t completely stuck inside felt incredibly rewarding. The night really gave you such a heavy incentive to build a nice place because you’d actually get a chance to live in it.

  • @0vercrafted
    @0vercrafted 6 месяцев назад +1152

    Rarity of villages and abandoned villages should be swapped. Having a hoard of zombie villagers to deal with to have access to a village is more exciting and curing a village is more engaging

    • @ThatKidBobo
      @ThatKidBobo 4 месяца назад +49

      That is a genius idea

    • @sush4nz1...74
      @sush4nz1...74 4 месяца назад +7

      pretty common in bedrock

    • @ondrej_hrdina
      @ondrej_hrdina 4 месяца назад +122

      I would go as far as having ONLY abandoned villages. Make the player work on the cure for the villagers, suddenly you have a gameplay loop: secure building, cure a villager, build them a workstation, repeat for all roles and end up transforming a ruined place to a thriving settlement where you can protect yourself and your new friends.

    • @atomgutan8064
      @atomgutan8064 4 месяца назад +43

      ​@@ondrej_hrdina Agree, it would also fit the lonely mysterious feel of the game A LOT more.

    • @skaidonC
      @skaidonC 4 месяца назад +26

      @@ondrej_hrdina This. If anything I'd go even further: make it even harder to cure villagers to integrate them into the "vertical progression" of the game, rather than using villagers to bypass progression entirely.
      (I'm thinking Docm77 start of every Hermitcraft season just beelines straight to nearest village, and doesn't even "start the game" until he's already got full enchanted diamond gear)

  • @ningigamer6473
    @ningigamer6473 6 месяцев назад +871

    this made me realize that even transportation in old minecraft was based around building. the best way to move around was railways, which needed to be built. and while youre building it, you might as well give it a nice view, and make the tunnels look nice. now minecarts arent even very useful anymore, compared to using a horse which can be gotten way easier and hardly needs any special roads due to its efficient movement and jumping ability

    • @somerandombub
      @somerandombub 6 месяцев назад +82

      The nether being fast travel for overworld kind of ruins this, but I do agree. You're still encouraged to build a nice path even in the nether if you choose to use that

    • @Ghorda9
      @Ghorda9 6 месяцев назад +51

      minecarts aren't even fast enough to out pace just sprinting

    • @somerandombub
      @somerandombub 6 месяцев назад +94

      @@Ghorda9 Yeah. They didn't consider or update other mechanics when adding sprinting (such as spiders no longer being able to outpace you)

    • @ckorp666
      @ckorp666 5 месяцев назад +11

      i do like building boat tunnels, buffing them was one of my fav changes to the game, but even that gets old since every new map generates that exact same uniform pattern of rivers

    • @siduxjxhdgzhdjxhxuuxxyhgg1079
      @siduxjxhdgzhdjxhxuuxxyhgg1079 5 месяцев назад +44

      In the time it takes to built a big railway u can beat the game and unlock godmode flight 😊

  • @synomuumi
    @synomuumi 6 месяцев назад +803

    "I echolocate my husband by the sound of your voice" is one of the funniest patreon donator names I've heard in a long long time

    • @josuezepeda1313
      @josuezepeda1313 6 месяцев назад +61

      Contender with the "2 Bedroom Appartment in Bobrusk Belarus" tbh

    • @zf9903
      @zf9903 3 месяца назад +4

      @@josuezepeda1313warlockracy reference?

  • @1gengabe
    @1gengabe 6 месяцев назад +153

    I made a data pack that flipped phantoms, made them spawn as nightmares if you slept multiple nights in a row, each night spawning 1 more phantom then the last with the first spawning 0, it makes for a really good challenge and feels better over all

    • @hexretro8112
      @hexretro8112 5 месяцев назад +11

      THAT WORKS SO WELL! I was just making the concept of a spire or building that keeps player from sleeping on certain nights but this feels much simpler to implement.

    • @staringcorgi6475
      @staringcorgi6475 3 месяца назад

      To deal with phantoms i’d just make insomnia false in gamerules because phantoms don’t add much as slow falling potions are useless and membrane is invalidated by mending unless you’re in 1.13 which was when mending was a rarity unless you rolled the villager breeding die for it to be a white coated librarian baby with a mending book on the trading table when it grows up

  • @EeeWoood
    @EeeWoood 5 месяцев назад +172

    This is one of the very few videos that manages to capture the feel of C418’s original soundtrack without being (or being about) C418’s original soundtrack

  • @Wakiiiz
    @Wakiiiz 6 месяцев назад +5202

    15:26 "This year beds turn 13 yrs old, too old for minecraft yters to sleep with ofcourse" LMAOO

    • @vladivascanu108
      @vladivascanu108 6 месяцев назад +197

      Yeah that was💀

    • @Aaron067
      @Aaron067 6 месяцев назад +94

      It's true though

    • @TheSultan1470
      @TheSultan1470 6 месяцев назад +28

      Too old for me, certanly

    • @EternalFinity
      @EternalFinity 6 месяцев назад +32

      absolute bar lmao

    • @Jman0163
      @Jman0163 6 месяцев назад +76

      ​@anotheryoutubeaccount5259 you got the whole comment section laughing 😐

  • @OneCokeAndDrink
    @OneCokeAndDrink 6 месяцев назад +8465

    "The game has moved towards realism"
    >Shows a frog that has eaten a firefly
    Beautiful

    • @toolazytobeoriginal4587
      @toolazytobeoriginal4587 6 месяцев назад +255

      Didn't somebody supposedly get fireflies removed because of frogs not eating fireflies or is that just a lie spread around?

    • @gorn5264
      @gorn5264 6 месяцев назад +980

      @@toolazytobeoriginal4587 Yes, that's the official reason fireflies were removed from the game. What makes it even more absurd, there was a similar case with parrots and chocolate cookies (they are poisonous to parrots) and Mojang just did the sensible thing and made it so you cannot feed cookies to birds. What makes fireflies different? Nobody knows

    • @stormhought
      @stormhought 6 месяцев назад +502

      ​@@toolazytobeoriginal4587the official reasoning for the removal of fireflies is because someone fireflies are poisonous to certain species of frogs, and we can't have that in the incredibly realistic game that is Minecraft.

    • @stormhought
      @stormhought 6 месяцев назад +173

      ​@@gorn5264fireflies would have required effort to be put in the game, they were probably looking for ways to lighten their workload

    • @gorn5264
      @gorn5264 6 месяцев назад +210

      @@stormhought I'm fairly certain nobody was expecting something astonishing from fireflies of all things. They could've reused AI of bats and then it would require zero effort besides drawing a sprite (which is trivial, we are talking about minuscule insect here)

  • @laron1231
    @laron1231 6 месяцев назад +2638

    Im starting to hate having that yearly minecrafy phase because im usually responsible for managing the server and the world. Then people just stop playing after a week leaving me alone in the world xD

    • @TheBloopers30
      @TheBloopers30 6 месяцев назад +202

      Yeah. People get to the end, snatch an Elytra, maybe builds some more and quit. Which isn't much when getting to the "endgame"/Elytra just takes 2 - 5 hours of casually walking through the game.

    • @NoodleDoodleWasTaken
      @NoodleDoodleWasTaken 6 месяцев назад +218

      @@TheBloopers30The thing that helped me a lot is incorporating unique mechanics & limiting progression.
      An example of the latter: Last time we played, we had a 5 week long season, and the nether hasnt been acsessibly till week 2 and The End was closed untill week 4, Which ment people couldnt rush top gear! And on top of that people had incentive to come back when each dimension opened up!
      My server also has a unique mechanic, that being that all the participants are split into 3 teams. It's a pretty simple concept, but it encourages a lot of fun stuff like roleplay, base building and such. Of course everyone wants their team's home to look better than the other two, so there's a good reason to put a lot of effort into base building!
      My 2 main pointstakeaways: Dont let people ruin the game for themselves, and give the players reasons to come back! Limiting progression & having some kinda regular events, or contests or something of the sort can wastly improve server's lifetime!

    • @Newbyte
      @Newbyte 6 месяцев назад +123

      @@NoodleDoodleWasTaken I think this comment thread and especially your comment illustrates exactly why Minecraft's modern progression sucks.

    • @RedTigerDragoon
      @RedTigerDragoon 6 месяцев назад +144

      I join my friend's servers. Get halfway through building my house while everyone else is already done and going to get diamonds. I'm ready to venture out but everyone else is crafting now. I log on the next day and they've killed the dragon and looted the End. "Here we got you some wings" and they throw it down in front of me and wander off and I know they won't be back on tomorrow and there's no longer any reason for me to log on either. I've found this has been a universal experience across many friend's servers. I just ignore invites now

    • @Mehmet-ro5mh
      @Mehmet-ro5mh 6 месяцев назад +14

      Thats why we play expert modpacks. Lasts for months

  • @TheBreadPirate
    @TheBreadPirate 6 месяцев назад +607

    Wow, that ending was powerful. I was reeling from the realization that I feel guilty about playing Minecraft because I don't feel productive.
    HOW CAN I CURE THIS?!

    • @Obscurantisms
      @Obscurantisms 5 месяцев назад +87

      Honestly? I've found, as a "young adult", that the key is to actually feel productive in other areas of life. That helped a lot, but didn't solve it. It also helped to walk away and remind myself that it's just a game, and that it'll be there when I come back, so I'd go and get into a different hobby and re-engage when I wanted, maybe months or years later, like how we naturally did as kids. Kids don't think about "oh I used to do this all the time and it means something so important blahblahblah", they just have their fun, and when they'd like to do something else, they go do something else.
      (Under capitalism) it can be very hard to shake that sense of constant pressure, of needing to be somehow proving yourself in some way all the time for money, status, or some self-assurance of value we were installed with as children.

    • @TheBreadPirate
      @TheBreadPirate 5 месяцев назад +41

      @@Obscurantisms That's a good point! It's like the concept of "eating the frog at the beginning of the day" (which means you should get the hardest part of the day done first so that you don't think about it later).

    • @slugcatsu
      @slugcatsu 5 месяцев назад +12

      ​@@ObscurantismsGood advice! Thank you!

    • @2ndchannel975
      @2ndchannel975 5 месяцев назад

      The only cure is the rise of the proletariat!

    • @JuniperGreen162
      @JuniperGreen162 4 месяца назад +11

      Yup. That was easily the most relatable line. Honestly this feeling has started to crop up among gaming as a whole for me. Sigh.

  • @sirocc4933
    @sirocc4933 6 месяцев назад +752

    I think that at some point minecraft fell the victim of the paradox of choice. There are so many things you can do, that you just end up not doing any of them. You just feel overwhelmed whenever you want o play it after a break. And yet none of those things are engaging enough to keep you playing. So you stick to the classic activities such as building and gathering materials, but even here: there are so many block and so many materials that you are just overwhelmed.

    • @CorelUser
      @CorelUser 6 месяцев назад +39

      Funny how Whitelight basically said the opposite. So many ways to get shit, not much shit to get.

    • @blarg2429
      @blarg2429 6 месяцев назад +122

      @@CorelUser It was phrased in the opposite way, but I think he meant the same thing, just counting materials that are too similar to each other as the same. It's like going to the supermarket and deciding between a dozen different brands of nigh-identical products, most of which are made or packaged alongside one another in the same factories.

    • @channel45853
      @channel45853 6 месяцев назад +11

      I think that's why I don't stick with Minecraft long term usually, I get to a part where I don't know what to do next. I like games with clear direction like GTA or Red Dead or Fallout or Baldurs Gate 3
      Full freedom in a sandbox with no story attached doesn't keep me hooked long term

    • @asherfeinstein6942
      @asherfeinstein6942 6 месяцев назад +29

      @@blarg2429I think this is a good time to bring up copper. Seriously, who the fuck asked for copper?

    • @NoMustang273
      @NoMustang273 6 месяцев назад +14

      @@asherfeinstein6942 A...lot of people? Copper was one of the most demanded ores in the game for a long time. There's a reason so many mods have it.

  • @SondaroSasuke
    @SondaroSasuke 6 месяцев назад +380

    17:00 on beds: it is also worth pointing out that Creepers have now become a way to punish people for being AFK or spending the night working somewhere, as it is very likely creepers will spawn around them, not despawn at dawn, and then blow something up you were just working with. So even old mechanics like Creepers come back as anti night-exploring mechanism, further encouraging sleeping and living from one day to another.
    I wish you could have a way to tone all of this down. Make beds only usable in certain conditions, but of course that would probably be exploitable as well.

    • @ayrtonpavot3096
      @ayrtonpavot3096 5 месяцев назад +60

      modern minecraft would NEVER add creepers

    • @XeosLolicon
      @XeosLolicon 5 месяцев назад +17

      terraria is an example u can "skip night" using a bed but u need to build a "house" only that players only use it to respawn close to the boss or something XD and also to sometimes make it the right hour to fight a boss.

    • @tinyturtle1898
      @tinyturtle1898 5 месяцев назад +5

      ​@@ayrtonpavot3096Modern Minecraft did add Phantoms tho. I think they are equal frustrating and most SMP servers I've played have them disabled because of how arbitrarly punish you for not finding a bed every 20min

    • @khrisna-k1x
      @khrisna-k1x 5 месяцев назад +4

      I just think that if they make it so for beds as a healing mechanism that if you sleep the game's time would progress faster so you can heal faster but loose food faster, and balance it with plant base food would heal faster but shorter time and meat would heal slower but for longer time.
      Also, creeper. They're such a hindrance that will presence by your past mistake (not sleeping at night). It really kills the mood of bad and good time by being like bad : (night, day but creeper, day but near open cave) then good : (day in flat world or terrain). They can just make it so the creeper would fade out in sunlight (or maybe also light from object) making them essentially just an object of fear in the dark, fitting to it's name while also making dark or night feel more scary like dark=bad light=good.

    • @TarezOfficial
      @TarezOfficial 5 месяцев назад +11

      "I wish you could have a way to tone all of this down. Make beds only usable in certain conditions, but of course that would probably be exploitable as well."
      This is a Sandbox. Make your own rules. Use beds only when they meet your arbitrary conditions. Or don't use beds at all. No one is forcing you to use them. The option is here and will stay, but you are still given a choice. You are choosing to use the bed.
      This took me a long time with Villagers too, as I always ended up with full Enchanted Diamond without ever visiting a cave. I complained about it for years, and only then I realized that... I am choosing to play this way.
      Same with Ironfarms. They can be built within the first Minecraft day and easily feed all the Iron needs for a small server... But just because you could doesn't mean you have to.

  • @johnsmithworth9296
    @johnsmithworth9296 6 месяцев назад +579

    I play Minecraft strictly to build a story.
    For example in one world I started out with a house on a hill, then "immigrated" villagers to my farm. Then built a wall for those villagers and a castle for me. I became an angry king wanting more and more, I built another castle and put an iron farm in the old one it became the church of iron.
    I started a war with the ocean kingdom, enslaved it's guardians and harvested them. Created a 3,000 block long ice rail to their drained monument. Revolution grew in my village along the way. The villagers created hundreds of iron golemns and over threw the king. The era of the iron sun rose, demolishing the old castle and building an even larger one atop it. The old king was dead but some say he has a secret bunker below the old house on the hill.
    Minecraft for me has always been creating stories, like a dream. They are random and lead by world events. The hundreds of iron golemns? Actually happened, not because I made them and they certainly didn't come after me with vegenance of the oppressed but I left my game on over night for some auto farming and didn't properly light up my village and the next day there was easily a hundred golemns and more just kept spawning and I had to start getting g rid of them and that's when they killed me. And I turned that into a narrative beat.
    Yes Minecraft has changed, it has lost some magic but I feel like there are millions out there discovering their own magic in this new Minecraft.

    • @howtoavenge1016
      @howtoavenge1016 6 месяцев назад +70

      pretty damn cool mind you have, ngl

    • @craftman_yt
      @craftman_yt 6 месяцев назад +47

      I agree. I love making stories about my playthroughs, and that aspect of the game hasn't changed in quite a while.
      The biggest problem with these types of stories is that people just don't care enough to make another castle "Just for the fun of it" or "For the sake of the story". We have become obsessed with Min-Maxing. Maybe we should just... Enjoy the game.

    • @pokepoke1889
      @pokepoke1889 6 месяцев назад +3

      Bro that’s awesome! I wanna hear more

    • @lordelon9955
      @lordelon9955 6 месяцев назад +17

      You ever thought about being a Dungeon Master for D&D? I think it would be a good fit lol

    • @johnsmithworth9296
      @johnsmithworth9296 6 месяцев назад +21

      @@pokepoke1889 well, North of the ruins of the old castle sits five statues of hounds in a field of craters. Each a perfect copy of the last except for the different colored flooring that lay at their feet. A book that reads "to my Withered guardians, Poboy, max, yella, Dave and max 2" sits on a lectern. Many speculate a battle took place there and that was the beginning of the Old Kings decent into rage
      This was my first fight with a wither on this world, it had been a while and I didn't know about the trick in the End to kill it easily. I lost all my dogs.
      Acolytes of the Iron Sun discovered a crimson stair case that leads down into complete darkness. At the top of the stairs sits a black rose next to another lectern with a book, Inside is a warning. "turn back all who enter here, below only darkness awaits". Only one follower was brave enough to enter. He for walked hours, only ever downwards. The only light accompanying him came from the entrance, and it abandoned him little by little with each step. He nearly tripped in the swallowing blackness as he found the bottom. His feet squeaked and cracked the ground beneath him. He can barely see but what he found was a field of flags. Each one depicting an gray face full of wrath, and stained with blood.
      I wanted a trophy room to keep all my pillager flags I had collected, so I built a stair case down to bedrock out of red nether brick, and built a room and lined the floor with glass so monsters wouldn't spawn. I didn't light it fully and thought it looked spooky and since monsters couldn't spawn down there anyways I just left it pitch black.
      I like to add little details to, most of the time when I rebuild something I don't completely destroy the old. I had an old rail system that ran above the river outside my house. When I tore it down I left stone pillars sticking out or collapsed to the bottom of the river. I covered them in moss and vines to age them. Remnants of a collapsed wooden bridge still lay beneath the new stone one. It adds my history to the world and is a reminder of the hundreds of hours of work I put into it over the years. And the thing is I'm the only person who will ever see it to.

  • @NotALotOfColonial_SpaghettiToG
    @NotALotOfColonial_SpaghettiToG 5 месяцев назад +35

    I wish they'd build on old systems instead of making new ones. Just dedicate updates to slowly rebalancing and polishing old stuff to make survival enjoyable. I exclusively play creative mode now, because after a while, Survival is just diet creative mode, but without any of the fun commands offer. I can't do /biomefill, or give myself special playerheads, or shrink the world size down to a specific structure in pure survival.
    Combat isn't fun, and strongholds, mineshafts, dungeons, any structure you name have been the same for ten years.

  • @JeffreydeKogel
    @JeffreydeKogel 6 месяцев назад +101

    When I started playing Minecraft back in 2011, I was 25 years old and working a fulltime job. One of the things I loved most about the game was the fact that it had no particular goal, no pressure, no need for me to be "productive". I was already being productive at work 40 hours every week, surrounded by people all working towards the same boring corporate goal. A completely open-ended game like Minecraft, in which enjoyment and creativity was my only goal, was exactly what someone like me needed back then. Funnily enough, it was actually a collegue at work that first showed me some videos of Minecraft during our break, before I decided to buy it.
    I'm still playing Minecraft to this day and have played every update since Beta 1.3_01. Yet I've never defeated the Ender Dragon or been to the End at all. I don't want Minecraft to end or have a preset goal that I should work towards. To this day I still play Minecraft as the ultimate sandbox game, same as when I started 14 years ago. No villages, strongholds or any structures not made by me. Survive, mine and build, that's all I need.

    • @Dirtbaghippy
      @Dirtbaghippy 5 месяцев назад +8

      Even after the "end" or killing the dragon, nothing about the game changes really. You just gain access to another dimension to explore and build in. Also having shulker boxes to help with exploring and mining are a god-send. The elytra is amazing, but truly, shulker boxes are an amazing QOL addition that simply improves minecraft's gameplay due to it being a portable chest. The elytra changes how exploration and travel takes place, you end up missing quite a lot while you are soaring very fast through the air. Don't get me wrong, the elytra has its place and it's very fun to fly around while diving through the underground caverns. But, there's just something to hoofing it on foot and making pathways to different locations in your world. You get immersed in the beautiful experience of exploration, and you can mold the paths and views however you see fit.
      So if you haven't tried including shulker boxes into your gameplay, I strongly recommend acquiring some just for the sake of every day gameplay with minecraft. Also snag yourself an elytra to play around with. I still put the elytra away now and then and focus on making paths or secret nooks and crannies in my worlds that are only accessible on foot. As a note, I have been playing for around 12 years now I think. My main world I decided to stick with once I got over the whole start a world, play, quit and then restart in a new world, I have been playing since before the ocean update. I think I started it in version 1.10 or 1.11. My favorite block in the game is the shulker box, I wish you could dye the top and bottom separately, that would make many more color combos to help organize my stuff better.
      Anyway, keep on mining and crafting brother!

    • @gongosama4492
      @gongosama4492 5 месяцев назад +7

      " Survive, mine and build, that's all i need " 🥰🥰
      Thats exactly my approach too ! I buyed the game in 2015 and i never even bother with The End.
      I just mine and explore a bit more each day after work, day or night does not matter cause i hate skipping night, set yourself with earphones, a cup of coffee and let yourself go. There are few weirdly good sensations than walking away from your house empty handed and discover yourself almost inventory full, under the rain 17.000 blocks away from home, after countless hills and rivers and caves and torches and endless mineshafts and mobs along the way, and head back. On a new unknow journey back home. Without a bed.

    • @miimiiandco
      @miimiiandco 2 месяца назад +1

      The End isn't actually the end, it's the beginning.

    • @BuildingBlocksOfficialChannel
      @BuildingBlocksOfficialChannel 8 дней назад

      Elytra to walking is skimming to scanning, for me, because i think minecraft is just sentences or paragraph or text but display differently.

  • @uniguy2126
    @uniguy2126 6 месяцев назад +383

    What you said about caves being better dungeons than dungeons themselves really stuck with me. Imagine a frozen cave biome, where powdered snow and ice that breaks when you step on it threaten you more than lava. Maybe there could be “rimes”, cold variants of slimes that build up the freezing effect when they hit you. I really hope they expand upon the philosophy of caves in future updates.

    • @enn1924
      @enn1924 5 месяцев назад +9

      That idea is dope
      That and new unique loot to make it worth exploring, like an ice sword for the ice caves or a hoe that instantly re-plants seeds for the lush caves

    • @phobics9498
      @phobics9498 4 месяца назад +29

      This is literally in Terraria lmao. I guess even though they are very different games Terraria does have extrinsic motivation perfected though

    • @bbapp
      @bbapp 4 месяца назад +4

      This comment gave me an idea, that if they add more interesting themed dungeons and caves, where the enemies would be not mobs or bosses but the environment itself. Then they could give a new "End" to the gamе: they could make some things like essences of biomes or smth like that, that you could get from those environmental dungeons and then use in a portal or some kind of contraption to beat the essence of the world itself. After beating the world it "dies" in some way, that makes the game lonely again, like the mobs stop spawning, or existing dungeons, caves and structures collapse...
      That's a childish and silly idea, that'll never will be implemented, but it's fun just to imagine

    • @roidrole882
      @roidrole882 4 месяца назад +2

      @@bbappWould make a really great mod/modpack, however

  • @Silver-Arrow
    @Silver-Arrow 6 месяцев назад +87

    I had always wondered why I enjoyed time spent in the Nether more than overworld and considering the points in the video:
    1. You cannot sleep. It actively punishes you too
    2. Healing is much harder, obtaining food for example comes from either farming 2 types of mushroom or hunting something that fights back
    3. Traversal, as you mentioned uses both mining and crafting. I would avoid combat if I can help it.
    4. No pre-generated thing provides anything the player can utilize to prematurely get stronger (aside from loot but if you're in the Nether you're already decently strong)
    5. Strength matters, I've never interacted with the potion system for combat or survival unless it was preparing for a Nether trip.
    it gets old, but certainly not as fast as overworld and practically eternal compared to the end

  • @bdasher8556
    @bdasher8556 5 месяцев назад +19

    Very good video. I think I got recommended this because I'm in that "2 week phase" with some friends and I absolutely understand this plea for the game to actually encourage its strengths. We wanted to explore things like the new trials, bastions, dig sites, or ocean monuments because they all seem like incentives, but there really isn't much substance to so many of these new things. The quote of how Minecraft is expanding outward, but not deeper is probably the most clear gripe of so many on/off players. We desperately want to get back into the game and explore the depth of its mechanics, but in the end, the most fun parts of the game are the same things it's always been. Besides that better cave generation that genuinely wows me even today.

  • @Twisted_Code
    @Twisted_Code 6 месяцев назад +197

    Speaking of educating children, even Minecraft Education Edition fails really bad at it. A month or two ago I watched a video where a geologist goes ham on the material reducer and how little effort they must've put into getting the material compositions right. For instance, most types of stone you find in the overworld are just made of quartz (silicon dioxide). Such was the start of his descent into madness as he started analyzing all the other materials (granting some slack for more fantastical things where some creative liberties are acceptable) and then summarizing them.
    He then tried to post some of his criticism a suggestion on the feedback site, where it was promptly removed (At least the first time he tried submitting it).

    • @spiceforspice3461
      @spiceforspice3461 6 месяцев назад +31

      You mean Gneiss Name right? He's great!

    • @humanleader184
      @humanleader184 4 месяца назад +7

      gneiss detected

    • @staringcorgi6475
      @staringcorgi6475 3 месяца назад

      What’s your thoughts on minecraft edu which is an earlier instance of mc for education which was based on java edition

    • @CrapZackGames
      @CrapZackGames 24 дня назад

      Gniess?? Can't be. He's so chill

  • @Polygonetwo
    @Polygonetwo 6 месяцев назад +178

    This is a very good critique. My way around a lot of this is by tweaking how I play the game to revive some of that sense of danger and exploration. For anyone who’d like to try it, it’s the following:
    -Set world spawn to 0,0 with a 10k block radius respawn location
    -Set keepinventory to true
    -Don’t sleep or breed/reassign villagers (what they spawn with naturally is what you get)
    -Lock the world to hard
    -No mending book
    -No using F3 coordinates
    Essentially this leaves you with a world where death results in a fresh start in a new part of the world, with only your clothes on your back and a handful of junk you happened to have on you. It being locked on hard keeps away the temptation to cheese danger by swapping difficulties to save a beloved base from being lost to the ruin of time. Lack of easy access to powerful villagers brings back meaning to your stronger enchants and has you excited for the good trades you do get, as well as incentivizing your protection of the locals, rather than their exploitation. No sleep means the night is a constant threat, made more dangerous over time as you power up through the introduction of phantoms requesting your construction of roofed pathways and pavilions. And without mending, you must pay an increasing cost to use your favorite tools, but do you allow them to break, or perhaps hang them up for display when they become too worn for repair?
    Exploration is once again dangerous without coordinates to guide your way. Bridges, simple landmarks, or perhaps a compass and lodestone shall be your guide back? A mid-game solution to the death problem, compasses allow you to trek thousands of blocks back home, establishing a more permanent residence if you care to. But the path is untamed, dangerous. You may end up dying again along the way. Or, perhaps, you’ve been there before. A stray trail of torches, an old cobblestone bridge across a ravine. Maybe even an old base you’d forgotten, left countless hours ago when you were still struggling. It’s quite something to come across Minecraft’s ruined structures for the first time, but something far different, more meaningful, to find an old base of yours, lost through time and come across by chance.
    The important thing is to keep going. Build bridges, dig roads, explore and make the world more habitable, more friendly to yourself for when you die, if you happen back to where you currently are. Before you know it, you’ve a network of bases, castles, and a perhaps even a miniature civilization on a world expansive and familiar, yet still full of new, untamed wilderness to conquer. I quite enjoy it, perhaps some of you might, too.

    • @Polygonetwo
      @Polygonetwo 6 месяцев назад +31

      RUclips won’t let me edit so I’ll reply instead. In regards to multiplayer, I tend to play solo, but will invite friends to hang out and build around me as we go. To facilitate this, I will teleport them to me, but will never do the reverse. It is my world, I am the hero of the story. If I die, I end up elsewhere. If I wish to be somewhere, I must walk, or build a faster method of travel. If I’ve a compass I can make my way back and meet back up, or perhaps they’ll opt to teleport with me, acting as temporary sentient NPC companions to my adventures to keep me company. Perhaps part of the fun will be putting things away then dying intentionally to start somewhere new, a new game plus. Whatever the adventure, it’s your story, make of it what you will.

    • @ianmorr222
      @ianmorr222 6 месяцев назад +14

      I might try this. It seems really fun and sounds like it will bring back the things I love about this game. I might even do it with no natural structure generation.

    • @hamothemagnif8529
      @hamothemagnif8529 6 месяцев назад +25

      Disallowing ourselves to use onscreen coordinates alone would be a major change (and more immersive).

    • @hamothemagnif8529
      @hamothemagnif8529 6 месяцев назад +7

      I’d like to start a new game at my base, travers the nether for a long long time, portal back to overworld, break the portal, put my gear in an ender chest, and then break the chest.
      This would be even better without coordinates. Who knows if I’d ever find my abandoned bases again.

    • @woahsea
      @woahsea 6 месяцев назад +7

      i wish i could bookmark a comment this seems like such an interesting way to play

  • @LockMakesStuff
    @LockMakesStuff 6 месяцев назад +663

    Better than adventure developers made the genius decision to require 2 cloth to craft a bed. The only way to obtain cloth is to stay up through the night and hunt zombies. I still use the bed to skip the night but I certainly think forcing you to experience the first one or few was ingenious.

    • @AndrejZzzz
      @AndrejZzzz 6 месяцев назад +6

      Rookie here, what's adventure?

    • @mrscreamlad6572
      @mrscreamlad6572 6 месяцев назад +68

      @@AndrejZzzz I think it's called Better Than Adventure, I presume a mod.

    • @ThePC007
      @ThePC007 6 месяцев назад +86

      I still think it’s far too easy to obtain and doesn’ fix the issue entirely.
      I’ve once made myself a modpack where I heavily nerfed sleeping (with no way to upgrade it) and the result was amazing. I’d build a base with the express goal of actually living in it, and as a result it felt incredibly rewarding. Building a larger base meant that I had more room to play with during the night, not just that I had something to look at. Sleeping reduces bases to nothing but a backdrop, unfortunately.

    • @LockMakesStuff
      @LockMakesStuff 6 месяцев назад +19

      @@ThePC007 Interesting perspective. I guess you're right that the night is still too easy to circumvent but I do think they're on to something by changing the recipe to require you to experience a portion of the first night, Maybe beds need to be harder to use. I think the nightmares were an interesting way to make it a little more of a challenge but adding torches solves that problem too.

    • @Pyracyntrix
      @Pyracyntrix 6 месяцев назад +3

      ​@@ThePC007 How does sleep work in the mod?,

  • @sumgrub7762
    @sumgrub7762 4 месяца назад +14

    I think the main problem comes from players seeking narrative. I always took Minecraft as just a sandbox game to express my creativity and to explore the world. I like the adventure and exploring all the biomes and finding really nice areas for builds. The lore and narrative is just side stuff for me. I've never even fought the Ender Dragon.

  • @shibainu2528
    @shibainu2528 6 месяцев назад +173

    All the talk about mining being the best "dungeon" out of every dungeon in Minecraft made me think of how in Terraria, there are these little underground cabins with some decent loot inside, which I wouldn't really call a dungeon due to how tiny and brief the encounter would be. Then I kept thinking about how other parts in Terraria are similar to the Deep Dark with the idea of turning the dungeons into underground biomes instead.
    For example, Terraria's dungeon has windy paths, spikes in the walls, increased spawn rates, locked chests, and many traps scattered around. Terraria's Underworld is something pretty similar with many difficult enemies spawning, lots of lava, hellstone which burns the player when stepped on, and the occasional obsidian building. There's even the Corruption and Crimson, which takes the normal forest / underground biomes and "twists" them into a hostile version.

    • @neokonline_
      @neokonline_ 6 месяцев назад +53

      Terraria's development over the last 13 years is fascinating, compared with that of minecraft.
      It had to differentiate itself from minecraft as one of the "clone" games.
      So it did so, with a focus on adventure/bossfights/loot, and it does it well. Its "first night" experience is a giant eye boss coming to kill you, and so every update's mish-mashed adventure or bossfight that you do afterwards works, framed by that context.
      If I look at the newer minecraft updates as shown in the video they might as well have been things from terraria. They'd work for terraria. But I don't think they work so well for the lonely building/mining experience that minecraft started as.

    • @mr.cauliflower3536
      @mr.cauliflower3536 6 месяцев назад +3

      @@neokonline_ Actually, the giant eye likely won't come on your first night, since you have to have enough HP and defence for it to appear.

    • @walls171
      @walls171 6 месяцев назад +1

      Minecraft does have the monster rooms which are basically that as well, little room with chests, with the extra of the mob spawner, they are even more common in the deeper regions

    • @neokonline_
      @neokonline_ 6 месяцев назад +17

      @@mr.cauliflower3536 yeah thats why I put first night in quotes. Its not really the first night, but its the moment when it becomes apparent what Terraria is about!
      Parallel to old minecraft's first night its an iconic moment, something that catches you off guard if you don't know, that you can then build up to and get ready for. It sets the expectation for the game in an excellent way.

    • @reason_pls
      @reason_pls 6 месяцев назад +3

      ​@@neokonline_ terraria was kever similar to minecraft a lot of people simply sad the block asthetic and parroted that. Terraria was always a game taht focused on combat and boss progression

  • @Cyynapse
    @Cyynapse 6 месяцев назад +286

    regarding the night issue, I think the best solution is actually pretty simple. Just bring back sleep interuption by monsters if the player sleeps without shelter. That way, players are encouraged to build a structure again

    • @CharaViolet
      @CharaViolet 6 месяцев назад +9

      This was never removed. Your solution is literally part of the game right now.

    • @paths7969
      @paths7969 6 месяцев назад +104

      @@CharaViolet ....what? no? in current mc, and indeed since at least what, 1.12, you can sleep in an open field without and consequence. you will sleep the whole night no issues

    • @Ethan_Cubed
      @Ethan_Cubed 6 месяцев назад +5

      well you see, that is still in the game. if you dont have walls surrounding you, a monster will come after you and wake you from your sleep.

    • @moosesues8887
      @moosesues8887 6 месяцев назад +5

      Y’all giving conflicting responses 😭

    • @JefferyEpstien911
      @JefferyEpstien911 6 месяцев назад +65

      @@Ethan_Cubed if you sleep before monsters spawn then you can sleep anywhere. Old mc used to check the structure the actual bed was placed in and determined if it was a valid shelter or not, similar to terraria. If it wasn’t a valid shelter, a monster would be spawned beside you.

  • @PhattyBolger
    @PhattyBolger 6 месяцев назад +142

    The small ocean south of my base has 6 ocean temples in it.

  • @jademonass2954
    @jademonass2954 2 месяца назад +6

    ive never quite noticed why people say that minecraft feels lonely and a bit creepy about old minecraft, but never about the current one
    the amount of things showing fallen/ancient civilizations is super interesting
    the vibe of "is there someone here" vs "there was someone here" is way greater than i ever expected

  • @mrtophatcat6473
    @mrtophatcat6473 6 месяцев назад +549

    what mojang needs to do right now, is not add more, but revisit what already minecraft has and balance, fix and make it fit the game more.

    • @CRT_YT
      @CRT_YT 6 месяцев назад +82

      not gonna happen because of microsoft tbh
      if the update isnt marketable like the recent updates are, it probably wont be added. this has been a blessing and a curse tbh cause we do get good updates centered around one big thing

    • @SkuLLFuLLy101
      @SkuLLFuLLy101 6 месяцев назад +49

      Performance update is one of of updates i want for Minecraft

    • @Bruno-fw6nw
      @Bruno-fw6nw 6 месяцев назад +12

      ​@@SkuLLFuLLy101on god, always struggled to get 60fps until I upgraded myself to a monster pc

    • @Daethzonez
      @Daethzonez 6 месяцев назад +9

      @@SkuLLFuLLy101 sodium mod comes in clutch for performance

    • @oddtomato1049
      @oddtomato1049 6 месяцев назад +19

      I've been saying that for a while. It would probably be less expensive and time consuming than adding new features, but it's just not as eventful. It won't excite the kids as much, and it will upset many veterans. But just like the texture change and the cave update I think Mojang can do it, but only if they are given a direction in which to take it. The texture change felt like Microsoft shooting themselves in the foot, because suddenly all of the Minecraft merch and recognizable images are outdated. But they went through with it anyways because they wanted to create a more consistent game. And I think they can do it again.

  • @ohhadivist
    @ohhadivist 6 месяцев назад +510

    I had a moment of "no you don't get beds until you get iron and farming is still very relevant!" until I remembered that years ago I set a vegetarian rule for myself and I have followed it so strictly that I forgot about immediate wool and meat lol

    • @Obscurantisms
      @Obscurantisms 5 месяцев назад +40

      that is brilliant. I'm going veggie

    • @BalticVendetta
      @BalticVendetta 5 месяцев назад +10

      Exactly what I thought, did the same years ago. :-D

    • @nidgithm
      @nidgithm 4 месяца назад +17

      ive always been avoiding baking/cooking my food in minecraft because i think its annoying and dont want to waste coal, so kinda same. as for sheep i usually also wait till i get shears because i have a really hard time finding animals and i dont want to spend so much time looking for 10 sheep

    • @pencilonpaper1026
      @pencilonpaper1026 4 месяца назад +8

      i love players like you

    • @ThwipThwipBoom
      @ThwipThwipBoom 4 месяца назад +9

      I'm eating a cheeseburger as I read this. Not joking.

  • @DiamondOrPoor78
    @DiamondOrPoor78 6 месяцев назад +318

    Loot is something that I believe the game Terraria does perfectly, however I just don't know how I would implement it into Minecraft

    • @TenositSergeich
      @TenositSergeich 6 месяцев назад +61

      IMO old Minecraft perfected pointless rewards. Danger outside and rarity made records, apples, cookies, mossy cobblestone and even at some point bricks and clay (blame a generation bug) a status symbol. A lot of us were kids and all, but the fact that you _got_ something out in the world was itself rewarding. Minecraft needs more unique loot for each structure, and it doesn't have to be a new uber-weapon on par with diamond gear like trident and now mace are, or something that is intended to radically alter the dynamic of the game (whether they do or not is another question) like totems. Records are a good example of how a small curio can be iconic, and while there certainly has been an uptick in unique records, there is a lot ways to take it.

    • @swagmundfreud666
      @swagmundfreud666 6 месяцев назад +54

      Terraria is honestly just everything minecraft could be but is not.

    • @Big-Image
      @Big-Image 6 месяцев назад +4

      @@swagmundfreud666 Agreed

    • @AntonAdelson
      @AntonAdelson 6 месяцев назад +20

      ​@@brzi6504 He's right though. Terraria is Minecraft if it developed the right way

    • @row6666
      @row6666 6 месяцев назад +5

      terraria's gameplay loop is get loot, kill boss, repeat, which i find very fun

  • @hyphen_tv
    @hyphen_tv 5 месяцев назад +16

    I don't know if someone has said this already, but in order to fix the problem of beds being too overpowered, i believe that phantoms should function the opposite way as they do now.
    I don't like the idea of punishing a player for not wanting to use cheap tactics, or skipping a part of the game, hell, Minecraft even encourages that with phantoms.
    However, by having phantoms spawn while someone is sleeping and waking them up to attack them, (if that said player has slept too often already) and not punish players if they stay up a few nights might help with the whole beds making the game easy situation.

  • @LemonJuicerOffical
    @LemonJuicerOffical 6 месяцев назад +650

    Ill be 70 and still want to have my yearly Minecraft phase at this rate

    • @LeoLau-ip9bv
      @LeoLau-ip9bv 2 месяца назад +2

      yeh and let's hope your still alive when im an adult sorry

    • @Jaxan-dq2jy
      @Jaxan-dq2jy 2 месяца назад

      @@LeoLau-ip9bv I think there is a good chance they will be. If Lemon here is in their mid 30's or below I think we will have good enough life extension technology by then to keep them alive for a bit longer
      If not then there is no shame in dying or being old, so no need to be sorry

  • @Pappalardium
    @Pappalardium 6 месяцев назад +612

    It's not a waste of time if you enjoy doing it, never forget that.

    • @StakeFromJateFarm
      @StakeFromJateFarm 6 месяцев назад +42

      Unless you're listening to Taylor swift

    • @noodles8920
      @noodles8920 6 месяцев назад +19

      Heroine??

    • @latbat58
      @latbat58 6 месяцев назад +14

      that is not true lol. thats just a cope

    • @dsvd4727
      @dsvd4727 6 месяцев назад +37

      @@latbat58 At least building in minecraft is way more productive than playing online games, that's for sure

    • @Nikolajnen
      @Nikolajnen 6 месяцев назад +64

      ​@@latbat58 I mean, "waste of time" is relative. Can you work and earn money instead of doing something you enjoy? Sure.
      But there's no inherent path you *should* follow in life, since it's up to you what you want to do. *You* decide what you want to get out of life.

  • @Koroto
    @Koroto 6 месяцев назад +160

    You actually put into words something I never quite could.
    Your entire point about the world losing that feeling of melancholy and almost surreal "emptiness" is exactly why I think I keep losing interest in modern versions myself. I think something like the entire Herobrine story could never happen nowadays because the world simply doesn't have that slightly eerie loneliness to it. Villages, travelling traders, monuments around every corner, it feels like I've been isekaid into another playthrough instead of starting out in my own empty world 😂
    I wish I could go back to beta 1.7.3. days ;-;
    Great video as usual!

    • @squidward8125
      @squidward8125 6 месяцев назад +9

      this is a good point, it now feels like you spawn in as the protagonist instead of being lost and alone

    • @amburdo6206
      @amburdo6206 6 месяцев назад +3

      Truer facts have not been spoken.

    • @sekritdokumint9326
      @sekritdokumint9326 6 месяцев назад +2

      I often find myself with my thoughts going back to that one warm day in may 2010, when my brother told the 9 year old me he wanted to show me something, and that i'd be interested. I often go back to these days thinking that it's only nostalgia, but more and more i feel like it wasn't nostalgia. I feel like there is something missing, and i don't get excited about the game anymore. The last time i played the game for more than a few hours was when i launched alpha 1.2.0 again in 2018-19 and i felt proud and happy for once, i was captivated by the emptiness, the surrealism and the possibilities again. Whenever i tried to play the game either alone or with friends in recent years it wasn't the world feeling empty and lonely, it was me

    • @ckorp666
      @ckorp666 5 месяцев назад +3

      you can, there are quite a few b1.7.3 servers alive, it's the most popular build for nostalgia communities

    • @dusxmt
      @dusxmt 5 месяцев назад +1

      You can go back to the beta 1.7.3 days! Do give Better than Adventure a look, it's basically an "alternative development branch" type of mod that builds up on Beta 1.7.3 and adds a lot of quality-of-life improvements and new building blocks, but keeps the same old isolated-feeling gameplay loop intact!

  • @youforgotthelinkinthedescr6798
    @youforgotthelinkinthedescr6798 5 месяцев назад +76

    Man if only the sponsor didn't make me not want to show this to any mojang employee because this is the best articulation of minecrafts problems I've seen

    • @caramelldansen2204
      @caramelldansen2204 4 месяца назад

      use Sponsorblock :)

    • @jackpotskirazor3142
      @jackpotskirazor3142 Месяц назад +2

      I agree. I feel video essays like this one are always at their best when they are from the heart, but also no external monetization like ads dragging them down. The tone shift messes with the flow of the video and the feelings the video is trying to establish.

    • @NikoKuehne
      @NikoKuehne Месяц назад

      @@jackpotskirazor3142mfs should actually try getting a job though. this is basically welfare but not entirely free

    • @exiledkenkaneki701
      @exiledkenkaneki701 9 дней назад

      @@youforgotthelinkinthedescr6798 there's no problem with Minecraft... You're the problem and your uncreativity and lack of goals

  • @jerodwolf5582
    @jerodwolf5582 6 месяцев назад +652

    It's funny how the saying "less is more" very much eludes current Mojang.
    I think of something like Herobrine as an example of imagination making more than any tangible feature. It was never in the game, but the ideas built around this mysterious entity made it always feel like he was there and ready to strike. It's ironic that for all the new stuff added, there is such a lack of imagination left to the player

    • @infsm27
      @infsm27 6 месяцев назад +43

      I feel like that's because a lot of minecraft fans were children back then, and I don't think mojang can make people come up with hoax characters

    • @quinnmarchese6313
      @quinnmarchese6313 6 месяцев назад +118

      herobrine was also the calcification of Minecraft's tone and vibe set at the time--there was something inherently terrifying about exploring a dark mine and how it exploited the near universal human fear of the dark, not to mention the very real fear that a creeper could be around the next corner. And when you were legitimately the only friendly sole in an entire world, that lonliness manifested in a feeling of everything being out to get you, including an urban legend that played on your fear of not actually being alone RIGHT at the time stuff like Ben Drowned was getting huge.
      its this exact set of reasons that a series like Yogscast's Shadow of Israphel worked so well--even though the actual mechanics are easy to see now (a few friends of theirs logged into the server to screw with them and later on developed a narrative for Simon and Lewis to follow), that idea that a malevolent entity could be infesting the world around you without you even knowing is inherently scary

    • @sohlasattelite
      @sohlasattelite 6 месяцев назад +39

      I'm sure Mojang is aware about "less is more", but they just can't do anything about it. Their (and microsoft's) marketing strategy requires to make people excited for the new version of the game. And who's going to be excited for version 1.25 with changelog like "we're going to remove sniffer, village trading, bees and archeology"? This is why april's fools versions are so much better than the main updates - they can go bonkers with content without having to deal with the fact it would be something that stays in the game - once you go through the progression/content, your'e done.

    • @RAFMnBgaming
      @RAFMnBgaming 6 месяцев назад +6

      @@sohlasattelite they are kinda making villager trading for books less broadly accessible for 1.25 tho

    • @i-am-linja
      @i-am-linja 6 месяцев назад +5

      @@sohlasattelite Ah yes, the old capitalist adage "more is the same".

  • @knuckleheadwestwind3585
    @knuckleheadwestwind3585 6 месяцев назад +172

    18:14 It is worth noting that Mojang did incentivize farming by making animals not respawn, if you kill them they die. In old versions they would respawn.

    • @tinysaddledchicken
      @tinysaddledchicken 6 месяцев назад +61

      they will spawn over time though which is equivalent, if slower

    • @titan1umtitan
      @titan1umtitan 6 месяцев назад +10

      They also incentivized farming with beds and villagers. I mean, they literally implemented a decade old mechanic as a mining option.

    • @GothamiteYT
      @GothamiteYT 5 месяцев назад

      farming sucks and shouldn’t be borderline necessary

    • @titan1umtitan
      @titan1umtitan 5 месяцев назад +10

      @@GothamiteYT in no way is it necessary my man

  • @S_O_O_C
    @S_O_O_C 6 месяцев назад +39

    I first played 10 years ago. Slaying that dragon was my initial goal. But then i found goals, most of them of my own making, friends, and purpose, i even learned english in minecraft.
    I spent thousands of hours, and it feels like i lived a few lifes in there.
    I didnt want it to end.
    I never fought that Dragon.
    Every few years i return, with the same goals i found back then. But they arent there anymore, i made them up when i was a child. Now my life is filled with too many things to invent new ones without a real point now.
    I will never be 14 again.
    I will never get to fight that dragon.

    • @haysdixon6227
      @haysdixon6227 4 месяца назад +1

      I empathize with the feeling, but at the same time… you can do it anytime :)
      I’m the same way sometimes with reading books I’ve put off, but nobody can stop you from slaying the dragon

  • @Nathouuuutheone
    @Nathouuuutheone 5 месяцев назад +62

    Spot on.
    I used to feel curious and thrilled about the future of Minecraft and all the possibilities. Now mods are exploited for money, starting a server has become much less straight-forward, and the core game is both bloated and directionless. We could've had simplicity and an open blank slate, we could have had options, it could have been made easy and fun. It got turned into a cash machine with a completely different artistic vision and it doesn't feel inviting anymore. It feels like how TikTok feels to a relaxed, traditional Facebook user who used to imagine a future with no enforced algorithm on social media.

    • @Evandrocampos-e1x
      @Evandrocampos-e1x 3 месяца назад +1

      you have all that,you guys just want to cry about it
      ffs go play the older versions hten

    • @Nathouuuutheone
      @Nathouuuutheone 3 месяца назад

      @@Evandrocampos-e1x we can still mourn what could have been.

    • @18alocse69
      @18alocse69 2 месяца назад

      "Now mods are exploited for money" - Play Java Edition.
      "starting a server has become much less straight-forward" - Aternos.
      "and the core game is both bloated and directionless." - Core of the game before: do whatever you want on your world, Core of the game now: do whatever you want on your world.
      "We could've had simplicity and an open blank slate" - Superflat worlds exist and are custom.
      "it could have been made easy and fun" - Still easy, still fun, Mods exist, Creative Exists, Maps Exist, Servers Exist, there's a lot of stuff to do.
      "It got turned into a cash machine with a completely different artistic vision and it doesn't feel inviting anymore" - Play Java Edition + Resource Pack.

    • @Nathouuuutheone
      @Nathouuuutheone 2 месяца назад +2

      @@18alocse69 you sound like you've never tried walking in someone else's shoes before and would likely also go on rants about how homeless people just need to buy a house. And you seem to care a lot about letting me know just how little you care about human nuances.

    • @18alocse69
      @18alocse69 2 месяца назад

      those nuances are unecessary, its a game for fun, there is no need act like its a big deal of life, its for fun, i've been playing it for over a decade, and its still fun as it was.

  • @a5c0
    @a5c0 6 месяцев назад +43

    Thank you for putting into words what I never could. When I showed my nephew Minecraft for the first time I found myself going back to that "surviving the first night" mentality and it was both nostalgic, and not the same. I had forgotten how much that first night united us all in a common struggle. You captured that so well. It's not that it's overly hard; just hard enough that it needed to be addressed. I absolutely love that and I think it's one of the biggest things that hooked me originally. ❤

  • @333bugfartwa
    @333bugfartwa 6 месяцев назад +2396

    >spawn
    >break one tree
    >grab 10 iron
    immediately conquered every challenge in the game

    • @masky3-t5z
      @masky3-t5z 5 месяцев назад +32

      exactly bro

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 5 месяцев назад +144

      now i need to make my heckin redstone farms because, i just need to ok?!

    • @UpperNileGuy
      @UpperNileGuy 5 месяцев назад

      Umm.. sweetie.... redstone is gemmy.​@@dkskcjfjswwwwwws413

    • @K1ngpool
      @K1ngpool 5 месяцев назад +18

      That is why i love vanilla skyblock

    • @scrittle
      @scrittle 5 месяцев назад +10

      I disagree. Every time I disagree I'm always called a noob or a moron, but iron armour is a safeguard in 1v1 combat. Once you become overwhelmed (Deep Dark) you'll likely perish, it's not worth the risk. Iron breaks after a single caving run too, and iron isn't as plentiful as it used to be.

  • @MyScorpion42
    @MyScorpion42 6 месяцев назад +250

    Forever-dev is also a problem beyond the game-industry. Adobe, RUclips, pick any social media for that matter... I highly suspect it is because big changes are an easy way to drive investor interest, so there is incentive to constantly fix things that don't need fixing.
    It is nice that the Minecraft Betas are still available. But I wonder how the world would look if the old Minecraft was "Minecraft" and the current version was "Minecraft 2"
    At least it's not like Sims 4, where everything is gated off into 70+ DLC. But there is a neatness to how many new features are relegated to their own little optional worlds in The Sims.

    • @TheSultan1470
      @TheSultan1470 6 месяцев назад +2

      No?

    • @killingtimeitself
      @killingtimeitself 6 месяцев назад

      if you're curious about what it looks like, it's bedrock minecraft.

    • @georgemosidze1794
      @georgemosidze1794 6 месяцев назад +3

      ​@@TheSultan1470yeah that comment feels very stupid to me - like he's completely ignoring why software gets updates on the regular

    • @MyScorpion42
      @MyScorpion42 6 месяцев назад +42

      @@georgemosidze1794 I don't feel like you guys are being very charitable in your interpretation of my comment.

    • @cameron6538
      @cameron6538 6 месяцев назад

      ​@georgemosidze1794 Regular updates are for security and bug fixes. Or rather, regular updates SHOULD be for those things.
      But if we take an example, discord is a popular one: you have a service that works well as is, then you shove a bunch of unnecessary UI changes and additions that can't be reversed or opted out of in-service, while leaving features buggy, incomplete, and not working on security issues.
      The mobile application is particularly egregious in this, where the ability to add gifs you encounter to a pool of favorites you can later access is not available to a mobile user. Don't misunderstand, you can *use* your favorited gifs, but you can't add any more unless you boot up your computer specifically to do so. This has been the case for like two years and dozens of updates to the app. Features added, abandoned incomplete, while mandatory changes in user interface are forced.
      Good updates increase choices and options for end users, rather than forcing a change of paint for people that largely won't want it...

  • @NCPBails
    @NCPBails 5 месяцев назад +12

    this is a great video
    it does a good job of summing up the real issues of the modern game without just being alpha = good
    and i love the idea of caves essentially acting as dungeons
    what has been said here is very useful feedback for anyone attempting to develop their own ideal minecraft-type modpack
    i know i’ve certainly been influenced now

  • @Bit_Crust
    @Bit_Crust 6 месяцев назад +38

    Someone mentioned abandoned villages, which I think would be good, scattered abandoned villages that're already hard to find, maybe have some raw materials that require refinement for use, while lively villages are truly uncommon.

    • @skye0_
      @skye0_ 5 месяцев назад +1

      there's already zombie villages though

    • @hexretro8112
      @hexretro8112 5 месяцев назад +5

      @@skye0_ they are much more rare than villages though.

    • @skye0_
      @skye0_ 5 месяцев назад +1

      @@hexretro8112 the original comment says these abandoned villages should be rarer than normal villages

    • @Bit_Crust
      @Bit_Crust 5 месяцев назад +5

      @@skye0_ that's not what I said

  • @MeritWD
    @MeritWD 6 месяцев назад +116

    the ocean monument is the best "dungeon" they ever made. because it's made out of unique and appealing blocks. mining it for building materials to build your own stuff is part of the incentive. whereas all other dungeons are made out of easily obtainable materials. They don't offer a incentive for building, as the video covers. Hell, part of the appeal of the OG dungeons with spawners was getting the rare mossy cobblestone

    • @EmperorPenguin1217
      @EmperorPenguin1217 6 месяцев назад +3

      Agree

    • @lazarpetrovic1671
      @lazarpetrovic1671 6 месяцев назад +13

      In my opion, trial chambers despite being made of easily obtained blocks always give me an idea to build a custom room for the structure in creative mode because seeing just how the room design is made to screw you over makes me think "how can i make a cool trial chamber room and what cool ideas can i add to the room design that gives the mobs an advantage and how can i utilise the breezes ability to interact with some redstone components?"

    • @Zizians
      @Zizians 6 месяцев назад +3

      You forgot Ancient City, they added sculk, and I believe that, adding the deep dark was a good decision. Like the deep dark did bring a terror factor back into the game.

    • @EmperorPenguin1217
      @EmperorPenguin1217 6 месяцев назад

      @@Zizians And then the terror left once people found out how easy it is to exploit the warden

    • @Zizians
      @Zizians 6 месяцев назад +1

      @@EmperorPenguin1217 well it is the player who is deliberately trying to exploit the Warden, so it is a conscious decision made by the player, it could well be said about the first night, like how people would just build a house or dig a hole to not spend the first night. This is why Minecraft is good, because everything is at free will, the game's philosophy is that, that's why it lasted so many years. A game like Minecraft doesn't force the player to do anything, because the player can do anything.

  • @enzo-lh2iz
    @enzo-lh2iz 6 месяцев назад +147

    “the music still hits, but not quite as hard. because the truth is, it was written for a different game”

  • @zyrusyt6044
    @zyrusyt6044 6 месяцев назад +90

    I am barely escaping my teen years and yet i am starting to feel like any creativity is just wasting my time because i can just "Look it up and save time"... Fuck this world and what it is turning me into, once i used to go strip mine for 5-8 hours on end without any guilt and now mi here doing nothing other than procrastinating how to do productive work while doing nothing and feeling guilty in an endless loop.... WHYYYYY

    • @gamefoun
      @gamefoun 4 месяца назад +5

      nothing is physically stopping you from not looking things up, at least not in your free time. I feel like not doing so can actually lead to way better experiences in general. just because you don't do something "perfectly" doesn't mean that you failed.

    • @AlexMercer1110
      @AlexMercer1110 3 месяца назад +3

      I feel you, I get the "wtf, I'm wasting time" whenever I play bascially any game for a little while, which infuriates me. I remember a time when I was procrastinating something I didn't really wanted to do by playing and streaming some game to a friend on discord and I've expressed my frustration with it. My friend told me something along the lines of "Right now you're playing this game because you have no desire to be doing that other thing, and there's no changing that, so you should at least be able to enjoy playing the game. Otherwise you're not doing that other task and you also let the thought of it poison whatever you're actually doing, making both of these experiences feel miserable".
      It doesn't always help when I remind myself that (I think it works better when someone else does) but generally it helps easing the anxiety a little a not getting stuck into this miserable "productivity" dogshit mindset I was brainwashed into since early childhood. No one was made for this shit...

  • @LazerzZ
    @LazerzZ 6 месяцев назад +245

    Minecraft - Part 1: How to Survive the First Night

    • @vividmusic473
      @vividmusic473 6 месяцев назад +3

      oh hi james i liked your watch dogs video

    • @LavaCreeperPeople
      @LavaCreeperPeople 5 месяцев назад +7

      those days are gone now

    • @kaboomkp
      @kaboomkp 5 месяцев назад +8

      Paulsoaresjr moment

    • @AnimosityIncarnate
      @AnimosityIncarnate 5 месяцев назад +1

      BananaPieLord, it's a core memory 😂😤

  • @Rubycore
    @Rubycore 6 месяцев назад +332

    One of the biggest issues we old players face is we don't play the game for ourselves anymore, but
    for others. We want to build and be better than others, and to be able to show that off, but we get
    stuck in our own head with impostor syndrome to the point where we forget that WE are playing
    the game. We don't have to make anyone proud, we just have to make our own fun.

    • @block-head
      @block-head 6 месяцев назад +26

      Can't agree more. I always feel like I need to the same (or better) as the people I watch on youtube or reddit and if not then I get no satisfaction or even feel a bit disappointed. A lot of the problems I tend to blame on the game are often a me problem that I myself can fix just by removing the expectations I set for myself and avoid comparisons.

    • @alexgreen472
      @alexgreen472 5 месяцев назад +21

      Too true. The adage, "comparison is the thief of joy." Comes to mind.

    • @EgorWingo
      @EgorWingo 5 месяцев назад +1

      This. This is very true and not just about minecraft

    • @scorpoii3837
      @scorpoii3837 5 месяцев назад +1

      Idk, I usually form a communist community with my friends and we build MEGABASE together

    • @dogsbecute
      @dogsbecute 5 месяцев назад +2

      unfortunately, its because all these build videos tell people what to do, but dont explain why theyre doing that. Theyre telling you where to place the red stone, where to put the switch, where to stack the blocks, but not explaining why you need to do this, why is this making it work this way, why are you using that material. If people actually understood the reasoning behind builds, then they can come up with builds themselves. I remember when red stone was added. I had so much fun making contraptions and testing it out. Im lucky in that i can look at a build, see what they did with it, and can customize it to fit my needs/aesthetics because i understand the core mechanisms behind the build. Some of the most fun i have, actually, is copying someones build, HATING it because it clashes so much with what i got going on, and then little by little constantly tinker with it, breaking it over and over until i got it working again looking completely flush with my design.

  • @icarusgaming6269
    @icarusgaming6269 6 месяцев назад +150

    From 1.3 to Beta 1.9 Prerelease 5, sleeping in a dark area had a random chance to spawn a new monster, preventing you from circumventing danger by going to bed early. Prerelease 6 added the very frustrating "You cannot sleep" mechanic, the bane of tiny cottage players everywhere and caused the exploit to work again

    • @chibisayori20
      @chibisayori20 6 месяцев назад +2

      The "random chance to spawn a new monster" was annoying tho especially since no matter if your base was sealed off, it will still spawn, also i don't think artificially spawning a mob near the player was a good idea since the way mobs spawn is that they we're altleast far away and out of sight so you can't see them poof out of existance.

    • @ThePC007
      @ThePC007 6 месяцев назад +9

      @@chibisayori20 I think it kinda makes sense. I like to think that mobs cannot spawn when you could see them spawn, but the second you’re asleep they’re free to do as they please.
      I just hated the fact that there was a bug in the mechanic that allowed them to phase through walls if your bed was right beside one and the area on the other side was insecure.

    • @ghoulsome9483
      @ghoulsome9483 6 месяцев назад +9

      if the house had double doors the game would count that as an open space and would spawn mobs even if everything was sealed and lit

  • @BigGhoul53425
    @BigGhoul53425 4 месяца назад +14

    What a fucking incredible video, I’ve been on this platform for years and this might be my favourite video on RUclips

  • @RowanMackenzie
    @RowanMackenzie 6 месяцев назад +280

    I have a suggestion for you Whitelight - Vintage Story. Its like they took what minecraft should be and remade it from scratch, polished it up, made it more survival focussed (though there's multiple gamemodes), and gave it proper immersion and atmosphere. Seriously, give it a go, its great fun, and a proper challenge

    • @nezzu2656
      @nezzu2656 6 месяцев назад +33

      Oh hell yes, I second this. Vintage Story is amazing and has replaced Minecraft for me.

    • @stiw91
      @stiw91 6 месяцев назад +24

      I litterly bought Vintage Story two days ago and I've been loving the progression so far despite being in the very early game. I also like how much managing your hunger by farming and hunting matters when it's barely something you need to worry about in Minecraft. I've been one of those people who has been waiting for Hytale and has gotten a bit worried that it's taking so long because of scope creep and a lack of direction, so it's funny that the Minecraft-like game I've been looking for already existed this whole time.

    • @BebRav3InGam3
      @BebRav3InGam3 6 месяцев назад +7

      WOOO VS!!!!

    • @redrick7369
      @redrick7369 6 месяцев назад +14

      I came here to say exactly this. It's got an actual focus, the stellar survival aspect, and some great, well integrated lore.

    • @TheTingcat
      @TheTingcat 6 месяцев назад +10

      I'm so glad that more and more people are learning about VS, it's such a good homesteading game even before being a survival game.

  • @brightenblack207
    @brightenblack207 6 месяцев назад +35

    The lack of purpose in Minecraft makes it difficult for me to spend a lot of time playing. Even surviving isn't important when there's no growing threat.

    • @LethalBubbles
      @LethalBubbles 6 месяцев назад +8

      its a chatroom with building blocks

    • @staringcorgi6475
      @staringcorgi6475 3 месяца назад

      That’s the point of minecraft kinda like how there’s no point for me giving you a box of legos it’s just something you need to figure out yourself where you want to recreate your house or your city. Maybe you want to make your fantasy come true like bulding a nice mansion.

  • @oztheglitch
    @oztheglitch 6 месяцев назад +442

    you never quit shitting your self. you just take long breaks.

    • @gamersixtytwo5436
      @gamersixtytwo5436 6 месяцев назад +30

      found that out yesterday... SMH

    • @kiwikiwi4887
      @kiwikiwi4887 5 месяцев назад +11

      this is beautiful

    • @fishboy3612
      @fishboy3612 5 месяцев назад +16

      It’s the first thing we all do in death. Some may call it the capstone of life.

    • @SynkGD
      @SynkGD 5 месяцев назад +8

      im on a ten second break since reading this comment

    • @wyntmoon
      @wyntmoon 5 месяцев назад +2

      poetic

  • @leightonpetty4817
    @leightonpetty4817 20 дней назад +1

    “People would hide their diamonds from thieves that would never really come” is the realest thing lmao, building secret contraptions was the coolest thing

  • @MangaMarjan
    @MangaMarjan 6 месяцев назад +474

    Minecraft was also having your friend tell you about herobrian or googling how to craft a fence. The game was mysterious and wonderous even outside of it's launcher. Now everything is just one click away. If it hasn't been shoved in your face already.

    • @TheSultan1470
      @TheSultan1470 6 месяцев назад +64

      HERO BRIAN

    • @droycon
      @droycon 6 месяцев назад +72

      That just naturally happens when you play a game a for years, not really a fault of the game design

    • @TheBloopers30
      @TheBloopers30 6 месяцев назад +24

      @@droycon It's the fault of how internet is today and the games age. A lot of games used to have "this" because everyone was clueless back then.

    • @TrinSpin
      @TrinSpin 6 месяцев назад +46

      @@TheBloopers30 My dude the problem of information scarcity (or rather, a scarcity of information scarcity) was already around when Minecraft was in alpha; even back then, all you had to do was google minecraft wiki/recipes and you'd have all the answers at your fingertips. No, that kind of problem is just one of age/maturity.

    • @RAFMnBgaming
      @RAFMnBgaming 6 месяцев назад +8

      I've been having a major throwback to that with working on datapacks recently. Combine the barely explained, inconsistent and and constantly changing api with the fact that the debugger is massively insufficient and it's good old programmer-self-induced forum trawling all over again.

  • @milliman4
    @milliman4 6 месяцев назад +288

    It's a good day when Raycevick uploads

    • @Ajay-hp7gw
      @Ajay-hp7gw 6 месяцев назад +15

      Nah, its Kacey

    • @TokuNorth
      @TokuNorth 6 месяцев назад +15

      @@Ajay-hp7gw Reykjavik?

    • @Chrisz_489
      @Chrisz_489 6 месяцев назад +3

      *Extra Credits

    • @danieladamczyk4024
      @danieladamczyk4024 6 месяцев назад +32

      New Jospeh Anderson video is fire.

    • @nuntius1
      @nuntius1 6 месяцев назад

      @@danieladamczyk4024 Witcher 3 finally?

  • @LowResCatExplosion
    @LowResCatExplosion 6 месяцев назад +211

    The most fun Minecraft has ever been was when I'd load up super flat, find and fence off a village, spawn a fuckton of villagers just short of unplayable lag, set it to night time and spawn one zombie and try to survive.
    All this other stuff they keep adding and I still haven't been able to reach that same high.
    My last "two week" session was more like 2 minutes and I don't see myself ever going back

    • @moosesues8887
      @moosesues8887 6 месяцев назад +2

      Ngl sounds like sumn I would do if I had that game 😂

    • @crafterrium8724
      @crafterrium8724 6 месяцев назад +7

      yo imma actually do that rn thanks for the idea dawg

    • @BigMastah79
      @BigMastah79 6 месяцев назад +4

      That’s because you were a child.

  • @abox7825
    @abox7825 4 месяца назад +9

    Also hundreds of items with only 1-3 purposes that another preexisting item could fill. Example: Armadillo shells for dog armour... Mojang, leather is already in the game and could well benefit from this!?

    • @woodenspoon9639
      @woodenspoon9639 4 месяца назад +2

      It really is so weird that Mojang went through the effort of adding a whole new animal for a feature that could have easily been in the game if an older item was used

  • @racciacrack7579
    @racciacrack7579 6 месяцев назад +38

    I like how beds and night in Beta 1.7.3 work. The night always seems to creep up on you without a clock, and when the light level starts decreasing it’s already too late if you’re not home. There is that drive to reach home in time, or find sheep, or seek refuge in a cave or build a little shelter. And with beds, it wasn’t a 100% guarantee to skip night because if mobs were nearby they may tp inside when trying to sleep.

    • @staringcorgi6475
      @staringcorgi6475 3 месяца назад +2

      The monsters spawning when you sleep was an annoying feature becuase it was glorified padding like i want to sleep and not break my armor because back than armor was as bad as the boats pre 1.9 it broke too easily and got worse as you got hit. The only way to make armor reliable back than is to dupe diamonds which defeats the purpose of the game

  • @mobymobymobymoby
    @mobymobymobymoby 6 месяцев назад +101

    What you said at the end hit home for me. I had a realm for me and my 2 other friends to play on. It was fun. Then I made the mistake of inviting a 3rd friend on who "liked minecraft". Literally one day in this dude had an enormous amount of recourses, farm for all the basic mobs, 3 giant strip mines, and dozens of weird red stone contraptions ect. At first it impressed the hell out of me, but by day 2 this dude literally made the game pointless with how many exploits he had going on it might as well have been creative mode.

    • @CrazyGaming-ig6qq
      @CrazyGaming-ig6qq 6 месяцев назад +11

      Sounds like he had a lot of fun though ;)

    • @IHomie1
      @IHomie1 6 месяцев назад +6

      Had something like this happen to me too on a discord server. We had two people who played only to get achievements, one of them we had to tell not to kill the End Dragon on the first day so everyone who never fought it before could have that experience, and the other built a huge villager trading hall to get all the best trades which ended up lagging the game whenever you went nearby

    • @hermishmer
      @hermishmer 6 месяцев назад +16

      There really is just a different kind of player, and I've always felt like I was falling behind cause I'm not up to date with the most efficient way to farm this or how villager trading mechanics work or anything, I just don't know any of the current metas so it's always been hard for me to get back into the game with people who currently play cause it can really feel like constantly playing catch up. Most people now just play for world domination as soon as possible, but I've always enjoyed playing it just to do things, anything, just whatever draws my attention.

  • @1mikeloz
    @1mikeloz 6 месяцев назад +15

    Damn, showing the old “X’s Adventures in Minecraft” clips brought me back, that series was so good! Great video as always

  • @gil4335
    @gil4335 3 месяца назад +4

    this video made me realize that in all the hours i have in minecraft, i never killed the ender dragon in a survival world. never seen it as my goal. my goal in playing was always elsewhere. building, looting, exploring, and i always liked to mod the game to inhance those goals

  • @bobbyshewan4229
    @bobbyshewan4229 6 месяцев назад +41

    Passing down my love of Minecraft to my little cousins has been the highlight of my 2023, and even though I’m way out of my depth with the updates my love for this game will truly never die

    • @21kaduku
      @21kaduku 6 месяцев назад +4

      I feel this so much. I really fell out of playing Minecraft for a while but when my niece came to stay with my wife and I and she told me she was super into Minecraft, I purchased a realm and we played so much for that week. It was the best time I’ve had playing Minecraft since I’d started playing

  • @sandwurm928
    @sandwurm928 6 месяцев назад +142

    alright i got it. in my next playthrough im going to:
    -never use beds
    -destroy every village i find
    -never use shields
    -only mine in caves
    and most importantly:
    -make my home a giant castle

    • @chesspiece4257
      @chesspiece4257 6 месяцев назад +12

      my way of dealing with villagers is that they have to have a house. so i can’t just make a row of librarians, if i want librarians i have to build a library for them to live in

    • @zeppie_
      @zeppie_ 6 месяцев назад +9

      I'd personally add
      - no using fireworks + elytra

    • @sandwurm928
      @sandwurm928 6 месяцев назад +6

      @@zeppie_ i never do that anyway :D

    • @ShayneHartford
      @ShayneHartford 5 месяцев назад +8

      Turn off village generation in the settings when creating a world

  • @StoryTeller796
    @StoryTeller796 6 месяцев назад +127

    33:45 Honestly, my little brother and I do not feel this way. I just look at the world around me and ask myself the question, "What can I do here?" by interacting with the world and hoping I can get an answer from my actions. My little brother, on the other hand, does not question anything, he just does things without any rhyme or reason aside from "I'm playing a game, and I want to do the things I find to be most fun to do within my games."

    • @titan1umtitan
      @titan1umtitan 6 месяцев назад +41

      For real. For older players, the game is offering us too many choices and people don't like that. Kids, on the other hand, will always exploit that and do anything they want.

    • @MrMacchiato97
      @MrMacchiato97 4 месяца назад +8

      This is fun, for a while. But then you play for a few hundred hours and realize that youve done everything you wanted to do and have no reason to do anything beyond that. As he was arguing.

    • @titan1umtitan
      @titan1umtitan 4 месяца назад +11

      @@MrMacchiato97 that’s a player problem, not a game problem. The more and more things you do, the less you’ll have to do until eventually you’ll just stick to where the game points you, as in beating the ender dragon. The only thing making you do it for the most part is that lack of creativity/new things to do, which can literally only be solved with more content, which invalidates a lot of that guys points

    • @MrMacchiato97
      @MrMacchiato97 4 месяца назад +8

      @@titan1umtitan it is specifically the games problem to incentivise the player to interact with the world they have created. That is what a "game" is. A game developers entire job is to give the player a reason to do things in their fictional world. If you apply your own logic to literally any other game I'm sure you will understand that the quality standard of most games in this generation are above art pieces where its the players problem to justify spending 20-70$ on a game.

    • @titan1umtitan
      @titan1umtitan 4 месяца назад +8

      @@MrMacchiato97 I would agree, but Minecraft is a sandbox game first, and an rpg second. And fun fact, sandbox games are almost an exclusive exception to that rule. Other games are goal driven, but that is not the point of the sandbox genre. Take Worldbox, for instance. Another sandbox game, and a fun one. Zero goals whatsoever. Now, compare Minecraft to a game like Terraria. Terraria is an RPG first, and a sandbox second, as seen by its progression path and diverse lineup of bosses, weapons, armor, and tools alike. However, most of these items are locked behind bosses in an order. Minecraft locks a very small portion of that away behind the ender dragon or wither. Minecraft is genuinely more comparable to worldbox, but that could change if they lean into the RPG elements of their game more, such as more bosses and combat gear/equipment.
      All in all, you are playing Minecraft like it’s an RPG, and that’s the core of the problem. It’s a sandbox game, learn the difference.

  • @a_puntato29
    @a_puntato29 5 месяцев назад +33

    i had already finished the video but i had to come back and say that i immediately saw a video with 'peak efficiency' and a big redstone machine on the thumbnail immediately after leaving this video lmao, could not have been more perfect

  • @SouveraineMiaa
    @SouveraineMiaa 6 месяцев назад +82

    14:17 "hiding your diamonds from thieves that would never come" holy sht.. dude you really nailed it with this video
    I remember how I loved before the food bar was introduced, first started playing in late 2010 early 2011, and man, what lovely times they were .. so carefree and happy
    Why did adult life had to be like this
    Death, suffering, loneliness, nothing but a terribly bland pain only sporadically interrupted by short euphoric times of empty "I love you"s
    Where did it all go so wrong
    I hope you guys are doing okay, ik it's hard but there's always hope, things will be better, don't give up skeleton !

    • @Ethan_Cubed
      @Ethan_Cubed 6 месяцев назад +2

      i mean i think minecraft would be pretty bad if your diamonds could just be stolen

    • @uhlexseeuh
      @uhlexseeuh 6 месяцев назад +1

      ​@@Ethan_Cubedit incentivizes you to hide them and supe up your base if there was a mod who snuck into your house for loot

    • @Ethan_Cubed
      @Ethan_Cubed 6 месяцев назад

      @@uhlexseeuh well, i guess youre right about that. it would mean that players would get the oppurtunity to use thier creativity and skills in order to secure their loot. it would also make secret entrances have a function rather than just be for fun.

    • @natttt7377
      @natttt7377 6 месяцев назад

      don't give up, skeleton !

    • @titan1umtitan
      @titan1umtitan 6 месяцев назад +2

      Nothing changed, you can still do this, the only thing stopping you is a better understanding of the consequences of your choices and the diminishing creativity that comes with age. Kids will literally still do this, which illustrates that it's a player problem, not a game problem.

  • @Lyraine1
    @Lyraine1 6 месяцев назад +22

    34:55
    Absolutely love that part.
    I don't really think that being an adult is what gets you into a mindset of always having to do something. It's just how our society and expectations are build and it creeps up on you subconciously without even knowing it.
    We shouldn't feel ashamed of just playing a game and having fun or expressing their creative part after a day at work or doing something else.
    Also what's the music playing in the background there?

    • @minerman60101
      @minerman60101 6 месяцев назад +1

      Isn't that "Alpha" from Minecraft's soundtrack?

    • @Logboy2000
      @Logboy2000 3 месяца назад

      @@minerman60101Indeed it is

  • @chipsdubbo4861
    @chipsdubbo4861 6 месяцев назад +60

    4:17 As someone who played with my little brothers back on the Xbox 360, speak for yourself. Those thieves would very much come. And thanks to split screen peeking. Not even my chest hidden under my bedroom floorboards kept those shiny blue rocks safe.

  • @ScottB1775
    @ScottB1775 2 месяца назад +3

    I'm glad this video pointed out the social media trend of "cozy cottage" builds. I recently started playing again (Better than Adventure) and was looking at those kinds of posts for inspiration. I hope to not fall into that trap. I've tried to inject my own wonder back into the game and that is coming in the form of building Greek style temples. But first I'm building my house. After that and a temple or two I'll move onto a few ships in the nearby ocean. Who knows what's next.

  • @verence8266
    @verence8266 6 месяцев назад +56

    "Farm animals now spawn everywhere and it's easier to go on a rampage" -- what? For me it was the exact opposite. I started playing in beta 1.3 and my memory of animals in early versions is "run 50 blocks away and they'll respawn". They were only made persistent years later which made interacting with them harder. Now you couldn't just go on a rampage punching infinitely respawning sheep, you had to journey in search of them (sometimes across multiple biomes if you got unlucky) and lure them back into your base.

    • @hhff8534
      @hhff8534 6 месяцев назад +17

      yeah, in modern minecraft animals don't respawn so just killing them is unsustainable, however modern minecraft also has super easy food sources. stacks of hay should really be removed from villages. auto chicken farms are also very simple

    • @narionario54321
      @narionario54321 6 месяцев назад +8

      It's especially tough if you live somewhere where wolves spawn, since wild wolves can easily slaughter all your sheep while your back is turned.

    • @christopherpenn9585
      @christopherpenn9585 6 месяцев назад +1

      That's mostly a comment on food though. If you are looking for a specific animal, say chickens, then yea, its going to take some time. Compared to farming though, i don't remember the last time I actually made a farm for food in the mid to early stages of the game. i pretty much always just go on a hunting trip. maybe take a couple maps with me or a written book to record anything of note while I'm away from the base exploring. and then just slaughter every cow, sheep, pig, etc, i come across. After not that long i would have enough food to last me days of playtime. In the same time, i could actually build a farm, but the food would be of a far worse quality, and i would not have found anything out in the world for me to use later. You absolutely can go on said rampage. many times in fact. its just not sustainable if you plan on having a long running world. for many though, going on even a shot hunting trip like that can easily supply you with enough food for the standard 2 week return to minecraft before abandoning another world.

    • @narionario54321
      @narionario54321 6 месяцев назад

      ...Come to think of it, though, slapping river fish with your sword fills much of the same role, and is something I commonly do when starting out worlds.

    • @rusi6219
      @rusi6219 6 месяцев назад

      Breeding also takes forever now

  • @threalharrydubois
    @threalharrydubois 6 месяцев назад +679

    *Cries in Alpha Mojang Account that cant access the game anymore*

    • @UnnTHPS
      @UnnTHPS 6 месяцев назад +50

      so real i didnt get to migrate my account and its gone y_y

    • @droycon
      @droycon 6 месяцев назад +280

      That should honestly be illegal but when a company has so much money, they can get away with anything I guess.

    • @TheBloopers30
      @TheBloopers30 6 месяцев назад +172

      @@droycon And when the company have a lot of meat riders around it that will blame you for this

    • @Slaking_
      @Slaking_ 6 месяцев назад +159

      ​@@TheBloopers30exactly, pretty sure RUclips literally still offers migration from legacy YT accounts to Google accounts even though that changed happened well over a decade ago. But apparently Microsoft can't offed the same, and it's the fault of the player for not availing soon enough

    • @marlon.8051
      @marlon.8051 6 месяцев назад +40

      ​@@droyconeven if they get sued for it they willl have to pay like 2% of what the people who lost their account and rebought the game would make them

  • @SparkySharky
    @SparkySharky 6 месяцев назад +64

    I think Minecraft lacks cohesion, I’ve always wanted a story, better combat, better exploration, better progression, overall cooler more fantastical mobs and items. This is why I play the game modded only nowadays, I think the last time I touched vanilla was when 1.17 was released.

    • @sandraeastwick2517
      @sandraeastwick2517 6 месяцев назад +4

      You might enjoy Vintage Story, worth a look

    • @the_seer_0421
      @the_seer_0421 5 месяцев назад +4

      My man, try terraria. Thank me later.

    • @SparkySharky
      @SparkySharky 4 месяца назад

      @@the_seer_0421 I’ve played Terraria I adore Terraria😭it’s a blast and my favorite mod has to be the obvious pick of Calamity

    • @the_seer_0421
      @the_seer_0421 4 месяца назад

      @@SparkySharky nice 👍

    • @staringcorgi6475
      @staringcorgi6475 3 месяца назад

      Minecraft is not supposed to have progression because it’s a sandbox game go play some modpacks like hexxit or terraria if you want adventure.

  • @mr.richard7537
    @mr.richard7537 4 месяца назад +5

    "The game is designed against itself." You're just a genius man.
    You just so neatly summarized my feelings. I knew that minecraft didn't feel the same now, but I either didn't know why or I blamed other reasons. I never played the oldest versions but all of the video still applies to me. When I was younger, the pleasure of playing minecraft was that we could build fun stuff with my friends. Now we are urged to build beautiful stuff, not fun. Or we aren't urged to build anything at all since we can just stay in a cosy village.

  • @codokay6008
    @codokay6008 6 месяцев назад +7

    Talking about the day/night cycle is making me think of Terraria. At a certain point around pre-hardmode, there becomes functionally no difference between day and night, even on the harder difficulties, but it directs the first few days in a certain way to focus on the main parts of the first half of the game, building and exploring. Much like Minecraft you need to build a decent shelter to get through the night, but the night is long and boring, encouraging you to get underground, mine, and progress the game

  • @gabrieloviedocasanas4977
    @gabrieloviedocasanas4977 6 месяцев назад +42

    Nowadays, I have a hard time staying committed to a single version, much less a single world, and this is mainly a result of a single thing. The game loop. Vanilla offers a simple experience without many surprises along the way other than interesting world generation but at the end of the day, the progression is the very same. Get wood, then iron, then diamond, then Nether, then End, all while visiting the same structures you already saw fifteen times before and that's it.
    All things considered, is a straightforward and easy-to-digest set of objectives, but the monotony of such progression can be suffocating at times, especially when is possible to "cheat" your way around many roadblocks like finding diamonds or getting to the nether within a single in-game day. Not a bad thing, since Minecraft is a sandbox at the end of the day, however, it puts into perspective how borderline meaningless the survival/difficulty/adventure aspect really is. You are not surviving or thriving, just living on a canvas waiting for you to dig your way through its mountains. but if I want that I would just play creative to skip the grind and build what I want to build.
    The game offers so much content that lacks any meaningful purpose or just exists for the sake of existing in the middle of nowhere, completely isolated from the natural progression of the game, which feels artificial. So many lackluster, unpolished, and frustrating mechanics like the whole experience/enchanting/repairing system. The Sniffer only offers flowers which only serve as decorative resources instead of having any interesting functionality similar to archeology as a whole. The trading system while is interesting and entertaining to inhabit a village and help it grow at first also renders multiple aspects of the game meaningless cuz you can just get the best equipment in the game by just throwing sticks and trash to a villager. Most biomes offer little to nothing different from one another other than a different type of wood or an exclusive small structure. Obtaining and growing different types of food is a slow and bland experience that offers no motivation or benefit to farm potatoes forever.
    Today, I only play with mods and datapacks which specifically address these issues. adding real benefits to make more food without being punishing. Real danger when fighting enemies that isn't losing 10 hours worth of equipment but maybe just a part of my loot like ores, experience, and food. The more you progress the less time grinding and are more dedicated to building thanks to the special tools you find or craft along the way. unique and meaningful rewards for each major structure you find, things like netherite templates, tool parts, enchanting books, different types of Hearts of the sea and more. I wish one day Minecraft would focus on these core elements rather than keep introducing new ones
    Minecraft is an amazing sandbox and building game, but a bad survival/adventure game.

    • @maxdelaney3063
      @maxdelaney3063 6 месяцев назад +1

      What are some of the major datapacks and mods you use?

    • @gabrieloviedocasanas4977
      @gabrieloviedocasanas4977 6 месяцев назад

      @@maxdelaney3063 @maxdelaney3063 True Survival Datapack (Makes multiple adjustments to already existing items, adds a couple of small mechanics, all mainly focused on combat in general, like disabling natural health in favor of crafting bandages, giving benefits to eating different foods each day, and increasing the dangers of facing certain mobs.)
      Survivor's elegy Datapack (small adjustments, QOL changes, and additions to progression, like adding cooper equipment, craftable tridents, more versatile mons, and stealth mechanics.)
      Enchancement Mod (Overhauls the enchanting system as a whole, no random enchantments, nerfs, eliminates, and reworks every enchantment while adding new ones. A bit restricting but if you don't mind losing Mending or Fortune... You can keep them in the config),
      Any biome and structure mod/datapack you want, too many options but William Overhaul is very vanilla-friendly. Both data pack and mod.
      Diet (is a very simple mod that encourages you to have a proper diet, highly configurable and is compatible with many mods, in case you don't want True Surival's food system)
      Farmer's Delight is a solid option if you want a much in deep farming and cooking system.
      Haven't found anything decent for villagers other than full conversions which just turn them into humans, neat, but not what I'm looking for. So I just turn every village into ruins using Hostile Village.
      There are a few mods that spread different ores through all the biomes but those are unfortunately very outdated :(

    • @EvilParagon4
      @EvilParagon4 6 месяцев назад +5

      If you like multiple versions, I found a fun way to play that I go back to pretty regularly.
      Start with Alpha 1.2 (the first version with audio), and just work your way through every 1.X update (don't worry about the smaller 1.X.X updates). Give each update a themed objective that prevents you from from moving to the next version until you accomplish it.
      Like cakes are added? Make a cake! Slimes? Obtain slime! Achievements? You know it's On A Rail time, baby.
      On the updates that don't do much, can give simple goals like "Improve house" or something. Sometimes you'll be in an update for 10 minutes, other times you could be there for a whole week. The variation here I feel provides a fun experience and a sense of progression. You don't just get to wait for the future to show up, you have to earn it. The short version times give you those small hits of dopamine that keep you committed to the longer ones.
      The most fantastic thing about this form of playing is world gen. You have knowledge of the "future", so you need to do things like don't go too far out or else you might generate chunks where a Stronghold might later be which could end your run. But, as you play you'll be naturally incentivised to spread further and further out. You'll want emeralds at some point but all of your chunks won't have any, you have to go out loading new ones for that. Each major world gen change leaves behind a bubble around your spawn location. Making these rings of alternate worlds. Sharp Alpha cliffs made by chunk boundaries collapsing into a Beta lake that's frozen over from Modern biome generation. To make it better it also preserves the loneliness feeling a lot of people like because your Alpha space will be empty, but slowly overtime the further you spread out the more inhabited the world becomes, but unless you do something about it, your spawn location will be the same empty area you started with. Isolated by those harsh chunk boundaries separating you from everywhere else.
      It's a real shame Mojang decided chunk boundaries were ugly and added some dumb terrain gen feature to smooth them out as versions update. But they won't interrupt your gameplay at all until the end of the playthrough. But it will lessen the future of this style of play as the years go on.

  • @smiles9882
    @smiles9882 6 месяцев назад +53

    21:40 Id argue the End isnt at all percieved as "The end" a great majority of players never even interact with the end through their play through. For people who do venture to the end, it isn't even seen as much more than an obstacle in the way of their Elytra

    • @titan1umtitan
      @titan1umtitan 6 месяцев назад +6

      Exactly, there's honestly a lot of holes in this vid, but nothing worth complaining about too much. Less than half the playerbase beat the game, and nothing is making you do such a thing. The only reason it's really a complaint is because, in the game that gives you infinite choice, people like to make decisions made for them, and people like to be on rails.

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 5 месяцев назад +1

      most dont interact with the end because they quit before they get the chance

    • @guest-bk8rp
      @guest-bk8rp 5 месяцев назад

      ​@@titan1umtitan"nothing is making you do such a thing" except for the fact that the entire dimension is literally characterised as THE END and that it contains the most overpowered loot in the game...

    • @titan1umtitan
      @titan1umtitan 5 месяцев назад +1

      @@guest-bk8rp “the most overpowered loot in the game” being what, an elytra? That thing that doesn’t work half the time because you need to load chunks anyway? Elytra is most useful in the end, really, and the loot there really isn’t that good. You’re better off just making your own loadout, and it’s really only good in a pinch. Shulkers I’ll give, but even then are not necessary with porta-ender chests.
      And yes, there is LITERALLY nothing making you go to the end, not a single thing except your inability to make your own choices and following the only one the game made for you. Have some free will for once

    • @guest-bk8rp
      @guest-bk8rp 5 месяцев назад

      ​@@titan1umtitan white light literally goes over how players follow incentives and how if you call an area in your game THE END and put a boss there which after defeating the credits roll, most people are going to assume that's the end of your game. but it's already apparent that you haven't actually payed attention to anything said in the video

  • @VIII_Art
    @VIII_Art 5 месяцев назад +25

    mesmerizing. pure poetry from a man who misses his younger self, where once creativity was celebrated now needs to be explained. You are talking about what everyone is feeling. when it comes to Minecraft like the textures, it has become duller, and less vibrant. Or is it us that have become less wonderous in our life?
    This video not only explained my frustration with Minecraft and as a response with myself but it brought back the urge for Minecraft, the wonderous child that builds a castle maid of cobblestone. thank you! this video just made me realise why I love Minecraft so much. amma start a new world now, thanks!

  • @nekelaznup4644
    @nekelaznup4644 6 месяцев назад +64

    it's huge that a channel your size finally explores the greatness of beta

    • @TheBloopers30
      @TheBloopers30 6 месяцев назад +15

      And one that actually "gets" it!

  • @mitchdouglas9844
    @mitchdouglas9844 6 месяцев назад +407

    I understand why all the kids are playing this game these days -- it's because they like to build brown bricks with Minecraft. I also like to build brown bricks with Minecraft. It's the most fun you can possibly have.

    • @TheBloopers30
      @TheBloopers30 6 месяцев назад +13

      Took the words right out of my mouth!

    • @marlon.8051
      @marlon.8051 6 месяцев назад +58

      brown bricks in minecrap

    • @sssstick
      @sssstick 6 месяцев назад +21

      i've always been a fan of miney crafta

    • @j5ylim396
      @j5ylim396 6 месяцев назад +6

      i missed this meme, cheers op

    • @RedTigerDragoon
      @RedTigerDragoon 6 месяцев назад

      @@marlon.8051 Thank you for your service, Inspector Gadget

  • @alsund1866
    @alsund1866 6 месяцев назад +9

    Vintage Story solved all of these issues for me. Its like modded Minecraft but very well balance. It gives you many reasons to build and gives many reasons not to skip nights and the world generation is beautiful and varied. Mining is terrifying, as is exploring forests, and progressing takes an eternity if you don't know what to do. It definitely addresses all the problems I've had with Minecraft over the years.

    • @Obscurantisms
      @Obscurantisms 5 месяцев назад

      I've also mostly switched over, but I do struggle with the tedium of VS a bit. The emphasis on utterly manual manual labor is a bit exhausting honestly, and makes the heights of solo play less creatively satisfying than the heights of MC's solo play. That said, I played on a server for a few weeks and found that to be one of the most incredible gaming experiences I've ever had. Too bad the server closed down.

  • @matejvoslar6947
    @matejvoslar6947 5 месяцев назад +5

    Very insightful! The points you made reminded me of how I used to believe Ghasts could spawn close to portals in the Overworld, so I would design portal chambers like the ones in Stargate or Stranger Things to protect the rest of my base from fireballs.

  • @Urilicia
    @Urilicia 6 месяцев назад +75

    Many of the additions that have disrupted the limnal loneliness of early Minecraft have unfortunately displaced mods that did similar things in ways that honestly worked better for the game. Even these days, the joy of just mining can be further accentuated by a wide variety of mods. It will always fascinate me that members of the community can understand why we play Minecraft when we do much more intimately than the current crop of devs, meaning these small projects can often fulfill our wants much better than the oozing trickle of official content.

    • @DundG
      @DundG 6 месяцев назад +9

      One of the Aether developers joined Mojang, one of the most famous and loved mods out there. It had bosses and a lot of animals plus a ton of items with different abilities.
      I just think people prioritize different things when it comes to things. You never hear about the satisfied as they simply enjoy the game.

    • @raskzak3313
      @raskzak3313 6 месяцев назад +5

      @@DundG this, there is probably way more people that finds this game perfect than people that critique it
      and honestly, both sides are right

    • @DundG
      @DundG 6 месяцев назад +4

      @@raskzak3313 yeah. I always cringe a little when some people say "Minecraft has problems" when, unlike many other games, Minecraft appeals to so many people that you can't have a direction.
      Some people like me would love a farming update with different crops and dishes. Just to roleplay a little like having a sushi restaurant in a city in multiplayer or being a farmer.
      But others would HATE it as in their eyes it clutters the inventory without getting any "value" out of the items, when with value they mean combat potential...
      While the value for me is the roleplay potential. But they don't see it this way and act as if it is a genereall problem.

    • @titan1umtitan
      @titan1umtitan 6 месяцев назад +1

      @@raskzak3313 Exactly. Minecraft honestly isn't a bad game. It has its flaws, yes, but I don't think those flaws are what was in the videos, inventory management, anvils, enchanting etc. are genuine problems with the game, not "Oh, they added a bed now, it ruined the game even though I was waiting 10 minutes in a hole in the ground beforehand" or "Mining is so cool and fun and the nether makes you use F3 grrrr" even though you don't have to use f3 for nether mining, and f3 for overworld mining was and still is more common.

  • @nickflig
    @nickflig 6 месяцев назад +6

    I found this video really meaningful to me as someone who started playing Minecraft in very early beta, before beds were added. I always did feel like beds being added to the game made Minecraft lose a very meaningful dimension to the game.
    But playing more recent versions from time to time, there were other things I felt it lost when it gained content that I couldn't quite properly express without feeling like I was just a nostalgic dinosaur. Your video really managed to put into words a lot of how I feel about Minecraft, so thank you.

  • @enderspider5001
    @enderspider5001 6 месяцев назад +9

    Hello! So, I’m a datapack developer and I’ve been wanting to create a datapack to completely rework the default Minecraft experience into a more balanced and interesting experience. This video has helped a lot! Thank you for shedding some light into this issue that so many people neglect. The game has a ton of other problems that I’ve been noticing and cataloguing over the years, unfortunately not all are fixable through datapacks but I’ll try my best! Anyway, thank you for the wonderful video!

    • @stormhought
      @stormhought 6 месяцев назад +1

      Yo you have to provide a link or something, this sounds right up my alley.

    • @enderspider5001
      @enderspider5001 6 месяцев назад

      @@stormhought im gonna make it available in pmc, tho it’ll take awhile to develop it all since 1.21 hasn’t even fully launched yet and a lot of stuff keeps changing

    • @zeppie_
      @zeppie_ 6 месяцев назад +1

      I'm also considering creating a datapack to re-balance the game experience. I have some programming skill, but since I don't know much about modding Minecraft so I'll have to figure things out as I go. I have plenty of game design ideas, though

    • @enderspider5001
      @enderspider5001 5 месяцев назад

      @@zeppie_ wait, are you modding or making a datapack? You kinda said both there

  • @Googahgee
    @Googahgee 5 месяцев назад +3

    That smooth transition into the sponsor at 5:24 was criminally good, I deadass took a second to realize you weren’t talking about Minecraft anymore (I was listening to the video while doing other stuff, not paying attention to it visually)

  • @Lemon-wk9ds
    @Lemon-wk9ds 6 месяцев назад +72

    I recently had an impulse to play minecraft after more than a year. A downloaded it, created a new world, got wood, made a crafting table, then uninstalled the game.

    • @jolonghthong
      @jolonghthong 2 месяца назад +3

      what specifically went through your head lol

  • @TrigamDev
    @TrigamDev 6 месяцев назад +37

    A big part of the lore is that rather than attempting to tell the story, it more just gives you the pieces of a story, for you to be able to take them and build your own story/head canon out of them

    • @Ethan_Cubed
      @Ethan_Cubed 6 месяцев назад +10

      my thoughts exactly. Minecraft doesnt have a "lore" or a "canon". everything is just implied and you have to add all the pieces together in order to form your own story. Minecrafts appeal would be gone if there was a canon.
      (e.g. If you had built a castle next to a village, someone could just say "the villagers are against castles because it reminds them of woodland mansions". but in your minecraft world that isnt canon.)

    • @Tat011
      @Tat011 6 месяцев назад +3

      Hmm, yes, having the player do the writing for the writers, a true classic.

    • @Ethan_Cubed
      @Ethan_Cubed 6 месяцев назад +7

      @@Tat011 its called a sandbox mate. You make the story, you make the structures, you make the lore. Yes there are prebuilt structures, but they dont have canon lore. You get to make up what the lore is of each thing in your world. Thats the fun of it.

    • @Tat011
      @Tat011 6 месяцев назад +3

      That may have been true before the microsoft acquisition, but it is obviously implying stories now, we have the villager vs pillager conflict, we have the ancient city very obviously implying a story, we have abandoned structures in every dimension, we have explicit in game confirmation that the ender dragon is doing something bad to the end, hell even the devs themselves say there's lore, they aren't hiding it lol.

    • @Ethan_Cubed
      @Ethan_Cubed 6 месяцев назад +2

      @@Tat011 yeah, theres lore, its just not shoved in your face. and its just the "minecraft" canon, not the "my world" canon.

  • @miceinrice
    @miceinrice 6 месяцев назад +4

    I really felt the part where you said "But i spend just 1 hour building something in Minecraft, and i feel guilty". 34:08
    Many people say they find playing this game relaxing, but i never have.
    A couple of reasons are:
    When i was younger, it was like, how can i feel relaxed when theres so much i could do and explore?
    Now that im older, its, how can i relax knowing i just spent/am spending some time doing basically nothing? As in, yeah maybe i found diamonds, netherite, killed a wither, blah blah blah, but i havent earnt any money or done anything beyond the game screen. All ive really done is WASTE money through the electricity bill.
    So even if i do something i feel proud of, like for example building a max lvl beacon, not even 5 seconds after feeling good about it, i turn away from the screen and think "I didnt actually do anything productive or worthwhile though", and suddenly the beacon swaps from being some proof of in-game accomplishment, to proof of out-of-game failure.
    The source of various buffs turns into a source of guilt.
    Doesnt just happen on Minecraft either.
    I do actually like playing games tho so theres not much i can do about it