We asked so much and we recieved so much, yet we hate? Why? Edit: ok I'll admit we got little content. Those recent updates were pathetic. I just wanted to forget about all these controversies and just play the game like if I was new to the game. Edit: actually, no. I'm not gonna agree with those who're saying the multiple caves and cliffs updates were lackluster. As someone who likes building more than pvp or just the linear progression of the game, the past updates were so damn helpful and amazing. New blocks, new items, new things to do, new mobs, the game instantly changed from cool to GRAND. Copper is one of the best deco blocks and I had to spend hours and hours underground just to get enough copper blocks to use for building. Now that the trial chambers have been added, getting copper is gonna be so much easier. Deepslate is so good. New dark gray colored block? Awesome! And different textures of that block! Amethyst block? Feels kinda weird to use in builds but it definitely looks good when mixed with spruce planks, chains, and an enchanting room. Looks magical Sculk is the weird block, used for weird things. Also cool block that you can maybe use for artificial stars? Maybe alien themed builds? Also such a good source of xp Cherry blossom and magrove tree are good ones too. I personally am not really a fan of pink wood but hey, we finally got pink wood. Mangrove on the other hand is SO GOOD. Its reddish color makes it such a good block for making houses. No need to go to the nether for crimson wood that looks kinda purple. Ya got pure red mangrove. Also cool looking trees, even if the mangrove is a nightmare to cut down. Mud. Did you know, items can be collected by a hopper if thrown into mud? That's because mud has a short enough hitbox that items on top of it are in range of a hopper beneath it. This is good for many reasons. Also cool block, it can also be made to mud bricks and stuff. Those blocks look so good Ambient mobs(?) Yeah, they're cute. They could have more features though, but still, they make the game feel more alive. Frogs are cute, sniffers are cute, armadillos are cute. I hope mojang gives them more features. They're good mobs with big potential for cool features The fact that some players are calling these updates "lackluster" means they're probably the type of player that thinks killing the ender dragon is the one and only task of the game. No lol, minecraft is a sandbox. The ender dragon was just out there to give it an "end", even if it's really not.
@@MrBrineplays_ we recieved so little*. Ok but I get that they have to think about bedrock edition and different games like Minecraft Legends, but I think it's right for people to complain when the stuff that we really want like an End Update, but then they work on a spinoff game that only like 300 thousand people played.
The amount of stuff I would damp and regret dumping because something was "more valuable" is depressing. But not as depressing as spending several hours trying to kill bunnies to get five hides of a bundle..
@@jwalster9412make a bunny farm. They literally breed like rabbits, and can be contained in a space with 2-block walls. Knowing their rarity meant i always first make a farm before starting to harvest them
Also, i completely agree! Im also a bit if a hoarder. But you know where bundles are more important than anything else? Archeology. Assuming youre the sort to view everything as a "priceless artefact to be displayed", after a trail ruin you end up with a variety of around 40 different items, yet you can fit everything into about 2 bundles. Archology is a fun feature but is almost unplayable without a bundle. As a java player basically you should always enable it. As a bedrock player pressure microsoft into just adding the damn thing to bedrock already. Note: a friend of mine recently discovered a mod that takes the bundle idea and expands on it with backpacks that work like bundles (but with more space), back pots that store a lot of one specific item, or back cauldrons to carry water. If the mod wasnt a bit... crashy, right now, id recommend. But its worth keeping an eye on. Beans backpacks (cant get a link rn)
According to leaks from Mojang, the main issue with the slow development is not some sort of difficulty in coding, it’s a nightmare of bureaucratic hoops that Microsoft is forcing Mojang to jump through in order to get permission to add anything new to the game. EDIT: For those of you also frustrated by Minecraft’s slow development, I strongly recommend checking out Vintage Story, which is basically a far more developed, and better designed, version of Minecraft.
Ive heard this said at least 3 other times on different social media now. Can we actually back this one up with a reliable source. Not saying its untrue persay
They're treating bundles like it's a NASA equation to learn the trajectory to Mars by using a gravitational slingshot off of Jupiter. Just add the bag to the game..
Since the fletching table still has no use, the Village and Pillage Update has been going on for 5 years at this point. I will only call 1.21 Village and Pillage Part 8 from now on.
Since the quiver hasn't been added yet, the Combat Update is still going on for 9 years at his point. I will only call 1.21 The Combat Update Part 12 from now on.
I had the birch forest concept art as my background for so long, waiting for any news on it, it was the thing i was probably most hyped for as a peaceful player. The deep dark didnt interest me at all. Sucks they just abandoned it.
Cant wait for the 2028 mob vote with caves and cliffs part 7, and a choice between the chimpanzee, a retextured mooshroom or a worm (three pixels and even if it wins it’s gonna be removed for being poisonous to parrots even though they were removed in 1.22 for being poisonous to breezes)
It's really frustrating that they're letting the mobile version hold everyone else back when it comes to the bundles. They were one of my most anticipated features of the initial 1.17 announcement and now there's a good chance they'll be scrapped altogether. And you're also correct when assuming that the many delayed cave update features taking up so much development time was frustrating. They've essentially been working on 1 update for 3 years and that'd held them back from revamping other parts of the game that desperately need it.
@@JetaruYeah it's not like it's hard to make bundles functional on bedrock. All they need to do is to double click on it then a chest UI storage shows up
@@Jetaru it's technically mobile Specifically, just the inputs for putting items in the bundle, but it's actually a bigger issue on Console controls iirc Mobile's bigger issue was about seeing the contents iirc
@@dhi_holobecause they're committed to implementing bundles in the dumbest way possible. Just give it a proper UI, click to open it, and move items in and out freely. It'll work on any platform because we _already have a usable UI._ Servers have been using plugins to create entire menus out of the chest UI for years. It's beyond stupid that they haven't taken the simple and obvious step to give it to bundles. It also solves the whole preview problem. You don't _need_ to preview the bundle contents because you can just open and close it. That feature can be axed. If that's their excuse, then there's a solution.
We still don't have: -Updated Birch Forests (new trees, plants, fungi) -Updated Desert Biome (palm trees, meerkats) -Updated Savanna Biome (ostriches, baobab trees, termites) -Updated Badlands Biome (vultures, cactus flowers, tumbleweeds) -Fireflies (seriously who thought frogs eating MAGMA SLIMES was better?!) -Moobloom, or any other mob vote losers -Furnace Minecart JUSTICE FOR THE FURNACE MINECART
While I agree with everything else, we were never promised a birch forest update. They showed off concept art, and later specified they had no plans to revamp the birch forest. “Justice for the furnace Minecraft?” No, we have a much bigger problem at hand, JUSTICE FOR FIREFLIES!!! Even if fireflies are toxic to frogs, not ALL fireflies are toxic to ALL frogs. Even if they still don’t want to have frogs eat the little buggers, just make it an ambient thing like the ash in the Basalt Delta or petals in the Cherry Grove.
That’s such a lame cop out. Showing birch forest revamp art at an update reveal event alongside all the other update content and talking about everything you want to implement into it is absolutely a promise for a birch forest revamp. @@diseasedwombat5611
You know it'd be infinitely funny if they dropped The End and Combat update at the same time and called it The Combat Update Part 2. Like genuïnly I think they should do this
While ot would be funny, I get the feeling that 1.21 could also shape up to be a combat update, what with the mace and trial chambers. My question is what would people want out of a combat rework though? Just a return of the old autoclicker war?
@@Leffreyno, i want shields enchants like an thorns version, i want dual wielding to be actually viable, i want poison stacking, maybe even Magic if we stretch it far like shooting ghast balls or thorns from the evokers, and summoning friendly mobs idk.
So the issue with the bundle is that they can't figure out how to make it have parity on mobile devices. There's only one solution, though - tap the bundle in your inventory and the tooltip shows up. That's it. There is no other, better way.
tap the bundle in your inventory then all the items in your inventory start shaking except the bundle, tap an item and it gets in the budle, tap an empty slot you put a item from the bundle in it, tap again the bundle to get out of... eh... bundle mode(?) rencently they also added so the bundle has kind of a chest like inventory but you have to scroll througt it but that isnt that hard to add to movile and you can drag items to the bundle instead of the bundle to the items
Not only are trial chambers underground. They are mostly made of new copper and tuff variants. Blocks added in the Caves and Cliffs update. Almost feels like we are on Caves and Cliffs Part 5 ngl.
Literally. They added entirely useless blocks such as copper and tuff and then tried to use OUR mob vote to give these items more functions, WHEN THEY SHOULD’VE ALREADY HAD FUNCTION IN THE FIRST PLACE! :D We’re still picking up the pieces of the cave update and what so many people don’t realise, is how many *other* features Minecraft has promised further in the past that were still waiting on. I love Minecraft but it has its flaws, especially with development.
@@MrMelonsz Yeah. Like the fletching Table, the elytra changes from the Experimental Snpashots, the combat changes from the combat tests, the villager trade rebalance which hasn't been updated in ages...
@@MrMelonszThere's no pieces of the cave update remaining other than bundles. Tbh I'm surprised everyone said they are still waiting for the bundle when it's already an experimental one. Who's waiting for the bundle is the bedrock players because mobile. So every Cave Update Features (Deep Dark, Lush Caves, New Terrain Generation, Archeology) are finished while bedrock players has to wait for it. And tbh I barely see any Java players use the bundle despite the fact that it's experimental
I'm really glad that in 1.21, they basically didn't tell anyone what it was about and are revealing it slowly, it creates a lot more hype to the update
agree but it also makes things way less connected thematically. the last few updates just felt a bit scrambled together. i'd love if they announce a titel and some features in the beginning and then slowly reveal all their things around more concrete topics & themes. This would prolly also give the community a chance to imagine all the other things on that topic that could still come and would prolly benefit the RUclips side of things or sth
I believe its because they are mainly making it up as they go along, they probably had the trail chambers planned in some way and then made the rest up as they've gone I think its clearly shown through their new weapon the mace and how it just appears to be a spit balled idea to go with the breeze charge
@@pantman687 1.21 also introduces Vaults and the Trial Spawner, two tools that can be used to make better structures in the future. As well as just being an Update focused more on Combat Adventures when the previous updates were more about exploration. They plan these updates years in advance.
@@MuffledFoxThis is the exact pitfall that garnerrd them all the hate for the Wild Update, giving it such a name implied way way more than 2 new biomes and a structure + extra. That approach _Did_ get the community thinking, and what they were thinking was that it would be an extensive biome overhaul, and when it wasnt, people got upset at thier own expectations
Even on its own, 1.18 was still one of my favorite updates. Exploring an entirely revamped overworld was pure magic, and felt like this new era of Minecraft finally coming to its climax! Mojang had a Renaissance in the late 2010’s, here’s hoping they can do it again some time in the far future.
I realy loved the new cave generation too. But it still feels bad, when the most loved part of the update you waiting for is still missing. And specially in the new caves with the many new items, the bundle woul be more important than ever before
Another part of it is that Tricky Trials feels like yet another cave update because it's more of the same: Copper, generated structures, underground focus
The bundle really is solving a problem no one really thought of, yeah its a problem but its not really the main thing wrong about the inventory. With the recent changes to the trail chambers having items that clutter less it feels like Mojang is trying really hard to avoid tackling the main issue. No one views minecraft's inventory as something that is sacred, Mojang is the only group here hesitant. Which is unfortunate, exploring would be better if, yknow, we could go to places without the need of setting up a whole new base... And honestly if touch UI is the problem here, maybe pocket edition should be separated to not hold back everyone else.
The bundle is more of compacter than a bagpack, I think it should have the ability to stack unstack-items up to 2 or 3 like armor or enchantment books.
To be honest, they could have done the Mountain overhaul along with new cave gen and the Deep Dark-- and it would have blown people away. The next year all the new biomes could have come and it would have gone over better I think
The animation of pulling out the sherd at 1:50 is slick as hell. Love these videos so much the amount of effort that goes into writing, animating, and editing these is clear and very much appreciated :^)
Your videos are extremely high quality and clearly have a massive amount of effort put into them. Would not be surprised to see you blow up within a year.
I imagine there wouldve been some unannounced features in 1.17 originally, but they had to be scrapped/delayed in order to make time for the stuff they had already promised.
Yeah true, i honestly think they were going to add more caves too, but had to be delayed to 1.19, and then later scrapped alongside other planned features (such as updated biomes) because they we're too focused on the deep dark
I really love the presentation of this video and how animated your avatar is. You must have sunk a lot of time and passion into this video and it really comes through
the deep dark scenes you made with the blue lighting is amazing. you need something like that more, pure white all the time is kinda boring and makes my eyes burn but the blue lantern and the shadows made it look awesome. now ray trace it.
I've just watched all your videos and I got some praise to give. Love your style, your animation, your script writing, and humor. High quality stuff, I expected you to have triple the subscribers. Great job!
- Lack of proper management - Lack of use of the minecraft feedback forum - sharing everything at once - Over promising and under delivering content - cutting content because of real life effects such as removing fireflies because they can kill frogs - Ask the community what we want and actually follow through. - Less real life stuff such as bees, llamas, camels, goats and more fantasy stuff like the sniffer and warden. - Trying to make items such as the bundle too unique to the point where it's over simplified and hard to add when you can just add backpacks and put your own twist on it. - Add more content outside of what was shown off at minecon live.
Its not even a hard problem to solve. To add items into it just drag them onto the bundle, excess items going back into your inventory. To take items out just long press the bundle to either take out the last added item, or make a little window of the items inside the bundle show up that allows you to drag specific items out. I don't get how thats hard to implement, it took me like 2 seconds to come up with that solution.
This is the first video I've watched by you, and I have to say I‘m absolutely blown away by your editing style and the way you animate your character! There are so many subtle things about the animation that make the character really come to life! I’m just in awe!
To put this into perspective, it took Notch 2.5 years to code Minecraft from scratch and release it to the world. And a good chunk of that development time was spent by himself.
@@PoProstuBoniaczMicrosoft are not the Developers of Minecraft, you also cannot just say throwing more and more money at development will result in better outcomes. You people always say this like its some got'ya
@@Raven-rv9jr Yeah but they could do that even with it being announced really. Besides the copper bulb was actually announced in MC live but they still made that desicion.
Honestly one of the best video I’ve seen on here in years. Informative, fun, and just enjoyable to watch. Perfect pace and everything was great. You got a new fan out of me
This was a great video. Personally, I quite like that for 1.20 and 1.21 Mojang has returned to under-promising and over-delivering. It's worth considering that two of the most important and technically demanding features for Caves and Cliffs weren't announced at the live show: the increased world height and depth, and the complete overhaul of world generation. I don't know if world generation was always part of their plans, since when the new mountains were first added in Bedrock edition they were just pasted on top of the existing landscape. As for the world height, it was always theorized just by the size of the new caves, but when it finally came it was still a fantastic surprise. I remember loading up the snapshot to ogle at the new caves and then suddenly realizing what my Y coordinate was. Unfortunately, their development took so long that their awe started wearing off before the update even released. There were a few other unannounced features, like raw ore, candles, and tinted glass, but they were so few and small compared to everything else, that they weren't as exciting. As for what was announced, half of it had no good reason to be. Drip leaf, the redstone aspect of sculk, the spyglass, even the axolotl could all benefit as snapshot surprises. In retrospect, it seems naive to have believed that everything could come in one update.
It has been stated that it wasn't part of the plans. The Mountain vote just looked odd on it's own so they decided to change the whole world later on. It was a more later change then everything else there.
@@alguienmasdelmonton711 They were, in regards to them showing up for a moment. But I don't believe any actual attention was placed on them. Just like the fully unknown Deepslate at the time.
I still call spyglasses telescopes to this day. That’s what I was told in Minecraft live, and it was already engrained in my mind by the time I heard people calling them spyglasses
The whole bundle situation just highlights how much I hate java/bedrock parity being the development focus. It delays the developers creativity by years.
Nah the problem isn't parity, is the slow pace Mojang works, I don't care if it's bureaucracy or negligence, there is not excuse for a multimillion studio to take 6 months to add three blocks and one copy and paste code mob.
@@el-verdadero_mordecai-456 Though thats the formula the game followed for almost 10 years, and games like terraria still have the big "test" updates on their pc build and add the more difficult elements to the other versions progressively
I’m just gonna be honest, I’d rather wait a long time and get a fully fleshed out update (To the point of what was promised with even maybe more) than have them rush to make within the deadlines. It’s kinda like a No Man’s Sky situation, y’know?
This was my exact thought back in 2020 with the split update. I would have much rather it be pushed back and have everything come out in one big update instead of 2 (which turned out to be 4)
“Bbb-b-bbut Mojang LAZY!!!!!! They should work 23 hours per day, 6 days a week! Modders can make the same updates in a day, I’m just going to ignore the fact that Mojang made a whole video game from the ground up and they have to debug everything and make sure everything meshes well and fits Minecraft. How DARE my 15 year old game still get updates! Down with the community engaging mob votes that bring more attention to Minecraft and the update! Down with big bad Mojang! I WANT EVERYTHING NOW!!!!!” Honestly, let them cook. This game’s community hurts my brain on every level. I feel like Caves and Cliffs was hit by feature creep and the devs got overwhelmed by the scope. I’m a Silksong fan, so I have patience when it comes to things like this, but I honestly don’t understand the entitlement of this community.
Except with no mans sky they actually brought out useful updates. Every fucken update minecraft has gotten just seems small. Bugged or activity making game worse like with the villagers trade change. Hell i jjst stopped playing minecraft because shit is so buggy it lagged and crashed when i tried to open the menu to change my skin twice. Version on xbox is so fucken broken its embarrassing and i could absolutely forgive all waiting for a big update or all these items in the game if they actually made the game playable. The lag is ridiculous and i know this isn't my end as i have literally done nothing different with my set up for almost a decade now yet its only gotten worse. So bad that game mini lags every time i scroll through an empty inventory slot. I just dont get wtf is happening.
@@diseasedwombat5611this guy’s literally saying he’d be patient to wait for them to make a good update, also if modders can add tons of shit that works why can’t mojang?
very well edited! great video! this got my sub. i didn't even know until I looked at your channel that you made the crafting update video I have to fully watch that soon.
Not just bundles, but also that abandon storage structure that was shown during the first warden reveal. And then we got the fletcher table that they promised to give a feature in 1.15, but they just forgot about it.
The idea of that prototype structure was expanded on a lot and replaced with ancient cities. The original is a cool footnote of development, not a missing feature. As for fletching tables... yeah... hard to say if those will ever be finished.
as above pointed out, i'm pretty sure that structure was just a prototype/placeholder. and even if it was added alongside the ancient city, what use would it have? it would just be another boring structure with everyday use. same goes with people wanting the dungeons to be updated, even though the trail chambers already does It's job, and in a unique and interactive way
I love knowing about every little detail in snapshots coming up to updates nowadays, but I do miss the good old days when I just had to discover everything myself. Getting jumpscared by an elder guardian ghost face animation that one time I was messing around in an ice biome with my cousins is a core memory for me
Nice video. Honestly I think Mojang should tease us more instead of revealing everything they are working on. And when it comes to inventory management, Terraria does that very well and they should honestly take some inspiration from that AND from mods. Since inventory management has just killed this game for me and I cannot play without any inventory sorting mods. - A hotkey that automatically sorts your inventory and chests - Add a backpack or a belt/pouches to store items in - Increase the stack size - Increase the inventory size in general -Item swapper Adding any of these features would be a GREAT addition. Shulker boxes are good, but putting one down to grab items or put away stuff- stops all your progress and gameplay. This makes building, adventuring, mining much more tedious and generally annoying. Mojang REALLY needs to tackle this issue, because the amount of items we have ingame is ridiculously big compared to 2009 when it released... where the inventory was the same.
Backpacks already exist, donkeys llamas and shulker boxes. Shulker boxes being placed isn't a big deal since it takes like 3 seconds to get what you need Increasing the stack size and the base inventory size is a bad idea, that would completely break the game
this is a gorgeous video and i love the shit out of every aspect. the writing is great!! your comedic timing is right on point and your rhetoric is quick, brief, and just as concise as it needs to be. AND THE ANIMATION!!! as someone who works with minecraft animators I have SUCH an appreciation for the style of your animated scenes and they are AWESOME!! incredible work big guy, if I could subscribe multiple times, I would. Oh wait!! I can!!! Keep it up, can't wait for the next essay :) p.s. I saw that CGPGrey reference ;)
What’s also worth looking at is what we’ve gotten outside of Caves&Cliffs, which is something you mentioned at the end. We got: 3 wood types with 2 new trees, mangrove swamps, froglights, various mud blocks, 4 passive mobs, armour trims and hanging signs. It’s certainly not nothing, I do apreciate that we got three wood types which all look very nice, but aside from that, for being the actually new content to two major updates, it isn’t that much. If they had actually made Caves&Cliffs two updates, what _would_ 1.19 and 1.20 be? It’s that surprise factor you talked about. We knew about the warden, sculk and pottery over a year in advance to those updates, so even if ancient cities were way bigger than expected, they didn’t _feel_ as new, so the “actually” new (obv the deep dark was still new, but I think you get what I mean) content was a lot smaller. Add to that the whole mob vote dumpster fire and I think it’s why people feel as though the last two updates have been somewhat inconsequential.
"we cant add sharks cause it might encourage people to attack them in real life" "we cant let frogs eat fireflies cause they're poisonous in real life" *incentivizes you to kill sea turtles for their shell* *lets frogs eat fricking Magma Cubes*
This comment probably wouldnt be close to the top but they have recently annouced bundles will be added in 1.22 and beta apis for bedrock will start rolling out soon.
bro i fw your content. The choppy animation, the sense of humor, the attention to detail, explaining things in a clear yet fun way, man… you’re an underground legend! Well played my guy 🙌
I really love your video editing style! It's funny, clear in directive, and the animations are pleasing to look at and diverse :) I hope you grow and get massive, you deserve it!
I play mostly mods so 1.12 is extremely familiar to me, it really was a great update to mark the “end” as far as mods go. It’s hilarious that Zoestria biomes adds 10x more content than mojang could without feeling “modded”
I just stumbled across you and am now going to watch every video because oh my god I love your animation style and having a minecraft youtuber can’t hurt.
Ok I just gotta say this Bundles are not complicated to add into the game for gav guy's and PC & console players (because talk have Right click) But instead they haven't added it into the game because of the Pocket edition players mostly the pe players that refuse to learn how to use the new controls and because of that small portion of the Minecraft community they refused to add one of the most important items that might possibly change Minecraft
I wouldn't mind the lack of updates, im fine with the game being the way it is as ive played it the same for years. But wjat boils and atomizes my blood is when they go out of there way to amp up cool features, like the birch forest, bundles, and arguably the worst was the fire flies, (which could have been a nice ambience.) just to immediately dump them asid they were never planned, and say "woops our bad, we actually dont want to add this" this game could have evolved into something way more vibrant and relaxing to play, with ambient sounds and mobs, (which of corse, could easily be turned off in the settings) but everything has to be perfect and practical. Every mob, item, block needs to have at least one use.
Most players really do _not_ want a ton of mobs that serve no purpose. Yeah, maybe that seems a little cold to you, but it is a game after all. People do appreciate content that actually helps you interact with the rest of the game. Besides, Minecraft has been a resource game at heart since the beginning. In that context, you're naturally going to wonder what that funny new critter you just encountered for the first time is there for. To help you get an item, perhaps? Or a unique mechanic? It's the principle of Chekhov's gun, I guess. A lot of people are gonna be disappointed if there's nothing more to it. Useful mobs can still add ambience. Bees add ambience, and yet they're still able to be(e) very useful (especially after 1.21, when the poison-curing effect of honey will become more relevant). Dolphins add ambience, and they have some useful mechanics too, even if not everybody will necessarily make use of them. Axolotls and turtles too. We've got new wolf variants coming, variants of a useful mob (one that is being buffed with the new wolf armour, too). Do you have anything against these mobs for _being_ useful? Or is it a net win for everybody when mobs are designed carefully? With blocks it's a bit different. Certain blocks might have expectations of use (particularly ores, hence why copper as a resource is often criticised for not having enough utility) but obviously aesthetic blocks are important too. Part of the reason that's less intrusive is because most of the decorative blocks are ones you _choose_ to craft, they're optional. Making use (even if not a practical use) of the natural resources available to you. I can definitely understand why people disagree, though. Some players just enjoy the idea of more ambient mobs, and could enjoy them for what they are. Some don't. There's no truly right or wrong answer, since the meaning of the game is whatever we players choose to make of it.
@@GmetrixTutorialEsp i realized that... im not a dumbass, i was making a joke about calling hexagons bestagons in a video about a tetragon based game...
The trick before was promise a little, deliver more Now it's overpromising and underdelivering It doesn't matter how big or small the update is, if you deliver less than you promise, it will be seen as a failure
They've handled 1.21's announcement cycle quite well, imo. For 1.20 as well actually, even if the content itself was weaker. They do seem to have learned from their announcement-related mistakes during 1.17 to 1.19, at least.
Mojang teamed up with SPARK UNIVERSE for them to make a free marketplace map showcasing all the new features of the updates via quests from villagers to help repair the village. Well two quests, the pouch and skulk sensor was like 95% coded but had to be scraped last min as Mojang removed them from 1.17. It was only found out after I was digging through the games files for speedrunning. I was able to piece together two full cut missions into a working state of what it would have been if 1.17 was the full update
The problem with minecraft's current development isn't the quantity of the content, it's the quality of the content. Nearly every single thing they've added in the last several years has been implemented in the single blandest, most useless, bare-bones, underwhelming, in most cases with actual broken promises and arguable false or at least misleading advertising way possible, to a degree that almost seems deliberate at this point. Mojang/microsoft is so deathly afraid of doing anything to actually affect much less alter or add to the gameplay systems in any significant way (or god forbid, add any genuinely new ones) that every time they add something that's actually useful for anything truly somewhat new they panic and nerf it until it's functionally just another bloated aesthetic change, and every single thing they add ends up having one or two purely decorative uses and nothing else and is never added to ever again even when it would make more sense to use said preexisting items instead of making another amethyst geode that the only purpose of is to make spyglasses that no one even uses for anything or another mob to drop an item that could have very easily been substituted by glowstone dust and made more sense that way or another sniffer (sad to say that even in retrospect I still think the sniffer is the objectively best choice out of that lineup. Like what do people think the rascal would realistically do? Because I'll tell you what. It would show up for one event in one specific location and you would never interact with or see it outside of that, and it would be just another thing that would give you an iron pickaxe with curse of vanishing and efficiency I. At least the sniffer looks interesting.) to give you two plants that don't even match with anything and I guarantee nothing will ever be added or tied back into any of those things ever again. Yet at the same time, when people actually want things purely for small aesthetic touches and changes they refuse to add them! So additions that should be actually functional useful systems end up being bloaty nerfed functionally decorative filler and things that should be nice little ambience touches end up not getting in the game at all for ridiculously contrived brand image focused reasons! They're so deathly afraid of doing anything to affect or add to gameplay systems that ironically they're directly causing the bloat corporate wants them to avoid. The fear of genuine additions combined with the incessant likely marketing department driven need for every single thing to be entirely new new new and shiny and to only be tied into other new things because we can't have things just worked back into preexisting crafting chains for some reason no we have to have more useless crafting materials that take up space and only do one thing that's just for decoration anyway is what's killing all of these updates. They aren't lazy, mojang/microsoft's update direction and game design is just straight up _bad_, plain and simple. They treat minecraft as a platform to push a brand, not as a game. Anything other than the image and marketing can't even be called an afterthought. The game itself to them is not even an afterthought. Just a way to push the all-important marketing. Which brings me to my second point, the fact that microjang keeps dumping nearly all of their development resources into these half-baked mediocre spinoff properties that have precisely nothing to do with minecraft beyond an increasingly kiddiefied robloxcube aesthetic slapped awkwardly on tells me very clearly that microjang legitimately has no understanding of why people like minecraft at all. They by all observable metrics genuinely, wholeheartedly believe that the main-possibly even only-thing that attracts people to minecraft, the game, is the fact that it has the cube aesthetic and franchise branding on it, and seem to be absolutely incapable of wrapping their heads around the fact that the reason people are actually drawn to core minecraft, the game, is because of the sandbox building mechanics itself, and has precisely fuckall to do with it having their stupid increasingly corporately sanded down cutiefied minecraft, the franchise, branding on it. (which you think would be easy to figure out given that the first thing literally almost everyone changes when dipping their toes into modding minecraft is the aesthetic their precious branding relies on, but nobody ever said companies were observant.) so they just keep wasting all their development resources churning out these bare-bones side games and then being all bewildered when slapping an awkwardly out of place (because removing the block aesthetic from the blockbuilding gameplay loop removed it from it's context and make it feel entirely unnecessary because it is) cube aesthetic on it fails to magically make them the same billions as if that was all people ever cared about in minecraft to begin with. Wow, how can all these really bland side games that have absolutely nothing to do with the premise of a cubic virtual sandbox have failed? We put minecrafttm franchise branding on it and everything! Minecraft, the game, and minecraft, the franchise/brand are two entirely separate things, and one has been slowly overtaking and replacing the other like a cancer for a long while now. That's not even getting into how desperately they've pushed to redo the entire game from being e for everyone to being basically for imaginary 3 year olds only (as if their imagined target audience aren't often the ones desperately modding in realistic gun packs) for years now. Basically all of the marketing and everything has steadily been aimed at younger and younger audiences exclusively and everything in the game keeps getting steadily retroactively changed to be more cutesy and silly and kiddie and bright and cocomelon-y (the steady loss of minecraft's unique early quiet slow steady unsettlingly calm and subtly melancholic surreal mundanely dreamlike liminal atmosphere with the deliberate bright marketbleifying cutesiefying of the game is a topic for another day) to the point that I'm sure they would have found a way to remove combat by now if it wasn't already in the game for years at this point and the diamond sword wasn't a marketable piece of iconography. I give it maybe 4 years before people are getting banned for saying hell in their own singleplayer worlds and I guarantee we wouldn't even have skeletons or zombies and we definitely wouldn't have spiders or creepers (or if we did have zombies they would be cartoony one-off gimmicks in a pointless bloatloot dungeon somewhere with an aesthetic that's desperately trying to be overwhelmingly saccharine to not scare the imaginary toddlers made of glass that marketing apparently thinks find a green version of steve too terrifying). In the time I've been here I've watched minecraft go from being for lack of a better term e for everyone (minecraft as it was originally conceived was clearly not intended as a children's game, but with the current climate all media gets pidgeonholed into either being xxx big bonkers swearing adults only or for literal actual unborn fetuses only and there is increasingly no room whatsoever for any sort of middleground, nor apparently any comprehension of the possibility of such a thing, and the very idea is increasingly being seen as somehow wrong inherently because something something fragile children(aka anyone under 20 usually) innocence something something what do you mean the 13 year olds are the ones that keep installing all the blood mods) to be aimed roughly at 12 year olds to being aimed exclusively at only the most sheltered under 7s to such a degree that it's actively starting to seemingly try to push everyone else out. I can't pinpoint a single glaring issue that's ruining the game, or that makes gameplay bad (although the worst issue is probably the general progression that has seen little to no changes over the years), and that makes people think I'm just "nostalgic" or "reminiscing about the old Minecraft days of 2013". The game hasn't really changed, but the company behind it sure did, and the branding they push everywhere is slowly suffocating the essence of the game I love. When they changed the launcher icon to a creeper face I felt irrationally upset, and for the longest time I couldn't understand why - who cares anyway, I'll just change it manually - but now I get it: it's because the creeper is the iconic Minecraft mob. It's the face of the brand, a recognisable trademark condensed into a grayscale icon. They care more about the marketing than the game itself.
Dont forget that the mfs at mojang also love to preach their dues about how environmentally friendly and accurate they are ever since the parrot stuff. Now I don’t mind it as much since it was such a specific interaction, but the fact that they had to remove fireflies and refuse to add mobs like sharks because “the media portrays them as evil monsters and we dont want to add aggressive animal mobs”. So 1.- right, refusing to add sharks yet minecraft education edition does feature an entire shark minigame with a finished model and everything. Yeah wow, great job moejang you’re truly so consistent with your takes And 2.- they don’t want to add aggresive mobs, but they already did. The polar bear is actually one of the few irl animals that will legitimately hunt humans if given the chance. They can literally stalk people for hours just to get to them eventually. Minecraft polar bears are made out of paper mache meanwhile and if we went by their stupid “oh kids will try this” bs then one could go and say “but won’t kids try to approach a polar bear irl or not mind it since it worked in minecraft?”. Yeah of course its dumb to start comparing a game to irl! That’s literally the point, and minecraft despite being such an avid preacher of virtues can’t even follow its own words! Why are they so ridiculous!? But really, man why do they even need a no-no list for mobs in a videogame? Do they really think they’re like god creating new creatures on earth or something? I swear that those half-backed update are driving me mad. They try to get player to not kill animals not by making fun interaction with the mob but by making it fucking useless. They add stuff that they want the player to use often (the brush) but give it ONE use and it's not even the greatest thing cuz why? It's just for archaeology. Speaking of which, how did they fumble this bad with it? They've given us less than what was shown during the 2020 minecraft live. Also, what kinda joke is this? They don't name updates until they're ready to come out? So you're just telling me they have no fucking idea of what they're doing or what is their plan until they feel like the update kinda gets a direction? This is one of the most stupid things I've seen so far, the communication is terrible for the game design. And about 1.21, is the update just done? In 5 month they gave us what was shown already in minecraft live, chest 2.0 and that kinda it. The breeze ball was basicaly already in the game just not as an item and you can't tell me it would have taken them more than a week to create the item. And the bogged is just a skeleton skin with two parameter changes which again, you can't tell me it would take long to make it. I understand that the part of getting the idea, making it and balancing it can take some times but definitly not a month for either of those features. Now the update isn't out yet, I don't wanna be to mad about something not done but they take so long to add anything significant and there's just no communication at all wich create more confusion. I just wish they would slow down a bit, have less features in future updates but just having really good quality and make those features matter for the average player.
TLDR: They're scared of doing anything interesting to actually push the game forward. They slowly stagnate because they avoid actually interesting gameplay. The game being aimed at kids makes it comically easy, I doubt the combat prototype will ever be implemented to the base game, and either way, if you've got more than half a braincell, you can steamroll the game in 30 minutes. Sure, that's a problem of most veteran players being experienced minmaxxers who know the game down to every line of code, but even then, I like progressing, so progression being either comically easily or simply grind really saps the fun out of it. Then it is the absolute idiotic pandering to the loud minority of twitter users who get offended over everything. No fireflies, no sharks, because god forbid the kids get brainwashed to murder irl sharks (??????). Then theres avoiding challenging or destructive features, sure I understand the player needs to be in control, but it would be fun for that to be challenged sometimes. And for some reason they won't add cubic chunks either, or just finish Java and Bedrock parity (its as simple as one bug-fixing number-changing update really), why can't we have potion cauldrons in Java? Why does Mojang not bother implementing their own features even? Lazy or bad development, whatever it is, content-wise the updates are mostly lacking... Now I feel bad saying it, because of the caves and cliffs changes to worldgen, or the nether update, but lets be honest... So much more could so easily be done... Only after the initial shock and awe wore off did I realise that the nether update added... Frankly very little content, and caves and cliffs was a huge gamechenger for sure, but more than 3 cave biomes can't possibly be too much to ask for. But sure, cave biomes are a bit more complicated to add (casual reminder they couldve kept the ice caves from bugged generation, but god forbid they actually do something interesting and make it a feature)... The overworld biomes however, inexcusable... The birch forest update would be literally hours of work, nothing more. Make the trees a little taller, add a handful of new plants/blocks (modelling/texturing these would take most of the time), sprinkle them into the generation... and you're done, that's it, fans are happy. The spruce/taiga update was nice, and it took so very little, just a bush, some mossy cobble, and a fox, and it feels so much more alive. Why not do the same hour of work for the other biomes? Gotta milk the biome updates for when public opinion is all time low? Or why not add some ambience? Or the new particles of cherry leaves made a little more scarce and green for all trees? No challenge, no innovation, honestly minimal effort for each feature... And then the removing of seemingly complete and good features, literally why remove the jazzy copper goat horns? Maybe then I would bother collecting them for the novelty, but as it stands I have never even considered getting a goat horn. Don't get me started on nearly none of the modern mobs dropping any items because "hurr durr animal cruelty". Microjang is doing everything in their power to keep releasing minimum viable updates, as digestibly and blandly as possible, whilst also actively changing, removing, or taking back features that the community would genuinely be thrilled to see. Why? Because the target audience of toddlers simply does not care. can't blame them, they don't know any better, but the community of Minecraft is so much more than just kids, the adults/teens is what made the game popular in the first place, yet they are shoved aside for the colourful Roblox plastic and marketability. I really, really hope things change... But hey, I've got mods, GregTech for the win, or whatever else makes you happy.
We all asked for a cave update so much, so mojang gave us one for 4 years straight
Now 5 years with the new update lol
We asked so much and we recieved so much, yet we hate? Why?
Edit: ok I'll admit we got little content. Those recent updates were pathetic. I just wanted to forget about all these controversies and just play the game like if I was new to the game.
Edit: actually, no. I'm not gonna agree with those who're saying the multiple caves and cliffs updates were lackluster. As someone who likes building more than pvp or just the linear progression of the game, the past updates were so damn helpful and amazing. New blocks, new items, new things to do, new mobs, the game instantly changed from cool to GRAND.
Copper is one of the best deco blocks and I had to spend hours and hours underground just to get enough copper blocks to use for building. Now that the trial chambers have been added, getting copper is gonna be so much easier.
Deepslate is so good. New dark gray colored block? Awesome! And different textures of that block!
Amethyst block? Feels kinda weird to use in builds but it definitely looks good when mixed with spruce planks, chains, and an enchanting room. Looks magical
Sculk is the weird block, used for weird things. Also cool block that you can maybe use for artificial stars? Maybe alien themed builds? Also such a good source of xp
Cherry blossom and magrove tree are good ones too. I personally am not really a fan of pink wood but hey, we finally got pink wood. Mangrove on the other hand is SO GOOD. Its reddish color makes it such a good block for making houses. No need to go to the nether for crimson wood that looks kinda purple. Ya got pure red mangrove. Also cool looking trees, even if the mangrove is a nightmare to cut down.
Mud. Did you know, items can be collected by a hopper if thrown into mud? That's because mud has a short enough hitbox that items on top of it are in range of a hopper beneath it. This is good for many reasons. Also cool block, it can also be made to mud bricks and stuff. Those blocks look so good
Ambient mobs(?) Yeah, they're cute. They could have more features though, but still, they make the game feel more alive. Frogs are cute, sniffers are cute, armadillos are cute. I hope mojang gives them more features. They're good mobs with big potential for cool features
The fact that some players are calling these updates "lackluster" means they're probably the type of player that thinks killing the ender dragon is the one and only task of the game. No lol, minecraft is a sandbox. The ender dragon was just out there to give it an "end", even if it's really not.
literally lmao, I'm not even complaining tho cuz 1.21 has a ton of fun stuff@@lukepopham
@@MrBrineplays_ we recieved so little*. Ok but I get that they have to think about bedrock edition and different games like Minecraft Legends, but I think it's right for people to complain when the stuff that we really want like an End Update, but then they work on a spinoff game that only like 300 thousand people played.
@@MrBrineplays_"so much"
Good one xD
the bundle is amazing for me because I'm the kind of person to carry around 3 seeds, 8 poppies, and 12 granite while looting some random structure
The amount of stuff I would damp and regret dumping because something was "more valuable" is depressing. But not as depressing as spending several hours trying to kill bunnies to get five hides of a bundle..
@@jwalster9412make a bunny farm. They literally breed like rabbits, and can be contained in a space with 2-block walls. Knowing their rarity meant i always first make a farm before starting to harvest them
Also, i completely agree! Im also a bit if a hoarder.
But you know where bundles are more important than anything else?
Archeology.
Assuming youre the sort to view everything as a "priceless artefact to be displayed", after a trail ruin you end up with a variety of around 40 different items, yet you can fit everything into about 2 bundles. Archology is a fun feature but is almost unplayable without a bundle. As a java player basically you should always enable it. As a bedrock player pressure microsoft into just adding the damn thing to bedrock already.
Note: a friend of mine recently discovered a mod that takes the bundle idea and expands on it with backpacks that work like bundles (but with more space), back pots that store a lot of one specific item, or back cauldrons to carry water. If the mod wasnt a bit... crashy, right now, id recommend. But its worth keeping an eye on.
Beans backpacks (cant get a link rn)
@@jwalster9412 hopefully they make rabbits more common when they add it, i barely see them even when im running around in the desert
Bundles need to be crafted with leather tho, rabbit hide is a bit out of reach most times
According to leaks from Mojang, the main issue with the slow development is not some sort of difficulty in coding, it’s a nightmare of bureaucratic hoops that Microsoft is forcing Mojang to jump through in order to get permission to add anything new to the game.
EDIT: For those of you also frustrated by Minecraft’s slow development, I strongly recommend checking out Vintage Story, which is basically a far more developed, and better designed, version of Minecraft.
I believe it. Microsoft suck in that aspect
Ive heard this said at least 3 other times on different social media now. Can we actually back this one up with a reliable source. Not saying its untrue persay
Corporations suck, they are what limits the game's full potential, leaving it to rot in the corporate world.
Apparently Mojang said that Microsoft has little involvement in Mojang's decisions
I dont believe it
They're treating bundles like it's a NASA equation to learn the trajectory to Mars by using a gravitational slingshot off of Jupiter. Just add the bag to the game..
The data pack for them also works completely fine as well, so its probably been forgotten
The issue with them is getting them to work on iPad controls for bedrock.
@@Sivariaseven if that's true that's the worst excuse I've ever read like wtf are they doing to fix that shit bro come on
@@dmclsl03 mobile controls are kinda finicky and any new method to interact with stuff sometimes requires more code changes than initially presumed
*b a g*
4:11 I feel so heard, subscribed
mining is indeed very cringe
mining 👽
Ohmswank you free soubee
Hi
your feelings are irrational
Since the fletching table still has no use, the Village and Pillage Update has been going on for 5 years at this point.
I will only call 1.21 Village and Pillage Part 8 from now on.
a stack of arrows for 4 emeralds is not no use
@@silksongoutyetyou cannot use the fletching table like a cartography table ir crafting table.
i was going to upvote this but I can't ruin the 69
@@Lowkingiguessonly 30 seconds and it’s already at 70
Since the quiver hasn't been added yet, the Combat Update is still going on for 9 years at his point.
I will only call 1.21 The Combat Update Part 12 from now on.
Honestly, I just want a loose ends update. Meercats, baobab, all the biomes we didn't vote for
Biomes & Bundles
@@TheCookiePupstop with the nonsense alliteration update title format
@@valentinoricaza5696bundle of biomes
@@valentinoricaza5696 The Death and Taxes update
@@danolantern6030the only constants in lifr
How to break someone’s heart in just 6 words: “concept art is not a commitment”
I had the birch forest concept art as my background for so long, waiting for any news on it, it was the thing i was probably most hyped for as a peaceful player. The deep dark didnt interest me at all. Sucks they just abandoned it.
i think the cherry biome is a great tradeoff
5*
@@jarofjamgaming6071what
@@jarofjamgaming6071 6*
minecraft needs a GODAMN OPTIMIZATION UPDATE
Lol optinfine
Use sodium
Yeah I use those but Minecraft still needs to be optimized
yeah like... you shouldn't need to install mods to make the game better
the game should just function better
@@OnleySkyeAlt well it’s not mojang’s problem that their game doesn’t run well on all devices
Cant wait for the 2028 mob vote with caves and cliffs part 7, and a choice between the chimpanzee, a retextured mooshroom or a worm (three pixels and even if it wins it’s gonna be removed for being poisonous to parrots even though they were removed in 1.22 for being poisonous to breezes)
*LOL*
*Minecraft Updates in a Nutshell* 🤣🤣
I wish I could like a comment more than once
*welp here come my 7 alt channels*
that aged well
You can't choose anymore
It's really frustrating that they're letting the mobile version hold everyone else back when it comes to the bundles. They were one of my most anticipated features of the initial 1.17 announcement and now there's a good chance they'll be scrapped altogether. And you're also correct when assuming that the many delayed cave update features taking up so much development time was frustrating. They've essentially been working on 1 update for 3 years and that'd held them back from revamping other parts of the game that desperately need it.
Mobile isn't the thing holding bundles back, it was some other technical issue, I forget what exactly.
@@JetaruYeah it's not like it's hard to make bundles functional on bedrock. All they need to do is to double click on it then a chest UI storage shows up
@@Jetaru it's technically mobile
Specifically, just the inputs for putting items in the bundle, but it's actually a bigger issue on Console controls iirc
Mobile's bigger issue was about seeing the contents iirc
Bedrock isnt holding back bundles. You can use bundles when you create a world or a server, its just not by default (which it should)
@@dhi_holobecause they're committed to implementing bundles in the dumbest way possible. Just give it a proper UI, click to open it, and move items in and out freely. It'll work on any platform because we _already have a usable UI._ Servers have been using plugins to create entire menus out of the chest UI for years. It's beyond stupid that they haven't taken the simple and obvious step to give it to bundles.
It also solves the whole preview problem. You don't _need_ to preview the bundle contents because you can just open and close it. That feature can be axed. If that's their excuse, then there's a solution.
We still don't have:
-Updated Birch Forests (new trees, plants, fungi)
-Updated Desert Biome (palm trees, meerkats)
-Updated Savanna Biome (ostriches, baobab trees, termites)
-Updated Badlands Biome (vultures, cactus flowers, tumbleweeds)
-Fireflies (seriously who thought frogs eating MAGMA SLIMES was better?!)
-Moobloom, or any other mob vote losers
-Furnace Minecart
JUSTICE FOR THE FURNACE MINECART
Oh yeah, remember all those biome votes? mojang doesnt.
While I agree with everything else, we were never promised a birch forest update. They showed off concept art, and later specified they had no plans to revamp the birch forest.
“Justice for the furnace Minecraft?” No, we have a much bigger problem at hand, JUSTICE FOR FIREFLIES!!! Even if fireflies are toxic to frogs, not ALL fireflies are toxic to ALL frogs. Even if they still don’t want to have frogs eat the little buggers, just make it an ambient thing like the ash in the Basalt Delta or petals in the Cherry Grove.
We already got vultures. They're blue and haunt your dreams.
What do you mean? Furnace minecarts *are* in the game. Or is this about some new feature they were meant to get?
That’s such a lame cop out. Showing birch forest revamp art at an update reveal event alongside all the other update content and talking about everything you want to implement into it is absolutely a promise for a birch forest revamp. @@diseasedwombat5611
You know it'd be infinitely funny if they dropped The End and Combat update at the same time and called it The Combat Update Part 2. Like genuïnly I think they should do this
While ot would be funny, I get the feeling that 1.21 could also shape up to be a combat update, what with the mace and trial chambers.
My question is what would people want out of a combat rework though? Just a return of the old autoclicker war?
@@LeffreyI think people just want the combat test snapshots. I doubt this update will bring the combat snapshots back as I do feel like it's too late
@@Leffreyno, i want shields enchants like an thorns version, i want dual wielding to be actually viable, i want poison stacking, maybe even Magic if we stretch it far like shooting ghast balls or thorns from the evokers, and summoning friendly mobs idk.
@jesusfilosofo6385 hey so um Wana know smth if magic happens it's gonna be in at least 5 years
1.9 was so good, now we don't have to spam and combat is fun
So the issue with the bundle is that they can't figure out how to make it have parity on mobile devices.
There's only one solution, though - tap the bundle in your inventory and the tooltip shows up. That's it. There is no other, better way.
tap the bundle in your inventory then all the items in your inventory start shaking except the bundle, tap an item and it gets in the budle, tap an empty slot you put a item from the bundle in it, tap again the bundle to get out of... eh... bundle mode(?)
rencently they also added so the bundle has kind of a chest like inventory but you have to scroll througt it but that isnt that hard to add to movile and you can drag items to the bundle instead of the bundle to the items
No but you see that's too complex they need another year
Well, we now know we are getting bundles. Finally this update will be over
Its not over till the fireflies get the justice they deserve
“Now.”
Not only are trial chambers underground. They are mostly made of new copper and tuff variants. Blocks added in the Caves and Cliffs update.
Almost feels like we are on Caves and Cliffs Part 5 ngl.
Literally. They added entirely useless blocks such as copper and tuff and then tried to use OUR mob vote to give these items more functions, WHEN THEY SHOULD’VE ALREADY HAD FUNCTION IN THE FIRST PLACE! :D
We’re still picking up the pieces of the cave update and what so many people don’t realise, is how many *other* features Minecraft has promised further in the past that were still waiting on.
I love Minecraft but it has its flaws, especially with development.
@@MrMelonsz Yeah. Like the fletching Table, the elytra changes from the Experimental Snpashots, the combat changes from the combat tests, the villager trade rebalance which hasn't been updated in ages...
it's not considered caves and cliffs part 5 since non of the features annouced in the caves and cliffs got added
@@MrMelonszYeah but I'm glad they got it even though it should have been in the start. Better late than never I guess
@@MrMelonszThere's no pieces of the cave update remaining other than bundles. Tbh I'm surprised everyone said they are still waiting for the bundle when it's already an experimental one. Who's waiting for the bundle is the bedrock players because mobile. So every Cave Update Features (Deep Dark, Lush Caves, New Terrain Generation, Archeology) are finished while bedrock players has to wait for it. And tbh I barely see any Java players use the bundle despite the fact that it's experimental
I'm really glad that in 1.21, they basically didn't tell anyone what it was about and are revealing it slowly, it creates a lot more hype to the update
agree but it also makes things way less connected thematically. the last few updates just felt a bit scrambled together.
i'd love if they announce a titel and some features in the beginning and then slowly reveal all their things around more concrete topics & themes.
This would prolly also give the community a chance to imagine all the other things on that topic that could still come and would prolly benefit the RUclips side of things or sth
I believe its because they are mainly making it up as they go along, they probably had the trail chambers planned in some way and then made the rest up as they've gone I think its clearly shown through their new weapon the mace and how it just appears to be a spit balled idea to go with the breeze charge
@@pantman687 1.21 also introduces Vaults and the Trial Spawner, two tools that can be used to make better structures in the future. As well as just being an Update focused more on Combat Adventures when the previous updates were more about exploration. They plan these updates years in advance.
@@MuffledFoxThis is the exact pitfall that garnerrd them all the hate for the Wild Update, giving it such a name implied way way more than 2 new biomes and a structure + extra. That approach _Did_ get the community thinking, and what they were thinking was that it would be an extensive biome overhaul, and when it wasnt, people got upset at thier own expectations
This may be the start of mojang’s redemption arc
Even on its own, 1.18 was still one of my favorite updates. Exploring an entirely revamped overworld was pure magic, and felt like this new era of Minecraft finally coming to its climax!
Mojang had a Renaissance in the late 2010’s, here’s hoping they can do it again some time in the far future.
It wasnt a good uptade for me because all the blocks and new things were in 1.17
1.18 is probably my top 3 favorite updates of all time
Its hard to go back to older versions after it
*near future
I realy loved the new cave generation too.
But it still feels bad, when the most loved part of the update you waiting for is still missing.
And specially in the new caves with the many new items, the bundle woul be more important than ever before
i think he also included that too@@joaquinginestet4813
"Bundle, beloved, what are they doing to you?"
"1.30"
Another part of it is that Tricky Trials feels like yet another cave update because it's more of the same: Copper, generated structures, underground focus
I love youtubers like you who put way too much effort into videos, PLEASE set up a way to super chat.
They might not be allowed to
the free money button for youtubers
your feelings are irrational
He sounds fruity 😒
@@sauceboss9443What?
The bundle really is solving a problem no one really thought of, yeah its a problem but its not really the main thing wrong about the inventory.
With the recent changes to the trail chambers having items that clutter less it feels like Mojang is trying really hard to avoid tackling the main issue.
No one views minecraft's inventory as something that is sacred, Mojang is the only group here hesitant. Which is unfortunate, exploring would be better if, yknow, we could go to places without the need of setting up a whole new base...
And honestly if touch UI is the problem here, maybe pocket edition should be separated to not hold back everyone else.
The bundle is more of compacter than a bagpack, I think it should have the ability to stack unstack-items up to 2 or 3 like armor or enchantment books.
And I do think pocket edition needs to be separated from bedrock as it's own edition and not
A mobile edition force to work on PC and console
I mean what other problem is there? No item could solve tjem or it exists
The problem isn't even pocket edition, it's the way they layed out the bundle. Can't it just be double-clicked then a chest-like UI pops up?
@@ChrisWillem-vl9nvWhy on this green earth would they ever do that. Are we even trying to be realistic
LETS GO HE’S NOT DEAD
YOU GOT HEARTED👏👏👏👏👏👏
I love your avatar person? Slime? The way they move is so emotive!
To be honest, they could have done the Mountain overhaul along with new cave gen and the Deep Dark-- and it would have blown people away. The next year all the new biomes could have come and it would have gone over better I think
The animation of pulling out the sherd at 1:50 is slick as hell. Love these videos so much the amount of effort that goes into writing, animating, and editing these is clear and very much appreciated :^)
great video! i love this style of combining some regular footage with the animated parts
your feelings are irrational
@@Fire_Axus ??
Your videos are extremely high quality and clearly have a massive amount of effort put into them. Would not be surprised to see you blow up within a year.
Dude this video is INSANELY well made! Huge props :) Easy sub
I'm honestly happy they're adding more underground structures, given how saturated the surface is in comparison
I imagine there wouldve been some unannounced features in 1.17 originally, but they had to be scrapped/delayed in order to make time for the stuff they had already promised.
Yeah true, i honestly think they were going to add more caves too, but had to be delayed to 1.19, and then later scrapped alongside other planned features (such as updated biomes) because they we're too focused on the deep dark
The quality in these videos is crazy for such a small and relatively new channel
Amazing video quality, keep it up man!
loved the editing of this video so much!!! your little animated minecraft character is so lively and silly :>
I really love the presentation of this video and how animated your avatar is. You must have sunk a lot of time and passion into this video and it really comes through
Massively underrated, dude. Great work on the animations and editing, you deserve to blow up!
The way that last sentence was phrased sounded like a threat lmao
the deep dark scenes you made with the blue lighting is amazing. you need something like that more, pure white all the time is kinda boring and makes my eyes burn but the blue lantern and the shadows made it look awesome. now ray trace it.
oh my god i am obsessed with your editing style. this video is so nice to watch!!
I've just watched all your videos and I got some praise to give. Love your style, your animation, your script writing, and humor. High quality stuff, I expected you to have triple the subscribers. Great job!
That aged so well
- Lack of proper management
- Lack of use of the minecraft feedback forum
- sharing everything at once
- Over promising and under delivering content
- cutting content because of real life effects such as removing fireflies because they can kill frogs
- Ask the community what we want and actually follow through.
- Less real life stuff such as bees, llamas, camels, goats and more fantasy stuff like the sniffer and warden.
- Trying to make items such as the bundle too unique to the point where it's over simplified and hard to add when you can just add backpacks and put your own twist on it.
- Add more content outside of what was shown off at minecon live.
1.16 was 4 years ago??? shit bruh im actually older now 😭
Rising Kingdom is also now 1 year old...
1.8 still feels recent for me
@@gamer_glenn5438 Today is the 28th anniversary of fallen kingdom dropping on youtube, time flies too fast 😭😭
WAIT WHAT IT'S BEEN 4 YEARS?!?!
@NumberOneRated1997 shush
Well if you're wondering about the bundle the reason why we still done have it is because they have been Struggling to add bundles into pocket edition
We must remind tham
@@timohara7717 we must remind tham of tnere place¡
@@ultimate_plebwe must protest
Its not even a hard problem to solve. To add items into it just drag them onto the bundle, excess items going back into your inventory. To take items out just long press the bundle to either take out the last added item, or make a little window of the items inside the bundle show up that allows you to drag specific items out. I don't get how thats hard to implement, it took me like 2 seconds to come up with that solution.
I'd be happy if they said fucken pocket addition so everyone else can have it then just focus that and bugg fixes
This is the first video I've watched by you, and I have to say I‘m absolutely blown away by your editing style and the way you animate your character! There are so many subtle things about the animation that make the character really come to life! I’m just in awe!
After 4 years, the update's finally over.
Maybe the real caves and cliffs update was the friends we made along the way
edit: LMAO I DONT CARE IF YOU DONT HAVE FRIENDS
relatable
So true
lol 69
why do i keep seeing this type of comment everywhere this is the fourth time
The bundles arent though we must remind them on Twitter we
To put this into perspective, it took Notch 2.5 years to code Minecraft from scratch and release it to the world. And a good chunk of that development time was spent by himself.
His code was also really haphazard and only on a single code base however. This is important to note.
@@whateverIwasthinkingatthetimeIt's also important that Microsoft is entire CORPORATION they have money
@@PoProstuBoniaczMicrosoft are not the Developers of Minecraft, you also cannot just say throwing more and more money at development will result in better outcomes. You people always say this like its some got'ya
@@whateverIwasthinkingatthetime Yes they can, actually, by hiring more devs.
@@evdestroy4121You do not how large scale game development or team management works do you. Dont answer it's no.
1.21 is turning out to be my new favorite update because of all the new unannounced features
well it has its downsides cuz "unannounced features" can also mean they just announced its not a feature anymore! rip 1 tick copper bulb offset.
Yeah, aside from the shorts like a day prior, they really just dropped the mace out of nowhere and it’s pretty cool
@@Raven-rv9jr Yeah but they could do that even with it being announced really. Besides the copper bulb was actually announced in MC live but they still made that desicion.
This video was actually amazing and high quality, I immediately subbed lol, you honestly deserve a million subs. Keep up the great work!
Honestly one of the best video I’ve seen on here in years. Informative, fun, and just enjoyable to watch. Perfect pace and everything was great. You got a new fan out of me
how does this man only have 15k subscribers
What I like about 1.14 was how most textures were overhauled which made things feel more fresh
This was a great video. Personally, I quite like that for 1.20 and 1.21 Mojang has returned to under-promising and over-delivering. It's worth considering that two of the most important and technically demanding features for Caves and Cliffs weren't announced at the live show: the increased world height and depth, and the complete overhaul of world generation. I don't know if world generation was always part of their plans, since when the new mountains were first added in Bedrock edition they were just pasted on top of the existing landscape. As for the world height, it was always theorized just by the size of the new caves, but when it finally came it was still a fantastic surprise. I remember loading up the snapshot to ogle at the new caves and then suddenly realizing what my Y coordinate was. Unfortunately, their development took so long that their awe started wearing off before the update even released. There were a few other unannounced features, like raw ore, candles, and tinted glass, but they were so few and small compared to everything else, that they weren't as exciting. As for what was announced, half of it had no good reason to be. Drip leaf, the redstone aspect of sculk, the spyglass, even the axolotl could all benefit as snapshot surprises. In retrospect, it seems naive to have believed that everything could come in one update.
Weren't candles announced in MC live?
@@alguienmasdelmonton711no
It has been stated that it wasn't part of the plans. The Mountain vote just looked odd on it's own so they decided to change the whole world later on. It was a more later change then everything else there.
@@alguienmasdelmonton711 They were, in regards to them showing up for a moment. But I don't believe any actual attention was placed on them. Just like the fully unknown Deepslate at the time.
1.20 and 1.21 underpromise and underdeliver so far, although the latter is very slowly going in the right direction
I still call spyglasses telescopes to this day. That’s what I was told in Minecraft live, and it was already engrained in my mind by the time I heard people calling them spyglasses
The whole bundle situation just highlights how much I hate java/bedrock parity being the development focus. It delays the developers creativity by years.
Nah the problem isn't parity, is the slow pace Mojang works, I don't care if it's bureaucracy or negligence, there is not excuse for a multimillion studio to take 6 months to add three blocks and one copy and paste code mob.
@theanimatronicgamerreturn7785 moderns can do it so much faster then mojang
The problem is thinking java is the main version when it isn't (reason why it's called "java edition" and not just plain minecraft)
@@el-verdadero_mordecai-456and updating game doesn't directly generate money. Bedrock store is.
@@el-verdadero_mordecai-456 Though thats the formula the game followed for almost 10 years, and games like terraria still have the big "test" updates on their pc build and add the more difficult elements to the other versions progressively
I’m just gonna be honest, I’d rather wait a long time and get a fully fleshed out update (To the point of what was promised with even maybe more) than have them rush to make within the deadlines. It’s kinda like a No Man’s Sky situation, y’know?
1.20.5 seems pretty complete so idk
This was my exact thought back in 2020 with the split update. I would have much rather it be pushed back and have everything come out in one big update instead of 2 (which turned out to be 4)
“Bbb-b-bbut Mojang LAZY!!!!!! They should work 23 hours per day, 6 days a week! Modders can make the same updates in a day, I’m just going to ignore the fact that Mojang made a whole video game from the ground up and they have to debug everything and make sure everything meshes well and fits Minecraft. How DARE my 15 year old game still get updates! Down with the community engaging mob votes that bring more attention to Minecraft and the update! Down with big bad Mojang! I WANT EVERYTHING NOW!!!!!”
Honestly, let them cook. This game’s community hurts my brain on every level. I feel like Caves and Cliffs was hit by feature creep and the devs got overwhelmed by the scope. I’m a Silksong fan, so I have patience when it comes to things like this, but I honestly don’t understand the entitlement of this community.
Except with no mans sky they actually brought out useful updates.
Every fucken update minecraft has gotten just seems small. Bugged or activity making game worse like with the villagers trade change. Hell i jjst stopped playing minecraft because shit is so buggy it lagged and crashed when i tried to open the menu to change my skin twice. Version on xbox is so fucken broken its embarrassing and i could absolutely forgive all waiting for a big update or all these items in the game if they actually made the game playable. The lag is ridiculous and i know this isn't my end as i have literally done nothing different with my set up for almost a decade now yet its only gotten worse. So bad that game mini lags every time i scroll through an empty inventory slot. I just dont get wtf is happening.
@@diseasedwombat5611this guy’s literally saying he’d be patient to wait for them to make a good update, also if modders can add tons of shit that works why can’t mojang?
The quality of this video is insane. Great job
very well edited! great video! this got my sub. i didn't even know until I looked at your channel that you made the crafting update video I have to fully watch that soon.
Man 2020-2024 was dark ages of minecraft.. I guess we're heading out of that, thankfully
The fact that bundles still didnt release in the tricky trials update when we most needed it for the pottery shards and wint charges
Not just bundles, but also that abandon storage structure that was shown during the first warden reveal.
And then we got the fletcher table that they promised to give a feature in 1.15, but they just forgot about it.
The idea of that prototype structure was expanded on a lot and replaced with ancient cities. The original is a cool footnote of development, not a missing feature.
As for fletching tables... yeah... hard to say if those will ever be finished.
as above pointed out, i'm pretty sure that structure was just a prototype/placeholder. and even if it was added alongside the ancient city, what use would it have? it would just be another boring structure with everyday use. same goes with people wanting the dungeons to be updated, even though the trail chambers already does It's job, and in a unique and interactive way
Wait does the Fletcher table have no actual use yet?
I legit haven't been paying edition
I was recommended this video and went and binged all of your other ones. You are doing a great job and I can’t wait to see your next one.
15:30 missed opportunity to say:
Or was it?
*Insert vsauce theme*
Does everyone just forget about the fact that the fletching table still has no use and was added in what 1.14
I just wanna say
I freakin love your animated avatar
Such a good indepth video and so well edited
There was a bat in a cave that really didn’t want it’s home to change, so it started a pandemic to prevent it
*LOL*
And I'm here playing Beta 1.5.
So much more chill :)
Beta players are very cool
Ignorance (of modern updates) is bliss
babe wake up new notveryAndy video just dropped
A good minecraft video essay not yelling at you or overexplaining basic concepts yay! I shouldn't have waited 3 days to watched this, subscribed.
I love knowing about every little detail in snapshots coming up to updates nowadays, but I do miss the good old days when I just had to discover everything myself. Getting jumpscared by an elder guardian ghost face animation that one time I was messing around in an ice biome with my cousins is a core memory for me
If there wasn't Bedrock, we would already have bundles
13:49 Oh hey that's me
Oh yeah lmao
I got an ad when I clicked on your timestamp and thought you were calling yourself the ad
NEW NOTVERYANDY VIDEO LETS GOOOO
Nice video. Honestly I think Mojang should tease us more instead of revealing everything they are working on.
And when it comes to inventory management, Terraria does that very well and they should honestly take some inspiration from that AND from mods. Since inventory management has just killed this game for me and I cannot play without any inventory sorting mods.
- A hotkey that automatically sorts your inventory and chests
- Add a backpack or a belt/pouches to store items in
- Increase the stack size
- Increase the inventory size in general
-Item swapper
Adding any of these features would be a GREAT addition. Shulker boxes are good, but putting one down to grab items or put away stuff- stops all your progress and gameplay. This makes building, adventuring, mining much more tedious and generally annoying.
Mojang REALLY needs to tackle this issue, because the amount of items we have ingame is ridiculously big compared to 2009 when it released... where the inventory was the same.
Backpacks already exist, donkeys llamas and shulker boxes. Shulker boxes being placed isn't a big deal since it takes like 3 seconds to get what you need
Increasing the stack size and the base inventory size is a bad idea, that would completely break the game
this is a gorgeous video and i love the shit out of every aspect. the writing is great!! your comedic timing is right on point and your rhetoric is quick, brief, and just as concise as it needs to be. AND THE ANIMATION!!! as someone who works with minecraft animators I have SUCH an appreciation for the style of your animated scenes and they are AWESOME!! incredible work big guy, if I could subscribe multiple times, I would. Oh wait!! I can!!! Keep it up, can't wait for the next essay :)
p.s. I saw that CGPGrey reference ;)
What’s also worth looking at is what we’ve gotten outside of Caves&Cliffs, which is something you mentioned at the end.
We got: 3 wood types with 2 new trees, mangrove swamps, froglights, various mud blocks, 4 passive mobs, armour trims and hanging signs.
It’s certainly not nothing, I do apreciate that we got three wood types which all look very nice, but aside from that, for being the actually new content to two major updates, it isn’t that much. If they had actually made Caves&Cliffs two updates, what _would_ 1.19 and 1.20 be?
It’s that surprise factor you talked about. We knew about the warden, sculk and pottery over a year in advance to those updates, so even if ancient cities were way bigger than expected, they didn’t _feel_ as new, so the “actually” new (obv the deep dark was still new, but I think you get what I mean) content was a lot smaller.
Add to that the whole mob vote dumpster fire and I think it’s why people feel as though the last two updates have been somewhat inconsequential.
"we cant add sharks cause it might encourage people to attack them in real life"
"we cant let frogs eat fireflies cause they're poisonous in real life"
*incentivizes you to kill sea turtles for their shell*
*lets frogs eat fricking Magma Cubes*
This comment probably wouldnt be close to the top but they have recently annouced bundles will be added in 1.22 and beta apis for bedrock will start rolling out soon.
Bundles are likely gonna be in a 1.21.1
bro i fw your content. The choppy animation, the sense of humor, the attention to detail, explaining things in a clear yet fun way, man… you’re an underground legend! Well played my guy 🙌
Why is this the best-looking Minecraft commentary video I’ve ever seen. Immediately subbed and I hope to eat this animation style
I really love your video editing style! It's funny, clear in directive, and the animations are pleasing to look at and diverse :) I hope you grow and get massive, you deserve it!
you worked harder on this video than they did on 1.17
bundles is here
Really 😮
I am Jacob Pacheco
I play mostly mods so 1.12 is extremely familiar to me, it really was a great update to mark the “end” as far as mods go. It’s hilarious that Zoestria biomes adds 10x more content than mojang could without feeling “modded”
I just stumbled across you and am now going to watch every video because oh my god I love your animation style and having a minecraft youtuber can’t hurt.
Ok I just gotta say this
Bundles are not complicated to add into the game for gav guy's and PC & console players (because talk have Right click)
But instead they haven't added it into the game because of the Pocket edition players mostly the pe players that refuse to learn how to use the new controls and because of that small portion of the Minecraft community they refused to add one of the most important items that might possibly change Minecraft
I wouldn't mind the lack of updates, im fine with the game being the way it is as ive played it the same for years. But wjat boils and atomizes my blood is when they go out of there way to amp up cool features, like the birch forest, bundles, and arguably the worst was the fire flies, (which could have been a nice ambience.) just to immediately dump them asid they were never planned, and say "woops our bad, we actually dont want to add this" this game could have evolved into something way more vibrant and relaxing to play, with ambient sounds and mobs, (which of corse, could easily be turned off in the settings) but everything has to be perfect and practical. Every mob, item, block needs to have at least one use.
Most players really do _not_ want a ton of mobs that serve no purpose. Yeah, maybe that seems a little cold to you, but it is a game after all. People do appreciate content that actually helps you interact with the rest of the game. Besides, Minecraft has been a resource game at heart since the beginning. In that context, you're naturally going to wonder what that funny new critter you just encountered for the first time is there for. To help you get an item, perhaps? Or a unique mechanic? It's the principle of Chekhov's gun, I guess. A lot of people are gonna be disappointed if there's nothing more to it.
Useful mobs can still add ambience. Bees add ambience, and yet they're still able to be(e) very useful (especially after 1.21, when the poison-curing effect of honey will become more relevant). Dolphins add ambience, and they have some useful mechanics too, even if not everybody will necessarily make use of them. Axolotls and turtles too. We've got new wolf variants coming, variants of a useful mob (one that is being buffed with the new wolf armour, too). Do you have anything against these mobs for _being_ useful? Or is it a net win for everybody when mobs are designed carefully?
With blocks it's a bit different. Certain blocks might have expectations of use (particularly ores, hence why copper as a resource is often criticised for not having enough utility) but obviously aesthetic blocks are important too. Part of the reason that's less intrusive is because most of the decorative blocks are ones you _choose_ to craft, they're optional. Making use (even if not a practical use) of the natural resources available to you.
I can definitely understand why people disagree, though. Some players just enjoy the idea of more ambient mobs, and could enjoy them for what they are. Some don't. There's no truly right or wrong answer, since the meaning of the game is whatever we players choose to make of it.
@@alliinase9076 I'm going to be honest, I simply don't have the time to read all that.
@@jwalster9412 Fair enough. Time is precious, make it count.
24:34 bestagon
what is a bestagon
Bold of you to put that comment on a video about the cube game
@@Ratharaine It is talking about the phone.
@@GmetrixTutorialEsp i realized that... im not a dumbass, i was making a joke about calling hexagons bestagons in a video about a tetragon based game...
This was a very awesome video! You’re doing a great job!
I love your animation. Also love the reflection at 1:23
Edit: 20:20 WHAAAT. DUUUDE. S-Tier, subscribed
To help with the render issue: Separate your videos into different scenes and put them together in like clipchamp. Thats it.
How is that supposed do help? It has to render highly detailed 3D scenes anyway.
@@RafaelScarpa its just a suggestion
I was here before this blew up. Great video man
The trick before was promise a little, deliver more
Now it's overpromising and underdelivering
It doesn't matter how big or small the update is, if you deliver less than you promise, it will be seen as a failure
They've handled 1.21's announcement cycle quite well, imo. For 1.20 as well actually, even if the content itself was weaker. They do seem to have learned from their announcement-related mistakes during 1.17 to 1.19, at least.
Dude your style of videos with the little bits of Minecraft animation is really cool and unique, subscribed.
Make that 4 officially. We getting bundles baby!
Mojang teamed up with SPARK UNIVERSE for them to make a free marketplace map showcasing all the new features of the updates via quests from villagers to help repair the village. Well two quests, the pouch and skulk sensor was like 95% coded but had to be scraped last min as Mojang removed them from 1.17. It was only found out after I was digging through the games files for speedrunning. I was able to piece together two full cut missions into a working state of what it would have been if 1.17 was the full update
Rpove it
@@catsdogswoof3968 I made videos on it
Make a video, would be nice to watch
@@Chayusuizai already did over a year ago
@@mooing_cowmilk whats the tittle then so I can find it in ur channel?
still no bundle?
24:40 bestagon!
I'm not that into Minecraft, but this was well-made and interesting. Got yourself a new subscriber.
The problem with minecraft's current development isn't the quantity of the content, it's the quality of the content. Nearly every single thing they've added in the last several years has been implemented in the single blandest, most useless, bare-bones, underwhelming, in most cases with actual broken promises and arguable false or at least misleading advertising way possible, to a degree that almost seems deliberate at this point. Mojang/microsoft is so deathly afraid of doing anything to actually affect much less alter or add to the gameplay systems in any significant way (or god forbid, add any genuinely new ones) that every time they add something that's actually useful for anything truly somewhat new they panic and nerf it until it's functionally just another bloated aesthetic change, and every single thing they add ends up having one or two purely decorative uses and nothing else and is never added to ever again even when it would make more sense to use said preexisting items instead of making another amethyst geode that the only purpose of is to make spyglasses that no one even uses for anything or another mob to drop an item that could have very easily been substituted by glowstone dust and made more sense that way or another sniffer (sad to say that even in retrospect I still think the sniffer is the objectively best choice out of that lineup. Like what do people think the rascal would realistically do? Because I'll tell you what. It would show up for one event in one specific location and you would never interact with or see it outside of that, and it would be just another thing that would give you an iron pickaxe with curse of vanishing and efficiency I. At least the sniffer looks interesting.) to give you two plants that don't even match with anything and I guarantee nothing will ever be added or tied back into any of those things ever again.
Yet at the same time, when people actually want things purely for small aesthetic touches and changes they refuse to add them! So additions that should be actually functional useful systems end up being bloaty nerfed functionally decorative filler and things that should be nice little ambience touches end up not getting in the game at all for ridiculously contrived brand image focused reasons! They're so deathly afraid of doing anything to affect or add to gameplay systems that ironically they're directly causing the bloat corporate wants them to avoid. The fear of genuine additions combined with the incessant likely marketing department driven need for every single thing to be entirely new new new and shiny and to only be tied into other new things because we can't have things just worked back into preexisting crafting chains for some reason no we have to have more useless crafting materials that take up space and only do one thing that's just for decoration anyway is what's killing all of these updates. They aren't lazy, mojang/microsoft's update direction and game design is just straight up _bad_, plain and simple. They treat minecraft as a platform to push a brand, not as a game. Anything other than the image and marketing can't even be called an afterthought. The game itself to them is not even an afterthought. Just a way to push the all-important marketing.
Which brings me to my second point, the fact that microjang keeps dumping nearly all of their development resources into these half-baked mediocre spinoff properties that have precisely nothing to do with minecraft beyond an increasingly kiddiefied robloxcube aesthetic slapped awkwardly on tells me very clearly that microjang legitimately has no understanding of why people like minecraft at all. They by all observable metrics genuinely, wholeheartedly believe that the main-possibly even only-thing that attracts people to minecraft, the game, is the fact that it has the cube aesthetic and franchise branding on it, and seem to be absolutely incapable of wrapping their heads around the fact that the reason people are actually drawn to core minecraft, the game, is because of the sandbox building mechanics itself, and has precisely fuckall to do with it having their stupid increasingly corporately sanded down cutiefied minecraft, the franchise, branding on it. (which you think would be easy to figure out given that the first thing literally almost everyone changes when dipping their toes into modding minecraft is the aesthetic their precious branding relies on, but nobody ever said companies were observant.) so they just keep wasting all their development resources churning out these bare-bones side games and then being all bewildered when slapping an awkwardly out of place (because removing the block aesthetic from the blockbuilding gameplay loop removed it from it's context and make it feel entirely unnecessary because it is) cube aesthetic on it fails to magically make them the same billions as if that was all people ever cared about in minecraft to begin with. Wow, how can all these really bland side games that have absolutely nothing to do with the premise of a cubic virtual sandbox have failed? We put minecrafttm franchise branding on it and everything!
Minecraft, the game, and minecraft, the franchise/brand are two entirely separate things, and one has been slowly overtaking and replacing the other like a cancer for a long while now.
That's not even getting into how desperately they've pushed to redo the entire game from being e for everyone to being basically for imaginary 3 year olds only (as if their imagined target audience aren't often the ones desperately modding in realistic gun packs) for years now. Basically all of the marketing and everything has steadily been aimed at younger and younger audiences exclusively and everything in the game keeps getting steadily retroactively changed to be more cutesy and silly and kiddie and bright and cocomelon-y (the steady loss of minecraft's unique early quiet slow steady unsettlingly calm and subtly melancholic surreal mundanely dreamlike liminal atmosphere with the deliberate bright marketbleifying cutesiefying of the game is a topic for another day) to the point that I'm sure they would have found a way to remove combat by now if it wasn't already in the game for years at this point and the diamond sword wasn't a marketable piece of iconography. I give it maybe 4 years before people are getting banned for saying hell in their own singleplayer worlds and I guarantee we wouldn't even have skeletons or zombies and we definitely wouldn't have spiders or creepers (or if we did have zombies they would be cartoony one-off gimmicks in a pointless bloatloot dungeon somewhere with an aesthetic that's desperately trying to be overwhelmingly saccharine to not scare the imaginary toddlers made of glass that marketing apparently thinks find a green version of steve too terrifying). In the time I've been here I've watched minecraft go from being for lack of a better term e for everyone (minecraft as it was originally conceived was clearly not intended as a children's game, but with the current climate all media gets pidgeonholed into either being xxx big bonkers swearing adults only or for literal actual unborn fetuses only and there is increasingly no room whatsoever for any sort of middleground, nor apparently any comprehension of the possibility of such a thing, and the very idea is increasingly being seen as somehow wrong inherently because something something fragile children(aka anyone under 20 usually) innocence something something what do you mean the 13 year olds are the ones that keep installing all the blood mods) to be aimed roughly at 12 year olds to being aimed exclusively at only the most sheltered under 7s to such a degree that it's actively starting to seemingly try to push everyone else out.
I can't pinpoint a single glaring issue that's ruining the game, or that makes gameplay bad (although the worst issue is probably the general progression that has seen little to no changes over the years), and that makes people think I'm just "nostalgic" or "reminiscing about the old Minecraft days of 2013". The game hasn't really changed, but the company behind it sure did, and the branding they push everywhere is slowly suffocating the essence of the game I love. When they changed the launcher icon to a creeper face I felt irrationally upset, and for the longest time I couldn't understand why - who cares anyway, I'll just change it manually - but now I get it: it's because the creeper is the iconic Minecraft mob. It's the face of the brand, a recognisable trademark condensed into a grayscale icon. They care more about the marketing than the game itself.
Dont forget that the mfs at mojang also love to preach their dues about how environmentally friendly and accurate they are ever since the parrot stuff. Now I don’t mind it as much since it was such a specific interaction, but the fact that they had to remove fireflies and refuse to add mobs like sharks because “the media portrays them as evil monsters and we dont want to add aggressive animal mobs”. So 1.- right, refusing to add sharks yet minecraft education edition does feature an entire shark minigame with a finished model and everything. Yeah wow, great job moejang you’re truly so consistent with your takes
And 2.- they don’t want to add aggresive mobs, but they already did. The polar bear is actually one of the few irl animals that will legitimately hunt humans if given the chance. They can literally stalk people for hours just to get to them eventually. Minecraft polar bears are made out of paper mache meanwhile and if we went by their stupid “oh kids will try this” bs then one could go and say “but won’t kids try to approach a polar bear irl or not mind it since it worked in minecraft?”. Yeah of course its dumb to start comparing a game to irl! That’s literally the point, and minecraft despite being such an avid preacher of virtues can’t even follow its own words! Why are they so ridiculous!?
But really, man why do they even need a no-no list for mobs in a videogame? Do they really think they’re like god creating new creatures on earth or something?
I swear that those half-backed update are driving me mad. They try to get player to not kill animals not by making fun interaction with the mob but by making it fucking useless. They add stuff that they want the player to use often (the brush) but give it ONE use and it's not even the greatest thing cuz why? It's just for archaeology. Speaking of which, how did they fumble this bad with it? They've given us less than what was shown during the 2020 minecraft live. Also, what kinda joke is this? They don't name updates until they're ready to come out? So you're just telling me they have no fucking idea of what they're doing or what is their plan until they feel like the update kinda gets a direction? This is one of the most stupid things I've seen so far, the communication is terrible for the game design. And about 1.21, is the update just done? In 5 month they gave us what was shown already in minecraft live, chest 2.0 and that kinda it. The breeze ball was basicaly already in the game just not as an item and you can't tell me it would have taken them more than a week to create the item. And the bogged is just a skeleton skin with two parameter changes which again, you can't tell me it would take long to make it. I understand that the part of getting the idea, making it and balancing it can take some times but definitly not a month for either of those features. Now the update isn't out yet, I don't wanna be to mad about something not done but they take so long to add anything significant and there's just no communication at all wich create more confusion. I just wish they would slow down a bit, have less features in future updates but just having really good quality and make those features matter for the average player.
TLDR:
They're scared of doing anything interesting to actually push the game forward. They slowly stagnate because they avoid actually interesting gameplay. The game being aimed at kids makes it comically easy, I doubt the combat prototype will ever be implemented to the base game, and either way, if you've got more than half a braincell, you can steamroll the game in 30 minutes. Sure, that's a problem of most veteran players being experienced minmaxxers who know the game down to every line of code, but even then, I like progressing, so progression being either comically easily or simply grind really saps the fun out of it.
Then it is the absolute idiotic pandering to the loud minority of twitter users who get offended over everything. No fireflies, no sharks, because god forbid the kids get brainwashed to murder irl sharks (??????). Then theres avoiding challenging or destructive features, sure I understand the player needs to be in control, but it would be fun for that to be challenged sometimes. And for some reason they won't add cubic chunks either, or just finish Java and Bedrock parity (its as simple as one bug-fixing number-changing update really), why can't we have potion cauldrons in Java? Why does Mojang not bother implementing their own features even?
Lazy or bad development, whatever it is, content-wise the updates are mostly lacking... Now I feel bad saying it, because of the caves and cliffs changes to worldgen, or the nether update, but lets be honest... So much more could so easily be done... Only after the initial shock and awe wore off did I realise that the nether update added... Frankly very little content, and caves and cliffs was a huge gamechenger for sure, but more than 3 cave biomes can't possibly be too much to ask for.
But sure, cave biomes are a bit more complicated to add (casual reminder they couldve kept the ice caves from bugged generation, but god forbid they actually do something interesting and make it a feature)... The overworld biomes however, inexcusable... The birch forest update would be literally hours of work, nothing more. Make the trees a little taller, add a handful of new plants/blocks (modelling/texturing these would take most of the time), sprinkle them into the generation... and you're done, that's it, fans are happy.
The spruce/taiga update was nice, and it took so very little, just a bush, some mossy cobble, and a fox, and it feels so much more alive. Why not do the same hour of work for the other biomes? Gotta milk the biome updates for when public opinion is all time low? Or why not add some ambience? Or the new particles of cherry leaves made a little more scarce and green for all trees?
No challenge, no innovation, honestly minimal effort for each feature... And then the removing of seemingly complete and good features, literally why remove the jazzy copper goat horns? Maybe then I would bother collecting them for the novelty, but as it stands I have never even considered getting a goat horn.
Don't get me started on nearly none of the modern mobs dropping any items because "hurr durr animal cruelty".
Microjang is doing everything in their power to keep releasing minimum viable updates, as digestibly and blandly as possible, whilst also actively changing, removing, or taking back features that the community would genuinely be thrilled to see.
Why? Because the target audience of toddlers simply does not care. can't blame them, they don't know any better, but the community of Minecraft is so much more than just kids, the adults/teens is what made the game popular in the first place, yet they are shoved aside for the colourful Roblox plastic and marketability.
I really, really hope things change... But hey, I've got mods, GregTech for the win, or whatever else makes you happy.
@@marcelburdon9795 Agree with everything you said
Actual TLDR: Adorable rant.
@@nisseheim4996 I just had to get my collective thoughts out one way or another