- Видео 3
- Просмотров 54 181
Phosph0ra
Латвия
Добавлен 4 мар 2024
I make videos about games now I guess ?
Open World Zelda Isn't As Open As You Think
A look into how the open world zelda games, Breath of the Wild and Tears of the Kingdom, differ from the series' older, linear games, and why I think it's wrong to suggest that the newer games don't have a designed linear experience.
I don't have a way to record a lot of footage, I tried my best with certain parts using the switch built-in capture function but it's lower res so I ended up using other footage, mainly from RTGame. I highly encourage you to go watch his TotK series, it's a fun watch, and it'll make me feel less bad for using so much footage from him.
ruclips.net/video/EKnNmFxo6RY/видео.html
I also used very brief clips from these playthroughs. ruclips.net/video/ZKv0HuCEcOM/вид...
I don't have a way to record a lot of footage, I tried my best with certain parts using the switch built-in capture function but it's lower res so I ended up using other footage, mainly from RTGame. I highly encourage you to go watch his TotK series, it's a fun watch, and it'll make me feel less bad for using so much footage from him.
ruclips.net/video/EKnNmFxo6RY/видео.html
I also used very brief clips from these playthroughs. ruclips.net/video/ZKv0HuCEcOM/вид...
Просмотров: 477
Видео
Why Minecraft Is Changing
Просмотров 56 тыс.28 дней назад
Hello! I made another videoessay! This time about the game design of Minecraft. I hope y'all enjoy it. It was really cool seeing people watch my first video, it really motivated me to make this one. All the videos used are credited on screen but I forgot to give direct credit for the background at the end ruclips.net/video/gWA4B4jPpgk/видео.html and Whitelight's critique ruclips.net/video/_KqeL...
The strange way FNAF tells its story
Просмотров 3,3 тыс.Месяц назад
Made a lil videoessay. Had these thoughts bouncing around my head for a while so here yall go. I'm sure you could write dissertations about FNAF lore but 8 minute video is good enough for me [for now]. Have a good day ! Background gameplay: ruclips.net/video/jPzHagA1pls/видео.html Other videos used: ruclips.net/video/VXtVrNdD3YA/видео.html ruclips.net/video/ILvxrQr5nVI/видео.html ruclips.net/vi...
Anyone else miss going into tutorial world just to look at what they made for it
great historical analysis of Minecraft
your videos are amazing, please keep making them🖤
Notch only implemented the ending to spite critics, who claimed minecraft could not be a game because it didn't have an ending. It's why the game ends with that poem, to signify some depth to the experience. It's fitting that this insecure spite has haunted the game ever since. Notch's inability to take criticism with grace inadvertantly diluted the entirety of the game's purpose.
I love your voice and speech... I wonder, how old are you..?
I like game design, I like the way you make the videos, just thought I'd tell u <3
simplest solution give players the ability to play earlier versions of the game
14:18 i misheard you for a second and thought you said "go ahead and give me a thumbs down" and went wait what
This video brings up some really interesting points, especially about the conflict between the sandbox and the linear game, and the direction Mojang is taking being because they want to have more control or more direct interaction between them/the game and the player. I really liked your ending monologue, and I look forward to seeing more of your videos!
My main issue with "modern" Minecraft is there is no consequences, i remember when creepers were terrifying, iron farms were op but janky as fuck, trading could lock out your villagers and you had to breed 100s to get the trades you wanted, the game is too easy now
Such a fantastic episode, very happy I stumbled apon your channel, love your stuff keep on keeping on :)
I do like where minecraft is going, as long as they leave mods in
Great video! One thing I think you missed here is how the game objectives actually unlock the fullness of the sandbox. Once you “beat” the game, it becomes so much easier to access all blocks in large enough quantities to utilize the sandbox aspect with ever more complexity.
Buy a steam deck and you can play elden ring on it!
This, and also, open world games make it more linear by difficulty, lets say you go straight to the castle (in botw haven't played totk) after the tutorial. you die. and fast. this is good, this early on, you will probably remember how hard the enemy's are, and so you will probably go somewhere else to get stronger, starting to playing the easier path, the intended one. and, when you do get stronger, it will feel good to defeat those enemies wich gave you trouble earlier.
You sound trans. Are you trans?
A great example of minecraft becoming more and more of a game engine is qrsan s tank tussle.
To me Minecraft always seemed more like a game with no beginning, but a unified end, the lore behind the world is yours to interpret but the goal is still there, they wrote the ending chapters but told you to write the beginning, and they hand you a bunch of set pieces to make things easier in later updates...
THIS IS FIREE ✋😞🤚
Minecraft should always remain a sandbox, cause there will always be a huge portion of players that play cause of it. But there's nothing wrong with adding new game experiences to it, it can only make the sandbox even better
Great video, keep it up
Minecraft is the same as it ever was
Mojang is not the creator of Minecraft. Mojang has owned Minecraft for 15 years there is a difference in that reality.
i think adding more to the actual quest and adding more to the objective or more objectives is a good decision. because the original message, to create whatever you want with no bounds and no rules, is still there no matter what; and giving more to do in a game is appealing to those who do want something to do besides create. both sides will still be there in the end, it just gives more options do do in a game where their entire thing and their entire reason is that you can do whatever.
All these fake emotion-generating speech is just nonsense, nothing else. One friend bought the game for me, like ten or more years ago, Played with it, there was a time when I spent days before the screen and working on the server we established. That ime passed, everyone of the staff went on their own way. In this September, I was trying to run the game, but after typing in my password for my account, it said "Wrong password". Typed again, but it was wrong. I was searching for the issue, and it came up that Mojang, that is being owned by Microsoft, has deleted my account, despite it was a legal, paid account. So I say even if I liked to play with it, it's over. I'll never ever buy any software or game from Mojang Or Microosoft. They see people who bought their software for money as less than nothing. So Mojang and Microsoft, go where I wish you to go, and do waht I wish yopu to do.
Based use of Pikmin 2 music
Why do you sound like you're talking into a plastic tube
Nah until fireflies gets eaten by a frog and dies it ain't a game for me just a failed take at documentary
minecraft is a like a collection of lego sets. you're incentiviced to build each of the sets, but you can just fine use the parts to build whatever you like.
I had never thought of Minecraft this way. This stands out from other videos on the topic (and I'm addicted to 'em). Congrats, and thanks Mr. Algorithm
in my opinion the ender dragon and giving Minecraft an end was a HUGE mistake. worse then their attempts to make Minecraft into an adventure experience. i have always disregarded the end as a thing to try and get to. it just has no purpose to be and should not even exist.
i've never had a proverbial mushroom; are they tasty? (the answer will be no, all mushrooms are disgusting) Also, you make making good, interesting, thought provoking videos look effortless. I am in genuine awe of your skill and hope you make lots and lots and lots of videos. Also, BOTW is better, don't @ me
The title of this video alone is off putting. If Minecraft isn't a game to you your head has to be devoid of thought, and to this day remains the most popular game ever.
New Game+ Beat the Ender Dragon, starts the new Game+ as an option. There all portals (incl the end portal) get closed (or those who you opened). Then you have to go to the warden city and open the portal there, but the end island is transformed and the dragon is more dangurous.
Finally Microsoft decided to not let one of the biggest games ever die in a dumb way
I both agree and disagree. For one. The updates you mentioned as trying to be a game again. Are all self contained experiences. I think of them as game withing a game. A NPCless quest. Beating a raid with no villager dying doesn't feel the same as beating a bastion, or beating a trial, or an ancient city. And the reward given barely help beating it again. It's mostly there to fuel the sandbox part. People that love survival and beating the dragon will more than likely always be decueved by minecraft. As all of thoses are kinds of mini games that give you rewards for bearing them. Minecraft is kind of built like an mmo rpg without quests being given. You find your own quest that give you rewards that by themselves doesn't do shit. Like getting more armor for a fetch quest? What's the use. But other quests around might find it handy, or bearing the big bad might now be easier. The only thing is that minecraft has one final boss. And will never have one after that. Harder ones yes. But other bosses are built like thoses side quest like the wither, or the water temple. As it stands. Minecraft is first and for most a sandbox game. Survival isn't its main mode. It's creative. Survival is creative with steps. And that's to give a challenge to your creativity. Enjoy being creative and giving yourself objectives. Want to play a game while you are at it? Play survival. It's quite challenging. Not to beat. But it create steps to take before achieving your goals. To me the only update that really showed minecraft wanted to be a game again. Was 1.21. Mechanics in the chambers, arnt just fights and randomly generated room with random loot. Its using conventions to trick you. Players with feather falling skip the stairs by jumping down? Let put a trap on some stairs. Fighting all the time is anoying? Try to pass that jump with ranged mobs shooting at you. Feel like a room fight is too easy. Maybe try that room that make you climb and where mobs constantly fall on you. And the ominous event push that idea even more. The additional projectiles like potions or arrows. Launched by the spawner are properly displayed like a game would. It's not a barely helofing together visual with no anticipation. But to me the update that could fix it all. Would be the addition of game modes. Current game modes have a wierd name tbh. I would rename them to role or state idk. Game modes would be a collection of packs, ressource, data, etc. That would be enabled by a simple button in a world creation menu. The goal is to separate data packs that add feature, from modes that change the rules. The 3 official ones I could see. Would be. Sandbox. Curent survival. Builder. Where every natural ressource would be doubles and all mobs would be neutral. And survivalist. Where the game would have additional mechanics to survive. Shitty example, but like how subnautica add a thirst bar on higher difficulties. Maybe. But that idea of more general mechanics can damage you. And progression would see many steps added. Artificial, and with branching paths but the idea that you need more things than pearls to open the portal. And or more steps to get eachem and ressources. Like diamond are relatively far. Seems like a cool idea. Basicly just a mode making you pass through more side quest to find the final boss. And make the path harder. Going technical. That game mode pack would be a bundle of a texture pack, a data pack, a difficulty pack (the stats of mobs for easy medium hard and maybe more if you want), a custom world Gen when that finally come back, and a list of gamerules activated or not. All 3 official mode idea I gave could turn on gamerule, and difficulty only. Maybe a little world Gen touch up but that's all. It should stay normal minecraft just a easy way for casual to find a suiting play style. While players would be able to go wild with crazy modes ideas like idk. A village défense. Every 15 days waves of mobs spawn. There is a single large village you can expand. And there are pillager factions you can befriend or offend. And because it's a sandbox, you can absolutely not care about all that and just enjoy playing survival with huge waves of mobs to survive. Of course you can add the data packs and texture packs and world Gen you want above all that. And considering there is an option to take structures away. Blocking yourself from finishing the game is already a thing on world creation. So I don't see the issue. I truly think this could appears both people that want a more lineiant survival for being creative. The builder mode. And the ones that want to be forced to go play the new features. The survivalist mode. While keeping the spectator, survival and creative player states. Hope I've been short enouth (no). Lol
The idea of a "Main Quest" is interesting. I like to look at Terraria for how their progression is done. You have a guide there and he leads you and gives you tips, but otherwise you figure it out on your own. You can take as long as you want or tackle side bosses or explore the world and build what you want. Minecraft could be like this, obviously not the whole boss battle progression or talkable NPC thing but Minecraft being 3D could add more depth (sorry) to this. Limitations can breed creativity, which is why I like the limited worlds of Legacy Console Edition. It can give you a direction if you're directionless or you could ignore this quest altogether (I personally haven't beat the Ender Dragon in almost a decade lol) or tackle it in unique ways, since it's still a sandbox and craft that story along the way yourself.
This video is particularly interesting for me because half a year ago I came up with the same observation. the game is open world by engine or genre, but it presents you this open world by giving you points of interest to lure you to places where the story takes you by the hand and guides you through the open terrain. This actually is the best way to present an open world, since the game gives you a path to follow but invites you to explore the world as you please while at it. This is what makes BotW and TotK stand out from boring open world titles.
great video. nice storytelling and clever conclusions about the games indirect narrative. Good job, keep up the great videos!
If there wasn't a main quest the game wouldn't be so popular. The game needs the main quest to draw people in.
As a new player I gotta say: Caves update seems to be the best thing ever. While I just started visiting Nether and I am probably far from finding everything possible, I have to say: Exploring is fuuuun! Caves, structures. The more the better. I am not speedruning - I am enjoying the thrill of exploration. My houses look terrible - but who cares?
Well there's no bigger enjoyment-killer in minecraft in speed-running. I mean the very idea is absurd. If you like something you want to have it behind you as fast as possible or for it to last? I think answer is very obvious. Which I think You'll agree with me which one it is.
i used to be someone who obsessed over minecraft and every update, but now i feel nothing when i play it. microsoft trying to make minecraft into a forever game, just like how live service games are meant for you to sink many hours into it goes against my ethos of how games should be played. it's indieness stripped away for the search for infinite staying power goes against how indies are meant to be played. now I play games and diversify. mojang is stuck making minecraft and will never make another game ever again.
I think your observations are spot-on. I have always seen Minecraft as a creative outlet; even if you are playing by survival rules, it is most often to explore and grow your supply of blocks to see what you can build. When I talk to my kids about the wonders of pre-internet gaming they literally can't imagine what that was like. Trying to feel your way through Minecraft without hundreds of tutorials dropping minutes after the latest update as opposed to keeping a notebook beside your PC and slogging through weeks or months of gameplay to uncover even the direction to go Ultima 5. Just imagine buying Minecraft and playing it through to the end with NO social media, no chats, no cheats, no walkthroughs, and no Google. COULD you ever beat it? How would you know how to win? Sometimes I miss those days, but they are certainly gone forever.
I think mining is too hard. It takes too long to get to a level where you can get diamonds, and deepslate is so hard to mine without doamond
Pikmin :)
This is certainly a move in the right direction. From someone who played since Alpha. The overwhelming and crushing expectation to create everything in the world is completely gone now. Yet. You can do MORE now with Minecraft than ever before!!!
Whenever i think about Minecraft too deeply, about what its trying to be, i always end up frustrated with the lost potential because of the fact Minecraft is trying to be its own game at the exclusion of others. Minecraft is treated like intellectual property, when it has so little substance on its own, Microsoft still claims ownership of its success, when 99% of all the work was done by the players, the community. it makes me think of Luanti, (formerly Minetest) an actually open sandbox, a place for complete games to be made, where no individual or company claims the credit, and there are no limits or expectations to conform to the model, and i get kinda mad that Minecraft didn't go that direction. but i still play Minecraft, because the community still creates there. Mojang might not make it easy, but they haven't stopped us, because we are who makes their sandbox into a game. they can't do it better than us.
i mean, to be fair, the most impactful additions recently have been the continuous SWEEPING technical changes, allowing more customization via datapacks than ever before. custom items without mods are almost here item components are a godsend, the old nbt system for items is gone and the new attributes in 1.21 are so helpful, too… and, i mean. its telling that like sethbling even came back, to use the stuff mojangs been adding .. to make a physics engine in minecraft its thanks to the tech-team at minecraft, that we have all that cool stuff as for the gameplay designers? i wish i could say i liked what they did more, but even theyre adding stuff that means they get to add stuff that would help players build their own games more - stuff like trial spawners are immensely helpful for people wanting to make adventure maps
As an alpha player with the new direction it is going I say its time to let it die.
I would say that a lot of what you're saying with "You walk because you have legs, you run because you have stamina" is kinda sophistry. Like, that's ultimately true of life. Nothing can ever be truly, ultimately free. We are always bound by something or other. What you said after that was great though, it's great how the game has these kinds of linear adventures made into it. And in the event you do go off the beaten path, you'll actually run into the seams sometimes, as you approach an enemy encampment from the wrong side, and see a bunch of enemies looking the other way. or, if they're coded to look at you, they're looking at you from really weird, disadvantageous positions of what was clearly meant to be an ambush of some kind. It's rare but it does happen. That said, I do think that you are ultimately free. A suggestion of "hey maybe go this way" is just that, a suggestion. You are at any time free to go the other way, and many players do. Hell, it took me several hours to get the paraglider because I just... Went somewhere else. I think I went to hateno? The point is, you absolutely do have the freedom to carve out your own adventure. But at the same time, there will always be some linearity involved. You can't do the temples without the sages, you can't get autobuild without fighting khoga, so on and so forth. And that's ultimately a limitation we just accept because everything leading up to those linear parts are truly open.
Sophistry in what way? Yeah, it's pretty writing, but the point I am making *Is* that you are always restricted no matter what. You are unknowingly guided by the systems that dictate how you are allowed to engage with the world, just like in real life. Those systems might feel natural, like they couldn't have ever been any other way, but they are still placed there intentionally to serve some sort of outcome, in this case, to narrow down the probability of you doing something that would lead to you having an experience that the devs don't want you to have. Like I said in the video, it might feel like an asinine point to make, but it's important to recognize. Too often I see people talking about deliberate design choices as if they were inherent facts of the world, when they're intentional restrictions in service of an intentional experience. I wanted to sidestep that. Sorry for the long paragraphs, just wanted to clear up what i was trying to say with that, lol.
Great video, reminds me of the narative takes of whitelite. Bravo!