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Phosph0ra
Латвия
Добавлен 4 мар 2024
I make videos about games now I guess
Why Minecraft Is Changing
Hello! I made another videoessay! This time about the game design of Minecraft. I hope y'all enjoy it. It was really cool seeing people watch my first video, it really motivated me to make this one.
All the videos used are credited on screen but I forgot to give direct credit for the background at the end
ruclips.net/video/gWA4B4jPpgk/видео.html
and Whitelight's critique
ruclips.net/video/_KqeLT-EOe0/видео.html
All the videos used are credited on screen but I forgot to give direct credit for the background at the end
ruclips.net/video/gWA4B4jPpgk/видео.html
and Whitelight's critique
ruclips.net/video/_KqeLT-EOe0/видео.html
Просмотров: 13 905
Видео
The strange way FNAF tells its story
Просмотров 3,1 тыс.14 дней назад
Made a lil videoessay. Had these thoughts bouncing around my head for a while so here yall go. I'm sure you could write dissertations about FNAF lore but 8 minute video is good enough for me [for now]. Have a good day ! Background gameplay: ruclips.net/video/jPzHagA1pls/видео.html Other videos used: ruclips.net/video/VXtVrNdD3YA/видео.html ruclips.net/video/ILvxrQr5nVI/видео.html ruclips.net/vi...
Watching this while my xp farm fills with mobs
How many games with strict progression and clear set goals are there? And how many games can become its own media or an engine for a new game? Minecraft is a unique game and it doesn't need more vertical progression, and I stand by this. More of that - too much vertical progression can ruin it. If you can't set your own goals exept of "beating the game", maybe try other games. Or install mods. MC is not for beating, it's for living and being creative. It's not about the destination, but the journey.
Isn’t it crazy how much Minecraft has changed ever since its official release? The community has always influenced in shaping the game so it’s interesting to see how the community’s overall opinions of these updates form and later on evolve in the future. Everyone has their own way of playing Minecraft and what they think is best for Minecraft; it’s sparked many heated discussions on what needs to be done or else Minecraft is fated to be doomed and lose relevance. I don’t think such discussions that criticize Minecraft are a bad thing, it’s good that fans are trying their best to improve/spread what they love about the game (or what they used to love about it). However, it inconsequentially sets up the expectations that each upcoming update needs to add to the overarching core gameplay. Experimental snapshots are often put under scrutiny by the community because each addition needs a clear and gameplay focused reason as to why it should be in the game. If left unchecked, having that kind of mindset can lead to an obsessive amount of nitpicking and, in turn, become so toxic that we end up hating the game more than we love it. Without a doubt some updates will be more well received than others and it's good to voice what we like and what we don't like, but it’s also important to remind ourselves that Minecraft is a finished game; we should not let the frustrations of our imaginative mind ruin our love for the game. Minecraft will inevitably change as time goes on and we may not agree on some of these changes. However, whether big or small, we should celebrate the changes Minecraft attempts to make through its updates. Minecraft has offered millions of players ways to express themselves creatively and such experiences cannot be replicated easily. In the end, voicing our concerns for the game's future is necessary for healthy development, but we must not overlook the creative opportunities that each addition of every update provides and is waiting to be explored.
insightful analysis !
While minecraft has definitely changed alot, i still feel like Mojang takes too long for too little content. A single mob, a few blocks and a biome after such a long time just doesnt rly add any freshness, while some mods with shorter development succeed to add minecraft style content with such high quality that mojang just doesnt deliver anymore
You' have such a way with words and a soothing voice! Looking forward to what you have next in store for this channel!
11,000 views with under 300 subs?! You really are putting out quality videos. Thank you!
She had 50 when she posted it
I think they need to make the Maine quest much longer or harder or add more items or steps towards the main quests goal because the game feels to easy and it doesn’t hard check you to gather resources and prepare. It’s a sandbox game, let the game step by step hard stuck challenges make you explore the sandbox by preparing and rebuilding for the next step you know? A lot of people don’t play Minecraft because they don’t quite get the sandbox type of things you do for fun because they don’t have time to feel encouraged to explore how it could be fun.
In my opinion the progression of minecraft doesnt end with killing the ender dragon. Once you get an elytra and shulker boxes, thats when the game actually starts. The sandbox portion of minecraft becomes infinitely easier with those tools, so thats when i start building and using my creativity fully
It’s weird to me that I’m as old as Minecraft and am growing up with it and it almost scares me
I think the fact that there is rich lore in the game related to these hpdates, and the fact that it is nebulous enough that no one actually knows what the trutg of that lore is, makes these additions intriguing and additive. The problem will come if they ever definitively state the lore. Original minecraft was really lonely. These things fool you into believing that others have existed here.
I've been playing this game for a looooong time and I have killed the ender dragon exactly ONCE The "main quest" is not really the end goal, because there simply isn't one.
ngl i never thought of it like that before! i do think it's good that the game has a set path and is trying to stand on its own, u don't really have to do it but it's good for a game to have a starting goal. mojang is making the game in a way where u can be completely creative with it if u want but if u want a goal it gives one to u, i think having both is good even if they can clash a bit
Slightly dislike the fact that Mojang locks Swift Sneak to the Ancient Cities. They could've put a free sample in the form of Swift Sneak I books in other structures.
At first I thought you were an AI. But once I hit the end of the video I realized you were actually a person. Great video, amazing analysis.
LEGENDARY fyp random pull, keep up the great content!
Altered quote from the dragon prince ~Life is a story you write yourself -Callum ~Minecraft is a story you write yourself
I made a minecraft movie its pg 13 its a roleplay 🌟⛏️🌟
This deserves more views
It might sound like Minecraft has set goals. But... that's not true. If you think Minecraft is just a same set of goals, then do them. If you don't want it to be the same, set your own goals, change the rules. At the end of the day, if Minecraft is getting boring for you, that's YOUR fault. Minecraft is supposed to inspire creativity, It's built so you can follow your own rules. Do what you want to do. If you want a break from vanilla, or think you have done everything you've felt you can do. Play some mods. Every mod has different content. You can even create your own mods. With them there are even more endless journeys. You can even join multiplayer and go play with your friends. Minecraft is what YOU make it.
"More sand for the sandbox" is a perfect way to put it. Though Minecraft always established itself as a game the player has to make for themselves.
Yeah that why Minecraft community have much mod creator than the rest other game because almost anyone can play except people with motion sickness
Yes, but why? There is absolutely some people that love to waste days and days of their life to get resources to build the same building over and over with small differences, but most people, at best, can only do that once or twice per week before they get nauseating with it. Yes, players like to make their own goals, but there must exist reasons for those goals. That's the jod of the developers. On the contrary, the developers seem to love to make objectives obsolete. For example, the best foods need to be cook and to cook fuel was needed, but since they introduced the campfire there's no more need to use fuel to cook. They took out something that made the players work for resources. Another example of parasitic design was the caves and clifs update. Before someone needed to mine to get underground resources and explore to get overword resources. Now we only need to explore to get both. Strip mining just disapheared.
1.12 recipe book addition was the best addition Mojang had made for a while. It is something I would have loved as a new player. I have only positive things to say about it
I started with Beta 1.8. I already felt Minecraft 1.0 was going the wrong direction. Enchantments, potions, the End dimensions felt like extra unnecessary hassles that kept me away from the fun part of the game - exploring, building, having quite calm moments. Too much like those ordinary RPGs. I love Skyrim, but I don't feel like Minecraft should imitate Skyrim, that is the wrong direction. I don't like the one-use items and rare collectibles you need to farm too much for. I like more than you can build many things out of simplicity. I don't love the monsters and bosses as much as the calm moments with sun setting over the ocean in a pine forest beach and hearing piano music in the background, while just resting or building a wooden villa in Art Nouveau style or something. I find them rather distracting and unsuitable. Nether used to be basically worthless before 1.16, but now it is beautiful and unique. Probably the best update in game history, but I don't know if they will pull it of again. Cave update was also good - but too little, too late. Village update was good, but villages have felt to feel overpowered. I have lately been playing on a server called BuildTheEarth, specifically BTE Nordic + Baltic. A server like that was my dream for many years, until someone really made that. It feels like that captures what the core idea of Minecraft always was to me - build things in a virtual world. Again, most Minecraft updates have still been pretty good and awesome. I love that we have copper and andesite and diorite and campfires and 10 wood types and different colored beds and terracotta and concrete etc.
I think the main quest has a strong place in the game... It's both a tutorial, and a gateway. It shows you all the dimensions, encourages you to learn all the basics, learn to fight and craft, and at the very end, it sets you loose with shulkers and wings to go create your own tales. In that light, the two do not have to conflict.
I find it really boring. Ok, getting wood, stone, iron, setting up farms, building your own farm and house is fantastic. I always go to the Nether - that far I go, but killing blazes and collecting ender pearls is the part that makes me feel too bored already.
@@tj-co9go absolutely, but imagine doing it for the first time.
@@tj-co9go ㅋㅋ
What music is used here, it reminds me of Jim Nopedie's minus world
goals which devs provide doesnt hinder my creativity by any means. it adds variety to my gameplay. for example when im dry on ideas i may decide to go explore, find newly added structures or ruins. i think its great.
I think Microsoft has actually been handling the balance pretty well. I first played the game on my PS Vita, which included an initial tutorial world before opening up the game. My friends each tried Minecraft on PC, got dropped into a world with no direction or tutorial, and quit after a few minutes because they didn’t know what they were supposed to be doing. It wasn’t until earlier this year when I got back into the game and begged my friends to join me that they realise how good it is, and that was because I was there to be their tutorial. I personally love all the new additions that have been added since I last played, and I think giving the game more structure has helped new players ease into it.
Call me crazy, but what I think would make it less linear would be changing how we open that end portal. Instead of ender eyes we could have 12 different eyes that you must kill bosses for. These bosses would be beatable in any order and be required to finish the game. You could make each bosses based on some mob like a zombie boss, skeleton boss, spider boss, etc. Or you could make it more general like an undead mob, arthropod boss, aquatic boss, etc. We already have some stuff set up for that like the Elder Guardian, Wither and Warden, maybe even something in the new pale biome like a creaking boss. If players have to beat bosses in all dimensions (I say all instead just overworld and nether in case more is added some day) before going to the end, not only does it make players have to travel and explore for each boss, but it also let them choose in what order their story will go instead of being forced into the same path everyone is playing. Of course the dragon's difficulty should also be adjusted up as right now it is way too easy to be the end goal. Of course I am sure there is mods doing something similar, but it is not in the base game's progression. It does not need to be exactly that idea, but I think we definitely need more "goals" and bosses are a clear and easy way to do it.
Good stuff dude, got yourself a new sub! God bless ya and Jesus loves ya!
good narration . I only joined this game about 5 years ago when my kids started playing it. I was aware of it but I was too busy with Blizzard world of warcraft. so I dont know how old game was and how the changed this game is from vanilla apart from some additional content and blocks. I am interested in more creativity, recipes and redstone components to make interesting contraptions to keep us going.
A lot of those trashy youtubers you mentioned aren't targeting adults in their content. They're making stuff for kids.
Warning! Spoilers from 4:08 to 4:24. It's something very secret known only to a few, even though the game is really good at subtly nudging you in the right direction.
I've spent a large portion of gaming life for the past 14 or so years playing mostly sandbox games, or only really engaging with the sandbox elements in games (eg: I have over 800 hours in Fallout 4, over 3/4 of that is base building. I have never completed the main story). But as I grow older, I'm starting to lose interest with this. I'm starting to crave story, narrative, hand crafted experiences, set pieces, highs and lows. I think it's a lot easier for devs to create interesting mechanics and an interesting sandbox to enjoy them in then it is for them to craft an engaging story to unravel as you play. I don't think Minecraft is ever going to have an engaging story, it's better as a sandbox.
when i started playing minecraft, i mostly built whatever i wanted. but over time as i watched more youtube videos of other people's builds i started to compare my own builds with theirs, in the end making me feel rather unsatisfied with my own minecraft builds i suppose overall i've spent more time watching videos on youtube than playing games myself, and when i did play minecraft, it was mostly custom maps recently i tried getting into a modpack called prominence ii rpg that very much leans into this "main quest" approach. the problem is that, for me at least, there are also way too many mods providing too many options and containing too much information in general. combined with the time investment it takes to progress in these other mods, i quickly found it to be not fun to play. games are just way more fun for me when there are clear objectives to complete after giving up on playing prominence ii rpg i started playing a map called drehmal. let's see if i'll more fun exploring this handcrafted world (as opposed to a randomly generated one)
These videos are fantastic! Not too long, interesting subject, good editing, calming voice and music, insightful commentary… wonderful stuff! Subbed!
More sand to the sandbox is a great quote
Why is your voice so satisfying🙂↕️
Honestly, I wish Minecraft were less sandbox. I've never really appreciated sandbox games and only started playing (and enjoying) Minecraft after these "quests" were added. I'm not a hugely self motivated person and Minecraft's more sandbox elements don't appeal to me for that reason. I don't mind building a nice base and decorating a bit, maybe going to explore (what little there is to explore especially with an unlimited map), but then coming back to that questline. I just like having something to do in my games and I would appreciate Mojang expanding it.
There's modpacks like that, Dimension One, Prominence, etc.
Nice vid, good job 👍 I’ll be real, As far as side quests go, I not only think they can only be a goid thing, as that’s sandbox for ya, but also, idk what makes ya distinguish the likes of ancient cities, bastions and chambers, from what were just as much side quests before, monuments mansions and, most of all, the village update brought RAIDS, one of the most fun things I know in mc today. I guess it can easily be waved away if you just say ‘well these ones are just better than those ones’ but ya get what I mean. I also think while Im at it, the ancient cities (or rather, the deep dark itself at least) at least, COULD be called at least a bit of the main quest, as to get diamonds now, you’re most successful at the very bottom of the world. But guess what happens (at least in high biomes goddamnit will they change that already) if ya go to the bottom of the world? You’re in danger of the warden, and a new player would need to learn to be careful, or steer clear of the place, tho if they do, they’ll inevitably wanna investigate. Just food for thought.
And today is my birthday❣ 🤠🖖🏻
Great video! thanks.
Well, done, thoughtful, and informative. I like this content.
If you Are bored with Minecraft try vintage Story. You can thanks me later
I don't understand why people think the ender dragon is an "ending" or "final goal". It's not. It's just something for combat players, and the community interpreted it as an ending. The only gial of the game is to build, speedrunners are achieving the "end of the game" super quickly but they aren't beating it, just killing a mob.
To be honest the ender dragon and end dimension shouldn't even exist. It kinda kills the point of the game. It ain't supposed to be something you finish like a movie or a rpg.
@@JoJoboiWav notch wanted minecraft to be a rpg at some point.
inventing your own goals is an important skill for long time players.
Inventing your own goals is just an important skill over all, in any game or even life.
RT mentioned
That was fast. Thank you. 🫶
pretty good video.
Great video!
instead of thinking it as "The Main Quest" its supposed to be thought as something you can do once you have done everything else, or as a way to get shulkers. Theres a reason that the youtubers beat the dragon in Hermitcraft within the first couple episodes. The end goal isn't to beat the dragon, it's to do whatever you want, that is the nature of a sandbox game.
I agree, but unfortunately most people, including Mojang themselves, consider the Ender Dragon to be the end of the game. It literally rolls the credits, bro. Everything else is just... optional side content. That's why Elytra and Shulkers are so game breakingly over powered and completely destroy the game balance, because they're intended as post-game features for after you've already done everything else that the game has to offer.
Ye I still prefer Vintage story for the same reason. Though it has a ton of things to search for in terms of a lore and a boss, it’s optionall as well and the main goal is to do whatever you want. What makes it better though is the fact that it has at least 20 times more sidequest type of activity so there is more reason to play longer and build bigger buildings in the meantime
But yes, without Notch and Minecraft, there would be no VS. It’s sad that Microsoft doesn’t progress minecraft as much as they could when even mc modders can do insane things in a really short amount of time. Speaking of contents worth of a whole update amount..
But there is a big difference between what CAN happen and what WILL happen, players follow incentives when playing any video game (video game developers even have to use incentives in order to encourage people to play their games) and we also tend to optimise those playing experiences for our convenience. As a result, people WILL frame the End as the end goal of Minecraft, they will travel the Overworld and Nether to get the resources needed to craft the Eyes of Ender to reach the stronghold, they will kill the Ender Dragon because that's the intended main goal of the game and also to get the post-end game gears and resources like Elytras, Shulker boxes and all the enchanted diamond and iron tools and armor pieces.
I've gotten many comments similar to this but I'll just respond to this one since it's got the most likes. Beating the dragon *does* present itself as the end of your playthrough, the dimension is called "The End" The credits roll after you beat the boss. Yes, the sandbox is still there, and it is likely more enjoyable if the ending is ignored, or seen as an incidental part of your journey. This, however, does not mean that the ending has no impact. People who remember the pre-1.0 days might be able to ignore it, but the game having an ending in the first place means that players will, no matter what, bring their assumptions and expectations from other linear games into survival mode. They will expect the journey to the end to be enjoyable, satisfying, and most of all, complete. But as I said in the video, this ending was implemented almost absent mindedly because the game needed some sort of ending to count as complete in Mojangs eyes. This meant that the game most people experience, has dissonant game design, the enjoyable experience of the sandbox is impeded by all the assumptions and expectations that are brought with an ending of any kind. If I continue much longer I'll just be repeating the script of the video so I'll just leave it at this. If seeing The End as an ending makes your experience worse, that isn't a flaw in someone thinking that The End is the end. It is a flaw in either the way The End presents itself, or the experience leading up to it, and as I talked about in the video, I think it's clear Mojang has been putting a lot of effort in the latter.
Really nice video, hoping to see more of this! :)