i wonder if you can fly sr71 levels of altitude and just carpet bomb the place / drop laser guided bomb if its even possible to get accurate laser lock from there
Not an option in anything that can carry bombs short of recreating the B-70 Valkyrie. Also high and fast isn't that hard to hit with the right missile because you can't dodge like you would low down.
The problem with infantry is that they'll be operating under the enemy's air superiority. The Frogfoots and Hinds would be absolutely harvesting APCs without any F-15s to worry about overhead.
There should also be about a dozen ZSU-23-4M4's, 2 at each sam site, to provide the point defense/anti-cruise missile fire. Unless of course you were going really modern in which case it would be 2x 2K22 Tunguska at each site.
So, I would absolutely do this if I was configuring a proper IADS (and we'll almost certainly see that at some point), but I was sticking to the idea of a "SAM site" in a very literal way. i.e. if it didn't exclusively have missiles, I didn't include it. The BTR's were actually left in by mistake, as I have them built into my templates by default.
@@KortanaDCS Oh i'm not complaining Kortana, just saying, its what i'd expect. LOL. i've seen more then enough pictures, layouts and such of these SAM Sites back in the day... the ZSU-23-4M4 actually has a special round for its 23mm's for Anti-Cruise missile/Anti-Harm. they crease an increased "shrapnel" cloud just to deal with them... THOUGH they will still do bad things to low flying aircraft, but not as much to armored helicopters.
@@KortanaDCS thats the annoying part, while we know they have it, Jane's tactical intelligence group, talks about them providing anti-cruise missile support with these rounds for the Palantin electronic warfare system. The rounds were introduced in the early 2000's, but there's simply no information on them. LOL.
Ideally, the Soviet/Russian doctrine stated that an especially important site should be covered 360 degrees. That means forming a ring of SAMs around it with a bit overlapping kill ranges. Mostly medium range SAMs. The area between (close to overlap) covered with short range SAMs and AAA as well as the very site and long range SAMs. Like a kind of check board. Also, combination of radar and heat seeking SAMs is highly recommended. Stuff like Tunguska and Tor were even designed to hit the bombs and missiles before they reach the target. So, not 100% true to the thought, but still pretty good.
The Sky Net script is designed for this, and you can set up command centers and power stations as well as nodes. All good targets to find and take out to reduce the network, it's also smart, shuts radars down, blinks them, relocates mobile units, defensive parameters etc. You can also setup sectors and blue & red force nets at the same time. Good for a cam[aign maybe. Skynet is available thru DCS forums. it's also compatible with the high number sam mod as well, if you fancy it. You can actually do SEAD and not DEAD and allow a striker to get through. Would need some good teamwork.
My respect to Cortana. I don't play DCS, so i didn't know you could have a IADS in it. As in integrated system (like in reality) and not just different type of systems parked next to each other.
GR content is my favorite thing on the internet right now. Especially the Carrier Group videos. (I am writing this before watching this video which I have 100% confidence that I will enjoy.)
CAP, honestly a maneuver kill after such brilliant flying - that is more than embarrasing. I am truely looking forwatd to some very interesting missions created by Kortana!
It’s all academic since ED doesn’t model EW warfare. The US/NATO/Israel isn’t attacking an integrated SAM site without dumping radiation everywhere. Those Sams aren’t getting anywhere near their max range or effectiveness in a modern ECM environment
ED does actually do some rudimentary EW modeling, including the ASPJ on the hornet. I didn't see them employ it in the video, but I would imagine IRL it would be pretty effective against these old soviet SAMs. As for a "modern" ECM environment, you are never getting a realistic model of that in a video game because its all highly classified. Edit: I did see cap had XMIT lit up on the EW panel so I guess the jammer was emitting. Not sure what effect that had.
The US and Israel have had very little trouble when going up against Russian SAMs since the Gulf War. There are just so many different ways to attack or avoid SAM or radar systems nowadays. Russia always touts their latest and greatest SAM systems but against air forces like America and Israel they aren't very effective.
Russia has some pretty impressive SAMs nowadays, much more advanced than these soviet ones in DCS, but at the end of the day an IADS is basically a fixed fortification and ultimately at the mercy of the mobile force which can maneuver around it and pick it apart from its weakest point. Even Russia doesn't expect to actually win control of the air with defensive missiles which is why they also devote so much energy to building their own advanced fighters.
S125+ F117 Nighthawk= Yugoslavia 1999? And you say Russian AA systems aren't effective? That was 1960 tech vs latest American technology. And so many other damaged airplains during the war...
@@cvijacepan And how many Yugoslav vehicles, bridges and power stations were destroyed by NATO airforces with impunity? How many successful strikes did Yugoslavia carry out against NATO?
@@cvijacepan F117 was 20 years old at that point in time and the 2 main reasons it got shot down were flying the same routes and the fact that it had its bomb bay doors open. It definitely isn't invisible, but lets not act like some out dated soviet gear is a magic stealth killer. The Serbs fired over 800 SAMs and only downed 2 planes. Not what I would call successful.
Unless they're on a hill, you can't notch a SAM, Cap. Only a Beam. It's kind of nitpicking but I have to. Remember, a Notch requires you to be below the horizon for the radar that's tracking you. For a SAM, you realize that's kinda... Hard. If you're over the horizon, you're Beaming (at sea level it's masking due to earth curvature). Amazing mission, will definitely give it a try!
the min alt was way to low cap basically stayed near 100 feet the whole run and just toed in and out of that too low warning. the timer needs to be lower or the min alt higher. Plus point defense AAA. Also now we need Nuke tipped SA-2 and Nike Hercules
"Is Pewteen a baddie?" ~SuperCap 2021 Missed a chance to put Mr. Sugarmountain in there, though :D 30:11 I've seen Vipers tosslofting Wickmids from 9-10nm in DCS from the deck... but not under such conditions :D 32:46 "Son of a swear word" ~SuperCap 2021 35:00 SuperCap - Dicktator: 1:0
Some years ago, I read something about a radar decoy transmitter that was specifically designed to draw in anti-radiation missiles. The decoy sites were referred to as "ARM pits."
We haven't had the SA-5 involved yet, but we've been going up against thick SA-10/SA-15/etc combo sites. We'd sort of stumbled into a similar tactic of just draining them out and then cleaning up. It's interesting to see a more experienced team do roughly the same thing (albeit more competently/coolly).
on the Caucuses map I've set up two battalions of S-300 PMU-2 in the same group at Novorossiysk, in lieu of the S-400's they have set up there. That's a central command post, both types of search radar, the tracking radar, and then six additional big bird radars and tracking radars paired with six launch vehicles to go with each set of radars . Then in the same group, I start with another central command post, and do it all over. I have the first battalions worth of launchers set up on the peninsula beside the base, and the other set right beside the shipping port, with all launchers placed in the base in groups of six. I then have a custom made SA-17 site where I've just swapped the SA-11 launchers, and then 100 feet to the left of each launcher, in the same group, I have TOR launchers, and 100 feet to the right of each SA-17 I have a SA-19, with the radar in the centre. Lastly, I have a SA-8 launcher set up at each corner, again, with the radar in the centre. Now THAT, is hard to defeat. I also have the same thing set up where Sevastopal is, as well as another one set up and spread out across the Crimean peninsula, as it is in real life. The Black Sea is de facto Russian airspace when you see how far reaching all of those SAM sites are. I believe the High Digit Sam mods are Skynet compatible.
Wow 20 minutes of white knuckles and I'm just watching!!! Great job !!!! Is there anyway to sim in SAM Battery's crew proficiency and maintenance for added realism ?
Brilliant!!! Nice work folks. Really wish I had more time on my hands to get into multi-player. Awesome job Cap! When you went in for the kill, I literally laughed out loud. "Kim Jong-un, you son of a bitch!!!" LOL
@@KortanaDCS I am so happy that you joined GR, welcome to the best (in my opinion) DCS group and the best youtube channel for Dcs that exist!!! I Am a big follower and patron contributor and I look forward to see more of you in the future...you are definitely a HUGE ASSET 🤩
If I was a anti- air missile designer, I would program it to maintain direction when lock was lost and then scan to possibly reaquire?? OR....let it free range and attack ANYTHING in the area....assuming no Friendlies were present.
Nice Video. What about to fly in straight, below 100 feet with high drag bombs. Would be interesting to see, if they are able to detect you early enough for to avoid you from dropping your bombs, even if there were some shilkas too.
I would kill to see the island view during this whole thing... Any possibility of this? I'll pay ya to Re-do it. Lol I just really love seeing the missile launches.
I definitely think it would be worthwhile to give this a go, but the SA-10, -11, and -15 can all engage air to ground missiles, so I don't like our chances of getting a SLAM ER through.
@@MR_equis TALDs are reasonable effective against earlier SAM sites, but rapidly become ineffective when up against SAMs which can engage numerous targets simultaneously. This is also assuming that you can get high/close enough to employ the TALDs without being shot down in the process, which isn't a given when up against the more capable systems in the HDS mod (some of which will be perfectly happy to fire at you at or beyond 50nmi out and have a very good Pk at that distance).
What would have been a better tactic would be to fake launch the SAM site, basically switch the radar into guidance mode, make the RWR go into a launch has occurred and the guy goes defensive. You add a bit of fakery to it, you will want to reserve the extreme SAMs for when they have some altitude rather than that close to the minimum altitude, the goal with that is to keep them low, burning gas on approach. When they get closer, you start tossing normal SAMs at them to keep them defensive, and then when you get close enough, you light them up with Strela's and AAA, which are deadly when you are expelling your energy dodging.
So, supposedly ED has a 3rd party interested in making an IADS module for DCS (vaguely analogous to Combined Arms), which would allow some of this sort of functionality. In the meantime, we are limited by what we can control with scripts and triggers, but expect to see a more customized Skynet script in the next one (this one was almost entirely default)
hi cap if you can do a if scenario in which the chinese keep patrolling over taiwan airspace and taiwan airforce scrambles and the government gives the airforce a go to engage in combact with the chinese airfoce ?
the issues shouldn't be air density, i should be earth curvature. they don't have an AWAC up, so they can't see a low flying target. many of these russian super long range missiles will "climb to space" and coast and come down on low flyers.
@@ryanpayne7707 i know but he talked about the "range" being much shorter because of thick air. But thats not the way these "Theater Area Defense Missiles" work. They fire them in high arcs where they can get into the thin air, then... let them glide/dive on the target. they don't shift to direct fire until the targets under 30 miles and even then... As they say, the missiles have trouble hitting things close, and thats because of the high arc, they like to fly.
Now imagine that SAM operators would be clever and would let you close in a little more and THEN shoot at you. Like, save 3-4 missiles until you are 20nm away or less
Could you not close view all pieces of equipment on the map, as you have done with the SAM piece, one by one whilst illustrating this? Could you , also, add Breda/Bofors double barreled automatic turrets (do they exist in DCS?). Could you add Russian field CIWS next time? Thanks for posting, this is entertaining as is already!
Great scenario Cap et al. ! Modern Air Defense principles include mass , mobility (if pertinent/applicable) ,mix and overlapping coverage (of same or different coverage capabilities with regard to range and/or other specific to envelopes). Not exactly sure what Cortana's script brings to the game - but it sounds like a step toward what an IADS (Integrated Arid Defense System) actually means. VERY interested in this script. No clue how to script in DCS - never done it. The word you guys used was ""Skynet"" . Appropriate. I assume this means a fused radar picture with all radars contributing to a common air picture? Does Cortana's script do this in full ? In a modern IADS the data that radars contribute to a common air picture COULD/CAN also contribute to fire control quality (acquisition /guidance ) data for A-Z engagement ( detect, track. fire control - the whole nine yards). (??) By your choice you guys did this on an island - a small one - a very confined space. IF you are NOT confined to an island ( as you guys confined to yourselves to ) try defending a landlocked or at least inland location (pretend it is a national capital ) - push radars and weapons system out further from the center of gravity. Again mass mobility for non static assets, overlapping coverage and fields of fire. On an island you were attacking a big concentric circle. A big IADS doesnt look like this nor was it what you guys wanted to replicate. HENCE MY IDEA for a future scenario....................... It will be a series of NON concentric circles but a mix of concentric AND overlapping weapons /sensor coverage circles that radiate outward from defended asset or assets. Try notching what was just described. Good luck. If Cort's script can be further modified - fuse - the air picture for all participating radars/weapons systems so that all systems can use it for acquisition and fire control. This means for ( just for ex ....if an SA2 or SA X site gets it's radar knocked out it can used fused radar picture /fire control quality data for EW, tracking and/or firing/engagement from other sensore for track and engage. This is a real world capability in some nations/coalitions. You referenced SA-11 BUK with TV/EO-IR guidance. Todays technology also allows IR guidance for any system - large or small. Public info.
"You could just pop hundreds and hundreds SAMs, but that's stupid - Nobody could ever afford that !" Moskva: "I beg to differ". 🤣 That gave me an idea. Most handsomest Cap: Could you do a full-blown 1980s NATO strike on an approximation of the massive Moskva air-defense network of the time ? I might need Popcorn for that one 😊
Did anyone made 100% realistic SAM vs airplane battle, like SAM to be controlled by other players and set-up the way it is supposed to be, you would never see 4 or 6 launching units in 50-100 m from each others or bunch of different systems like S-300 and BUK M3 in the same place 1km-2km from each other especially for systems like Tor, Tunguska or Pantsir that can operate on it own, + there would be more long range (early warning radars) and of course manpads as well
i wonder if you can fly sr71 levels of altitude and just carpet bomb the place / drop laser guided bomb if its even possible to get accurate laser lock from there
Not an option in anything that can carry bombs short of recreating the B-70 Valkyrie. Also high and fast isn't that hard to hit with the right missile because you can't dodge like you would low down.
SR-71 can't get over Sa-5: ruclips.net/video/AweLjAiMKjo/видео.html
Mig 25 had a secondary bomber role which was feared by the israelis before the 73 war when egypt had them
@@pranavsivakumar3873 almost, both Syria and Egypt used it as recon plane that the phantoms couldnt reach, never used as bomber
@@reefta the reconnaissance plane was the one that could be used as a bomber
My first reaction when reading the title was : Yes! With Infantry.
The problem with infantry is that they'll be operating under the enemy's air superiority. The Frogfoots and Hinds would be absolutely harvesting APCs without any F-15s to worry about overhead.
@@JETZcorp YEEES! VICTORIOUS, GLORIOUS, cheap (no APC assisted) INFANTRY!
@@JETZcorp laughs in death star. Lol
@@sebalazarou3038 Just don't forget the RPG's for the BTR-80's I forgot I had in there, lol
@@sebalazarou3038 The first man in life gets a rifle, the second, ammunition...
So Kortana is a genius Mission Editor as well as an ace pilot. Hope you are paying her well Cap
errrrr paying? yeh.... /runs
Cap: "have I forgotten something?"
Me: *staring at master arm switch*
lols
If I would be with the ground-crew, I would set it to ARM and put duct-tape over it. It´s just to annoying ;)
If you go frame-by-frame at 32:17 you see the missile pass metres in front of Cap's cockpit. Incredible.
That was a close one!
There should also be about a dozen ZSU-23-4M4's, 2 at each sam site, to provide the point defense/anti-cruise missile fire. Unless of course you were going really modern in which case it would be 2x 2K22 Tunguska at each site.
So, I would absolutely do this if I was configuring a proper IADS (and we'll almost certainly see that at some point), but I was sticking to the idea of a "SAM site" in a very literal way. i.e. if it didn't exclusively have missiles, I didn't include it. The BTR's were actually left in by mistake, as I have them built into my templates by default.
@@KortanaDCS Oh i'm not complaining Kortana, just saying, its what i'd expect. LOL. i've seen more then enough pictures, layouts and such of these SAM Sites back in the day...
the ZSU-23-4M4 actually has a special round for its 23mm's for Anti-Cruise missile/Anti-Harm. they crease an increased "shrapnel" cloud just to deal with them... THOUGH they will still do bad things to low flying aircraft, but not as much to armored helicopters.
@@jenniferstewarts4851 Interesting!! Does it use a VT fuse of some sort or a proper proximity fuse?
And Iglas
@@KortanaDCS thats the annoying part, while we know they have it, Jane's tactical intelligence group, talks about them providing anti-cruise missile support with these rounds for the Palantin electronic warfare system. The rounds were introduced in the early 2000's, but there's simply no information on them. LOL.
Ideally, the Soviet/Russian doctrine stated that an especially important site should be covered 360 degrees. That means forming a ring of SAMs around it with a bit overlapping kill ranges. Mostly medium range SAMs. The area between (close to overlap) covered with short range SAMs and AAA as well as the very site and long range SAMs. Like a kind of check board. Also, combination of radar and heat seeking SAMs is highly recommended. Stuff like Tunguska and Tor were even designed to hit the bombs and missiles before they reach the target.
So, not 100% true to the thought, but still pretty good.
Don't worry Ivan, you'll almost certainly get to see us fight a proper IADS at some point.
I like the tactic, Cap. Smooth and methodical. Those margins for dodging get tight. That was some BRILLIANT flying, right up to the wingtip!
thx
The Sky Net script is designed for this, and you can set up command centers and power stations as well as nodes. All good targets to find and take out to reduce the network, it's also smart, shuts radars down, blinks them, relocates mobile units, defensive parameters etc. You can also setup sectors and blue & red force nets at the same time. Good for a cam[aign maybe. Skynet is available thru DCS forums. it's also compatible with the high number sam mod as well, if you fancy it. You can actually do SEAD and not DEAD and allow a striker to get through. Would need some good teamwork.
well said 👌
My respect to Cortana. I don't play DCS, so i didn't know you could have a IADS in it. As in integrated system (like in reality) and not just different type of systems parked next to each other.
:)
Damn, that was some good flying there CAP! The evil genius of CORTANA, just needed some AAA in there and it would be quite literally impenetrable.
Lol, I would have, but AAA would have violated our preestablished rules. We'll get there though :)
That final turn in to drop the bomb was fantastic. 😂🤙🏻
I love Cap's quote "I've never seen an angrier SAM site" LOL. They came out swinging. Great Video
they did
Well planned defense Kortana! Good flying folks, Cap to the rescue ;) Well Done! FUN!
GR content is my favorite thing on the internet right now. Especially the Carrier Group videos. (I am writing this before watching this video which I have 100% confidence that I will enjoy.)
:)
Wow. Nice work team. Cap, that was incredible flying!!
“Try and stay alive, the worst thing you can do is die” - Cap 2021
AND, THAT IS WHY HE IS, SUPERCAP!
Great flying! All of you!
Cap, do you think they will implement human controlled SAM systems into the game? Would make an experiment like this more interesting 😀
Well we can use the short range SAMs remember at moment. I don't see why not, I think would be easy to code in.
@@grimreapers +1. I really hope that IADS module becomes a thing at some point, and hopefully more CA controllable SAMs in the process.
The closest to it currently is Combined arms
"Oh, I see Cap is doing an IADS video. Well, at least he's not running a site that Kortana has set up."
Cap introduces Kortana.
"Well, that's that."
Lol, just you wait for the next one Iso ;)
Literally "Kortana entered the chat." :D
Great play. Being a valued viewer is the most important part of though.
agree
Super Awesome!!! Absolutely loved it! Great job CAP. This was so fun to watch.
That SA-11 that zipped by made my adrenaline peak, holy shit that was insane
My man with the sickest barrel roll right down basically an alley lines with short buildings.... and then dipped a wing tip in for a bath. Damn.
CAP, honestly a maneuver kill after such brilliant flying - that is more than embarrasing. I am truely looking forwatd to some very interesting missions created by Kortana!
Not a single dislike with a 1,000 likes and it’s a damn good thing.... bc there was nothing to dislike. Great work! And as always, 🙏 thank you
I noticed that the CF/A-18's had RCAF liveries, but not once did I hear 'sorry, sorry about that, excuse me, no that was my fault, sorry".
My initial thought was tactical nuclear warhead, will enjoy this video!
"Naughty Scallywags." That's it. I've heard it all now 🤣🤣🤣
Wow what an absolutely amazing mission 👏 😍 🙌 ❤ 👌
Cheers m8! Keep it up I enjoy most of your content.
finally the grim reapers discovered Multilayer SAM tactics
This is one of the most bad ass things I've ever seen, I wish my pc could bloody run DCS multiplayer
lmao that aileron roll between the buildings... SHOWOFF! :D
It’s all academic since ED doesn’t model EW warfare. The US/NATO/Israel isn’t attacking an integrated SAM site without dumping radiation everywhere. Those Sams aren’t getting anywhere near their max range or effectiveness in a modern ECM environment
ED does actually do some rudimentary EW modeling, including the ASPJ on the hornet. I didn't see them employ it in the video, but I would imagine IRL it would be pretty effective against these old soviet SAMs. As for a "modern" ECM environment, you are never getting a realistic model of that in a video game because its all highly classified.
Edit: I did see cap had XMIT lit up on the EW panel so I guess the jammer was emitting. Not sure what effect that had.
The US and Israel have had very little trouble when going up against Russian SAMs since the Gulf War. There are just so many different ways to attack or avoid SAM or radar systems nowadays. Russia always touts their latest and greatest SAM systems but against air forces like America and Israel they aren't very effective.
Did any US opponent had anything except old outdated SAMs since Vietnam? Btw, Jews got clapped by soviet crewed S-125 in Egypt
Russia has some pretty impressive SAMs nowadays, much more advanced than these soviet ones in DCS, but at the end of the day an IADS is basically a fixed fortification and ultimately at the mercy of the mobile force which can maneuver around it and pick it apart from its weakest point. Even Russia doesn't expect to actually win control of the air with defensive missiles which is why they also devote so much energy to building their own advanced fighters.
S125+ F117 Nighthawk= Yugoslavia 1999? And you say Russian AA systems aren't effective? That was 1960 tech vs latest American technology. And so many other damaged airplains during the war...
@@cvijacepan And how many Yugoslav vehicles, bridges and power stations were destroyed by NATO airforces with impunity? How many successful strikes did Yugoslavia carry out against NATO?
@@cvijacepan F117 was 20 years old at that point in time and the 2 main reasons it got shot down were flying the same routes and the fact that it had its bomb bay doors open. It definitely isn't invisible, but lets not act like some out dated soviet gear is a magic stealth killer. The Serbs fired over 800 SAMs and only downed 2 planes. Not what I would call successful.
Unless they're on a hill, you can't notch a SAM, Cap. Only a Beam. It's kind of nitpicking but I have to. Remember, a Notch requires you to be below the horizon for the radar that's tracking you. For a SAM, you realize that's kinda... Hard. If you're over the horizon, you're Beaming (at sea level it's masking due to earth curvature). Amazing mission, will definitely give it a try!
Can we please have that getaway moment done cinematically as a little movie? Lots of „avengers“ vibes right there 😎
Love your videos, just discovered your Podcasts, thanks Cap!
Thxx
the min alt was way to low cap basically stayed near 100 feet the whole run and just toed in and out of that too low warning. the timer needs to be lower or the min alt higher. Plus point defense AAA. Also now we need Nuke tipped SA-2 and Nike Hercules
so incoming anti-radar missiles should be set and forget types, so they will still hit powered down targets ??
"Is Pewteen a baddie?" ~SuperCap 2021
Missed a chance to put Mr. Sugarmountain in there, though :D
30:11 I've seen Vipers tosslofting Wickmids from 9-10nm in DCS from the deck... but not under such conditions :D
32:46 "Son of a swear word" ~SuperCap 2021
35:00 SuperCap - Dicktator: 1:0
this is a really interesting scenario
wonder if it would be eaiser or more difficult over land...?
Some years ago, I read something about a radar decoy transmitter that was specifically designed to draw in anti-radiation missiles.
The decoy sites were referred to as "ARM pits."
We haven't had the SA-5 involved yet, but we've been going up against thick SA-10/SA-15/etc combo sites. We'd sort of stumbled into a similar tactic of just draining them out and then cleaning up. It's interesting to see a more experienced team do roughly the same thing (albeit more competently/coolly).
on the Caucuses map I've set up two battalions of S-300 PMU-2 in the same group at Novorossiysk, in lieu of the S-400's they have set up there. That's a central command post, both types of search radar, the tracking radar, and then six additional big bird radars and tracking radars paired with six launch vehicles to go with each set of radars . Then in the same group, I start with another central command post, and do it all over. I have the first battalions worth of launchers set up on the peninsula beside the base, and the other set right beside the shipping port, with all launchers placed in the base in groups of six. I then have a custom made SA-17 site where I've just swapped the SA-11 launchers, and then 100 feet to the left of each launcher, in the same group, I have TOR launchers, and 100 feet to the right of each SA-17 I have a SA-19, with the radar in the centre. Lastly, I have a SA-8 launcher set up at each corner, again, with the radar in the centre. Now THAT, is hard to defeat. I also have the same thing set up where Sevastopal is, as well as another one set up and spread out across the Crimean peninsula, as it is in real life. The Black Sea is de facto Russian airspace when you see how far reaching all of those SAM sites are.
I believe the High Digit Sam mods are Skynet compatible.
CAP, you should do a ground infantry war. It may be laggy but it'll probably be super fun to watch.
rgr got some ideas.
Wow 20 minutes of white knuckles and I'm just watching!!! Great job !!!! Is there anyway to sim in SAM Battery's crew proficiency and maintenance for added realism ?
You can change skill level but we just keep it maxed out at all times.
32:14 SA-11: Allow me to introduce myself
lol
Off the subject alittle any way to control the door gunners with the flight stick that would be great thank you
haha nice . Hornet Good Effect! Mission Accomplished
Would something like ehe ea18 growler or the af equif like a ef111 or eb66 be useful here? Not sure if it could be recreated though.
Sheesh, Skynet sounds slick!
Seriously good flying
Cap might have needed a cigarette after that, lol. Cap: "Was it good for you?"
lol
Don't forget to put T-bag in with all those others.
Wing tip hit the water? I thought the hard deck was 100 feet?
You could try a historical Battle between a B52 and an S75lmao
Brilliant!!! Nice work folks. Really wish I had more time on my hands to get into multi-player. Awesome job Cap! When you went in for the kill, I literally laughed out loud. "Kim Jong-un, you son of a bitch!!!" LOL
Impressive flying!
It would be really fun to see what you could defend agains with just a ton of CWIS.
This scenario was designed for using up obsolete missiles, Fire off the old junk to exhaust the SAMs then fly over and bomb with a F117 perhaps.
and iam still wondering if you will do inverted flying fights?
Most plane can only do a few second inverted before engines quite. Even modern fighters not designed for it.
If one of you or Kortana could give us a tutorial on how to setup and use skynet that would be amazing.
rgr
I'm getting flashbacks to Stonehenge from Ace Combat 4...
thank you so much to Kortana for sharing the mission!!!!!!!!!!!
Perhaps I'll have to bug Cap about doing a quick tutorial on setting up Skynet :) (with some basic lua editing, lol)
@@KortanaDCS I am so happy that you joined GR, welcome to the best (in my opinion) DCS group and the best youtube channel for Dcs that exist!!!
I Am a big follower and patron contributor and I look forward to see more of you in the future...you are definitely a HUGE ASSET 🤩
All thats left would be adding russian fighters or something. Would it be easier with F-22s? Or F-35s?
hey cap, can folding the wings of a naval plane in a dogfight help in the dogfight to let's say evade an enemy gunshot or evade a missile?
lol will try but sounds like a death sentence for the naval plane...
@@grimreapers i suggested it because cap loves this kind of crazy sh*t
Missiles can't take out cap. The ground - hold my beer
lol yup
This was exciting!!
If I was a anti- air missile designer, I would program it to maintain direction when lock was lost and then scan to possibly reaquire?? OR....let it free range and attack ANYTHING in the area....assuming no Friendlies were present.
wondering if Zircon missile is in yet?
neg
Nice Video. What about to fly in straight, below 100 feet with high drag bombs. Would be interesting to see, if they are able to detect you early enough for to avoid you from dropping your bombs, even if there were some shilkas too.
Cap would really appreciate it if you could do a tutorial on installing and using skynet iads
rgr
I would kill to see the island view during this whole thing... Any possibility of this? I'll pay ya to Re-do it. Lol I just really love seeing the missile launches.
Lol, don't worry, that was only part 1 ;)
@@KortanaDCS hell ya! Kortana, you're pretty awesome BTW.. Just so u know.. 🤩🤩👏😎
You should try to use SLAM ER since it is a weapon that would likely be used in this case for it's long range capability.
I definitely think it would be worthwhile to give this a go, but the SA-10, -11, and -15 can all engage air to ground missiles, so I don't like our chances of getting a SLAM ER through.
@@KortanaDCS Then you made decoys to keep them busy. Also try the TALD on the F-14
@@MR_equis TALDs are reasonable effective against earlier SAM sites, but rapidly become ineffective when up against SAMs which can engage numerous targets simultaneously. This is also assuming that you can get high/close enough to employ the TALDs without being shot down in the process, which isn't a given when up against the more capable systems in the HDS mod (some of which will be perfectly happy to fire at you at or beyond 50nmi out and have a very good Pk at that distance).
Thank you so much for the miz file. I shall give this a try.... CAP. You did an amazing job. I want to attempt this with you. Is that too much to ask?
What would have been a better tactic would be to fake launch the SAM site, basically switch the radar into guidance mode, make the RWR go into a launch has occurred and the guy goes defensive.
You add a bit of fakery to it, you will want to reserve the extreme SAMs for when they have some altitude rather than that close to the minimum altitude, the goal with that is to keep them low, burning gas on approach.
When they get closer, you start tossing normal SAMs at them to keep them defensive, and then when you get close enough, you light them up with Strela's and AAA, which are deadly when you are expelling your energy dodging.
So, supposedly ED has a 3rd party interested in making an IADS module for DCS (vaguely analogous to Combined Arms), which would allow some of this sort of functionality. In the meantime, we are limited by what we can control with scripts and triggers, but expect to see a more customized Skynet script in the next one (this one was almost entirely default)
@@KortanaDCS that sounds really intersting
A Victory Roll ? A gruddamn Victory Roll ??? Well if you’ve got it, flaunt it !
Cap, thx for the videos. Maybe you coukd make a test, where you shoot a harms(or other antiradiation missle) at an awacs?
I did manage to get a LD-10(chinese HARM) to shoot an AWACS but can't find the vid sorry.
Didn´t know the WEF had a conference center in the persian gulf.... lol
Now, try that with gunship Hueys; you won't even need rockets!
needs a 2S6 or 3 as well. And a kirov in the harbor. xD
Kirov EEEEKKK!
One Ka50 sneaking at 5 meters and Sam Sites are history
hi cap if you can do a if scenario in which the chinese keep patrolling over taiwan airspace and taiwan airforce scrambles and the government gives the airforce a go to engage in combact with the chinese airfoce ?
Already in TO DO list :)
I always wondered why you said 'Valley Viewers'. Today I finally realised its 'Valued Viewers' LOL
lol
the issues shouldn't be air density, i should be earth curvature. they don't have an AWAC up, so they can't see a low flying target. many of these russian super long range missiles will "climb to space" and coast and come down on low flyers.
Radar horizon is modeled in DCS.
@@ryanpayne7707 i know but he talked about the "range" being much shorter because of thick air. But thats not the way these "Theater Area Defense Missiles" work. They fire them in high arcs where they can get into the thin air, then... let them glide/dive on the target. they don't shift to direct fire until the targets under 30 miles and even then...
As they say, the missiles have trouble hitting things close, and thats because of the high arc, they like to fly.
Now imagine that SAM operators would be clever and would let you close in a little more and THEN shoot at you. Like, save 3-4 missiles until you are 20nm away or less
Could you not close view all pieces of equipment on the map, as you have done with the SAM piece, one by one whilst illustrating this? Could you , also, add Breda/Bofors double barreled automatic turrets (do they exist in DCS?). Could you add Russian field CIWS next time? Thanks for posting, this is entertaining as is already!
You even have the old SA5 Gammon in it??? Nice.
Now expand it even more, add interceptors on alert
Do they have jamming aircraft in this game?
Neg. 3rd party jamming not modelled in game.
Awesome
Does anyone else think “Gammon Number 5” would be a good song for Cap to sing?
agree
Should turn this into team sport: see which team can defeat this quickest. Teams of four or six?
Also try f35? Imagine thats where they would be useful?
I can imagine Jong Un mashed the launch button with T pose.
Next time, Kortana adds Sa-19 Tunguska and Sa-13 Gopher :D
Great scenario Cap et al. ! Modern Air Defense principles include mass , mobility (if pertinent/applicable) ,mix and overlapping coverage (of same or different coverage capabilities with regard to range and/or other specific to envelopes).
Not exactly sure what Cortana's script brings to the game - but it sounds like a step toward what an IADS (Integrated Arid Defense System) actually means. VERY interested in this script. No clue how to script in DCS - never done it. The word you guys used was ""Skynet"" . Appropriate. I assume this means a fused radar picture with all radars contributing to a common air picture? Does Cortana's script do this in full ? In a modern IADS the data that radars contribute to a common air picture COULD/CAN also contribute to fire control quality (acquisition /guidance ) data for A-Z engagement ( detect, track. fire control - the whole nine yards). (??)
By your choice you guys did this on an island - a small one - a very confined space. IF you are NOT confined to an island ( as you guys confined to yourselves to ) try defending a landlocked or at least inland location (pretend it is a national capital ) - push radars and weapons system out further from the center of gravity. Again mass mobility for non static assets, overlapping coverage and fields of fire. On an island you were attacking a big concentric circle. A big IADS doesnt look like this nor was it what you guys wanted to replicate. HENCE MY IDEA for a future scenario....................... It will be a series of NON concentric circles but a mix of concentric AND overlapping weapons /sensor coverage circles that radiate outward from defended asset or assets. Try notching what was just described. Good luck.
If Cort's script can be further modified - fuse - the air picture for all participating radars/weapons systems so that all systems can use it for acquisition and fire control. This means for ( just for ex ....if an SA2 or SA X site gets it's radar knocked out it can used fused radar picture /fire control quality data for EW, tracking and/or firing/engagement from other sensore for track and engage. This is a real world capability in some nations/coalitions.
You referenced SA-11 BUK with TV/EO-IR guidance. Todays technology also allows IR guidance for any system - large or small. Public info.
It makes me appreciate the old dumb DCS SAM sites...
"You could just pop hundreds and hundreds SAMs,
but that's stupid - Nobody could ever afford that !"
Moskva: "I beg to differ".
🤣
That gave me an idea.
Most handsomest Cap: Could you do a full-blown
1980s NATO strike on an approximation of the massive Moskva
air-defense network of the time ?
I might need Popcorn for that one 😊
Did anyone made 100% realistic SAM vs airplane battle,
like SAM to be controlled by other players and set-up the way it is supposed to be, you would never see 4 or 6 launching units in 50-100 m from each others or bunch of different systems like S-300 and BUK M3 in the same place 1km-2km from each other especially for systems like Tor, Tunguska or Pantsir that can operate on it own, + there would be more long range (early warning radars) and of course manpads as well