Automatic Drawbridge Setup & Tutorial | 7 Days to Die Alpha 20 | Design Series

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  • Опубликовано: 10 сен 2024

Комментарии • 157

  • @GunsNerdsandSteel
    @GunsNerdsandSteel 2 года назад +56

    You can fill in those 2 block spaces if the doors are down. That was an issue in A19 for me but always worked with doors down, recent base building reveals same solution.

    • @WaywardEko
      @WaywardEko  2 года назад +17

      Well damn. I thought I had tried that, but on retesting you are spot on. Good catch.

  • @ArmitageShanksMC
    @ArmitageShanksMC 2 года назад +13

    I didn't actually realise that automation in 7D2D was so easy. Those motion sensors are really powerful.

    • @WaywardEko
      @WaywardEko  2 года назад +4

      You can flip the targets and use them to power traps against zeds too!

    • @WaywardEko
      @WaywardEko  2 года назад +1

      @Walking Jedd Gaming - would love more electrical options!

  • @JosephDiveley
    @JosephDiveley 2 года назад +8

    That is a clear and easy to understand video! Thank you so much for making it!

  • @GunsNerdsandSteel
    @GunsNerdsandSteel 2 года назад +3

    Fist time seeing that sweet intro, love it!

    • @WaywardEko
      @WaywardEko  2 года назад

      Thanks much! Having fun trying to design some more intro animations!

  • @Greymist73
    @Greymist73 2 года назад +1

    I wish this video existed two years ago when I did my first setup like this. :) Alpha 18 electronics was squirrely my first time through, but I finally did it.

    • @WaywardEko
      @WaywardEko  2 года назад

      Yeah - trying to get out some practical application vids to help folks out!

  • @robertseymour2502
    @robertseymour2502 2 года назад +3

    I was just dealing with this issue in my SP. I always forget to start at the power and go towards the object. I just assume it's all two way wires 😂 thank you Eko 👍

    • @WaywardEko
      @WaywardEko  2 года назад +1

      Quite welcome! Glad it helped!

  • @gloriouschannel3683
    @gloriouschannel3683 9 месяцев назад

    i didnt know since alpha 14 that u could use 2 cameras. the key is just like in the vid that the cameras need to be connected without any other connections in the middle. then you can use them!! i just learned and made me happy and eased

    • @WaywardEko
      @WaywardEko  9 месяцев назад

      Depends on what you want, but basically the way it works is:
      OR Gate: power source -> Control Agent -> Control Agent -> Powered Object
      AND Gate: power source -> Control Agent -> Relay/Light -> Control Agent -> Powered Object
      Control agent could be switch, camera, pressure plate, tripwire.

  • @kevnar
    @kevnar 2 года назад +3

    Okay. Now you have to do a tutorial on lighting. I've never figured that shit out. I could be game stage 500 and I'm still lighting my base with torches.

    • @WaywardEko
      @WaywardEko  2 года назад

      Happy to do that! -- what about lighting is giving you pain?

  • @deadclocks5828
    @deadclocks5828 2 года назад +1

    Thanks WaywardEko, very cool little tutorial 😀🇦🇺

    • @WaywardEko
      @WaywardEko  2 года назад +1

      Absolutely! Thanks for the feedback!

  • @CRemy-pk1fh
    @CRemy-pk1fh 2 года назад

    I always to all my home bases in A16/17 and i learn it from Vedui although your video is educational as well. One thing i like to add is turrets activation for safety just in case there's zombie following me into the drawbridge.

    • @WaywardEko
      @WaywardEko  2 года назад +1

      That's a good call as well! Yeah - when I can I really like to have the bridge take you in and let you get right to your crafting area.

  • @TheMorrogoth
    @TheMorrogoth 2 года назад

    Not sure if its been said or if you have figured it out since posting this video - But you can place blocks in the 2 outside areas if you lower the Bridge. Its like having a Drone or Body in your way and you try and place a Frame down (Even if where you are trying to place said blocks are in a legal place) - Seems part of the edge of the Bridge is in the way if its up. If you lower the Bridge and fill in those 2 blocks the Bridge will still work just fine.

    • @WaywardEko
      @WaywardEko  2 года назад +1

      Yup - someone else mentioned that and I thought I had tried that ... but alas I had not. Thanks for bringing it up!

  • @jasibbach
    @jasibbach 2 года назад +1

    I love this eko. Thanks!!

  • @match6164
    @match6164 Год назад

    Outstanding easy to understand video, thank you so much!! 👍

  • @MoldyBread90
    @MoldyBread90 2 года назад

    Appreciate the clear and concise tutorial!

  • @Icariusinfinium
    @Icariusinfinium 2 года назад

    Excellent Video, and explanation. I will put these ideas to good use in my next build~!

    • @WaywardEko
      @WaywardEko  2 года назад

      Let me know how it turns out!

  • @ApostateltsopA
    @ApostateltsopA Год назад

    Thanks, that was quick and what I needed.

  • @severussnape3311
    @severussnape3311 Год назад

    If you want it to work among further distance between the sensors you have to use said sensors to relay between them , otherwise you'll have no energy as soon as the timer of the outer sensor runs out. Just put them somewhere out of sight to relay the current without noticing the sensor status.

  • @stevenclark8225
    @stevenclark8225 Год назад

    Couldn't work out why my drawbridge wasn't right. I connected sensor bridge sensor. So helpful. Ta

  • @stupidusernameize
    @stupidusernameize 2 года назад +1

    Really cool and helpful. Thanks!

    • @WaywardEko
      @WaywardEko  2 года назад

      Thanks and glad it helped!

  • @Hooligoon78
    @Hooligoon78 2 года назад +1

    Good stuff man. Very helpful.

  • @conniee.
    @conniee. 2 года назад +1

    This was helpful. The only thing I had a problem with was ur choice of timing for the d-bridge to close back, 30 seconds is way too long, you should only need about 5 seconds at the most for closure of the bridge.🤨 I'm thinking if there are nearby zeds around ur entry to ur base they can surely enter with a 30-sec delay of that bridge closing if they follow you hearing ur vehicle go in that way.🤔 Good vid.😊👍🏾

    • @WaywardEko
      @WaywardEko  2 года назад

      Absolutely a personal preference. 5 seconds is dangerous. The trick is that sometimes you run in and out of a base and 5 seconds has ended up in players getting launched outside :) In our last community server we used 15 seconds for a while and ended up bumping it to 30 seconds for this reason.

    • @eircK
      @eircK 2 года назад

      The switch can help in this case. No matter how long the timer is you can always use it as an emergency shutdown. I made a habit to double tap it when I get in so the doors close and then the switch is on again so I can exit normally next time (note that even if the timer has not run out and you open the switch again the doors will NOT open so it's safe to double tap).

    • @conniee.
      @conniee. 2 года назад

      @@WaywardEko - Oh well, to each their own.😊

  • @KingRubyRed
    @KingRubyRed 2 года назад

    Thank you! Very well explained. I'm excited to try it. =D

    • @WaywardEko
      @WaywardEko  2 года назад

      Quite welcome and enjoy!

  • @therealbahamut
    @therealbahamut 2 года назад

    I tend to put my cameras facing sideways across the bridge so they don't trigger unless I'm driving or walking right up to my entrance. I usually find 8-10 seconds is plenty of time to get a vehicle across the bridge before closing it, depending on how smooth your terrain is and how much room you've left yourself to maneuver.

    • @WaywardEko
      @WaywardEko  2 года назад

      Yeah - I use the sideways trick for the inside of the base -- it's the entering that I like it to face out. I just end up getting launched when I do short durations :)

    • @therealbahamut
      @therealbahamut 2 года назад

      @@WaywardEko That's part of the FUN though!

    • @WaywardEko
      @WaywardEko  2 года назад

      @@therealbahamut it makes for hilarious streaming every time it happens!

  • @mmmccc1607
    @mmmccc1607 2 года назад

    Great job and very informative!

  • @Kinghvofficial
    @Kinghvofficial 2 года назад +2

    bro, your content is very good and if you like challenges I will recommend you to try to make an elevator for both cars or for the character in the 7DTD 😅👍🏽👊🏽💙

    • @WaywardEko
      @WaywardEko  2 года назад +1

      I've been chewing on that for day and now wondering if you could somehow use 2 drawbridges with a car right in the middle to see if you could launch it straight up :)

    • @Kinghvofficial
      @Kinghvofficial 2 года назад +1

      @@WaywardEko Right I go to search for this hahaha 😅👍🏽👊🏽

  • @kyle8198
    @kyle8198 7 месяцев назад

    Any idea how to make this work powered in reverser? So I've setup a base underground and I have the drawbridge in place. I want it to go UP to "open" the hole in the ground and I want it to go DOWN to "close" back over the hole in the ground. It works but no matter what order i rig the sensors it acts "normal" vs acting like I want it to.

    • @WaywardEko
      @WaywardEko  7 месяцев назад +1

      There isn't an easy way to do this ... I think Jawoodle figured out a SUPER janky way to do it a year or so back ... but it leveraged some really weird mechanics and was really hard to setup.

  • @majorlouis956
    @majorlouis956 6 месяцев назад

    Thanks for these tutorials, would love a castle tutorial build I,d send some dollar 🎉🎉, all the best anyway 7days on console let's go, then your be busy

    • @WaywardEko
      @WaywardEko  6 месяцев назад

      Castles are tricky just due to the time investment to do a tutorial ... I have 2 castles for download on my Patreon after a ton of people asked for them! I can't wait for console to bring everyone together!

  • @tigrecito48
    @tigrecito48 2 года назад +1

    i was thinking it would be good to have drawbridges also for horde night bases.. now that some zombies are attacking blocks more even with a path... it would be cool to have 2-4 pathways for zombies, that you can direct zombies to if one starts getting too damaged.. just raise that drawbridge & lower another one

    • @WaywardEko
      @WaywardEko  2 года назад

      Funny you mention that - I have two bases that work in that fashion. Will be putting out a video on my community server base which uses that mechanism.

  • @thereaper2762
    @thereaper2762 Год назад

    I reloaded an old game to see how I did it before and I have a hot wire running from camera 1 to camera 2 (across the water) then to bridge and it works from either side. I try replicating that exactly in this new game and no matter what try it will only open from 1 side or the other

    • @WaywardEko
      @WaywardEko  Год назад

      Make sure the two cameras have the same settings.

  • @jarrond818
    @jarrond818 2 года назад

    Why is one side of the blocks see through next to the drawbridge the one shown at the end of video

    • @WaywardEko
      @WaywardEko  2 года назад +1

      I just used glass blocks so you could easily see the wiring.

  • @tigrecito48
    @tigrecito48 2 года назад +1

    i had a lot of trouble placing drawbridges in alpha 19... it kept wanting to place them lower than i wanted or higher..

    • @WaywardEko
      @WaywardEko  2 года назад

      One trick that I forgot to mention in the vid is around this -- if you place some frame shapes in the middle of where you are placing it ... you can place it much easier. Just remove them after.

    • @tigrecito48
      @tigrecito48 2 года назад

      @@WaywardEko you mean like under where you want the bridge like span the gap?

    • @WaywardEko
      @WaywardEko  2 года назад

      correct. if you place just a nerd pole up top the level of the bridge you can target the bridge placement there and it makes it easier to place.

  • @jayzoperry5893
    @jayzoperry5893 Год назад

    I love you thank you

  • @Protectereli
    @Protectereli Год назад

    Doesnt work for me?
    Im going power source > switch > relay > exterior camera > relay > interior camera > relay > bridge.
    It works from the outside, but not the inside. Any ideas?

    • @WaywardEko
      @WaywardEko  Год назад

      camera -> relay -> camera will create an AND gate. To create an OR gate, you must go camera to camera direct.

    • @Protectereli
      @Protectereli Год назад

      @@WaywardEko Got it, I just did that and it worked.
      Thank you, its now functioning brilliantly!

    • @joesretrostuff
      @joesretrostuff Год назад

      THANK GOD for this comment. It was driving me mad why this vid works whilst mine with a relay doesn’t. I still maintain that it should work either way but it m grateful it does!

  • @vilenurgle
    @vilenurgle 2 года назад

    Is there any way to do this without the motion sensors? I have that visual bug where the boxes flicker when I have cameras.

    • @WaywardEko
      @WaywardEko  2 года назад

      If you are wanting it to work automated with vehicles, this is the only way. If you want to walk in you can use trigger plates but they are not activated by vehicles. If you wanted to have it manual you could have a switch in the outside so the circuit would be power source -> switch inside -> switch outside -> drawbridge

  • @GregorifElfeNoir
    @GregorifElfeNoir 2 года назад +1

    I do not know for the electric drawbridge, but with the classic you can place the 2 blocks on the side while it is in open position

    • @GregorifElfeNoir
      @GregorifElfeNoir 2 года назад +1

      ALso, thank you for the great tuto ! I totally forgot you could use motion sensor as a block and not just as a component >

    • @WaywardEko
      @WaywardEko  2 года назад

      I've tried everything from opening it ... to removing the bridge and placing those blocks. Then answer I did on the community server base was to add a façade over the top so you don't see the gap.

  • @chrisdavidson5860
    @chrisdavidson5860 2 года назад

    Hey do i have to use two motion sensors? Im using one motion sensor outside and have power all the way up to when i connect the drawbridge

    • @WaywardEko
      @WaywardEko  2 года назад

      Chris - you only need one sensor technically, but then the drawbridge will only open from one side. The idea of doubling up the sensors is so that it can be opened from either side.

  • @R5turn
    @R5turn 3 месяца назад

    I want to build a bridge like you, the ramp goes up, how can I build it? I can make the door go up and down, but the slope is quite difficult for me to do. What is the name of the wedge block you used to build the slope?

    • @WaywardEko
      @WaywardEko  3 месяца назад +1

      Search for the 'Narrow' set of shapes.

    • @R5turn
      @R5turn 3 месяца назад +1

      @@WaywardEko thank you

  • @Lord_OGRE
    @Lord_OGRE 2 года назад

    Nice guide thank you, I’m an electric noob

  • @noonsta
    @noonsta Год назад

    i tried generator > switch > cam >cam > bridge , then i tried generator > switch> bridge but am not able to connect to the drawbridge on a21 anyone experience this?

    • @WaywardEko
      @WaywardEko  Год назад

      So in both of those cases ... does the bridge just not show as a viable option? are you perhaps out of range ... ie the cord from the prior connection will show red (or rather the wire will show red)

  • @BluemaxDR
    @BluemaxDR 2 года назад

    I want the drawbridge to stay open (underground base) and close when I trigger sensor, will I have to make a mod to do that?

    • @WaywardEko
      @WaywardEko  2 года назад +1

      Sadly there is no option to invert signals. Mod would be your best bet.

  • @FlareFritz
    @FlareFritz 2 года назад +1

    Try one with a double wide moat that has twin drawbridge meet in the middle

    • @WaywardEko
      @WaywardEko  2 года назад +1

      I did something similar on my base Winters Edge.

  • @peterhunt7607
    @peterhunt7607 2 года назад

    To put in the blocks in above the bridge, put the bridge down and then add them.

    • @WaywardEko
      @WaywardEko  2 года назад

      Thanks Peter! I had thought I tested that. Good catch.

  • @sadisticxc5840
    @sadisticxc5840 2 года назад

    Hi, can someone help me, how can I do that king of ramp to the door?I can't understand which shape I need for it
    for example 0:15-0:17

    • @WaywardEko
      @WaywardEko  2 года назад

      Wedge Narrow Tip, Wedge Narrow Low, Wedge Narrow Middle, Wedge Narrow High - all under the ramp menu

    • @sadisticxc5840
      @sadisticxc5840 2 года назад

      @@WaywardEko thanks a lot!

  • @SteevHovey
    @SteevHovey Год назад

    Annoying yuou can't have 2 Inputs, or a Splitter, as sometimes I need to run camera's on relays and these won't carry power if on a trigger or timer

    • @WaywardEko
      @WaywardEko  Год назад

      I completely agree! I wish we had a clear AND/OR setting on relays or a controller somewhere that you could put in all your logic statements.

  • @104responsevideos4
    @104responsevideos4 Год назад

    Do you have a video showing how to install the drawbridge itself?? I still cant place one without half my base collapsing! 😡😡😡😡

    • @WaywardEko
      @WaywardEko  Год назад

      My recommendation is to go into a test world and turn on dev mod and creative and practice placing it. Do you have a straight line to bedrock under where you are placing it for support? That's the key.

  • @eircK
    @eircK 2 года назад

    I personally prefer to use pressure plates instead of cameras on the inside part. This prevents the annoying opening and closing of the doors when the camera sees you running around your base.

    • @conniee.
      @conniee. 2 года назад

      Yeah, but won't the pressure plates let in zeds when they step on them if not hooked up to a camera?🤔🤨

    • @WaywardEko
      @WaywardEko  2 года назад +1

      I would absolutely prefer pressure plays on the inside ... but they have one huge drawback. They don't trigger with vehicles. So each time you leave your base ... you would have to walk over the plate and then get back in your vehicle.

    • @eircK
      @eircK 2 года назад +1

      ​@@WaywardEko ​ Yea that's definitely very important to know. The way I do it is I put the plate close to where I enter the vehicle so I trigger it before I get on and leave.

    • @eircK
      @eircK 2 года назад +1

      @@conniee. I use the plates on the inside. Hopefully there are no zeds in my base :D Outside I use a camera like Eko in the video.

    • @conniee.
      @conniee. 2 года назад

      @@eircK - Ok, fine.😊

  • @tigrecito48
    @tigrecito48 2 года назад

    btw how did you get water in your moat? i tried filling my swimming pool with metal buckets in alpha 19 & it didnt go well

    • @WaywardEko
      @WaywardEko  2 года назад

      I did that in the POI editor, but you can do it painfully with buckets. Water in 7dtd is a hot mess though. There is a glitch where basically you can pick up and place the same bucket of water in the same place and it will start to magically multiply. Might do a short on it to explain.

    • @tigrecito48
      @tigrecito48 2 года назад

      @@WaywardEko ok let me know if you do a video on it.. i saw someone add water with mods but i havent tried modding yet.. nor have i tried using creative mode etc

    • @WaywardEko
      @WaywardEko  2 года назад

      will do! if you're subbed and click the notification bell -- you should get it. Will add it to the queue for next week.

  • @tigrecito48
    @tigrecito48 2 года назад

    if the drawbridge raises with a zombie on it does it fire them off into the distance? it would be cool if you could make a zombie catapult.. a sensor that lowers it when zombies go past the sensor but then it raises a few seconds later so the zombie flies off into the stratosphere... i know it probably wouldnt work but i wish it did...

    • @WaywardEko
      @WaywardEko  2 года назад

      Would be fun --- or having them crush them. I think the general nature of 7dtd is that they would arbitrarily glitch to one side or another .... now for your character, you will get flung ... as will any vehicle you are on.

    • @tigrecito48
      @tigrecito48 2 года назад +3

      @@WaywardEko if the glitch flung you the exact same place every time you could put another drawbridge where you land & you could get them to play ping pong with your body lol

  • @DNRDROID
    @DNRDROID Год назад

    My CCTV camera won't give me the option to interact with it, can anyone help as to why?

    • @WaywardEko
      @WaywardEko  Год назад

      do you have power going to it! ie does it show the yellow power indication when you use your wire tools.

    • @DNRDROID
      @DNRDROID Год назад

      @@WaywardEko Hello, thank you. I'm on darkness falls mod. We had the CCTV camera and not the motion sensor... That was the problem.

    • @WaywardEko
      @WaywardEko  Год назад

      ahhh gotcha!

    • @DNRDROID
      @DNRDROID Год назад

      @@WaywardEko I'm new to this. Thank you for the helpful tutorials. I watched a couple of your others for beginners and it made more sense.

  • @kinghemirstir9390
    @kinghemirstir9390 2 года назад

    doesnt work at all i have to trigger both cams to activate the bridge because its an "and" order

    • @WaywardEko
      @WaywardEko  2 года назад +1

      Did you directly link the motions sensors? If you put a relay between them it becomes an AND circuit.

    • @kinghemirstir9390
      @kinghemirstir9390 2 года назад

      @@WaywardEko oh okay didnt know

  • @DanzoX25
    @DanzoX25 Год назад

    How do you create the same smooth rise for vehicle?

    • @WaywardEko
      @WaywardEko  Год назад +1

      Search for the term 'narrow' in the block menu and you will find a ramp set that raises 1 block over 4 spaces.

    • @DanzoX25
      @DanzoX25 Год назад

      @@WaywardEko Thank you very much.

  • @kevnar
    @kevnar 2 года назад

    The real trick is actually placing the damn drawbridge down. 100 forged iron, 100 wood, 20 springs and mechanical parts, and the damn thing collapsed on me.

    • @WaywardEko
      @WaywardEko  2 года назад

      Did you get the stability indicator? -- it's a little easier now on A20 since it gives you forewarning that it'll bust. It should light up green if you can place safely. Cause yes ... I've blown up many in A19.

  • @ArmitageShanksMC
    @ArmitageShanksMC 2 года назад

    Is there anyway to invert a power signal?

    • @WaywardEko
      @WaywardEko  2 года назад

      Unfortunately no -- a lot of us have asked the devs about that one before.

    • @ArmitageShanksMC
      @ArmitageShanksMC 2 года назад

      @@WaywardEko Yeah, it should be as simple as allowing us to invert the behaviour of any powered object, so when it receives a power signal it does the opposite (ie when powered a normally open door closes or a drawbridge is normally down and goes up). I'm trying to use a drawbridge as a giant hatch for my vehicle ramp down to my bunker base, unfortunately due to the limitation of the powered drawbridge I have to use a manual bridge, which is an inconvenience, and can also become a security issue if I ever forget to close it.

  • @diz3681
    @diz3681 11 месяцев назад

    How do u make that beautiful ramp to the drawbridge 😭😭

    • @WaywardEko
      @WaywardEko  11 месяцев назад

      Search for the 'narrow' blocks. Narrow Tip, Low, Mid, High. There is a series with railings.

  • @Abbittibbi
    @Abbittibbi Год назад

    Set the drawbridge sensor to 5 secs, let the zombies on, watch them flying, hilarious...

  • @LazaOne
    @LazaOne 2 года назад +1

    1 W means 1 Watt

  • @otakuwolf
    @otakuwolf 2 года назад

    Can you use a db to push a large amount of zombies away?

    • @WaywardEko
      @WaywardEko  2 года назад

      Maybe ... but I wouldn't trust the game not to have the zombies just glitch through arbitrarily to one side or the other.

  • @con1_uk
    @con1_uk 2 года назад

    How do I build it on ps5?

    • @WaywardEko
      @WaywardEko  2 года назад

      I'm PC only, so apologies - not sure.

  • @conniee.
    @conniee. 2 года назад

    Btw, ur reply comments aren't showing up in this comment section for some reason.😞🤷🏾‍♀

    • @WaywardEko
      @WaywardEko  2 года назад

      Do you have them sorted somehow? I'm seeing on my replies here.

    • @conniee.
      @conniee. 2 года назад

      @@WaywardEko - Ok, today they are working 1/11/22.😊 I don't know what was going on yesterday, cuz every time I clicked on ur responses nothing happened.🤔🤔

  • @Martincwr
    @Martincwr 2 года назад

    Can you show how to make that ramp?

    • @WaywardEko
      @WaywardEko  2 года назад +1

      Search the shape menu for narrow ... you will see a set of 4 parts that use to make it.

    • @Martincwr
      @Martincwr 2 года назад

      @@WaywardEko Thanks so much! So much easier omg! I tried to go to your discord page but it giving me a error message after your live horde night. can you give the link again. Want to come play on your server.

    • @WaywardEko
      @WaywardEko  2 года назад

      @@Martincwr This should be it --> discord.gg/YhQwdtWW5p

  • @CosmicDuskWolf
    @CosmicDuskWolf Год назад

    Its like the automatic garage door. 30 seconds seem a little to long.

    • @WaywardEko
      @WaywardEko  Год назад +1

      adjust as needed - we found on community bases you end up getting flung when you drop it to 15.

    • @CosmicDuskWolf
      @CosmicDuskWolf Год назад

      @@WaywardEko Ah ok

  • @cardminatorful
    @cardminatorful 2 года назад

    the placement is annoying.funny it keeps going through walls when trying to place it in front of it arhhh

    • @WaywardEko
      @WaywardEko  2 года назад +1

      I meant to add a trick to this. So to place it easier, place a stack of frame shapes right in the middle of where the drawbridge would be when it's down. Make sure it's the same level of where you will place the drawbridge. Then target the top of that stack. Makes placement way easier -- then remove those blocks.

  • @C0d0ps
    @C0d0ps 2 года назад

    Commenting for RUclips Algorithm

  • @SamMessina1992
    @SamMessina1992 2 года назад

    🅱️enerator 👌😩