Now, it's funny there's that with an okay parallel, but then the same concept is somewhat poopoo'd for the stake driver, which is roughly the same: a captive bolt system propelled by explosions. It's made a bit fancier given the elements at play, but a pilebunker is such a common implement (in media at least) that I'm surprised these two couldn't have been conflated into roughly the same spot. That and I'd more think the boom hammer uses the explosion to propel either itself for a harder or even "double" hit, or perhaps fires it into the poor target for cavitation and conflagration, but I really don't know, even as an amateur professional fantasy overthinker!
@@Jankenstein My guess is that Johnathan didn't really care enough to figure what was going with the Stake Driver's mechanisms to realize it was effectively functioning similarly to the Boom Hammer. He didn't seem to be particularly interested in this episode, unfortunately. :(
IKR? I knew the piercing rifle, rifle spear, Reiterpallasch, and guns all had real-world versions but I had no idea something like the Boom Hammer actually existed!
Hoping that J.F. would read this, but the reason for the use of quicksilver/mercury was because they happened to be a key component in their magic bullets, with the other component being blood (especially Old Blood, basically magical blood used for healing). The beasts depicted in Bloodborne are corrupted by overusing Old Blood, and while there are silver weapons in the game, none of them were explicitly effective against them. In fact, serrated blades are the most effective weapons against the Beasts. Firearms are largely ineffective against them, but the Hunters' Quicksilver Bullets are very good at creating openings by staggering them. Edit: That's a lot of likes. Yey.
Also important to note that the art for quicksilver bullets actively show them melting, so they 100% meant mercury-based bullets. That art also has a fingerprint embedded in the bullet which is a nice touch
Actually, while the inhabitants of Yharnam have come to believe that they are transforming due to the consumption/injection of blood (hence bloodborne, like an illness), in reality they're being transformed into something hat was already part f their human essence by the proximity of the hidden red moon.
"Dr. Richard Gatling exists in this universe" The Souls games also often have a hammer called a "Lucerne" in-game, despite the weapon being named for Lucerne, Switzerland.
@@903strikerunit I love Lies of P, and the similarities are certainly there, but by the end I felt that I liked both titles for different reasons. It's no replacement for Bloodborne, but still awesome in its own way.
If I remember correctly, the Quicksilver bullets aren't there to hurt the beasts, it's just the only ammunition that can make them recoil like they just got shot
The thing about the Quicksilver bullets is that they're not only used as ammo for guns, but as a resource expended for arcane tools. In other words, it's a reference to alchemy, as mercury is notorious throughout history as a "magical" catalyst. It's also far, FAR more toxic than silver, which is handy considering that your enemies quickly rise beyond werewolves and become eldritch, cosmic horrors. So I don't think the developers arbitrarily added words and hoped no one would notice how wrong they were, but rather decided to put a unique (but logical) spin on things while still paying homage to the familiar "silver bullet" trope from folklore and monster movies.
What's weird is if you look at the Quicksilver Bullet icon in-game, it's oozing a silvery metal. So it's even shown as a liquid metal in-game, which makes me think it probably is intended to be mercury. Which makes sense in a weird way, because that's probably how they're able to be combined with the hunter's blood. They're literally made from a mixture of mercury and blood. Real question is, how do you shoot liquid bullets? Magic I suppose lol.
@@yewtewbstew547supposedly, the bullet would expand in the barrel and by the time you shoot, itd have fitted the barrel as intended. its quite an odd form for a bullet to take, but being that its mostly fictionalized crazy blood, sure whatever.
Interesting Bloodborne Lore Note about the weapons designs: the designers of many of the weapons were a hunter engineer faction called The Powderkegs Workshop, which superstitiously believed that human innovation and complexity was a kind of ward to resist the beastly nature of man they thought caused the transformation, but the workshop soon descended into an obsession with weapons described in lore as overcomplicated and a desperate need for them to create the largest explosions possible that resulted in the workshop being cast out as heretics. Their motto became: “If a weapon ain’t got kick, it just ain’t worth it”
Reiterpallasch's mechanism isn't an extending barrel, it's an extending blade. It swaps between a full rapier, but then gets tucked down to enable the hidden gun (while still using the blade like a bayonet dagger).
@@TheBuddel I think it has to do with gameplay, since the fame has also pvp, the opponent player should be able to see when you can shoot and when not.
the funny thing is, the quicksilver bullets alone wouldn't do a thing to the beasts. one must mix blood in with the quicksilver to make them effective. This is why bloodtinge levels affect guns, you're literally improving the quality of your blood to make the bullets stronger. and hunter tools essentially are using the quicksilver as a base for an arcane ritual, hence why most hunter tools rely on arcane to scale, but still use quicksilver bullets to activate.
It's not even some magic ritual. Mercury just absorbs and amalgamates other metals on contact. Seriously, pour some liquid mercury into some iron filings and it'll mix itself with them into a toxic silvery putty. It's likely doing the same thing with the iron a hunter's blood.
@@sephytcd8349 There's a good video series that unpacks a lot of Bloodborne's themes using the history of English Medicine during the early Industrial era which makes the usage of mercury make more sense
So interesting tidbit, the flamesprayer and Rosmarinus are actually not based off of any weapons at all - they're based off of a device designed by Joseph Lister, a 19th century surgeon, for spraying carbolic acid, an early way of disinfecting wounds/the air around the patient. Many of the right hand weapons in BB are more or less inspired by surgical implements, as well
Also, you pulled out the "Cash Knocker" during the Boom Hammer part, but I think the Stake Driver is intended to be used as an 'impact weapon', using an explosive to drive a stake. The Boom Hammer appears to use it's furnace parts simply to add a burst of fire to the weapon. (Also, there's literally a Rifle Spear, odd that that was passed over)
I agree. It's a homage to the pile bunker of mech media, a big captive spike which is explosively driven into the target. Bonus fact: another common use of gunpowder driven captive piston is the Ramset, which is a tool which uses blanks to nail things into concrete.
The "Stake Driver" basically also works like a giant captive bolt pistol. It's not actually shooting a projectile, it's a detonator that propels the stake forward about 6 inches on impact when you punch with it.
In this video, Jonathan gets a rare opportunity to exercise the "and Artillery" part of his professional title, and the cannon just goes _plunk_ >_< His disappointment is entirely justified and understandable. Also, the scene nearly made me spit out my tea.
yeah, for anyone that doesnt know the reason the projectile is so slow is because its mostly used against you the player, so it's giving you a chance to dodge the shot
I'm assuming the lever is basically a safety. You have to hold the lever closed while you swing for the trigger to engage on contact, to avoid drops causing accidental discharge.
i know, i was waiting for that exact one, especially after he talks about one of them being a half rifle, half spear thing. im like, oh buddy, just you wait.
I also like to see Jonathan react to the guns of Binary Domain, which is a cyberpunk game taking place in 2080 in Japan, and the weapons that the main character squad, the Rust crew, are equipped with are basically futurized version of modern guns. And the robots that you fight also have their own standard issue guns, there's also the underground Resistance, who built their own guns. The game was developed by the same people behind the Yakuza games.
Binary Domain does not get enough love. That game was actually kinda peak. I didn’t know it was made by the Yakuza crew but that explains why the characters and script were like, unnecessarily good for what is otherwise kinda just a high octane shooter.
@@spiraljumper74 and it came out in that era where everybody tries to make their own Gears of War, the market was oversaturated with 3rd person cover shooters like Uncharted, Army of Two, Mass Effect, Ghost Recon games like Advanced Warfighter 1 and 2, Future Soldier, etc. So it's understandable why people would give it a pass. Another third person shooter that came out at the time that I want to be covered in this series is Vanquish, which is a TPS made by Platinum Games, the guys behind Bayonetta and Metal Gear Rising, I wouldn't call Vanquish a 3rd person cover shooter because it would be a disservice, the cover system exists but you are encouraged to run and gun, (or slide and gun in this case). And Shinji Mikami also worked on it as well, but like many games from Platinum, it didn't sell well.
I like to imagine the john just walks around with a little bag that contains *every single* gun and *artillery piece* that has ever existed and ever will exist
Quicksilver Bullets being mercury wouldn't be very effective on beasts or the other Eldritch horrors in the game. The real damage dealer would be the blood that is added to the Quicksilver bullets. It's also why when you make or synthesize new QS bullets, you lose a bit of health. As in you're actually injuring yourself and using your own blood for the bullets. With blood being responsible for causing damage, it also makes sense as to why bullet damage increases with increase in Bloodtinge stats. The Quicksilver is meant as a catalyst - or wait "catalyst" may not be the right word if its used up, but point is it's for- for the various arcane arts. And as the various Hunter Tools are meant for casting arcane rituals, it also makes sense that the Quicksilver bullets are used up as you make use of them, even though at a glance it looks you're using magic and you'd expect something like "mana" to be its fuel...
The cannons that were used as bollards in Old Portsmouth seemed to disappear overnight (one day I noticed they had gone), and I was quite sad about it. For years I never noticed them as they were just normal, and when I learned that they were likely captured from any of the hundreds of battles the navy fought I went looking for them and it was too late
The shovel punchy thingy (Stake Driver) could be a captive bolt system, such as is used by Anton Chigurh in No Country for Old Men. Wait, never mind, you have one of those.
You guys could have done Elden Ring. It has jar cannon, jar cannon, and jar cannon. Gimme a second, I'm forgetting one. Ah, it also has jar cannon. There are so many firearms in Elden Ring to cover.
@@rin-joh8644 See? THREE entire guns, that is more than enough for an entire video FOUR if you count the shield with a flamethrower and since they included the BB flamethrower, I do.
Johnathan, all the main weapons in the game transform. And also, you can do a build to boost Bloodtinge, (gun damage) but the guns are primarily used to counter enemies and to interrupt attacks, since there is really no way to block. Especially the early game guns, which do very little damage.
Another note on Quicksilver bullets. Mercury used to be treated by those who has severe congenital syphilis. One of the symptoms of the disease were people who seemed to resemble what was depicted as the inspiration for werewolves. Hence: using quicksilver bullets against enemies in Bloodborne.
5:34 while I agree that there's definitely a misuse of the phrase "quick silver" the item description does say that hunters mix their own blood with quick silver to make their bullets, hence them scaling with bloodtinge, what the actual solid material of the bullets is remains a mystery, though I enjoy the idea of them being gunpowder squirt guns that fire blood and mercury.
A gun spear combo makes a lot of sense ie the eventual development of the bayonet. I'm actually surprised during the early matchlock days that this wasn't a more common thing
Please Jonathan Ferguson, the keeper of Firearms & Artillery at the Royal Armouries museum in the UK, please deconstruct and analyze the weapons from *METAL GEAR SOLID 3* before the remake comes out. So many weapons in MGS3 to react and comment on like;- - The Patriot's infinite ammo and drum magazine resembling an (∞) symbol as well as the tumbling bullets. - The EZ tranq gun based off a Liberator pistol. - Snake's customized officer M1911A1 and him whittling the pistol grip to use a knife for CQC. - Ocelot's dual Single Action Army and his revolver juggling skills. - The End's custom paratrooper Mosin Nagant with tranquilizer rounds. - The Davey Crockett recoil-less nuclear launcher. - Eva's chinese Type 17 mauser clone with her "bandit shooting" technique. - Volgin using his electricity to ignite and fire off 7.62mm bullets from his hands. - The Boss's quick ability to disarm and disassemble Snake's pistols. These are a few examples and there are so many more other interesting trivias and weapons in MGS3 so please Dave and Jonathan, please consider making a video for MGS3.
Johnathan has said he actually wants to play Metal Gear Solid before he does a weapon review for it. Pretty sure the closer we get to release we’ll get a video at some point. It’d be in Konami’s best interests if they did the video closer to release as well. After all, Konami hasn’t been doing much in the way of outside PR with other groups for Delta or SH2R, most of the PR has been in house, by Konami themselves. Hayter is in an NDA with Konami and has only been doing PR for Delta for the last month or so for the official Konami channel. Konami is playing things way too close to the chest for my liking.
The Gatling gun and other moving weapons like the whirligig have high strength requirements not only because they’re heavy, but because to get the to actuate the character is actively cranking the gun with their hand to make it spin. Hunters have some monstrous grip strength
Check out Military Conflict: Vietnam! It is an indie team that has put together over 170 weapons from the Vietnam War! Ranging from the common staples, old holdovers, Eastern Bloc, Chinese variants, prototypes, and more!
@MrFerguson RE: Your questions. For the Reiterspallasche, the "normal mode" has the blade in the barrel like a "plug type" bayonette, in "trick mode" the plug is in a socket in the handle and the blade runs "under" the barrel. Boom-hammer - those are caled "slaughter-house hammers", the ones you showed are the 1st ones I've seen that didn't run on compressed air.
A thing I think is interesting to note, is that based on concept art and a boss named Gascoigne, the default Hunter Pistol is actually a break action firing cartridges, just not animated as such when the player uses it for gameplay reasons
The Reiterpallasch mechanism actually moves the blade to sit at the end of the pistol barrel rather than underneath it, which in theory gains range on the sword, but means you can't fire the pistol. All the main weapons in Bloodborne have these ridiculous mechanisms that would never work, but funny Gothic magic.
Jonathon Ferguson. I probably would have to agree, Dog Soldiers is an awesome film. The guns, the majority of them anyways, were how you perry an attacks in Bloodborne actually.
I wonder if that final spinny barrel gun is supposed to signify automatic reload...a twin spiral feed mechanism with a wound spring, the force of the double shot literally forcing the barrels back enough to charge the spring and force a mechanism to rotate through a pair of divots? Don't ask where the new cartridges are coming from...
the "Stake Driver" I think is supposed to be a pile bunker, a mostly fictional weapon where a gunpowder charge (or electricity or sci-fi power source) drives a sturdy stake forward, which is then retained by the system.
Also, just generally, as a museum person myself, this is some of the absolute best museum-related content on RUclips. I love it, please keep up the good work.
I don't have a saucepan full of boiling water handy, hence I'm not going to fight Mr Ferguson about his opinion on "Dog Soldiers". Oh, whom I'm kidding! "Dog Soldiers" is THE best werewolf movie. And it has both ser Davos Seaworth and Lucius Vorenius!
The in-game image for quicksilver bullets actually shows them being partially liquid, so I think the devs were aware of what quicksilver is. They're described as being effective against beasts because they're infused with the hunter's blood. I think that they were trying to EVOKE the silver bullet/werewolf connection, but silver bullets aren't effective against beasts in the game, just "quicksilver bullets", because they're not ACTUALLY werewolves, just inspired by them.
wait... gatling guns are named after a person named gatling its not because they gattle always assumed gatling was just the word for firing a lot, but i guess that came after the gun kindof cool to be so revolutionary you become a word even if you are forgotten going to have a fun time following the wiki links on this guy
I love how he gives you the history, the ins and outs of how they work, and then makes his comparisons while saying its cool in the game. Very balanced and gun way to teach a bit of history.
The stake driver also seems to function like the cash knocker, but insead of a blunt piston, the detonation propells a stake/spear/arrowhead forward to add force to a stab, instead of a hammer's swing. You stab it in and the detonation drives it in further.
One of my illustrated books of firearms shows one of those sword gun combination weapon in 2 pages of combination weapons. It even includes 2 from the royal armory museum collection. The first one is the wheelock axe with multiple chambers combination weapon and the second one is the danish boarding axe carbine that Jonathan showcased in the royal armory channel. The cannon arm makes me think of the one antagonist in red dead revolver that has one as a weapon prosthetic after losing it to bullet shot by a young Red Harlow.
This is wild i was just watching toby review armory in video games looking for a bloodborne one. then this drops the same night! This game is still well alive and should be cherished forever.
The pistol with the spinning barrels is for easier reloading like a revolver i assume, spin the barrel for rear loading and then keep spin to lock the barrels in place for the next shot.
You take that comment about the Blunderbuss back, Mr Jonathan Ferguson keeper of firearms and artillery at the Royal Armouries Museum which house a collection of thousands of iconic weapons from throughout history! It is a very beautiful gun and carried me through my entire first playthrough! >:c
The blunderbuss pistol reminds me of the Webley signal pistol Mk II. Mostly because of the flared muzzle and how it looks like 3 sections. I also just think the signal pistol looks cool.
6:31 The Stake Driver's origins are more than likely connected to the Pile Bunker from the Mecha genre of manga and anime. Its use being in close quarters for precise armor piercing attacks on vital system like the cockpit. See something like, "Armored Trooper VOTOMS" for an example. As for a real world object, the "humane killing" tools for livestock work on a similar principle just with compressed air. This is featured prominently in the movie, "No Country for Old Men."
if i was to guess how the stake driver works i'd say it seems like the powerfist from Fallout, but instead of pneumatics pushing the punchy bit forward its powder, like those nail guns that are powered with blanks
with Killing Floor 3 behind the corner I would like to see Jonathan react to akimbo 1858 revolvers reload in Killing Floor 2 as well as many other interesting weapons from first Killing Floor
Never did understand why they're using flintlocks and blunderbusses in a setting that already has brass cartridges machine guns and is going for the aesthetics of an era long after they stopped seeing widespread use.
I would love to see Johnathan react to some of the guns from Armored Core 6 just to get his take on giant mech suits wielding essentially tank munitions.
This is cool you're going back to older games recently. Can you go back to Ghost Recon Advanced Warfare and to cover weapons like the M8 series and the MRC Caseless Rifle please? I have been asking this consistently for nearly 3 years now.
Not sure why he covered melee weapons like the boom hammer and stake drivers but not the rifle spear which has a gun on it and the rosemarius which is a counter part to the flame sprayer
Ooooo can't wait for armored core now! You guys should do some weapons from Knights of the Old Republic. I know it's kinda basic but I enjoy seeing you guys talk about older games.
Fyi " quicksilver " bullets are filled with liquid mercury and this essentially acts like a self-defense ammo of modern times the soft center mixed with a hard shell expand better .also there essentially self lubed makeing reloading without a ramrod easier
huh now that he mentioned it the art for the bullets does have them melting so makes sense, never clicked until now that it was mercury. since i know thats what quicksilver is just too use to mcguffins.
When I saw ‘Bloodborne’ as the topic for this video, my first thought was the field artillery piece and I was hoping that Jonathon would critique it . I was not disappointed.
Interesting detail with the Repeating Pistol rotating. I recall how Gascoigne always visibly reloaded his gun when he used it. Maybe that was supposed to be a feature for the player's guns as well, which got scrapped at some point in development. With that in mind, the repeating pistol may originally have had the ability to fire twice before needing to reload, with the rotating barrel being a carryover from that.
I was not expecting the Boom Hammer of all things to have a close enough real world analog that they would have at hand from the museum
Boom Hammer stays winning
Now, it's funny there's that with an okay parallel, but then the same concept is somewhat poopoo'd for the stake driver, which is roughly the same: a captive bolt system propelled by explosions. It's made a bit fancier given the elements at play, but a pilebunker is such a common implement (in media at least) that I'm surprised these two couldn't have been conflated into roughly the same spot.
That and I'd more think the boom hammer uses the explosion to propel either itself for a harder or even "double" hit, or perhaps fires it into the poor target for cavitation and conflagration, but I really don't know, even as an amateur professional fantasy overthinker!
@@Jankenstein My guess is that Johnathan didn't really care enough to figure what was going with the Stake Driver's mechanisms to realize it was effectively functioning similarly to the Boom Hammer. He didn't seem to be particularly interested in this episode, unfortunately. :(
@@the_furry_inside_your_walls639To be fair, the Stake Driver is more similar to construction equipment than it is to a firearm.
IKR? I knew the piercing rifle, rifle spear, Reiterpallasch, and guns all had real-world versions but I had no idea something like the Boom Hammer actually existed!
Hoping that J.F. would read this, but the reason for the use of quicksilver/mercury was because they happened to be a key component in their magic bullets, with the other component being blood (especially Old Blood, basically magical blood used for healing).
The beasts depicted in Bloodborne are corrupted by overusing Old Blood, and while there are silver weapons in the game, none of them were explicitly effective against them. In fact, serrated blades are the most effective weapons against the Beasts.
Firearms are largely ineffective against them, but the Hunters' Quicksilver Bullets are very good at creating openings by staggering them.
Edit: That's a lot of likes. Yey.
Upvote this man so JF can see it
Also important to note that the art for quicksilver bullets actively show them melting, so they 100% meant mercury-based bullets.
That art also has a fingerprint embedded in the bullet which is a nice touch
@@mixmastermind I always assumed that the fingerprint was from pushing blood into the bullet with a cut finger, or something similar.
*Laughs in Bloodtinge build*
Actually, while the inhabitants of Yharnam have come to believe that they are transforming due to the consumption/injection of blood (hence bloodborne, like an illness), in reality they're being transformed into something hat was already part f their human essence by the proximity of the hidden red moon.
Jonathon Ferguson, Keeper of Jackets and T-Shirts, whose wardrobe holds a collection of hundreds of T-Shirts from throughout History!
Apparently it's always casual Friday at the Royal armouries 😊
Keep calling him that, I'll use my "Keeper of birds and bird accessories only in his off time" would make the comment section more interesting
I dig it! Saw hime wearing a Ghost shirt and thought that was dope!
At least the punk rock era.
I keep asking for them to do an episode on his shirt collection.
"Dr. Richard Gatling exists in this universe" The Souls games also often have a hammer called a "Lucerne" in-game, despite the weapon being named for Lucerne, Switzerland.
The Lucerne Hammer is a real world polearm, favoured by the Swiss around the 16th century.
Many people don't know this, but Lordran is in Switzerland. You need to have the doll to go in, like in 3, but it's there.
and the Zweihander, implying Germany also exists in Dark Souls
And Ludwig refers to his church hunters as "Spartans."
There's also Molotov cocktails, and Braille writing.
We may not get Bloodborne on PC, but we can see Jonathan Ferguson talk about Bloodborne, on PC.
WE'LL TAKE WHAT WE CAN GET!
Wouldn't have it any other way 🎉
Lies of P
Enough said
@@903strikerunit I love Lies of P, and the similarities are certainly there, but by the end I felt that I liked both titles for different reasons. It's no replacement for Bloodborne, but still awesome in its own way.
@@903strikerunit Oh? I haven't looked in to that game. I'll check it out when I'm done with Mortal Shell.
"Tonight, Jonathan Ferguson, a weapons expert and Keeper of Firearms & Artillery at the Royal Armouries, joins the hunt."
Dear, oh dear
@@user-hx5oe9iz1h "It always comes down to the Keeper of Firearms & Artillery at Royal Armouries to clean up after Gamespot's messes."
@@Tenchigumi"The video, and the editing, were long..."
If I remember correctly, the Quicksilver bullets aren't there to hurt the beasts, it's just the only ammunition that can make them recoil like they just got shot
Yeah, I think normal bullets do literally nothing so quicksilver bullets "infused with the wielders blood" are used to make them stagger instead
The thing about the Quicksilver bullets is that they're not only used as ammo for guns, but as a resource expended for arcane tools. In other words, it's a reference to alchemy, as mercury is notorious throughout history as a "magical" catalyst. It's also far, FAR more toxic than silver, which is handy considering that your enemies quickly rise beyond werewolves and become eldritch, cosmic horrors.
So I don't think the developers arbitrarily added words and hoped no one would notice how wrong they were, but rather decided to put a unique (but logical) spin on things while still paying homage to the familiar "silver bullet" trope from folklore and monster movies.
What's weird is if you look at the Quicksilver Bullet icon in-game, it's oozing a silvery metal. So it's even shown as a liquid metal in-game, which makes me think it probably is intended to be mercury. Which makes sense in a weird way, because that's probably how they're able to be combined with the hunter's blood. They're literally made from a mixture of mercury and blood. Real question is, how do you shoot liquid bullets? Magic I suppose lol.
@@yewtewbstew547 I like to imagine we're shooting bunch of tiny, highly toxic T-1000s that harden into solid projectiles as needed.
It's translated as mercury in other languages
@@yewtewbstew547 is by the blood it apparently is a really good propellent
@@yewtewbstew547supposedly, the bullet would expand in the barrel and by the time you shoot, itd have fitted the barrel as intended. its quite an odd form for a bullet to take, but being that its mostly fictionalized crazy blood, sure whatever.
Interesting Bloodborne Lore Note about the weapons designs: the designers of many of the weapons were a hunter engineer faction called The Powderkegs Workshop, which superstitiously believed that human innovation and complexity was a kind of ward to resist the beastly nature of man they thought caused the transformation, but the workshop soon descended into an obsession with weapons described in lore as overcomplicated and a desperate need for them to create the largest explosions possible that resulted in the workshop being cast out as heretics. Their motto became: “If a weapon ain’t got kick, it just ain’t worth it”
Reiterpallasch's mechanism isn't an extending barrel, it's an extending blade. It swaps between a full rapier, but then gets tucked down to enable the hidden gun (while still using the blade like a bayonet dagger).
why tho lol?
Because transforming weapons go brrrrrrrrt.
@@TheBuddel because is made for nobles
@@yokai1235 bruh I know. But why would the blade retract? It basically weakens the entire thing for no reason
@@TheBuddel I think it has to do with gameplay, since the fame has also pvp, the opponent player should be able to see when you can shoot and when not.
the funny thing is, the quicksilver bullets alone wouldn't do a thing to the beasts. one must mix blood in with the quicksilver to make them effective. This is why bloodtinge levels affect guns, you're literally improving the quality of your blood to make the bullets stronger.
and hunter tools essentially are using the quicksilver as a base for an arcane ritual, hence why most hunter tools rely on arcane to scale, but still use quicksilver bullets to activate.
It's not even some magic ritual. Mercury just absorbs and amalgamates other metals on contact. Seriously, pour some liquid mercury into some iron filings and it'll mix itself with them into a toxic silvery putty. It's likely doing the same thing with the iron a hunter's blood.
I always just assumed the bullets were hollow and had the quicksilver mixture in them.
It's one of those things where I wish there was someone clarifying things for them
@@sephytcd8349 There's a good video series that unpacks a lot of Bloodborne's themes using the history of English Medicine during the early Industrial era which makes the usage of mercury make more sense
@@sephytcd8349 There is usually another guy but he must have gone for a poo
So interesting tidbit, the flamesprayer and Rosmarinus are actually not based off of any weapons at all - they're based off of a device designed by Joseph Lister, a 19th century surgeon, for spraying carbolic acid, an early way of disinfecting wounds/the air around the patient. Many of the right hand weapons in BB are more or less inspired by surgical implements, as well
Also, you pulled out the "Cash Knocker" during the Boom Hammer part, but I think the Stake Driver is intended to be used as an 'impact weapon', using an explosive to drive a stake. The Boom Hammer appears to use it's furnace parts simply to add a burst of fire to the weapon.
(Also, there's literally a Rifle Spear, odd that that was passed over)
I agree. It's a homage to the pile bunker of mech media, a big captive spike which is explosively driven into the target.
Bonus fact: another common use of gunpowder driven captive piston is the Ramset, which is a tool which uses blanks to nail things into concrete.
Don't worry, I missed that weapon in my first playthrough too.
Whoever puts together these packs of weapons for these vids always tends to miss a few cool ones, it seems
The "Stake Driver" basically also works like a giant captive bolt pistol. It's not actually shooting a projectile, it's a detonator that propels the stake forward about 6 inches on impact when you punch with it.
Absolutely no need for a fight. Dog soldiers is without a doubt the best werewolf movie of all time.
An American Werewolf in London has the best transformation hands down though
I will stand on that hill
Wolf cop has the most memorable transformation I can think of
Stephen King's Silver Bullet
And great Action scenes like throwing the torch (flashlight).
In this video, Jonathan gets a rare opportunity to exercise the "and Artillery" part of his professional title, and the cannon just goes _plunk_ >_<
His disappointment is entirely justified and understandable. Also, the scene nearly made me spit out my tea.
When it shoots at you, it has far better reach lol
that was the most laughable cannon i have ever seen in a video game
yeah, for anyone that doesnt know the reason the projectile is so slow is because its mostly used against you the player, so it's giving you a chance to dodge the shot
10:49 I honestly thought that the "humane killer" weapon was just a big explosive hammer you'd whack an animal with until Jonathan showed the lever
I'm assuming the lever is basically a safety. You have to hold the lever closed while you swing for the trigger to engage on contact, to avoid drops causing accidental discharge.
I hate the fact that they didn't talk about the rifle spear
i know, i was waiting for that exact one, especially after he talks about one of them being a half rifle, half spear thing.
im like, oh buddy, just you wait.
@@claytonparfumorse3101 Hopefully they're saving it for another episode... perhaps for the day when Bloodborne 2 or PC get announced.
Everybody forgets the rifle spear exists.
@@juanausensi499 its usually my main weapon. its easily my favorite in the game.
No, he did I think, it's called the "Piercing Rifle" In the video, correct me if I'm wrong
I'm not going to fight Jonathan on Dog Soldiers. It has Kevin McKidd, the original Soap MacTavish, in it
Kevin Mckidd, Sean Pertwee and Liam Cunnigham! Awesome film
My favorite werewolf movie
I also like to see Jonathan react to the guns of Binary Domain, which is a cyberpunk game taking place in 2080 in Japan, and the weapons that the main character squad, the Rust crew, are equipped with are basically futurized version of modern guns. And the robots that you fight also have their own standard issue guns, there's also the underground Resistance, who built their own guns. The game was developed by the same people behind the Yakuza games.
Binary Domain does not get enough love. That game was actually kinda peak. I didn’t know it was made by the Yakuza crew but that explains why the characters and script were like, unnecessarily good for what is otherwise kinda just a high octane shooter.
@@spiraljumper74 and it came out in that era where everybody tries to make their own Gears of War, the market was oversaturated with 3rd person cover shooters like Uncharted, Army of Two, Mass Effect, Ghost Recon games like Advanced Warfighter 1 and 2, Future Soldier, etc. So it's understandable why people would give it a pass.
Another third person shooter that came out at the time that I want to be covered in this series is Vanquish, which is a TPS made by Platinum Games, the guys behind Bayonetta and Metal Gear Rising, I wouldn't call Vanquish a 3rd person cover shooter because it would be a disservice, the cover system exists but you are encouraged to run and gun, (or slide and gun in this case). And Shinji Mikami also worked on it as well, but like many games from Platinum, it didn't sell well.
I like to imagine the john just walks around with a little bag that contains *every single* gun and *artillery piece* that has ever existed and ever will exist
The Stake Driver is more of a callback to mecha anime than anything else, the "pile bunker" specifically.
Here's hoping they touch on it again in the Armored Core video!~
And on ramming a stake into a vampires heart..here used against werewolves tho
votoms was what immediately came to my mind, is there no real life equivalent? aside from those cattle-killing hammers he showed off
Quicksilver Bullets being mercury wouldn't be very effective on beasts or the other Eldritch horrors in the game.
The real damage dealer would be the blood that is added to the Quicksilver bullets. It's also why when you make or synthesize new QS bullets, you lose a bit of health. As in you're actually injuring yourself and using your own blood for the bullets. With blood being responsible for causing damage, it also makes sense as to why bullet damage increases with increase in Bloodtinge stats.
The Quicksilver is meant as a catalyst - or wait "catalyst" may not be the right word if its used up, but point is it's for- for the various arcane arts. And as the various Hunter Tools are meant for casting arcane rituals, it also makes sense that the Quicksilver bullets are used up as you make use of them, even though at a glance it looks you're using magic and you'd expect something like "mana" to be its fuel...
Dog Soldiers reference! Yes, I'm with you on that hill; best werewolf film of all time :D
The cannons that were used as bollards in Old Portsmouth seemed to disappear overnight (one day I noticed they had gone), and I was quite sad about it. For years I never noticed them as they were just normal, and when I learned that they were likely captured from any of the hundreds of battles the navy fought I went looking for them and it was too late
"Hey me, are you going to ask again for a F.E.A.R. video?"
"You know it me"
F.E.A.R and Killzone series for me. Both franchise have cool guns
The juciest SPAS-12 in gaming history. Absolutely fvcking love it!
@@CalamityCain That's an odd way to spell "Vaporizer".
@@CalamityCain Amen! Monster of a shotgun
@@CalamityCainSomeone hasn't played Trepang 2.
The shovel punchy thingy (Stake Driver) could be a captive bolt system, such as is used by Anton Chigurh in No Country for Old Men. Wait, never mind, you have one of those.
Gunfire Reborn, Roboquest, and Planetside 2 all deserve a look. Very different, but all very cool.
PlanetSide seems like it'd need different episodes for each faction + a few NS ones each episode
You guys could have done Elden Ring. It has jar cannon, jar cannon, and jar cannon. Gimme a second, I'm forgetting one. Ah, it also has jar cannon. There are so many firearms in Elden Ring to cover.
don’t forget about the jar cannon, that’s pretty important
SotE Spoilers: [it now has two cannons so surely that's a full episode right? ]
One eyed shield also has a built in cannon
@@heibk-2019 I actually forgot about that thing. There's also the visage shield. My joke has become misinformation.
@@rin-joh8644 See? THREE entire guns, that is more than enough for an entire video FOUR if you count the shield with a flamethrower and since they included the BB flamethrower, I do.
Johnathan, all the main weapons in the game transform. And also, you can do a build to boost Bloodtinge, (gun damage) but the guns are primarily used to counter enemies and to interrupt attacks, since there is really no way to block. Especially the early game guns, which do very little damage.
Evelyn does pretty respectable damage at high bloodtinge. Especially with some ash
Well there are a couple shields. I wouldn't recommend you try to block with them though.
@@Skyte100 except for the loch shield in certain situations
Another note on Quicksilver bullets. Mercury used to be treated by those who has severe congenital syphilis. One of the symptoms of the disease were people who seemed to resemble what was depicted as the inspiration for werewolves. Hence: using quicksilver bullets against enemies in Bloodborne.
4:35 Vyacheslav Molotov also exists in the same universe as Yharnam.
5:34 while I agree that there's definitely a misuse of the phrase "quick silver" the item description does say that hunters mix their own blood with quick silver to make their bullets, hence them scaling with bloodtinge, what the actual solid material of the bullets is remains a mystery, though I enjoy the idea of them being gunpowder squirt guns that fire blood and mercury.
A gun spear combo makes a lot of sense ie the eventual development of the bayonet. I'm actually surprised during the early matchlock days that this wasn't a more common thing
That reminds me of the gun staffs in princess mononoke. Idk if there was any real historical precedent for those tho
Please Jonathan Ferguson, the keeper of Firearms & Artillery at the Royal Armouries museum in the UK, please deconstruct and analyze the weapons from *METAL GEAR SOLID 3* before the remake comes out.
So many weapons in MGS3 to react and comment on like;-
- The Patriot's infinite ammo and drum magazine resembling an (∞) symbol as well as the tumbling bullets.
- The EZ tranq gun based off a Liberator pistol.
- Snake's customized officer M1911A1 and him whittling the pistol grip to use a knife for CQC.
- Ocelot's dual Single Action Army and his revolver juggling skills.
- The End's custom paratrooper Mosin Nagant with tranquilizer rounds.
- The Davey Crockett recoil-less nuclear launcher.
- Eva's chinese Type 17 mauser clone with her "bandit shooting" technique.
- Volgin using his electricity to ignite and fire off 7.62mm bullets from his hands.
- The Boss's quick ability to disarm and disassemble Snake's pistols.
These are a few examples and there are so many more other interesting trivias and weapons in MGS3 so please Dave and Jonathan, please consider making a video for MGS3.
Make it happen, Daverino
sounds like it would make more sense to do a video after the remake comes out
Doubt they're going to do it before the remake, they always use the "boom" of something to get more views
Johnathan has said he actually wants to play Metal Gear Solid before he does a weapon review for it.
Pretty sure the closer we get to release we’ll get a video at some point. It’d be in Konami’s best interests if they did the video closer to release as well.
After all, Konami hasn’t been doing much in the way of outside PR with other groups for Delta or SH2R, most of the PR has been in house, by Konami themselves. Hayter is in an NDA with Konami and has only been doing PR for Delta for the last month or so for the official Konami channel.
Konami is playing things way too close to the chest for my liking.
Not this comment being the way I found out there’s a MGS3 remake.
Oh I CAN’T wait, hee hee…
Jonathan is about to go all Anton Chigurh. But a "knocker" was the guy in a slaughterhouse that swung the sledgehammer back in the day.
The Gatling gun and other moving weapons like the whirligig have high strength requirements not only because they’re heavy, but because to get the to actuate the character is actively cranking the gun with their hand to make it spin. Hunters have some monstrous grip strength
Looks like Jonathan will need to add emotional support cannon to his emotional support weapon arsenal XD
Check out Military Conflict: Vietnam! It is an indie team that has put together over 170 weapons from the Vietnam War! Ranging from the common staples, old holdovers, Eastern Bloc, Chinese variants, prototypes, and more!
@MrFerguson RE: Your questions.
For the Reiterspallasche, the "normal mode" has the blade in the barrel like a "plug type" bayonette, in "trick mode" the plug is in a socket in the handle and the blade runs "under" the barrel.
Boom-hammer - those are caled "slaughter-house hammers", the ones you showed are the 1st ones I've seen that didn't run on compressed air.
The stake driver is a melee weapon not a fire arm.
I also think its underrated.
Well yes, but same as the boomhammer it uses a gun-like mechanism but just to make a big ol boom
@@punlshedsnake8210 but to cover that and not the rifle spear doesn't make sense
I know who I'm modeling my next Bloodborne playthrough after
Hahaha it'd better be a blood tinge build
A thing I think is interesting to note, is that based on concept art and a boss named Gascoigne, the default Hunter Pistol is actually a break action firing cartridges, just not animated as such when the player uses it for gameplay reasons
The Reiterpallasch mechanism actually moves the blade to sit at the end of the pistol barrel rather than underneath it, which in theory gains range on the sword, but means you can't fire the pistol.
All the main weapons in Bloodborne have these ridiculous mechanisms that would never work, but funny Gothic magic.
Jonathon Ferguson. I probably would have to agree, Dog Soldiers is an awesome film.
The guns, the majority of them anyways, were how you perry an attacks in Bloodborne actually.
5:55 Wow a Dog Soldiers reference in year of our lord? Now that takes me back.
I wonder if that final spinny barrel gun is supposed to signify automatic reload...a twin spiral feed mechanism with a wound spring, the force of the double shot literally forcing the barrels back enough to charge the spring and force a mechanism to rotate through a pair of divots? Don't ask where the new cartridges are coming from...
the "Stake Driver" I think is supposed to be a pile bunker, a mostly fictional weapon where a gunpowder charge (or electricity or sci-fi power source) drives a sturdy stake forward, which is then retained by the system.
Dog Soldiers is not only absolutely the best werewolf movie ever, it’s just one of the best movies ever.
Great content! Now Im interested in visiting the museum and learning about the guns haha
Thanks!
Also, just generally, as a museum person myself, this is some of the absolute best museum-related content on RUclips. I love it, please keep up the good work.
Still hoping to see Jonathan go over the weapons of Valkyria Chronicles 1 and 4.
I've been asking for this for a while, thank you so much for covering it!
I have wanted this episode for the last 2 years
I don't have a saucepan full of boiling water handy, hence I'm not going to fight Mr Ferguson about his opinion on "Dog Soldiers".
Oh, whom I'm kidding! "Dog Soldiers" is THE best werewolf movie. And it has both ser Davos Seaworth and Lucius Vorenius!
The in-game image for quicksilver bullets actually shows them being partially liquid, so I think the devs were aware of what quicksilver is. They're described as being effective against beasts because they're infused with the hunter's blood. I think that they were trying to EVOKE the silver bullet/werewolf connection, but silver bullets aren't effective against beasts in the game, just "quicksilver bullets", because they're not ACTUALLY werewolves, just inspired by them.
I would like to see Jonathan reacting to the guns of Warframe
100% agree. I love Dog Soldiers. John Pertwee's son is in it for Tardis' sake!
The bullets are made of quicksilver to allow the mixing of blood into them. Also probably a reference to alchemy as others have pointed out
wait... gatling guns are named after a person named gatling
its not because they gattle
always assumed gatling was just the word for firing a lot, but i guess that came after the gun
kindof cool to be so revolutionary you become a word even if you are forgotten
going to have a fun time following the wiki links on this guy
poor man. his aim was to invent a Gun so horriffic, it would end all war...
Maybe I misread you, but gattle isn't a word for firing a lot. Or for anything else for that matter
I thought like you once upon a time, and man was I disappointed to find out the creator's name was simply Gatling as well.
he really did have the perfect name for the situation. Those guns sure do gattle...
I love how he gives you the history, the ins and outs of how they work, and then makes his comparisons while saying its cool in the game. Very balanced and gun way to teach a bit of history.
"Dog Soldiers" is absolutely the best werewolf movie ever.
Dog Soldiers is indeed the best werewolf movie of all time.
Definitely a Powder Keg man right there.
2:44 if I remember correctly it is the firearm with highest damage in the game (not counting the canons).
The stake driver also seems to function like the cash knocker, but insead of a blunt piston, the detonation propells a stake/spear/arrowhead forward to add force to a stab, instead of a hammer's swing.
You stab it in and the detonation drives it in further.
One of my illustrated books of firearms shows one of those sword gun combination weapon in 2 pages of combination weapons. It even includes 2 from the royal armory museum collection. The first one is the wheelock axe with multiple chambers combination weapon and the second one is the danish boarding axe carbine that Jonathan showcased in the royal armory channel. The cannon arm makes me think of the one antagonist in red dead revolver that has one as a weapon prosthetic after losing it to bullet shot by a young Red Harlow.
Johnny should cover ULTRAKILL I want to see him get over stimulated
Your mention of Dog Soldiers shows you are indeed, a man of culture.
4:45 the weapon on the right is the stake driver. It drives a metal spike into things with extreme force.
I still have yet to finish this game. That said, I do still love the aesthetic of Bloodborne's world.
Jonathan Ferguson made it to legendary states with "Dog Soldiers, which is the best Werwolf film of all time. Fight me".
This is wild i was just watching toby review armory in video games looking for a bloodborne one. then this drops the same night! This game is still well alive and should be cherished forever.
The pistol with the spinning barrels is for easier reloading like a revolver i assume, spin the barrel for rear loading and then keep spin to lock the barrels in place for the next shot.
I would love to see Jonathan react to the weapons of Cruelty Squad
You take that comment about the Blunderbuss back, Mr Jonathan Ferguson keeper of firearms and artillery at the Royal Armouries Museum which house a collection of thousands of iconic weapons from throughout history! It is a very beautiful gun and carried me through my entire first playthrough! >:c
The blunderbuss pistol reminds me of the Webley signal pistol Mk II. Mostly because of the flared muzzle and how it looks like 3 sections. I also just think the signal pistol looks cool.
6:31 The Stake Driver's origins are more than likely connected to the Pile Bunker from the Mecha genre of manga and anime. Its use being in close quarters for precise armor piercing attacks on vital system like the cockpit. See something like, "Armored Trooper VOTOMS" for an example.
As for a real world object, the "humane killing" tools for livestock work on a similar principle just with compressed air. This is featured prominently in the movie, "No Country for Old Men."
if i was to guess how the stake driver works i'd say it seems like the powerfist from Fallout, but instead of pneumatics pushing the punchy bit forward its powder, like those nail guns that are powered with blanks
Things I never expected to learn about on this channel: 1.A slaughterhouse bolt hammer.
with Killing Floor 3 behind the corner I would like to see Jonathan react to akimbo 1858 revolvers reload in Killing Floor 2 as well as many other interesting weapons from first Killing Floor
Never did understand why they're using flintlocks and blunderbusses in a setting that already has brass cartridges machine guns and is going for the aesthetics of an era long after they stopped seeing widespread use.
I would love to see Johnathan react to some of the guns from Armored Core 6 just to get his take on giant mech suits wielding essentially tank munitions.
Have you watched the introduction lol. Its already in work
That sword and pistol combo reveal was insane, I didn't actually expect it to be real
This is cool you're going back to older games recently. Can you go back to Ghost Recon Advanced Warfare and to cover weapons like the M8 series and the MRC Caseless Rifle please? I have been asking this consistently for nearly 3 years now.
I would really love to see Firearms Expert Reacts to KIllzone Firearms
Aww man I wish you showed him Ludwig's Rifle when wielded by the Church Executioners as well
Not sure why he covered melee weapons like the boom hammer and stake drivers but not the rifle spear which has a gun on it and the rosemarius which is a counter part to the flame sprayer
"Dog Soldiers, which is the best werewolf film of all time. Fight me." Hands down! Jonathan spitting facts there!
Jonathan: “Bullets seem so ineffective”
Me: Haha! Bloodtinge build go FSHHHHHHH!
Monster Hunter has an absolute treasure trove of bowgun designs to explore, would love to see this series have a look at them.
Ooooo can't wait for armored core now! You guys should do some weapons from Knights of the Old Republic. I know it's kinda basic but I enjoy seeing you guys talk about older games.
Fyi " quicksilver " bullets are filled with liquid mercury and this essentially acts like a self-defense ammo of modern times the soft center mixed with a hard shell expand better .also there essentially self lubed makeing reloading without a ramrod easier
huh now that he mentioned it the art for the bullets does have them melting so makes sense, never clicked until now that it was mercury. since i know thats what quicksilver is just too use to mcguffins.
God I want to see him do EDF Fencer weapons. The Blasthole Spear would be amazing.
Regarding quicksilver, its mostly for its alchemical symbolism and use on hermeneutic schools which all soul games take from.
Seeing the title and thumbnail got me hyped af 😂. I’m a Bloodborne glazer and I’m proud
When I saw ‘Bloodborne’ as the topic for this video, my first thought was the field artillery piece and I was hoping that Jonathon would critique it .
I was not disappointed.
Worst is IT SHOOTS FURTHER
.. when you are the target
Interesting detail with the Repeating Pistol rotating. I recall how Gascoigne always visibly reloaded his gun when he used it. Maybe that was supposed to be a feature for the player's guns as well, which got scrapped at some point in development. With that in mind, the repeating pistol may originally have had the ability to fire twice before needing to reload, with the rotating barrel being a carryover from that.
The lever on the side of the Riter is what transforms it from rapier to gun form.