Once again I do appreciate that John is a gamer AND firearm expert because he can understand why certain gun work they way they do in games but still poke fun at them in a friendly way.
I love that he gets the form over function aspect of games. Does the chain-gun make sense, no, but does the cool and fun factor override that, yes. Jonathan just gets it. If its a real world gun that doesn’t make sense then its fair game, but guns like plasma rifle and BFG are using tech we can only dream of.
He remembers that entertainment products have only one job... to entertain. Anything else an entertainment product does is just a bonus. Something far too few of the "experts" in many of these videos completely forget.
Actually fun fact for the lore side of things, the reason why you see casings ejected from the gun is because bullets are teleported into the chamber, this explains the reason why you don't need to reload guns too. The super shotgun is the only gun that has a manual reload due to being a much older gun without the new technology.
Doom Guy is also almost a mythical god like person who normal gun functions doesn't work with him. Still interesting to see Jonathan talk about it. I also know he's also a big Doom fan as well.
Isnt the DOOM 2016 energy pistol a pure energy weapon that charges from the energy the gun experiences during movement? Like a soldier holsters this weapon and while they are walking around the gun will charge from that. The DOOM 2016 lore entries for guns were super interesting and its a shame Eternal did away with those :/
I like how he just absolutely correctly guessed the lore behind Eternals Super Shotgun based on the design. Yes! It's regarded as the Slayers original Super Shotgun, that was hidden from him by the demonic priests.
The cool part about Jonathan Ferguson is that he, while being the Keeper of Firearms and Artillery at the Royal Armouries Museum, is still cool enough to go "sure, an energy weapon is cool and exists in this universe, but why does an energy weapon need to eject brass casings? Probably for visual effect which is important in videogames." Very classy stuff.
He also can understand some weird decisions developers make, like the Owen gun from CoD Vanguard whole sides being flipped/mirrored Wich they did due to the whole gun covering the screen
If I remember my Doom lore right, the Super Shotgun in Doom Eternal is implied to be the same gun from Doom 2, but twisted into a demon annihilating machine by years and years of being covered in demon guts from all the ripping and tearing Doomguy did prior to getting sealed before 2016 started.
The BFG 10000 is related to what has become one of my favorite lines in all of video games, an exasperated "You can't just shoot a hole into the surface of mars!"
Bit of an interesting tidbit: In _DOOM 2016_ , where you go to the lab to recover the BFG, you visit testing rooms that effectively show off the different behaviours the BFGs have had over the years. Then, of course, you go and get the sole functional BFG-9000, and the game immediately gives you a room full of demons to test it on. Really love that moment.
I believe the redesign of some of the iconic classic weapons was because the weapons are the Slayer's personal weapons, instead of ones he found on mars.
I have only played 2016, but I am really happy Vega makes a return. He's an awesome character, and having the Slayer backing him up before blowing up the mainframe was a subtle, but great character moment where we see the Slayer getting attached to another person (albeit artificial) for the first time, and not just murdering things all around.
Especially since what makes it even better is that in Cannon doomslayer is like a hyperversely powerful godlike being and he only uses guns because he enjoys them 🔥☠️🎸
@@m91trooperfilms76 but you forgot the most fun part! he uses the guns because he knows the demons will suffer more because they can take multiple shots compared to his almighty fists!
"Why would an energy weapon have cartridge cases ejecting?" One hypothesis I have is that those "cartridge cases" are spent/depleted batteries or energy sources, and that each shot dumps the entire energy content of one of those batteries into the blast. Granted they're small in size, the damage done is also small compared to the various ballistic and energy weapons, but as a backup weapon with functionally unlimited ammunition I think the pistol serves its purpose.
In game lore reasoning of the energy pistol ejecting casings is that it converts the energy into a special gel slug with the durability and ballistics of 9mm, but can be charged to inflict greater damage.
@@jaytrashwade1-1 more efficient than heating the air into plasma. loses less heat, the projectile is insulated, unwraps over target on impact like little water balloons of doom
17:40 you CAN resume shooting regardless, the gun does not overheat, and has no negative sides to buildup. The module stores residue plasma to "vent" all at once towards enemies. Also not shown: Doom Eternal module that shoots a beam depositing residue plasma inside enemy body, which does no visible damage until the enemies capacity (different for each enemy) is exceeded, at which point enemy violently explodes from the inside.
@@Дістатижовтімаюнаметі as far as i remember yes, it was in 2016 as well and i remember there being an upgrade for it too cause unupgraded it felt like an eternity until you could resume shooting
Indeed. The soldiers he picks a lot of his weapons up from are similarly heavily armored. Pretty likely that many of these weapons would, in fact, injure a normal human with normal gear who tried to use them.
I suppose that would make sense... Especially considering the _original_ super shotgun from Doom 2 _did_ have a stock on it back when he was rocking the bare sleeves.
Been replaying the entire series on my Switch and I don't mind how realistic they are. I like how the Super Shotgun turns basically anything it's pointed at into a puddle of chunky marmalade.
The Eternal chaingun isn't terribly different from 2016's; still has the Mobile Turret mode, and the spinup mod got dummied out by Eternal just removing the spin-up mechanic and we got the shield mod instead which feels much better. Missed out on the Gauss Cannon from 2016 though, sadness. I actually like the Gauss Cannon more than the Ballista that replaced it.
I could retrospectively surmise that the stocks on the shotguns are lower to accommodate the users full head helmets on the cheekrest, but it also just communicates "shotgun" better in silhouette
from what i remember, the 2 pump actions shoot 6 gauge, the 2016 super shotty is 4 gauge, the eternal version is 2 gauge, the heavy cannon is 15mm, and the eternal chaingun is shoots 7.62 made of condensed argent energy so pretty much explosive. also the 2016 chaingun shoots uranium coated 15mm tungsten slugs at high velocitys.
"Why does it have cartridge cases" It could be an early energy weapon where they they couldn't fit a storage for the fuel in the gun itself or couldn't get the energy to travel in the air far enough before dissipating, so the the casing contains a bullet which has the fuel and some machine in the gun heats it up till it turns into that burning hot energy, as the bullet travels the energy inside of it heats up enough to consume the bullet from within, adding to it's mass but till then the bullet helps it keep it's shape. Similar design was used for early Phased Plasma weapons in the Terminator series till Skynet found a way to make Plasma outside of bullets that could travel far before dissipating (basically giving it a magnetic sheath to keep it's shape outside of a bullet). TLDR: Early energy weapons might be a weird hybird between current and future weapons till we figure out how to improve them.
This is actually a thing in a Japanese superhero manga called Metal Guardian Faust. Faust carries a revolver that shoots regular bullets but also has a special attack that heats them up until they turn into plasma.
I'm glad the devs for Doom 2016 appreciated just how cool the Doom3 plasma rifle design was, too bad they didn't include the reload noise when switching between mods though.
there are actually quite a few sound throwbacks to doom3 weapons in the newer dooms and even in eternals dlc one of the music tracks starts off pretty much by a section of music from the original painkiller game, think its the "blood swamps fight music" and "painkiller catacombs fight music"
@@dandominare some people didnt like the shotgun but for me i loved doom 3 for what it was and wasnt the usual "hurr durr, its not like the original" i think if i count how many times ive completed a single player game fist one would be doom 3 second one quake 2, ita like every time i play through doom 3 i find something new some new piece of story, etc the pdas the atmosphere its very well done imo and the voice acting even if there are not so many actors and many overlap its believable and fits it a LOT, doom3 also has probably my favorite version of the bfg, the sound the charge up, the animation, its just so well done. Just like the chaingun, or the plasma gun.
I own both the entire Doom and Wolfenstein franchise on Steam. They're both very amazing games and I would love to see Jonathan tackle the Wolfenstein weapons as well.
It's kind of strange how the Ballista and Chaingun work. They would definitely make sense if the Ballista fired bolts and the chaingun fired lasers, but it's actually the other way around. The Ballista uses the same power cells as the plasma rifle, while the chaingun uses the same ammo pool as the assault rifle. One gun you missed was the Unmakyr, which uses the same energy as the BFG, but fires them in a spray of projectiles.
was so disappointed when they didnt show him the lebel or martini henry. i'd love see his take on them plus the berti and the new alof system for the romero
@@slog555 The Alofs alone is a reason to revisit Hunt. It is, to my knowledge, the first ever videogame (or popular culture in general) representation of this system, ever.
For the pistol, the reason it has casings is there are physical bullets, explained to be a kind of volatile gel that releases large amounts of energy. The gun turns the EMG Cartridge (Energy Matter Gel) to energy and ejects the cartridge
DUDE! I love this guy!!! He's interesting, entertaining, informative! He does it all without being "too good" for video games, and sounding like a know it all. You can tell he's an actual fan.
12:40 yes, the DOOM 2016 Super Shotgun is a random one picked up off the ground. the DOOM Eternal one is the Super Shotgun he's been using since the old DOOM games, etched, customized, modified for slaying demons with his now quite literally magical knowledge for killing demons. I'm surprised you didn't comment on the sheer size of the bores on either of the shotguns. 19:40 It's a weapon of the Night Sentinels, which are basically like Knights in Space, the design of it being like a crossbow is to fit in with that theme.
Part of the fun of Doom 2016 was only having a few weapons, but having to learn how to use them on different enemy types and how to use each gun to get ammo for the others.
I preferred 2016 to Eternal. In 2016 you can use any weapon for the task. Some are better suited but it's perfectly okay to do whatever. In Eternal it feels like the damage is neutered when not using the specific weapon an enemy is weak to. It's kinda like Dark Souls vs Sekiro; in Dark Souls you can do it your own way but some strategies work better than others. In Sekiro, there is just The Way.
@@EvilPikachu It just lazy and bad design to let bad players exploit the game like that, those are Hugo's words too and why Eternal is really heavy on ammo usage.
The fun of doom 2016 was using your favourite handful of weapons in different ways with the mods to best suit your playstyle Doom eternal was limit ammo forcing you to swap weapons and go super aggressive
I'm surprised he didn't talk about the ammo belt on the second MG going into the buttstock. That would make it very tricky for a left handed person to use
Doom Eternal's plasma rifle does have an indicator for the heat blast buildup. It's on the crosshairs. You see 3 tiny bars slowly build up. The more bars filled up, the higher the intensity of the blast.
I loved every Eternal weapon design until I saw the Plasma Rifle. I hated the cardboard box look on it the entire game, why did they change it from the awesome 2016 design?
Jonathan: Why does an energy weapon need cartridges? Me: Well perhaps, in this universe they've perfected the use of energy based ammunition inside a modified brass casing so any ballistic weapon could use them.
Also, generally single use batteries/capacitors can hold more energy than recharging ones. So it might be that that's exactly what the "casings" are: Single use batteries/super capacitors
I was thinking more or less the "cartridges" are more like a Capacitor with enough individual power for a single shot considering (possibly) how much power energy weapons require. And when they run out of power, are then ejected from the weapon.
Some early single shot railgun experiments were powered by 'explosive flux compression generators'. That technology used explosive forces to compress a current carrying loop (a kind of 'inverse railgun' effect) and the resulting amplified current was then used to power the experimental railgun. So you might use cartridges as a propellant source to power some sort of electrical generator as a supporting subsystem for an energy weapon.
An "energy" pistol may eject casings because it can be not a directed-energy weapon. Maybe it still shoots a material projectile charged with a kind of energy. Also, if the heavy assault rifle is around .50, a mechanism to decrease recoil as with the Doom Eternal version will be quite useful.
The pistol ammunition isn't fully energy in its nature. Here is description from the game: "Every UAC employee is provided a standard UAC EMG (Energy-Matter-Gel) Sidearm upon promotion to Tier 2 and above. This sidearm is reliable and effective at short range. A gravity gear dynamo in the stock charges a capacitor whenever the operator moves. When the weapon is fired, the capacitor compresses up to 4 megawatts of Argent Energy into a hardening plasma gel and launches the slug at high velocity. The gel slug has the same impact properties of conventional ammunition, making the weapon act and feel like a standard ballistic firearm. The weapon is constructed of thermally diffusive metal alloys which allow it to discharge rapidly and repeatedly without overheating or compromising the accuracy. The capacitor in the EMG can also be upgraded to concentrate the energy into one large pulse for more stopping power".
I just played Eternal, that sequence cracked me up Hayden- "You cant shoot a hole in the surface of Mars!!" Mission objective immediately pops up- Shoot a hole in the surface of Mars.
The brass ejecting from the pistol and chaingun is because they are regular bullets but with argent powder that superheats the bullet creating plasma And the stock on the shotgun isn't small, is just the rest that is massive
It's often best not to question the slayers arsenal for the reason that one's brain may melt trying to figure them out. Been waiting for a doom episode, keep it up!
I guess the weapon in Classic Dooms is the most "realistic" since the sprites is the photograph of real life toy guns (except rocket launcher that's hand drawn)
one recommendation I would make is to take a look at Deep Rock Galactic? it's got a delightful blend of historically "inspired" weapons (mk1000 rifle) to some gloriously dumb nonsense (Thunderhead Auto-Cannon) ROCK AND STONE!
"It's like a gun equivalent of a Conan sword..." Well, to quote the trailer from Doom Eternal; "...and he carries a steel-barrelled sword of vengeance!"
Canonically, the Doom Slayer doesn't need to use guns in 2016 or Eternal, but he does so because he likes to. there's also a bonus weapon called the Unmakyr in Doom Eternal, which takes the ridiculous design of the Ballista and add BFG 9000 ammo to it with a lateral spread of 3 and 5 bolts, alternating quickly
The Hammer's Slammers series uses powerguns, and the author specifically designed it to still require a cartridge to hold the energy (some armies use lasers with powerpacks with the corresponding weight issues)
i kinda figured that the aesthetic of the BFG9K/10K difference is the 10k is really just an amplifier that you plug the 9k into, allowing it to have the raw power to partially destroy a planet
Please Jonathan, made a video on *METAL GEAR SOLID 3* weapons. (Please like the comment so gamespot can finally see it) So many weapons in MGS3 to react and comment on like the Patriot's infinite ammo magazine, the EZ tranq gun, Snake's customized officer M1911A1, Snake whittling the pistol grip to use a knife for CQC, Ocelot's SAA juggling skills, The End's paratrooper tranquilizer Mosin Nagant, the Davey Crockett recoil-less nuclear launcher and Eva's chinese mauser clone. There are so many more other interesting trivias and weapons in MGS3 so please gamespot and Johnathan make a video that isnt just more call of duty or tarkov (as much as I love those series) it just feels stale now revisiting the same games for multiple videos.
I would LOVE to see Jonathan's take on the weapons of Remnant from the Ashes. Far less grounded in reality but I want to see his reaction to a rifle made out of a tree.
I hope this guy someday gets to review Scorn weapons. He's gonna lose his mind "but they can be fired from one hand. I have done it." for that double shotgun is prolly the most badass statement this man has ... stated
16:28 This Plasma gun's design is reused from Doom 3 however there is extra lore on what it exist is that Mar security wanted a gun where the ammo can be made onsite or using materials that are far more common to the planet.
a very tough episode for Jonathan but did it with flying coloours thank you sir i loved the fact ingame there is lore documents you can read about the guns and how they were used in the universe of Doom super cool!
Fun Fact! In DOOM 2016, the weapons are made by the Union Aerospace Corporation, while the weapons in ETERNAL are made by the Armed Resistance group known as ARC
I'd love to see John take a look at the guns in Deep Rock Galactic, there's a good mix of traditional firearms and wacky sci-fi goodness in there. Plus dwarves Edit: Someone else already brought DRG up, who would've thought! Rock and stone!
I love how he can understand how very cool the metal versions of the weapons look regardless of how utterly unusable the guns would be for anyone but the Slayer. And indeed, when played right, Doom IS a rythm shooter when played properly, I'd advise anyone reaching their "skill cap" to practice more and not stop playing, Eternal is the perfect rythm shooter once you're used to the pace at which the game is played, and becomes 10x as fun as on the first walkthrough. And don't even get me started on the master levels. Finally enough demons to make it possible to write a score in gunpowder and guts. ;)
21:30 Your reaction cracked me up love it! 🤣 A little tidbit about the chain gun is that it's essentially a hand-held gatling gun (ha!). The original gatling guns were hand-cranked monsters on wheels. You gotta admire just how far technology has advanced with fully automatic rotating barrel weapons such as the GAU Avenger.
Excellent video, but I kind of really wish he covered the cut Pistol from Doom Eternal (yes, I know this weapon never made it to the final game and was scrapped for obvious reasons, but it's still totally relevant and fitting), plus the BFG-9000, Gauss Cannon, and ChainGun from Doom 2016. I also wish that all the weapon attachment mods/add-ons and alternate fire modes, and also the Unmaykr (or Unmaker) were covered as well. Kind of a shame, but at least I enjoyed the video and liked all his insight into each firearm.
The Pistol is, for all intents and purposes, the most powerful Sidearm that can be wielded by normal, squishy humans. 15KJ of Kinetic Energy from the compressed plasma slug that weighs 0.00000017 gram could make humies go kaboom (if you wanna go with a dumbed down basic way of explaining) while travelling at 13,284,223 m/s (roughly the speed of 23% the speed of light), with a recoil of only 0.007528 Newton PER SHOT. So the next time you wanna say it's weak, it's weak when you're fighting Doomguy's enemies. Firing it at another squishy humie will only get you insta-gore, without even using the charged shot.
Would love to see Jonathan give his analysis of one of the older Delta Force games, especially Land Warrior. LW contained some unique weapons such as the G11, Calico and SOCOM .45!
Would love to see the six star experimental weapons from Generation Zero featured. Most of the 5 star and lower guns are basically your bog-standard weapons, but the six star experimental weapons are quite fun. Some of the weapons on the enemies would also be neat.
4:33 i think it first inserts shells into the Revolver (see how it spins up When you hold the button down?) And then fires and After than ejects the shell and quickly adds another before Revolving for the next shot
About the 2016 pistol, it’s classed in the codex as an EMG sidearm (energy matter gel) and uses argent energy in the weapon capacitor to launch hardened plasma slugs formed from energised gel. So the casings coming out most likely held the gel like a conventional firearm bullet holds the propellant. As to why it’s infinite, that’s DOOM for ya.
20:50 That is not a shield that you are dropping in game, but rather a shield generated by a new enemy called the Carcass. It's meant to deflect rockets.
the more I look at it, the more I see that the rounds for the 2016's H.A.R are actually linked, since the casing ejected looks like conventional casings. it's just the links actually wrap around the casing.
2:14 I'm surprised he didn't mention the weird forend on the 2016 Shotgun. It doesn't actually have space to move on the model, and whenever the Slayer pumps the shotgun in-game the forend either clips into other parts of the model, or the whole model stretches out (which you can actually see if you watch the clip at 2:09 at half speed).
Recently started replaying Homefront: The Revolution. Would love to see the reactions to the cursed concept behind the firearm conversions in that game.
Once more, an episode of Darkest of Days would make my week. Also, Homefront: The Revolution with their transforming guns would probably break poor Jon.
i really wish you could combine weapon history with historic old games like gokden eye from the N64, like, seeing one of the first P90 3D models would be so cool
2 года назад+1
"And there's a giant skull on top of it, because of course there is."
I never noticed the 2016 pistol ejecting casings until now. This confuses me. The pistol uses the movement of the user to charge an internal capacitor with Argent energy. To fire, it condenses the energy into a plasma-like gel, and ejects it at ludicrously high speeds. Never mind the source of the casings, the design has no use for casings and shouldn't even need an ejection port.
Once again I do appreciate that John is a gamer AND firearm expert because he can understand why certain gun work they way they do in games but still poke fun at them in a friendly way.
Yeah, I noticed that too, I was like "Wow, he's a gamer as well? Sweet! No weird cringy takes will be in this video"
The guy who can go on forums and be the "actually" guy without irony if he wants to
I love that he gets the form over function aspect of games. Does the chain-gun make sense, no, but does the cool and fun factor override that, yes. Jonathan just gets it. If its a real world gun that doesn’t make sense then its fair game, but guns like plasma rifle and BFG are using tech we can only dream of.
I think he developed that "forgiveness" since early episodes seemed to have been more harsh with the "review"
He remembers that entertainment products have only one job... to entertain. Anything else an entertainment product does is just a bonus. Something far too few of the "experts" in many of these videos completely forget.
"the gun equivalent of a Conan sword" is such a perfect description of Doom Eternals arsenal that I'm astounded I haven't heard it sooner
Conan understands the riddle of steel. Doomguy makes others understand the riddle of lead
That barbarian skin in Doom Eteranl makes sense now
@@anndra8687 His time in the Gungeon taught him well
If only we got a DOOM movie starring Arnold Schwarzenegger back in his prime. The road not taken....
@@TeryJones It would have turned out like Judge Dredd
Actually fun fact for the lore side of things, the reason why you see casings ejected from the gun is because bullets are teleported into the chamber, this explains the reason why you don't need to reload guns too. The super shotgun is the only gun that has a manual reload due to being a much older gun without the new technology.
Huh, neat
Dual Revolvers and some enemies' guns have similar system TMAR (Techno-magical ammunition replenisher) in Serious Sam franchise.
@@comiclizard9819 I always loved that TMAR concept and how Serious Sam has always been a snarky jab at "badass" classic shooters in general.
Doom Guy is also almost a mythical god like person who normal gun functions doesn't work with him. Still interesting to see Jonathan talk about it. I also know he's also a big Doom fan as well.
Isnt the DOOM 2016 energy pistol a pure energy weapon that charges from the energy the gun experiences during movement? Like a soldier holsters this weapon and while they are walking around the gun will charge from that. The DOOM 2016 lore entries for guns were super interesting and its a shame Eternal did away with those :/
"Not how weapons work... not yet anyway."
The man shares our dream that one day, we will have a BFG.
He meant with removing a gun from it's placement and it turns into a mobile gun, isn't possible... yet
BFG 50 exists, just 8950 more to go
@@carterjeremy89 patron saint john moses brownings .30 m1919 would like to have a word with you
@@Tacdelio With me? I'm no Smith lol talk to the expert in the video 😂
Hack smith better start on this soon
I like how he just absolutely correctly guessed the lore behind Eternals Super Shotgun based on the design. Yes! It's regarded as the Slayers original Super Shotgun, that was hidden from him by the demonic priests.
They thought it was the source of all his power, that is why they hide it.
They had a fair reason to assume so but so so wrong
They took a calculated risk... but boy they are bad at math.
@@AugustoEL That's his rage. His rage fuels him.
@@DamienDarkside oh yeah I know that, his rage is the main thing that makes him reject the simple idea of dying.
The cool part about Jonathan Ferguson is that he, while being the Keeper of Firearms and Artillery at the Royal Armouries Museum, is still cool enough to go "sure, an energy weapon is cool and exists in this universe, but why does an energy weapon need to eject brass casings? Probably for visual effect which is important in videogames." Very classy stuff.
He also can understand some weird decisions developers make, like the Owen gun from CoD Vanguard whole sides being flipped/mirrored Wich they did due to the whole gun covering the screen
If I remember my Doom lore right, the Super Shotgun in Doom Eternal is implied to be the same gun from Doom 2, but twisted into a demon annihilating machine by years and years of being covered in demon guts from all the ripping and tearing Doomguy did prior to getting sealed before 2016 started.
And the demons treat it like a holy weapon
Ol' reliable
It's more like it was modified by the Night Centinels to be the ultimate demon killing weapon
The BFG 10000 is related to what has become one of my favorite lines in all of video games, an exasperated "You can't just shoot a hole into the surface of mars!"
"the longer the icon of sin stays on earth, the stronger it will become"
Oh yeah Samuel watch me
That is a WEAPON NOT A TELEPORTER
Bit of an interesting tidbit: In _DOOM 2016_ , where you go to the lab to recover the BFG, you visit testing rooms that effectively show off the different behaviours the BFGs have had over the years. Then, of course, you go and get the sole functional BFG-9000, and the game immediately gives you a room full of demons to test it on. Really love that moment.
i prefer 2016 over eternal. The slower pace just made it scarier for me.
Yeah its like
This is the new version
And heres some fodder!
@@wjveryzer7985 Eternal is still a horror game, but instead of the demons, the Slayer is the monster.
@@craigwotruba2940 Most horror games: "You're locked in a room with demons." Doom: "Demons are locked in a room with you... enjoy."
@@wjveryzer7985 ... If you have a rocket launcher, the game can't be a horror game.
I believe the redesign of some of the iconic classic weapons was because the weapons are the Slayer's personal weapons, instead of ones he found on mars.
The best part of the BFG scene is the base PA immediately afterwards saying "Evacuate immediately...the Slayer has found the BFG!"
i like how first she says "the slayer has control of the bfg" then say "the slayer _has_ the bfg"
@@tl1882 Yep. You get a sense of escalating panic without her ever changing her tone :D.
that's like when you play multiplayer and your friend switches to rocket launcher in small room 😀
@@Pidalin that's not very rock and stone of you gunner
I love doom eternal is because of BFG 10000 gun.
I sincerely hope Jonathan never encounters an inconvenience in his life. This man is just too wholesome and nice
Vega: “Would you like me to disable the safety protocols?”
Doomguy: *(Tapping)* (Yes, please.)
"Actions speaks louder than words, after all."
Vega: "The Ion Catapult is designed to only use approved UAC ammunition."
Doomguy: "I *am* approved UAC ammunition." *KICK*
No no no doom guy has manners he will say please
that part cracked me up so bad when I first played that game. you can clearly tell the devs had so much fun with this game.
I have only played 2016, but I am really happy Vega makes a return. He's an awesome character, and having the Slayer backing him up before blowing up the mainframe was a subtle, but great character moment where we see the Slayer getting attached to another person (albeit artificial) for the first time, and not just murdering things all around.
I love that Jonathan embraces the vibe of "it's Doom, it doesn't need to make sense, it just looks badass"
Yeah, the Doom Slayer seems like a guy who'd run around with the futuristic equivalent of an M2 Browning.
Yeah makes sense to me
Especially since what makes it even better is that in Cannon doomslayer is like a hyperversely powerful godlike being and he only uses guns because he enjoys them
🔥☠️🎸
@@JoeMama34568 nice last name
@@m91trooperfilms76 but you forgot the most fun part! he uses the guns because he knows the demons will suffer more because they can take multiple shots compared to his almighty fists!
@@soup7694 HA!!! YES!
"Why would an energy weapon have cartridge cases ejecting?"
One hypothesis I have is that those "cartridge cases" are spent/depleted batteries or energy sources, and that each shot dumps the entire energy content of one of those batteries into the blast. Granted they're small in size, the damage done is also small compared to the various ballistic and energy weapons, but as a backup weapon with functionally unlimited ammunition I think the pistol serves its purpose.
I always wanted a laser MG that spews out AAA batteries like casings.
In game lore reasoning of the energy pistol ejecting casings is that it converts the energy into a special gel slug with the durability and ballistics of 9mm, but can be charged to inflict greater damage.
@@jaytrashwade1-1 more efficient than heating the air into plasma. loses less heat, the projectile is insulated, unwraps over target on impact like little water balloons of doom
17:40 you CAN resume shooting regardless, the gun does not overheat, and has no negative sides to buildup. The module stores residue plasma to "vent" all at once towards enemies.
Also not shown: Doom Eternal module that shoots a beam depositing residue plasma inside enemy body, which does no visible damage until the enemies capacity (different for each enemy) is exceeded, at which point enemy violently explodes from the inside.
There's still a however brief pause after using heat blast, I think he's referring to that
Ah yes, the microwave beam.
@@kelleroid I thought the pause after using heat blast was only present in Eternal, was it also there in 2016?
@@Дістатижовтімаюнаметі as far as i remember yes, it was in 2016 as well and i remember there being an upgrade for it too cause unupgraded it felt like an eternity until you could resume shooting
The process can be sped up by damaging the enemy first and then using the beam while they are near death.
I think one of the reasons that the single barrelled shotgun has such a truncated stock is to account for the thick armor that the Doomslayer wears.
Indeed. The soldiers he picks a lot of his weapons up from are similarly heavily armored. Pretty likely that many of these weapons would, in fact, injure a normal human with normal gear who tried to use them.
I suppose that would make sense... Especially considering the _original_ super shotgun from Doom 2 _did_ have a stock on it back when he was rocking the bare sleeves.
@@HQ_Default I didn't even think to check that out. Good one.
Been replaying the entire series on my Switch and I don't mind how realistic they are. I like how the Super Shotgun turns basically anything it's pointed at into a puddle of chunky marmalade.
chunky marmalade, that's a new one. I like it
to be fair, everything on the Switch looks like chunky marmalade
Funnily enough I just got doom 93 basically for free due to a deal on the eshop being covered by my gold points
@@jmurray1110 fun fact: you can also play doom 1+2 in the hub area of doom eternal.
Ah, the Switch. Peasantry made portable.
"It's almost like a rhythm game" is a perfect description of modern Doom!
i also love the cheeky look he gives after "if you play it properly", he knows :D
Just wait until he covers Metal: Hellsinger
Bit disappointed that they didn’t cover the rest of 2016’s guns. Would have loved to see Johnathan’s reaction to the chaingun.
and the Gauss cannon especially for me.
no unmaykr
all of the above tbh
The Eternal chaingun isn't terribly different from 2016's; still has the Mobile Turret mode, and the spinup mod got dummied out by Eternal just removing the spin-up mechanic and we got the shield mod instead which feels much better.
Missed out on the Gauss Cannon from 2016 though, sadness. I actually like the Gauss Cannon more than the Ballista that replaced it.
@@aircraftcarrierwo-class its is beter the sound the look the power all of it
I could retrospectively surmise that the stocks on the shotguns are lower to accommodate the users full head helmets on the cheekrest, but it also just communicates "shotgun" better in silhouette
from what i remember, the 2 pump actions shoot 6 gauge, the 2016 super shotty is 4 gauge, the eternal version is 2 gauge, the heavy cannon is 15mm, and the eternal chaingun is shoots 7.62 made of condensed argent energy so pretty much explosive. also the 2016 chaingun shoots uranium coated 15mm tungsten slugs at high velocitys.
And here I was thinking 8 gauge was big.
@@henryfleischer404 check out the double duece, it's the closest approximation to the eternal version
@Lane on air all these infos are found on each weapon codex.
@@LipColt no, not for the shotguns or heavy cannon.
Oh cool, they actually have some super low gauge double barrel shotguns at the royal armoury but they’re on display
"Why does it have cartridge cases"
It could be an early energy weapon where they they couldn't fit a storage for the fuel in the gun itself or couldn't get the energy to travel in the air far enough before dissipating, so the the casing contains a bullet which has the fuel and some machine in the gun heats it up till it turns into that burning hot energy, as the bullet travels the energy inside of it heats up enough to consume the bullet from within, adding to it's mass but till then the bullet helps it keep it's shape. Similar design was used for early Phased Plasma weapons in the Terminator series till Skynet found a way to make Plasma outside of bullets that could travel far before dissipating (basically giving it a magnetic sheath to keep it's shape outside of a bullet).
TLDR: Early energy weapons might be a weird hybird between current and future weapons till we figure out how to improve them.
This is actually a thing in a Japanese superhero manga called Metal Guardian Faust. Faust carries a revolver that shoots regular bullets but also has a special attack that heats them up until they turn into plasma.
I'm glad the devs for Doom 2016 appreciated just how cool the Doom3 plasma rifle design was, too bad they didn't include the reload noise when switching between mods though.
They used it for the gauss cannon
there are actually quite a few sound throwbacks to doom3 weapons in the newer dooms and even in eternals dlc one of the music tracks starts off pretty much by a section of music from the original painkiller game, think its the "blood swamps fight music" and "painkiller catacombs fight music"
I actually loved the Doom 3 plasma gun reload noise. They got a lot of stuff wrong in that game but they got that right.
@@dandominare some people didnt like the shotgun but for me i loved doom 3 for what it was and wasnt the usual "hurr durr, its not like the original" i think if i count how many times ive completed a single player game fist one would be doom 3 second one quake 2, ita like every time i play through doom 3 i find something new some new piece of story, etc the pdas the atmosphere its very well done imo and the voice acting even if there are not so many actors and many overlap its believable and fits it a LOT, doom3 also has probably my favorite version of the bfg, the sound the charge up, the animation, its just so well done. Just like the chaingun, or the plasma gun.
I own both the entire Doom and Wolfenstein franchise on Steam. They're both very amazing games and I would love to see Jonathan tackle the Wolfenstein weapons as well.
Love that Jonathan instantly recognized the iconic look of the original plasma rifle, I had the same exact reaction lol
It's kind of strange how the Ballista and Chaingun work. They would definitely make sense if the Ballista fired bolts and the chaingun fired lasers, but it's actually the other way around. The Ballista uses the same power cells as the plasma rifle, while the chaingun uses the same ammo pool as the assault rifle.
One gun you missed was the Unmakyr, which uses the same energy as the BFG, but fires them in a spray of projectiles.
For the love of all that is good, PLEASE do more guns from Hunt Showdown they're right up Johnathan's alley.
Yes please! And show him the Developer Update where they talked about the weapon changes inspired by Jonathan.
@@hamakavula8 And the video of how the Mosin Avtomat works! It actually rotates like Jonathan said it would have to!
was so disappointed when they didnt show him the lebel or martini henry. i'd love see his take on them plus the berti and the new alof system for the romero
Yes! More Hunt!
@@slog555 The Alofs alone is a reason to revisit Hunt. It is, to my knowledge, the first ever videogame (or popular culture in general) representation of this system, ever.
For the pistol, the reason it has casings is there are physical bullets, explained to be a kind of volatile gel that releases large amounts of energy. The gun turns the EMG Cartridge (Energy Matter Gel) to energy and ejects the cartridge
I wanna see him react to the guns of the Wolfenstein games, preferably the reboot and 2002, 2009 games also have cool weapons too.
YES
LITERALLY THIS
We need all the Wolf games imho!!!
MY THOUGHTS EXACTLY YESSS PLEASE!!!!!
i completely agree, i would also love to see him react to the Wolfenstein reboot series guns!
DUDE! I love this guy!!! He's interesting, entertaining, informative! He does it all without being "too good" for video games, and sounding like a know it all. You can tell he's an actual fan.
I love how he adds the "But it IS really cool!" at the end of each section.
12:40 yes, the DOOM 2016 Super Shotgun is a random one picked up off the ground. the DOOM Eternal one is the Super Shotgun he's been using since the old DOOM games, etched, customized, modified for slaying demons with his now quite literally magical knowledge for killing demons. I'm surprised you didn't comment on the sheer size of the bores on either of the shotguns.
19:40 It's a weapon of the Night Sentinels, which are basically like Knights in Space, the design of it being like a crossbow is to fit in with that theme.
100% they went full on Heavy Metal for Eternal. So many sequences felt like they were right in line with that series.
the AA-12 auto shotgun has mini rockets shells created for it when it was under development. that could also be an inspiration for the boom rocket.
Part of the fun of Doom 2016 was only having a few weapons, but having to learn how to use them on different enemy types and how to use each gun to get ammo for the others.
What? Doom 2016 you really don’t suffer with ammo compared to Eternal. Plus 8 guns gives you a lot of choices and breathing room too.
I preferred 2016 to Eternal. In 2016 you can use any weapon for the task. Some are better suited but it's perfectly okay to do whatever. In Eternal it feels like the damage is neutered when not using the specific weapon an enemy is weak to. It's kinda like Dark Souls vs Sekiro; in Dark Souls you can do it your own way but some strategies work better than others. In Sekiro, there is just The Way.
Or just super shotgun everything
@@EvilPikachu It just lazy and bad design to let bad players exploit the game like that, those are Hugo's words too and why Eternal is really heavy on ammo usage.
The fun of doom 2016 was using your favourite handful of weapons in different ways with the mods to best suit your playstyle
Doom eternal was limit ammo forcing you to swap weapons and go super aggressive
I'm surprised he didn't talk about the ammo belt on the second MG going into the buttstock. That would make it very tricky for a left handed person to use
Even Jonathan knows the Super Shotgun in Doom games is super fun to use
Doom Eternal's plasma rifle does have an indicator for the heat blast buildup. It's on the crosshairs. You see 3 tiny bars slowly build up. The more bars filled up, the higher the intensity of the blast.
I loved every Eternal weapon design until I saw the Plasma Rifle. I hated the cardboard box look on it the entire game, why did they change it from the awesome 2016 design?
it looked like that in Doom 1,2@@Regigigas_YT
@@мемасики-о2х I know. I was toxic back when I wrote that comment for 0 reason whatsoever. I love it now.
Jonathan: Why does an energy weapon need cartridges?
Me: Well perhaps, in this universe they've perfected the use of energy based ammunition inside a modified brass casing so any ballistic weapon could use them.
That actually makes sense
Also, generally single use batteries/capacitors can hold more energy than recharging ones. So it might be that that's exactly what the "casings" are: Single use batteries/super capacitors
I was thinking more or less the "cartridges" are more like a Capacitor with enough individual power for a single shot considering (possibly) how much power energy weapons require. And when they run out of power, are then ejected from the weapon.
Some early single shot railgun experiments were powered by 'explosive flux compression generators'. That technology used explosive forces to compress a current carrying loop (a kind of 'inverse railgun' effect) and the resulting amplified current was then used to power the experimental railgun. So you might use cartridges as a propellant source to power some sort of electrical generator as a supporting subsystem for an energy weapon.
well in the lore the Doom Eternal chaingun barrels are raingun barrels hence why it's shots are blue.
An "energy" pistol may eject casings because it can be not a directed-energy weapon. Maybe it still shoots a material projectile charged with a kind of energy.
Also, if the heavy assault rifle is around .50, a mechanism to decrease recoil as with the Doom Eternal version will be quite useful.
Wolfenstein new order next please
EXACTLY. The newer Wolfenstein games would be really fun for Jonathan to analyze.
Been commenting this every video for months now lol!
Yes!!11
@@afd19850 same lol
I commented just now about Wolfenstein and searched to see if anybody else felt the same. Perfect games for him.
The pistol ammunition isn't fully energy in its nature. Here is description from the game:
"Every UAC employee is provided a standard UAC EMG (Energy-Matter-Gel) Sidearm upon promotion to Tier 2 and above. This sidearm is reliable and effective at short range. A gravity gear dynamo in the stock charges a capacitor whenever the operator moves. When the weapon is fired, the capacitor compresses up to 4 megawatts of Argent Energy into a hardening plasma gel and launches the slug at high velocity. The gel slug has the same impact properties of conventional ammunition, making the weapon act and feel like a standard ballistic firearm.
The weapon is constructed of thermally diffusive metal alloys which allow it to discharge rapidly and repeatedly without overheating or compromising the accuracy. The capacitor in the EMG can also be upgraded to concentrate the energy into one large pulse for more stopping power".
"You can't shoot a hole in the surface of Mars!"
Doomguy: *grunts and proves him wrong*
I just played Eternal, that sequence cracked me up
Hayden- "You cant shoot a hole in the surface of Mars!!"
Mission objective immediately pops up- Shoot a hole in the surface of Mars.
I love how savvy he is when it comes to the break down of an energy weapon, this man know the future of “fire”arms
I think it would be interesting to see him react to the guns and cannons of the game War Of Rights.
The brass ejecting from the pistol and chaingun is because they are regular bullets but with argent powder that superheats the bullet creating plasma
And the stock on the shotgun isn't small, is just the rest that is massive
It's often best not to question the slayers arsenal for the reason that one's brain may melt trying to figure them out.
Been waiting for a doom episode, keep it up!
It’s ok his brain can’t get any more melted after he tried to work out how the Scout’s Scattergun works from TF2
And then completely destroyed by the panic attack
You have to admit, "pump-action gatling revolver shotgun" just sounds FUN.
I guess the weapon in Classic Dooms is the most "realistic" since the sprites is the photograph of real life toy guns
(except rocket launcher that's hand drawn)
A little bit sad that we missed the Gauss Cannon here on this one. But as always, this video was a treat!
one recommendation I would make is to take a look at Deep Rock Galactic? it's got a delightful blend of historically "inspired" weapons (mk1000 rifle) to some gloriously dumb nonsense (Thunderhead Auto-Cannon)
ROCK AND STONE!
DID I HEAR A ROCK AND STONE?
IF YA DON'T ROCK AN' STONE, YA AIN'T COMIN HOME
FOR THOSE ABOUT TO ROCK AND STONE, WE SALUTE YOU
ROCK AND ROLL AND STONE
And It would be cool to see his impression on the low poly guns
"It's like a gun equivalent of a Conan sword..."
Well, to quote the trailer from Doom Eternal; "...and he carries a steel-barrelled sword of vengeance!"
Canonically, the Doom Slayer doesn't need to use guns in 2016 or Eternal, but he does so because he likes to. there's also a bonus weapon called the Unmakyr in Doom Eternal, which takes the ridiculous design of the Ballista and add BFG 9000 ammo to it with a lateral spread of 3 and 5 bolts, alternating quickly
Based off the unique demonic power weapon from doom 64 of the same name, but with a y added
@@leshape192 Without the Demon Keys
The Hammer's Slammers series uses powerguns, and the author specifically designed it to still require a cartridge to hold the energy (some armies use lasers with powerpacks with the corresponding weight issues)
"Why would an energy weapon need cases?"
Batteries/power cells and likely heat sinks.
i kinda figured that the aesthetic of the BFG9K/10K difference is the 10k is really just an amplifier that you plug the 9k into, allowing it to have the raw power to partially destroy a planet
Please Jonathan, made a video on *METAL GEAR SOLID 3* weapons. (Please like the comment so gamespot can finally see it)
So many weapons in MGS3 to react and comment on like the Patriot's infinite ammo magazine, the EZ tranq gun, Snake's customized officer M1911A1, Snake whittling the pistol grip to use a knife for CQC, Ocelot's SAA juggling skills, The End's paratrooper tranquilizer Mosin Nagant, the Davey Crockett recoil-less nuclear launcher and Eva's chinese mauser clone.
There are so many more other interesting trivias and weapons in MGS3 so please gamespot and Johnathan make a video that isnt just more call of duty or tarkov (as much as I love those series) it just feels stale now revisiting the same games for multiple videos.
I wish someone would actually try and design these weapons just to see how they would actually work in the real world
I would LOVE to see Jonathan's take on the weapons of Remnant from the Ashes. Far less grounded in reality but I want to see his reaction to a rifle made out of a tree.
How about a Tommy gun made from a Small engine and some Sewing machine parts
I hope this guy someday gets to review Scorn weapons. He's gonna lose his mind
"but they can be fired from one hand. I have done it." for that double shotgun is prolly the most badass statement this man has ... stated
Would love to see the guns from SCP: Secret Laboratory covered, they recently got an overhaul
16:28
This Plasma gun's design is reused from Doom 3 however there is extra lore on what it exist is that Mar security wanted a gun where the ammo can be made onsite or using materials that are far more common to the planet.
a very tough episode for Jonathan but did it with flying coloours thank you sir i loved the fact ingame there is lore documents you can read about the guns and how they were used in the universe of Doom super cool!
Fun Fact! In DOOM 2016, the weapons are made by the Union Aerospace Corporation, while the weapons in ETERNAL are made by the Armed Resistance group known as ARC
I'd love to see John take a look at the guns in Deep Rock Galactic, there's a good mix of traditional firearms and wacky sci-fi goodness in there. Plus dwarves
Edit: Someone else already brought DRG up, who would've thought! Rock and stone!
I love how he can understand how very cool the metal versions of the weapons look regardless of how utterly unusable the guns would be for anyone but the Slayer. And indeed, when played right, Doom IS a rythm shooter when played properly, I'd advise anyone reaching their "skill cap" to practice more and not stop playing, Eternal is the perfect rythm shooter once you're used to the pace at which the game is played, and becomes 10x as fun as on the first walkthrough. And don't even get me started on the master levels. Finally enough demons to make it possible to write a score in gunpowder and guts. ;)
I'd love to see Jonathan actually play DOOM Eternal
They should have showed him the UnMakyr would’ve been cool to hear his thoughts on that beast. Love the video though as always !!
21:30 Your reaction cracked me up love it! 🤣 A little tidbit about the chain gun is that it's essentially a hand-held gatling gun (ha!). The original gatling guns were hand-cranked monsters on wheels. You gotta admire just how far technology has advanced with fully automatic rotating barrel weapons such as the GAU Avenger.
“It’s like the gun equivalent of a, ‘Conan,’ sword.”
that’s probably the highest compliment you could pay to the artists & devs working at id, tbh
I'd like to see Jonathan's take on the weapons from Cruelty Squad since most of them are very obscure real world guns
Excellent video, but I kind of really wish he covered the cut Pistol from Doom Eternal (yes, I know this weapon never made it to the final game and was scrapped for obvious reasons, but it's still totally relevant and fitting), plus the BFG-9000, Gauss Cannon, and ChainGun from Doom 2016. I also wish that all the weapon attachment mods/add-ons and alternate fire modes, and also the Unmaykr (or Unmaker) were covered as well. Kind of a shame, but at least I enjoyed the video and liked all his insight into each firearm.
would have loved to see an episode dedicated to old DOS doom and doom II
I'd really love to see the guns from the first F.E.A.R reviewed, or more Hunt Showdown guns
The Pistol is, for all intents and purposes, the most powerful Sidearm that can be wielded by normal, squishy humans.
15KJ of Kinetic Energy from the compressed plasma slug that weighs 0.00000017 gram could make humies go kaboom (if you wanna go with a dumbed down basic way of explaining) while travelling at 13,284,223 m/s (roughly the speed of 23% the speed of light), with a recoil of only 0.007528 Newton PER SHOT.
So the next time you wanna say it's weak, it's weak when you're fighting Doomguy's enemies. Firing it at another squishy humie will only get you insta-gore, without even using the charged shot.
why are you writing like this?
human soldiers carry shotguns, plasma rifles, and the super shotgun in doom
@@janeistired3921 I fail to see the point of your statement. Get some rest, we know you're tired when you wrote this.
@@4Presunto4 Inspired by Sacred Cow Shipyards' way of calling us Humans. And what's your point? You lack punctuation in yours.
least chronically online warhammer fan
"The gun equivalent of a Conan Sword" finally I´ve been trying to find the perfect analogy for these weapons for so long...
Would love to see Jonathan give his analysis of one of the older Delta Force games, especially Land Warrior. LW contained some unique weapons such as the G11, Calico and SOCOM .45!
And the oicw if I remember correctly
Kinda wish he was shown the clip where Samuel Hayden says "you can't just shoot a hole in the surface of Mars", only to then cut to the BFG-10K clip.
Would love to see the six star experimental weapons from Generation Zero featured. Most of the 5 star and lower guns are basically your bog-standard weapons, but the six star experimental weapons are quite fun. Some of the weapons on the enemies would also be neat.
4:33 i think it first inserts shells into the Revolver (see how it spins up When you hold the button down?) And then fires and After than ejects the shell and quickly adds another before Revolving for the next shot
About the 2016 pistol, it’s classed in the codex as an EMG sidearm (energy matter gel) and uses argent energy in the weapon capacitor to launch hardened plasma slugs formed from energised gel. So the casings coming out most likely held the gel like a conventional firearm bullet holds the propellant. As to why it’s infinite, that’s DOOM for ya.
It's kinda weird that the campaign one is infinite ammo but eject casings, while the multiplayer one is the direct opposite.
20:50 That is not a shield that you are dropping in game, but rather a shield generated by a new enemy called the Carcass. It's meant to deflect rockets.
Such a fun series. Would love to see Johnathan return to Hunt Showdown. They've added several new weapons and variants since the last one.
What i am about to say has Been said a thousand times
But they also fixed some things he noted in the original run
the more I look at it, the more I see that the rounds for the 2016's H.A.R are actually linked, since the casing ejected looks like conventional casings.
it's just the links actually wrap around the casing.
Doom 3 also has some interesting weapons worth covering. I'd enjoy John covering the guns and the PDAs that describe them as well
2:14 I'm surprised he didn't mention the weird forend on the 2016 Shotgun. It doesn't actually have space to move on the model, and whenever the Slayer pumps the shotgun in-game the forend either clips into other parts of the model, or the whole model stretches out (which you can actually see if you watch the clip at 2:09 at half speed).
Recently started replaying Homefront: The Revolution. Would love to see the reactions to the cursed concept behind the firearm conversions in that game.
Once more, an episode of Darkest of Days would make my week.
Also, Homefront: The Revolution with their transforming guns would probably break poor Jon.
Rip, and I can not stress this enough, tear.
The reason the pistol has cartridge ejection is because the pistol doesn’t shoot energy. It shoots gel this is explained in the codex.
i really wish you could combine weapon history with historic old games like gokden eye from the N64, like, seeing one of the first P90 3D models would be so cool
"And there's a giant skull on top of it, because of course there is."
Good video. It would have been interesting if the Unmakyr from Eternal had made it on to this list as well.
I love that he has that gamer background and is able to understand designs from a gameplay perspective :D
Id love to see Johnathan review the weapons from Ultrakill.
I can see why the bfg part was the most replayed lol
So happy to see him do one of my favorite games! I really want to get back into speedrunning!
I never noticed the 2016 pistol ejecting casings until now. This confuses me. The pistol uses the movement of the user to charge an internal capacitor with Argent energy. To fire, it condenses the energy into a plasma-like gel, and ejects it at ludicrously high speeds. Never mind the source of the casings, the design has no use for casings and shouldn't even need an ejection port.