Did a tiny whoopsie: forgot to include some RNG calls used for pain chance and blood splatters when calculating max damages. SSG max damage is 245 (not 225). BFG9000 max damage is 3559 (not 3503). Thanks for the heads up @Kirill Gorobets.
@@decino This video really taught me quite a lot more about Doom's weapons. If I ever make a map for vanilla Doom, I might experiment with the different kinds of enemy and weapon combinations and placements to see how much the fights can really change. So.... in short, the different items and enemies (including HP and powerups) can really change up certain fights depending on how they are laid out?
Ive always wondered why its so loud as well. Its much more manageable when playing with 8 sound channels than 32. On prboom, it feels like im going to damn near blow my speakers at 32 channels on slaughter maps
I'm still sad RUclips removed community subtitles, would like so much to translate this vídeo. The videos I translated to portuguese got so many views...
No, according to YT's statistics only a tiny percentage of the people actually use captions and even a tinier one bothered to enable community-driven captions. That's why it got removed, it was severely unpopular.
@@decino Severely unpopular...in their eyes. I made the subtitles for the SWTW fail compilation, the last video I would end up making subtitles for. And what’s even worse is that they got rid of the credits at the bottom of a video description.
9:06 Someone should make some sort of minor fix for this SSG muzzle flash timing issue, probably something unintrusive that can also boast maximum compatibility, like a DeHackEd patch. I'm sure such a DeHackEd patch would be a great companion piece to any other collections of minor fixes, such as a project focusing on the sprites, and the patch could also additionally include what are now Bethesda-approved canonical fixes like the Zombieman's firing frame not being bright.
Not gonna lie, the non-lit Arachno/Spiderdemon firing frames threw me off so much in dark areas that I decided to never use it again. The SSG fix was nice though.
I always thought the extra Plasma animation was Doomguy letting it cool off - when I was younger I even avoided firing it too long for fear of it overheating haha
Dear Uncle decino, I discovered your channel when you were progressing through Map 24 of Sunlust and instantly enjoyed your humor and style. I went back and started to watch from Map 1, during which you said "The only way you get better at Doom is to raise the ceiling, your skill ceiling that is." From when I was playing DooM shareware in 1993 with my dad until seeing that video, it was mostly about nostalgia for me and I would play through about half of E1 on HMP and die/give up (didn't even strafe), then blow some things up with cheats. But after that video and watching your Sunlust playthrough I've proudly beaten every map in Doom 1 including Sigil maps, UVMax pistol start/no saves, without watching any playthroughs in advance, aside from looking up a handful of tricky secrets. DooM is more fun than ever. So thank you and keep killing it with your content! (Literally) Now onto Doom II UVMax for me 😨
@Alejandro Settle Before decino, I wasn't aware wads like that existed, or that level of skill. God Machine is still my favorite Doom play video of all time
@Alejandro Settle ive never watched any doom (are custom maps called wads?) what of decinos would be a good starting point one to watch and what is considered the hardest he has done?
The OG Doom BFG is still the best feeling BFG in the series for me. Doom 3 BFG is scuffed. Doom 2016 / Eternal BFG feels like a luxury I can't afford. Doom 64 BFG I know we had this discussion before and apparently it functions the same as the OG BFG but something just feels different. Either that or I have contamination and mutants in my brain. Please let me out of the Bathroom. I have 40 cells and I must Unf.
In Doom 2016, you can get the ammo boost rune which can drop BFG ammo from enemies relatively often In Eternal, having any amount of fun is a luxury, so BFG isn't exactly special there
I realise you're speaking in terms of gameplay, but in terms of visuals and audio, I think we can all agree the 2016 BFG is king. Shit warps reality with green and explodes fuckers with a dubstep bass drop. I also like how the newer BFGs have their very own ammo type. It's nice no longer having to choose who gets plasma cells between 2 of my favourite childre- I mean guns.
Honestly 90% of people I watch a lot these days I'm not even subbed to. Ive seen most of Decino's stuff and I'm not even subbed, I just get recommended it all the time. I'm convinced at this point subs don't matter as much as they used to, at least not for me. I never even look at my sub box anymore, I just look for the channels. Only ones I remain subbed for are people that upload sparsely.
also git gud, with both of those I can easily beat any doom player with both hands tied behind my back, while blindfolded, and playing doom on a literal potato
I love how the damage randomization is based mainly on dice rolls essentially, your fists basically being a 1d10*2, bullets being a 1d3*5, plasmagun being a 1d8*5 and so on
@@spacehitler4537 Yeah I think specifically the short plot was based on one of their games and the Cacodemon essentially being a body-less Astral Dreadnought. It just kinda tickles me that said inspirations are so deeply rooted that even the mechanics can be traced in someway to that.
9:15 Because of an odd issue that the original doom subtracts one tic from the first frame of muzzle flash state, the faulty muzzle flash frame only appears for one tic, not 2 tics. Of course, the easiest dehacked fix is just changing the duration of the first muzzle flash frame from 5 to 4.
Really liked that little speech at the end, felt like it added something that made the video a little bit more personal maybe? Conclusive? I'm not sure but it really worked. :)
"... And just deal solid damage. You can even snipe with it!" Guy: Noo! You cant use a shotgun like a sniper rifle!1!1!1!1!11!! Me: *_Haha Shotgun go BOOM Chak-Chak_*
Sometimes i forget how the mechanics of Doom simple and beautiful it is, especially the weapons giving you less or extra ammo depends on who dropped it and the first shot is always accurate. But the game preventing you from firing BFG and Rocket Launcher by accident after auto selecting is something i genuinely never heard of.
I had to go check out the "can't use the fist if you have the chainsaw" thing, and never realized it. Probably because people barely use the chainsaw lol. But it's nice to know that you can't kill yourself with a direct rocket hit, and now I cannot unsee the 2 extra SSG flash frames. Is there a sprite mod that fixes it? Also, obligatory Ancient Aliens when, debino?
Many source ports also change that behavior, and I don't think it ever applied in any console port either, so that combined with how useless the default fist was probably means that many, many people didn't notice it.
Christmas in the Cosmos got delayed into Q2 it seems. BTSX E2 & Ancient Aliens are back to back probably; rumblings of Going Down perhaps.. going down? 😖
I've never seen any incompatibly between the sprite fixing project and any custom dehacked work like in valiant or eviternity. PrBoom and GZDoom have spaces in their config files for loading both the wad and deh file before any custom pwad. Load order will always be the ports own wad file and an iwad first, followed by patches listed in config, followed by a custom pwad. Last item loaded will override the previous item.
Decino: the Librarian of Doom. I love knowledge bases like this even if they're hardly noticed in the game. It just makes it all feel even more like a hyperactive D&D session where the DM would consume meth and jet fuel to think of these *ridiculous* damage variances with the party unable to stop him and forced to play his game.
I never knew there was a certain order for weapon auto switches after running out of ammo, it shows the developers' understanding of weapon balance. Since the game can't know what kind of combat situation the player is in, it has to make a blanket decision which weapon would be the most useful one in any situation. The chainsaw ranks low in viability, but is worth more than the rocket launchers self-damage which can kill the player in one unlucky hit. Possible self-damage is apparently still preferable to wasting a BFG shot. But the fist is (normally) so inefficient that the player will most probably die while using it, and wasting BFG ammo is still better than that. Also, the Combat Analysis section of the video is a great explanation for what makes FPS games great. And for why many people start each level with only the pistol. Having fewer weapons along with less ammo means those combat decisions are harder, and as a result the challenge is greater. All while each level is designed to be completable even without weapons form earlier levels.
The combat analysis is valid in real life too (there is no such thing as the best weapon, it all comes down to the situation you are into), man Doom truly is an endless source of beauty, wisdom and badassery. Great video as always, you should get an honorary doctorate by ID!
seriously, doom 1-2 demons and doomguy itself are soo freaking cute, idk why, but all the demons look cute as fuck, doomguy included... literally would want you to get them as plushies.
Thanks for the upload decino this was good and your little talk at the end is what makes doom so good it's what made me fall in love with it looking at each room working out who to kill first what weapons to use in which ever situation you find yourself in.
The full-heal granted by the Berserk Pack can be a life-saver, but the mandatory weapon switch makes the pickup a little frustrating to collect. So I'm glad that this video teaches that you can switch to a different weapon while your current one is lowering to minimize the downtime and keep up your rate-of-fire.
The same quirk of RNG table applies to lower end. It wouldn't be possible to get 35 or 100 just as it's not possible to get 105 or 300. Actual minimal damage is 45 and 170 respectively.
@@kgorob The information for the minimum damage with all shots hitting is partially useful, as it would represent a point-blank shot (which would happen when killing an enemy at close range).
@@btf_flotsam478 I agree. I would argue it's MORE useful, because it sets the base expectations. Roll the dices, get 170-245, now don't miss lmao. And not for point blank shots only - damage can be distributed among the group of monsters. You can kinda estimate now many shots are needed to kill group of 10 imps or so.
Hey dude I don't comment on most things ever, but I wanted to tell you how much I love these mechanics of Doom videos you make. I've seen nearly all of them and am a big fan of them. Explaining the complexities and behind the scenes elements in a way non developers can understand is really appreciated, and helps really further an understanding of a game we all love. Thank you!
While a lot of the info in this game is common knowledge that can be found in a guide or wiki, I knew I'd learn something new from watching this video. Namely, the game's weapon switching preferences. I love these videos, they are a wonderful documentation of all of Doom's mechanics, be they well known, obscure or otherwise.
I really want to say thank you decino!!! I was born 1992 but I play doom 2 all my life since I put my hands on... You give me a lot with your videos more than just entertainment... Thank you decino!!!
dumb question, are the "third person" doomguy sprites actually in the game, or a mod? like, i haven't seen a sprite sheet with doomguy holding different guns than the assault rifle
I find it funny how the Assault Rifle isn't even in the game, but many enemies - even the player himself - is seen holding it. Brutal Doom provides not only that Assault Rifle, but also the mysterious SMG seen in the cover art. Is Brutal Doom canon?
Nice video but i feel like adressing that most of the Doomguy sprites used here are fanmade because in the game, he only carries some rifle that the Zombiemen also carry, so that part could have been pointed out just to not confuse people. Because he doesn't have sprites for the in-game weapons. In fact, that could have lead to an opportunity to talk about the cut rifle from early versions of Doom, before it was replaced by the pistol.
Protip for "Владимир Жерков" is to write his last name as "zherkov" , so pronunciation "[z]" instead of "[dz]" may help a bit in these awkward moments.
The Super Shotgun must be a magical or demonic weapon of some kind. Because a normal shot shell with 7 lead balls get rechamber into an elephant hunting shell with 10 balls whenever they go inside the thing.
15:53 And this pretty much sums up why DooM's combat is good. There are other factors, like levels, atmosphere, etc... So many games on steam nowadays where people think making a game about mindlessly slaughtering waves of enemies automatically makes your game good like doom while they miss the point of all the other things that made it so good.
12:27 - I remember discovering that fact on that exact spot of that map when I was about 9, crazy. Would have loved to have a peek under the hood back then, shame I didn't know where to start. I remember making a silly game with my friend on LAN and the Revenant on the barrels map. We would kill everything else and leave the Revenant on the ledge near the circular section. Each of us would bait as many missiles as we could to follow us, then circle strafe in counter-clockwise directions and try to kill each other indirectly with the stream of missiles trailing behind. It was like a bizarre and hilarious game of chicken.
Ok i had a weird timing today: I just woke up normally to start my day, then i saw the notifications and this vid was 3min ago My Doomer sixth sense knew some good shut was happening, damn
classic doomguy is a stratedgist outhinking demons using their own artifacts and bullets they leave behind against them modern doomguy is just a dude thats buff as hell.
Modern Doomguy does have some strats in that he infiltrated the BFG10K to blast Mars open, and destroyed Hayden's equipment because he knew the morbid truth behind Argent energy and didn't want anyone taking advantage of it But I will agree that he's primarily a buff angry as hell dude
I was disappointing to learn that gameplay doom slayer isn't lore accurate doom slayer. I thought he was just really skilled but turns out he's just Invincible.
I am surprised by the power of some weapons like the "rocket launcher" and the "BFG". Your channel is all there is to know about Doom, it's like a library xd
Maybe i’m completely wrong about this; to me it looks like Doomguy holds the nozzle of the SSG with his left hand and the fist he makes afterwards to reload also looks like his left hand. He punches with his left fist and he uses the pistol left handed but obviously shoots the SSG and SG with his right hand. I’m confused.
@@jacobskarda There's no doubt this guy needs a certain set of skills, facing off 14 angry Archviles. So being ambidextrous is probably one of them ;-)
You're not wrong, the SSG animation is kind of strange. It's not completely impossible to reload a double-barreled shotgun like that with just your left hand (presumably he has the stock under his right arm the whole time), but there would in reality be a longer gap between him breaking open the barrels and retrieving a new shell if he had to let go of the gun and go fishing for ammo.
I find the SSG's reload animation is also a bit weirdly timed as well. There's a few people out there (myself included for a long while when I was younger) who think the Doomguy is stuffing the shells through the *front* of the gun, and I chalk that up to the frame where he actually breaks the SSG open only being visible for a few frames before it shifts to the next one.
I have played Doom once at a guys house who ended up stalking and getting a restraining order against him from my sister. This was still delightfully informative.
Did a tiny whoopsie: forgot to include some RNG calls used for pain chance and blood splatters when calculating max damages.
SSG max damage is 245 (not 225).
BFG9000 max damage is 3559 (not 3503).
Thanks for the heads up @Kirill Gorobets.
Simulation: onlinegdb.com/rkQ-h4FGd
Choglebrempis
Oh, well its cool to know something else
I have a suggestion: how the original unmaker works
@@decino This video really taught me quite a lot more about Doom's weapons. If I ever make a map for vanilla Doom, I might experiment with the different kinds of enemy and weapon combinations and placements to see how much the fights can really change.
So.... in short, the different items and enemies (including HP and powerups) can really change up certain fights depending on how they are laid out?
decino: "Did you know the Chaingun had an unused sound?"
Us: "Can we hear it?"
decino: "no."
Couldn't really show it because the pitch code doesn't work.
@@decino throw the sound into a program like audacity and pitch it up manually by the amount the code specifys and export it.
@@decino The what
@@PlutoTheSynth pitch code
@@olds86307 What did you just call them? RUDE!
"Loud Ass Blue Diamond Weapon" is a great description for the plasma gun
Why is it so loud anyway?
@@hoodedman6579 because awesome sci-fi weapons. Ask Cameron about Pulse Rifle, for example.
Ive always wondered why its so loud as well. Its much more manageable when playing with 8 sound channels than 32. On prboom, it feels like im going to damn near blow my speakers at 32 channels on slaughter maps
Dat profile pic tho 😂
I love that profile pic.
"Sir, you have reached the age of 186, can you give us any advice to live longer?"
"Just don't die lmao"
"Just don't die lmao"
Best advice one could give.
a game's loading screen tips be like
Shoot it until it dies: Finally, a worthy opponent!!!
@@22ndcenturydegenerate the dude who Pistol started plutonia: just don't die Lmao and Shoot it until it dies.
Shoot it until it dies.
@@abhinandanil7775 Our battle will be legendary!!!!!!
I'm still sad RUclips removed community subtitles, would like so much to translate this vídeo. The videos I translated to portuguese got so many views...
Yeah, I'm saddened about that too.
What the hell, why would they do that?
@@MarcinKralka that's something really stupid indeed, maybe some trolls were on the wild creating bs subtitles...
No, according to YT's statistics only a tiny percentage of the people actually use captions and even a tinier one bothered to enable community-driven captions. That's why it got removed, it was severely unpopular.
@@decino Severely unpopular...in their eyes.
I made the subtitles for the SWTW fail compilation, the last video I would end up making subtitles for. And what’s even worse is that they got rid of the credits at the bottom of a video description.
“just don’t die lmao”
Demons hate him! Learn how to become invincible with this simple trick.
Какие люди
Yes comrade
That's why doomguy is still alive
@@MrRulet550no demon can ever hurt doom guy, because hes.. in-
[TITLE CARD]
Romero: "How long should Berserk last? 10000 ticks?"
Carmak: "Longer....."
Romero: "100000 ticks?"
Carmak: "LONGER."
Romero: *holds down 0* "1000000000000000 ticks?"
4,294,967,296 ticks?
“More!”
“MORE!”
@@JoelHernandez-tz3vk that's a Long line of numbers
ITS OVER 9000!!!!!
@@gigaboi7921 I mean... your not *wrong*
Protip: To defeat the demons, shoot at them until they die.
That only works on the Cyberdemon.
make sure you keep your health above zero too lol
I tried punching them until they died. What did I do wrong?
@@Akay4444444444444444 did you try not to die?
So that's what I was missing
9:06 Someone should make some sort of minor fix for this SSG muzzle flash timing issue, probably something unintrusive that can also boast maximum compatibility, like a DeHackEd patch. I'm sure such a DeHackEd patch would be a great companion piece to any other collections of minor fixes, such as a project focusing on the sprites, and the patch could also additionally include what are now Bethesda-approved canonical fixes like the Zombieman's firing frame not being bright.
Not gonna lie, the non-lit Arachno/Spiderdemon firing frames threw me off so much in dark areas that I decided to never use it again. The SSG fix was nice though.
Im doing a full visual fix patch for GZDoom but there is so much stuff to fix that idk when it will be out
Wait you're Revenant100? This explains everything.
The official Unity port fixed this in the last patch, I think.
someone should tell Revenant100 - he's the one who did the minor sprite fix
i'm a simple guy. i see a thumbnail with a yellow bg and doom graphics, i click.
Me too.
lol we're the same type of guy
@@22ndcenturydegenerate You're kind of a Doom guy.
Same
Your pfp makes the joke even better.
I always thought the extra Plasma animation was Doomguy letting it cool off - when I was younger I even avoided firing it too long for fear of it overheating haha
Dear Uncle decino,
I discovered your channel when you were progressing through Map 24 of Sunlust and instantly enjoyed your humor and style. I went back and started to watch from Map 1, during which you said "The only way you get better at Doom is to raise the ceiling, your skill ceiling that is." From when I was playing DooM shareware in 1993 with my dad until seeing that video, it was mostly about nostalgia for me and I would play through about half of E1 on HMP and die/give up (didn't even strafe), then blow some things up with cheats. But after that video and watching your Sunlust playthrough I've proudly beaten every map in Doom 1 including Sigil maps, UVMax pistol start/no saves, without watching any playthroughs in advance, aside from looking up a handful of tricky secrets. DooM is more fun than ever. So thank you and keep killing it with your content! (Literally) Now onto Doom II UVMax for me 😨
❤️❤️❤️
@Alejandro Settle Before decino, I wasn't aware wads like that existed, or that level of skill. God Machine is still my favorite Doom play video of all time
@Alejandro Settle ive never watched any doom (are custom maps called wads?) what of decinos would be a good starting point one to watch and what is considered the hardest he has done?
@@TaHame1 wads are the files used to save and load maps, textures, sprites, sounds, music etc... so they are kinda like Doom's resource packs
No shame in looking up secrets in old school FPS games as they can be quite... obtuse, to put it lightly.
The OG Doom BFG is still the best feeling BFG in the series for me.
Doom 3 BFG is scuffed.
Doom 2016 / Eternal BFG feels like a luxury I can't afford.
Doom 64 BFG I know we had this discussion before and apparently it functions the same as the OG BFG but something just feels different. Either that or I have contamination and mutants in my brain.
Please let me out of the Bathroom. I have 40 cells and I must Unf.
Unf
In Doom 2016, you can get the ammo boost rune which can drop BFG ammo from enemies relatively often
In Eternal, having any amount of fun is a luxury, so BFG isn't exactly special there
I realise you're speaking in terms of gameplay, but in terms of visuals and audio, I think we can all agree the 2016 BFG is king. Shit warps reality with green and explodes fuckers with a dubstep bass drop.
I also like how the newer BFGs have their very own ammo type. It's nice no longer having to choose who gets plasma cells between 2 of my favourite childre- I mean guns.
@@Pro_Triforcer was that a jab at Eternal?
Why dont you try getting a job
So... the chainsaw is just faster fists?
Star Platinum: *Jots down notes*
Star Platinum would be a 100x deadlier if he had chainsaw hands
*laughs in za hando*
@@prohikikomo The Hand but with faster hands
@@shipgirllover I have hands of steel...
@@shipgirllover catch these hands boi.
I bet this is gonna be recommended for 50% of the people
It kinda was? But i am subscribed and everything to this channel
Honestly 90% of people I watch a lot these days I'm not even subbed to. Ive seen most of Decino's stuff and I'm not even subbed, I just get recommended it all the time. I'm convinced at this point subs don't matter as much as they used to, at least not for me. I never even look at my sub box anymore, I just look for the channels. Only ones I remain subbed for are people that upload sparsely.
I got it a day late. Even with notifications on I never got a notification.
Dont remember seeing it in my subbox when it came out but recommended sent me here now.
Yes
"Just don't die lmao"
Finally, with this advice I can beat God Machine
also git gud, with both of those I can easily beat any doom player with both hands tied behind my back, while blindfolded, and playing doom on a literal potato
@@asim4243 okay
@@asim4243 okay
@@asim4243 okay
@@asim4243 okay
"How do you kill stuff in doom" is now gonna be the most asked question
"This fight can get pretty overwhelming but I have a strategy: I will shoot rockets."
Easy: Riping and Tearing
That seems like a neat topic. All possible ways to die in doom
"Where is the kill button??"
Shoot it until it dies.
13:11 I've actually always thought that was like an animation of cooling down the plasmarifle rather than kickback.
For 04:17 I guess it is a bit confusing, as you pick up 20 cells and need 40 to use with BFG, would be more clear with a big cell pack of 100 cells
Good point, I didn't think about that when shooting footage. But grabbing an energy cell pack doesn't auto switch to it either.
I'm amazed how the gunplay of Doom still is top tier even when compared to modern games (as in less than 25 years old). It's just so satisfying.
2:09
"An ammo clip."
UH ACKCHYUALLY-
"Yes, I know it's a magazine, I'm also cringing"
...very good then, carry on
Bro went from 🤓 to 😐
I love how the damage randomization is based mainly on dice rolls essentially, your fists basically being a 1d10*2, bullets being a 1d3*5, plasmagun being a 1d8*5 and so on
Wasn't doom inspired by a ttg some of the guys at ID were playing? I assume the RNG damage was inspired by damage dice in rpgs.
@@spacehitler4537 Yeah I think specifically the short plot was based on one of their games and the Cacodemon essentially being a body-less Astral Dreadnought. It just kinda tickles me that said inspirations are so deeply rooted that even the mechanics can be traced in someway to that.
what does * represent?
@@mokat Multiply. 1d10*2 gives results in multiples of two, 2 4 6 8 10 12 14 16 18 20
Ah, so this is where our ducino has been these last few days!
Also, consider this an informal request for a "Don't die, lmao" t-shirt :D
9:15 Because of an odd issue that the original doom subtracts one tic from the first frame of muzzle flash state, the faulty muzzle flash frame only appears for one tic, not 2 tics. Of course, the easiest dehacked fix is just changing the duration of the first muzzle flash frame from 5 to 4.
Really liked that little speech at the end, felt like it added something that made the video a little bit more personal maybe? Conclusive? I'm not sure but it really worked. :)
Just don't die lmao
0:04 would be cool if someone made this to actual sprite in-game
hay ducino do a video on what map decorations bloke projectiles and the ones u can shot thru
Ducino
_Ducino_
Dunkaccino
Is this Kappa Bitch from the patron list
*d u c i n o*
Decino you got me into playing a lot of the older Dooms so thank you I finished Doom 64 on the hardest difficulty today listening to this video
"... And just deal solid damage. You can even snipe with it!"
Guy: Noo! You cant use a shotgun like a sniper rifle!1!1!1!1!11!!
Me: *_Haha Shotgun go BOOM Chak-Chak_*
Hey:
_DOOM³ SHAWT-GUN_
Sometimes i forget how the mechanics of Doom simple and beautiful it is, especially the weapons giving you less or extra ammo depends on who dropped it and the first shot is always accurate.
But the game preventing you from firing BFG and Rocket Launcher by accident after auto selecting is something i genuinely never heard of.
I had to go check out the "can't use the fist if you have the chainsaw" thing, and never realized it. Probably because people barely use the chainsaw lol. But it's nice to know that you can't kill yourself with a direct rocket hit, and now I cannot unsee the 2 extra SSG flash frames. Is there a sprite mod that fixes it?
Also, obligatory Ancient Aliens when, debino?
Many source ports also change that behavior, and I don't think it ever applied in any console port either, so that combined with how useless the default fist was probably means that many, many people didn't notice it.
Christmas in the Cosmos got delayed into Q2 it seems. BTSX E2 & Ancient Aliens are back to back probably; rumblings of Going Down perhaps.. going down? 😖
I've never seen any incompatibly between the sprite fixing project and any custom dehacked work like in valiant or eviternity. PrBoom and GZDoom have spaces in their config files for loading both the wad and deh file before any custom pwad. Load order will always be the ports own wad file and an iwad first, followed by patches listed in config, followed by a custom pwad. Last item loaded will override the previous item.
Decino: the Librarian of Doom. I love knowledge bases like this even if they're hardly noticed in the game. It just makes it all feel even more like a hyperactive D&D session where the DM would consume meth and jet fuel to think of these *ridiculous* damage variances with the party unable to stop him and forced to play his game.
Dungeoneer Gaming
DOOMGUYS & DEMONS
@@HappiArt11 YES
let’s fricking ( sry for swear) gooooooo
Pls no swearing in this Christian Doom server
Doom is the most christian game ever made.
@Piotr B. wut
@Piotr B. Or... You don't hold people by your personal standards
@@hazeltree7738 Or... You get the joke.
Its always so amazing to me seeing the little details id paid attention to when building this game. Its no wonder it became so successful.
I never knew there was a certain order for weapon auto switches after running out of ammo, it shows the developers' understanding of weapon balance. Since the game can't know what kind of combat situation the player is in, it has to make a blanket decision which weapon would be the most useful one in any situation. The chainsaw ranks low in viability, but is worth more than the rocket launchers self-damage which can kill the player in one unlucky hit. Possible self-damage is apparently still preferable to wasting a BFG shot. But the fist is (normally) so inefficient that the player will most probably die while using it, and wasting BFG ammo is still better than that.
Also, the Combat Analysis section of the video is a great explanation for what makes FPS games great. And for why many people start each level with only the pistol. Having fewer weapons along with less ammo means those combat decisions are harder, and as a result the challenge is greater. All while each level is designed to be completable even without weapons form earlier levels.
"Loud Ass Blue Diamond Weapon"
I'm calling it that now.
*"Just don't die lmao, and git gud"*
I just love how dry decino said that, made the advice feels more special xD
This guy is probably the best dude who explains doom physics, hes even nice enough to mention his patreons
Decino is a breath of fresh air when you're standing in a pile of demon entrails.
This might be the best content i've ever seen, it's just so interesting.
The combat analysis is valid in real life too (there is no such thing as the best weapon, it all comes down to the situation you are into), man Doom truly is an endless source of beauty, wisdom and badassery. Great video as always, you should get an honorary doctorate by ID!
seriously, doom 1-2 demons and doomguy itself are soo freaking cute, idk why, but all the demons look cute as fuck, doomguy included... literally would want you to get them as plushies.
You can get cacodemon plushies.
@@theonlybilge They're the cutest demons! I wanna hug em and have them as plushies!
Old skool low bit pixel art kinda forces things to be chibi.
But there has never been anything even remotely cute about the fucking Arch-Vile.
How the fuck is cyberdemon and spider mastermind cute(not talking about arch ville Jesus christ)
Me: *sees yellow background*
Also me: *rapid clicking*
Thanks for the upload decino this was good and your little talk at the end is what makes doom so good it's what made me fall in love with it looking at each room working out who to kill first what weapons to use in which ever situation you find yourself in.
I don't think I can ever get bored of your Doom content. It's more perfect than a cyberdemon's glutes.
I woke up today and asked myself, “where’s decino? hope he’s alright” and then boom, new upload.
Deucino: Shotgun, a weapon that can take down any hitscanners.
Revenant: I'mma pretend i didn't hear that.
His name's DUCINO.
@@HmmHmm-ve7ou minigun skeloton Minigun Skeloton! MINIGUN SKELOTON!!!
"Loud Ass Blue Diamond Weapon" has definitely been the highlight of my morning. XD
I wanted to hear how the fixed Chaingun sounds :(
that sunlust clip with the pistol out gives me anxiety
Same here.
I didn't even go that far in Sunlust and that part gives me trauma too
even if he had a bfg i would still feel my blood pressure increase exponentially
“BOOLets”
Is that just Decino’s accent, or is he intentionally trying to make a coding pun?
IDK, I took it as a reference to Heavy from TF2, given he says bullets in roughly the same way.
12:43 WTF that Plasma Rifle(Gun) is Loud Ass Blue Diamond Weapon
First we did enemies now we doing wepeons this man will never stop its so great
I always thought the recoil animation for the plasma rifle was actually the rifle having to charge or dispense heat after firing
The full-heal granted by the Berserk Pack can be a life-saver, but the mandatory weapon switch makes the pickup a little frustrating to collect. So I'm glad that this video teaches that you can switch to a different weapon while your current one is lowering to minimize the downtime and keep up your rate-of-fire.
I'm recording my own series playing "UV + Fast Monsters + Pistol Start + No HUD" on classic Dooms. Thanks for the content!
OK, so for pellets, you count 5 dmg as a minimum, that would mean:
Shotgun lowest dmg: 35
SSG lowest dmg: 100
(This statement is incorrect)
The same quirk of RNG table applies to lower end. It wouldn't be possible to get 35 or 100 just as it's not possible to get 105 or 300.
Actual minimal damage is 45 and 170 respectively.
Also, you could say the worst shot is when only 1 pellet hits and then 5 is correct.
@@kgorob The information for the minimum damage with all shots hitting is partially useful, as it would represent a point-blank shot (which would happen when killing an enemy at close range).
@@btf_flotsam478 I agree. I would argue it's MORE useful, because it sets the base expectations. Roll the dices, get 170-245, now don't miss lmao. And not for point blank shots only - damage can be distributed among the group of monsters. You can kinda estimate now many shots are needed to kill group of 10 imps or so.
@@JaimeG88
Good for you, I didn't think about that! The maximum damage's impossible condition confused me
Hey dude I don't comment on most things ever, but I wanted to tell you how much I love these mechanics of Doom videos you make. I've seen nearly all of them and am a big fan of them. Explaining the complexities and behind the scenes elements in a way non developers can understand is really appreciated, and helps really further an understanding of a game we all love. Thank you!
2:21 meanwhile in Tomb Raider: "Best I can do is two"
Lol good one.
While a lot of the info in this game is common knowledge that can be found in a guide or wiki, I knew I'd learn something new from watching this video. Namely, the game's weapon switching preferences. I love these videos, they are a wonderful documentation of all of Doom's mechanics, be they well known, obscure or otherwise.
"He's just grinning there, menacingly!"
1:24
I really want to say thank you decino!!! I was born 1992 but I play doom 2 all my life since I put my hands on... You give me a lot with your videos more than just entertainment... Thank you decino!!!
It tickles me how the chaingun is literally just a gun version of the chainsaw statwise. No wonder they both have chain in the name
dumb question, are the "third person" doomguy sprites actually in the game, or a mod? like, i haven't seen a sprite sheet with doomguy holding different guns than the assault rifle
What do you think other players see in multiplayer?
From a mod. It's linked in the description.
@@decino thanks decino
@@James11111 Your mom
I find it funny how the Assault Rifle isn't even in the game, but many enemies - even the player himself - is seen holding it. Brutal Doom provides not only that Assault Rifle, but also the mysterious SMG seen in the cover art.
Is Brutal Doom canon?
Shotguns and Super Shotguns: *exist*
RNG: no max damage for you
Not sure if this is said enough, but the work you put into these analysis videos really is appreciated. Good job man :)
Nice video but i feel like adressing that most of the Doomguy sprites used here are fanmade because in the game, he only carries some rifle that the Zombiemen also carry, so that part could have been pointed out just to not confuse people.
Because he doesn't have sprites for the in-game weapons.
In fact, that could have lead to an opportunity to talk about the cut rifle from early versions of Doom, before it was replaced by the pistol.
Vladimir J Erkov waits for the day when Decino accidentally combines his middle initial and last name.
Protip for "Владимир Жерков" is to write his last name as "zherkov" , so pronunciation "[z]" instead of "[dz]" may help a bit in these awkward moments.
The best way to use the fist with when an enemy punches your fist as you punch them. FISTBUMP
"It's just like an Imp, but actually it's a weapon"
Am I the only one who finds the Chaingun to be kind of underwhelming?
If the shotgun is the workhorse of Doom, the super shotgun is the Christian Okoye of Doom.
lmao a sorta obscure Chiefs running back from the 90s worked its way into the comment section for a classic doom analysis video
Nobody:
Doom guy when he picks up a gun: *this... does put a smile on my face.*
9:28 cursed knowledge
you make me invested into things i can't even comprehend
The Super Shotgun must be a magical or demonic weapon of some kind. Because a normal shot shell with 7 lead balls get rechamber into an elephant hunting shell with 10 balls whenever they go inside the thing.
no, CLEARLY, its because DooMguy is a wizard.
I always get super excited when I see that bright yellow thumbnail somewhere. I know immediately that Im in for an analytic treat
15:53 And this pretty much sums up why DooM's combat is good. There are other factors, like levels, atmosphere, etc...
So many games on steam nowadays where people think making a game about mindlessly slaughtering waves of enemies automatically makes your game good like doom while they miss the point of all the other things that made it so good.
It's crazy how even the newer Doom games don't capture the experience as well either
@@tastychunks Whoever decided that an infinite ammo rune was a good idea for a Doom game has missed the point entirely
12:27 - I remember discovering that fact on that exact spot of that map when I was about 9, crazy. Would have loved to have a peek under the hood back then, shame I didn't know where to start. I remember making a silly game with my friend on LAN and the Revenant on the barrels map. We would kill everything else and leave the Revenant on the ledge near the circular section. Each of us would bait as many missiles as we could to follow us, then circle strafe in counter-clockwise directions and try to kill each other indirectly with the stream of missiles trailing behind. It was like a bizarre and hilarious game of chicken.
I still say "el-em-ay-oh" instead of "luh-ma-oh"
It's okay, dawg. I say "oh-em-gee" and "bee-arr-bee" in casual conversation because I think I'm witty.
Me: "well that was lunch break, back to work"
Decino: *uploads a new vid*
Me: "That's 18 mins of break extra"
"Don't die lmao and git gud" - truly, words to live by.
12:33 whats even more spooky, and kinda badass is that doomguy can even outrun rockets... and really any projectile.
Decino doesn't just teach me about how DooM works... Decino teaches me DOOM
Idk how or why but the enthusiasm and the way you talk on analysis videos really make them comfy and wholesome
You can outrun your own rocket and it will pass through you. *Spooky*
Excuse me, Im more concerned about a man being able to outrun rockets.
I had been looking for this video Decino! I didn't realise it had not been made yet...
Ok i had a weird timing today:
I just woke up normally to start my day, then i saw the notifications and this vid was 3min ago
My Doomer sixth sense knew some good shut was happening, damn
Same
ODST, nice
Sleeping in on Sunday and this is the first thing I am watching while having breakfast.
classic doomguy is a stratedgist outhinking demons using their own artifacts and bullets they leave behind against them
modern doomguy is just a dude thats buff as hell.
yeah i don't like the modern games as much as the original because of that
Modern Doomguy does have some strats in that he infiltrated the BFG10K to blast Mars open, and destroyed Hayden's equipment because he knew the morbid truth behind Argent energy and didn't want anyone taking advantage of it
But I will agree that he's primarily a buff angry as hell dude
@@Gemidori did he even hesitate to blast mars open iirc doesnt mars have some human stuff on it.
I was disappointing to learn that gameplay doom slayer isn't lore accurate doom slayer. I thought he was just really skilled but turns out he's just Invincible.
I am surprised by the power of some weapons like the "rocket launcher" and the "BFG".
Your channel is all there is to know about Doom, it's like a library xd
Yeah, the damage on those weapons are suprising, but you need that fire power when your dealing with large groups of enemys or bosses
Maybe i’m completely wrong about this; to me it looks like Doomguy holds the nozzle of the SSG with his left hand and the fist he makes afterwards to reload also looks like his left hand. He punches with his left fist and he uses the pistol left handed but obviously shoots the SSG and SG with his right hand.
I’m confused.
He's just ambidextrous :)
@@jacobskarda There's no doubt this guy needs a certain set of skills, facing off 14 angry Archviles. So being ambidextrous is probably one of them ;-)
You're not wrong, the SSG animation is kind of strange. It's not completely impossible to reload a double-barreled shotgun like that with just your left hand (presumably he has the stock under his right arm the whole time), but there would in reality be a longer gap between him breaking open the barrels and retrieving a new shell if he had to let go of the gun and go fishing for ammo.
I find the SSG's reload animation is also a bit weirdly timed as well. There's a few people out there (myself included for a long while when I was younger) who think the Doomguy is stuffing the shells through the *front* of the gun, and I chalk that up to the frame where he actually breaks the SSG open only being visible for a few frames before it shifts to the next one.
@@bauul. what if the shells are stored In the stock of the gun
If you see a yellow background thumbnail for a decino video, you know it's going to be a good one. Thanks for the info good sir.
The Rocket is just too loyal to his owner.
This is the most thorough and statistical analysis of Doom I've ever seen. Good shit. I love this kinda techinal stuff.
16:42 suicide rate drops to 0%
I have played Doom once at a guys house who ended up stalking and getting a restraining order against him from my sister. This was still delightfully informative.
Finally,I can know why imps and soldiers vanish after I tap my super shotgun
I can't look at the super shotgun the same way anymore thanks decino very cool 👍