Out of curiosity, how far back in the gaming world can you still find relic of stock sounds? Personally i am curious of the sounds they used in "Dune 2" way back. Also, are you Norwegian?
Imagine having to go through thousands of sounds effects and being like " hmm yes this skate on ice effect will be perfect for my demonic shooter game yes"
Every time I hear one of these stock effects outside of doom, my mind just goes "hey, that was the sound from doom!" Happens with half life as well, actually.
Yep, this has been happening a lot lately. For example, the bfg sound is used in the Incredibles when Syndrome activates his “zero point energy”. And as Decino pointed out, the cube spit sound is found everywhere you look, or rather listen.
I just watched George of the Jungle (1997) again for the first time in years, and the lion makes the zombie death noise. I jumped out of my seat in excitement when that happened lol
@@pathoffert684 not really if you play MAP09 on UV, they dont spit lost souls in that map (if you play on ultraviolence) but they do kinda block you, i use them as meat shields sometimes in that level
Not gonna lie when I first played the original Doom a couple years ago, I knew I recognized the sound from somewhere. Turns out it was also used for the camels in the Lego Indiana Jones game I played as a child, long before I discovered Doom. Makes sense now that I know it’s supposed to be a camel sound from the Lucasfilm SFX Library.
Doom's zombies basically look like humans with red eyes, but the sound design very effectively communicates that they're zombies. I think that's kinda neat.
Apparently the employee responsible for the SS sounds was none other than John ‘voice crack’ Romero himself. In the unity port, half of his voice is combined with the voice of a modern id employee, Mike Rubits, to make the ‘schutzkämpfer’ line. This is appears to be the only sound in the new ports that was intentionally tampered with.
They had to so the levels can be sold in Germany the original Doom II Germany Iwad lacked the levels completely and would crash if you attempted to warp to them.
Is it worth getting into audio engineering/sound design? I'll be honest... I'm almost 24 and don't even have a college degree, I'm disabled. But I'm highly creative and want to perhaps dive into this kind of stuff, at least maybe as a side thing. I guess I should practice with game mods and stuff
@@seronymus It's an incredibly worthwhile thing to get into if you're interested in it, but is it a lucrative career? That's a different question and depends on a lot of factors. I think most of the money is on the film/TV/podcast side of things now vs music. I'd probably recommend starting it as a hobby to see if you like it enough and see which parts of it you're drawn to.
That's a common practice in sound/foley industry. Almost all well-known stock Universal explosions e. g. the infamous "KA-BLAM" heard in all disaster and WWII movies, not to mention EVERY Cylon Raider's death in the original BSG series) are actually discharging shotguns played at half/quarter speeds.
@@juanitoman Well, most motors running at a fixed speed generate a note. If you can change the speed, you can play more notes. It's not THAT far from how an oscillator in a synthesizer works. :)
Interestingly, I noticed some of these sounds appear in TF2, for example the arch-vile explosion is the same as the engineer’s sentry being detonated, as well as one of the sounds here being the teleporter spinning sounds, great video overall!
I currently work with the guy who originally sourced the sounds, he got them from a video store in Toronto and it was 140 CDs of stock sounds that he spent 1 month downloading and selecting and then he spent a few weeks at a military range in the states to finalize sounds
The fact that the cacodemon death is rollerblades adds a layer of 90's nostalgia to an already nostalgic 90's game. I need my neon sunglasses and hyper color shirt now.
It's funny because Doom gave all those commonly overused stock sound effects some spotlight to remember even to this day. Plus makes us think they were originally from Doom itself hah
The zombie pain and death screams always make me laugh. I've found them hilarious since I first played DOOM back in 1993 (yeah, I'm one of those OG gamers). Me and my brother still emulate them to this day, usually when watching Elite XC and someone gets owned by a giant styrofoam boulder or something. Also do it whilst playing video games. Our friends all think we're damaged but it's some funny shit. Great job on the vid!
@@kotzugi you know, you might be onto something there. Elephants actually make all kinds of noises. I remember hearing audio for different things an elephant was communicating- fear, rage, curiosity, etc. A couple of them sounded _nothing_ like what we expect an elephant to sound like.
I love hearing these sounds in other media. The last part of the Mancubus' death sound is also used for some doors in episode 2 of Duke Nukem 3D and in Mario Sunshine near some Proto Piranhas. The Spider Mastermind's sight sound is used in the South Park episode "It Hits the Fan" and is used for Bowser in Super Smash Bros. Melee. Even Doom 64 reused some of these sounds. The unedited Demon pain sound is used for when Doomguy dies, and one of the zombie sight sounds is used for roaming Demons
There's even supposedly a bit of story behind it. TL;DR is, the Arch-Vile considers itself a healer and a ressurector, so it can't imagine why anyone would want to kill it.
It’s impressive that Bobby just had to slow down the classic stock screams to fit the zombie soldiers. Im impressed, I wouldn’t have guess they were stock
The Archvile’s death sound is of a woman saying “Why?” There is a very famous example of that in pop culture that occurred 10 months before Doom 2’s release. Archvile is Nancy Kerrigan.
@@AmyraCarter Woah. Casper. It's sad that I got that just from reading it and read it in Eric Idle's voice AS I READ IT FOR THE VERY FIRST TIME! Holy hell I watched that movie a lot apparently, lol!
Bobby Prince's explanation why he included a little girl screaming "WHY?" in the Archvile death sound is priceless: it just doesn't understand why you'd want to keep it from running around the level, healing its friends. Also, that arachnotron/archvile sound has to be from the Lucasfilm library. It definitely sounds like Millennium Falcon sounds.
Great insight on those sound effects! funny thing, RAMMSTEIN song "Wollt ihr das Bett ins Flammen Sehen" uses the same Doom guy´s death sample! This song was released 2 years after Doom (1995)
Oh my god, I just noticed the explosion edit at 0:15 syncs up with his keyboard lighting. Decino, that was such an unnecessary detail, but I'm so happy you did it
i always knew that Bobby Prince sourced a lot of the Doom sounds from a stock library, but I had no idea about how much creativity went into altering them to make them fit. most amazing is the cacodemon death sound sampled from gliding skates
I'm also pretty sure the Cacodemon's Alert sound is a running sink, except edited. It sounds just like running water from a faucet pitched up and slowed.
That horror 2 scream used for Doomguy and zombie deaths is the same one used for killing nazis with the flamethrower in Return to Castle Wolfenstein. They basically used the entire clip unedited for RTCW. They really made good use of those sound effects over multiple games.
4:30 i dont know why but i immediately recognized that grunt from the spongebob employee of the month point-and-click game, its used for a background character lifting weights on mussle beach. It sent me down a rabbit hole and it seems like lots of background characters from the game use sounds from the same soundpack as doom. Keep in mind i played that game probably 20 years ago, i got a real flashback when i heard that sound lol
17:20 the end of the effect also sounds similar to TF2's buildings getting destroyed Edit: The Imp's death sound (The second Camel one) is also used for Gobi in Banjo-Kazooie and -Tooie, interesting how those effects are widely used and yet people don't even notice
Man, thanks so much for this insight into stock sounds and their ubiquity in video games. 9:35 is totally a StarCraft Mutalisk. Same thing with the camel sounds for Diablo 2 goatmen
As someone who produces music and has been trying to find the source of these ever-so influential noises, this is absolutely an early Christmas present for me, and I am SO thankful for you hard work and dedication towards DooM and to educating us on all these incredible facts. Please keep doing what you're doing bro, this stuff is the #1 reason I allow RUclips notifications!
6:34 - 6:37 Fun fact: the creator of the stock sound effect for the door opening in doom is Mike McDonough. "Mike created it for his radio show «Bradbury 13» - a sci-fi series aired between 1983 and 1984. «In one episode, the crew lands on a planet. So I needed the sound of a futuristic rocket ship hatch opening when these guys walk out.» "Mike still remembers exactly how he designed that door effect. At the time, he was working as the head of the sound department at Brigham Young University in Utah. «Back at the campus they had this old generator. It was a three-phase generator, a really old one. I was walking by once and heard it starting up. It made this incredible wheeeee sound.» So he grabbed his Nagra recorder and asked the janitor to switch the generator on and off for him. He then played the recording backwards. That was the first element. «For the other one, I put a BB in a balloon and blew the balloon up. And when you spin the balloon, it goes wheee, wheee.» Another piece of the puzzle was an engine noise. «We had a CD player, and when the tray came out, it made a really unique sound. So I opened it up and put the microphone in so it would touch some of the metal parts, so the sound would be amplified directly into the microphone.» The last element was created with the help of a truck the radio studio owned. «The hiss from the truck’s hydraulics made a nice little pssshhht. I think that’s how I made it.». - Philipp Rüegg www.digitec.ch/en/page/really-i-had-no-idea-the-doom-sound-designer-talks-about-his-unexpected-legacy-15781
@@DrunkenHorseman someone asked him on twitter who his fave gaming youtubers are, he said decino's one of them - twitter.com/justinwhang/status/1198473654964805634?s=21
The first half of DSRLAUNC (the Rocket Launcher's firing sound) is "Electronic - Magical Poof 01". Also, the original sound effect at 4:25 is incorrectly labeled. The correct name is "Human, Groan - Groan and Grunt: Male 01". The true "Groan: Male 01" sound effect in question (which was used in the Metal Slug series) goes like: "Oargh!".
Liked the joke on "too much doom". I personally was already at this point after playing the official releases and after replaying Plutonia 1 and playing Plutonia 2 for the first time. Respect to decino for the condition. But I also believe that all the fun wads he plays, are still very enjoyable for him. I mean, these are masterpieces of wads.
0:11 Real talk though, if you ever want to do variety content other than Doom, don't hesitate. I'm not always super interested in Doom and I don't play a whole lot of it these days, but I love watching your videos anyways due to the quality effort put into presentation and research, as well as the memes.
@@sophiacristina i watch Spirit of the Law, but his channel is almost entirely about how to use the mechanics of the game for strategic gameplay, while Decino's content seems to be more generalist, including dives into the technical aspects of DOOM simply for the sake of understanding its development.
@@kenjen9861 Indeed, but it is a cool channel, nice that you know it, just wanted to recommend one to you. :p But indeed, there should be one about AOE curiosities.
12:52 This sound is also used in XCOM - UFO: Enemy Unknown (1994). It's the Chryssalid's attack sound (the black alien that turns your soldiers into zombies)
@@JacobJacob2 Yeah, seems logical. That would also explain why him pressing Shift to fire the BFG and the keyboard lights being in sync in the BFG analysis video
Thank you, Decino. I knew that a game's musicians could produce sound effects but I never knew there is a library of sound effects. It has certainly made me think again.
decino I just wanna thank you for coming in my recommended because I just exposed myself to unnessessry horrors and this is JUST the brain bleach I needed thank you so much
The roaming demon noise is a stock sound effect. There’s a show called “Dragon Hunters “ from the mid 2000’s. In one of the episodes (I can’t remember which one) that uses the same sound effect the demon uses when it’s roaming. So it’s ether two things, it is a stock sound effect from some library, or the creators of the show nicked it. Though considering the comments on this video, I’m sure plenty already brought this up
The Almighty Egg no clue, all I know is that I heard it somewhere else that wasn’t DOOM. So it’s most likely a stock sound effect. Or maybe my memory is wrong and the sound just sounded familiar
20:26 fun fact, this sound effect exists in literally every sonic game made by sonic team from colors up to forces(with it making appearances in games like sonic 4 and lost world 3ds too)
Sound effect generation is one of the most fascinating aspects of gaming and movies, its nice to see you talk about it. Also id love it if you did other games as well, if you feel like branching out
The possible reason why the Commander Keen sounds were recorded from a microphone while the game was playing was likely due to lack of conversion tools for PC Speaker sound effects to digital audio files at the time (19:33)
13:33 The walking sound reminds me of an old ribbon printer my family had as it alternated printing and moving the paper ahead. As a kid I always thought the Mancubus was telling me to "Love your mom" lmao.
0:12 - Whoa, an actual decino! To this day, I have no clue what you look like. It's human nature to want to be able to put a face to a name, I guess. Curiosity. Anyway, great video! I hope you're not _actually_ getting tired of Doom, but if you are, I'd still watch your content. Thanks for another great analysis!
I feel the sentiment in the beginning of this video. You've covered so much doom ground this year, and you always seemed to upload something fun and informative about a shared favorite game. Oddly enough you always upload when I'm sick or something, civvie seemed to always upload when I was having a rough day. No lies here. Your content is relaxing and respectful. You are a great guy decino, you feel more like a buddy than a channel I watch. Lots of love. And god bless, bro.
Sound Ideas has pretty much been the go to library for high production since the late seventies, with their 1000 and 2000 series libraries giving them enough money and clout to buy the rights to in-house libraries from companies that were usually very hard to find/persuade (Warner, Turner, LucasArts, Disney, Hanna Barbera, Jay Ward, and 20th Century Fox) in the 90s. As such, they became the best source for sound effects new and old alongside their old rival called "The Hollywood Edge". Pretty much if you couldn't find a specific sound effect in the Sound Ideas catalogue, then it definitely came from The Hollywood Edge. (Or Valentino but they were more a 60s company who were adamant about keeping their rights, so as such they didn't get nearly as much business as SI and HE. But that's beside the point.) Eventually, Sound Ideas prove superior and The Hollywood Edge went bankrupt around 2014. Now, Sound Ideas is pretty much the king of sound effects you swear you've heard before. At this point, if they somehow don't have the sound effect you're looking for then it's probably one they missed during their rights buying days of the 90s. Maybe the big ass cassette it was recorded on got lost underneath the piles of cassettes and reels that were once labeled before the glue got old and fell off.
Great intro lol. I love the entire video man. Thank you for the informative presentation, this is something that could be used to teach fundamental game development techniques. If you've had a chance to witness the audio creative process, its fascinating how pros utilize ordinary sounds with various electronic effects layered over them to create something unique. To be a fly on the wall when Bobby Prince worked on the games he was in on.
20:55 my first thought when i heard this, was a heavily modded "slowly opening a wooden door creaking" sound. but this was a damn interesting video. good work man. i don't even want to know how long it took to make it .
RUclips just recommended me one of your videos about the programming of doom and now I’m subbed and down the doom rabbit hole. Thanks for making these this all really interesting stuff. :)
My highlights: The switch in Brutal Doom uses the stock sound instead which is mind boggling. The ending part of animal growl 1 is used by Shinobi in Ragnarok Online. Large Animal Roar 13 is used by some monsters in Warcraft 3 like Sea Giant aka DOTA1's Leviathan as well as the Tiger Growls which Tyrande's tiger use and the Explosions from Buildings with Large Explosion 7 (this also has been used by most Mechs and Robots in Soda Fountain from Brave Fencer Musashi). Always heard the Fireball stock sound on every game, can't remember most of them except Khan Online which Assassin performs her buff skill.
I always had the idea that the zombie meowed, but never made the connection that the sound could be from an actual cat. Amazing how many different sound sources were used for only one creature!
I certainly do know the origin of the Mancubus Pain sound: It is Elmer Fudd saying quiet, but at a slow speed. This was also used for the Octabrain in Duke Nukem 3D as I saw a video of the origins of the sound effects used in Duke Nukem 3D by Revenant Evil.
DSSLOP seems to be a very edited version of Sound Ideas 6000, CD 6018, Track 85-1 ("Horror - Chewing on Bone, Human"). I was never quite able to piece it together correctly, though. In an old article that I can't find off the top of my head about how Doom 2's sounds were produced, Bobby mentioned the Arch-Vile's sight sound is supposed to be laughter. When I was in high school I had a sound effects CD in media class that had the DSSWTCHX sound on it as part of a much longer noise, but sadly that was many hard drives ago. I recall it also being the sound of either a washing machine or dryer's on-switch. Maybe a dishwasher?
16:21 "Origins are unknown though." I found out the origin of the Mancubus' hurt sound. It's an audio clip of Elmer Fudd saying "quiet" slowed down. EDIT: After I wrote my comment, I found out that a few years ago, members of the Doomworld forums talked to Bobby Prince and he said that it wasn't Elmer Fudd, but a mix of animal sounds. But if you play the sound at 3x speed, it sounds like him saying "quiet."
@BonJoviStatue A: FYI, Elmer Fudd saying "Quiet" from which short? "Rabbit Fire" (1951) B: "Bobby Prince and he said that it wasn't Elmer Fudd, but a mix of animal sounds" Answer: Mancubus' Wake-up is the Jaguar Growling/Snarls and Attack sound is the Pig Squeal are both from Sound Ideas 6000 CD (I'm not sure about the origins of the Monster's death sound, though). Mr. Prince's reply can demonstrate that "Elmer's quiet was not used", didn't demonstrate it to my ears' satisfaction (even though I have absolute pitch [non-musican]), I think we could perhaps ask the judges (with AP or sharpened ears) for their opinion on that I'm not a sound designer, so I'm not qualifed to declare on it. If Bobby wants to dispute Elmer's "Quiet", fine, it an unknown mix of animal sounds then. For me personally (Including), it sounds like Elmer's "quiet" from (I repeat), "Rabbit Fire" (1951) [when I slow down the short (Pitch and Speed) to 33%] P.S. "Sometimes you just gotta roll the dice." [Whether it's the right answer or not. (or merely roll the dice, in general)]
Something just occurred to me. The Revenant's wakeup scream could be edited from car tires screeching. Kinda sounds like that when I listen to it a couple times.
Excellent video! I'm glad I could be of help, it was fun doing some good old sound archeology again :)
Boss work.
Custimet woker
Thanks to Per Kristian I can enjoy Doom with high quality sound effects. It's my go to add on when playing Doom. That and Smooth Doom.
Out of curiosity, how far back in the gaming world can you still find relic of stock sounds? Personally i am curious of the sounds they used in "Dune 2" way back.
Also, are you Norwegian?
9
If the sound effects for Doom Guy's voice are stock sounds, then that means that someone on this planet is unknowingly Doom Guy.
Oh my
Being unknowingly Doom Guy is almost like being Batman
Probably a guy in a oversized suit with Getty stamped on his head doing some weird fetish
Doom Guy sounds like the screams of the crew in 1933's King Kong, especially when attacked by the dinosaurs.
It isn't impossible to find out, who uploaded those sounds,,,
Imagine having to go through thousands of sounds effects and being like " hmm yes this skate on ice effect will be perfect for my demonic shooter game yes"
That is why they are masters of their craft
“Hmmm yes this washing machine switch sound is perfect for my demon shooter game yes”
*Rollerblade
And you'd be blown away by how Toho made Godzilla's iconic roar.
Having combed through sounds for making mods of various games, I can relate.
It makes sense because the sound designer already has ideas in mind for what types of sounds they need. It's not a random process.
"I'm really liking these camel screams"
-Bobby Prince 1993
and cat.
Camel jammin'
Can't believe they killed camels just for sound effects they were dedicated and I admire them
@@naaaaaagz that might be your personal philosophy, but it isn't mine...
Right? I feel like I'm going panic if I ever cross paths with a talkative camel...
Every time I hear one of these stock effects outside of doom, my mind just goes "hey, that was the sound from doom!" Happens with half life as well, actually.
I hear stock sounds in a lot of media now that I didn't before
Yep, this has been happening a lot lately. For example, the bfg sound is used in the Incredibles when Syndrome activates his “zero point energy”. And as Decino pointed out, the cube spit sound is found everywhere you look, or rather listen.
Its not helping to know that maybe halflife uses stock quake sounds as well.
I hear the half life 2 physics sounds everywhere and i hate it
I just watched George of the Jungle (1997) again for the first time in years, and the lion makes the zombie death noise. I jumped out of my seat in excitement when that happened lol
7:34 SO YOU'RE TELLING ME THAT THE TF2 TELEPORTER'S LOOP NOISE IS LITERALLY THE SAME NOISE AS THE TELEPORTER FROM DOOM
*_it's all connected_*
Also the "Building destroyed" sound effect at 17:19
Valve has pretty much exclusively used stock sound effects
@@crazed8264 Which is also the sound of the Chronosphere from _Command & Conquer: Red Alert_
Tf2 universe in doom universe
Nobody has ever beat the game, last time i checked John Romero is still alive.
Too bad murder is illegal, unless...
@@SydneySighs I mean... he _did_ tell us to
Who will get the Doom II true 100% world record?
For now
*Loads shotgun*
Fine, I’ll do it myself.
I love how he only introduces the Pain Elemental as simply "these assholes"
is that not what they’re called
I mean it’s accurate, is it not?
@@pathoffert684 not really if you play MAP09 on UV, they dont spit lost souls in that map (if you play on ultraviolence) but they do kinda block you, i use them as meat shields sometimes in that level
Pain in the asshole is what they should be called
@@mobbarley1102 Pain Buttholemental
Amazing how much distinctive personality they gave Doom using stock sound effects and the Slow button.
Or the low pitch button. Mick Gordon straight ripped the riffs out of E1M1, made them like 20 octives lower and now we got heavy metal for Doom.
@@CinnamonFudge2229
Which is also funny because those riffs are almost entirely from all the thrash metal the old id team listened to.
@@Rad-Dude63andathirdyeah, lots of Metallica and Pantera. Also Black Sabbath etc.
Imagine you're next to a camel and just hear a zombie out of nowhere.
where is my super shotgun
*FIGHT OR FLIGHT RESPONSE KICKS IN*
Don’t worry it’s dying you’re safe
Or an imp
Not gonna lie when I first played the original Doom a couple years ago, I knew I recognized the sound from somewhere. Turns out it was also used for the camels in the Lego Indiana Jones game I played as a child, long before I discovered Doom. Makes sense now that I know it’s supposed to be a camel sound from the Lucasfilm SFX Library.
The ending part of that "Space warbling noise" is also used as the teleporter's "active" whirring sound effect in Team Fortress 2!
I knew I recognised it.
I saw the teleporter activating and I was like "cmon tf2 tf2 tf2, TF2"
Oh my god you're right, now I'm actually kind of interested in this kind of video but for tf2
Thought so but just figured it was similar
I swear, I can that "Do do" sound it makes as well.
7:33 Tf2 Engineer's Teleporter Sound Effect
It really went “Whoosh”.
@@ahammonds07 nah it go more like "yoyoyoyoyoy"
@@samedwards3285 And it kinda has a “woowoowoowoowoowoo”
yeah i was thinking about that too
17:19 destroyed tf2 sentry sound
Doom's zombies basically look like humans with red eyes, but the sound design very effectively communicates that they're zombies. I think that's kinda neat.
don't forget the green hair!
@@DogeyboyThePieChow No obviously that's just standard Doom marine protocol. It's very important for them to be able to do their job correctly
@@narnianninja4964 really? I wonder why doomguy's status face was brown. It'll be a mystery.
@@DogeyboyThePieChow No it was just a joke haha
@@narnianninja4964 yeah ik lol, just wanting to poke at you. i guess doomguy wanted to break one rule.
Apparently the employee responsible for the SS sounds was none other than John ‘voice crack’ Romero himself. In the unity port, half of his voice is combined with the voice of a modern id employee, Mike Rubits, to make the ‘schutzkämpfer’ line. This is appears to be the only sound in the new ports that was intentionally tampered with.
Origins of Heretic sound effects when, bunny man?
Thank you for the input, cute Heretic bunny.
I love this cameo
They had to so the levels can be sold in Germany the original Doom II Germany Iwad lacked the levels completely and would crash if you attempted to warp to them.
Dwars I thought they said my navel when they were killed as a kid. Lol.
I'm an audio engineer, and this video was insane! I can't imagine how long this took, thanks for always diving so deep. Great work you two!
After a few decades of SI general, you begin hearing it everywhere
Is it worth getting into audio engineering/sound design? I'll be honest... I'm almost 24 and don't even have a college degree, I'm disabled. But I'm highly creative and want to perhaps dive into this kind of stuff, at least maybe as a side thing. I guess I should practice with game mods and stuff
@@seronymus It's an incredibly worthwhile thing to get into if you're interested in it, but is it a lucrative career? That's a different question and depends on a lot of factors. I think most of the money is on the film/TV/podcast side of things now vs music. I'd probably recommend starting it as a hobby to see if you like it enough and see which parts of it you're drawn to.
Bobby Prince *hears a sound*
“This would sound a lot cooler at half speed”
With plenty of aliasing
i mean, mick used a fucking lawn mower as an instrument, how the fuck do you think of a lawn mower as an instrument
That's a common practice in sound/foley industry.
Almost all well-known stock Universal explosions e. g. the infamous "KA-BLAM" heard in all disaster and WWII movies, not to mention EVERY Cylon Raider's death in the original BSG series) are actually discharging shotguns played at half/quarter speeds.
@@juanitoman Well, most motors running at a fixed speed generate a note.
If you can change the speed, you can play more notes.
It's not THAT far from how an oscillator in a synthesizer works. :)
@@Dhakadice me when the
Interestingly, I noticed some of these sounds appear in TF2, for example the arch-vile explosion is the same as the engineer’s sentry being detonated, as well as one of the sounds here being the teleporter spinning sounds, great video overall!
wow the sentry one never clicked but i knew i heard it before
Just makes getting your sentry destroyed worse now don't it?
I currently work with the guy who originally sourced the sounds, he got them from a video store in Toronto and it was 140 CDs of stock sounds that he spent 1 month downloading and selecting and then he spent a few weeks at a military range in the states to finalize sounds
i guess you could say that if your sentry breaks, you're DOOMed
7:33
"Teleporter comin' right up!" -Engineer TF2
i wonder if there's a mod for that
Yee haw.
17:18 sounds like his buildings getting destroyed.
Braeden Hodges thought the same thing
2:09
* Domination sound effect *
The worst sound effect is when you hear an Archvile. “AWWWWAAAAAAAA”
that sounds more like a cranky boner
At some point in my childhood the fear of Archviles briefly replaced all other fears I had, in no small part to their sound design.
Nah, the worst is that fucking low laugh
That sound brought me nightmares everyday when I was a kid.
No, the very very worst is a choir of AAAAAAAAAAAAAs when you're playing Valiant.
The fact that the cacodemon death is rollerblades adds a layer of 90's nostalgia to an already nostalgic 90's game. I need my neon sunglasses and hyper color shirt now.
N O S T A L G E M O M E N T
Going back to the 'tude era.
Don't forget your backwards hat. And clothing, too, if you REALLY want to go all-in on the '90s.
packing a super soaker 50
@@jamison8929 I actually had the 300, nobody dared :)
I love the blast shockwave of the keyboard backlight. 0:14
5:29 welp, that sound is in Peggle.
Wait what
Now that you say it, yeah i recognize it now.
I remember that game, but I never heard that sound
the fruit man watches ducino
Of course you would comment that
It's funny because Doom gave all those commonly overused stock sound effects some spotlight to remember even to this day.
Plus makes us think they were originally from Doom itself hah
I knew a lot of the mechanical sounds from the original PS1 release of Warhawk before I discovered Doom.
Since ive never played DOOM, ive heard a lot of these sounds in many other games before I learned about DOOM, the camel sounds being the most common.
whoever made the stock sounds probably thought they would barely get to see the light of day, but now they are famous
Oh hi jurgh
The zombie pain and death screams always make me laugh. I've found them hilarious since I first played DOOM back in 1993 (yeah, I'm one of those OG gamers). Me and my brother still emulate them to this day, usually when watching Elite XC and someone gets owned by a giant styrofoam boulder or something. Also do it whilst playing video games. Our friends all think we're damaged but it's some funny shit. Great job on the vid!
17:50
Bobby: Hey Honey, could you make a sound?
HisWife: ... Why?
Bobby: Thank you Honey!
@@goc9000 More like "Hiss Wife"!
Dang, I was hoping to learn the origin of the Baron/Hell Knight activation scream. It is such a cool sounding monstrous scream, I love it.
For me it sounds a bit like an elephant, obviously edited. But I guess we'll never know.
@@kotzugi that's what it is. It vaguely reminds me of the cartoon version of Disney's "jungle book".
I'm like 90% sure it's a lions roar
Yea bro I agree
@@kotzugi you know, you might be onto something there. Elephants actually make all kinds of noises. I remember hearing audio for different things an elephant was communicating- fear, rage, curiosity, etc.
A couple of them sounded _nothing_ like what we expect an elephant to sound like.
7:32 Also, The Stock Sound Effect Was Used For The Engineer's Teleporter In TF2
Engineers credit to team
Teleporter coming up!
No wonder why I thought it sounded like the teleporter from tf2!
Its all connected
and 17:19 is the buildings being destroyed
I love hearing these sounds in other media.
The last part of the Mancubus' death sound is also used for some doors in episode 2 of Duke Nukem 3D and in Mario Sunshine near some Proto Piranhas.
The Spider Mastermind's sight sound is used in the South Park episode "It Hits the Fan" and is used for Bowser in Super Smash Bros. Melee.
Even Doom 64 reused some of these sounds. The unedited Demon pain sound is used for when Doomguy dies, and one of the zombie sight sounds is used for roaming Demons
i believe 49, a imp wake up sound effect, is the same sound used for star craft 1's mutalisk confirm order bark
So the archvile death sound is a girl saying "why?" now this is really horror material
Imagine this:
Archvile: "Why did you leave me?!", proceed to resurect her Ex-friends.
There's even supposedly a bit of story behind it. TL;DR is, the Arch-Vile considers itself a healer and a ressurector, so it can't imagine why anyone would want to kill it.
@@shreemandpe That would be really cool to know more about. You got a link maybe?
@@shreemandpe makes sense
@@ИгорьДушкин-ш1к yea it does make sense
fun fact:
everytime doom guy takes a hit
he actually take a shit everytime he's damaged
shitting bricks
@@thomasnewfield9950 fuckin beat me to it
Is he crapping out lead?
I will never take Doomguy seriously anymore
@@yurionedge2199 LMAO
Comments: wtf it’s all camels?
Decino: Always has been.
🐪🐫
Jeff Minter would be proud.
**stock gunshot noise**
I mean I knew it was a camel before
So I DID hear zombies dying in the zoo.. I'm not crazy MOM!!!!
It’s impressive that Bobby just had to slow down the classic stock screams to fit the zombie soldiers. Im impressed, I wouldn’t have guess they were stock
Try doing some foley sound work, even a small project every now and then, you'd be surprised how many sounds you can make from just a few stock ones.
The Archvile’s death sound is of a woman saying “Why?”
There is a very famous example of that in pop culture that occurred 10 months before Doom 2’s release.
Archvile is Nancy Kerrigan.
"..a BITCH, JUST, LIKE, YOU!" lmfao
@@AmyraCarter Woah. Casper. It's sad that I got that just from reading it and read it in Eric Idle's voice AS I READ IT FOR THE VERY FIRST TIME! Holy hell I watched that movie a lot apparently, lol!
I just found the Nancy Kerrigan clip you mentioned and it has GOT to be the origin of the Archvile death sound.
@@FazerGS same lol.
@@FazerGS link?
What’s funny is the fact that you said: “Everyone and their mother knows this”, But my mom used to play the original DOOM
Gamer mom
Bottom text
my mom when she used to build custom pcs, she used doom to test them
She didn't mind the gore? Gamer level increased!
My dad did, he got me and my brother into the series
The same applies to my mom, should I get her a copy of both the first and the second ones again?
Bobby Prince's explanation why he included a little girl screaming "WHY?" in the Archvile death sound is priceless: it just doesn't understand why you'd want to keep it from running around the level, healing its friends.
Also, that arachnotron/archvile sound has to be from the Lucasfilm library. It definitely sounds like Millennium Falcon sounds.
Great insight on those sound effects! funny thing, RAMMSTEIN song "Wollt ihr das Bett ins Flammen Sehen" uses the same Doom guy´s death sample! This song was released 2 years after Doom (1995)
Oooooo mega coool that detail
Neat
There's the weapon pickup sound in that song as well.
@@tehFozzeY shotgun pickup yes
I gptta listen to it now do you have a specific timestamp?
Oh my god, I just noticed the explosion edit at 0:15 syncs up with his keyboard lighting. Decino, that was such an unnecessary detail, but I'm so happy you did it
It's probably because the keyboard lights up when a key is pressed, and he secretly pressed Space Bar with his phone.
it dosen't, he hit the spacebar
I noticed that too, very clever I must say. Don't think I could be that creative.. but also why Decino has a thriving YT channel and I do not haha
imagine listening to over 9000 sounds to identify them doom sounds
imagine listening to the bfg 9000 sound effects to identify the original stock sound effects
@@aquajet2817 imagine dragons
This is real dedication man.
@@tylerlackey1175 Lol
"He's a man of focus,
Commitment,
And sheer fucking will"
i always knew that Bobby Prince sourced a lot of the Doom sounds from a stock library, but I had no idea about how much creativity went into altering them to make them fit. most amazing is the cacodemon death sound sampled from gliding skates
I'm also pretty sure the Cacodemon's Alert sound is a running sink, except edited. It sounds just like running water from a faucet pitched up and slowed.
That horror 2 scream used for Doomguy and zombie deaths is the same one used for killing nazis with the flamethrower in Return to Castle Wolfenstein. They basically used the entire clip unedited for RTCW. They really made good use of those sound effects over multiple games.
*multiple centuries.
You know what's also interesting? the stock sound used when Doomguy dies was later used in Doom 3's berserker powerup.
W...wait really?
hence the name "Berserker", doom guy goes nuts when he gets that and screams like the true blood-stained maniac he is and goes all out.
I know I wasn't the only one who noticed
Doom 3 marine =/= DoomGuy
@@jackofspades9742 duh
15:49 I always thought the mancubus was saying “I’m your mom”
Ha ha! It does sound like it.
nonono, he says "hump your mom".
@@GeorgeTsiros civvie?
@@r1vertz679 well, yeah
@@r1vertz679 hey! Your the sick fuck who made hunt down the freeman!!
14:25 that's obviously the beginning of "we will rock you"
/s
That actually sounds legit
"Cannot unhear" material right there!
lol
why the /s?
@@betaversion9654 sarcasm
4:30 i dont know why but i immediately recognized that grunt from the spongebob employee of the month point-and-click game, its used for a background character lifting weights on mussle beach. It sent me down a rabbit hole and it seems like lots of background characters from the game use sounds from the same soundpack as doom.
Keep in mind i played that game probably 20 years ago, i got a real flashback when i heard that sound lol
So are PS1 Doom/Doom 64's sounds sourced from the same places?
A lot of them are, yes.
I'm pretty sure the Doomguy and various monster voice overs are Aubrey himself.
@MEGAMAN X A couple songs are remixed, though.
One of the zombie wake up sounds is used as a roaming demon sound
Rock off
Plot twist- Doomguy's injured grunt was actually Bobby Prince recording himself taking a dump.
*plop*
@@fuckfacesstashofshitposts3034 nah it was more of a
*SPLADOOSH*
He probably didn't know there was a microphone in there. Dang it, Adrian!
I thought that was the Quake 2 gibbing sound.
17:20 the end of the effect also sounds similar to TF2's buildings getting destroyed
Edit: The Imp's death sound (The second Camel one) is also used for Gobi in Banjo-Kazooie and -Tooie, interesting how those effects are widely used and yet people don't even notice
specifically, the Engineers Sentry Gun.
Sentry Down!
17:19 *SENTRY DOWN!*
also i think 7:31 sounds alot like a lvl3 teleporter
The way DOOM renders a lot of sounds to be all static-y makes them sound distinct from their originals.
Man, thanks so much for this insight into stock sounds and their ubiquity in video games. 9:35 is totally a StarCraft Mutalisk. Same thing with the camel sounds for Diablo 2 goatmen
May I change the projectile impact to the unused lost soul death sound for the lost soul?
Those freaking Blood Clan Kazra clogging up the pathways in the Arcane Sanctuary...
14:56 this whoosh sound is also used on xbox 360 when you boot them up
wooosh. WOOOP
It is also on Lego loco during the title animatic
No wonder why Doom Eternal is an Xbox exclusive.
@@ag23415 ....you sure about that?
Also used on the Sonic Unleashed start up. Had a flashback hearing it lol
18:15 "industrial punching machine"
when you pick up that berserk
Also used for the AtAt walker foot stomps in Empire Strikes Back.
As someone who produces music and has been trying to find the source of these ever-so influential noises, this is absolutely an early Christmas present for me, and I am SO thankful for you hard work and dedication towards DooM and to educating us on all these incredible facts. Please keep doing what you're doing bro, this stuff is the #1 reason I allow RUclips notifications!
6:34 - 6:37 Fun fact: the creator of the stock sound effect for the door opening in doom is Mike McDonough. "Mike created it for his radio show «Bradbury 13» - a sci-fi series aired between 1983 and 1984. «In one episode, the crew lands on a planet. So I needed the sound of a futuristic rocket ship hatch opening when these guys walk out.»
"Mike still remembers exactly how he designed that door effect. At the time, he was working as the head of the sound department at Brigham Young University in Utah. «Back at the campus they had this old generator. It was a three-phase generator, a really old one. I was walking by once and heard it starting up. It made this incredible wheeeee sound.» So he grabbed his Nagra recorder and asked the janitor to switch the generator on and off for him.
He then played the recording backwards. That was the first element. «For the other one, I put a BB in a balloon and blew the balloon up. And when you spin the balloon, it goes wheee, wheee.» Another piece of the puzzle was an engine noise. «We had a CD player, and when the tray came out, it made a really unique sound. So I opened it up and put the microphone in so it would touch some of the metal parts, so the sound would be amplified directly into the microphone.»
The last element was created with the help of a truck the radio studio owned. «The hiss from the truck’s hydraulics made a nice little pssshhht. I think that’s how I made it.». - Philipp Rüegg
www.digitec.ch/en/page/really-i-had-no-idea-the-doom-sound-designer-talks-about-his-unexpected-legacy-15781
10:22
Rip, Fabric - Heavy Cotton, Long Tear
Rip.....Tear
RIP AND TEAR
Omnious Foreshadowing Right there😳
Now that's epic.
UNTIL IT IS DONE
We did it guys, we found the original of rip and tear
@@ghoulbuster1 Yup🎉
Decino: reading Patron names
me: *I sleep*
Decino: "... Justin Whang..."
me: *real shit?*
Ikr?? Whang's definitely the dude to sub to his patron
Yeah I noticed that too. Whang has talked about doom before so I'm not too surprised
@@DrunkenHorseman someone asked him on twitter who his fave gaming youtubers are, he said decino's one of them - twitter.com/justinwhang/status/1198473654964805634?s=21
@@dnkakusei Whang likes the good stuff. Also eww Vaush
19:59 I still hear "Live or Die, eat legs and beg them to whoosh"
Holy shit! Same
Skycrusher i hear men will die instead of live or die
*beg them to woosh*
Starcade X r/
Beg them to r/whoosh.
The first half of DSRLAUNC (the Rocket Launcher's firing sound) is "Electronic - Magical Poof 01". Also, the original sound effect at 4:25 is incorrectly labeled. The correct name is "Human, Groan - Groan and Grunt: Male 01". The true "Groan: Male 01" sound effect in question (which was used in the Metal Slug series) goes like: "Oargh!".
🤡
@@DeadPixel1105 What in the world do you mean?
@@DmitriLeon2000 Just an edgy teenager that still thinks it's cool to do that. He'll grow up eventually.
"why don't we play age of empires 2..."
Ok
"...to relax"
hah, good joke
Liked the joke on "too much doom". I personally was already at this point after playing the official releases and after replaying Plutonia 1 and playing Plutonia 2 for the first time.
Respect to decino for the condition. But I also believe that all the fun wads he plays, are still very enjoyable for him. I mean, these are masterpieces of wads.
WOLOLOOOOO
@@0neDoomedSpaceMarine For a second I thought this was a Cloaker from Payday 2. They've traumatized me.
@@nerd_nato564 your trauma is really deep, isn't it?
*WULULULULULULULULULULU*
ayoooyoyoyo
0:11
Real talk though, if you ever want to do variety content other than Doom, don't hesitate. I'm not always super interested in Doom and I don't play a whole lot of it these days, but I love watching your videos anyways due to the quality effort put into presentation and research, as well as the memes.
Perhaps the Age of Empires franchise has something in them that would make good content for this channel!
@@kenjen9861 Check "The spirit of the law" or something like this.
@@sophiacristina i watch Spirit of the Law, but his channel is almost entirely about how to use the mechanics of the game for strategic gameplay, while Decino's content seems to be more generalist, including dives into the technical aspects of DOOM simply for the sake of understanding its development.
@@kenjen9861 Indeed, but it is a cool channel, nice that you know it, just wanted to recommend one to you. :p
But indeed, there should be one about AOE curiosities.
Guess you could say you’re not much of a Doom Guy.
12:52 This sound is also used in XCOM - UFO: Enemy Unknown (1994). It's the Chryssalid's attack sound (the black alien that turns your soldiers into zombies)
Bfg sound is also used in the Blaster gun at x-com enemy unknown.
I think some of the screams were used in X-COM, too. Or at least they sound really familiar to me.
Thank you for just being yourself, Decino. I appreciate RUclipsrs that don’t push in unnecessary jokes or cutaway gags
Same here, I love Decino humor, it's so natural and this videos relax me a lot^^
Or those who immediately demand likes, subscriptions and sponsors...you can always tell the ones trying really hard to sell out.
18:10 Definitely also sounds like Bowser in Melee when he taunts.
Bowser is the Spider Mastermind.
It also sounds like Warcraft 3 Quillboars dying and Gothic's Molerat death sound.
Same sound effect is used when Bowser gets defeated in SM64
12:47 Is definitely an elephant, so if any elephant sounds exist in that sound pack, I'd check that.
0:15 are we gonna ignore how the lights on the keyboard we’re perfectly in sync with his phone exploding
Probably because the keyboard lights up when a key is pushed, and he pushed space with the phone.
@@JacobJacob2 Yeah, seems logical. That would also explain why him pressing Shift to fire the BFG and the keyboard lights being in sync in the BFG analysis video
Samsung galaxy note 7
I'm sick of this
Thank you, Decino. I knew that a game's musicians could produce sound effects but I never knew there is a library of sound effects. It has certainly made me think again.
17:18 Sentry DOWN!!
Ah, ein Mann of culture...
Spy sapping mah dispenser
"i never really was on your side"
Makin' Bacon
engineer gaming
Stock sound: exists
Bobby Prince: I'mma slow you down
*Sound designer: I'mma bout ta start this thing's whole career
@Cloud Strife dude in this context it's your not you're you must have seen too many of these corrections and misunderstood them
@@aljaberhk I got a stroke from that
John Romero: **speaks**
Bobby Prince: uno reverse card
You cannot escape from Doom
Doom is everywhere
*Doom is eternal*
Yes!
This comment is the origin story of Doom eternal
Doom is 2016
Wait
decino I just wanna thank you for coming in my recommended because I just exposed myself to unnessessry horrors and this is JUST the brain bleach I needed thank you so much
It turns out that Doom was the origin of these sounds, and animals inherited them in respect to Doom's Badassness.
Baby Jaguar: *having dreams*
Bobby Prince: *shoves microphone up it's mouth*
I’m picturing that now
made me laugh from the mental image
*down
I read microwave instead of microphone
The roaming demon noise is a stock sound effect. There’s a show called “Dragon Hunters “ from the mid 2000’s. In one of the episodes (I can’t remember which one) that uses the same sound effect the demon uses when it’s roaming. So it’s ether two things, it is a stock sound effect from some library, or the creators of the show nicked it. Though considering the comments on this video, I’m sure plenty already brought this up
What's the name of the sound effect called?
The Almighty Egg no clue, all I know is that I heard it somewhere else that wasn’t DOOM. So it’s most likely a stock sound effect. Or maybe my memory is wrong and the sound just sounded familiar
When I get the chance, I’ll go through the episodes to see if I can find it
20:26 fun fact, this sound effect exists in literally every sonic game made by sonic team from colors up to forces(with it making appearances in games like sonic 4 and lost world 3ds too)
20:30 I knew this sound from the Kadokawa Shoten films production logo. And here I was, thinking it was a unique sound from that.
“Are ya winning, son?”
“Dad shhh I’m listening to how a game made in the early 90s had its sound effects developed.”
Omne Obstat very clever response 10/10
7:34 Sounds like Engineer's teleporter from Team Fortress 2.
Wonderland_War Gaming teleporter goin’ up
That's because it is-
I always thought that the Mancubus's battle cry was him yelling "Mancubi!" Like he's rallying other Mancubi to his side
I always heard "Angimohakus" :) Even when the original pig sound was presented in the video, ha)
@@SSSweeper I always thought I heard "ComeToMama"
I once thought his squealing sounded like "porcupine".
"I'm your mum!"
railing other mancubi?
It's hilarious that you can still clearly make out Romero's voice crack even after they edited it. I'm never going to be able to unhear that now...
Sound effect generation is one of the most fascinating aspects of gaming and movies, its nice to see you talk about it. Also id love it if you did other games as well, if you feel like branching out
The downsides to stock sound effects are that once you hear them, you can never un-hear them and they really stand out.
I'd love to see some Quake videos.
I'd love to see another games too, maybe some build engine games?
You know what it's generation we are in? It's the lazy generation. And we freak everything up
The possible reason why the Commander Keen sounds were recorded from a microphone while the game was playing was likely due to lack of conversion tools for PC Speaker sound effects to digital audio files at the time (19:33)
13:33 The walking sound reminds me of an old ribbon printer my family had as it alternated printing and moving the paper ahead. As a kid I always thought the Mancubus was telling me to "Love your mom" lmao.
I'm revisiting all of your analysis videos and they're second to none. Thanks for going to so much work to make these great videos for us.
not many people know but bobby prince gibbed actual demons to produce the best sounds of gibbing for doom
😳
*Heretic's WPNUP sound effect plays
i know it's a joke, but it's probably Bobby making mac and cheese 3:30 in the morning
0:12 - Whoa, an actual decino! To this day, I have no clue what you look like. It's human nature to want to be able to put a face to a name, I guess. Curiosity.
Anyway, great video! I hope you're not _actually_ getting tired of Doom, but if you are, I'd still watch your content.
Thanks for another great analysis!
I would love to know the source of the 'woohoo' and 'yipeee' sounds when platforming in Doom Eternal.
Stolen from Crash Bandicoot.
Boiled Egg decino has a running joke where he'll make mario-esque sounds while doing doom eternal's platforming. check out his playthrough
Bobby prince is an true masterpiece of doom music and blake stone music :)
9:54 my stomach makes that noise when i'm hungry sometimes lmao
I feel the sentiment in the beginning of this video. You've covered so much doom ground this year, and you always seemed to upload something fun and informative about a shared favorite game.
Oddly enough you always upload when I'm sick or something, civvie seemed to always upload when I was having a rough day. No lies here.
Your content is relaxing and respectful.
You are a great guy decino, you feel more like a buddy than a channel I watch.
Lots of love. And god bless, bro.
Sound ideas seems to have been in a lot of 90s games, I'm hearing some Command and Conquer sound effects while listening to this...
Indeed. Those human scream SFXs equals to the "unit lost" EVA in my brain.
You can hear a lot of these in Quake, Duke Nukem 3D, Shadow Warrior, Heretic, Hexen, etc.
Sound Ideas has pretty much been the go to library for high production since the late seventies, with their 1000 and 2000 series libraries giving them enough money and clout to buy the rights to in-house libraries from companies that were usually very hard to find/persuade (Warner, Turner, LucasArts, Disney, Hanna Barbera, Jay Ward, and 20th Century Fox) in the 90s.
As such, they became the best source for sound effects new and old alongside their old rival called "The Hollywood Edge". Pretty much if you couldn't find a specific sound effect in the Sound Ideas catalogue, then it definitely came from The Hollywood Edge. (Or Valentino but they were more a 60s company who were adamant about keeping their rights, so as such they didn't get nearly as much business as SI and HE. But that's beside the point.)
Eventually, Sound Ideas prove superior and The Hollywood Edge went bankrupt around 2014. Now, Sound Ideas is pretty much the king of sound effects you swear you've heard before. At this point, if they somehow don't have the sound effect you're looking for then it's probably one they missed during their rights buying days of the 90s. Maybe the big ass cassette it was recorded on got lost underneath the piles of cassettes and reels that were once labeled before the glue got old and fell off.
Great intro lol. I love the entire video man. Thank you for the informative presentation, this is something that could be used to teach fundamental game development techniques.
If you've had a chance to witness the audio creative process, its fascinating how pros utilize ordinary sounds with various electronic effects layered over them to create something unique. To be a fly on the wall when Bobby Prince worked on the games he was in on.
Doom may be filled with stock sound effects, but that's what make it good. I can never get tired of this roar at 8:07.
"Now comes the interesting part. Demons sounds. Did Bob use stocksound effects? Or did he go wild?"
Like going to hell with a recording tape?
20:55 my first thought when i heard this, was a heavily modded "slowly opening a wooden door creaking" sound. but this was a damn interesting video. good work man. i don't even want to know how long it took to make it .
RUclips just recommended me one of your videos about the programming of doom and now I’m subbed and down the doom rabbit hole. Thanks for making these this all really interesting stuff. :)
My highlights:
The switch in Brutal Doom uses the stock sound instead which is mind boggling.
The ending part of animal growl 1 is used by Shinobi in Ragnarok Online.
Large Animal Roar 13 is used by some monsters in Warcraft 3 like Sea Giant aka DOTA1's Leviathan as well as the Tiger Growls which Tyrande's tiger use and the Explosions from Buildings with Large Explosion 7 (this also has been used by most Mechs and Robots in Soda Fountain from Brave Fencer Musashi).
Always heard the Fireball stock sound on every game, can't remember most of them except Khan Online which Assassin performs her buff skill.
Also about Ragnarok Online, Gunslinger weapon sounds closely uses same stock sounds especially the Rifle or something.
Decino: posts
Me, despite having just woken up: Today was a good day
I always had the idea that the zombie meowed, but never made the connection that the sound could be from an actual cat. Amazing how many different sound sources were used for only one creature!
I certainly do know the origin of the Mancubus Pain sound: It is Elmer Fudd saying quiet, but at a slow speed. This was also used for the Octabrain in Duke Nukem 3D as I saw a video of the origins of the sound effects used in Duke Nukem 3D by Revenant Evil.
DSSLOP seems to be a very edited version of Sound Ideas 6000, CD 6018, Track 85-1 ("Horror - Chewing on Bone, Human").
I was never quite able to piece it together correctly, though.
In an old article that I can't find off the top of my head about how Doom 2's sounds were produced, Bobby mentioned the Arch-Vile's sight sound is supposed to be laughter.
When I was in high school I had a sound effects CD in media class that had the DSSWTCHX sound on it as part of a much longer noise, but sadly that was many hard drives ago. I recall it also being the sound of either a washing machine or dryer's on-switch. Maybe a dishwasher?
16:21 "Origins are unknown though."
I found out the origin of the Mancubus' hurt sound. It's an audio clip of Elmer Fudd saying "quiet" slowed down.
EDIT: After I wrote my comment, I found out that a few years ago, members of the Doomworld forums talked to Bobby Prince and he said that it wasn't Elmer Fudd, but a mix of animal sounds. But if you play the sound at 3x speed, it sounds like him saying "quiet."
always thought it was "wyatt" due to me speeding it up in 2016s snapmap
It reminds me of the strange sound David Blaine makes in South Park. Perhaps that was inspired by the Mancubi hurt sound?
He could've been simply denied it to avoid legal issues.
I'm your violet
@BonJoviStatue
A: FYI, Elmer Fudd saying "Quiet" from which short? "Rabbit Fire" (1951)
B: "Bobby Prince and he said that it wasn't Elmer Fudd, but a mix of animal sounds"
Answer: Mancubus' Wake-up is the Jaguar Growling/Snarls and Attack sound is the Pig Squeal are both from Sound Ideas 6000 CD (I'm not sure about the origins of the Monster's death sound, though). Mr. Prince's reply can demonstrate that "Elmer's quiet was not used", didn't demonstrate it to my ears' satisfaction (even though I have absolute pitch [non-musican]), I think we could perhaps ask the judges (with AP or sharpened ears) for their opinion on that I'm not a sound designer, so I'm not qualifed to declare on it.
If Bobby wants to dispute Elmer's "Quiet", fine, it an unknown mix of animal sounds then.
For me personally (Including), it sounds like Elmer's "quiet" from (I repeat), "Rabbit Fire" (1951) [when I slow down the short (Pitch and Speed) to 33%]
P.S. "Sometimes you just gotta roll the dice." [Whether it's the right answer or not. (or merely roll the dice, in general)]
20:13 He sounded like he was really enjoying himself
I think he was holding in laughter
Something just occurred to me. The Revenant's wakeup scream could be edited from car tires screeching. Kinda sounds like that when I listen to it a couple times.
That's actually a really good sugestion.