When I saw this vid I went out to Rodin Museum, I had to get face to face with that statue. So cool. I would've never known that face was right here in town.
@@MMMmyshawarma I've known it's been there for a while. It's about 120 miles from me. So I could make it there and back in a day. It's a lot outdoors so you might want to go during nice weather. Might want to check their website for hours too.
whats Funny is I use to have the doom shotgun as a kid....had no clue it was THE doom shotgun and modified it several times before eventually throwing it away, I feel but hurt about it now, but it was very well worn with love of pretending to kill bad things XD
Just interesting that those idiot marines get killed by those demon (and Pinky has eat the idiot zombieman or the idiot marine(I didn't know that someone that get bite by Pinky was marine or zombieman))
5:48 - the chainsaw is a McCulloch "Eager Beaver" chainsaw. It is a arborist model intended for pruning trees, so it is actually quite small compared to other saws. I believe John Romero said it was his (ex) girlfriend's saw, and it was never returned.
@@nicholassammons3881 yeah, those kinds of saws are only about 35cc-40cc displacement, and are compact with the rear handle on top of the engine, almost part of the front bracing handle. They are designed so an arborist can climb trees with it attached to a tether, and be able to operate it while hugging the tree trunk.
@@nicholassammons3881chainsaws are just a mechanism, you can have a hand driven one. Prunings chainsaws are also used on a pole. You'll have more chainsaw facts soon
Possibly, but I think it had far more to do with the tools they had available to work with at the time. Using recorded versions of real life things was very common at the time. For example, the sound of the boulder chasing Indy during Raiders of the Lost Ark was taken out the window of a car as it drove to capture the sound of the tires. And many movies made use of the Wilhelm scream, especially movies by Spielberg and Lucas. In terms of gaming, this was a period where the studio teams were still pretty small and they were trying to release multiple games a year, so any time they could just digitize something rather than have to invent it from scratch, they were going to do it. It's not like these days where a game might have an entire art department with a dozen or more people cranking out the exact things that you need for the space.
7:17 As a kid I always thought this showed Doomguy’s arm sticking out of the ground holding Daisy’s head, like he found her dead body in hell and crawled through the ground to the surface like a zombie.
The Revenant latex model was not recast after it was captured. The footage at 8:52 showing the Revenant model on the spinning base is the same model seen at 8:59. The reason for the visual difference is that Gregor Punchatz went back to his models after the game was complete and touched them up for later public display, in particular giving the Revenant a more elaborate and detailed paint job. During this process, he did recast the Spider Mastermind and Mancubus models (just the latex portions, not the metal bits), but he did specifically confirm that he did not recast the Revenant or Arch-vile models. He has also stated that he kept the original Spider Mastermind skin (which he's posted several pictures of) but threw away the original Mancubus skin. I'd link the source where he provided this confirmation, but RUclips would mark this comment as spam, so I recommend looking up the "Magnanimous Mancubus Model Mystery" thread on Doomworld. The Revenant's armor was apparently pulled apart during the course of the model's touch ups, and id did keep these pieces with the model for some time, but they either separated them, lost them, or threw them away a while ago, hence why the armor hasn't been seen in many years. Also, the rumor of the realistic-looking hanging corpse graphics being based on photos of the real life hanging of Mussolini or one of his cohorts is easy to prove false. Those real life photos show bodies hanging upside down by their feet, but if you look at the Doom hanging corpse sprites at 6:44, you can see the coat/vest on most of the bodies is dangling towards the legs, indicating they either digitized a toy or hand drew a body that was hanging right side up and simply flipped it vertically, resulting in the gravity-defying clothing physics on most of the upside down corpses. Rather then having their artists spend precious time needlessly redrawing graphics specifically for the Jaguar port (which was being developed alongside the much more important and still rushed Doom 2), it's much more likely that the Jaguar port unintentionally pulled older, less-refined versions of the textures (which there are many demonstrable instances of elsewhere), ergo why they look different at 6:49.
@@ONI_LONI I never left. I've just been extremely busy with not enough time to dedicate to making a video, but all the efforts needed to research and prepare for making videos has always remained ongoing.
I played Doom the first time when I was 4 years old. At 5 my uncle gave me the tootsie chaingun as a gift, he even told me "Look here! It's Doom's Chaingun" I NEVER THOUGHT HE WAS DAMN SERIOUS ABOUT IT AND I HAD THE REAL THING IN MY HANDS FOR YEARS SAASDSADASDASDASDASFSDFASDF
7:58 "Strangely enough, the floor variant uses the low quality version. I wonder why?" If im not mistaken, E1M8 was the first map made for DOOM, John Romero said so during an interview, so it wouldnt be surprising if they just worked with unpolished assets at that time.
I was always told when making 3d models to use lots of real world reference even if what you are making is completely unrealistic and that really shows in this video
One of the monsters in Silent Hill is based on a person who is wearing a hoodie (with the hood up) while listening to music and having his hands in the pockets of the hoodie.
I remember that advice for drawing fantasy art in particular says to pay special attention to the ordinary and mundane. To make the fantastical look believable, you have to make the ordinary, normal, everyday details look as realistic as you can. The more fantastical your artwork is overall the more important these details are to making it feel believable. Unless of course your entire art style is abstract or stylised. But even then it helps to understand reality to break it in creative ways...
4:25 Wow, I never knew the chaingun in doom was from that toy gun. I have that toy gun! I still remember as a kid seeing it in a store and getting excited because I was obsessed with the minigun at the time. This thing would take batteries (which I think are in the "magazine" at the bottom) and rotate the barrel, light up the ends of the barrel, make pew pew sounds and also accepted paper caps (you can see on the side where it's kind of red).
@Luis Martinez Skipping sponsorships rarely hurts creators. Most sponsors pay a flat rate or base it on click-through rate. Seeing as I don't follow ad links anyway, it makes zero difference.
Luis Martinez It never crossed your mind that nobody gives a fuck if a RUclipsr makes money? If you aren’t popular enough to be paid by RUclips themself then you shouldn’t be doing it full time anyway.
I don't mind sponsorships. RUclips's monetization system is really fickle and you can be demonetized at the drop of a hat, so it helps creators have more control over their content.
Honestly, knowing Adrian Carmack's fascination with gore and horror, I wouldn't be surprised if the rumor at 6:51 ended up being true. It feels perfectly in-character for him to use such a disturbing reference.
1:35 That also could have been an indicator for a timed switch, you press it and it starts with all the lights on, and then they slowly fade until all of them are off.
A question that has been bothering me for quite some time: Is Doomguy's face actually based on the face of a real guy? I can't find info about this and it appears to be hand-drawn
Considering he bears a striking resemblance to the HUD heads in Wolfenstein 3D and Catacomb 3D, I think it's safe to say that's just how Adrian draws dudes' faces.
That Caco looking around in the thumbnail gives me the willies. Someone has to make a mod where the eyes switches and Cacodemons follow the target with their eye.
@Tane Rameka 2016 demons (except the Hellknight) are just updated versions of the OG demons. Nothing was more cartoony than the OG Spider-Mastermind looking like a big-ass version of Krang from TMNT. They are both cartoony except for the OG Archvile, that thing was creepy nightmare fuel. Doom 3 is the one with the scary monster design. It's just a shame that game was just a glorified tech demo and not true DOOM game.
@@decino yeah, my bad of missing some basic English words, damn. I read few years ago that it is actually an arm not a pike, but have not thought of it as a part of a body in my childhood
@Windows XP Professional Service Pack 2 i guess it would be more sensible that it's a head on a pike. what might look like arm hair is its woodgrain. i guess my mind jumped to it being doomguy's arm because of the text and the fact that you can't see the spike coming out of the top of the head. also he would have remarkably spindly arms for such a macho guy
I heard back in the day that the developers used a wounded body part as texture. Never knew it was real. It was only a rumor I once heard and never again but somehow stuck with me.
The painting at 1:52 also appears to be a lower resolution version of a texture from Shadowcaster, a game by Raven using an engine id lent them that was technologically between Wolf3D and Doom, but wasn't suited for games as fast paced as those. The Super Shotgun frame at 4:21 seems to suggest it was pumped like the regular shotgun. Originally I saw someone else come to that conclusion but didn't think one frame was enough to be sure, but if you access the Super Shotgun with the 1.5 or 1.6 shareware beta, the way the frames are ordered and the sounds played also support this. Doomkid explains it better than I do in this video (ruclips.net/video/shEUJIKon-E/видео.html), at 6:31 and 12:45 Finally the front part of the BFG seen at 5:24 seems to have been recycled by Tom Hall for the Firebomb in Rise of the Triad.
I always saw that like seems is going to pump it with the left hand and then magically the left hand is putting two shells in the barrels. I like to think is just recoil from shooting 2 blasts at once and then doomguy reloads the ssg which would make sense
6:55 Somehow, I knew this photo was of Mussolini's corpse before decino mentioned him. Also, it was smart to show only the legs and the torso, because Mussolini's face got mauled beyond any recognition.
"We say that an author is _original_ when we cannot trace the hidden transformations that others underwent in [their] mind." Honestly it's one of my favourite things to learn what real life thing devs based something on and then transformed to the point of unrecognizability. It's so fun.
Those wall switches kind of reveal how ingenious Duke3D was. The sprites themselves are usable so you're not wasting disk space having a duplicate wall texture for every switch, and as a bonus you only have to care about alignment while mapmaking.
While there were different wall textures for each switch state, you need to keep in mind that wall textures in the Doom engine are just lists of graphics "patches" rather than full-size images. It was actually a very clever way of storing and reusing graphics elements between different textures, and the actual wall texture bitmaps would be created in memory by the engine.
2:42 Dude. Growing up, Chinese restaurants reminded me of Doom because they always had pictures of those mountains! I didn't know Doom featured the actual mountains! Awesome. I love this channel.
1:40 - If it had been me, I would have gone through every one of those switch graphics and made sure that they were all placed exactly the same. I know that nobody would be able to tell in the finished game, but I would have done it anyway. :)
I absolutely love the content you put out man, keep at it. I credit Doom as one of my biggest influences overall ; learning how to use WAD editors and DeHackEd around 8 or 9 years old catapulted me into a life-long hobby/obsession that became a lucrative career.
Decino from the bottom of my heart: THANK YOU FOR THIS VIDEO. Since '93 I have been wondering what the hell (no pun intended...) the texture you've now identified as a photo of the Athena & Nike sculpture was. And now I know. Thank you so much.
That's in Doom 2, so you probably mean '94 ;) Anyhow, I remember being mesmerized by that texture as a kid. I always thought it was really creepy, especially in Monster Condo because of the music.
That was insane about the BFG. The design of that gun captivated my teenage imagination for years and it's almost insulting that it's a kit-bash job. I'd love to know what inspired the in-world pick-up icon because I was always wondering how you held a weapon like that.
@@turbochop3300 A stab definitely. The one that I found has the mechanical-arm-like stock, but is missing the overhead hand-grip. I'd share my artistic interpretation but I don't like sharing HTML links publically.
This video is fantastic. Those ID Guys were extremely creative in taking real-life objects and transforming them into our beloved DOOM thingies. Nice job homie, super nice job.
1:17 Weird, I thought that eye does move in the game. At least I remember looking at how it moves and blinks when I was little and played the game back when.
To me it looks funny! There is something with the cacodemon sprite that changing it's eyeball makes it look so goofy. Like the two-eyed cacodemon from Pirate Doom, funniest thing I have ever seen in a Doom wad!
Omg, you read my mind, after the last video on graphics, I remember somewhere I read that the guns in doom were scans of some toy guns they got at a local “toys r us”, I looked for the article and could not find it, months later this came out, love your videos decino!
That footage of the spinning models takes me back - I remember sometime back in the 90s (shortly before Doom 2 came out, or at least before the CD-ROM version) I had a CD-ROM with various previews for big computer games that were due out that year. The only two I really remember were the Doom 2 footage because I thought the clay models were cool (if not kinda scary because I was like 7 or 8 at the time), and a bunch of Wing Commander footage. Nice to see it again, I haven't thought about this in decades.
1:24 I've played many a game where the background decor does that kind of stuff. Speaking of gargoyles, there's a temple ruin west of the academy I attend that has four of them on the corners of the stone slab floor (it's all that is left); they face towards the center and they all have two heads with four curved horns akin to rams on each head. They're basalt sculptures of gadorika, guardians of wayward spirits against ghost-killers (essentially people who hunted wayward spirits for aetheric energy). The pose they're in is a sad, mournful bow; as I understand, the temple ruin once was a temple of grief (for those to come to grieve their lost loved ones).
@@0neDoomedSpaceMarine Well, yes, of course there are. Of the ones I mentioned? Maybe; I cannot vouch for other people/cultures having revered them specifically so I can only wish you luck in that regard.
5:28 Ah yes, the machine roargun! I actually got one of those recently from ebay, and though quite dusty, it is (as far as I can tell) all in one piece. I did try to find the tootsietoy ol' painless (the toy used to make the chaingun) but the only remotely good looking ones were expensive as all hell. Couldn't find a tootsietoy Dakota for sale though.
@@ph0end There's no doubt about it, the movie made the idea of handheld Gatling guns popular. Fun fact, the M134 Minigun used in Predator is the same one they would later use in Terminator 2, just adding that chainsaw grip.
I had a Tootsie Toy Dakota Shotgun as a kid. It was a capgun that used cap strips that you fed through a slot where the receiver would be on a real gun. It broke and got thrown away a long time ago though.
i had the tootsietoy chaingun and it was sold as the "devastator"... between the sound of the motor running and the fake gunfire noises, the sound of strip caps detonating was an afterthought
I found a sprite about a upgraded version of the armor bonus.This version have horns and a diferent color. The name of the image where i found this is called newbonus_lbm.
It would be interesting if a game was made today in the 1993's methods by making character models by capturing their poses on a camera i.e. stopmotion style. The thing is, making a good looking character from clay is hard as hell and it would really go on to show the efforts and love put in their designs. And seeing the quality of the cameras today and with some the ability to smoothly do 360 capture makes me really wonder how it would look. Idk if this makes sense, I'm tired. But I just thought how many character models seem somehow like 'factory products' mostly because they're fully 3D, which sadly doesn't always require a whole lot of creativity.
The closest that comes to mind are these pretty cool RPGs called Hylics. The stories doesn't make any sense but they use stopmotion clay style for their graphics with an RPG battle system and it's fascinating to watch
As a fun twist, the Calamity Blade, the BFG replacement in the new Legacy of Rust MegaWAD, was made using the same toy used to create the original BFG, just flipped in the opposite direction. The original BFG photographed the gun with the barrel facing outward, but the Calamity Blade has the handle facing outward instead, which when mirrored created the crossbow-like design of the new weapon. If you look closely, you can even see the plastic seam on the sides. Nightdive really did their research!
The revenant at 8:59 looks pretty similar to its later incarnation in Doom 2016, except for the armour bits. I really hope the latter is a tribute and not a simple design choice.
This is a really good and interesting topic. It is fascinating how ID made these graphics. To me, at 6:44 I think graphic of man hanging upside down on top left looks remarkably similar to upside down king who drops down from top of screen after you have defeated Death Adder in the Sega game, Golden Axe (PC version).
genuinely good vid. also you dont need those switches centered because you manually center all wall textures anyways when making levels. at least if you care about level making!
3:53 Now that shotgun doesn’t have a pistol grip, yet the sprite shows Doom Guy holding something underneath. In that case, he must have his index finger on the trigger while the rest of his fingers is clenched in a fist. There’s nothing I can say except that’s the funniest shit I’ve realized all week.
7:18 Daisy has her mouth closed in the original drawing but in-game it looks way more brutal. It shows daisy with a dropped jaw. And in Episode 4 's Ending where Doom Guy holds Daisy's Head in his hand you can see that she has her jaw dropped because of how Doom Guy squeezes her ears of anger for killing his sweet bunny.
When I saw this vid I went out to Rodin Museum, I had to get face to face with that statue. So cool. I would've never known that face was right here in town.
Oh hey it's the Madness Combat creator Krinkels!
FROM MINECRAFT!?!?
Oh cool, it's madness combat man
Tiky kater hmm
oh hey krinkels
Time to plan a trip to the Rodin Museum. I'll need to press that gargoyle face and find the secret it unlocks if I want to finish my IRL100S run.
It's about two hours from me... Hmm, Decino fan-response vids due?
Holy shit, I live in Philadelphia and never knew. Guess I know what I'm doing tomorrow.
@@MMMmyshawarma I've known it's been there for a while. It's about 120 miles from me. So I could make it there and back in a day. It's a lot outdoors so you might want to go during nice weather. Might want to check their website for hours too.
T-West i’d avoid it when doing a run that doesn’t require 100% anything as pressing it teleports a ton of security guards around you.
I'll bet that's where the government is hiding the BFG 9000.
Other games: Uses real-life gun counterparts
DOOM: **Rustles around a toy box looking for guns**
Well, it works.
whats Funny is I use to have the doom shotgun as a kid....had no clue it was THE doom shotgun and modified it several times before eventually throwing it away, I feel but hurt about it now, but it was very well worn with love of pretending to kill bad things XD
@@NerfPlayeR135 Judging from how long these toys have been, they don't have it anymore.
Peter James Villegas that’s a shame, the shotgun looks really nice
@@Crystal_Latte_Arts Yeah.
Red goo? Everyone knows the revenant actually just wears red pants.
@@user-no3tu9kh3p well these are to hide the fact they shit themselves when Doomguy Drifts into the room with a S.shotgun or a plasma gun
@@user-no3tu9kh3p Just like Jake from State Farm.
@@CaveyMoth the real threat
Cavey Möth Does this mean we can start calling all of the Barons from Hell “Jake”?
@@TheRealNormanBates I'm doing that from now on...
Sponsored By Raid Shadow Legends?: ❌
Sponsored By a Book?: ✔️
*sponsored
*sponsored
There, I changed it,
*xpawnsirred
Plot twist it raid: shadow legends book
8:19 - just to clafiry: the demons are not fighting between themselves, they're killing other marines.
And it's not the orginal cover art.
@@xtremebrainrot they look like zombiemen cause they are getting torn apart but they are marines tho
The only marine killed in that its the baron of hell one cuz the other was a zombieman.
But they do fight amongst themselves a lot in the game, which I always thought was hilarious.
Just interesting that those idiot marines get killed by those demon (and Pinky has eat the idiot zombieman or the idiot marine(I didn't know that someone that get bite by Pinky was marine or zombieman))
That full BFG is crazy.
*THICC*
TFG (THICK FUCKING GUN)
@Opi-Rage me and my sister both made doom references when we saw that on netflix
Its like stardestroyer mothership
My grandma had a vacuum cleaner that resembled the plasma rifle a lot more than that toy gun you showed. :D
Vacuum rifle
3xtreme weapons pack wad :)
Doom Grandma
@@Cheezcakenuts 0000000
Is your grandma the doomslayer in diguise?
5:48 - the chainsaw is a McCulloch "Eager Beaver" chainsaw. It is a arborist model intended for pruning trees, so it is actually quite small compared to other saws.
I believe John Romero said it was his (ex) girlfriend's saw, and it was never returned.
And now it's well-known for pruning the faces of Pinky Demons.
She stole his heart, he stole her chainsaw. I'd say that's even
A pruning chainsaw?
You learn something new every day...
@@nicholassammons3881 yeah, those kinds of saws are only about 35cc-40cc displacement, and are compact with the rear handle on top of the engine, almost part of the front bracing handle. They are designed so an arborist can climb trees with it attached to a tether, and be able to operate it while hugging the tree trunk.
@@nicholassammons3881chainsaws are just a mechanism, you can have a hand driven one. Prunings chainsaws are also used on a pole. You'll have more chainsaw facts soon
The use of classical art, landscapes, TMNT and toys shows their intellect and humor.
These were renaissance men.
Possibly, but I think it had far more to do with the tools they had available to work with at the time. Using recorded versions of real life things was very common at the time. For example, the sound of the boulder chasing Indy during Raiders of the Lost Ark was taken out the window of a car as it drove to capture the sound of the tires. And many movies made use of the Wilhelm scream, especially movies by Spielberg and Lucas.
In terms of gaming, this was a period where the studio teams were still pretty small and they were trying to release multiple games a year, so any time they could just digitize something rather than have to invent it from scratch, they were going to do it. It's not like these days where a game might have an entire art department with a dozen or more people cranking out the exact things that you need for the space.
So True! Also its reflective of resourcefulness & eclectic creativity on their behalf.
Does that make it morally acceptable to LARP as John Romero?
Or maybe they just grabbed whatever they thought looked good for their demon-shooting video game. I think you're giving them way too much credit here.
Inthink you're not giving them enough credit
3:38 I always thought that was just the colour of Doomguy's skin, I didn't realize until now it was a glove.
You can see him wearing gloves in the shotgun reload animation.
Craptastic13 really? I'll be back.
Edit: Oh yeah, you can. Whoops.
I always thought there weren't any gloves on the pistol and that is was a mistake lol
It is kinda weird how he removes his gloves when punching.
I thought those were weird hand wrinkles and not gloves lmao
7:17 As a kid I always thought this showed Doomguy’s arm sticking out of the ground holding Daisy’s head, like he found her dead body in hell and crawled through the ground to the surface like a zombie.
Did you think that the ending screen from The Ultimate Doom was Doomguy getting out of the ground successfully after the first try?
Why would poor daisy go to hell?
@@drillbit8280 the demons took her there by force maybe
I always thought that spike was his arm
I'm glad i'm not the only one
The Revenant latex model was not recast after it was captured. The footage at 8:52 showing the Revenant model on the spinning base is the same model seen at 8:59. The reason for the visual difference is that Gregor Punchatz went back to his models after the game was complete and touched them up for later public display, in particular giving the Revenant a more elaborate and detailed paint job. During this process, he did recast the Spider Mastermind and Mancubus models (just the latex portions, not the metal bits), but he did specifically confirm that he did not recast the Revenant or Arch-vile models. He has also stated that he kept the original Spider Mastermind skin (which he's posted several pictures of) but threw away the original Mancubus skin. I'd link the source where he provided this confirmation, but RUclips would mark this comment as spam, so I recommend looking up the "Magnanimous Mancubus Model Mystery" thread on Doomworld. The Revenant's armor was apparently pulled apart during the course of the model's touch ups, and id did keep these pieces with the model for some time, but they either separated them, lost them, or threw them away a while ago, hence why the armor hasn't been seen in many years.
Also, the rumor of the realistic-looking hanging corpse graphics being based on photos of the real life hanging of Mussolini or one of his cohorts is easy to prove false. Those real life photos show bodies hanging upside down by their feet, but if you look at the Doom hanging corpse sprites at 6:44, you can see the coat/vest on most of the bodies is dangling towards the legs, indicating they either digitized a toy or hand drew a body that was hanging right side up and simply flipped it vertically, resulting in the gravity-defying clothing physics on most of the upside down corpses. Rather then having their artists spend precious time needlessly redrawing graphics specifically for the Jaguar port (which was being developed alongside the much more important and still rushed Doom 2), it's much more likely that the Jaguar port unintentionally pulled older, less-refined versions of the textures (which there are many demonstrable instances of elsewhere), ergo why they look different at 6:49.
The nerd has spoken once again. Good stuff.
So Blackimus, any plans to come back? I kinda miss you brah
@@ONI_LONI I never left. I've just been extremely busy with not enough time to dedicate to making a video, but all the efforts needed to research and prepare for making videos has always remained ongoing.
@@decino top 10 anime crossovers
decino and marphitimusblackimus
@@decino I'm making a full walkthrough of freedoom nightmare mode
I played Doom the first time when I was 4 years old.
At 5 my uncle gave me the tootsie chaingun as a gift, he even told me "Look here! It's Doom's Chaingun"
I NEVER THOUGHT HE WAS DAMN SERIOUS ABOUT IT AND I HAD THE REAL THING IN MY HANDS FOR YEARS SAASDSADASDASDASDASFSDFASDF
Jeez, did your mom ever catch you?
@@ЧистоеНебо-ш2ц only when she found the dead demons in the living room
@@elektra81516 lol
Lucky
Your uncle is so much more than a legend!
7:58 "Strangely enough, the floor variant uses the low quality version. I wonder why?"
If im not mistaken, E1M8 was the first map made for DOOM, John Romero said so during an interview, so it wouldnt be surprising if they just worked with unpolished assets at that time.
Huh, that's interesting. E1M8 (Phobos Anomaly) isn't in Alpha 0.3., I presumed it would've been one of the stages in there (E1M2, E2M2, E2M3, E2M7).
I was always told when making 3d models to use lots of real world reference even if what you are making is completely unrealistic and that really shows in this video
Yes! It'll give you great ideas on shape, texture, and lighting, studying real life is how you make the unrealistic look convincingly realistic.
@@0neDoomedSpaceMarine true, anyways, people don't poop their pants playing doom because they're gonna die, but because of the realistic graphics.
Yeah, even painting or drawing, having real world references is really important.
One of the monsters in Silent Hill is based on a person who is wearing a hoodie (with the hood up) while listening to music and having his hands in the pockets of the hoodie.
I remember that advice for drawing fantasy art in particular says to pay special attention to the ordinary and mundane.
To make the fantastical look believable, you have to make the ordinary, normal, everyday details look as realistic as you can.
The more fantastical your artwork is overall the more important these details are to making it feel believable.
Unless of course your entire art style is abstract or stylised.
But even then it helps to understand reality to break it in creative ways...
4:25 Wow, I never knew the chaingun in doom was from that toy gun. I have that toy gun! I still remember as a kid seeing it in a store and getting excited because I was obsessed with the minigun at the time. This thing would take batteries (which I think are in the "magazine" at the bottom) and rotate the barrel, light up the ends of the barrel, make pew pew sounds and also accepted paper caps (you can see on the side where it's kind of red).
Imagine if you modded the circuit board to have the sounds effects be replaced with the chaingun firing sounds
Oh crap, I remember that now! Toy guns that took those rolls of paper caps. The 90's were awesome lol.
If you can find it online can you send the link here? I would love to see and possibly buy it
How much you want for the chaingun
@@Toasty_Woasty12I believe it's called "devastator", just remember to specify "tootsie toy"
Imagine Doomguy killing demons with foam darts.
Commander keen but with demons
Why imagine? Someone should mod that in!
Seeing how powerful he is I don't doubt that he could kill them with just foam darts.
He probably can still pull it off.
I read this as 'Foam Farts'
Wtf is wrong with me?
Something I've never noticed before...
Doomguy wears gloves, except when he uses the fist.
you don't want to dirty your gloves
@@jeremyabbott4537 cuz you gonna get the weapon triggers dirty
Gloves? I thought it was somekind of foreskin
@@xtremebrainrot Sleeves
@@xtremebrainrot Forearm-skin
I almost skipped the "sponsorship" out of reflex, but rewound when I noticed it was actual content.
The current state of RUclips, am I right?
Pro tip: check the description and look for a sponsor link to see if its legit
@Luis Martinez Skipping sponsorships rarely hurts creators. Most sponsors pay a flat rate or base it on click-through rate. Seeing as I don't follow ad links anyway, it makes zero difference.
@@nixel1324 Yeah but it is p[ointless to complain about sponsorships, since it allows us to watch high quality content more often
Luis Martinez
It never crossed your mind that nobody gives a fuck if a RUclipsr makes money? If you aren’t popular enough to be paid by RUclips themself then you shouldn’t be doing it full time anyway.
I don't mind sponsorships. RUclips's monetization system is really fickle and you can be demonetized at the drop of a hat, so it helps creators have more control over their content.
8:05 this later became the gladiator in Doom Eternal
I thought i was the only one who noticed
Well if I recall, the Gladiator was meant to be directly based on the classic Doom Hell Knight.
The gladiator as a whole is just a classic baron
Um actually, the gladiator is a hell knight
the gladeator is a mix of both
7:00 Well... that escalated quickly
I made a shockwave here ruclips.net/video/UHeTcLrZjF4/видео.html.
@@baronofhellfireborne5561 why are you promoting a completely unrelated video here
You'd think that they'd do something like this for Wolfenstein rather than Doom.
@@LaRavachole yeah fits more but this is hell you never expect.
I know right?
1:12 - also interesting fact: in Doom 2016 Snapmap that texture was actually used as a switch
lol, rly.
5:50 "This is the only photo of that chainsaw"
John Romero posted a new photo of it on his IG
Everybody gangsta until the eye button starts looking around
E
@@axethannanth What?
@@yurionedge2199 e
those misaligned skull switches will never not annoy me
@@axethannanth E
Honestly, knowing Adrian Carmack's fascination with gore and horror, I wouldn't be surprised if the rumor at 6:51 ended up being true. It feels perfectly in-character for him to use such a disturbing reference.
1:04 - Recently I found this exact same lion head in The Elder Scrolls II: Daggerfall, a DOS game from 1996.
o3o....
SKRIIIIIIIIIIII!
O3O!
Jonathan Aguilar What?
@@JONAHcrBL4CKDR4GON what?
@@Wylde_ e3e ..... look the image photo of alexei.....
@@JONAHcrBL4CKDR4GON you’re putting a thing that’s no related to doom fucker
8:17 WOAH, I have seen the title screen countless times, but I never realised that there are monsters infighting in the background!
I noticed the Baron, but I never realized that was a Doomguy he was mangling.
Now I can’t stop seeing the perspective issues on the Doom guy in that title screen....his head seems so tiny compared to the body.
I can't unsee the monsters fighting now
EXACTLY what I did not saw too! x.xPlus I missed the gorilla right under the shootgun.
@@IngoPagels he's gibbed a doom guy
0:35 "The real life variant can be found at the Rodent Museum in Pennsylvania, Hell."
🐁😈
1:35 That also could have been an indicator for a timed switch, you press it and it starts with all the lights on, and then they slowly fade until all of them are off.
Just when I think I know all the interesting facts about Doom's development, Decino: "But wait, there's more!"
decino: pictures of gargoyles found in the United States
Captions: pictures of girls found in the United States
Nothing changed
@@mrdeadflower jesus man chill
@Gorbo Best comment lmao
🤣🤣🤣🤣🤣
Decino: Kevin's hairy arms
Auto captions: Kevin's hairy arse
Welcome to doom school, your teacher: decino.
Would be interesting to know if there was anything special behind the sounds of doom.
Expect a LOT of camel and emu sound effects.
A behind the sounds video would be dope
Those sounds are tattooed on to my brain hearing them as a child still scares me to this day
*IDEA*
Archvile death is a girl saying "why" looped 3 times, pitched down and mixed with other sfx
A question that has been bothering me for quite some time: Is Doomguy's face actually based on the face of a real guy? I can't find info about this and it appears to be hand-drawn
Considering he bears a striking resemblance to the HUD heads in Wolfenstein 3D and Catacomb 3D, I think it's safe to say that's just how Adrian draws dudes' faces.
@@Pirateyware I know that the guy in Wolfenstein is based on real guy.
I've always wondered about this as well. I've posted about this on Doomworld forums 10 years ago or so, but I've never got an answer.
@@h7oda793 Really? That's very interesting, where did you find all the informations about this?
@@belandino I don't remember i was just watching a video about Wolfenstein.
The Cyberdemon sketch looks exactly like the Tyrant in Doom Eternal. It's so cool to see how they got inspired by this source material
Can't believe they stole art from Doom Eternal smh my head.
That Caco looking around in the thumbnail gives me the willies. Someone has to make a mod where the eyes switches and Cacodemons follow the target with their eye.
9:08 Looks like the moving eye switch got used for the Cacodemon. Nice
When you find out that one of the gargoyle heads is in your home town 😳😳😳😳
press it and you'll finish your life with 100% secrets
jojo's big ass damn straight
When you find out that one of your toy gun in your hosue is the bfg😳😳😳😳
The revenant is far more sinister in doom 2 without any eyeballs, rather than the glowing ones in subsequent games.
yup.
Original DooM had scary monsters. Modern doom has cartoony monsters.
@@EnjoyCocaColaLight The original Doom has the Pinky demon, which looks like a Ray Harryhausen sculpture.
@@phantomspaceman The pinkies are the Terror Dogs from Ghostbusters.
@Tane Rameka 2016 demons (except the Hellknight) are just updated versions of the OG demons. Nothing was more cartoony than the OG Spider-Mastermind looking like a big-ass version of Krang from TMNT. They are both cartoony except for the OG Archvile, that thing was creepy nightmare fuel.
Doom 3 is the one with the scary monster design. It's just a shame that game was just a glorified tech demo and not true DOOM game.
@Tane Rameka Come on, the Mancubi looked derpy as shit.
8:46 not sure why, but I just love how there's someone's hands on the bottom right corner manually turning the table
cant unsee now huh?
"beeg braen"
8:47
7:41
Thank God, I was beginning to wonder if ANYONE else would EVER notice that resemblence.
When I retire, one of my ToDos is travel around the world visiting doom art inspirations.
8:52 me when microwave
7:38 lads and gents, we've found the original Marauder!
I am not sure, but wasn't the bunny head hanged on the zombieman's hand?
Great video, another proof the game was far ahead of the time
It's impaled.
@@decino yeah, my bad of missing some basic English words, damn. I read few years ago that it is actually an arm not a pike, but have not thought of it as a part of a body in my childhood
i always assumed it was doomguy clutching the rabbit's severed head
@Windows XP Professional Service Pack 2 i guess it would be more sensible that it's a head on a pike. what might look like arm hair is its woodgrain.
i guess my mind jumped to it being doomguy's arm because of the text and the fact that you can't see the spike coming out of the top of the head.
also he would have remarkably spindly arms for such a macho guy
I heard back in the day that the developers used a wounded body part as texture. Never knew it was real. It was only a rumor I once heard and never again but somehow stuck with me.
That wounded body part was supposed to be from Kevin Cloud's knee.
Holy crap, that sketch of the Baron of Hell is so badass.
The painting at 1:52 also appears to be a lower resolution version of a texture from Shadowcaster, a game by Raven using an engine id lent them that was technologically between Wolf3D and Doom, but wasn't suited for games as fast paced as those.
The Super Shotgun frame at 4:21 seems to suggest it was pumped like the regular shotgun. Originally I saw someone else come to that conclusion but didn't think one frame was enough to be sure, but if you access the Super Shotgun with the 1.5 or 1.6 shareware beta, the way the frames are ordered and the sounds played also support this. Doomkid explains it better than I do in this video (ruclips.net/video/shEUJIKon-E/видео.html), at 6:31 and 12:45
Finally the front part of the BFG seen at 5:24 seems to have been recycled by Tom Hall for the Firebomb in Rise of the Triad.
I always saw that like seems is going to pump it with the left hand and then magically the left hand is putting two shells in the barrels. I like to think is just recoil from shooting 2 blasts at once and then doomguy reloads the ssg which would make sense
I like to think that the Super Shotgun has to be pumped in order to break open. This, a pump n’ break action, double barreled shotgun.
2:15 Holy crap, I always suspected this texture is just someone's hairy arm!
Extra fun fact: The unused Quake like gibs at 6:37 can be seen in some of the Spider Mastermind's death sprites and in it's corpse sprite.
6:55 Somehow, I knew this photo was of Mussolini's corpse before decino mentioned him. Also, it was smart to show only the legs and the torso, because Mussolini's face got mauled beyond any recognition.
@@spacemoose4671 I knew I had seen it from a movie, I was thinking Predator.
"We say that an author is _original_ when we cannot trace the hidden transformations that others underwent in [their] mind."
Honestly it's one of my favourite things to learn what real life thing devs based something on and then transformed to the point of unrecognizability. It's so fun.
The unused gibs are used for the spider masterminds corpse
A video directly after a 9 hour stream? You sure spoil us decino. Those were a lot of very intresting findings.
7:31 I like how this exact design was used for the tyrant in doom eternal
Doom used literal stock images
To be fair, so did Mario 64, Ocarina of Time, Sonic Adventure, and tons of other early 3D games.
@@AndratVO doom isn’t 3D tho
@@chasef1077 i don't see what that does to counter the point i made at all- semantics
@@AndratVO I thought you were trying to say doom was 3-D
@@chasef1077 doom 3 is 3d
Those wall switches kind of reveal how ingenious Duke3D was. The sprites themselves are usable so you're not wasting disk space having a duplicate wall texture for every switch, and as a bonus you only have to care about alignment while mapmaking.
While there were different wall textures for each switch state, you need to keep in mind that wall textures in the Doom engine are just lists of graphics "patches" rather than full-size images. It was actually a very clever way of storing and reusing graphics elements between different textures, and the actual wall texture bitmaps would be created in memory by the engine.
2:42 Dude. Growing up, Chinese restaurants reminded me of Doom because they always had pictures of those mountains! I didn't know Doom featured the actual mountains! Awesome. I love this channel.
yeah john romero on ign talked abt those
8:26
"DAMN BOI, DAMN BOI HE THICC"
"First before we start i want to talk to you about an app"
*Hovers finger over right arrow"
"No wait it's a book"
Me: Go oooooon...
1:40 - If it had been me, I would have gone through every one of those switch graphics and made sure that they were all placed exactly the same. I know that nobody would be able to tell in the finished game, but I would have done it anyway. :)
at 0:20 the automatic closed caption says
"a beautiful book with photos of girls found in the united states"
very nice decino
Kinda sus ngl
Hearing decino sound energetic makes me feel happy.
I absolutely love the content you put out man, keep at it. I credit Doom as one of my biggest influences overall ; learning how to use WAD editors and DeHackEd around 8 or 9 years old catapulted me into a life-long hobby/obsession that became a lucrative career.
What do you do these days?
@@seronymus network and security administration in the medical research industry :)
4:00 I love that you can see the plastics seem or however you call it.
5:15 Oh, so *THAT'S* why it looks like a vaccum cleaner! Kinda think of it... I'm a bit dissapointed that it wasn't based off of one...
I would love a version of doom that showed the entire sprites for the weapons.
@Gold Source That doesnt give the full sprites
Play with the largest screen size on pretty much any sourceport. No HUD bar, just some elements off to the side.
yeah because in gzdoom when you go full it doesnt show the full sprite
This mod is exist
7:26 in early alphas of doom you can see a sprite version of the "inside the helmet" drawing as the hud
7:00 damn didnt know id was so based
Metal as hell
Um hello, BASED department?
Fun fact: Mussolini was actually Australian, so really he was at his most comfortable in this picture.
Decino from the bottom of my heart: THANK YOU FOR THIS VIDEO. Since '93 I have been wondering what the hell (no pun intended...) the texture you've now identified as a photo of the Athena & Nike sculpture was. And now I know. Thank you so much.
That's in Doom 2, so you probably mean '94 ;) Anyhow, I remember being mesmerized by that texture as a kid. I always thought it was really creepy, especially in Monster Condo because of the music.
That was insane about the BFG. The design of that gun captivated my teenage imagination for years and it's almost insulting that it's a kit-bash job. I'd love to know what inspired the in-world pick-up icon because I was always wondering how you held a weapon like that.
I know this is a few years late, but the doom comic takes a stab at showing what it looks like to hold to BFG...
@@turbochop3300 A stab definitely. The one that I found has the mechanical-arm-like stock, but is missing the overhead hand-grip. I'd share my artistic interpretation but I don't like sharing HTML links publically.
@@OZTutoh it won't kill you to copy and paste a link, otherwise don't bring it up in the first place, dick
The gargoyle with red eyes is my fav. Mainly because of how it looks at you, as if it's peering into your soul.
This video is fantastic. Those ID Guys were extremely creative in taking real-life objects and transforming them into our beloved DOOM thingies. Nice job homie, super nice job.
1:17
Weird, I thought that eye does move in the game. At least I remember looking at how it moves and blinks when I was little and played the game back when.
9:07 - Don't know why, but I find the Cacodemons with the eye switch's moving eye to be very unnerving. 🙈
Dunno if you see it, but they kinda remind me of the treasure eaters from Commander Keen: Goodbye Galaxy
Probably because it's so abstract.
Are there any wads that use the moving eye texture by any chance?
To me it looks funny! There is something with the cacodemon sprite that changing it's eyeball makes it look so goofy. Like the two-eyed cacodemon from Pirate Doom, funniest thing I have ever seen in a Doom wad!
You just know that shifty-eyed cacodemon is up to something.
Omg, you read my mind, after the last video on graphics, I remember somewhere I read that the guns in doom were scans of some toy guns they got at a local “toys r us”, I looked for the article and could not find it, months later this came out, love your videos decino!
That footage of the spinning models takes me back - I remember sometime back in the 90s (shortly before Doom 2 came out, or at least before the CD-ROM version) I had a CD-ROM with various previews for big computer games that were due out that year. The only two I really remember were the Doom 2 footage because I thought the clay models were cool (if not kinda scary because I was like 7 or 8 at the time), and a bunch of Wing Commander footage. Nice to see it again, I haven't thought about this in decades.
1:24 I've played many a game where the background decor does that kind of stuff.
Speaking of gargoyles, there's a temple ruin west of the academy I attend that has four of them on the corners of the stone slab floor (it's all that is left); they face towards the center and they all have two heads with four curved horns akin to rams on each head. They're basalt sculptures of gadorika, guardians of wayward spirits against ghost-killers (essentially people who hunted wayward spirits for aetheric energy). The pose they're in is a sad, mournful bow; as I understand, the temple ruin once was a temple of grief (for those to come to grieve their lost loved ones).
I love gargoyle sculptures. Are there pictures of these online?
@@0neDoomedSpaceMarine Well, yes, of course there are. Of the ones I mentioned? Maybe; I cannot vouch for other people/cultures having revered them specifically so I can only wish you luck in that regard.
@@AmyraCarter I meant the ones from the ruins you were talking about.
@@0neDoomedSpaceMarine Oh. No, not that I know of anyway...
5:28
Ah yes, the machine roargun! I actually got one of those recently from ebay, and though quite dusty, it is (as far as I can tell) all in one piece. I did try to find the tootsietoy ol' painless (the toy used to make the chaingun) but the only remotely good looking ones were expensive as all hell. Couldn't find a tootsietoy Dakota for sale though.
I wonder if "'ol Painless" was named so for its counterpart in the predator film?
@@ph0end There's no doubt about it, the movie made the idea of handheld Gatling guns popular. Fun fact, the M134 Minigun used in Predator is the same one they would later use in Terminator 2, just adding that chainsaw grip.
I had a Tootsie Toy Dakota Shotgun as a kid. It was a capgun that used cap strips that you fed through a slot where the receiver would be on a real gun. It broke and got thrown away a long time ago though.
@@Anomaly188 I have Ol Painless, it takes the tape caps from what I remember
i had the tootsietoy chaingun and it was sold as the "devastator"... between the sound of the motor running and the fake gunfire noises, the sound of strip caps detonating was an afterthought
7:07 that speculation was debunked a while ago, it was a G.I. Joe toy.
1:56 In all my years of playing DOOM I have never noticed that
I thought it was just random drawings
I found a sprite about a upgraded version of the armor bonus.This version have horns and a diferent color.
The name of the image where i found this is called newbonus_lbm.
2:02 That's a photo of a Gravis Ultrasound! (GUS Classic specifically)
And the other circuit board is a photo of the end of the same card but recolored black.
Good eye, I couldn't spot that!
4:06 I was playing Doom 2 a few days ago before watching this video and that thought actually did dawn on me
I've learned more from your videos than I've learned in the 20 years I've been Dooming. Keep it up, super sexy decino.
I think your voice is more sexy, keep it up BMD!
HOLY FUCK DAVIS WASSUP
It would be interesting if a game was made today in the 1993's methods by making character models by capturing their poses on a camera i.e. stopmotion style. The thing is, making a good looking character from clay is hard as hell and it would really go on to show the efforts and love put in their designs. And seeing the quality of the cameras today and with some the ability to smoothly do 360 capture makes me really wonder how it would look. Idk if this makes sense, I'm tired. But I just thought how many character models seem somehow like 'factory products' mostly because they're fully 3D, which sadly doesn't always require a whole lot of creativity.
I've been thinking of this for years. I love the "surreal" ish quality of pre rendered textures and models so much too!!
The closest that comes to mind are these pretty cool RPGs called Hylics. The stories doesn't make any sense but they use stopmotion clay style for their graphics with an RPG battle system and it's fascinating to watch
@@Trynt33The original Fallout also comes to mind. I believe they used clay model scans for the world sprites and talking heads.
As someone who makes Doom levels as a hobby I would of loved the extra decoration textures, can never have too many when making levels.
I still think you could find stuff like this in Doom 64's files if you dug around. Really would like to see what you could find.
As a fun twist, the Calamity Blade, the BFG replacement in the new Legacy of Rust MegaWAD, was made using the same toy used to create the original BFG, just flipped in the opposite direction. The original BFG photographed the gun with the barrel facing outward, but the Calamity Blade has the handle facing outward instead, which when mirrored created the crossbow-like design of the new weapon. If you look closely, you can even see the plastic seam on the sides. Nightdive really did their research!
I never noticed that, that’s incredible!
as soon as i saw it in game i went here to check if anyone noticed that, it's honestly so cool that they did it that way lol
Wait, you have a promotion now too? You can't do that!
0:27
Aaaaah you got me there
The revenant at 8:59 looks pretty similar to its later incarnation in Doom 2016, except for the armour bits. I really hope the latter is a tribute and not a simple design choice.
This is a really good and interesting topic. It is fascinating how ID made these graphics. To me, at 6:44 I think graphic of man hanging upside down on top left looks remarkably similar to upside down king who drops down from top of screen after you have defeated Death Adder in the Sega game, Golden Axe (PC version).
Could you link a clip?
@@beeswithchainsaws No problem. Here is the link. Watch the ending where Death Adder is defeated:
ruclips.net/video/Etr8-L06wmg/видео.html
Killing Time is such an underrated gem. I remember playing it when I was 4 or 5. Scary shit.
genuinely good vid. also you dont need those switches centered because you manually center all wall textures anyways when making levels. at least if you care about level making!
3:53
Now that shotgun doesn’t have a pistol grip, yet the sprite shows Doom Guy holding something underneath. In that case, he must have his index finger on the trigger while the rest of his fingers is clenched in a fist.
There’s nothing I can say except that’s the funniest shit I’ve realized all week.
5:30 holy crap I had one of those as a kid
7:50 it is said that drawing was originally created by the longer the Icon of Sin remains on Earth, the stronger he becomes.
7:18 Daisy has her mouth closed in the original drawing but in-game it looks way more brutal. It shows daisy with a dropped jaw. And in Episode 4 's Ending where Doom Guy holds Daisy's Head in his hand you can see that she has her jaw dropped because of how Doom Guy squeezes her ears of anger for killing his sweet bunny.
Kevin Cloud's hand are also used on the chainsaw, pistol shotgun, super shotgun & plasma rifle. (5:59)
Would be cool to see some kind of restoration of these unused assets/ideas. Would make for an interesting run of doom!