How Dead Space's Scariest Scene Almost Killed the Game | War Stories | Ars Technica

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  • Опубликовано: 7 янв 2019
  • Glen Schofield, the co-founder of Sledgehammer Games and the creator/director of Dead Space, goes in-depth on the development of the classic third-person horror shooter. Glen set out to create the scariest video game of all-time, borrowing gameplay elements from Resident Evil 4 to create a product with a unique blend of horror and action. Always upping the ante, the Dead Space team decided to create a massive dreadful tentacle that attacks and drags the game's protagonist around the environment. Little did they know, this element would prove far more difficult to develop then they had ever realized..
    Gameplay footage used in this video:
    SHN Survival Horror Network
    RabidRetrospectGames
    Jacob Danik
    Psyche Carlitox
    Sam Mucha
    DEAD SPACE Full Game Gameplay Walkthrough - No Commentary (2018 Ver. 1.0) • DEAD SPACE Full Game G... (RabidRetrospectGames)
    Dead Space 4K 60fps Longplay Walkthrough Gameplay No Commentary • Dead Space | 4K 60fps ... (SHN Survival Horror Network)
    Dead Space All Death Scenes HD 1080p 60 fps PC.mp4 • Dead Space All Death S... (Jacob Danik)
    Resident Evil 4 PS4Pro Full HD 1080p 60fps Longplay Walkthrough Gameplay No Commentary
    • Resident Evil 4 PS4Pro... (SHN Survival Horror Network)
    Resident Evil Director's Cut Walkthrough Part 1 Without Commentary
    • Resident Evil Director... (Psyche Carlitox)
    RE4 Blind Claw Guy.mp4
    • RE4 Blind Claw Guy (Sam Mucha)
    Silent Hill Homecoming HD 1080p Walkthrough Longplay Gameplay Lets Play No Commentary.mp4
    • Silent Hill 5 Homecomi...
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    How Dead Space's Scariest Scene Almost Killed the Game | War Stories | Ars Technica
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Комментарии • 21 тыс.

  • @franktaylor7412
    @franktaylor7412 3 года назад +6379

    "I realized that the problem wasn't with the team, it was how I was giving them their assignments..." - 10/10 would work for this guy.

    • @infestchristopher1457
      @infestchristopher1457 3 года назад +114

      This guy is straight gangsta.

    • @HighLanderPonyYT
      @HighLanderPonyYT 3 года назад +94

      A rare and welcome trait of directors.

    • @danielandanthony8939
      @danielandanthony8939 3 года назад +181

      He’s not a boss.
      He’s a true leader. Someone men would love to work with and follow.
      Seems like a great guy

    • @SPcapx
      @SPcapx 3 года назад +45

      @@danielandanthony8939 Yep, always something that sticks with me: you are either a boss or you are a leader.

    • @petervonfroster8i
      @petervonfroster8i 3 года назад +8

      Thats what you get by actually enjoying making Games not only for Money........

  • @miket5607
    @miket5607 3 года назад +5918

    Video: How Dead Space's Scariest Scene Almost Killed the Game
    What actually killed the game: EA

    • @NegusInParis01
      @NegusInParis01 3 года назад +50

      Facts

    • @warboss3686
      @warboss3686 3 года назад +119

      Visceral: whew it nearly killed us but we made it work
      EA: you weren’t meant to live at all >shoots at point blank

    • @JMrealgamer
      @JMrealgamer 3 года назад +2

      Truth.

    • @Jason-eo5bv
      @Jason-eo5bv 3 года назад +1

      You do realize Visceral was an EA studio from the start, right? So.... they killed themselves? Seriously look it up

    • @JMrealgamer
      @JMrealgamer 3 года назад +22

      @@Jason-eo5bv if what you say is true. Yes. Someone at EA wanted them to die. They succeeded. EA didn’t only kill DS but others as well.

  • @nimarus3118
    @nimarus3118 Год назад +446

    I still remember hearing the audio recording of a guy knowing he was going to die. He knew he'd die and become one of those thinks killing people. So, before he died, he used a cutter to blast off his own limbs and counted down each limb as he did it. Man, that stuck with me.

    • @mizuki2560
      @mizuki2560 Год назад +85

      Makes it worse when you find a necromorph with only 1 arm, at the very least he made it easy to dispatch of him

    • @Neftoodles
      @Neftoodles Год назад +19

      I literally just experienced that part of the game today when playing the remake, it’s my first time playing it. I agree it was haunting and I have not experienced something so chilling

    • @JeanMarceaux
      @JeanMarceaux 5 месяцев назад +2

      I like how he goes basically "ouch oof ow that hurt" when he blows his limbs off lmao, really sells how much pain he's in.

  • @royparker6480
    @royparker6480 2 года назад +2957

    And now we have The Callisto Protocol from this very passionate developer. Thanks for Dead Space and for what is to come, Mr. Schofield.

    • @AlexBell1991
      @AlexBell1991 2 года назад +63

      I cannot wait for Callisto Protocol!

    • @STARS_Redfield
      @STARS_Redfield Год назад +12

      @@AlexBell1991 December 2022 :D

    • @thegreatpoo2electricboogal318
      @thegreatpoo2electricboogal318 Год назад +18

      Hype for Callisto Protocol is through the roof!

    • @lockonstratos7787
      @lockonstratos7787 Год назад +4

      @@thegreatpoo2electricboogal318 maybe for you but iv yet to see anything about it or anyone talking about it.
      These comments are the first iv even heard of the game

    • @MakeoutParadiso
      @MakeoutParadiso Год назад +9

      @@lockonstratos7787 look it bro it looks pretty good

  • @lanthelancer
    @lanthelancer 5 лет назад +40593

    Dead Space is definitely scary, but the scariest monster of all is EA.

    • @brianbuitrago3058
      @brianbuitrago3058 5 лет назад +625

      Cannibal Candy lmao. This comment was worth scrolling down.

    • @fotis7312
      @fotis7312 5 лет назад +211

      @@brianbuitrago3058 Indeed . the comment needs more likes

    • @Ang3l-of-M3rcy
      @Ang3l-of-M3rcy 5 лет назад +49

      lol.

    • @jadz684z
      @jadz684z 5 лет назад +205

      Iam safe, iam broke, they cant get me

    • @ShinyWooloos
      @ShinyWooloos 5 лет назад +56

      Lol they are tryin to scam your Moneh instead your life

  • @Changetheling
    @Changetheling 5 лет назад +8128

    Never forget Visceral Games,
    never forgive EA.

  • @stickmun5267
    @stickmun5267 2 года назад +1998

    This guy isn't just a game dev,
    He's an artist
    Edit: I regret saying this....

    • @Zarozian
      @Zarozian Год назад +37

      He’s a gamer.

    • @dylanmonstrum1538
      @dylanmonstrum1538 Год назад +47

      @@Zarozian One of the most oppressed people, made one of the best games

    • @moloch9258
      @moloch9258 Год назад +20

      Game devs are functional artists

    • @Jempai
      @Jempai Год назад +13

      Game devs are artist bruh

    • @stickmun5267
      @stickmun5267 Год назад +7

      Not all are, look at Hunt Down the Freeman for example

  • @Filtiarin
    @Filtiarin 2 года назад +502

    Its so entertaining to watch a creator be genuinely passionate about his creation. This is the reason why Dead Space was such a spectacular game PASSION

    • @tcchip
      @tcchip Год назад +5

      Yeah, his passion really shows. I only got into Dead Space around 5 years ago, but it holds up remarkably well, and though Dead Space 2 was in some ways the better game for being more polished, I found the first more atmospheric and scary because it's so clear that Isaac isn't a trained combatant.

  • @lambchop1261
    @lambchop1261 5 лет назад +1912

    13:02 "And I realized, y'know, that the problem wasn't the team. It was really on how I was giving them their assignments."
    This is the sign of a good boss. The ability to recognize a management mistake as a manager and attempt to fix it. Bravo dude.

    • @marioflores280
      @marioflores280 5 лет назад +80

      a good leader rather

    • @Saicofake
      @Saicofake 5 лет назад +57

      I learnt this early on in the military. Being a Sergeant is not just about giving orders. It is about managing your squad and developing them so that they reach their full potential.

    • @MarbRedFred
      @MarbRedFred 5 лет назад +2

      Lambchop extreme ownership at its finest! He’s a top notch player

    • @kristopherhollon5852
      @kristopherhollon5852 5 лет назад +2

      @@Saicofake good job man

    • @WayOfTheGREG
      @WayOfTheGREG 5 лет назад

      He had me dead with stuff😂😂

  • @networknomad5600
    @networknomad5600 2 года назад +2978

    "We shipped the game two weeks early"
    That's something you never hear in today's game industry.

    • @joshuakhaos4451
      @joshuakhaos4451 2 года назад +275

      I know I'm probably in the minority here, but I honestly believe that the mid-late 2000s were the peak of video games and stories. So many big title games the last decade have been colossal let downs on almost ever release and never lived up to their hype and portrayals.

    • @spartans7694
      @spartans7694 2 года назад +54

      funny thing is they're delaying their games and when those games releases they're buggy and unfinished(i mean c'mon its obvious im talking about cyberpunk)

    • @CoffeeSnep
      @CoffeeSnep 2 года назад +56

      @@joshuakhaos4451 I don't think you're really a minority here but I do disagree with you. What's happened is that guys like these don't make up the bulk of AAA teams anymore. Sure there's still some of them but most of them are after maximizing profits, their careers, etc. A team that has even some of those people is going to get dragged down some.
      The major companies are also just about all completely creatively bankrupt. They lost their best creative leads along the way and now they just have bland corporate ones. I mean just look at Ubisoft. Then again, some newer game studios really break ahead of the pack some times. The difference is that you don't hear about them as much because they don't have the advertisement and popularity of the long standing powerhouses of gaming. AA studios and emerging AAA studios are where I think you'll see the best games. Some indie games are also fantastic.

    • @frostbitepokin9520
      @frostbitepokin9520 2 года назад +5

      @@spartans7694 if it’s so obvious then why do you have to say it

    • @Ilikefinalfantasy795
      @Ilikefinalfantasy795 2 года назад +5

      @@joshuakhaos4451 fear was dope.

  • @KnownAsAlex_
    @KnownAsAlex_ 2 года назад +982

    “I enjoyed making Dead Space so much that, hopefully, I’ll make one of those games again.”
    Watching the interview after this king of a creator announced The Callisto Protocol, it makes me so hopeful that he can pull off something awesome again. That and the very engaging devs who build the Dead Space Remake from the ground up!

    • @moosesnWoop
      @moosesnWoop Год назад +8

      yeah - this game will be great. I hope people will buy it give how everything is costly these days, I really hope it does wel

    • @Anonymous-jj9yu
      @Anonymous-jj9yu Год назад +8

      Wait hold up they gonna remake this again? I never played it personally but I did watch a walkthrough and it seems fun/scary

    • @danielportillo1349
      @danielportillo1349 Год назад +4

      @@Anonymous-jj9yu yes have u seen the reveal trailer yet? As a dead space vet it looks incredible. Still ify on voice acting but can ad more dept to character! If they don't have isaac panic/scared breathing I'm not gonna like it!

    • @Anonymous-jj9yu
      @Anonymous-jj9yu Год назад +3

      @@danielportillo1349 idk if I’ve seen the new one

    • @danielportillo1349
      @danielportillo1349 Год назад

      @@Anonymous-jj9yu ruclips.net/video/cTDJNZ9cK1w/видео.html here you go :D

  • @SirIsaacClarke
    @SirIsaacClarke Год назад +454

    Seeing how much love went into this game, EA's betrayal of them hurts even more.

    • @emilkubie
      @emilkubie Год назад +16

      Visceral games: I gave you all I had, i did.

    • @macmiller9510
      @macmiller9510 Год назад +3

      Like Konami

    • @alc3062
      @alc3062 Год назад +3

      What happened to EA and them?

    • @SirIsaacClarke
      @SirIsaacClarke Год назад +33

      @@alc3062 What happens to every company owned by EA. They take a creative idea, overly destroy said idea with what is most popular at the time, making the game lose it's core audience and appeal in an attempt to make a huge multi million dollar IP outta it and give it mass appeal. It backfires, undersells since it doesn't appeal to any specific group, loses money, stock holders get mad, and they shutter the company they bought and shuffle off any survivors to other things. Rinse and repeat.

    • @Seraphim190.
      @Seraphim190. Год назад

      @@SirIsaacClarke said idea? you mean the said info based on the said game? you sound woke. z game is z best z game said ever.

  • @BowenArrow_Nico
    @BowenArrow_Nico 4 года назад +5842

    If you close your eyes, Vin Diesel is explaining everything.

  • @-deepoid-9158
    @-deepoid-9158 3 года назад +1710

    I miss when game developers wanted their players to actually enjoy their games rather than wanting them to become addicted and to give them all their money via loot box rng

    • @Crisyx91
      @Crisyx91 3 года назад +24

      both have always been coexisting

    • @keith5.795
      @keith5.795 3 года назад +21

      Activition with *clears throat* CALL OF DUTY

    • @robbysalz8710
      @robbysalz8710 2 года назад +46

      It’s not the developers, it’s the executives and business suits

    • @vergil4220
      @vergil4220 2 года назад +4

      Riot with league of legends:

    • @DaraG-sn2nj
      @DaraG-sn2nj 2 года назад +7

      Arcade games were always designed to steal money from players.

  • @Jesse-sy9wh
    @Jesse-sy9wh 2 года назад +325

    Dead space 1 and 2 are definitely horror masterpieces

    • @bradtorville5526
      @bradtorville5526 Год назад +10

      The first certainly was. The second was okay. The third was just terrible.

    • @Cryark
      @Cryark Год назад +31

      @@bradtorville5526 the second one was "okay" ?

    • @-AceItX-
      @-AceItX- Год назад +34

      @@bradtorville5526 Secound one was damn good. DS1 is a master of horror, DS2 better in action but maintained the amazing horror. DS3 had a good storyline but the execution of the horror and excessive action with EA adding microtransaction and forcing co-op to the players with a "pass" and other controversies madr the game bad.

    • @tcchip
      @tcchip Год назад +10

      @@-AceItX- I felt Dead Space 2 was a little too refined. I loved it as a game, but the original is the one I keep remembering and going back to. The first game felt almost janky compared to how polished DS2 was, but that's also what made the game so tense to play, because he's not a trained combatant, and it shows. in DS2 Isaac moves more fluidly, and while it helped the game's action, I felt it lost a lot of its horror aspects. You also encounter more survivors in the second game, so you don't feel as isolated until you return to the Ishimura.

    • @arandomfwog7717
      @arandomfwog7717 Год назад +6

      @@bradtorville5526 The second was like the best

  • @Cherriheart
    @Cherriheart Год назад +184

    Not gonna lie, hearing that Event Horizon was a source of inspiration brought a huge smile to my face. Both that movie and DeadSpace1&2 had incredible atmosphere and a continuous eerie sense of dread that never let up, even during the "quiet" moments. Dead Space was one of those series that really made me consider the "feel" of a game with cosmic horror and speculative fiction. I just love this game man.

    • @redcenturion88
      @redcenturion88 Год назад +5

      Even when you entered a room with a save console and bench you never could feel 100% safe

    • @kuno_ichi
      @kuno_ichi Год назад +4

      it’s a master class in atmosphere and sound design, to be sure. Schofield and his team absolutely crushed Dead Space. hearing about Event Horizon also brought a massive smile to my face! i remember watching it for the first time at a friend’s in college and thinking “oh, the Dead Space guys have to have LOVED this movie.”

    • @kuno_ichi
      @kuno_ichi Год назад +5

      @@redcenturion88 i’m streaming the game for a friend, who’s never seen it before. we got to the Ch3 tram/safe room last night and he sees the chief engineer dead in the chair and goes:
      “oh i don’t trust that at all.”
      “we’re in a safe room.”
      there was a good two second pause and then “…. i still don’t trust it.”
      got a pretty good chuckle out of me

    • @RiRyn27
      @RiRyn27 Год назад

      Anyone have cosmic horror movie recommendations, please?

  • @megwithamouth8218
    @megwithamouth8218 4 года назад +4390

    One thing Dead Space taught me that I’ve done in every game since I’ve played DS: if you walk in a room and there’s already a dead body there, SHOOT IT.

    • @Mr.GoodVibesCaLi
      @Mr.GoodVibesCaLi 4 года назад +67

      Megan Sparks facts😂😂😂💯💯💯

    • @StatiCRjm
      @StatiCRjm 4 года назад +111

      Immediately made me think of RE2 Remake lol

    • @HeavyMetalCowboy90
      @HeavyMetalCowboy90 4 года назад +101

      Or melee it to save ammo. If it stands up, then shoot it.

    • @gol3m-be4
      @gol3m-be4 4 года назад +178

      Stomp it, after the first 30 minutes in game i stomped anything that looke even remotely like a body, in all 3 dead space games....

    • @anthonyriley9384
      @anthonyriley9384 4 года назад +57

      OMG so true. Plus, when you enter a door go in aiming.

  • @Caddicarus
    @Caddicarus 4 года назад +22339

    It's utterly heartbreaking to see this guy open his heart up and dissect every tiny detail about the love that went into this game, only to have EA shut it all down after they ruined 3.

    • @josephyang3260
      @josephyang3260 4 года назад +1134

      It was a complete departure from the series, not scary at all. Reminded me of metal gear or other third person shooters at times.

    • @plague166
      @plague166 4 года назад +368

      Joseph Yang there were some scares, like when if you played as carter your surroundings were different from Isaacs in certain situations, but that required coop unfortunately

    • @OldNorthFoxx222
      @OldNorthFoxx222 4 года назад +464

      Actually the fans made it fail, and ruined them. It got 3's and 4's when it came, then it got 9's and 10's in 2016. Meta bombers are the worst.

    • @UndeadCollector
      @UndeadCollector 4 года назад +578

      @@OldNorthFoxx222 The fans made it fail, because the 3rd Game was going away to be an Horror Game. It was not just more action based, it was also the first Game EA used to try out "microtransaction" in a Full Price Game. If you really try to compare the 3rd with the first 2 Games, then you maybe see, that the 3rd tries to be a "different" Games.
      The same happen btw with "F.E.A.R.". The 3rd Game was also more action based and the "Horror" parts are nearly none existend. I know that Fans can be "brutal" if it comes to there beloved series, but if it comes to try changing the Series overall, im totally understand the way of how a fan thinks.
      We also seen this with Resident Evil. Even with good sells of RE6, Capcom did go back more to Horror again, because RE is Horror, not just "pew pew".

    • @dmxfactor
      @dmxfactor 4 года назад +207

      @Cryer24597 3 was reviewed unfairly in my opinion. I played it solo and co-op, and the optional sections with Carver's side missions were some of the best parts of the game. I agree the game got too "actiony" but it was still scary at certain points and I enjoyed the weapon customization. Shame on EA for adding microtransactions though. DS3 was a great game despite what reviews said.

  • @Vampireknigh
    @Vampireknigh Год назад +43

    Having played through both the Callisto Protocol and Dead Space remake recently, it's crazy how these 2 games were directed by the same person. Callisto felt like an empty shell of a copy that doesn't understand the source material at all.
    It had good graphics and decent atmosphere but also the worst combat system i have ever seen in a game which ruined all immersion and tension. The Dead Space remake wasn't even made by the same people yet they clearly understand what made the original Dead Space great and improved upon every single aspect.
    It's a shame the person who originally came up with many of these ideas is so out of touch now.

    • @XMarkxyz
      @XMarkxyz Год назад +20

      In my opinion is the proof that a game isn't made just by one talented person or not even many talented people fullstop, but you have to have many talented people with great chemistry that are able to complement one another to make a great game

    • @stevenclark2188
      @stevenclark2188 Год назад +4

      I would say game development isn't Hollywood: a studio leader can't put together the same team after the studio breaks up because everybody is not still living in Canoga Park and ready to go. It's disbursed enough and causes enough burn out that people have to move on and you can't get them back. So there's no pretending a director is an author.

    • @paragonjones13
      @paragonjones13 7 месяцев назад +1

      I don't feel like its fair to equate the result of a game with the ability of one person. Games are built on the backs of teams, and studios, and publishers, and in amongst all those bodies, a lot of things can go wrong
      Its easy to want to point the finger to one spot and have that have all the answers. But game development ain't easy. And so we gotta be considering the reasons for why one doesn’t turn out great isn't also

  • @Blacklister773
    @Blacklister773 2 года назад +83

    18:50
    "...I've got quite a few stories, and I enjoyed making Dead Space so much that, uhhhh, y'know, hopefully someday I'll make one of those games again."
    And that, my friends, is what we in the business call foreshadowing.

    • @thesamejackalsniperthatkil117
      @thesamejackalsniperthatkil117 Год назад +6

      And now that the callisto protocol has an actual release date.... just hoping he'll recapture what made dead space so good in that game

    • @youngspecial64
      @youngspecial64 Год назад

      @@thesamejackalsniperthatkil117 4 more days left... it's looking quite special indeed.

    • @dande3208
      @dande3208 Год назад +4

      @@youngspecial64 bruh moment

    • @demonax.mp4350
      @demonax.mp4350 Год назад +1

      @@youngspecial64 *oof*

  • @daveainteatin
    @daveainteatin 3 года назад +1659

    This man sounds like he tells ppl that he doesn’t have friends, he has family.

    • @halo3boy1
      @halo3boy1 3 года назад +73

      "Dominic Toretto has entertned the chat"

    • @chefdoomy
      @chefdoomy 3 года назад +22

      "I realized that the problem wasn't with the team, it was how I was giving them their assignments..." - 10/10 would work for this guy.

    • @ttith1602
      @ttith1602 3 года назад +6

      @@chefdoomy lol u joking or what? you know that comment you copied was the 2nd highest rated?

    • @paperclip6377
      @paperclip6377 3 года назад +1

      Hey yall, the director of dead space is making a new game called "The Callisto Protocol" check out the trailer!!! ruclips.net/video/WnVhgyLbC8Ah/видео.htmlttps://ruclips.net/video/WnVhgyLbC8Ah/видео.htmlttps://ruclips.net/video/WnVhgyLbC8A/видео.html

    • @setsers1
      @setsers1 3 года назад

      Daaamn

  • @mahbaotan
    @mahbaotan 5 лет назад +4795

    sometimes after a kill, i'll stomp again and again just to make sure it is dead.

    • @pauloliver3165
      @pauloliver3165 5 лет назад +60

      Me too.

    • @elite_eight4486
      @elite_eight4486 5 лет назад +129

      it was SO satisfying and cathartic

    • @magicmanscott40k
      @magicmanscott40k 5 лет назад +37

      I did that my first playthrough.

    • @youngrios
      @youngrios 5 лет назад +24

      Yooooo...that was me when I was 16 and got it stomp it like a COCKA ROACH!!

    • @sultanossi8845
      @sultanossi8845 5 лет назад +75

      when ever I see a body I would stomp on it several times so the bat looking creature doesn't turn them to necromorphs and it works 😁😁😁

  • @NiNjAcAt5677
    @NiNjAcAt5677 Год назад +23

    "Hopefully some day I'll make one of those games again" this man already had Callisto Protocol in the making

  • @PastaAivo
    @PastaAivo 2 года назад +129

    I just love how he is such a true horror fan. He knew what he wanted to make and he got his team on the task.

  • @gendygoblin8391
    @gendygoblin8391 3 года назад +3121

    His mentality towards making a game is admirable and should be how more game devs think.

    • @cheesemuffin8129
      @cheesemuffin8129 3 года назад +52

      Now most of them just think about how many lootboxes and battle passes they can fit in, while having the bare minimum content in the base game. Also how much of the game they can put in dlc.

    • @gendygoblin8391
      @gendygoblin8391 3 года назад +38

      @@cheesemuffin8129 and rather than releasing the full game the cut out chunks and sell them back claiming they are DLC when they are the actual content the game should have had in the first place.

    • @caleirin4559
      @caleirin4559 3 года назад +5

      @@gendygoblin8391 kind of like the new cold war. The game is great but theres only one zombies map until a DLC comes out. And only playstation have access to nuketown zombies

    • @770megaman
      @770megaman 3 года назад +28

      Don’t blame the dev’s blame the publisher........

    • @gendygoblin8391
      @gendygoblin8391 3 года назад +1

      @@770megaman yeah that’s a good point but the devs do also have a major role in the creation of a product, the publishers will just push it in another direction which can have an impact. It has been a pretty complicated system in the past and especially now so I see what you mean. Rather than just devs I think the whole team should have that mind set.

  • @focumQuarium
    @focumQuarium 5 лет назад +5444

    I love how he calls his developers "engineers". Shows immense respect to the craft.

    • @LodgeOfSorceresses
      @LodgeOfSorceresses 5 лет назад +135

      @Heat Ray Therre is always someone who acts like as if they don't understand anything... Arghhh!

    • @keynanmartinez
      @keynanmartinez 5 лет назад +10

      Thank God they made a new path for horror.

    • @GageMason
      @GageMason 4 года назад +148

      @Heat Ray But it's the fact that he actually calls them "engineers" rather than any other term.

    • @jeremiahsundial7801
      @jeremiahsundial7801 4 года назад +3

      So then what are they usually called?

    • @GageMason
      @GageMason 4 года назад +90

      @@jeremiahsundial7801 alot of times in the game development industry, the people who work on and test the games are neglected or treated less fairly. That being said they usually aren't mentioned at all, so there isn't anything they would be called otherwise.

  • @l03j27
    @l03j27 2 года назад +34

    Dead space 1 and 2 gave me nightmares when I was in middle school, but I was also so drawn in by the world and it’s atmosphere and lore. Remains one of my favorite games ever made.

  • @blastofo
    @blastofo 2 года назад +454

    This was the first, and one of the only games I got 100% achievements, because I loved it so much. Please port this to VR!

    • @sherlockholmes8822
      @sherlockholmes8822 2 года назад +5

      Do you want people to start having heart attacks and drop like soccer players?
      At least they won't link it to the vaxx

    • @Newton_Isaac
      @Newton_Isaac 2 года назад +67

      If this was for VR folks would have heart attacks from much adrenaline and strokes, for sure.

    • @joseluislopez9197
      @joseluislopez9197 2 года назад +24

      Hell to the no!

    • @thelychgamer3098
      @thelychgamer3098 2 года назад +5

      Resident Evil 4 VR moment

    • @Ike_of_pyke
      @Ike_of_pyke 2 года назад +8

      there's always peng

  • @neopolly761
    @neopolly761 4 года назад +2242

    13:02 "I realized the problem wasn't the team, it was really how I was giving their assignment."
    I'm sure at least 90% of the people in this comment section can point to a boss they've had that had no concept of this sentence

    • @tranzfixuationtisk3683
      @tranzfixuationtisk3683 4 года назад +90

      He must of been their favorite boss for that very reason

    • @kadosho02
      @kadosho02 4 года назад +23

      When someone challenges you, and it seems unreachable. And dang they pulled it off

    • @justeriagoofball7587
      @justeriagoofball7587 4 года назад +6

      the final boss?

    • @christophrichter2748
      @christophrichter2748 4 года назад +1

      Justeria Goofball I think it´s the regenerating Necromorph

    • @savasmage
      @savasmage 4 года назад

      Wheres dead space 2???!

  • @benjaminaustnesnarum3900
    @benjaminaustnesnarum3900 5 лет назад +2744

    Imagine having a detailed notebook going in-depth on how and where to dismember a person, and not be considered a psychopath. Game devs, man, the perfect cover for serial killers.

    • @redwaldcuthberting7195
      @redwaldcuthberting7195 5 лет назад +115

      Is that a mug shot, mate?

    • @RomiWadaKatsu
      @RomiWadaKatsu 5 лет назад +188

      I've read somewhere that they had to look at pics of car crash victims to make realistic gore.
      I'm pretty sure that the dev team had at least one or two low key psychopaths among them haha

    • @medievalmilos3942
      @medievalmilos3942 5 лет назад +43

      @@RomiWadaKatsu It's always the programmers :P

    • @ibuzz2544
      @ibuzz2544 5 лет назад +22

      Even this guy in the video sounds like a psychopath

    • @Jacob-ir6zi
      @Jacob-ir6zi 5 лет назад +8

      They had a plotline like that in season 6 of dexter that went absolutely nowhere

  • @slyeli1115
    @slyeli1115 Год назад +15

    I remember how completely blown away I was by this game. As a survival horror enthusiast I had played many games in my days but nothing like this. From the atmosphere, to the necromorphs, to the holographic layouts it was such a fresh experience. This will forever go down as one of the classics in gaming history. What a gem 💎

  • @JHattsy
    @JHattsy Год назад +60

    I think the coolest part of this interview is how it comes across that, he knew exactly what he wanted and how it was going to be, when he said "we had to cut two other things but I won't tell you what they are 'cause I don't care, the drag was cool"
    That's just really cool, to me.

  • @mellz3295
    @mellz3295 5 лет назад +12622

    This man right here knows exactly what we want as gamers, developers like him are so rare.

    • @deeroberts8090
      @deeroberts8090 5 лет назад +844

      They're not rare, it's just rare to find a developer that isn't restricted by funding now. The creators all want to do what they want...they just CAN'T.

    • @mpf_agundipsht3619
      @mpf_agundipsht3619 5 лет назад +78

      @@deeroberts8090 if your first release is a block buster, there is your funding

    • @DNH17
      @DNH17 5 лет назад +18

      RAPHAEL COLANTONIO is another one.
      Tameem antoniades is good too.

    • @soap_off
      @soap_off 5 лет назад +22

      Yes, then he took control of the developement of Call of Duty WWII...

    • @mezzuna
      @mezzuna 5 лет назад +63

      I had no idea what I'd expect video game project lead to be like. But he is badass. He could be a construction foreman without a doubt

  • @SEJohnson09
    @SEJohnson09 5 лет назад +2880

    "Hopefully some day I'll make one of those games again."
    Damn straight brother. Damn straight.

    • @RayxLao
      @RayxLao 5 лет назад +10

      SEJohnson09 you that hit me man I felt that

    • @antoniolucca87
      @antoniolucca87 5 лет назад +46

      That was hard to hear

    • @ipwn3du
      @ipwn3du 5 лет назад +3

      :(

    • @nicoya12b02
      @nicoya12b02 5 лет назад

      Just saw this comment as he said it uhhh the timing
      👌

    • @3therspark63
      @3therspark63 4 года назад

      @Vega User me2!!!

  • @Deadman1000
    @Deadman1000 2 года назад +92

    So happy to see the trailer for Calisto, this man knows how to make a horror game and I know this next project will be amazing.

  • @triz313
    @triz313 2 года назад +72

    This is an incredible game. Still ranks as one of the best of all time. The crafting details Glen and co injected in to Dead Space set it apart.

  • @iforgot87872
    @iforgot87872 4 года назад +1633

    "I set out to make the scariest game of all time." In my opinion, they succeeded.

    • @TheAudioCGMan
      @TheAudioCGMan 4 года назад +48

      Everytime someone asks me what really got under my skin, I still mention this game

    • @BFSearle
      @BFSearle 4 года назад +28

      Yeah this game freaked me out so much. One of the best games imo

    • @hiteshbehera5229
      @hiteshbehera5229 4 года назад +15

      Have you ever played *Outlast*

    • @arturs4024
      @arturs4024 4 года назад +37

      @@hiteshbehera5229 Outlast is quite scary but it didnt scare me like Dead Space

    • @marcovirtual
      @marcovirtual 4 года назад +5

      Resident Evil Remake is the one that does it for me. Much scarier.

  • @bacontrooper4318
    @bacontrooper4318 5 лет назад +2399

    It's a damn shame that ea canabalized and dismembered their studio

    • @zotirruges
      @zotirruges 5 лет назад +145

      EA is a boss battle no one can beat....
      Except maybe CD Projekt Red

    • @rangerslayer2260
      @rangerslayer2260 5 лет назад +45

      Zoti Rruges CD Projeckt Red will most likely wreck EA and I hope it's down in glorious fashion.

    • @drunkeneagleman51
      @drunkeneagleman51 4 года назад +38

      @@zotirruges bro the only one that can beat EA is us the gamers and its pretty ironic gamers is also the ones that beats their games.its like the boss monster sends his goons to us to make us strong and trained for us to be able to kill them

    • @zotirruges
      @zotirruges 4 года назад +39

      @@drunkeneagleman51 unfortunately "the gamers" have done nothing about EA and other such companies that have followed the trend of releasing unfinished products to their consumers. The price of games rises, dlc, and need for "season pass" garbage... Yet people shell out the dollars and receive an unfinished buggy product.... Dang what have we allowed so far and some of the favorite dev companies have simply disappeared under the EA empire.
      But for an extra 19.99 maybe one day "gamers" will understand that to companies like EA we are just a pay check regardless of the quality and how many companies are crushed under their fist.

    • @varundurge
      @varundurge 4 года назад +3

      Zoti Rruges u r damn right bro

  • @evanfitzpatrick4357
    @evanfitzpatrick4357 Год назад +23

    How the drag tentacle is handled in the remake is the perfect example of why it can’t replace the OG - literally broke one of the most important rules.

  • @AlexZobbia
    @AlexZobbia 2 года назад +4

    that smirk at the end gives the "im working on callisto protocol" vibe

  • @Rollbrand370
    @Rollbrand370 2 года назад +2272

    Dead Space is way ahead of its time. And the game has aged like fine wine.

    • @vizthex
      @vizthex 2 года назад +39

      ikr. The only issue I've found is that the first door after the opening cutscene (in the room where you get the plasma cutter) doesn't let you go through it unless vsync is turned on.
      The game even works with my 1920x1200 monitor, and a lot of games released after Dead Space just kill themselves when I load them.

    • @sampleentry5253
      @sampleentry5253 2 года назад +4

      @@vizthex I found that disabling the game's Vsync and enabling NVIDIA/AMD Vsync and triple buffering makes the game work just fine. Add the mouse lag fix and it's pretty good. The only really annoying thing is when your sensitivity gets jacked up for whatever reason when you walk on corruption.

    • @Rollbrand370
      @Rollbrand370 2 года назад +5

      @@VladIDrago Hopefully, EA doesn't screw it up again.

    • @Cybershock180
      @Cybershock180 2 года назад +1

      @@Rollbrand370 I just hope it’s the same creators who made the original dead space.

    • @Rollbrand370
      @Rollbrand370 2 года назад +10

      @@Cybershock180 sadly, no one from Visceral Games will be working on the remake. But everyone at Motive are fans of the series so they said they will honor the original. Plus, majority of Visceral are working on Calisto Protocol.

  • @shaunmannix3898
    @shaunmannix3898 4 года назад +3605

    “You know... hopefully some day il make one of those games again” my soul has been cleansed. I’m ready for a return to the series

    • @SortaPredictable
      @SortaPredictable 4 года назад +155

      EA killed the IP with their management decisions and then blamed it on the game to make themselves feel better. I don’t think it will ever come back.

    • @TheAltFool
      @TheAltFool 4 года назад +135

      @@SortaPredictable I curse EA regularly for this reason.

    • @betelgeuse_99
      @betelgeuse_99 4 года назад +66

      Well there won't be anymore Dead Space games, but maybe we'll get something similar from Glen in the future if circumstances allow it. Either way I'll still go back and play the entire trilogy through like 3 times a year at least.

    • @kyletrout3828
      @kyletrout3828 4 года назад +28

      I just recently jumped back into Dead Space. I think you can just replay the first 2.
      The first one is a work of art and then the second is a solid expansion on it.
      The third is EA attempting to destroy all the joy in the world.

    • @DantesVoid
      @DantesVoid 4 года назад

      They're making Negative Atmosphere which is basically going to be the same thing

  • @wavybonez183
    @wavybonez183 Год назад +24

    I like to pretend Callisto Protocol never happened, this is where the Dead Space legacy lies.

    • @loneshinobi2682
      @loneshinobi2682 Год назад

      I like to pretend people like you don’t exist but here we are

    • @iveneverlostapistolround
      @iveneverlostapistolround Год назад +5

      It definitely could've been better but it wasn't horrible

    • @darkshat3077
      @darkshat3077 Год назад +2

      @@iveneverlostapistolround it was pretty damn horrible

  • @midnight2600
    @midnight2600 2 года назад +58

    "Character doesnt talk"
    Unless ur stomping the living crap out of a dead monster and he cusses it out for the player lmao. Loved that, really getting a character in touch with the player

    • @alvianekka80
      @alvianekka80 Год назад +2

      It gives me same vibes as Gordon Freeman and Doom Guy.

  • @sharpsonmusic
    @sharpsonmusic 4 года назад +2759

    This guy seems like he was wanted by the mob so he changed his identity to a game dev....but he was actually really good at it and now he does it for a living.

    • @ChristianProtossDragoon
      @ChristianProtossDragoon 4 года назад +13

      😂🤣

    • @vincentbarresi3774
      @vincentbarresi3774 4 года назад +34

      Very ignorant of you to say that. Im an Italian American from NYC and work in software engineering. I guess I was wanted by the mob too. You know how many times in my career I feel I haven't been validated cuz I look and sound similar to this guy. Im sure he's felt it also way more than I have even making games as successful as he has. You should take an educated approach to your youtube likes, Bro. Not all of us look like like Silicon Valley.

    • @square_runner3604
      @square_runner3604 4 года назад +150

      Vincent Barresi it’s a joke

    • @square_runner3604
      @square_runner3604 4 года назад +6

      Sharpson lol what a specific joke

    • @SENATORPAIN1
      @SENATORPAIN1 4 года назад +35

      @@vincentbarresi3774 ah are you for real?

  • @mggthebest
    @mggthebest 5 лет назад +709

    Isaac's screams were simply the employees while they were working on the tentacle.

  • @willybober2
    @willybober2 Год назад +19

    Too bad Callisto didn't quite live up to the hype

    • @Kagetora-
      @Kagetora- Год назад +7

      Agreed. It was a cool idea but was executed poorly

    • @willybober2
      @willybober2 Год назад +2

      @@Kagetora- 💯%

  • @TheNerdyCrazyBox
    @TheNerdyCrazyBox 2 года назад +18

    The Callisto Protocol is going to be a great game

  • @Kelvostrass
    @Kelvostrass 3 года назад +2384

    I'll never forget a moment in Deadspace when I was in the vacuum of space - I thought I was safe - it was quiet because no noise in space - then I turned around and saw a necromorph pacing towards me - made me jump out of my skin. Then every time I was in the vacuum I felt exposed and vulnerable, constantly looking around me because I knew I wouldn't be able to hear them coming! - amazing sound design

    • @pa-r6169
      @pa-r6169 3 года назад +84

      That exact experience is what I had happen as well. I was so relaxed for some naive moment in the vacuum and turned around right in the knick of time before it was about to collide with me. I audibly yelled and jumped. Amazing how much loud scary sound terrifies you so much that it's almost scarier when you lose it for a second and hear nothingness. Probably what made the movie "A Quiet Place" so terrifying.

    • @ulrohermit1369
      @ulrohermit1369 3 года назад +8

      @@pa-r6169 it wasn't that scary tho (the movie)

    • @rushpan93
      @rushpan93 3 года назад +27

      I had a pretty scary moment when I had cleared a room, was surfing through my inventory and then a necromporph respawned outside my field of view and hacked at me and impaled me from behind. I just froze in terror. The game broke serious rules. And I loved it for that.

    • @rushpan93
      @rushpan93 3 года назад +5

      @Alejandro Gjezi Haha, don't you just love it when the game outsmarts you!

    • @heena1987
      @heena1987 3 года назад +1

      Yo same

  • @aechangel627
    @aechangel627 5 лет назад +2960

    Capcom has confirmed that the dismemberment in Resident Evil 2 Remake was inspired by Dead Space, I miss Dead Space so goddamn much.
    By the way Dead Space is coming back!

    • @chadmabe7069
      @chadmabe7069 5 лет назад +5

      Then go buy it on xboxlive marketplace on 360 they have deadspace 1 2 3 an the comic game dead space ignition which takes place after 1 or after 2

    • @magicmanscott40k
      @magicmanscott40k 5 лет назад +1

      Same. It's very solid.

    • @jawonsh1592
      @jawonsh1592 5 лет назад +39

      Dead Space was focused on Resident Evil aswell, wasn't it?
      I'm having deja vú

    • @larsenalexanders6644
      @larsenalexanders6644 5 лет назад +3

      Stop Blaspheming God.

    • @user-ro1so8gy4s
      @user-ro1so8gy4s 5 лет назад +6

      @@larsenalexanders6644 god isn't real

  • @jamesotworth6157
    @jamesotworth6157 Год назад +13

    Dead Space was one of those games that you just had to play from start to finish. I don’t normally finish horror games, but Dead Space was a huge treat from start to finish. Great game.

  • @eafortson
    @eafortson 2 года назад +19

    This legit could have (and pretty much was) a Masterclass. Having people with knowledge, experience and most importantly PASSION, in lead roles is so important to the final product. It's also, unfortunately, so incredibly rare.

  • @leonardolejarde467
    @leonardolejarde467 3 года назад +1607

    He looks like he can survive dead space for real.

    • @ZenMonkeyGod
      @ZenMonkeyGod 3 года назад +139

      He's what I would imagine Isaac to actually look and sound like.

    • @greatwavefan397
      @greatwavefan397 3 года назад +16

      @@ZenMonkeyGod But Isaac is kinda lanky.

    • @Hypno_BPM
      @Hypno_BPM 3 года назад +4

      he sounds and kinda reminds me of Gip from boardwalk empire. Bobby Cannavale

    • @okami7847
      @okami7847 3 года назад +36

      @@greatwavefan397 Not in Dead Space 1 though, have you seen them glutes?

    • @drameday
      @drameday 2 года назад +48

      He is pretty jacked for a nerd.

  • @PunishedCreepswork4
    @PunishedCreepswork4 5 лет назад +10529

    being a sound engineer, dead space still gets me.

    • @NocturneNox1
      @NocturneNox1 5 лет назад +41

      You live?

    • @unusualbydefault
      @unusualbydefault 5 лет назад +168

      Wanna expand on that?

    • @RileyWhittakerMusic1
      @RileyWhittakerMusic1 5 лет назад +267

      Every time I listen to really good in game sounds or music, I always wonder how they were made so well. Like hearing a tire screech on a road in perfect time with the the actual tire in the game. I dun get it.

    • @Hawkido
      @Hawkido 5 лет назад +169

      Effective use of discord to evoke a deep sense of unease. Screeches, loud noises that make you mutter quietly under your breath "be quiet, stop making noise, they will hear you!" The only other games like this that have produced this feel in a game would be Alien Isolation (also excellent use of sound) and much further in the past System Shock (excellent environment for a game of its age).

    • @LotusEater14
      @LotusEater14 5 лет назад +142

      I'm a sound designer, and I love Dead Space because of the sound. They did such a great job. Everything they did... just worked so well.

  • @Aldairion
    @Aldairion 2 года назад +14

    Schofield's genuine, heartfelt passion for his work really shows in this interview, and of course especially in Dead Space. It's no wonder at all that the game still holds up so well today.

  • @luciaszocsova496
    @luciaszocsova496 2 года назад +15

    I stil remember playing Dead Space for the first time. I made sure I was home alone (because hearing your dad laugh about something from the living room is not exactly inflicting scary to the situation) and almost immediately, just as you take control, I was tense. And scared. And loved every single minute of it.

  • @cascade4661
    @cascade4661 3 года назад +3357

    Something about no hud in horror shooters makes so much scarier.

    • @orion_x-000
      @orion_x-000 3 года назад +84

      Yeah definitely. Oh god Imagine Playing Bloodborne without HUD

    • @cascade4661
      @cascade4661 3 года назад +52

      @@orion_x-000 wouldn’t be scary but would be really cool

    • @gabeaviles1300
      @gabeaviles1300 3 года назад +20

      I don’t mean to sound stupid but what is a hud?

    • @FairlandFarms-NickWink
      @FairlandFarms-NickWink 3 года назад +19

      @@gabeaviles1300 I'm kind of in the same boat but I think they're talking about a heads up display.

    • @HoundNL
      @HoundNL 3 года назад +95

      @@gabeaviles1300 HUD is the display os screen that are not in the game, such as health bar, ammo count, minimap, these things
      Instead of doing outside the game they integrated these elements inside the game, for instance the health bar, that is in the back of the character, and not on the corner or the screen

  • @TheLiquidpower
    @TheLiquidpower 5 лет назад +3126

    Dead Space is a masterpiece and the game industry needs more men like this behind the reins

    • @GameProBros
      @GameProBros 5 лет назад +3

      Could not agree more!!

    • @DooMERful
      @DooMERful 5 лет назад +28

      problem is.....the gaming industry dont want people like him anymore.

    • @jole5468
      @jole5468 5 лет назад +2

      the guy also is part of the studio that made cod aw and cod ww2 and brags about it in the video, and those are terrible games that are not by ea, so the guy in this video seems to just have gotten lucky once

    • @cringyboring
      @cringyboring 5 лет назад +17

      @@jole5468 I wouldnt say lucky because it's not like dead space is overrated.

    • @AdamSandal83
      @AdamSandal83 5 лет назад +9

      @@jole5468 He did, but he was more so on the Zombies side of things, and the zombies and different types of enemies in that game mode are the most disturbing they've been.

  • @purpleperfection6304
    @purpleperfection6304 2 года назад +55

    Dead Space is one of my favorite games of all time. I love the atmosphere, the gameplay, it all works so well. I especially love the lack of a HUD. I was so blown away when I first played because it was so simple. Truly a 10/10 game and it's an experience I cannot wait to repeat

  • @edfscout8132
    @edfscout8132 2 года назад +13

    People like him deserve more than what they've got on this kind of game, this game was made perfectly with no issues. It was scary, it sent chills PROPERLY, and it made sleeping in fear worth it. I honestly miss this game.

  • @rodneyb2950
    @rodneyb2950 5 лет назад +2252

    "we want you to feel relaxed, but not that much"
    Necromorph: BLARHRGAUGAUWUGAUS

    • @mrpenguinn7642
      @mrpenguinn7642 5 лет назад +74

      even the damn youtube video was terrifying

    • @haltedprogress2696
      @haltedprogress2696 5 лет назад +12

      @@mrpenguinn7642 @Rodney B: Mission Accomplished boys.

    • @bradsmithy4380
      @bradsmithy4380 5 лет назад +8

      4:06

    • @lukelafontaine69
      @lukelafontaine69 5 лет назад +4

      Yes, somehow I saw that coming and I didn't even jump I was like, oh hey Necromorph!

    • @ryngymir
      @ryngymir 5 лет назад +2

      One of my personal favorite scares from that game.

  • @austin09jj
    @austin09jj 5 лет назад +1650

    "Hopefully I'll make one of those games again."
    Me: *◉_◉*

  • @unit38421
    @unit38421 Год назад +6

    It's funny that he said "I want to make Resident Evil in space", because I think the shortest way to describe Dead Space is Resident Evil in a Mass Effect setting. Especially the fact that he was so fascinated with Resident Evil 4, and that it is a go to comparison for gameplay for so many people shows that he it was a true passion project and the he managed to execute his vision in masterful fashion.

  • @gulanhem9495
    @gulanhem9495 Год назад +16

    Judging by how he talks in this video it seems Glen Scofields IQ dropped by 20 points between this game and Callisto.

    • @SuicidalSummerSnowWoman
      @SuicidalSummerSnowWoman 8 месяцев назад

      callisto could have been better but i loved playing it... hated the DLC tho

  • @IncitedCG
    @IncitedCG 5 лет назад +1924

    Dead space was iconic.
    Give this guy another shot at the title. A dead space space title made today would be something special!

    • @volgax3646
      @volgax3646 5 лет назад +11

      John Boi I think he’s doing a new game

    • @blackred1032
      @blackred1032 4 года назад +26

      Wouldnt make sense because theres no value in a singleplayer game. Gaming communities all want one game and thats a fun online multiplayer with tons of microtransactions for loot. I would like another deadspace game especially with updated graphics but idk.. maybe well see one 2021

    • @dsignyt
      @dsignyt 4 года назад +117

      @@blackred1032 Go and tell that to Kojima, CDPR, 4A Games, Rocksteady, Bethesda, ... Singleplayer isn't dead, the market is still there. It's just not as loud as the multiplayer one.

    • @DutchDouchebag
      @DutchDouchebag 4 года назад +39

      @@blackred1032 actually most people are getting fed up with unfinished half baked products, bad multiplayer attempts and paywalls (anthem, fallout 76, Destiny and MANY more).
      The thing that makes single player games good is the depth. Immersion.
      Playing a game and feeling like you're a part of that world.
      Good singleplayers can do that.
      Multiplayers often just seem to revolve around "who's better".
      Social constructs is what keeps most people playing multiplayer; it's almost like hanging around with friends.
      The activity might be boring, but friends are not.
      Destiny in my opinion is absolute garbage. No depth, most of the story is hidden in lore; it's just lazy.
      Repetitive quests, no originality..
      Oh and RDR2.
      Do you think that everyone who has that game plays multiplayer?
      Because they dont.
      EVERYONE played the story, only 10 to 15% play RDR2 online, and often not on a regular basis.

    • @GageMason
      @GageMason 4 года назад +2

      @@DutchDouchebag I prefer multiplayer games that have at least a competitive aspect to them. I enjoy the competition, that's what I enjoy about them. On the other hand, i don't enjoy single player games all too often. My enjoyment of a single player game comes from me being the main character in the story, not the story revolving around a pre developed main character. That's why I like single player games more akin to Skyrim, where you develop your character, rather than games like uncharted, where the character has a backstory. I might be in the minority with that, but it's just what I enjoy. Overall, multiplayer games like Halo, Titanfall, and for me Destiny's PvP (although it needs alot of work), are where I feel most at home. Just thought I'd give some thoughts from a person who mainly plays multiplayer games.

  • @Renatinho12ful
    @Renatinho12ful 4 года назад +2378

    it’s almost like hearing a dad talking about a son he lost in a car accident caused by someone else(EA)

    • @pedroantunes6652
      @pedroantunes6652 4 года назад +26

      Brilliant comment sir

    • @goldenArmadilous
      @goldenArmadilous 4 года назад +2

      True

    • @estebandelafp
      @estebandelafp 4 года назад +4

      I'm just starting with Dead Space 1, in a nutshell, what happened with EA?

    • @beansgarcia3811
      @beansgarcia3811 3 года назад +37

      @@estebandelafp EA did what EA does..turn it into a cash cow and milked it dry

    • @loop5720
      @loop5720 3 года назад +6

      *And his dad is waiting for revenge on his side, as he makes gory art.*

  • @w.e.d.d6317
    @w.e.d.d6317 Год назад +45

    Well, this video didn't aged well.. Glen went from survival horror's hero going against EA's goliath too Calisto Protocol failed launch.
    So many hopes on him and his new project and in the end, it looks like the other team behind dead space remake understand much more the licence and where to bring it to become a modern game. By deciding to transform the game with new propositions as for example the level design where the Ishimura will now be interconnected and an AI can change the setting of a room by throwing monsters at you like in left 4 dead and turning the lights down.
    Calisto feels like a copy of a copy, that tries to recreate the feeling of dead space without understanding what made it stand out..
    The artistic direction, the story, some moments, the ending.. Everything is a call back to dead space, lack of subtlety and completely missing the target.
    The biggest example is in the details. Dead space wanted the player to be immersed in the universe and decided to integrate the HUD in the game.
    And Calisto chooses to follow the same design but put big spikes in every room to throw enemies at. It feel so artificial.. Its a detail but it matters.
    Everyone call this man the creator of dead space, however, he isn't. Not by himself! He surely brought the game to life but he wasn't alone? An entire team brought his vision to life. Even after he left we got dead space 2 and extraction that are pure gems that refined and explored other territories for the franchise.
    I'm confident for Dead space future, and i hope that Glen will finally let go of Dead space and focus on an entire new horror concept, because he definetly lost against the remake. Better come with a total new proposition. Pls just don't make it another 3rd person survival horror game in space :)

    • @StatisticColt
      @StatisticColt Год назад +2

      I agree with you but I wouldn’t say he lost against the remake yet, because it hasn’t realised yet.

    • @anarcho262
      @anarcho262 Год назад +1

      @@StatisticColt True ... with all the advertise and stuff i think it will be a mass. I hope i ain't right but i don't trust companies anymore.

    • @loneshinobi2682
      @loneshinobi2682 Год назад +3

      TLDR
      Callisto is an excellent, competent game. Having played it to completion and then going back and listening to this video, there’s so many aspects of dead space that he’s talking about in this video that are IN TCP.
      But people have selective memory and no game has shown it more than TCP.

    • @I_hate_pedophiles
      @I_hate_pedophiles Год назад

      He so lost against the remake LMAO

    • @meestur6210
      @meestur6210 Год назад +2

      @@anarcho262 Fortunately, you're wrong, hope you're enjoying the remake :)

  • @EarthBoundBean
    @EarthBoundBean Год назад +12

    All that struggle for one 40 second scene is what makes it such a work of art. This game and it's sequel are something that should be treasured in the history of gaming, my grandchildren will be playing this game 😌

  • @matodragonespor5000
    @matodragonespor5000 5 лет назад +245

    You know, other developers would have said: "Let's remove the tentacle moment so we don't have to deal with it" while this guys were like: "We have to re structure the way we work, we have to make a lot of new animations, develop a tracking IA and re make the combat system just for this one 30 seconds long moment...let's do it!". This says a lot about the talent that was in Visceral Games.

  • @SerpentVX
    @SerpentVX 5 лет назад +747

    Dude who made Deadspace: "I wanna make the scariest game."
    EA on DS3: "You know what's holding this series back? The scary stuff. Just make it an action game."

    • @duhmzdaih
      @duhmzdaih 5 лет назад +8

      Well, if they wanted to make the scariest game they failed. It isn't even scary to begin with. It's still a very good action/survival horror game though.

    • @duhmzdaih
      @duhmzdaih 5 лет назад +4

      @omiskpr Dude, Dead Space is a "modern" jump scare only game lol

    • @cpt_easy803
      @cpt_easy803 5 лет назад +28

      Looking back at DS3 I have to admit there were moments where it got really scary too, not at the DS1 level of course but at least they tried :D and DS3, on it's own, was a pretty cool game. But they maybe shouldn't have called it Dead Space.

    • @mitchu9677
      @mitchu9677 5 лет назад +21

      @Iridescent Silhouette You should probably see a psychiatrist

    • @rehpotsirc
      @rehpotsirc 5 лет назад +8

      @Iridescent Silhouette Who even said that? LOL

  • @CyberFeline721
    @CyberFeline721 2 года назад +3

    4:12
    Congratulations, he played us all

  • @vinylthedeadqueen
    @vinylthedeadqueen Год назад +3

    Hearing that they took the sound of a train and made it scary is amazing. Really shows how creative you can get and how you can take things you see and hear every day and twist it to what you want in a new way.

  • @thejayoker
    @thejayoker 4 года назад +2651

    Back when someone could make a game how they wanted without worrying about micro transactions and actually make something work which shows in the final product. Still my favourite horror game for how unpredictable it can be

    • @drstrangelove307
      @drstrangelove307 4 года назад +33

      TheJayoker before the greedy capitalists took over.

    • @brizzle711
      @brizzle711 4 года назад +4

      You also got to think, a single player only game wouldn’t have micro-transactions

    • @thejayoker
      @thejayoker 4 года назад +7

      @@brizzle711 I was thinking in general but I'm sure if they thought of a way they would try it, because micro transactions are or seem to be the reason why some games are made these days. It's not about having fun anymore apparently

    • @kadosho02
      @kadosho02 4 года назад +1

      We need that design back. A solid experience. Everything can be earned by playing the game period.
      I really hate how RE2R music was missing the entire game. Just sound FX. Foot steps. Shuffling. And Mr X had one stomp sound.
      I thought the game was broken. Even after patching it. But no the music was non existent, until end level and boss.
      The original RE2 soundtrack was made dlc, not optional with purchase of the game. And lots of gear made inaccessible. And the game itself was limited and not fun to play.
      *Numerous bugs = ammo would disappear, some items would not even be in inventory. QTE were non responsive till after patch. But some interaction did not work still. And Save data (continue from last save would throw your play time set back 30 minutes to several hours / only option is to load a manual save, but apparently there is a save data bug 🤦‍♂️ I don't get it. How did it pass testing like this?
      Although the character and enemy designs were fantastic, everything was hard to see. Brightness wasn't fixed either.
      It just wasn't finished, and it's a shame.

    • @Grimlock77
      @Grimlock77 4 года назад

      @@brizzle711 Surely a single player game is just as tender and ripe for micro transactions? You'd only have one device to worry about seeing the mods or experiencing the changes.

  • @cnash5647
    @cnash5647 5 лет назад +1088

    When you're not sure whether a lying corpse is a neutralized necromorph or not....
    *kinesis the hell out of it*

    • @thenthson
      @thenthson 5 лет назад +23

      Throw something. Try to take a limb off. Give them a hug.

    • @cnash5647
      @cnash5647 5 лет назад +27

      @@thenthson The moment you realised that every corpse is un-kinesis-able.

    • @MoopMoopRS
      @MoopMoopRS 5 лет назад +32

      Just stomp it to oblivion

    • @thenthson
      @thenthson 5 лет назад +12

      @@MoopMoopRS and let Molag Bal sort them out

    • @MoopMoopRS
      @MoopMoopRS 5 лет назад

      @@thenthson hah

  • @rabbidjeremy9193
    @rabbidjeremy9193 Год назад +22

    I wish more people like him were making games now.

  • @socriabbas454
    @socriabbas454 2 года назад +57

    When game devs actually cared about their consumers and not the money. It's just shows the huge difference

    • @superelizabeth9253
      @superelizabeth9253 Год назад +6

      *publishers. Game devs are NOT the problem

    • @socriabbas454
      @socriabbas454 7 месяцев назад

      Pretty sure game devs also. @@superelizabeth9253

  • @generaltrama9408
    @generaltrama9408 5 лет назад +2682

    Back when games were about the experience and not a quick buck. He talks with passion I miss this.

    • @idontunderstandhumour2978
      @idontunderstandhumour2978 5 лет назад +94

      Back when games companies tried to satify players

    • @uwu-jv2jn
      @uwu-jv2jn 5 лет назад +19

      le wrong generation

    • @Picksqueal
      @Picksqueal 5 лет назад +9

      Survivorship bias

    • @kimi373
      @kimi373 5 лет назад +9

      If you miss it so much, go play it ma dude.....

    • @konnorshetler3817
      @konnorshetler3817 5 лет назад +21

      the games you talk about still exist you just gotta look a little harder to find them

  • @corbanmadson7239
    @corbanmadson7239 5 лет назад +756

    Their idea of a “HUD” for this game is definitely one of my favorite aspects of this game. I love the way it seemed apart of everything without being in the way.

    • @sonicboom20078
      @sonicboom20078 5 лет назад +2

      a part*

    • @7783alfonso
      @7783alfonso 5 лет назад +7

      I love how you were able to move the camera but the menu would stay in place

  • @jamesacheneider
    @jamesacheneider 2 года назад +9

    I remember back in the days my dad comes with dead space 1 as a gift, so I started playing it scared asf and accidentally my little brother comes into my room and watches while I was being killed by one of the monsters and automatically stars screaming and gets traumatized for a lot of time lol he would refer to the creatures as "evil chickens" after that

    • @KnownAsAlex_
      @KnownAsAlex_ 2 года назад +2

      Awww ahaha that game surely makes for memorable events like what you lived xDDD I'm considering buying this game more and more

    • @frostbitepokin9520
      @frostbitepokin9520 2 года назад +1

      What a god damn gift

  • @nix-cipher
    @nix-cipher Год назад +2

    Even though this video is years old I found it surprisingly interesting.
    He appears to be a level-headed,down to Earth kind of guy who seems genuinely interested in not just the project set before him but the entire team involved as well.
    Cheers

  • @krieglietzkohl4750
    @krieglietzkohl4750 5 лет назад +599

    Dead space told me to always stomp the bodies that are "dead"
    That's how you develop anxiety 101

    • @kevenmonge1390
      @kevenmonge1390 5 лет назад +16

      It’s true...I didn’t do it and guess what, 2 necromorphs behind me “Sigh” lol

    • @DreamingYokai
      @DreamingYokai 5 лет назад +19

      Double tapping is an important thing when it comes to killing anything in game and irl tbh

    • @oRnch199
      @oRnch199 5 лет назад +3

      Silent hill 1 told me that. Lol.

    • @Legendary_Detective-Wobbuffet
      @Legendary_Detective-Wobbuffet 5 лет назад

      That's also how voting should work.

    • @thenthson
      @thenthson 5 лет назад +5

      And that one damn elevator in ds2 when the necromorph jumps down. Only happened once but after which you always get in the corner and point a gun at the other.

  • @jebusslaves9297
    @jebusslaves9297 2 года назад +902

    Not many people know, but that scream you hear at 15:37 was the reaction of the lead engineer when Glen informed him that the tentacle scene had to be modeled along the entire corridor path.

    • @DigitalDNA
      @DigitalDNA Год назад +49

      That sounds devastating.

    • @DigitalDNA
      @DigitalDNA Год назад +40

      I actually rolled back to this specific time stamp.

    • @coatbee9244
      @coatbee9244 Год назад +5

      Haha

    • @Nom8d
      @Nom8d Год назад +21

      Speaking of screams. Looks like Wilhelm scream made it into this game as well lol. 9:08

    • @RandalfElVikingo
      @RandalfElVikingo Год назад +3

      He needs to colab with that Klay dude from Gears of War.

  • @teresaseville496
    @teresaseville496 2 года назад +3

    The no hud is one of the best parts of dead space, it envelops you completely.

  • @vortexmars843
    @vortexmars843 Год назад +4

    I find this video strange in hindsight after beating The Callisto Protocol.
    So many things that made Dead Space so great were just thrown to the side in favor of things that severely damage the game.
    So many cutscenes, a voiced protagonist, no save stations, lackluster guns, and the one note melee combat.
    I liked Callisto, but damn. If they're gonna do a sequel they need to go back to the drawing board and really think about what makes a horror game truly terrifying. Because Dead Space was and still is.

    • @guga-ne2fy
      @guga-ne2fy Год назад +4

      couldn't have said it any better, makes no sense once technology gets better, modern games shouldn't get worse

    • @vortexmars843
      @vortexmars843 Год назад

      @@guga-ne2fy Especially when they had already learned their mistakes from the previous games almost 10 years ago, you'd think this was an easy egg to crack.

  • @mmoogl3547
    @mmoogl3547 5 лет назад +535

    Dude shows his dismemberment book like it's some kind of child's colouring book.

    • @REKON.23
      @REKON.23 5 лет назад +8

      I loled so hard.

    • @aubristreams
      @aubristreams 5 лет назад +10

      I know right! So freaking cool!

  • @WhiteSleevedStu
    @WhiteSleevedStu 2 года назад +890

    "I can't tell you what we cut, because I don't care. That drag tentacle was really cool"
    I love that so much. Such a fantastic attitude of a true creative designer.

    • @vizthex
      @vizthex 2 года назад +45

      ikr. I still wanna know what was cut though lol.

    • @WhiteSleevedStu
      @WhiteSleevedStu 2 года назад +6

      @@vizthex Haha I know what you mean!

    • @jasonx1174
      @jasonx1174 2 года назад +6

      @@vizthex we might see some of that potentially in the Remake of Dead Space.

    • @sirisaacclarke4964
      @sirisaacclarke4964 2 года назад +11

      @@jasonx1174 true, they usually take the opportunity when they make remakes.

    • @joshuanoble5895
      @joshuanoble5895 2 года назад +1

      @@sirisaacclarke4964 It probably made it into ds 2 or 3 honestly. Tough to say though. If it was left in some notebook on a safe it may still be sitting.

  • @ThePolarKuma
    @ThePolarKuma 2 года назад +3

    I really appreciate these behind the scene stories it makes you appreciate each game even more

  • @SweetAgonyX
    @SweetAgonyX 2 года назад +10

    “Hopefully one day i will make one of those games again” and here we are waiting for The Callisto Protocol to come out in a few months!

  • @steviejeets6479
    @steviejeets6479 3 года назад +1876

    As a student about to graduate with a degree in game design, this is the kind of person I hope to work with some day.

    • @real-liferedherb8738
      @real-liferedherb8738 3 года назад +27

      As a graduate with a degree in Game Design, me too, man!

    • @das_stone
      @das_stone 3 года назад +39

      Damn. They have degree in game design nowadays? Make something like resident evil and id buy and support it all. You go boi

    • @LuiTrully
      @LuiTrully 3 года назад +15

      Wait there's a degree in game design? Aw man😭

    • @randomgod6371
      @randomgod6371 3 года назад +33

      Reality you will work for epic games and fornite updates

    • @lordoffrickinasgard289
      @lordoffrickinasgard289 3 года назад +6

      Damn..that's a cool degree..🔥

  • @tillholder2400
    @tillholder2400 5 лет назад +808

    I could listen to this guy talk about video games for hours and hours.

  • @Aeson01
    @Aeson01 2 года назад +8

    The amount of love that went into these games is so evident when you play them. The worst part of this series is that so far there is no fourth. If ever a series deserved a resurrection this would be def be one.

    • @snowfox8025
      @snowfox8025 2 года назад

      It's getting a remake boys and the team is working on a new game called the cosert moon or something don't remember the name. It is like dead space but more

  • @jermainejones1560
    @jermainejones1560 2 года назад +42

    The first time I played deadspace it literally gave me a nightmare, because I was stuck on the same level for hours and I went right to sleep and I dream I was in that level,🤪I was like nooooo...😵

  • @brendanmurphy4684
    @brendanmurphy4684 3 года назад +975

    One thing I loved about the first game is that the combat music doesn't start until your camera sees the enemy. So something could be right behind you with normal background music, then you turn your camera around and its 3 feet away from you, and at that point in time you first see it, you hear the heart dropping intense start to combat music.

    • @Crimsonlee2XX
      @Crimsonlee2XX 2 года назад +75

      The first game had me paranoid as hell looking behind myself every few seconds.

    • @shred1894
      @shred1894 2 года назад +63

      @@Crimsonlee2XX I've only played the first one and it had me checking my corners like a special forces team breeching an enemy compound. Constantly sweeping every inch of every space, shooting anything that moved.

    • @jasonx1174
      @jasonx1174 2 года назад +24

      It's really smart how there's the contrast between the quiet tension building moments and the really loud adrenaline filled moments.

    • @antennahead4978
      @antennahead4978 2 года назад +2

      That didn't happen to me. I used the music top let me know that an enemy was there

    • @sdalger8072
      @sdalger8072 2 года назад +1

      Just bought the game. What you just said would be cool, but sadly scary combat music plays even when I don't see enemy, so I am already prepared. :(

  • @billykotsos4642
    @billykotsos4642 5 лет назад +3007

    That tentacle gave me a heart attack, I thought it was a cut scene

    • @williehawaii9967
      @williehawaii9967 5 лет назад +262

      Billy Kotsos I thought Isaac was a Japanese school girl for a second

    • @bruh-tw6gj
      @bruh-tw6gj 5 лет назад +66

      I thought this was some kind of hentai tentacle fetish

    • @dyliokhan3946
      @dyliokhan3946 5 лет назад +60

      I thought that scene was gonna have Isaac getting milked by that tentacle

    • @JimmySnakes
      @JimmySnakes 5 лет назад +63

      LOL same I definitely died the first time because I was too busy being terrified instead of shooting

    • @ImThePerson0
      @ImThePerson0 5 лет назад +6

      Billy Kotsos before it slid right up into you

  • @michaellynch9550
    @michaellynch9550 Год назад +2

    Oh man that last line that he says. Hopefully I’ll make one of those games again. That was so awesome knowing that Calisto protocol is so close.

  • @Weird-Mike
    @Weird-Mike 2 года назад +1

    I love this interview so much that I watch it 3-4 times a year since it's release.

  • @themercenary4472
    @themercenary4472 2 года назад +2458

    This is maybe one of the best interviews I’ve seen out of the game industry. What a cool dude.

  • @419chris419
    @419chris419 3 года назад +1382

    "Sound design is key"
    Words spoken from a wise man

    • @augustuswalker691
      @augustuswalker691 3 года назад +29

      DOOM Eternal, Dead Space, and Alan Wake are all proof of this

    • @cringr_man915
      @cringr_man915 3 года назад +1

      Augustus Walker They really are, aren’t they.

    • @AudioBotnik
      @AudioBotnik 3 года назад +1

      I see what you did here..😁

    • @chrischimera
      @chrischimera 3 года назад +4

      I heard that about movies too then I tried to watch a movie with no background noise or music and it was weird af.

    • @filippopotame3579
      @filippopotame3579 3 года назад +6

      This is why some of the greatest games still playable are old : sound design not only is key but also ages wel.l Great actor performance and music are timeless

  • @Destinychanged
    @Destinychanged 2 года назад +1

    Glen looks like his team is looking to go back to the formula with Callisto Protocol. Can’t wait!!

  • @TranceClassicsOfficial
    @TranceClassicsOfficial Год назад +5

    The original Dead Space is one of my all time favourite games! Can't wait for the remake and The Callisto Protocol too.
    I can still remember the pain I experienced trying to platinum DS though having a game breaking bug in one of the final chapters (on the hardest setting) where you had to drag these pillars on rails through doorways. One of the doorways decided not to go up high enough to pass through and it did the same each time I re-loaded.
    No other saves from previous levels either.
    Start over it was 😆😩