@@fos8789 I'm playing through the original right now and seeing it and the new ones it's pretty sad the direction it's gone since the original devs released what was basically the spiritual successor to Medal of Honor: Allied Assault. (Seriously play both back to back, you'll really see the similarities then, and they're both fun too.) But then again, you can see verrrrry early traces of what came even in Cod1. It was especially noticeable to me in the sections where you're the SAS guy shooting trucks with panzerfausts. It starts to feel kinda arcadey
I'd say it's mainly due to the lighting. Shadows are fully dynamic in this game and the coronas around light sources look really good. Art direction is on point too. Very detailed environments among other things. Great sound, etc. What's not to like?! :P
We need more directors that want to learn how to use the tools the best way possible. We will have a new console generation soon, but even still the biggest gaming corporations will probably use the hardware to create the same types of shooter games and the same types of online games they have been releasing for the past 5-10 years.
It's better to leave it. You seen what EA did with dead space 3. Dead space 2 had some hidden story with some unseen actors in the background? Yeah lets not talk about that in dead space 3. Knowing how EA has been acting, it's better to leave it as dead space.
@@tuffkay7864 It's a very immersive game indeed! No HUD was the way to go. And while it's slighty derivative, the art direction is just superb in this game.
@@sujimayne lamo, "nothing to do with EA" lmao omg, your a pawn of theirs arnt you. LMAO nothing to do with EA, omg I needed that laugh, thank you so much.
some of the key guys are in Sledgehammer studios but after the Call of Duty games lost fame they left so I hope they make Dead Space 4 in another studio
Its sad but the reality is that most artists really get one chance to make their absolute masterpiece. I think Scofield knew that Dead Space was that thing. He's probably still working and continuing his passion but he'll probably never have the creative freedom and insight to make another game on the level of his best work.
@@randombreaks2894 at the Game Awards it was announced that Glen started a new studio and he’s making a new horror game titled “The Callisto Protocol”.
Hey, I'm like 2 years late, but does anyone know of any other long interviews with Glen Schofield? I'm doing a bit of a deep dive and I'm getting addicted to hearing him talk about Dead Space
So for those who don't know Glen and several other developers who worked on original Dead Space are making a new sci-fi horror game that is called The Callisto Protocol. The trailer looks very familiar. Dead Space franchise is dead, but people who made it in the first place are still there so there is hope.
The "layering" he keeps referring to is called recursion and is used often in problem solving, the philosophy being if you're able to reduce the complexity of the problem to something you can solve then it stands to reason you can solve the whole puzzle.
It just makes me so happy that John Carpenter really took to Dead Space. Even a far away possibility of a Dead Space film with Carpenters involvement just fills me with incredible joy.
Just the way he passionately talked about the tentacle and the difficulty behind it, truly shows that he's an artist, who truly cares about the product.
I come back to this interview every 6 months to remind myself how talented the team was behind this game. Truly inspiration, not just Glen but everyone involved.
When you stumble upon the Ishimura in Dead Space 2, my genuine reaction was "please don't make me go back there" I think that's telling as to how impactful the original was
I know right! It’s the most terrifying part of the game up to this day for me, except for maybe the one where you have to run away from that unkillable monster and pierce your eye. But Ishimira in general is so horrific, since Dead Space 1 was pretty freaking scary, that going back there is damn stressful and you feel like you’re coming back to that nightmare, which is genius and a proper work by the developers. Especially if you listen to the audio logs and get into the atmosphere or how workers describe working in there, because the ship still had necromorphes in there and people heard them or felt being followed.
Dead Space was really a special experience. Utterly terrifying and some scenes and especially the sound design was pure genius. Unfortunately this kind of games don't sell nearly as well as other game types. I really hope Gaming Industry will shift its focus towards the old game design direction again. It's just much more inspiring and creative.
Really like the way this interview is done. Nobody in there asking questions but just Glen talking non-stop about Dead Space. No cuts to video game footage, movies, people, etc. Just you (the fan) and Glen there to have a little talk about Dead Space. Pure bliss. Also, these games are solely missed. I hope beyond everything with the rise of Resident Evil game (and the horror genre in games) someone gets the brilliant idea to contact Glen or the remnants of the Visceral staff. *crosses fingers*
They really succeeded in building a relentless atmosphere, I'd never played a game where I felt so exhausted playing it (in the best way possible). Thanks for the full interview, love this game!
This man needs to do kickstarter for the next gen DS, also Dead space is one of those games, I would love to have my memory MIB´d so I could re live the game again and again its that good for me
Unfortunately kind of impossible since EA has the rights, and their expectations of franchise performance are insanely exaggerated. A horror/action game like Dead Space will simply never survive in their hands, because if it does not sell like FIFA or The Sims with every release it will just get shut down.
Idk, I think Kubrick could’ve done it better. Dead Space Necromorphs don’t really spread around as fast as the Thing does, it wouldn’t really work in that type of “murder mystery horror” Dead Space in movie form would have to be some kind of cosmic mystery/cosmic horror. Sort of like 2001 A Space Odyssey except instead of the Monolith there’s a Marker driving people insane, and then Necromorphs start appearing at some point in the story after enough people die.
There is a Dead Space movie, called Dead Space Downfall, which details the fall of the Ishimura from the crews perspective. Event Horizon, The Thing, or 2001 Space oddessy are the closest you're gonna get to a Dead Space movie.
@@quagmoe7879 the only problem I would have with Kubrick is that he didnt do much in terms of body horror - he’d probably change the necromorphs to be a lot different than they are in the game, or just include a single one. He focused on the people in the horror and primarily their reactions - I have no doubt he’d do a Marker story really well with little hints of the transformation into a necromorph, but I don’t think he would want to create the necromorphs as a massive overbearing unstoppable killing force as they are portrayed in the games
Always appreciate people who are quick to give credit and acknowledge the things that have inspired them. It's obvious without capcoms RE4 or Andersons Event Horizon there would be no Dead Space, or at least the Dead Space we got. Whats interesting is that by sheer coincidence, Pandorum, a movie also directed by Anderson and released the year after Dead Space, closely resembles it in terms of atmosphere, setting and the feeling of dread.
I thought the same thing about Pandorum. I saw it after I played Dead Space and it just reminded me so much of Dead Space. I mean the main character in the movie was even and Engineer named Isaac. Even though he went by his last name.
Callisto Protocol and there better be a part one, two, three, a prequel one, two, three, a side story part one, two, three. Then a movie by Neil Blomkamp part one, two, three. Then a series show up to 10 seasons. Buwhahaha!!!
Dead space 1 blew my mind when it came out. Glen Schofield made something scary as hell an will always be one my favorites! I wish there was a DS4 in the works or even a new Glen Schofield horror game.
The most accurate description I’ve ever heard of the Dead Space crew was something along the lines of “Never have I seen so many people who looked like they moonlighted as amateur wrestlers”.
@@harryvass9018 i feel you the original came out when I was 12. I only discovered it because it scared a buddy of mine so badly he called me over to play cause he couldn't alone lol. And when I finally got it I would take breaks from it for months cause it was so godam terrifying.I have really high hopes for his next game.
aww man the sequence just after the hunter is unleashed on you has got to be the most pants-shitting, nerve-wracking gaming experiences to be put through. Having to run from something you just can't kill while everything in the ship seems to be turning against you: enemies crawling out of seemingly nowhere, doors randomly getting locked and/or taking extra long to open and let you escape.... All while this thing is chasing you and screaming at you through multiple rooms. I swear to you when I say that I was on the verge of whimpering and yelling at the game 😂 So looking forward to The Callisto Protocol. I have faith in Mr. Schofield
I just picked this up a week ago on my Xbox because of his original interview on this channel. The game itself aged very well. It really is one of the best.
I remember getting this game. Went over to Hastings (local game/book/music store) after class to buy this. Knowing full well this would scare me. Got home, had my mum sitting with me. She was curious about this new horror experience. Played twenty minutes. Got to the elevator scene. Controller went up in the air and my mom ended up catching the controller as I panicked from the scare. Went to the phone, adrenaline pounding in my ears. Called my friend saying, "Brother you have to try this". Grabbed the game and the case and ran over to his house. I popped it in. He was sitting cross legged on his bed. Enemies pouring out everywhere. My friend is swearing but not yet really reacting. Then comes the scene. He gets in the elevator. Looking shaken but well. Then it happen. My friend somehow jumped from a cross legged position straight up and then straight down. Frantically pushing the start button to stop. This is why my best friend even today, in our 30s, refuses to have me show him a scary game... heh.
This dude gets it. We should all preorder his newest game The Callisto Protocol to support this man. I don't have a ps4 or 5, but I do have a laptop and I have downloaded STEAM. Let's do this.
As an aspiring 3D-Artist // Game-Designer and passionate Horror genre lover when it comes to Video-Games, I always took Glen as an inspiration and a personal source of reference for my work. I was and still am to this day generally astonished on how overqualified he is in his field and how precise he is about his work and art in his video games, and the general care and love that he and his former team put into the making of their projects. Overall i can say that if the industry had more individuals like Glen Schofield in the seats of leadership over corporate and development then we’d get more games like Dead Space 1-2 in means of polish and overall love and attention to detail put into video-games! To my personal conclusion I can say that I’m thrilled to see what Glen and his team will put on the table later this year with their upcoming Callisto Protocol game which unlike that "fiasco" back from 2013, with other words known as Dead Space 3 isn’t looked over any big cooperate giant like EA that’s breathing down their necks and has a big play in major decision making and marketing of their so called "products" which the general public knows as Video-games! As an end note I wish all the best for the team behind the Dead Space re-make but It will come to show that it’s not done nor envisioned by the people whom once had the pleasure at designing and overall creating that wonderful classic of a game that honestly didn’t even need a re-make of nor anybody asked for, honestly from my point of view "it" meaning EA is just following the RE-remake trend and is yet again another EA inbound cash grab that’s praying on Old Guard fans like myself that played it back in 2009 to buy it and then soon after realising that it’s actually worse than the old game
Glen is responsible for the biggest jump scare I've ever had in my life. Midway through the game there's a workbench. Phew you think to yourself, quickly upgrade my plasma cutter ... Come out of the workbench and boom, a necromorph in your face. Thank you for that and for one of the greatest horror games of all time, Glen.
I've watched this interview a few times (Maybe that's sad) but i just love hearing Glen talk about Dead Space and how it all came to be. I grew up playing a lot of the horror genre as it''s my favorite to play. Fatal Frame, Resident Evil, and so many others of course but when i finally came across dead space.. It was one of the first games to actually make me on edge to turn a corner and see what was waiting for me. The tension that it builds up and hits you with every time you think you're safe.. This guy truly is a gem and i hope his next project he's working on turns out to be just as well done IF NOT BETTER than dead space! Thanks for the memories!
Time-Stamps: [0:00:08] Chapter 01: Life Before Dead Space [0:02:34] Chapter 02: Inspiration From Games [0:08:14] Chapter 03: Inspiration From Films [0:16:58] Chapter 04: Sound Design [0:20:48] Chapter 05: The Rules of Dead Space [0:27:16] Chapter 06: The Drag Tentacle [0:32:48] Chapter 07: Team Tentacle [0:37:13] Chapter 08: Complexity of The Tentacle [0:41:46] Chapter 09: Isaac Defined [0:46:06] Chapter 10: Layer Management [0:51:46] Chapter 11: Lessons Learned [0:58:59] Chapter 12: Creation of A Religion [1:03:16] Chapter 13: Naming The Necromorphs [1:04:04] Chapter 14: The Vent System [1:05:13] Chapter 15: The Bloody B.A.F.T.A. [1:07:16] Chapter 16: Dev Notes & Concept Art [1:10:42] Chapter 17: Life After Dead Space
I love that he seems to genuinely be happy to be there and excited to talk about Dead Space. It makes this interview so engaging and enjoyable to listen to
I love this guy, hes not only a legendary game designer but also seems like really down to earth and genuine dude as well which makes it all the more better
Glen Schofield must be protected at all costs. This is what an artist, appreciator, and Leader looks like. The passion, love, and obsession over creating a narrative experience for millions of people whom he’ll never meet and who may never know his name; show me *ONE* person from EA who will speak with this kind of purity, love and exceptionalism about “Live Service” or “Loot Boxes”. *Stories* are what make memories, not in-game purchases. Buy Callisto Protocol if you can tell the difference between an artist and a salesman, and if you can’t, then I hope you enjoy telling your loved ones stories about how incredible you felt after paying for the privilege to not be told a story whilst wearing a Monster Energy Drink character skin.
This game had the atmosphere down for horror. The lighting and ambient sounds made every room and hallway have me on my toes. I enjoyed being pressured and scared but being able to fight my way out of those horrible situations. Thank you, Glen. Thank you, Ars Technica for A) doing these interviews and B) Uploading the long form.
EA just announced Remake of the first DEAD SPACE Remake "with features from the 2 and 3" but in relation to this interview, how much heart and dedication this guy has put into this game it'll be more of a profanity... Can't wait for the Callisto Protocol ♥️
Really, really glad you posted the whole interview. It’s really interesting to hear all of the influences and ideas that went into creating a very special game. Love Dead Space like no other.
Great callout on Event Horizon. I remember watching that when I was a teenager and the concept of it just really clicked with me as a sci-fi junkie. The idea of being able to travel vast distances of space by folding spacetime by using a gravity engine but then passing through literal Hell was a great twist and scary! It's a shame there was never a sequel.
Fun to hear him talk about how sound is important. To this day, Dead Space is still one of the best examples of how impactful and effective it can be to have good sound design in a horror game.
Notice how much passion he has, he is never talking about “oh we gotta do this for the sales, oh we gotta do this so people want to buy it,” he’s almost always talking about how he wants to create quality and special experiences for the player.
Glen if you read this,i wanted to say that you are a genius and that you made a masterpiece which will be remembered by a lot of gamers,i am replaying DS games after 6 years and i am always amazed by the athmosphere,enemy design,sound and basically everything made by you and your team,i really hope that i will somehow see another dead space title in the future made by you and your team.You will always live through the USG Ishimura! Glen and Visceral Games be praised!
I listen to a crapton of biopics, monologues, interviews. This is the high water mark of interviews. He makes me want to create. It is rare to hear a person speak in the flow state. This is the genuine article.
I remember playing ResEvil5 and this at the time... Dead Space was far the better game for me... the walk and shoot thing really made it for me, that and crapping myself playing it :D
Resident Evils my favorite franchise but MAN Dead Space is WAY better than 4 and 5. (5 is more fun in coop than 3 though, 5 is pretty much the best COOP game ever for me, up there with GOW2, Left 4 dead, Borderlands 2....)
In the gaming industry a developer will maybe get one or two chances in a career to make a passion project. The passion shows in DS1. These guys nailed it.
I just completed the game on Impossible Mode and it was the scariest experience ever. The game is horrifying on its own, but when you can die so easily while being swarmed and necromorphs take so much ammo to kill, that gives you a real horrifying experience and I loved it.
Doesn't matter if you are horror or Dead Space fan. It is always nice to hear someone pasionate about something he is good at. Imagine Dead Space movie on Ishimura by John Carpenter on the level of Event Horison. Geez that would be traumatising
The passion this man has and shows while considering all aspects of the game and gameplay experience. The brilliant experience Dead Space 1 was. To think that he was pushed aside so that the franchise would have "a wider appeal"... It's just so disappointing! I know it's kind of a meme, but EA does seem to grind its studios and franchises to the ground and snuff out the special creative soul and magic they have. I really hope Dead Space continues: Dead Space 1 is probably my favourite game of all time - certainly one of my favourite video game experiences.
So much love and dedication in this franchise. Glad to listen to one of it's creators just go into the details, hardships, and influence while creating this classic horror game.
Thank you for putting this whole thing up, he's a fascinating guy and he gives us a peak at what it was like to work at a very difficult time in video game development. It's cool to hear his open and honest thoughts and history on development, inspiration and process.
What you've created Sir is like a historical benchmark in the gaming world. DS1 & 2 are not just video games imho, they are pieces of finely crafted art...And after seeing the teaser of 'The Callisto Protocol' cant help but notice the obvious similarity with DS and your passion for it. Love to imagine it as DS4.
Golden era of games dead space, mass effect, Witcher, dragon Age, gothic, cod modern warfare series, i was rly blessed i had chance to experience it instead of what goes this days, it's a pleasure to come back to this series after years
We need more Devs like Glen!! Devs who care this much about telling a great story and giving the player a great experience that will be remembered for years!! I want the original Dead Space trilogy on both PSN and XBox networks!! Glen Schofield is the man!!
I absolutely love this interview, currently replaying Dead Space for the 23rd time (yes really) and I love to hear what went into creating the environments and sound design!
Thank you for this awesome, EXTENDED interview, AT! The editing was excellent, and the audio and quality of this is just gr8! (Imho.) :D I'm so, so God(s)damn excited for *The Callisto Protocol* and for *Negative Atmosphere.* Both of those projects are going to be worthy, scary af Dead Space Spiritual Successors. I am 1k% sure of that. (From what I've seen of them...!) I wish the Dev Teams -- and all the other teams -- in charge of these projects nothing but the best of luck. We need more games like Dead Space! And everyone is grateful that these projects are being made. I think they'll both be awesome. An actual Dead Space 4 game would be the best, of course (catch on fire, EA). But I'm very glad spiritual continuations of this amazing franchise are really happening. Alright, enough stanning on the projects (in this comment lol). We'll all see how these gems turn out to be when they're done being made, and polished. Idk, I just hope for the best. For TCP and NA. And for the people making them.
This piece was excellent. I could hear him talk about his inspirations, work process, development thoughts, etc. You can tell he really puts his heart and soul into his work. Thank you for this interview.
Love hearing him talk about Event Horizon as one of the big inspirations. One of my favorite movies and I actually watched it this past weekend and then jumped straight into Dead Space 1. And, well, here I am...
I want to hear him talk about dead space 2. Because that tormentor sequence is still one of the best sequences of a game I think and I'd like to know more about the ideas and challenges behind that
Top 3 scariest moments for me in Dead Space that I can recall: 1) When the captain bursts out of the observation room as a necromorph (did not expect that, I actually screamed) 2) the machine room he talked about, I felt the strong urge to get out of there FAST 3) the creepy fetus spewing things stuck to the wall. Idk if I'd really call them scary but they were definitely horrifying and I couldn't really bear looking at them much less listen to the screaming
I first got a copy of this game when I was a broke college student that couldn't afford a decent gaming PC. The little I could play I loved so much, that I actually waited until I had a decent rig to play through. Arguably my favorite horror game to date. A damn masterpiece.
I like Dead Space, but didn't think it was as successful at being scary as most people seem to find it. Seeing these interviews is a fascinating insight into game development, and whilst the game (for me) has its issues, it is really eye opening seeing what they had to do to achieve it in the first place. As a player you can still only rate a game on how it felt as an experience, but it would be nice to think that these kinds of videos might help temper some of the more vitriolic / unconsidered responses if people were informed. It's always a welcome treat to see you posting a new interview, regardless of whether I think fondly of the game in question, as the story behind it can be just as interesting.
The first time a tentacle grabbed me in Dead Space I didn't shoot once and died because I was waiting for the game to "give me control back" the entire time, I thought the drag was just building up suspense. When I realized it wasn't a cutscene I was blown away, I was like "wait I can still play even though I'm on the ground?" I remember it completely dissolving any sense of safety I had in "gameplay vs. cutscene" moments. Amazing for its time of release.
And the controller sensitivity spike when you have to destroy the debris from the planet crack with the the mass driver guns is still really infuriating especially since you can't edit the controller sensitivity setting to make it at least frustrating instead of infuriating.
this guy is a genius. Best horror game of that generation.
Why didnt he made cod games as inovative as this....WHYY
@@trager8933 because he didnt have 100% creative freedom in those cod games.
@@fos8789 I'm playing through the original right now and seeing it and the new ones it's pretty sad the direction it's gone since the original devs released what was basically the spiritual successor to Medal of Honor: Allied Assault. (Seriously play both back to back, you'll really see the similarities then, and they're both fun too.)
But then again, you can see verrrrry early traces of what came even in Cod1. It was especially noticeable to me in the sections where you're the SAS guy shooting trucks with panzerfausts. It starts to feel kinda arcadey
I hope for dead space 4...
He wasting HIS TALENT ON COD
Dead Space 1 still holds up incredibly well.
Heck yea I could not sleep properly for weeks after playing it over two months ago
I'd say it's mainly due to the lighting. Shadows are fully dynamic in this game and the coronas around light sources look really good. Art direction is on point too. Very detailed environments among other things. Great sound, etc. What's not to like?! :P
Sad to see how good was back then and now :(((( rip visceral
@@simongravel7407 Chapter 12 hell that's fookin scary that massive atmosphere
We need more directors that want to learn how to use the tools the best way possible. We will have a new console generation soon, but even still the biggest gaming corporations will probably use the hardware to create the same types of shooter games and the same types of online games they have been releasing for the past 5-10 years.
Dead Space was way ahead of its time, a shame the franchise may never be continued. Damn you EA !
To this day, the best atmosphere in a game. The level of immersion was insane.
If you know the story of how it all went down then you know it had nothing to do with EA.
It's better to leave it. You seen what EA did with dead space 3. Dead space 2 had some hidden story with some unseen actors in the background? Yeah lets not talk about that in dead space 3. Knowing how EA has been acting, it's better to leave it as dead space.
@@tuffkay7864 It's a very immersive game indeed! No HUD was the way to go. And while it's slighty derivative, the art direction is just superb in this game.
@@sujimayne lamo, "nothing to do with EA" lmao omg, your a pawn of theirs arnt you. LMAO nothing to do with EA, omg I needed that laugh, thank you so much.
This guy is a legend.
legend confirmed
I hope he's confident in the Calisto Protocol
True!!
@@cassierbutler6073 The little interview at its first showing seemed like he was.
@@Gravy1255 I just hope it isn't shallow like negative atmospheres seems to be in my opinion
This man is talented. It's a crying shame Visceral is now just another studio in EA's graveyard. I'm curious where they all are now.
some of the key guys are in Sledgehammer studios but after the Call of Duty games lost fame they left so I hope they make Dead Space 4 in another studio
Its sad but the reality is that most artists really get one chance to make their absolute masterpiece. I think Scofield knew that Dead Space was that thing. He's probably still working and continuing his passion but he'll probably never have the creative freedom and insight to make another game on the level of his best work.
@@GoScience123 well that comment didn’t age well 😂
@@alextownley9388 Can you provide a link or some info because I'm out of the loop on the news. edit spelling
@@randombreaks2894 at the Game Awards it was announced that Glen started a new studio and he’s making a new horror game titled “The Callisto Protocol”.
Dead Space got the best rig suits from designs, detailed armor pieces, various colors and helmets.
The Security and Advanced suits are some of my favorite armors.
@@MegamanXfan21xx I agree with you
both were really rewarding to see them the first time.
Much love the rig suits
Hearing one of my favorite developers talk about how some of my favorite movies inspired one of my favorite games... maybe life ain’t so bad...
Maybe life isn’t so bad what?
Hell ya bro
Hey, I'm like 2 years late, but does anyone know of any other long interviews with Glen Schofield? I'm doing a bit of a deep dive and I'm getting addicted to hearing him talk about Dead Space
So for those who don't know Glen and several other developers who worked on original Dead Space are making a new sci-fi horror game that is called The Callisto Protocol. The trailer looks very familiar. Dead Space franchise is dead, but people who made it in the first place are still there so there is hope.
I was so hyped when I saw Glen's face show up at the game awards, nearly popped off in celebration 😂
Wattaya say dead? Lol
@@nydip8131 they are remaking the first game, yes - it doesn't mean that it will go further than that if sales will be low as with Dead Space 2 and 3.
@@damienscott6561 There's no way the sales aren't gonna explode
@@befrnigel they didn't expode last time, what will be different this time, in your opinion?
The "layering" he keeps referring to is called recursion and is used often in problem solving, the philosophy being if you're able to reduce the complexity of the problem to something you can solve then it stands to reason you can solve the whole puzzle.
Okay Mr google
Errr not quite. I’m sure they used the philosophy of recursion but recursion in programming implementation is a completely different thing.
It just makes me so happy that John Carpenter really took to Dead Space. Even a far away possibility of a Dead Space film with Carpenters involvement just fills me with incredible joy.
It's time to replay Dead Space I guess.
For like 65 times.... Welp...ok...
Installing Again now.
I go through the trilogy every summer! I’m currently on the first game.
Just the way he passionately talked about the tentacle and the difficulty behind it, truly shows that he's an artist, who truly cares about the product.
I come back to this interview every 6 months to remind myself how talented the team was behind this game. Truly inspiration, not just Glen but everyone involved.
Glen making another passion project with Callisto, I CANNOT wait for what him and his team come up with. True creators
When you stumble upon the Ishimura in Dead Space 2, my genuine reaction was "please don't make me go back there"
I think that's telling as to how impactful the original was
You were able to properly put yourself in Clarke's boots.
Same here
I know right! It’s the most terrifying part of the game up to this day for me, except for maybe the one where you have to run away from that unkillable monster and pierce your eye. But Ishimira in general is so horrific, since Dead Space 1 was pretty freaking scary, that going back there is damn stressful and you feel like you’re coming back to that nightmare, which is genius and a proper work by the developers. Especially if you listen to the audio logs and get into the atmosphere or how workers describe working in there, because the ship still had necromorphes in there and people heard them or felt being followed.
I want his voice.
drink and smoke a lot
dacealksne how does drinking affect voice?
@@CoercedJab you know how alcohol burns? Like that.
@@dacealksne other than that, study and practice low voice.
This video made me play through the entirety of Dead Space in one sitting.
It's a good game.
@@truetape666 It definitely is. Totally worth the 7 hours it took me to play through it yesterday, and I would do it again if I had time lol.
Thought you were in the Challenge Of Elders Sylok?
Did Uldren set you free?
Dead Space was really a special experience. Utterly terrifying and some scenes and especially the sound design was pure genius. Unfortunately this kind of games don't sell nearly as well as other game types. I really hope Gaming Industry will shift its focus towards the old game design direction again. It's just much more inspiring and creative.
BRO!! SPITTIN FACTS
There's people spending thousands of dollars on gacha games. Do you still have hope?
Really like the way this interview is done. Nobody in there asking questions but just Glen talking non-stop about Dead Space. No cuts to video game footage, movies, people, etc. Just you (the fan) and Glen there to have a little talk about Dead Space. Pure bliss. Also, these games are solely missed. I hope beyond everything with the rise of Resident Evil game (and the horror genre in games) someone gets the brilliant idea to contact Glen or the remnants of the Visceral staff. *crosses fingers*
I have so much respect for this guy... he embodies everything that the game industry is lacking as a whole right now.
They really succeeded in building a relentless atmosphere, I'd never played a game where I felt so exhausted playing it (in the best way possible). Thanks for the full interview, love this game!
This man needs to do kickstarter for the next gen DS, also Dead space is one of those games, I would love to have my memory MIB´d so I could re live the game again and again its that good for me
Unfortunately kind of impossible since EA has the rights, and their expectations of franchise performance are insanely exaggerated. A horror/action game like Dead Space will simply never survive in their hands, because if it does not sell like FIFA or The Sims with every release it will just get shut down.
Word
@@IcepersonYT Companies like EA & Activision are just the worst
There is a fan-made spiritual successor in development called Negative Atmosphere. Might be worth keeping an eye on
MegamanXfan21xx yeah heard of it but forgot the name. Definitely looks cool.
A Dead Space movie directed by John Carpenter would be sick.
Idk, I think Kubrick could’ve done it better. Dead Space Necromorphs don’t really spread around as fast as the Thing does, it wouldn’t really work in that type of “murder mystery horror” Dead Space in movie form would have to be some kind of cosmic mystery/cosmic horror. Sort of like 2001 A Space Odyssey except instead of the Monolith there’s a Marker driving people insane, and then Necromorphs start appearing at some point in the story after enough people die.
There is a Dead Space movie, called Dead Space Downfall, which details the fall of the Ishimura from the crews perspective. Event Horizon, The Thing, or 2001 Space oddessy are the closest you're gonna get to a Dead Space movie.
@@quagmoe7879 the only problem I would have with Kubrick is that he didnt do much in terms of body horror - he’d probably change the necromorphs to be a lot different than they are in the game, or just include a single one. He focused on the people in the horror and primarily their reactions - I have no doubt he’d do a Marker story really well with little hints of the transformation into a necromorph, but I don’t think he would want to create the necromorphs as a massive overbearing unstoppable killing force as they are portrayed in the games
@@didncozosksma4466 Downfall was pretty shite. It contradicted TF out of the first game.
@@quagmoe7879 nope Kubrick's horror is more subtle.
Carpenter's more visceral.
Always appreciate people who are quick to give credit and acknowledge the things that have inspired them.
It's obvious without capcoms RE4 or Andersons Event Horizon there would be no Dead Space, or at least the Dead Space we got.
Whats interesting is that by sheer coincidence, Pandorum, a movie also directed by Anderson and released the year after Dead Space, closely resembles it in terms of atmosphere, setting and the feeling of dread.
I thought the same thing about Pandorum. I saw it after I played Dead Space and it just reminded me so much of Dead Space. I mean the main character in the movie was even and Engineer named Isaac. Even though he went by his last name.
"Hopefully, someday I make some of those game again."
.
Callisto Protocol!
Callisto Protocol and there better be a part one, two, three, a prequel one, two, three, a side story part one, two, three. Then a movie by Neil Blomkamp part one, two, three. Then a series show up to 10 seasons. Buwhahaha!!!
@@vxenon67 Too bad Callisto Protocol sucked
It’s crazy that Callisto was dumpster juice to 🥲
Dead space 1 blew my mind when it came out. Glen Schofield made something scary as hell an will always be one my favorites! I wish there was a DS4 in the works or even a new Glen Schofield horror game.
You probably learned by now but look up The Callisto Protocol if not. It's made by Glen and several other original Dead Space guys. :)
2020 and still waiting on the Deadspace remaster collection with all dlc.
And it be awesome if we have zealot suit for 2
strait up, I shouldn't have to play all the games on my ps3, the culture needs a dead space remaster collection
@@thecookj454 gamepass
Now a remake of 1 is happening!
Your time has come!
Thank you Glenn Schofield for deadspace, excited for your next project.
I'd love to see Glen be in charge of a 40k Space Hulk game.
26:52 "Just because it's hard, doesn't mean you shouldn't do it."
My thoughts exactly.
This is literally what's wrong with the world. Great quote
@@Law34prez thanks... I quoted this for another reason as well but I don't think anyone got that part tbh
@@DeadSpacedOut what was it? Curious...
I'd love to sit down an talk horror with this guy. Seen alot of what he talks about an I 100% agree.
i just rewatch the interview for the third time this morning and now they upload the extended version ?!?
HELL YEA
The most accurate description I’ve ever heard of the Dead Space crew was something along the lines of “Never have I seen so many people who looked like they moonlighted as amateur wrestlers”.
The most underrated thing about Dead Space are the 2 animated movies they made expanding the lore, both were incredible and scary movies.
Here after seeing his new game announced at the game awards. I cant wait thank God for this man, dudes a genius.
me too Dead Space is my childhood franchise.
@@harryvass9018 i feel you the original came out when I was 12. I only discovered it because it scared a buddy of mine so badly he called me over to play cause he couldn't alone lol. And when I finally got it I would take breaks from it for months cause it was so godam terrifying.I have really high hopes for his next game.
aww man the sequence just after the hunter is unleashed on you has got to be the most pants-shitting, nerve-wracking gaming experiences to be put through. Having to run from something you just can't kill while everything in the ship seems to be turning against you: enemies crawling out of seemingly nowhere, doors randomly getting locked and/or taking extra long to open and let you escape.... All while this thing is chasing you and screaming at you through multiple rooms. I swear to you when I say that I was on the verge of whimpering and yelling at the game 😂 So looking forward to The Callisto Protocol. I have faith in Mr. Schofield
I just picked this up a week ago on my Xbox because of his original interview on this channel. The game itself aged very well. It really is one of the best.
I've watched the shorter interview several times since it was uploaded, this is super cool
I remember getting this game. Went over to Hastings (local game/book/music store) after class to buy this. Knowing full well this would scare me. Got home, had my mum sitting with me. She was curious about this new horror experience. Played twenty minutes. Got to the elevator scene. Controller went up in the air and my mom ended up catching the controller as I panicked from the scare.
Went to the phone, adrenaline pounding in my ears. Called my friend saying, "Brother you have to try this". Grabbed the game and the case and ran over to his house. I popped it in. He was sitting cross legged on his bed. Enemies pouring out everywhere. My friend is swearing but not yet really reacting. Then comes the scene. He gets in the elevator. Looking shaken but well. Then it happen. My friend somehow jumped from a cross legged position straight up and then straight down.
Frantically pushing the start button to stop.
This is why my best friend even today, in our 30s, refuses to have me show him a scary game... heh.
This was a heartwarming memory dude
Memories like this is what makes something (DS in this case for you) special. Awesome!
This dude gets it. We should all preorder his newest game The Callisto Protocol to support this man. I don't have a ps4 or 5, but I do have a laptop and I have downloaded STEAM. Let's do this.
2 weeks to go!
@@Pingaheimer 2 more days!
game sucked though
Just got Dead Space on GOG! Man, does it hold up.
Fav part so far?
Dr pepsi running past an empty room/corridor because I’m scared. Found out later it was a train. Also love the whole industrial feel.
@@deanmurphy17 The regenerator enemy
Oh my god! It's on sale (-75%). Buying right away! :O
@@simongravel7407 Just look up fixing the problems with mouse controls.
As an aspiring 3D-Artist // Game-Designer and passionate Horror genre lover when it comes to Video-Games, I always took Glen as an inspiration and a personal source of reference for my work. I was and still am to this day generally astonished on how overqualified he is in his field and how precise he is about his work and art in his video games, and the general care and love that he and his former team put into the making of their projects.
Overall i can say that if the industry had more individuals like Glen Schofield in the seats of leadership over corporate and development then we’d get more games like Dead Space 1-2 in means of polish and overall love and attention to detail put into video-games!
To my personal conclusion I can say that I’m thrilled to see what Glen and his team will put on the table later this year with their upcoming Callisto Protocol game which unlike that "fiasco" back from 2013, with other words known as Dead Space 3 isn’t looked over any big cooperate giant like EA that’s breathing down their necks and has a big play in major decision making and marketing of their so called "products" which the general public knows as Video-games!
As an end note I wish all the best for the team behind the Dead Space re-make but It will come to show that it’s not done nor envisioned by the people whom once had the pleasure at designing and overall creating that wonderful classic of a game that honestly didn’t even need a re-make of nor anybody asked for, honestly from my point of view "it" meaning EA is just following the RE-remake trend and is yet again another EA inbound cash grab that’s praying on Old Guard fans like myself that played it back in 2009 to buy it and then soon after realising that it’s actually worse than the old game
Dead space is a true gem of the era! It's up there with the greats! And I hope he gets to do something else in that world someday!
Glen is responsible for the biggest jump scare I've ever had in my life.
Midway through the game there's a workbench. Phew you think to yourself, quickly upgrade my plasma cutter ...
Come out of the workbench and boom, a necromorph in your face.
Thank you for that and for one of the greatest horror games of all time, Glen.
I've watched this interview a few times (Maybe that's sad) but i just love hearing Glen talk about Dead Space and how it all came to be. I grew up playing a lot of the horror genre as it''s my favorite to play. Fatal Frame, Resident Evil, and so many others of course but when i finally came across dead space.. It was one of the first games to actually make me on edge to turn a corner and see what was waiting for me. The tension that it builds up and hits you with every time you think you're safe.. This guy truly is a gem and i hope his next project he's working on turns out to be just as well done IF NOT BETTER than dead space! Thanks for the memories!
Time-Stamps:
[0:00:08] Chapter 01: Life Before Dead Space
[0:02:34] Chapter 02: Inspiration From Games
[0:08:14] Chapter 03: Inspiration From Films
[0:16:58] Chapter 04: Sound Design
[0:20:48] Chapter 05: The Rules of Dead Space
[0:27:16] Chapter 06: The Drag Tentacle
[0:32:48] Chapter 07: Team Tentacle
[0:37:13] Chapter 08: Complexity of The Tentacle
[0:41:46] Chapter 09: Isaac Defined
[0:46:06] Chapter 10: Layer Management
[0:51:46] Chapter 11: Lessons Learned
[0:58:59] Chapter 12: Creation of A Religion
[1:03:16] Chapter 13: Naming The Necromorphs
[1:04:04] Chapter 14: The Vent System
[1:05:13] Chapter 15: The Bloody B.A.F.T.A.
[1:07:16] Chapter 16: Dev Notes & Concept Art
[1:10:42] Chapter 17: Life After Dead Space
I love that he seems to genuinely be happy to be there and excited to talk about Dead Space. It makes this interview so engaging and enjoyable to listen to
I love this guy, hes not only a legendary game designer but also seems like really down to earth and genuine dude as well which makes it all the more better
Glen Schofield must be protected at all costs. This is what an artist, appreciator, and Leader looks like. The passion, love, and obsession over creating a narrative experience for millions of people whom he’ll never meet and who may never know his name; show me *ONE* person from EA who will speak with this kind of purity, love and exceptionalism about “Live Service” or “Loot Boxes”. *Stories* are what make memories, not in-game purchases.
Buy Callisto Protocol if you can tell the difference between an artist and a salesman, and if you can’t, then I hope you enjoy telling your loved ones stories about how incredible you felt after paying for the privilege to not be told a story whilst wearing a Monster Energy Drink character skin.
This game had the atmosphere down for horror. The lighting and ambient sounds made every room and hallway have me on my toes. I enjoyed being pressured and scared but being able to fight my way out of those horrible situations. Thank you, Glen. Thank you, Ars Technica for A) doing these interviews and B) Uploading the long form.
I love when producers, developers, or whatever profession have some passion for their job. This was great to watch!
EA just announced Remake of the first DEAD SPACE Remake "with features from the 2 and 3" but in relation to this interview, how much heart and dedication this guy has put into this game it'll be more of a profanity... Can't wait for the Callisto Protocol ♥️
I really enjoyed this interview, thanks Ars Technica for this amazing content and also thank you Glen Schofield for such an amazing game.
Really, really glad you posted the whole interview. It’s really interesting to hear all of the influences and ideas that went into creating a very special game. Love Dead Space like no other.
I love how he talks about the game less like a game and more like he's making a movie. Definitely one of the best games ever made
Finally, people were asking for this for a while.
A lot of passion in this guy for his creations and just gaming in general. I miss this era
This needs to go into a museum, its so informative and entertaining!
I love Glen's creativity and ability to analyze.
I want a Dead Space reboot with this guy at the helm sooooooo bad.
Great callout on Event Horizon. I remember watching that when I was a teenager and the concept of it just really clicked with me as a sci-fi junkie. The idea of being able to travel vast distances of space by folding spacetime by using a gravity engine but then passing through literal Hell was a great twist and scary! It's a shame there was never a sequel.
One of the few dozen people on this planet I can listen to easily. I love his storytelling.
Fun to hear him talk about how sound is important. To this day, Dead Space is still one of the best examples of how impactful and effective it can be to have good sound design in a horror game.
Notice how much passion he has, he is never talking about “oh we gotta do this for the sales, oh we gotta do this so people want to buy it,” he’s almost always talking about how he wants to create quality and special experiences for the player.
I'm happy to see this man back in the game industry, calistlio protocol will be legendary
Glen if you read this,i wanted to say that you are a genius and that you made a masterpiece which will be remembered by a lot of gamers,i am replaying DS games after 6 years and i am always amazed by the athmosphere,enemy design,sound and basically everything made by you and your team,i really hope that i will somehow see another dead space title in the future made by you and your team.You will always live through the USG Ishimura!
Glen and Visceral Games be praised!
I listen to a crapton of biopics, monologues, interviews. This is the high water mark of interviews. He makes me want to create. It is rare to hear a person speak in the flow state. This is the genuine article.
I remember playing ResEvil5 and this at the time... Dead Space was far the better game for me... the walk and shoot thing really made it for me, that and crapping myself playing it :D
Resident Evils my favorite franchise but MAN Dead Space is WAY better than 4 and 5. (5 is more fun in coop than 3 though, 5 is pretty much the best COOP game ever for me, up there with GOW2, Left 4 dead, Borderlands 2....)
In the gaming industry a developer will maybe get one or two chances in a career to make a passion project. The passion shows in DS1. These guys nailed it.
I just completed the game on Impossible Mode and it was the scariest experience ever. The game is horrifying on its own, but when you can die so easily while being swarmed and necromorphs take so much ammo to kill, that gives you a real horrifying experience and I loved it.
It’s awesome watching this after seeing them reveal his Dead Space spiritual successor
This man here is Walter Disney to Horror,can’t wait to see his upcoming project “Callisto Protocol”
Doesn't matter if you are horror or Dead Space fan. It is always nice to hear someone pasionate about something he is good at. Imagine Dead Space movie on Ishimura by John Carpenter on the level of Event Horison. Geez that would be traumatising
The passion this man has and shows while considering all aspects of the game and gameplay experience. The brilliant experience Dead Space 1 was. To think that he was pushed aside so that the franchise would have "a wider appeal"... It's just so disappointing! I know it's kind of a meme, but EA does seem to grind its studios and franchises to the ground and snuff out the special creative soul and magic they have. I really hope Dead Space continues: Dead Space 1 is probably my favourite game of all time - certainly one of my favourite video game experiences.
He left EA to found Sledgehammer Games
So much love and dedication in this franchise. Glad to listen to one of it's creators just go into the details, hardships, and influence while creating this classic horror game.
What? This is an one hour interview?
Thank you.
Thank you for putting this whole thing up, he's a fascinating guy and he gives us a peak at what it was like to work at a very difficult time in video game development. It's cool to hear his open and honest thoughts and history on development, inspiration and process.
This has to be one of the best done interviews on RUclips. I want to see more such engaging creators!!
Finally papa Glen is doing it
What you've created Sir is like a historical benchmark in the gaming world. DS1 & 2 are not just video games imho, they are pieces of finely crafted art...And after seeing the teaser of 'The Callisto Protocol' cant help but notice the obvious similarity with DS and your passion for it. Love to imagine it as DS4.
Golden era of games dead space, mass effect, Witcher, dragon Age, gothic, cod modern warfare series, i was rly blessed i had chance to experience it instead of what goes this days, it's a pleasure to come back to this series after years
I think he should make a new spiritual horror game for Dead Space with other publishers or just his own game studio.
We need more Devs like Glen!! Devs who care this much about telling a great story and giving the player a great experience that will be remembered for years!! I want the original Dead Space trilogy on both PSN and XBox networks!!
Glen Schofield is the man!!
I absolutely love this interview, currently replaying Dead Space for the 23rd time (yes really) and I love to hear what went into creating the environments and sound design!
Thank you for this awesome, EXTENDED interview, AT! The editing was excellent, and the audio and quality of this is just gr8! (Imho.) :D
I'm so, so God(s)damn excited for *The Callisto Protocol* and for *Negative Atmosphere.* Both of those projects are going to be worthy, scary af Dead Space Spiritual Successors. I am 1k% sure of that. (From what I've seen of them...!)
I wish the Dev Teams -- and all the other teams -- in charge of these projects nothing but the best of luck. We need more games like Dead Space! And everyone is grateful that these projects are being made. I think they'll both be awesome. An actual Dead Space 4 game would be the best, of course (catch on fire, EA). But I'm very glad spiritual continuations of this amazing franchise are really happening.
Alright, enough stanning on the projects (in this comment lol). We'll all see how these gems turn out to be when they're done being made, and polished. Idk, I just hope for the best. For TCP and NA. And for the people making them.
Imagine not releasing the extended version from the start WeirdChamp
Double dip those views
PogO
This is so awesome, Deadspace 1 and 2 are something truly special. You can now see that passion is why.
This piece was excellent. I could hear him talk about his inspirations, work process, development thoughts, etc. You can tell he really puts his heart and soul into his work. Thank you for this interview.
why is this in 2020 and randomly appeared in my recommended list? good stuff
These long form interviews are seriously brilliant. This one and the Oddworld one were both amazing
Love hearing him talk about Event Horizon as one of the big inspirations. One of my favorite movies and I actually watched it this past weekend and then jumped straight into Dead Space 1. And, well, here I am...
I want to hear him talk about dead space 2. Because that tormentor sequence is still one of the best sequences of a game I think and I'd like to know more about the ideas and challenges behind that
It is an understatement to call Glen a man of culture
Top 3 scariest moments for me in Dead Space that I can recall:
1) When the captain bursts out of the observation room as a necromorph (did not expect that, I actually screamed)
2) the machine room he talked about, I felt the strong urge to get out of there FAST
3) the creepy fetus spewing things stuck to the wall. Idk if I'd really call them scary but they were definitely horrifying and I couldn't really bear looking at them much less listen to the screaming
I first got a copy of this game when I was a broke college student that couldn't afford a decent gaming PC. The little I could play I loved so much, that I actually waited until I had a decent rig to play through. Arguably my favorite horror game to date. A damn masterpiece.
this is a man that respects horror and respects survival horror video games
I like Dead Space, but didn't think it was as successful at being scary as most people seem to find it. Seeing these interviews is a fascinating insight into game development, and whilst the game (for me) has its issues, it is really eye opening seeing what they had to do to achieve it in the first place.
As a player you can still only rate a game on how it felt as an experience, but it would be nice to think that these kinds of videos might help temper some of the more vitriolic / unconsidered responses if people were informed. It's always a welcome treat to see you posting a new interview, regardless of whether I think fondly of the game in question, as the story behind it can be just as interesting.
Can't express my gratitude enough to Glen S. and Visceral for crafting the piece of art that Dead Space 1 is
Super excited for "The Callisto Protocol". It will be great success for sure. Wish you all the best Glen!
The first time a tentacle grabbed me in Dead Space I didn't shoot once and died because I was waiting for the game to "give me control back" the entire time, I thought the drag was just building up suspense. When I realized it wasn't a cutscene I was blown away, I was like "wait I can still play even though I'm on the ground?" I remember it completely dissolving any sense of safety I had in "gameplay vs. cutscene" moments. Amazing for its time of release.
Wow! Thanks for this!
I’ve never been so affected by a video game as much as Dead Space. Masterpiece!
You know it's an amazing horror game when after you've beaten the campaign four times, you still get scared.
And the controller sensitivity spike when you have to destroy the debris from the planet crack with the the mass driver guns is still really infuriating especially since you can't edit the controller sensitivity setting to make it at least frustrating instead of infuriating.