Half-Life: 25th Anniversary Documentary

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  • Опубликовано: 1 фев 2025

Комментарии • 16 тыс.

  • @TheJukebox.
    @TheJukebox. Год назад +20834

    Dropping a 1 hour long documentary without any announcements or anything for it is the most Valve thing i've ever seen

    • @wta1518
      @wta1518 Год назад +2167

      I guarantee you that Half-Life 3 will just show up on Steam one day without any announcement or marketing whatsoever.

    • @Luke-ih1oc
      @Luke-ih1oc Год назад

      @@wta1518that would break the fucking internet
      Edit: why did my comment get zero likes lol

    • @Buttington_Headerson
      @Buttington_Headerson Год назад

      @@wta1518ffs i hope so. my grandkids will still be waiting for that game.

    • @HD2OTR
      @HD2OTR Год назад +416

      Its okay, Im sure Valve will come out with a VR only Half Life 3 so Gabe can do another interview with no shoes in new zealand like he did last launch xD

    • @GIANNHSPEIRAIAS
      @GIANNHSPEIRAIAS Год назад +768

      @@wta1518 i mean does it need marketing at this point?
      "here it is"
      in a hour it probably gonna shut down the internet

  • @frazsays3425
    @frazsays3425 Год назад +18810

    25 years and Valve comes out of nowhere with an HOUR LONG documentary. Nice one

    • @dkochiev5384
      @dkochiev5384 Год назад +122

      Да

    • @b.c.s.o4169
      @b.c.s.o4169 Год назад +386

      classic valve move tbf

    • @loco4loco
      @loco4loco Год назад +40

      Just like everything

    • @StevieOk-hr8yh
      @StevieOk-hr8yh Год назад +103

      Oh yeah they also made Half Life free for a limited time

    • @frxstylgl
      @frxstylgl Год назад +13

      ​@@StevieOk-hr8yhI've heard it was a visual bug and no one could get it.

  • @Digiphoenix
    @Digiphoenix Год назад +5726

    "Late is for a little while, suck is forever" - Gaben. Man I love this guy, why can't all game studios have this man.

    • @StrikeWarlock
      @StrikeWarlock Год назад +561

      What makes this even more significant is that this has been paraphrased before, by Sean Murray.
      He was in the crossroads on whether he should move on to a next project or stay and fix No Man's Sky and he said someone from Valve quoted that line and told him to finish the game.
      Gabe Newell may be the person who got Hello Games to make NMS the success it is now.

    • @Digiphoenix
      @Digiphoenix Год назад +138

      @@StrikeWarlock That's so awesome! Gaben really was years ahead of his time...

    • @spookyBluetail
      @spookyBluetail Год назад +156

      isn't this basically the shigeru miyamoto quote

    • @PikaWarrior1222
      @PikaWarrior1222 Год назад +54

      Yeah but… he made me pay 7$ for a hat i don’t use

    • @amvlabs5339
      @amvlabs5339 Год назад +8

      that's actually copied from Nintendo's CEO

  • @ivansidorov6391
    @ivansidorov6391 8 месяцев назад +1350

    50:36 Harry hiding his daughter's portrait in some random destroyed office and John later securing it in the protagonist's personal locker was very lovely. Rather than serving some dark dramatic connotation, she's protected by the main hero Harry could identify with. Quite touching and thoughtful gesture.

    • @lexus8018
      @lexus8018 7 месяцев назад +151

      A thing about these older games I love is that whenever you see some random photos of people on a wall as setdressing it 10/10 guarantee family photos of the devs, something that reminds you the game was made with genuine passion.

    • @LeopoldoAguiar_
      @LeopoldoAguiar_ 5 месяцев назад

      #valveLIXO #CS2theHackersGame #valveLIXO #CS2theHackersGame #valveLIXO #CS2theHackersGame #valveLIXO #CS2theHackersGame #valveLIXO #CS2theHackersGame #valveLIXO #CS2theHackersGame #valveLIXO #CS2theHackersGame #valveLIXO #CS2theHackersGame #valveLIXO #CS2theHackersGame #valveLIXO #CS2theHackersGame #valveLIXO #CS2theHackersGame #valveLIXO #CS2theHackersGame #valveLIXO #CS2theHackersGame #valveLIXO #CS2theHackersGame #valveLIXO #CS2theHackersGame #valveLIXO #CS2theHackersGame #valveLIXO #CS2theHackersGame #valveLIXO #CS2theHackersGame #valveLIXO #CS2theHackersGame #valveLIXO #CS2theHackersGame

    • @GaomonAndLucario
      @GaomonAndLucario 5 месяцев назад +21

      I mean it kinda serves as dark dramatic connotation when you travel to the sequel and see what happened to the world...

    • @SebastianJVW
      @SebastianJVW 3 месяца назад +21

      ​@@GaomonAndLucarioParticularly with the huge period of time that Gordon was trapped by the G-Man. This child he presumably cared about grew up (well, hopefully anyway) never getting to know him.

  • @vinesauce
    @vinesauce Год назад +31472

    Thank you Valve for one of the defining games of my life. This documentary was wonderful.

    • @SwagCheeze
      @SwagCheeze Год назад +196

      Vine my man!!

    • @Henrus_Second_Channel_Now
      @Henrus_Second_Channel_Now Год назад +160

      Half life rly was built different. judging from this documentary they knew that the whole time

    • @UltraNurture
      @UltraNurture Год назад +99

      Thank you for providing many great live streams of this game.

    • @waylonwallace
      @waylonwallace Год назад +19

      damn right

    • @Blink_E.
      @Blink_E. Год назад

      hi vinesas

  • @Z01nkScoobs
    @Z01nkScoobs Год назад +3529

    Kelly Bailey doing all of the sound, music, and helping design levels. What an insanely talented guy, and the music is forever iconic.

    • @self-proclaimedanimator
      @self-proclaimedanimator Год назад +213

      And he never wrote a soundtrack before Halflife
      Like wot?

    • @Z01nkScoobs
      @Z01nkScoobs Год назад +158

      @@self-proclaimedanimator I suppose it helps he had played music before but its really such a unique instance where someone truly is really good at making something.

    • @pawprint1
      @pawprint1 Год назад +37

      And he knew 0 music making knowledge pre HalfLife, this guy is legendary at music making and didn't know anything.

    • @Vektor.666
      @Vektor.666 Год назад +66

      Exactly what I thought, makes sense why all the sound is perfect. It's because it was made only by one guy, one mind, one vision. And he f******g nailed it!

    • @holy0damn
      @holy0damn Год назад +58

      @@Vektor.666 A lot of it was sound fx and beats from CD compilations but sampled and edited in fitting manner for HL. Just to be clear it wasn't all from scratch

  • @Jess_Atomoxetine
    @Jess_Atomoxetine Год назад +11207

    Valve actually acknowledging their past is crazy to see

    • @lukky6648
      @lukky6648 Год назад +322

      Rockstar fans:....

    • @emperors_nonsense
      @emperors_nonsense Год назад +477

      I think its because it's a good past unlike so many other software companies.

    • @asaguda
      @asaguda Год назад +435

      Why? Out of all the big companies today, Valve has a lot more reason to look back and be proud of how far they've come.

    • @FreshTillDeath56
      @FreshTillDeath56 Год назад +413

      ​@@asagudaBecause they haven't published an original IP in over 11 years.

    • @crylune
      @crylune Год назад +82

      Every time they release something Half-Life related my heart sinks a little

  • @BreadTeleporter1968
    @BreadTeleporter1968 9 месяцев назад +1065

    It’s so surreal seeing the iconic textures as REAL images

    • @madyogi6164
      @madyogi6164 7 месяцев назад +9

      Yea, the monsters, specially all those that didn't get into the game and everything else changing over time.

    • @mewkatlol
      @mewkatlol 6 месяцев назад +9

      I've lived in Eastern Washington for 10 years now, felt pulled to the area, because black mesa might as well be out here imo.

    • @fergus247
      @fergus247 4 месяца назад

      Its good for the immersion when the artist draw inspiration from the real world and only add minor touches to set their work apart :)

    • @toottootfinn9455
      @toottootfinn9455 3 месяца назад +1

      ​@mewkatlol black mesa is Nevada or new Mexico

  • @5MadMovieMakers
    @5MadMovieMakers Год назад +2806

    The game was designed to be fun, and it still is

  • @paredfia
    @paredfia Год назад +1427

    The sound effects were so iconic you can still recognize them TO THIS DAY! The fact that this was all done by one person is simply incredible. The gun sounds, reloading, creature effects, crowbar…. It’s all just so incredible.

    • @sinephase
      @sinephase Год назад +14

      dude's a genius that's for sure!

    • @Dr.MSC.W.Krueger
      @Dr.MSC.W.Krueger Год назад +16

      a good chunk of it is outright pulled from commercial sound libraries. what ended up in the game is heavily modified, but still...

    • @ww2lover100
      @ww2lover100 Год назад +3

      yeah especially the scientist sound

    • @davecurtis86
      @davecurtis86 Год назад +10

      there are still game released today, 25 years later where the guns sound weak / like shit. Satisfying gun sounds is essential to a FPS.

    • @Tschacki_Quacki
      @Tschacki_Quacki Год назад +2

      I was crapping my pants as a teenager when I heard that Houndeye sound effect for the first time.

  • @jmcmahon1931
    @jmcmahon1931 Год назад +711

    "late is for a little while, suck is forever" - Gabe N. Proven formula, thank you for making such great games.

    • @isaiahdaniels5643
      @isaiahdaniels5643 Год назад +22

      It was well worth the weight.

    • @NostraDavid2
      @NostraDavid2 Год назад +9

      I'll have to add that that was true for games, until Steam hit the market - nowadays bad games can bounce back from the suck, assuming the studio will double down in their effort on improving the game. See Terraria (which wasn't bad, but kinda basic when 1.0 released), No Man's Sky, or Cyberpunk 2077.
      Before Steam, that 'formula' was _definitely_ true.

    • @snil4
      @snil4 Год назад +2

      ​@@NostraDavid2 But you can't be a fresh brand studio consisting of a bunch of people who never worked on a single released game, release an unfinished game and expect people to just buy the game when it's ready. Also even for huge studios releasing a broken game will take away the trust from your fans, it's a stain you can't remove with an update patch as much as you try.

    • @Alan.livingston
      @Alan.livingston Год назад +11

      Explains why we don’t have HL3 yet

    • @pablo-zn1mg
      @pablo-zn1mg Год назад +13

      what if late IS forever... *cough* hl3 *cough*

  • @Falcrist
    @Falcrist 9 месяцев назад +551

    Long long ago, I remember someone drawing a distinction between "realistic" and "authentic".
    Usually you don't want literal realism. What you want is for the game to feel cohesive and internally consistent. Portals aren't realistic. If we actually had portals like Aperture Science, it would mean free energy. BUT the portals in Portal have an internal logic that's almost entirely consistent across two games. It FEELS real, even though it isn't realistic. That's authenticity.

    • @y2kboris186
      @y2kboris186 7 месяцев назад +22

      The trick to making a fun game is to ground it, but with liberty. Like Gabe said things that are super-realistic aren't necessarily fun, but the trick is to ground the game in enough believable reality, whilst keeping those core fictitious elements in place, that it allows you to suspend your disbelief. I often think about games like Mass Effect or Killing Floor; those games have ALOT of science fiction elements in them, but they're still fun, and grounded in a way that the world is believable, and relatable like you said above to its own internal logic. The internal logic is really what matters. There is definitely a niche space for hyper realistic games, but it doesn't have to be every one. Two different kinds of people who would play Half-Life I & II and someone who would play say ARMA or MS Flight Sim, and yet someone who would play Serious Sam and Duke Nukem, AND YET someone who would play Mario and Sonic are all looking for vastly different things, and as it should be.

    • @deadfr0g
      @deadfr0g 6 месяцев назад +4

      I really really like this comment. Two other terms that I think can be extremely helpful when discussing ideas in this space are “verisimilitude” and “suspension of disbelief.”
      As a bit of a side-note, I’ve been trying to find a term that represents what I _wish_ “hyperrealistic” actually meant: rather than just being “very realistic,” it would be nice to have a term for something that is a clear and deliberate exaggeration of what’s actually realistic, in a way that ends up feeling more real than what’s actually real.
      I think this inherently comes up CONSTANTLY in art, across all sorts of different mediums, because it really gets at the heart of how we perceive things, and how an artist can or should or needs to represent something in order for it to seem real. I think that drawn caricature portraits of people’s faces are a good demonstration of this idea, in the sense that, by overemphasizing a person’s most recognizable features, the artist can create a face that obviously isn’t actually realistic, but in a strange way, the depiction is almost more recognizable than the actual person themselves.
      On that basis, the best term I’ve been able to come up with is “hyperreal caricature,” but I feel like that phrase has a connotation of accusing the described thing as being phoney in some way.

    • @Falcrist
      @Falcrist 6 месяцев назад +1

      @@deadfr0g verisimilitude is just a pretentious word for the authenticity I was describing. Only Jordan Peterson fans and those who up vote their own comments would use it.

    • @kuribojim3916
      @kuribojim3916 5 месяцев назад +1

      This is a philosophy that Miyamoto always espoused too. People misunderstood him when he talked about players not wanting “realism”. He was talking about suspension of disbelief. Very similar to the idea Gabe described here.

    • @MohammedMuaawia
      @MohammedMuaawia 2 месяца назад

      Well put

  • @DropsOfMars
    @DropsOfMars Год назад +509

    Valve actually looking back and celebrating how far they've come is unheard of. I want to see more of this Valve, who isn't afraid of celebrating their progress as a means of showing what time, hard work, and dedication gets you, and what that looks like along the way.

    • @heavenandhello6629
      @heavenandhello6629 Год назад +21

      I hope they come back to Team Fortress 2 again in 2027 for the game’s 20th anniversary.

    • @TheFace89
      @TheFace89 Год назад +3

      Bro if you want heavy update you can just say it lol, kinda preaching to the choir

    • @heavenandhello6629
      @heavenandhello6629 Год назад +7

      @TheFace89 I don’t want a heavy update because unlike everyone else, I’m aware that we already had it in august 2008. All I REALLY want is for valve to combat the bot crisis.

    • @DropsOfMars
      @DropsOfMars Год назад +1

      @@heavenandhello6629 Honestly we need another Heavy update simply because they said it was going to happen sometime after the Jungle Inferno and it never did. Heavy's also hugely lacking in options that change his playstyle compared to the other classes. Most people say Heavy is boring-- that needs to change!

    • @heavenandhello6629
      @heavenandhello6629 Год назад

      @@DropsOfMars Well the only reason I think he’s boring is because his old stock minigun viewmodel from 2007-2014 is gone. We also need back every old detail that was shown in youtuber Crowbcat’s “tf2 2007 and now” video. And plus, we shouldn’t have any more major updates before the bot problem is solved. Because for example, even if we had a 2nd heavy update, people would just get turned off from it by the bots.

  • @davidepastore8183
    @davidepastore8183 Год назад +1714

    one hour documentary on a video game 25 years old... unannounced and almost 2 million views in three days.
    THAT'S how good Half Life was and is.

    • @redt7452
      @redt7452 Год назад +54

      The remake Black Mesa is also amazing. Definitely did the original half life justice. And the remastered blue shift and soon to come opposing forces as well. So awesome

    • @stone2219w
      @stone2219w Год назад +13

      three did you say three? half life 3 confirmed

    • @AngryAlfonse
      @AngryAlfonse Год назад +6

      And 12000 comments. Even the number of comments is an impressive stat, it's disproportionately high considering view count.

    • @neyaneya5554
      @neyaneya5554 Год назад +1

      I've never played it and still never will.

    • @davidepastore8183
      @davidepastore8183 Год назад +13

      @@neyaneya5554 really sorry for you 🤷

  • @bigcooltony437
    @bigcooltony437 Год назад +3819

    It would be so cool to see a documentary like this on Half-Life 2

    • @NovidProkteps
      @NovidProkteps Год назад +518

      Hopefully for its 20th anniversary next year!

    • @PlebNC
      @PlebNC Год назад +482

      It would cool if we could see a Half-Life 3 documentary.

    • @silverpants7178
      @silverpants7178 Год назад +49

      Don’t count on it

    • @saricubra2867
      @saricubra2867 Год назад +111

      Half Life 2 E3 demo from 2003 is still crazy. People were watching the future.

    • @justzack641
      @justzack641 Год назад +31

      Just gotta wait another 6 years

  • @crthejediknightninja
    @crthejediknightninja 9 месяцев назад +271

    16:28 "If I go up to a wall and shoot it, to me it feels like the wall is ignoring me, I get a narcissistic injury when the wall ignores me" It's such a good way to describe it, but damn it sounds like Gaban is just losing to the wall.

  • @neon420xd
    @neon420xd Год назад +766

    Had I worked on the development of Half-Life, I'd be the proudest man alive. What an achievement. You guys are true inspiration.

  • @alexmarlli6
    @alexmarlli6 Год назад +638

    I'm glad the original team came together to give this beautiful gift to the fans. Even if we wait a thousand years for Half Life 3, we are grateful for what they did.

    • @Sir.DiesAlotol
      @Sir.DiesAlotol Год назад +9

      Yeeeaahhh sell the immortality potion there bud. But yesone of the greats

    • @joshnull6132
      @joshnull6132 Год назад +5

      AI will create every variation of half life 3 possible, for us, in about 30 years, so no need to wait thousands of years my guy.

    • @MrAeral
      @MrAeral Год назад

      Walking legends in the flesh.

    • @-redacted_by_youtube
      @-redacted_by_youtube Год назад +2

      Would have been great of they came together to finish the GODDAMN STORY!!!

    • @SpirtySir
      @SpirtySir Год назад +4

      we getting gta 6 trailer before half life 3

  • @SebaOW
    @SebaOW Год назад +542

    To this day I still remember that visceral feel of the opening sequence in Half Life 1. The entire opening sequence was such an incredible experience I will never forget.

    • @laflamethegoat7795
      @laflamethegoat7795 Год назад +15

      So glad other people feel the same way. No game for me has EVER recreated that feeling that half-life gave me. Half-life 2 intro was similar.

  • @mytradingjournal123
    @mytradingjournal123 8 месяцев назад +57

    34:00 I remember playing this in 1998, I had my newly bought creative sound 5.1 system setup for my new pc. I have never experienced something so immersive before, it was unbelievable! Thank you for creating this experience for us!😊

    • @L1m3r
      @L1m3r 2 месяца назад +2

      And today quite a few games - even AAA - titles release without surround sound support and if you complain the headphonies/stereos tell you you're stupid because you're not playing in stereo?!
      Conan Exiles was missing it at launch but it got added later (I think / if I remember correctly).
      Valheim was release ~3,5 years ago and still doesn't support it even thou Unity does for at least ~10 years now. It's literally just flipping a few bits (half a byte at most) in one config file and I've tried to inform the devs about it but the mods won't let it through.

  • @mupod
    @mupod Год назад +420

    25:23 At the time that specific environment absolutely blew my mind. I vividly remember walking down that hallway for the first time, hearing the squeak of Gordon's shoes on the tiles and being gobsmacked at how realistic it was. Might not seem like a big deal compared to today's photorealistic environments, but back then it felt like a game from 10 years in the future.

    • @journeytosilius1
      @journeytosilius1 Год назад +7

      I to remember this vibe of the game feeling way ahead of it's time, at the time of release. I can't recall any games in 1998 that pushed graphics so far except maybe Unreal 1 but HL still looked better with the level design and enemy interactivity. It was ahead of it's time in many ways, the first "modern" FPS. I remember things coming a year or two after which started to compete, like Undying, Deus Ex, Unreal Tournament, Sin. Really top tier graphics and/or gameplay for their years. But HL1 did it first and a year before.

    • @TheCentralScrutinizerAgain
      @TheCentralScrutinizerAgain Год назад +1

      listen to the abomination of the ada wong phone-in voice work on the resident evil 4 remake.... and making the ashley character look like an old granny? authenticity>technology and `messaging`

    • @gottagofastfaster
      @gottagofastfaster Год назад

      ​@journeytosilius1 both Unreal and Half Life looked beautiful for me

  • @T-74
    @T-74 Год назад +1840

    Valve, this new angle you’ve been going for, willingly being more open with your fans does not go unnoticed. Its a very good break from the radio silence of the recent past. Keep it up.

    • @executivetoad
      @executivetoad Год назад +14

      they probably won't

    • @aaryanairy756
      @aaryanairy756 Год назад +37

      3 is all I have to say.

    • @sidneyj6363
      @sidneyj6363 Год назад +13

      "recent past" xD

    • @BathrobeHero
      @BathrobeHero Год назад

      Y'all really are some heavy dickriders, it's just a fucking video

    • @dejEtack
      @dejEtack Год назад +13

      TF2 community: Are you sure about that?

  • @hauntworkshop
    @hauntworkshop Год назад +691

    I want to give some love to Harry Teasly, working through crunch time on your team's biggest all or nothing project whilst also taking care of a newborn baby girl who had heavy special needs, so much was given by the entire team but I want to give a huge thank you to you and your family for giving a huge part of yourself to make something so life changing not only to you but the entire industry as a whole. My favorite video game of all time, one of my favorite pieces of story telling ever, and some of my favorite video game soundtracks ever. Thank you.

  • @CaptainZavec
    @CaptainZavec 7 месяцев назад +9

    Getting to work on this sounds like such a life-changing experience. And even for those who weren't able to work on it, so many were touched just by playing it. Very glad this doc got made.

  • @elliottspence
    @elliottspence Год назад +633

    Back in 1998, I'd talk with a kid (loner/geek etc.) in my class now and then. He started telling me about a game that his older brother introduced him to and how it was the greatest game of all time. We were only 12 years old and I had stopped playing games a few years earlier, having moved onto other hobbies/interests. 3 years later, we actually became really good friends and he surprised me. He gave me a burned copy of Half-Life - the very game, he'd told me about 3 years prior. I asked him why he waited this long. He told me that the game was that special to him and didn't know whether I'd appreciate it at the time. When I got to play it, I realised what it meant. Half-life was, is and will always be one of my most treasured experiences as a child.

    • @vaportwo3339
      @vaportwo3339 Год назад +4

      Absolutely agree.

    • @xMrRasec
      @xMrRasec Год назад +6

      gold comment

    • @TheFreakonate
      @TheFreakonate Год назад +7

      Same. But for me, I bought Half Life on day one. And to this day, it's still my favorite game of all time.

    • @sillylilstella
      @sillylilstella Год назад +15

      @@GOAWAY-e6m yeah we gay, keep scrollin

    • @summitier22
      @summitier22 Год назад +4

      ​@@GOAWAY-e6mwhy are you self reporting

  • @StarkGER
    @StarkGER Год назад +582

    i love gabe's take "late is a short period, suck is forever" it really somewhat describes valve.

    • @phoenixvance6642
      @phoenixvance6642 Год назад +17

      Steam deck and cs2 needed more time in the oven when they launched. The frequent uodates got the deck into a good place at least

    • @Nitro2030ce
      @Nitro2030ce Год назад +52

      @@phoenixvance6642 They felt it was ready to release. You can't find all the problems with a smaller team of people. Sometimes you have to put something through its paces before you know what you need to improve upon or fix

    • @mashimaru4134
      @mashimaru4134 Год назад +6

      Look at CS2, valve changed their philisophy

    • @Kupiakos42
      @Kupiakos42 Год назад +9

      Similarly "A delayed game is eventually good, but a rushed game is forever bad" (attributed to Miyamoto at Nintendo)

    • @fuilli
      @fuilli Год назад +18

      @@Nitro2030ce true, has anyone here seen the meme "software tester walks into a bar"?
      it's a pretty good summary of what software testing is like
      you put in a bunch of weird inputs, make sure they all work
      then a normal user says one thing you didn't think of, and, as the meme says at the end, "the bar goes up in flames"

  • @pawprint1
    @pawprint1 Год назад +574

    The fact that Valve made a major update, free sale and made this video all just for its birthday makes me happy on a level I cannot describe. Thank you Valve and the designers for making this legendary game.

    • @weremus8639
      @weremus8639 Год назад +8

      Update?

    • @Efri3nd
      @Efri3nd Год назад +3

      What update M?

    • @corruption781
      @corruption781 Год назад +4

      Update?

    • @pedroferreira4323
      @pedroferreira4323 Год назад +3

      The fact that The fact that The fact that The fact that The fact that The fact that The fact that The fact that The fact that

    • @spicydong317
      @spicydong317 Год назад +3

      Check your HL copies guys

  • @breenfactor
    @breenfactor 5 месяцев назад +9

    "Closing Theme" that started playing after Gabe's "That's just how I am wired, right?" was definitely the icing on the cake.
    Pure class.

  • @extroopia
    @extroopia Год назад +309

    I'll never forget going through the legendary train sequence when I got this game with my first computer in 1998. Thank you Valve.

    • @homeless_in_vr
      @homeless_in_vr 5 месяцев назад

      hl2 was on my first pc. damn i know that feel bro

  • @cysco5598
    @cysco5598 Год назад +1095

    My first job out of college was at Sierra as the assistant brand manager on Half-Life. This game was the starting point of my career and I look back at those days like it was yesterday. I can’t believe it has been 25 years. Where has the time gone?

    • @victorn1291
      @victorn1291 Год назад +92

      Waiting for Half Life 3 ofcourse

    • @Twiddle_things
      @Twiddle_things Год назад +7

      ​@@victorn1291 HLA post credits scene

    • @MacenW
      @MacenW Год назад +3

      What are you doing now?

    • @cysco5598
      @cysco5598 Год назад

      @@MacenW Went on to be employee 11 or something at Gearbox, executive produced the original Borderlands ->Quit and started my own studio and ran that for 10 years (working on tons of games) ->Sold the studio to Zenimax and then rolled the studio into Bethesda Game Studios becoming a Studio Director there -> Got acquired by Xbox and shipped Starfield -> Just quit Bethesda and am starting a new studio to make an original game. It's been a hell of a 25-years.

    • @GruppeSechs
      @GruppeSechs Год назад +9

      Swallowed up when the G-man took us all as time hostages.

  • @M-Batman
    @M-Batman Год назад +313

    "Late is only for awhile, but suck is forever". You can tell they invested their hearts into their projects.

    • @SudoYETI
      @SudoYETI Год назад +17

      "Late is just for a little awhile. Suck is forever." -Lord GabeN

    • @johannesschmitz6370
      @johannesschmitz6370 Год назад +4

      half life 3 might be coming just very late then?

    • @21shanks
      @21shanks 10 месяцев назад +1

      I mean, it does show when you play through these games. Even today.

    • @phyllotaxis
      @phyllotaxis 10 месяцев назад

      I feel like all of the original writers quitting is a sign that it's getting too late.

    • @dibs6462
      @dibs6462 9 месяцев назад

      they'll find a way

  • @PUZZLECF4VN
    @PUZZLECF4VN 9 месяцев назад +156

    hope they'll make a 20 years anniversary documentary about Half-Life 2.

    • @Vub.
      @Vub. 9 месяцев назад +4

      I'm sure @dannyodwyer will

    • @rat_consumer93423
      @rat_consumer93423 5 месяцев назад +1

      HALF LIFE THRÈEEEEEE

    • @M1cHuy
      @M1cHuy 2 месяца назад +8

      And they did.

    • @PUZZLECF4VN
      @PUZZLECF4VN 2 месяца назад +3

      @@M1cHuy i've already watched it, it was great

    • @MarcussJay
      @MarcussJay 2 месяца назад +3

      I hope you’ve watched it since its release. Honestly, makes me love and appreciate the game even more than I already did.

  • @captainblood9616
    @captainblood9616 Год назад +556

    The sound effects in this game are second to none, truly genius work by Kelly Bailey

  • @hjdno8403
    @hjdno8403 Год назад +192

    What struck me the most was how humble everyone was about their contributions to the game and the industry as a whole.

    • @LavaCreeperPeople
      @LavaCreeperPeople Год назад +2

      yes

    • @VADemon
      @VADemon Год назад +19

      engineers and creative people vs bragging entrepreneurs.

  • @Nekogatari93
    @Nekogatari93 Год назад +775

    Valve is like that distant relative that shows up in your birthday every 5 years, but always brings the best gifts.

    • @-redacted_by_youtube
      @-redacted_by_youtube Год назад +28

      Except they haven't shown up in mire then 5 years. But you can have a steam deck!!. So theres that. They need to finish half life. Im not giving them praise for shifting to a money making machine. They have enough resources to try amd fail. They just seem to lack the ambition or maybe talent at this point to craft a good story to finish free-mans story.

    • @MarcoAntonioColioGallardo
      @MarcoAntonioColioGallardo Год назад +1

      @@-redacted_by_youtube Yeah, we can't argue that

    • @-redacted_by_youtube
      @-redacted_by_youtube Год назад

      @@MarcoAntonioColioGallardo lol Right?

    • @doctordoggo8604
      @doctordoggo8604 Год назад +42

      @@-redacted_by_youtube No, they just stopped making games. "Gamers" tend to focus on the games themselves, but very few people acknowledge the decade Valve spent building up steam and generally improving the PC Gaming space in the time that they didn't produce any video games. The modern Indie community only exists because of Valve and steam as the biggest example of this. Now they seem to be getting back into making games directly, but simultaneously Valve seems to be trying to further improve on the broader gaming industry by breaking the Windows monopoly(making tools for Linux to run most games).
      Basically, Valve stopped making games so they could become a benevolent monopoly, improving all of our experiences as gamers(I hate the way that sounds) in ways that we don't even know to acknowledge.

    • @-redacted_by_youtube
      @-redacted_by_youtube Год назад +3

      @@doctordoggo8604 ok cool. Where is half life 3!!!!?!?!?

  • @PROJ_DRK
    @PROJ_DRK 2 месяца назад +3

    This and the new documentary are super inspiring. What an absolute goldmine of information & insight for an aspiring developer. Thanks Valve!

  • @Takomaster87
    @Takomaster87 Год назад +584

    I really hope Valve does this type of documentary for some of their other games too in the future, I found this so incredibly interesting and would love to hear more stories like this

    • @OriginalPuro
      @OriginalPuro Год назад +43

      Next year will be Counter-Strike's 25th anniversary.
      Something big will happen.

    • @Ass_grabber
      @Ass_grabber Год назад +6

      ​@@OriginalPuromaybe... but I want Alyx!

    • @AlexashaG
      @AlexashaG Год назад +5

      Would be pretty dope to see docs on left 4 dead and portal, what they used as inspirations n stuff.

    • @WohaoG
      @WohaoG Год назад +1

      I'm fairly certain those games already have a dev commentary and while that doesn't replace this type of thing it would certainly be a reason for valve not to do it@@AlexashaG

    • @MlnscBoo
      @MlnscBoo Год назад

      I wanna hear the one how they stopped making games because it was easier and way faster to make money selling other peoples games, getting kids addicted to gambling, and loli games. Lots and lots of loli games

  • @manco4242
    @manco4242 Год назад +651

    The sound design of Half-Life to this day remains absolutely iconic. I know people in the comments are singing praises already, but Kelly Bailey is an absolute genius. Here’s to 25 years (and more…soon…hopefully) of Half-Life!

    • @GeZz.
      @GeZz. Год назад +11

      He is a master, he make a masterpiece of sound in HL, i listen almost every day to the OST of HL and the ambience. is amazing i love it.

    • @seadffsa
      @seadffsa Год назад +1

      sound design in games fell off hard, but half life was definitely peak

    • @coolborndj
      @coolborndj Год назад +1

      A big thank you to the sample CDs of that era too

    • @pavelsivertsev6417
      @pavelsivertsev6417 Год назад +1

      Полностью с Вами согласен, это половина моей любви к ХЛ

    • @zenithquasar9623
      @zenithquasar9623 Год назад

      Kelly Bailey is one of those creatives that actually touched my soul and affected me at a fundamental level. Thank you Kelly for making the amazing sounds that moved me.

  • @Atrus999
    @Atrus999 Год назад +713

    I can't believe all the textures were created by one person and all the sounds and music were created by one person. That's pretty incredible.

    • @yannickclaes90
      @yannickclaes90 Год назад +30

      Yea crazy, huge talents.

    • @DashMatin
      @DashMatin Год назад +1

      well it makes sence tbh for that stuff to be done by 1 person props to them

    • @BlackSailPass_GuitarCovers
      @BlackSailPass_GuitarCovers Год назад +13

      The music in Half Life is amazing, especially 'Nuclear Mission Jam' and the main theme.

    • @i_love_gay_corn_69
      @i_love_gay_corn_69 Год назад

      ​@@DashMatinlike notch or markus persson who make Minecraft by himself and later create a huge Community also not sence its sense (not a police grammar)

    • @Marduk401
      @Marduk401 Год назад +4

      i make music a bit of textures and sounds for my game, it gives me life literally

  • @heehaw1
    @heehaw1 9 месяцев назад +10

    I love half life. I only got into it because it was free near its 25 anniversary. i could be wrong, but i think one reason that it was so special and ground-breaking was that a lot of the devs were new to games, so they had no idea what they were limited by, but had some people who had some experience and could teach some more complex but common methods. another one thing that is so awesome about it is that for things like the sound, or monster AI, you don't play it and go "wow that's so cool". you just naturally accept it because of how real it feels, especially with the sound, then you realize later, "wow every time i moved in a silo it echoes and i didn't even fully realize that it just felt so normal". Its also the same with the character AI. you only fully realize how real and responsive it is later because it feels so real and you expect that because that is how reality is. it makes the world believable ,and the game so immersive.

  • @eFeXuy
    @eFeXuy Год назад +159

    The whole intro section was mind boggling at the time. I remember thinking "oh, this has RPG elements", because walking around just talking to people was such a foreign concept in FPSs at the time.

  • @Brainyman37
    @Brainyman37 Год назад +480

    It's not everyday that an upstart studio suddenly redefines a genre. In fact, it's almost unheard of. Valve truly is the studio of innovators, and I am truly amazed at what they have accomplished, and cannot wait to see what the future holds.

    • @CoreusSymphonia
      @CoreusSymphonia Год назад +6

      Not unheard of. Westwood, Blizzard and several others have redefined or created genres.

    • @lenawillis2484
      @lenawillis2484 Год назад +27

      @@CoreusSymphonia They weren't upstart studios founded out of the dark, though. That's why they said it was almost unheard of.

    • @susperdis
      @susperdis Год назад +7

      they havent touched a relevant pc title since l4d2 theyre busy running their new hentai platform

    • @vintagememelord8168
      @vintagememelord8168 Год назад +9

      They are the master of not screwing first sequels.
      They have yet to make a second sequel

    • @DanielFerreira-ez8qd
      @DanielFerreira-ez8qd Год назад +9

      ​@@susperdis You can't just exclude everything non-pc and say they haven't been doing anything. Specially now that they've just released a steam deck OLED.

  • @cryptedanimations6509
    @cryptedanimations6509 Год назад +863

    “Late is just for a little while, suck is forever” when he said that’s not the company we want to be, it made me choke up because it shows how much they strived to be the best that they could be.

    • @scaydsods2844
      @scaydsods2844 Год назад +31

      They want to innovate videogames on every half life game launch and try to make all fans happy, you can see why half life 3 may take a life time 😅

    • @AUTISM.GAMING
      @AUTISM.GAMING Год назад

      still no third game tho, i sad@@scaydsods2844

    • @ChopTactician
      @ChopTactician Год назад +5

      cs2 cough cough

    • @AUTISM.GAMING
      @AUTISM.GAMING Год назад +1

      Came out BEFORE HL3@@ChopTactician

    • @dompan9169
      @dompan9169 11 месяцев назад +5

      You have been fooled. They do not care.

  • @asherjohnston9166
    @asherjohnston9166 9 месяцев назад +34

    I remember how surprised I was when I realised that I could move during the intro of the game. That's when I knew that this was something different.

  • @darkjapan
    @darkjapan Год назад +482

    56:53 It must have been incredibly hard for Mr Teasley to be away from his daughter when she was so unwell, crunching on the game and not knowing if it would succeed. Im glad they included her picture in the game, where everyone can see it, and that Valve was able to support them.

    • @alexsilva28
      @alexsilva28 Год назад +15

      Always wondered who that baby was

    • @tc8557
      @tc8557 Год назад +47

      actually it probably helped him get through it as he could focus on something productive he *could* do.

    • @og-polecatsky
      @og-polecatsky Год назад +47

      Hearing the story about his daughter really did made me feel sad

    • @woutertron
      @woutertron Год назад

      ​​@@tc8557nobody relishes being away from their (special needs) newborn and spouse during those precarious first months. The occasional distraction can be good, but crunching to release a game in time when you have a baby at home being fed through a tube? Nightmare scenario

    • @srtswpak47
      @srtswpak47 Год назад +11

      Yes, that was amazing! They made a game about aliens, but it was built on the best humanity has to offer.

  • @kenneld
    @kenneld Год назад +1468

    Imagine starting a video game company with hardly any game developers on staff and then making Half-Life for your very first game.

    • @randomaccmeme
      @randomaccmeme Год назад +83

      That is INSANE! Even though they admit it themselves that xen was a bit undercooked, all the other parts are brilliant and the game itself is nothing short of a work of art

    • @CavinLee
      @CavinLee Год назад +9

      However, could you make a game like half life any other way?

    • @frostden
      @frostden Год назад +56

      Survivorship bias.
      95% of new businesses fail. The ones that don't are, by definition, extraordinary.
      You have to work hard and be lucky. Good on Valve for nailing both.

    • @case4298
      @case4298 Год назад +11

      It's all passion and hardwork, something no gaming company today understands

    • @contaminator7526
      @contaminator7526 Год назад +8

      @frostden especially lucky. there are many many hard workers out there with good ideas even, but they still don't make it.

  • @kobaine4486
    @kobaine4486 Год назад +191

    25:55 seeing the original textures for stuff is such a treat. I love seeing these super nostalgic pieces of blurry imagery in full resolution. Someone needs to find all of them and do a retexture mod.

    • @daedalus5070
      @daedalus5070 Год назад +6

      You haven't played Black Mesa? 😉

    • @HaraldQuake
      @HaraldQuake Год назад +3

      ​@@daedalus5070Black Mesa gameplay is worse than Half-Life's

    • @AlexashaG
      @AlexashaG Год назад +14

      ​@@HaraldQuakeit literally is the same but for a couple of minor changes (the biggest one being xen itself which i loved a lot more) and a newer source engine. Coming from a person who's spent 789 hours playing half life 1, its dlcs and its mods (not only singleplayer but also played sven coop for the sake of having fun in coop).

    • @virtualinsanity7791
      @virtualinsanity7791 Год назад +1

      That lofi 90s digital camera aesthetic looks sick. 😌

    • @SandwichINCereal
      @SandwichINCereal Год назад

      she had actually posted all the original textures 2 years prior to this, search up "TWHL Half-Life texture sources" and in the thread scroll till you find "MEGAupload mirror" and take a look!

  • @camp_me_daddy_8868
    @camp_me_daddy_8868 26 дней назад +2

    When Half-Life came out, I was 7, and my older brother was 15. He didn't get a copy of the game at launch but sometime into 1999 he got a copy.
    I had watched him play games my entire life being an 8 year younger little brother. When he got Half-Life, I just remember watching him play it and it felt like a movie to me. The game is so fun, and the sound, environments, etc. was so good it just felt like being in the middle of this grand story. It blew our minds. He would play it over and over again and I would still watch him. Eventually games like TFC and Counter-Strike came out and we would play those together and I eventually beat Half-Life myself when I was maybe 12, shortly before Half-Life 2 came out.
    Then Half-Life 2 came out and I watched my brother again beat it a couple times and then I started playing it. Then we were playing TF2 together. We got really into the multiplayer mods as well. It went this way through high school with me and my friends ended up loving the games as well and we all played together.
    Then after Episode 3 never came and nothing new was coming out of the port, in combination with me getting older and having other interests, Half-Life faded away from me as an adult. Once in awhile I'd come back and play through every 2-3 years from Half-Life 1 to the end of Episode 2, on that giant cliff hanger and I would wonder if the game was dead.
    However, now I have two children, and they are obsessed with watching me play through these games, just like I did with my older brother. It's sowing the seeds for the appreciation for video games in general. We are almost through our entire playthrough, and they will get to unfortunately get left with the giant cliff hanger that is the end of Episode 2.
    That's why with the rumors coming out this year of Valve working on a Half-Life game doesn't seem to be a coincidence, will Half-Life 3 be to my kids what the original was to myself as a kid? It sort of feels like destiny if we do see a new Half-Life game within the next couple years.
    The game has always been more than just a video game to me. It's part of who I am. I'll be an old man someday and I'll fire up Half-Life and do a series playthrough every now and again. Its the only story driven single player game I have ever replayed. I am not sure why but the game is so fun even replaying it. Truly a masterpiece to this day.

  • @TheSektorz
    @TheSektorz 10 месяцев назад +973

    15:40 this has got to be the best speech on game design, ever

    • @greggoat6570
      @greggoat6570 9 месяцев назад

      If you are narcissistic control freak who does not listen to other people and who doesn’t care about fans then sure, your cult leader is a fucking genius, whatever weirdo!!!

    • @DrClock-il8ij
      @DrClock-il8ij 8 месяцев назад +107

      So many people, both consumers and game designers, have to listen to this. The modern obsession with realism sucks.

    • @SpikesSpikesSpikes
      @SpikesSpikesSpikes 8 месяцев назад +6

      @@DrClock-il8ij name three games that have been hindered by excessive "realism"

    • @roflixo
      @roflixo 8 месяцев назад +73

      @@SpikesSpikesSpikes 1. FFXV and car fuel. Meaningless mechanic added for realism that provides virutally nothing gameplay-wise.
      2. GTA:SA/RDR2 character/horse maintenance. "Realism" forced upon players that once again brings nothing to the gameplay and only serves as a pacekiller
      3. Most games, where equipment durability decreases while used. Listen, I get it - you want players to use different weapons. But this is a dumb mechanic - you can have Legendary Mythic PeePeePooPoo Sword made from Unbreakable DooDoo Steel, the sword that lore-wise survived 1 gazillion years of use by different heroes and when its your time to wield it, it starts to break when you kill 5 orcs.

    • @berse5802
      @berse5802 8 месяцев назад +3

      @@roflixo but that is also inmersive. You don't have to play the games if the pace is that low, is your choice. There are games for everyone.

  • @windowzombie
    @windowzombie Год назад +652

    It's nuts that Karen was the only one working on textures, that's awesome. They're all so iconic and ingrained in my brain after the 20+ years of playing/modding Half-Life and Half-Life derivative games, mainly in my formative years.

    • @zambo6453
      @zambo6453 Год назад +69

      I'd say she influenced the final aesthetic of the game more than anyone, everything avoids being drab like quake or garish like doom. Visual aesthetics of HL1 massively hold up because of this.

    • @kuklama0706
      @kuklama0706 Год назад +2

      inb4 "women ruin everything" banter

    • @totallyreyalfactsfsfs
      @totallyreyalfactsfsfs Год назад +26

      ​​@@kuklama0706 seems like i wasn't able to get inb4 someone had to make this comment relate to politics in some way. we get it. women deserve rights. women are humans too. and it's a horrible thing that some people don't agree. but it doesn't mean you should keep saying that on completely non-political comments.

    • @caddin2620
      @caddin2620 Год назад

      WAMEN ruin good comment threads.@@totallyreyalfactsfsfs

    • @phoenixvance6642
      @phoenixvance6642 Год назад +5

      The red rock texture always stood out to me as one of my favourites once you made it outside.

  • @ghouliejams
    @ghouliejams Год назад +418

    28:42 "late is for a little while, suck is forever" 🙌
    just imagine if more developers had that kind of integrity with their product!!

    • @JISecond
      @JISecond 10 месяцев назад

      just look at hollow knight community to see where that leads

    • @defecticon9000
      @defecticon9000 2 месяца назад

      Exactly, the first thing in their minds was the player's experience, and whether or not the game will be a good one that people will enjoy
      How much money the game will make them was the last thing on their minds. Nowadays it seems it's the first and only thing on the minds of most companies, and now almost everything is pretty much the same bland corporate slop.
      I'm just glad valve hasn't shifted away from their original mindset

  • @The_Prosumer
    @The_Prosumer 9 месяцев назад +3

    This...defined my life 25 years ago. You sirs carry so much monumental weight in the way I still think to-date. Small efforts have rarely demanded such big results. I count amongst the honoured to both witness and appreciate your efforts, no salute would or could suffice. Thanks, is the best I can provide.

  • @NintendoCaprisunish
    @NintendoCaprisunish Год назад +180

    Valve made a big part of my high school/early college days. The HL series, TF2, and L4D/2 formed so many core memories for me. It's really cool to see these legends talk about how they made such a rich and innovative game.

    • @hieioni3354
      @hieioni3354 Год назад +3

      Grew up with the Half-Life series, Counter-Strike and L4D/2. I still remember watching my best friend play HL2 and playing L4D/2 with my friends. Those times were so much fun!

  • @Simonskilamb
    @Simonskilamb Год назад +466

    To anybody involved in the game who reads this - THANK YOU. You created a masterpiece that changed video games at the time. So many great memories of the original Half Life.

  • @Cornelixx
    @Cornelixx Год назад +742

    Of course Danny from Noclip got to direct this. Bloody legend. Thank you Valve for this amazing series.

    • @nat040496
      @nat040496 Год назад +55

      I could tell it was NoClip without even looking at the credits, it just felt right. They do fantastic work.

    • @Tizen
      @Tizen Год назад +15

      How about that Gameplay Director, Frank Howley? SOMEBODY SHOULD GIVE THAT GUY A RAISE.

    • @MildMisanthropeMaybeMassive
      @MildMisanthropeMaybeMassive Год назад +7

      Remember when during the 20th Anniversary of _Half-Life,_ Danny O'Dwyer couldn't get a single interview or even an email reply back from Valve for his NoClip documentary? Times have changed.

  • @RyanValles-oz2yj
    @RyanValles-oz2yj 5 месяцев назад +7

    That 3 level demo CD that was released before the entire Half-life game, was the only version I played until 2004, when I purchased the full game with HL2. In fact, I played that demo version hundreds of times, discovered every flaw, every manner of play through, speed-running before I even knew this was a thing. I had no other games on the family computer besides the Journeyman Project Turbo, as my parents thought videogames would put viruses on the computer. I have so many good memories of the first 3 levels of Half-Life.

  • @BoRizzy
    @BoRizzy Год назад +121

    This was amazing, Valve casually dropping a 1-hour Documentary for the 25th Anniversary of the best game they have ever created is so heartwarming to see.

  • @NegatingSilence
    @NegatingSilence Год назад +467

    Discovering this as a kid was one of the best experiences of my life.
    It's sad to think how today there is so much more money, so much more processing power, and so many more software developers, but so much less heart.

    • @DIK63875
      @DIK63875 Год назад +4

      Истина ,👍

    • @Blazik3n99
      @Blazik3n99 Год назад +31

      That's what I felt as well. The games industry is completely different today, the way Half Life came together is totally unique.
      I don't think theres less heart in it these days. I think there are a lot more passionate and talented people in the industry now than there ever was, and actually making a game is much more accessible for those people today than it was in the past. The big AAA studios are going to pump out soulless games, but there are also a lot of small indie teams out there producing some incredible games that are full of heart. Outer Wilds, Hades, Hollow Knight to name a few.

    • @NegatingSilence
      @NegatingSilence Год назад +10

      ​@@Blazik3n99 I think there is less heart as a fraction of the whole, although the whole has indeed grown. And companies that made great things in the past are always at risk of being infected with the Moneyball virus and focus-group, HR-ified blandness. Watching Blizzard's evolution over the years has really hurt.
      I recently played Outer Wilds and I agree with you. That game really made me feel something. Not quite as much as Half Life did though.

    • @elone3997
      @elone3997 Год назад +1

      The mega budgets in triple A games can be the thing that can cripple them as much as help them I guess. So much capital is at stake and games have got sooo comlpex that they sometimes have to play it safe as so much is at stake. Throw in some box ticking, a few loot boxes to squeeze your wallet even more, varying degrees of quality control on launch day, mandatory subscription services etc etc. Back when games were pressed on discs (or cartridges, floppys, tape etc), they had to be essentially water tight, *finished* code - none of this patch it later with multiple GB's worth of data.
      The thing I also miss is the whole, 'Here's the world, go explore and figure it out..' No dumb highlighted prompts, or arrows just literally telling you where to go. Half Life 1/2 was just a beautiful experience of quiet isolated exploration mixed with full on loud gun fights that was so contrasting but blended perfectly, and all while respecting your intelligence. If you got lost, then you just kept searching. Indie is where it's at for me - crazy ideas, fun, risks taken etc. That's not to say big budget games don't do this either or with less passion as they are all just creative people doing what they love, but I find the idea of Indie devs being the bedroom coder revival of the past.
      I love this and seeing the explosion of these is heart warming. I played through HL2 recently and It still holds up brilliantly. Yeah, it's a bit clunky here and there but the atmosphere and characters still hit you. I'd forgotten what a good voice performace that the Alyx artist gave - so much warmth in that voice and the ending got me all over again 😂

    • @crimsonlanceman7882
      @crimsonlanceman7882 Год назад +1

      it s cause modern video game companies are laser focused on marketing. And subtelty does not advertise video games. It is grandiose pursuit. The bombastic orchestral music or intense ecstatic synth.
      This is like when Tchaikovsky hated the cannons in his music. Because in the end it shouldnt be about being grand and pointless, but human.

  • @bartlx
    @bartlx Год назад +339

    I had absolutely no time to watch this to the end...but I just did.
    Can't believe it's been 25 years already since that genre defining game blew me away...damn...

    • @ChronoMune
      @ChronoMune Год назад +2

      Dang dude sorry you’re in debt with the reaper now ☹️

    • @ClarkDent69
      @ClarkDent69 Год назад +1

      Crazy. I missed like a week of school when half life 2 came out 🤣

    • @danlock1
      @danlock1 Год назад

      @@ClarkDent69 How embarrassing! Were you able to live it down or does it haunt you do this day?

    • @danlock1
      @danlock1 Год назад

      language, lx blowaway

  • @cortinastone
    @cortinastone 2 месяца назад +3

    This feels so... aperture. I mean, like, you made this revolutionary mouth system for dialog in an hour, all because of an argument!

  • @slygunslinger
    @slygunslinger Год назад +291

    I remember going to Circuit City as a kid and heading to the PC gaming section. Games came in nice, book-sized boxes, often with a fold-out page to show a full-screen view of the game. I recall the orange cover of Diablo 2, the blue box of Age of Empires 2, the Orc on the cover of Warcraft 3, StarCraft, The Delta Force Games, Roller Coaster Tycoon, The Sims, and then Half-Life. I remember visiting my cousin's house and being deeply immersed in this first-person shooter like never before. Gaming was infused with heart and passion, but the most important aspect was its replayability. All the games I've listed are absolutely timeless.

    • @Michael-wn3rh
      @Michael-wn3rh Год назад +10

      I miss the flip-book boxes so much (and the bigger ones preceeding those)! Thank you for bringing back those memories.

    • @Mustakrakish1337
      @Mustakrakish1337 Год назад +4

      My cousins introduced me to Half-Life 2 and it will always have a special place in my heart.

    • @BAGGStheAugmented
      @BAGGStheAugmented Год назад +5

      My birthday is also November 19th. I was 14 when this game was released. I had the privilege of experiencing this amazing game the first year it was out..... It blew my mind back then and it still blows my mind to this day.

    • @nchamp1991
      @nchamp1991 Год назад +4

      I get depressed going to stores nowadays and looking at the game sections. Hardly anything there. I used to buy a lot of PC games in the big cereal box sized packaging at Sam’s Club. I remember seeing such iconic games over all the years when they first came out. Now it’s all just a list online. My local circuit city is now an Ollie’s and it’s so weird putting myself in such a different setting of the same place I had so many deep memories of discovering games and movies and playing demos growing up. And now it’s like a part of me is gone now that it is gone as well. I rarely even go in my Best Buy anymore because I can still clearly picture how it all used to be laid out with the massive rows of games and all the demo TVs. Now there’s barely some console games and a bunch of in game currency digital cards.

    • @robmonk3139
      @robmonk3139 Год назад +2

      I relate to this 100%

  • @Wo0dY101
    @Wo0dY101 Год назад +483

    This game was such a big part of my childhood. I can't believe it's been 25 years already!!

  • @spatial_awareness
    @spatial_awareness Год назад +120

    38:14 just a tiny little moment that goes to show how much time these people shared together. Thank you for this everlasting experience.

    • @MegaChickenPunch
      @MegaChickenPunch Год назад

      nice catch

    • @trekkinmain4974
      @trekkinmain4974 Год назад

      Ok, who the heck names their cat Blu? RIP Blu btw, you shall be remembered for inspiring one aspect of a wonderful game

    • @cupriferouscatalyst3708
      @cupriferouscatalyst3708 Год назад +5

      For real, a guy who remembers your old cat's name 25+ years later, that's special.

  • @Mattchu44
    @Mattchu44 2 месяца назад +1

    I’m not sure why, but hearing all these old sounds from the game brings me back to some happy memories in the early 2000s. It was truly a different time on the internet and it’s bittersweet because it’ll never return to that time.

  • @SLCclimber
    @SLCclimber Год назад +113

    My mother worked in IT in the 90's. In 99 we got our first computer powerful enough to play games, and my first game, along with Diablo and Baldur's Gate, was Half-Life. What a revelation! 24 years later and I've had a life-long hobby that still brings me joy today.

    • @NathanMc
      @NathanMc Год назад +8

      You really knew how to pick good games.

    • @SLCclimber
      @SLCclimber Год назад +5

      @@NathanMc I think one of my mother’s coworkers might have suggested them to her! I’m not sure if knew to pick those particular games. Truth is I don’t even remember.

  • @miserablepile
    @miserablepile Год назад +427

    Karen Laur absolutely nailed the texture work, I couldn't imagine it any other way! All so perfectly Half Life and it all contributes to exactly the right atmosphere at the mixing point of Half Life's influences

  • @TemenosL
    @TemenosL Год назад +390

    Shoutout to Karen Laur for nailing that aesthetic. These massive, monolithic office/industrial complex type building materials/textures. Really made half-life feel a certain way. With the level and sound design, you get this very 90's professional white collar work environment vibes. I was so happy to hear The Mist was an inspiration, because I think the original HL has something so unique going for it.

  • @PunmasterSTP
    @PunmasterSTP 5 месяцев назад +6

    I'm sure this sounds cliche, but the talent, risk-taking and humility of all of these people is incredible! I didn't play Half Life until much later, after Half Life 2, but I've been introducing my young sons to it in hopes of inspiring them with a sense of adventure. I hope they can appreciate it more over time, including the insane amount of dedication that went into making it. Thank you so much Valve!

  • @G-man441
    @G-man441 Год назад +422

    The fact that Valve even released this video, AND did a major update for Half-Life, makes me so happy.

    • @mariobros68
      @mariobros68 Год назад +38

      But they can't count to No.3 or update The Heavy

    • @player70477
      @player70477 Год назад +8

      @@mariobros68they are making half life barney vr game

    • @mariobros68
      @mariobros68 Год назад +1

      @@player70477 and the heavy update for tf2 what?

    • @player70477
      @player70477 Год назад +6

      @@mariobros68 they are making team fortress engineer vr game too

    • @durzoblint6532
      @durzoblint6532 Год назад +1

      Hold up! What update?!

  • @festival3051
    @festival3051 Год назад +255

    🎵 Kelly Baily is a huge influence for me. His music is so unique, I really hope he comes back to work on future Valve projects. It's not the same without him. He makes the levels love and breath, almost like they are alive. Especially in Half Life 2 ❤

    • @Cpt_H00K911
      @Cpt_H00K911 Год назад +9

      kelly bailey is the voice actor for gordon freeman

    • @teehubruum6844
      @teehubruum6844 Год назад +13

      True. When I heard he left Valve it broke my heart. The audio team with alyx done a phenomenal, if not just as good of a job as Kelly even without him being present, but would love to see him come back.

    • @mercrantos3455
      @mercrantos3455 Год назад

      Triage at Dawn still brings me to tears

  • @dereks6742
    @dereks6742 Год назад +193

    Please do more documentaries like this. Really brought me back. Love you guys.

    • @jason4482
      @jason4482 Год назад +10

      Noclip documentary

    • @ChrisFortune90
      @ChrisFortune90 Год назад +7

      A doc for Hl2 and Ep1 and 2 would be highly anticipated!

    • @TwoLeftThumbs
      @TwoLeftThumbs Год назад +3

      Also more games like this.
      Yeah, I went there.

  • @Murdoc_LTU
    @Murdoc_LTU 7 месяцев назад +4

    What a trip down the memory lane. Thank you Valve and the Half-life for the best time of my youth days. Much love.

  • @georgegowing5892
    @georgegowing5892 Год назад +328

    I was 11 when HL came out. I remember begging my mum to get it for me for Christmas. She did, and It changed everything. To hear your dedication to the project and how much of your hearts and souls went into it, affirms so much to me. Thank you all so much for creating this perfect piece of art.

  • @TehShiaT11einself
    @TehShiaT11einself Год назад +317

    That sound designer is a god. Its just pure epic nostalgia. Also the texture lady. Incredible. Saw these sky boxes daily for years playing cs. I will never forgot the excitement of 10 year old me playing half life and tfc on 220 ping on a 56k Modem. Had a Huge influence on me. Half life 3 now

    • @phillystevesteak6982
      @phillystevesteak6982 Год назад +1

      So many games have realistic sound design that perfectly takes advantage of 3d space. But is it catchy and iconic from an artistic standpoint? Not many games pull that off. Half life has some unforgettable sounds

    • @tamarinds
      @tamarinds Год назад

      incredible people they are

  • @mattgamer
    @mattgamer Год назад +151

    At the time, I was under the M rated age to purchase Half-Life myself (17 years old). So I walked the box from Big Kmart electronics all the way to the front cash registers. Nervously paid, no age check! The pure joy was electric. This game still calms me with great memories.
    Thank you for this documentary.

  • @RJ_S_182
    @RJ_S_182 2 месяца назад +9

    The special needs child hit me hard... i can totally relate... my daughter is almost 4, bone marrow transplant, feeding tube in stomach, minimal sleep, constant vomiting... under weight.. the toughest thing i have gone trough in my life... everyday is a fight for survival... this just shows that we can make it, and should not give up.😢

    • @crylune
      @crylune 2 месяца назад +2

      i pray for you both.

  • @AdamSomething
    @AdamSomething Год назад +1340

    Beyond their excellent, genre-defining games, I also appreciate the way Valve operates as a company. Instead of being a soulless, corporate development mill, Valve is to this day a collection of people who are there because they love what they're doing. They aren't forced to churn out annual slop to make the line go up for the investors. Their creative process isn't constantly derailed by corporate ghouls, afraid to take risks because the line might go up less. Valve is an equal, democratic workplace free of corporate pressure, where artists can truly practice their craft. As a result, they've revolutionized FPS games three times already, with Half-life 1, 2 and Alyx.
    I just wish they finally figured out what's between 2 and 4.

    • @johanbjorkman1914
      @johanbjorkman1914 Год назад +47

      To be fair they screwed up the train level.

    • @n1ColaX
      @n1ColaX Год назад +17

      ​​@@johanbjorkman1914And Zen level, and Alyx while very good vr game, is not revolutionary.

    • @mikurusumi
      @mikurusumi Год назад +34

      I just wish they would care for tf2 a little more.

    • @Ferenc.
      @Ferenc. Год назад +122

      @@n1ColaX it was quite revolutionary for a VR game

    • @TomasPetkevicius94
      @TomasPetkevicius94 Год назад +10

      Adam, I didn't expect to see you here.

  • @HenryFabianGT
    @HenryFabianGT Год назад +148

    *Saying thank you would not be enough.*
    Such a risky decision resulted not only in a revolutionary work for the gaming industry, but also in a dear childhood memory for many of us.
    Anyway, thank you, Valve.

  • @0lle168
    @0lle168 Год назад +143

    It's kinda insane that just those guitar notes in the intro immediately pull you back into that Half-Life universe. I don't know how it's possible that some games are able to give you that insane atmosphere that sticks with you forever, Half Life definitely does, that's for sure.

    • @Renee_R343
      @Renee_R343 Год назад +3

      And the Valve theme, to me the most iconic soundtrack ever. I'm instantly 12 years old again when ever I hear that theme playing. Along with many sounds from the game itself of course. This game is one of my fondest memories from my childhood.
      Just wish people from today could feel the experience it was playing Half Life back then. Something truly special.

    • @WK-47
      @WK-47 Год назад +2

      I think for evolutionary reasons, the brain is very good at associating certain sensory "inputs" (especially smell, but sound is almost as powerful) with certain experiences. Lots of game soundtracks (whether music tracks or sound FX) can make me nostalgic, but HL and The Elder Scrolls are the only game series whose music causes that much deeper response, almost like your whole system just knows it's something important to you for completely emotional/psychological reasons but not concrete ones. I mean, a smell reminding you of grandma's baking isn't just about abstract things like family/love but also tasty food, which is very much a concrete thing.
      Point being, HL is incredible on every level.

  • @404-file-not-found
    @404-file-not-found 7 месяцев назад +4

    This has been my favorite hour ever here on RUclips. Please make a Half-Life 2 sequel.

  • @slyking9252
    @slyking9252 Год назад +1364

    i love the new direction valve is taking to interact with their communities. 10/10

    • @extremeanalogmusic6296
      @extremeanalogmusic6296 Год назад +51

      yeah thats because they have some busy years in front of them. with cs2. potientialy a portal 3 or left 4 dead 3 ? they HAVE to be there for their fans.

    • @saricubra2867
      @saricubra2867 Год назад +20

      They dropped the ball on Counter Strike 2's launch.

    • @extremeanalogmusic6296
      @extremeanalogmusic6296 Год назад

      indeed@@saricubra2867

    • @extremeanalogmusic6296
      @extremeanalogmusic6296 Год назад

      which was a huge mistake on their part. they should have released the game with a new operation and all the maps.... not with missing trains and cache and cobblestone lol@@saricubra2867

    • @bighams69
      @bighams69 Год назад +14

      Haha don't get your hopes up

  • @Phillipsguy-tl2dx
    @Phillipsguy-tl2dx Год назад +175

    It’s been an incredible 25 years of playing your games and seeing how you influence the gaming industry as a whole

    • @vintagememelord8168
      @vintagememelord8168 Год назад +2

      This game has been around for so long, and there still just taking it all in their stride.
      It's an almost perfect game

  • @maxreeferr
    @maxreeferr Год назад +147

    To me, this is huge. They really went all out for the 25th anniversary of one of my favourite series. Love to see it

  • @TheDeathDog205
    @TheDeathDog205 4 месяца назад +2

    Minus bringing back so many memories. I think this really show cased how Half Life in general set trends, that almost all modern games still follow.

  • @TheBillAsch
    @TheBillAsch Год назад +106

    As an old school player and HLDM clan guy, this made my day. What a wonderful tribute to a magical time in gaming.

  • @zoltar808
    @zoltar808 Год назад +246

    1998, I was 22 and had just bought a PC to start experimenting with music production. I bought Half-Life not knowing anything about it. I hadn’t played computer games for years, my last system, an Amiga. Half-Life blew my mind, it felt like the game I’d been waiting for. I was hooked.

    • @BasculeTheRascule
      @BasculeTheRascule Год назад +8

      Woah, this is *exactly* my story too. Music production, Half Life, even down to the age, year, and the Amiga! Hello fellow gamer doppelganger!

    • @channelingextraterrestrial3623
      @channelingextraterrestrial3623 Год назад +2

      I turned 21 in Nov 1998. I played the game in 99 on my brothers computer, a Diamond Voodoo 2 card. I think I had sold my own computer. I was hooked. You just couldnt put down the game. It was so revolutionary. Quake 2 was also great, but Half Life just made a milestone leap forward in first person shooters. Then came the mod counter strike. The rest is history.

    • @BAGGStheAugmented
      @BAGGStheAugmented Год назад +2

      My birthday is also November 19th. I was 14 when this game was released. I had the privilege of experiencing this amazing game the first year it was out..... It blew my mind back then and it still blows my mind to this day.

    • @MX-ch6nu
      @MX-ch6nu Год назад +2

      Same story here, turned 18 in 1998, I came from the Amiga platform making music and saw this game with a friend. I was hooked instantly. Still am, also my kids (20 & 17) now playing HL Alyx and waiting for the next one.

    • @nubianprincessqueenofsaba2342
      @nubianprincessqueenofsaba2342 Год назад

      ​@@BasculeTheRascule
      Doppelgänger do not forget this is a german word

  • @cupriferouscatalyst3708
    @cupriferouscatalyst3708 Год назад +406

    The way Gabe talks about what "fun" really is, like whacking the wall with a crowbar and seeing a hole appear, reminds me a whole lot of Miyamoto talking about Mario's movement (in SM64 especially) and the joy of just moving around and interacting with things. It's the moment-to-moment stuff.
    As a level designer who has become a little bit disillusioned with the games industry lately, hearing all these people express such genuine passion for games and a clear understanding of what players actually enjoy, renews my hope for being able to find/start my own Valve/Nintendo one day.
    Also big props to Karen Laur, I've always loved the textures and photoscans of HL1 (the office environments especially; the transition from metal corridors and grates to wood panelling and kitschy carpet is very System Shock 1 to me), and learning that they were made by just one person is very, very impressive!
    Edit: not to pile onto an already overly long comment, but listening to Dave Riller is also so inspiring. The idea of building your spaces around your enemies so that they can shine (and function as reliably as possible) instead of building the areas first and sprinkling enemies on top is something I see modern games struggle with to this day, but Riller clearly figured it out about 26 years ago, from what it sounds like.

    • @spookmeyer970
      @spookmeyer970 Год назад +15

      It something FEAR did really well too. I'm convinced the level designer and AI designer were holding hands the entire time they made the game.

    • @Tipsy.42
      @Tipsy.42 Год назад +5

      Well if you ever start a company, I'd love to be a part of it! I'm no game designer, but I could do like testing or marketing or something lol

    • @zeKryw
      @zeKryw Год назад

      Yeah they had some greats ideas

    • @opticalsalt2306
      @opticalsalt2306 Год назад +4

      It was really refreshing to hear someone who has made games say "I play games to have fun, not for realism." I don't think I'm quoting him exactly, but some people need to hear that.

    • @eonmark847
      @eonmark847 Год назад

      based Gaben

  • @RateOfChange
    @RateOfChange 6 месяцев назад +3

    90's kid here. Half Life is one of the best games ever made. And it's one of my favorites to this day. It's not about the nostalgia, it's about how amazingly innovative and entertaining it is. I grew up to be a physicist influenced by sci-fi movies, books and games. And Half Life was definitely the most important one. I hope I never get to work in a research facility such as Black Mesa (Unless I find out that I'm able to run around and shoot as good as Dr. Freeman!)
    Edit: Forgot to say this: Also, Portal was as influential to my 16yo bro as Half Life was to me. He's stuydying to become a game developer thanks to games like Portal. You've been inspiring generations! Thank you, Valve!

  • @lymphoid
    @lymphoid Год назад +87

    Holy cow, that was good. HL is a success story about talented people who grinded at their craft and created something beautiful

  • @blaire4186
    @blaire4186 Год назад +91

    This could not have come at a more oppurtune time. Literally writing a presentation on half-life and its impact for my game design degree. Thank you valve for this gem

    • @NervousNoodles
      @NervousNoodles Год назад +3

      Wishing you all the best with the presentation and degree. Happy gaming!

    • @rhysbaker2595
      @rhysbaker2595 Год назад +1

      "Well Gordon, I must say you've come at a very opportune time!"

  • @sulphurous2656
    @sulphurous2656 Год назад +60

    The contrast between how Unreal and Half-Life spend their 25th year anniversaries couldn't be more stark here.

  • @JG-jz3wh
    @JG-jz3wh 2 месяца назад +4

    Happy birthday to the documentary, 1 years old.

  • @Zooci
    @Zooci Год назад +226

    "late is just for a little while, suck is forever" - amazing quote from Gabe

    • @alittlecreepywhenyou
      @alittlecreepywhenyou Год назад +5

      Gabes precognitive vision was so on point.

    • @sledgehammer3989
      @sledgehammer3989 Год назад +5

      mmhmm.. just like episode 3 has been for a little while, and probably will be forever 😭

    • @OctavioCorral
      @OctavioCorral Год назад +17

      This is quote is largely attributed to Shigeru Miyamoto. "A Delayed Game Is Eventually Good, a Bad Game Is Bad Forever"

    • @Richie8406
      @Richie8406 Год назад +1

      It is true for that era. Sadly, now the patches and updates have become a crutch for developers. It is noticeable, so many developers rely on future patches nowadays.
      Back in the day it was like the World Cup in Football, one chance every 4 years.
      Now, it is like the Super Bowl, comes around every year. easy.

    • @danlock1
      @danlock1 Год назад

      @@alittlecreepywhenyou Why don't you give us your viewpoint on precognition? I'm serious!

  • @thx4ban736
    @thx4ban736 Год назад +55

    56:20 hey sir I as a player who finished half life a dozen times, I have seen your daughter's portrait quite a few times along my playthroughs and I feel touched by her condition.
    I have been for 22 years now the elder brother of a 20ish yo boy that is mentally stuck at 2yo, since birth. It has affected me and my family but we managed.
    That's all I just felt the need to say we are grateful to you, and the whole rest of the team, for giving us such a sensational game that forged me and connects me and my dad to this day

  • @xciteful
    @xciteful Год назад +609

    Watching this you realize a few key points: First, Valve learned how to make a game by working independent minds into a nondescript direction and then using that artistic and genius base as a launchpad for something resembling a scenically basic immersive environment. As such, sound played one of the most important roles and key to the experience. Arguably, the sound engineering is still - imho - the most important aspect of its' success. Secondly, Valve didn't just make a documentary about how Half-Life was made but simply just gave away for free, describing the template for any game, of any genre, time period, etc.....THAT WOULD STILL WORK.

    • @biggpapaclay
      @biggpapaclay Год назад +21

      Valve is like a boxer with 2 belts, they’re loved and are one of the best to ever do it. Only to get stifled by the success and money that came with it. Valve should be the one that creates THE age defining multiplayer VR Game. Look how old they are now, it’s not in them anymore. Just like every great artist there comes a time where you don’t have anymore to give. But Atleast what they gave us was generational.

    • @doccatface6868
      @doccatface6868 Год назад +1

      Not a bad summary.
      Good post dude.

    • @spartanonyx7165
      @spartanonyx7165 Год назад

      ​@@biggpapaclaybro wdym they updated half life and all the half life mods on steam to all have the same support as the new HL1 update. they are recurrently working on games now. not just hardware. they are actually talking to us which they don't do much. I think the phase of silence is gone for now

    • @eelyy212
      @eelyy212 Год назад +1

      ​@@biggpapaclay valve is about the only company that's released a triple A VR game. they also are the CREATORS OF COUNTER STRIKE the biggest multiplayer shooter of all time

    • @kingjoe3rd
      @kingjoe3rd Год назад +1

      @@biggpapaclay VR is a gimmick just like the Wiimotes, the Zapper Gun, 3D TV's, Smellovision, 3D glasses (the 1950's craze and the post Avatar craze), the Power Glove, Rock Band, Guitar hero, the Kinect, Cinemascope, and a million other long forgotten inventions.

  • @Saloom-s93
    @Saloom-s93 6 месяцев назад +2

    Valve i just wanna thank you from the bottom of my heart for the years of fun and memories ,we love you and hoping to see new half-life series at least a remaster❤️

  • @NomadKolibria
    @NomadKolibria Год назад +669

    Of course it's directed by Danny O'Dwyer. Seeing Noclip acknowledged is amazing. Amazing job.

    • @DuneJumper
      @DuneJumper Год назад +67

      It must've been a no-brainer for Valve to hire them after the last Half-Life documentary.

    • @bretttheillustrator
      @bretttheillustrator Год назад +4

      The dude is a psycho

    • @TheLingo56
      @TheLingo56 Год назад +6

      Have the largest smile in my face seeing he finally got it to happen!

    • @green929392
      @green929392 Год назад

      fuck

    • @TheIronSnowMan8D
      @TheIronSnowMan8D Год назад

      Wym he's a psycho?@@bretttheillustrator

  • @eduardobernal2072
    @eduardobernal2072 Год назад +107

    Harry Teasly's story really hit me in the feels. I always remembered that little baby in the picture, even while I was playing the game, hoping that Gordon will make it out alive to see her. So glad to know that picture belonged to such a loverly girl, and now she's immortalized on such a remarkable game. I salute you Harry, and the entire talented Valve team as well.

  • @Tombrillioot
    @Tombrillioot Год назад +503

    The late 90’s, early 2000’s were a magical time for gaming. So much innovation, top tier games and the first attempts at immersive storytelling makes this period so immensely fascinating. To me, Half-Life was one of those pioneers and a landmark game for this development. Love everything about. Thank you, Valve developers!

    • @twizzm.
      @twizzm. Год назад +12

      CS beta, tribes. Fallout 1+2, EverQuest. Was a great time

    • @v4enthusiast541
      @v4enthusiast541 Год назад +2

      Stronghold chads

    • @Behold-A-Man
      @Behold-A-Man Год назад +3

      Nothing like Wolfenstein, Doom 1, 2, Final and Heretic 2.

    • @JackCrossSama
      @JackCrossSama Год назад +5

      I don't think will see that type of innovation again.

    • @gregjensen370
      @gregjensen370 Год назад +4

      The late 90s were a magical time to be alive for several reasons.

  • @MorbidRainbow
    @MorbidRainbow 2 месяца назад +1

    Man... Seeing that compilation at the end just brought back so many memories