Deconstructing The Dead Space Story ft. Original Writer Chuck Beaver
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- Опубликовано: 22 авг 2024
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#deadspace #deadspaceremake #podcast
Whatever they do they need to keep the "Fuck you, and fuck your marker"
Greatest line in the game
So fucking candid.
They need to add a secret weapon in the DS2 remake that is just a sharpee and make a gag instant boss ender that's him throwing it in Nicole's/Marker beast's face as he says the line for maximum immersion and an instant kill via cutscene. Like cheesing out the final boss of Silent Hill 1 but with a secret item and mocap immersion.
Could've been cringe, but the buildup towards that line made it work.
I think those lines pretty much express his closure about Nicole's death and the pesky monsters who destroyed his life, lol.
I love that Nicole in Dead Space 2 was just the marker trying to win you over the whole game. Even if the "twist" wasn't always planned I thought it was a great bookend to "Nicole's" involvement in the series.
I literally finished the game 3 days ago. I was so confused as to why this manifestation of the marker was guiding me to destroying itself. When the "twist" happens I was like "oh of course", especially as it was sort of foreshadowed by the first ally who betrays you as well.
Thanks alot asshole, never played 2 🤦♂️
Exactly, the marker tells people what they want to hear so they do its bidding. that is the entire basis for unitology. In DS the markers want to be brought back to the planet so convergence can happen in DS2 it wants Isaac to finish the marker again so convergence can happen. In DS3 it wants you to turn off the machine so convergence can continue.
Yeah, I think Chuck is being overly harsh on DS2's "twist" and boss fight with Nicole. It still makes sense in the final version of the game. Honestly, I get the feeling he's still a bit sore about his idea of the ghosts being "good" getting scrapped mid-development of DS2. He mentioned during his playthrough of the remake that he was the one pushing for that direction, whereas Ben Wanat didn't like it and wanted Nicole to be evil. Whether intentional or not, Nicole in DS2 has heavy "psychopomp" vibes during those final chapters where she becomes peaceful and guides Isaac towards accepting his death, and I really like that.
@@rubencastro811Yep agreed. I like the duality, Markers are pro manipulators for a reason. The protective white blood cell idea is still there, and still works, as its only present in the beginning of an infestation.
As long as Isaac shows up in Ishimura 2 says "somebody call for an engineer" and starts planet cracking the moons at some point, you can do anything else you want
"This invasion is not all it's cracked up to be."
"my god, we were dead space (2008) this entire time."
We finally did it. The Necromorphs are dead. Nobody survived the fight. I guess you could say...it's all Dead Space tm.
@@Aleister.VRegistered. Copyrighted.
God I hate that joke so much
And keep the flotilla part. Getting stuck in a Bermuda triangle ship graveyard full of monsters was great.
Getting to explore a VERY large zero G environments with Tau Volantis looming in the background was nice.
And all the while knowing that whenever you enter a ship there is something waiting for you.
Yeah that first act of dead space 3 was awesome, the skybox, the gameplay, the setting and the atmosphere were just that good, it really felt like the first game
Yeah. The mission when youre fixing the ship to get down to Tau volantis is phenomenal. Your background is too good! Surrounded by space junk, Tau volantis and the lifeless space itself
@@josh09614
Damn, that was eerie.
Dead Space 3 letting you float between a fleet and the fact that you can travel through the ishimura in the remake with or without the tram was amazing
Even planet side was still semi open world I loved that part of 3 there's just parts of the story that should have been tweaked
I'm mostly with you guys but I do detest the "chosen one special DNA magic" idea
What's great about Isaac is that he was a nobody/anybody who's kinda clever, as an engineer, but he has to deal with the cosmic horror of the necromorphs.
This and how does a regular guy beat a literal god by just believing in himself really hard. The only reason he does it in 3 is because he used an alien weapon
Agreed, chosen one archetypes are so meh. I also enjoy the character so much because due to a lot of reasons, he's able to combat it.
I like the idea of this turning him into the chosen on tho, in the lore smart people are touched by the marker differently than others, maybe the sentient markers left a very specific mark on him afterwards when it watched him defy and fight as hard as he did
Or perhaps he's one of a few people that went through trauma and is therefore inoculated from the malignant marker influence somehow
Or perhaps he became a "chosen one" because he managed to do eye surgery DURING a convergence event and overpowered a marker because of that
As long as his special marker resistance isn't handwaved away as "him always having been special" but actually explained with cause and effect, with his powers being earned, then it would be satisfactory.
yeah, if he was always special it takes away from his every-day man trait, but making him special is fine, because let's not fuck around. You need to have something special in you to survive the shit show that are the events of Dead Space 1, 2 and 3 and its DLC lol@@halsneed6136
I liked the concept of Unitologist extremists in Dead Space 3, sooner or later the universe is bound to have people of the likes of 'em. If only such concept was executed more thoughtfully.
So the unitologists in the first game were the moderate ones?!
@playmsbk well it makes sense that the ones in dead space 1 were moderates since they were the religious ones waiting for convergence with blind faith and they only became more overzealous when the marker was discovered. The ones in the third game weren't following blind faith, they were making their religious beliefs take shape thru action so they could reach convergence.
@@playmsbk I always assumed that the marker was playing a very large role in what they were doing onboard while the command staff was just planting seeds that they didn't even understand
Makes semi sense but done badly. Once the earth government fell the unitologists became unhinged probably driven by the marker to do so.
Homeworld: Cataclysm had an interesting approach with a 'necromorph'-esque plot that involved a vaccine, a final showdown, and an implied epilogue extermination of the remaining threat which was cool. I think if you wanted to create a 'continuous world', you'd basically need to take the aftermath of the first game and draaaaaag it out.
- Civil war between the fundamentalists and the earth government
- An arms race between humanity and the remaining brethren moons (they evolve while humanity invents)
- The occaisional human faction that has a brethren moon on life support, trying to 'integrate' with it
- A resurgence of a hostile race that was originally hunted by the moons
- A possible 'apex predator' that actually treats the necromorphs like prey
- Humanity stumbles across something that suggests the brethren moons werent the only reason for the fermi paradox
- Humanity salvages an inter-galactic ftl drive and accidentally finds a galaxy with an entirely new level of 'neco-singularlity'
The idea of the Marker literally manifesting a dark copy of Isaac would be incredibly interesting.
Think about it - if this super organism is capable of molding tissue into anything, why not have it literally mirror Isaac? A simulacrum of Isaac, a product of the Marker, that is self-replicating.
If the Marker is advanced enough to understand Isaac's regrets and use Nicole against him, it's surely capable of using his uncertainty about letting go of Nicole against him. It could easily worm its way into his mind and try to make him villainize himself to stop him and break his will. "Don't you see what you've become? You've lost it. Just give up."
Keeping the lore of dead space 3 but fundamentally changing the game to fit the series sounds like the best way to do the story justice to me. I also really like the idea of an Alien: Isolation style or Resident Evil VII style spin off. There are a lot of really cool stories that could be told in a format similar to that. Anyway, awesome video! A lot of really great topics were brought up
Agreed. Some of the actual story moments of that game are really good. And as far as I'm concerned General Mahad is still the sanest person in the DS universe. Didn't get seduced by the dark side and instead made sure nothing would get out. Because apparently, nobody including Isaac has ever considered not listening to the voices.
If they just made it more horror oriented, got rid of the stupid love triangle, and change ellie back from a useless cleavage damsel it could be pretty good
Literally this. Thumbs up!
Imagine dead space vr version as a spin off. Not like extraction tho more freedom
Thank you both for this fascinating discussion! Makes me want to revisit Dead Space 2 instantly 😁
I'm still playing dead space remake dead space 2 and 3 in order I still have them all on series x but can't wait for motive to start making dead space 2 and to show a first look at the graphics.
@@suzannepage3549 if they do it it will probably take a while since Motive is currently making an Iron Man game.
@@suzannepage3549the remake is slop play the original instead
@@Serenity-tn4ynlmaoo 🤡🤡 you are on drugs kiddo
@@Serenity-tn4yn
Original is best.
Exactly.
No grandma Nicole, either.
I think carver could still be a in dead space 3 as like a B side story, similar to Leon and Claire stories in resident evil 2 remake, he has a pretty compelling story that could be told and nicely bookended in one game if they wanted that would flesh out tou volantes more too
In terms of expanding the Dead space IP into different genres, the multiplayer aspect from 2 being tied to the sprawls security team fighting off the outbreak is what hooked me in.
If they want to introduce more styles of games for the IP it's better to have lore written around such scenarios & gauging it from the fans to further pursue i.e. a hit squad sent to do impossible tasks in quarantine zones, A hardcore survival horror take or a [redacted survivors] RE:Outbreak take on locations from the main story & expanded lore.
I just want to say, these discussions about how a story works and the ins and outs of writing has been very valuable and informative to me. Thanks captainbribo :)
It was interesting yes, but no matter how many terms they throw around it basically came down to 'stick to the tried-and-true formula and give the people what they want'. Not exactly ground breaking stuff 🤷
I dunno if EA/Motive would be able to contract Chuck to consult on any future Dead Space projects, but at the very least there does seem to be HUGE mutual respect here and it's nice that these discussions are public so that even if Motive is unable to directly go to Chuck for EA political reasons, they do at least have these publicly disclosed ideas to refer to.
I do like Wanat’s idea of 4 with you playing as Ellie and going from planet to planet searching for survivors maybe mix the ideas with Dark Isaac and have you switch between the perspectives with you playing as the villain and the hero
I think that would be an amazing idea. But i would like to change the isaac story a little bit. Sure it will still be matrix like but i think at the beginning of the game. The marker hivemind knows that he is within their "System" so to speak. So they take control over his mind space, keeping him trapped with. Isaac would have to navigate his worst nightmares again, through parts of the ishimura and tideman station to tau volantis. This would be 1/4th of the game of isaac escaping his mind prison and into the hive mind necroworld where the rest of his story would take place. Going through the unknown history and origins of these bretheren moons. Essentially isaac is the virus to the necromorphs. So think of Alan Wake trapped in the dark place. Or maybe silent hill or evil within like.
While Ellie would go through her journey finding survivors and possibly finding planet crackers to fight against the moons and necromorphs.
I dont want to play Ellie :( I want Isaac
I think the easiest way to fix the confusion about Nicole's Ghost would be to keep it as is but make her dialogue show she is not trying to hurt Isaac but wants him to destroy the entity even though he knows it will make her disappear.. It would keep essentially everything the same but dramatically change the tone from "She was a fake from the marker" to "I had to 'kill' her memory to save myself and everyone"
- I think DS3 with a Dark Isaac would be absolutely amazing.
- I wouldn't mind a "Gears of War" Dead Space if that was the goal and identity from the start. I think DS3 identity was expected to be DS1/2 so it ended up being a surprise to most.. But Playing as Ellie and Carver in Dead Space GoW would be pretty awesome and actually make the coop something special.. Especially if you could get to a point where you find other Lifeforms even if they were Necromorphed already
You have some good ideas
Nicole's Ghost has already been set up to be evil and to be the Marker itself in the remake, so that ship has sailed.
@@rubencastro811I hope they make a dlc for the tau volantian before they get froze
I feel like if DS2 did get a remake, making the Tormentor more relentless, and even the final boss, would be good from a spectacle standpoint
yeah cause at the end it just disapears... or stands in range of the marker watching you destroy it
@@travis51killer01You’re thinking of the Ubermorph. The Tormentor was the massive creature that attacked Isaac after Dana betrayed him.
@@TopSecretName Oh yes, i got it wrong xdd
I HATE the regenerator with a passion.
Tormentor and Ubermorph having more lore and focus would be nice as the tormentor only being a cutscene boss was very weird and you'd think with a name like Tormentor it would be a reccuring enemy like mr x.
I've been so hyped for this, this whole game series has been a colossal inspiration to me and a huge motivator on my journey through game design and hopefully into the industry after I graduate 🤞. These discussions just let me geek out about this crazy cool sci-fi world on what has happed, what could of been, and what can possibly be with whatever EA and motive does with this series' revival (I would LOVE to see their own games on other characters in this world as well! Dead space on the Wii and Severed DLC on Dead space 2 gave me a taste and I want MOREEE)
Thank you two so much for this whole series its been an instrumental inspiration and motivator for me! Hope to one day have a talk like this about my own worlds with someone one day :)
A good proposal for the "Shadow Issac" relationship is to incorporate some of the Johnny Silverhand and V relationship from Cyberpunk.
Haven't watched the full video yet, but I remember being very intrigued by Ben Wanat's pitch of a post-apocalyptic space scavenging Ellie story and wanted to share my own take on the role Isaac could have played: He would have been Ellie's 'Nicole'. After being captured and absorbed by the Moons, Isaac has become the herald of the Necromorphs and would have sent ghostly psionic visions to haunt Ellie. It would be quite ironic for Isaac to become the new Altman - forced into the role of martyred leader for a cult he truly despises, enslaved by the Necromorphs through manipulating Ellie into seeking him out. I could see the climax of Dead Space 4 being set on an Earth converted into one giant Necromorph hub, with Ellie plummeting deep beneath the abyss where the Black Marker was located and eventually locating the 'heart' of the Brethren Planet where Isaac, now converted into the central host of the hivemind, pleads Ellie to kill him. The end of the Necromorph apocalypse could require players to kill Isaac.
As for Wanat's ideas about the threat beyond the Necromorphs that would've been revealed in DS4, somehow tied to the Necros' origin story and 'humanity's purpose in this dark universe', I could imagine a revelation that the Necros' rivals were bio-engineers (think of the Engineers from Prometheus or the Precursors from Halo) that seeded countless planets with life that was intended to serve a military purpose. Defeating the Necromorphs might lead these Engineers to see humans as worthy of forced 'ascension'. Alternatively, the Necromorphs might have been reacting to a dark energy incursion, choosing to attempt to consolidate as much energy and consciousness as possible so that they could wait out the inevitable entropy the longest; in videogame terms, this could appear in the form of 'dark energy' creatures, or maybe robots created by them as the non-organic counterpart to the Necromorphs.
I always figured planet cracking would be involved. Humanity sacrifices its home world to destroy the brethren moons (like fling giant pieces of earth at the moons) and the remaining millions of humans venture out into the starts and recolonize and rebuild.
Dead space 4 needs to be extremely bizarre dark from the start going into playing it
we dont need a dead space 4,we need a completly new dead space 3
@@deenman23 We're not getting either
@@deenman23 really don't neeeed to see what I could see between the lines of EA meddling back when it came out and was played. In a world where budgets decided franchises before even the era of mega publishers ruining our best companies, I'd like to pool all that money into DS4 and would rather have some kind of media to recap and retcon rather than a whole game and all these remakes. :l
Talking about traversing genres... Dead Space: Extraction is a worthy entry albeit it's in a now extinct genre of rail shooters. Makes me think that I could absolutely play Dead Space as a horror FPS (F.E.A.R comes to mind) or even a Mass Effect look-alike with all that choose your destiny/save the galaxy crap, but darker...
Issac as a necromorph god talking to Nicole who is being offered as a blue pill to Issac by the hive mind.
“Nicole… we have to rest in peace… after all… we’re just Dead Space™️…”
In all seriousness it’s really cool to get to hear some insights from the both of you. Always nice when creatives are genuinely invested in and loving their own work like Chuck does. Thanks for posting this guys!
I don't think Dead Space should add any more stories after the theoretical 4. By this point in the story we have already covered the Markers/Necromorphs in such great detail that I don't think there would be anything new to do with them after this point. Sure you could have Ellie go fight them on another planet, but it wouldn't be that scary because we have seen so many types of Necromorphs and how to defeat them. Not to mention, going back to fighting regular Necromorphs after killing the Lovecraftian Horror Brethern Moons would seem like a real step down. The only way I could see something like this working would be if it was revealed that the reason the Brethern Moons migrated as far as Earth was that they were running from something worse in unknown space.
*Spoiler Alert* after the moons finding the earth in dead space 3’s dlc i think the next thing that would make sense is fighting off an infection on earth itself, win or lose
And I fully disagree.
If they do manage to make Dead Space 4, it should be a game about betrayed hopes. A game where, despite the entire universe revealed to be a Lovecraftian nightmare ruled by petty cosmic powers that are effectively fat bastards playing in god mode, humanity can still manage to overcome the greatest of monsters - only to fuck the universe up even further and consign humanity to a fate even worse than being eaten alive.
It's a game where you play David, defeat Goliath, and end up becoming Satan by accident.
@@kome360Nuh uh! Next best move is to turn Dead Space 4 into a RTS where you're actively defending Earth from Brethren Moons and infected ships. Though if you get too close, come into contact with, or other surreptitious methods - your ships can become infected and turn on the rest of your flest. Lol, just jk. That would be a garbage turn for the DS series. Mobile phone game tier garbo.
RE7 proven that you can go from figting a zombie transformer T-rex to fighting a guy with a shovel and somehow the guy is 100 times more scary.
Your arguement is basically "Dead Space 2 is not scary because you defeat the Hive mind at the end of DS1" which is false
But you *DIDN'T* kill the alien moons.
They end up finding their way to Earth and it's implied that all of humanity is dead by the end of DS3.
I really wanted Tau Volantis to be the marker home world. When those trailers are completely wrong it takes away from the experience.
One way for the franchise to continue after Isaac is to take the Silent Hill 2 approach.
Take a new character, emphasize on the psychological side, and a good/compelling story arc.
A detail I wanted to pick at a little bit. Early on, he mentions that his version of 4 and his counterparts would be very different. Especially that tidbit about it not being about Issac, but Elle instead.
I think that even considering making an entry into a series, that's supposed to be about a specific person's spiritual journey, that would have nothing to do with the person in question, shows a great disrespect for the project.
Well hopefully they are smart enough to take a poll. I like Elllie as a side character. I dont want to play her. I want to play isaac
man if they dont drop a teaser trailer for dead space 2 remake soon, i might make my brain whole with the ceiling
I’m loving the hero journey perspective. I re-read HWATF recently but I didn’t pick up on the model when I played the Dead Space Remake.
I’m subscribed to this channel now. I had no idea there were other story/gaming nerds out there. I’m glad I found this place.
Awesome! Was waiting eagerly for this conversation you teased all those months ago
You guys got me out of my morning routine…I’m eating spaghetti at 7 am in the dark in my kitchen lol you guys rock.
What about Gabe Weller? His body was taken for studies. Also Lexine's story?
Gabes story is in dlc for dead space 2
According to one of the producers, gabe isn’t dead
I'm very thankful this came up in my feed. This is the passion and dedication missing in the arts today, and seeing it gives me hope for once that cinema and gaming can change for the better. In regards to the conversation on serialization, I believe Evil Dead is a good example of horror serialized. If we take the comics, even as alternate realities, we still see plenty of ways the necromomicon plagues Ash. After 30 years of running from it in the main timeline, we see an older Ash in Ash Vs. Evil Dead, who is tired and not as capable. He denies his role as savior and after finally accepting it, defeats the Khandarian demon, but it comes too late.
So, we could, in theory, keep a perpetual cycle of a character not growing more powerful, or by denying their role for a relatively long time, if we focus on the delivery of the horror, and less on the character. Ash is a phenomenal character who goes through a tragic to him but entertaining story to us way. But he still always just barely gets by. Issac as a delivery of Dead Space, and not the character, could go from bigger and bigger set pieces, just because he is intertwined with the markers.
They make it so he's always there, and after 4 or 5 games, he can finally go to the source, and if he wins, spend the rest of his life seeking markers to end them, or if he dies, his fight can be inherited by those around him. Not exactly what I would wish for Dead Space, but the belief is there because Issac, Ellen, Ash, Laurie, all of them exemplifies the human trait of survival and the will to live. But they also exemplify REAL human traits. Denial, delusion, anger. Any number of real emotions and reactions that could cause another serendipitous event towards a necromorph outbreak, ya know?
ive needed to hear about DS 4 for 10 years now, thank you. Motive needs to get you and Chuck on the payroll lol
Motive needs to hire this dude and do everything you guys talked about when remaking the rest pf the trilogy. Culminating in a proper next gen Dead Space 4 would make my whole life!
I'm glad to hear that they'd like to keep the story in DS3 mostly the same because I honestly love the story in that game. The revelation of the marker's origin and the brethren moons was amazing.
Yes. Story stay the same. But mechanics need to be different. I know when i played 3 i was always wanting to learn more then to find out the markers were referencing to shutting off the machine on the planet was awesome.
They do not reveal the markers origin tho
@@luizfelipemelo1098 oof. You didn't actually play the game huh?
@@MisterAcolyte I'm honestly confused as to what you mean too, I'm guessing you're referring about what the Markers' Convergence process was? Because their origin was never actually revealed.
@@Leee275 wow, am I the only one who actually played dead space 3? lol
Near the end of the game, it's stated that the moons create the black markers. The markers then cause rapid evolution in whatever planet they're are left on. Once this evolution reaches a sufficient point, a convergence event takes place. During this, all living things are killed and merged into one massive new moon. This new moon then ventures out to continues the process, leaving nothing but dead space.
This is why the marker cry is "make us whole". The markers yearn to be "complete".
1:42:00 man, it took you a really long time to finally understand what Chuck was trying to explain to you for like 10 minutes
I could not thank you guys enough for this whole series. I am novice writer who is in the beginning stages of building an indie game with a small team of friends, and being able to hear all of this information from one of the lead writers of Dead Space has been a dream. Dead space 1 is in my top 5 greatest games of all time, and the universe is so rich and thought provoking. I adore this world, and I have cherished it deeply since I was 14. Ever since the DLC for Dead Space 3 released, I have been dying to know what comes next, and this video gave me that after 10 years of believing I would never have that closure. Chuck, you are a true visionary. Your work is beautiful and inspiring and I hope I can bring even a fraction of your creativity to my writing. If you'd be willing, I'd be honored to get to talk with you a bit about writing in games as I'm incredibly eager to learn and it is my dream to do what you do. You have so much knowledge on building these worlds and how to tell stories that are introspective and impactful, and those are the types of stories I want to tell. The ability to learn from someone like you would be the opportunity of a lifetime.
Thank you for taking care of a legendary franchise and get it taken care of and given the proper love and care for the game it deserves we the fanbase enjoy that definitely will be buying a launch or pre order for the new one after seeing you guys fantastically remake a classic
This dialog was so insightful and shined a unique light on a beloved game of my childhood. I wish the industry had more producers and game creators who would sit down and have fun conversations for the fans like this. Motive needs to get you too involved in the story arc for the future of dead space. Thanks again for the playthrough and discussion
A hilarious ending would be Isaac convincing the Brethren Moons of the wonders of sustainable farming techniques, causing them to just collect those that die naturally and work with the living. The human population essentially replaces itself every century, meaning they could get a moon every couple decades (with multiple planets) from sustainably harvested populations rather an a couple dozen moons every sixty million years. Straight up beat them with his greatest asset, hie mind and his ingenuity.
Please Show the untold story of DS4!
🥺
So awesome of you to have filmed this - it's such a joy to hear your thoughts on DS, it's invaluable to a huuuge fan of the franchise since day 1. DS forever, I hope Motive get to continue your excellent work!
I think a good way to continue the story post DS4 is having a character tracking down remnants of markers on other planets while also exploring humanities reactions to surviving what was essentially a religious cataclysm and perhaps explore the remaining factions of unitologists who survived convergence.
There could also be a timeskip to see the ramifications of a humanity going unchecked with planet cracking/resource farming within the universe
Isaac gaining control of the necromorph biofilm and monsters is an amazing idea
Necromorph Pikmin 😆
Gotta love how often they have to disclose "We're not saying this was meant to be the canon or this is what they should've done" given how often nerds get that exact impression from videos like this.
I've always thought that in Dead Space 2, whenever you return to the Ishimura, It would have been a great move to have Isaac discover that he had been on the Ishimura the entire time and never actually left.
So you liked that story DLC for THE CALISTO PROTOCOL?
Never played the DLC @@jibbanibba2000
I tend to fall for those types of scenarios as well, but the issue with the 'it was all just a dream' approach is that it can tend to cheapen the entire experience. Coming to the realization that everything up until that point was nothing more than an elaborate hallucination would have the player scratching their head and wondering what the point of the entire experience was.
Yeah I can understand that, I guess it's mainly because I'm not the biggest fan of some of the story choices and characters in DS2. I don't think Isaac needs another love interest, especially when to Isaac, the events of the first game just happened. @@UToobin75
I hate “it was all a dream lmao” twists.
I'm actually more of a fan of stories that don't get happy endings than ones that do get happy endings. Like take Dark Souls for example. I LOVE that game series and it's lore. And I love how your role as the protagonist is that of someone who's nobody special. You're just some dude or chick who happened to make it further than the last guy or girl, nothing more nothing less. And I think Half-Life was an expert in terms of game design at least of the trope that, as the G-Man himself put it in Half-Life 2; "The right man in the wrong situation can make all the difference in the world."
I completely enjoyed Dead Space 3. The characters, the set pieces, the open world feel of it, and the custom weapons. I really, really liked it. Oh, and the co-op is the best I’ve ever played. And the villain in part 3 was fantastic.
Why can't we have a Dead Space game where Isaac defeats the Marker threat for good? No weird Dark Isaac, or Necromorph Isaac, but an Isaac we saw at the end of Dead Space 3 who becomes a leader and realizes he needs to play his part in ending the necromorph threat. The Hero's Journey ultimately ends with the hero returns home after accomplishing their goal, it would be nice to see Isaac get to have a life with Ellie he never got to have with Nicole.
Or just keep the original ending from Deadspace 3 no DLC no sequels Isaac prevented the brother moons from returning
because that's the ending to the wrong genre, honestly.
dead space are cosmic horror games. isaac clarke is a tragic hero. he doesn't get the happy ending.
@@DarkestMirrored That's why it works that everyone died in Deadspace 3
The story was fine
The evil Isaac route they're going in the new Deadspace is pretty lame
On the topic of Coop, I think it’s entirely possible as long as horror remains it’s core focus. For example, emphasize teamwork, resource sharing, and limit the time the players have in vicinity with each other. Perhaps create an in game director where one player is allowed to come across more resources while the other is starved and comes across more enemies causing a dilemma between players. Additionally have objectives that require both players to achieve in a timely manner while under enemy pressure. You can also make player classes to allow more strategic play with enemy classes acting as counterparts.
If Dead space entered the Xcom style realm, It should expand the story of the civil war mentioned in 3 but with a sudden necromorph outbreak midgame. Focusing on massive amounts of necromorphs pouring at the humans in wave after wave as supplies are ground down and command gradually destroys itself in marker fueled madness. 10/10 GoY
lmao man, some of the shit they talked about is pure insanity. Talking about destiny and making Isaac out to be this special guy, shadow Isaac and being the herald of the markers... absolute craziness. You guys must have come up with that binging on edibles. Dead Space was creepy cause it was an engineer in a super fucked up situation that didn't just seem dangerous and horrific, but even paranormal. It was bigger than him.
Having just watched up to the point where they say Isaac could control necromorphs by the end of DS4.... I'm glad Dead Space stopped at 3 if that was what was going to happen to it.
I agree, part of the charm of the game is a normal dude in a really bad situation. But I think it's the envitable conclusion story arc for making all these sequels. If he was still a normal dude by the forth game I think it would had been criticized for being stale and repeating the same thing over and over again.
Agreed, my only question is, where exactly did Lexine fit in all this? And what would she and her baby even have to do with it?
They are talking about theme. If they approached the series without accounting for theme, it would have been instead a series of redundant stories about normalguy somehow winding up in the same situation over and over again.
@wileymoore3914
Her poor husband.
At least he fought like a badass.
I thought Lexine story would be touched on in DS3.
would be kinda funny if they added a secret funny ending like in silent hill 2 where you go through this door and "Oh btw dog was running the whole thing lolol"
Dead Space is such an amazing idea. It was the reason I bought a PS3 and the reason my son's name is Isaac. He's now 9 and is just starting the original on the PS3. Like me, he loves the gameplay, the lore, and the sounds.......my goodness....the sounds!!! Thanks for the videos giving us SO MUCH MORE content!🤘🏻
My thoughts on how Dead Space could expand as a franchise involve expanding the lore into different timelines. I think it would really be important for any installments outside the Isaac's saga to keep evolving the overarching lore, and diving into different time periods could be the way to go. Kind of like Star Wars's Original, Prequel and Sequel timelines, Dead Space already has a setup for a prequel timeline with Altman and the original small-scale outbreak on Earth. And a sequel timeline for all it's worth could jump like 1000 years into the future, have a completely different flavor, explaining things about the original saga retroactively.
Being prequel and sequel timelines would really help expand the scale of the whole giant cosmic horror thing, evolve it into an entire fictional history; they'd just have to retain the emphasis on how Isaac's story is always central to the whole ordeal, the most decisive part of the history of that universe, so if it's a prequel story then it informs the eventual inevitability of Isaac's story happening later, and if it's a sequel story then it displays how Isaac's story continues reverberating in the events that keep unfolding even in such distant future.
I'm not sure that Dead Space can branch out too far genre-wise, at least not right away, but i think it's got a solid chance at staying afloat this time around. The market for horror games has grown a lot in the last 10 years, Resident Evil proved that there can be mainstream success in a serialized horror franchise even after losing it's footing once. I'm not a business expert so i may have the wrong idea about this, but i think right now the only thing that's holding Dead Space back is lack of EA's faith, they were seemingly not too sure about the reception this remake might get, they weren't really that heavily advertising it and they released it almost alongside RE4 which is simply unwise, since that's the most direct competitor in the genre. Meanwhile the fan's reception of the game was phenomenal. I just hope they noticed that and will put more effort into making DS2 Remake's release a really big deal.
I’ll take an RTS game where you get to surf across the stars as a young brethren moon, invading planets and wiping out various life forms.
I'd actually like to see a Dead Space 3 that's co-op where both people are playing as Isaac and their partner appears to them to be shadow Isaac and throughout the game Isaac learns to work with this split version of himself and by the end makes HIMSELF whole again.
i liked the nicole fight personally and it makes sense
I love this take on how the lore for Dead Space can go. Especially with how important the series was to me growing up. Definitely got some ideas going for me to just organize plots and conflicts. I just hope if they decide to continue remaking the series, they are okay with just completely redoing 3, maybe a little of two, although it was mostly good.
Yes and make Dead space 3 better than what it was before lol🙏
I have nothing against Chuck Beaver, but it's for the best that this draft of Dead Space 4 never saw the light of day.
Superimposing the cliche hero's journey, Christ figure formula over Dead Space wouldn't serve the franchise in any way.
I think most fans would appreciate the franchise returning to its roots in terms of horror while taking the plot in an exciting new direction draped in mystery.
Chuck beaver the lil guy needs to be invloved in the dead space 3 remake and DS4 storyline as well as having Glen scholfield help the marker origins history too😊
that was a great convo, thank you both
As a dead space super fan this is a treasure to me! Thank you!
I would love to remake DS2 with the Necromorphs with Nicole helping Isaac fight the CEC to the marker after letting them into the government building for a short while like the mission from Halo 3 with the flood helping the Chief for a section of a mission.
I miss the DS2 multiplayer and playing as the Necromorphs something like that or adding Necromorphs invasions would be something I would love to see, also fighting humans at the same time is something I actually liked in DS3 BUT DS3 didn't do human's very well, I want to see them using stasis and kinesis too like holding boxes as cover while they push up to the player or even using launching slasher arms at you too lol.
Imagine how sick it would be seeing the power and carnage of the Ubermorph rippping and tearing it's way through the building with you until you have the marker turn on you at the end.
The thing i love the most about the DS series is that the more you look at the environments, the more you find it ALL resembles convergence and the effects of the markers in some way or another. I suspect anyone who experiences this knows the feeling of a blurring of "realities" between the game and the real world. The more you see in the games, the more it translates everywhere else. I'm not crazy btw, its just scary and genius design. Talk about breaking the fourth wall.
The point discussed around 1:42:00 regarding franchising horror got me thinking, and I think I'm closer to the Captain here, where it actually can be thrown into perpetual motion with a proper setup. The main character can come prepared from physical, mental, or social conditions (or the combination of all of them, like James Bond), and I think that social aspect of it can be the one to keep it fresh, where a character, for example, gets constantly ping-ponged by several opposing sides which the character needs to contact in order to survive against the force of nature (be it Godzilla, necromorphs, or something ese). It is also possible to modify physical and mental preparedness, but I think it is hard to use in a long-term situation, especially in game development. However, a scripted scene thrown in here and there where main character is unable to move, see, hear, or understand what's real is always keeping the player on their toes (which was demonstrated by the tentacles in DS1 and hallucinations throughout the series in general)
This might be a little long.. Sorry.
I think Dead Space's 2's twist make sense narratively, even if you keep Issac's story within the 2nd as "Can you live with the truth?".
It makes sense for Issac to have that story, given that the story is from his perspective and experiences, but it's the culmination of four factions that create the event that generally lead to his internal journey; Issac (who is trying to destory the marker), Unitology (who is trying to free the marker), EarthGov and it's branches (who is trying to control the marker) and the Marker itself. Nicole's actions cuase Issac to accept the truth, but it wasn't Nicole's, or the Marker's, intention.
Focusing on Nicole, only three of these matter.
To me it made sense that Nicole's ghost was always the marker, trying to manipulate Issac. At the beginning, Nicole trying to kill Issac, becuase, as if you remember: " the makers must be consumed". Nicole taunts him with her own death, attempting to get Issac to kill himself. This is mid outbreak when Titan Station Security is overwhelmed and is clearly not in control anymore. It's later into the game where Nicole starts to be helpful.
From Tiedman's (the leader of Titan station) perspective, it's implied through enviromental clues that he's trying to contain to situation, by evacuating citizens, and eventually, creating a stronghold within the Governmant sector. One built around the Marker itself, preventing a convergence event.
From my multiple playthroughs of Dead Space 2, I always considered stronghold, as well as Issac's repeatedly fighting off the Marker's insanity, the reason why Nicole's turn happens. It switches it's focus from killing Issac to using him to penetrate Tiedmann's complete lockdown of the govermant sector. Nicole's betraying him in the end, is just the Marker going back to Objective No. 1, to kill Issac.
If they do remake Dead Space 2 I hope they have it like Resident evil 2. Were you play as Ellie, see her side of things.
so ready to get excited about game narrative on this sunday evening!
Like, like, like, like. I think i got whiplash from the amount of time "like" was used in a sentence.
Bro.... her showing up on a " Moon Cracker " to crack brother moons would be so sick!
I just feel like Capcom’s stories regarding shadowy organizations and infectious horrors that transform average innocent people into monsters but still have good, happy endings more or less is what Dead Space should also have. We got our cosmic horror ending at 3. Even Lovecraft’s stories have endings where people escape with their lives and manage to keep the entities or creatures or knowledge they’ve discovered in the forgotten darkness. You could do the same for Isaac.
When It comes to Dead Space 3. I think it should be explained better what happened to the Moon and how the Unitologists gained so much power to basically activate a bunch of markers in a bunch of colonies and kill EarthGov. Are going to ignore that a Necromorph outbreak happened in the Moon next to Earth?
unitology is the world religion by that point that is why they have so much power and influence.
Dead Space 2 already solved this problem; awesome single player campaign + multiplayer versus mode. That multiplayer was some of the most fun I've ever had online.
Wow! Amazing ideas for 4 ... outstanding!!! hope this comes to be someday
As a veteran who has dealt with and known others who have dealt with PTSD 3, it should stay the way it is. Mostly.
My reasoning:
From the first game to the second Isaac had no break. While taking place a few years after Isaac was basically in suspended animation the whole time. One of the main reasons he is not as destroyed at Stross. So he didn't even go from one crisis to the next, he is basically in the same crisis, just a different environment. Even with the influence of the Marker he is trying to come to grip with what has happened previously.
The way he is written ( to me) Isaac is a man of action. There is a problem? What is it? How do I fix it? Get it done. That kind of mindset let's you get things done when fit hits the shan.
Which going into 3 shows how Isaac has been dealing with the trauma. Major PTSD.
1. Starting a relationship with Ellie out of a mutually shared hardship. Which happens quite a bit. Yet they have completely different personality types.
2. Isaac is a man of action, but it seems he is not a man of direction. As is his want to just hide. Where Ellie is the opposite. She has been poked and is now ready to fight.
3. The Ishimura was experienced after the fact, while Titan was happening around him. How many did he see slaughtered? In the chapel and the school with the Pack? I mean children. They are monsters, but they were children what just a couple hours ago? The set piece boss that was a pregnant mother at the core. That is a lot to be hit with. Not to mention the exploding babies. Isaac's ability to goal focus is the only way he got through that, where so many others break. As such it compartmentalizes all of that trauma for later to deal with. Which with the little time we spend in his apartment you can see he's having no luck. As he is in hiding he can't just seek out a therapist to cry to. He is also still plagued with what was placed inside his head.
4. The tone between 1/2 and 3 being more action oriented makes sense as in the moment Isaac can focus. This is the job, this is how I get it done. I've been through this before. Also you have the Unitologists that you are dealing with. With how they believe in the whole Convergence idea, it makes absolute sense that you would be dealing with them trying to kill you. So the cover mechanic makes sense.
Now, I personally loved the weapon creating. Just have so many different styles to play with. You could set up and play balls to the walls or be more careful and methodical
With the Awakened DLC I just figured Isaac having the hallucinations again was due to the brother moons attempting to either kill or break him. As they were aware of the threat that he possessed.
Yes rework the story so Carver is better. Especially when in or out of co-op.
I know you guys had things you were made to throw in, so let me say thank you for the subtle way you let us get around the micro transactions. Ration deals were well used.
Honestly I just wish they didnt try to explain any of the "white blood cell vs evil marker hallucination" at all.
Having the "ghosts" show up with varying intentions seeds doubt, and leaves things a mystery. The more they explain about the markers, the less scary the games feel (with a few key exceptions that could still be explained).
Halo's Flood suffer from the same problem. They were fun as space zombies, the Gravemind elevated them to pure horror when he was just this eldrich space being. Then they tried explaining what the gravemind was, where they came from, and now the Flood barely hold any weight in the modern Halo community. 343 wont even use them, and half the fans dont care if they ever do at this point.
Explain the markers to us a little, explain some of their effects on people. But dont explain everything, not the ghosts or the creators of the marker. The brethern moons fine in concept, dont take it past that. Dont answer the "what came first, the marker or the moon?" question. Leave the fans something to speculate about, leave the community wanting answers theyll never fully have. Thats one of the BEST hooks for cosmic horror, its the kinda hook people will keep biting on. I dont wanna know which ghosts are evil, which are good. If theyre self motivated, a part of you, a part of the marker. Thats the kinda thing I wanna speculate about with friends waiting for the next release
Issacs conflict regarding Nicole looks like a case the Angel on one shoulder and the devil on the other inner conflict and should presented in the remake of Dead space 2, if they remake it. The 'good' Nicole is the part of Issacs mind that wants him to get over it but safely. The 'devil' Nicole is the Marker pushing its influence on Issacs mind.
This was wonderful, listening to the both of you nerd about the narrative and such. Also good on both of you for not being butthurt that someone else remade a game, and in a lot of ways made it better than you were able to, at the time. I can only hope and pray that if the remakes continue they'll take some cues from you about doing the Dead Space franchise justice.
Damn this was a great video, good thing you are best friends with the main writer producer of Dead space 1, 2 and 3 yuhhh I watched the whole video my guy
I think your right about the horror genre having a cap, but inversely I think horror has some of the more dedicated customers, so while there aren't as many of them I feel horror fans are more likely to consume an I.P.'s content across multiple platforms, i.e. books, comics, movies, and games.
Yes, you can't keep something going forever the exact same, especially a story like this. Loved the Dead Space Series, greatly enjoyed the remake (especially the plot hole retcons like who was on the computer to help if Nicole was dead). However if you're going to want a dark Isaac I'd have him in 2 WITH the hauntings of Nicole to represent the split; but also to distract him with the illusion of a choice - distract his monkey mind as it tries to turn him into a prophet like in the Awakened DLC. The Dark Isaac would be his regret and denial, his desire to remain with Nicole in some form if there's any truth to a form of life in the markers, that death isn't the end (suicide sequences); and Nicole would be the acceptance that he messed up in the end, that Nicole is gone and he needs to move on, acceptance; but this is a gamble. Either he succumbs to to madness and dies removing him as a threat. Or he follows a calculated path for survival and later to beat the monster, and the narrative with Nicole is a ruse to get him close enough for the marker to take absolute control of Isaac and make him into a prophet. Outside that it's the same game, so 1 and 2 only have two minor changes. Extraction, Ignition, Dead Space (Mobile) Severed, Movies, Comics, etc ought to be fine for the most part.
3 would have some options but I would want the return of badass Ellie, and I love the option of a co-op, a single, or single with ai in place of co-op with character choice, would it just be the two, etc. And as for anything beyond 3, well the only thing I can think of to stop the moons and save enough of humanity would be to shut them down at the actual source. Were the moons a result of an out of control bio weapon to nip any potential threats (other species) before they got too advanced? Was it an attempt of playing god seeking immortality and more? Do the originators get caught up in it? Are the moons trying to build a Nexus they themselves would combine in? And outside of unitology, you have to deal with either a rogue cell or the corrupt upper echelons of black ops earth gov that thought they could control the markers (Lexine/Oracles/Carver/Etc returning, maybe different points of view or a campaign choice between more action or more horror). So between finishing the unitologists and the rotten part of earth gov as one game, another/finale would have to be finding the REAL source of the markers/moons in order to stop the moons.
Something I actually liked in Dead Space 2 that never gets mentioned, is the versus multiplayer that was Left 4 Dead inspired. Necromorphs versus Earth Gov Marines sent in to achieve an objective. I never hear anyone talk about this in regards to the series, this untouched aspect that I feel could've really been expanded upon. Obviously what makes a Dead Space game, a dead space game, should never be sacrificed to bring in things that aren't the main focus, but I really did enjoy it. If/When they remaster Dead Space 2, I hope this doesn't get left out, and they open up modding tools for the community to run wild with.
Honestly I think if they had of kept the Dead space 3 story mode a pure Dead space experience and tried to build on and market the multiplayer aspect they had in 2 maybe that could of been the key to reaching that wider playerbase.
Maybe I dont know what I'm talking about, all I know is it's so depressing how much more creative, immersive works of art we could have if it wasnt for having to satisfy suits that only care about the money and the bot consumer masses that just want their next copy/paste madden, NBA 2k, CoD.
They should have kept the dead space 2 multiplayer aspect. 4v4 was actually kind cool because some of the maps were off screen scenarios that happened right before severed dlc. I remember seeing 7 rigs being affected with 4 dying. I imagine as multiplayer of that map where humans lost.
i always thought the nicole fight in dead space 2 was the markers last defense against isaac who had more or less accepted the tragedy that befell him and was ready to do whatever it took to make things right. Also I will say that there is a draw for other types of dead space. Dead Space 2s multiplayer was godtier. I really hope Motive keeps that when they remake it. It was SO well done and SUPER fun
i feel like the next installment should be a prequel to part 3; the prologue was a good premise so i wouldnt mind seeing a nightmare scenario happening in tau volantis and seeing everyone succumb to the marker signal
Ya think A Quiet Place 1 and 2 were able to have some horror progression? Like, sure, Emily Blunt (mom)and Millicent Simmons (Daughter) had a different character arc/track from 1, they were simply prey back in the first film for example. But I feel the monsters still had the same level of threat or danger.
I dunno, maybe it did indeed get more actiony and less horrory in the sequel? Probably, yeah. That said. I would LOVE to watch a movie where we see the stories of how the aliens were first encountered around the world and in different perspectives. Maybe that would be better for a mini-series. The premise is very tight, though. We'd have to see some creative direction, not that it was ever bad.
the change of ending in dead space 2 that chuck pointed out 25:29 would be really cool, and would utilize the initial idea of a "dark Isaac" for dead space 3
Imagine left for dead 2, but it's deadspace.
An excellent video as we come up to the 15th Anniversary of Dead Space!
They should dabble in first person deadspace being a settings option to add more flair to the games to come
It's tough making a multiplayer horror game. The only way I could see it working is replacing horror with tension. So set the game like the Ishimura but you're a squad of four marines, now your supplies are limited, you can't pick up ammo from necromorphs you can only resupply from your docked ship or actual armouries/security rooms. Now you have to leave someone at the ship who acts as your map/guide/supply/door hacker / guard cause if you leave the ship alone, the monsters will wreck it. That way you can have someone organically communicate to the team "Guys I hear something you best get back otherwise we're fucked" Even give them a Aliens style sensor that beeps. Having limited ammunition would also force players to choose wether a fight is worth it or run away to conserve resources at the cost of adding to the tension and taking longer to solve a certain puzzle/objective
I haven't fully finished the video yet, but this has been almost a gut-punch and I have to talk about it before I proceed. If I change my thoughts by the end, I'll add an edit to the bottom of this.
As someone who is a huge fan of what Dead Space is now, including DS3's lore and some of the story elements in the later part of the game, I feel like I almost prefer what it became instead of some of the ideas here. To me, the idea of Nicole being the marker fucking with isaac all along felt so natural and well made that hearing it wasn't always the plan almost felt disheartening? It felt so logical after DS1, that it would latch on and exploit part of his mind that was still vulnerable. The twist is 100% better than the idea of her being helpful all along.
The shadow Isaac concept is cool, and that could have worked well, but I hated hearing the idea that something was still on the table with a love triangle. This was easily the WORST part of DS3. Isaac getting over Nicole in 2 felt good and like he had made substantial progress as a person even if he was still mentally shattered after the events of DS1 and 2, and a 3rd game with him having Nicole hallucinations would have just gotten tiresome.
I also did not like any ideas presented for DS4 so far. Isaac being a necromorph all along and maybe even controlling them and resisting the marker despite being a necromorph is so far out of what Dead Space is, a fairly grounded Alien/the Thing style lovecraftian horror around the concepts of the fermi paradox that deals with heavy ideas of psychological horror as well as body horror. I am almost glad we got what we got and that we didn't get DS4, if this was the direction it would have been. I don't like the current ending either with the DLC as it feels super hamfisted, I felt DS3 works best as a narrative trilogy and Isaac sacrificing himself and growing as a human and putting all others before himself and learning all the truths regarding the markers and their true origins feels like such a good payoff to the series, and further extending it past that felt needless. If a DS4 did have to exist, I think the version of Ellie as the protagonist works 500x better.
EDIT: I got a bit further and I'm dipping out here. Isaac controlling Necromorphs and Ellie coming in on a planet cracker has to be parody right? What?
100% agree. These guys brains still stuck in high school literature class
Keep in mind that this is only Chuck's side of the story, and according to him in his playthrough of the remake, Nicole being helpful all along was specifically his idea for DS2, and the other main writer (Ben Wanat) was not on board with it.
It's kind of a fascinating difference in opinion when you look into it, Chuck seems completely convinced that the "ghosts" should've been benevolent because otherwise, he feels like the story of Dead Space is too negative and that it's missing some obligatory positive elements (which is kind of a baffling opinion to me. It's a horror series, it's perfectly fine for its setting to be all negative, you don't have to feel beholden to traditional storytelling patterns and conventions). Chuck also, weirdly, seems to still be clinging onto and wanting helpful Nicole to be a thing, even though the series has completely dropped the helpful ghosts idea since the mid-development of DS2 (and the remake has explicitly established her to be evil and to be the Marker messing with Isaac).
Meanwhile, if you look into Ben Wanat's work, he's done a lot of heavily Lovecraftian creature designs and has stated in an interview that he wishes he could've captured even more of a sense of dread and an impending, inevitable doom in Dead Space's story. Ben also became creative director for the franchise after the release of DS2 and was responsible for writing the background lore of DS3, which is why that game gets really into the cosmic horror angle. I wish we could get his side of the story on these things.
The Dead Space franchise needs a full blown comeback with Dead Space 4. The remake was awesome so all they have to do is keep that quality up and learn from what went wrong the first time.
I’m surprised you guys didn’t mention Resident Evil as a great example of a horror franchise that has reinvented itself multiple times. I could totally see the Dead Space franchise continuing after Issac Clarke’s story by simply creating a new character and coming up with new concepts that could tie in with the greater Dead Space established universe (i.e. cosmic horror, psychological horror, maybe a new type of marker with a new type of ability that isn’t made clear until the end). Resident Evil 7 was such a great success due to doing just that and I think Dead Space as a franchise definitely has the potential to do the same!
Dead space can survive in other genres, dead space 2 had a multiplayer pvp (space security vs necromorphs) mode, and it was universally loved. I think that would be the best way to expand the series after completing Isaac’s arc.
I think the idea of dark isaac could use work, maybe Motive could create a character in the remake for 2 that is like mercer, but this time the Marker takes note of him. And turns him into a intelligent necromorph. Instead of a dark isaac, it'd be that guy, maybe taking isaac's form sometimes.
I feel like no dead space 4 was one of the biggest tragedies in video game history.