Hey there! If you're enjoying this video, I've been making more of these reviews since this one was published. You can check them out here (or on my channel page if RUclips doesn't like the link): ruclips.net/p/PLnxy8J1fKamAinuGOLpgHgF55eNbPy6gD
The scariest part of DeadSpace weren't the Necromorphs. The scariest part was the stress of playing tech support for the damn space ship and realizing that the simple solution wasn't going to work, so you'd have to slowly troubleshoot the problems piece by piece.
*>attempts to use the default mechanical mechanisms to simply open the door.* *>doesn't open, but instead domino chains into the worst necromorph filled hell of trouble shooting ever* Just another Tuesday..... but more bloody and teeth filled. Trust me I'm an engineer! 🧑🔧👍
Lol all the conversations in that game go something like good job issac we (insert action here)! Oh wait... (insert problem here) dammit! Issac says I'll fix it with the (insert action here) then a neceomorph pops in a vent and in a panic you use kinesis to grab a random chair
In defense of the ship, it had been in service for 62 years straight and admittedly the interior had been totally overhauled on the fly by the crew as it had been repaired and upgraded over time to except new tech. to my knowledge the ship should of been decommissioned multiple times over. At least according to the wiki.
@@abloodraven3856 We're not that far off from CEC levels of corporate negligence. Just give the lobbyist some more years so slowly whittle away the amount of corporate oversight the government can have
This is both legitimately interesting and utterly hilarious, because all I can picture is Isaac going around, not really phased by the actual horrors and necromorphs, just casually pointing out all the design flaws of the Ishimura and how things could be improved... like this is simply another day on the job.
Fun fact: at 1:29:16 where you say the Marker's affecting Isaac with radiation...yeah, the Marker doesn't generate or produce any radiation of any kind; it's a long established bit of lore that it doesn't emit radiation and instead just an eldritch signal that's strong enough to affect organic minds and reanimate necrotic flesh.
Not any radiation we can detect by that point, but whatever it is, it _does_ in fact radiate from the marker. Just because it isn't electromagnetic waves or energized particles doesn't mean it isn't radiation.
@@nullpoint3346you're clearly confusing definitions of the word "radiate" here. Do you think a radiator that heats water is remotely comparable to a nuclear reactor just because that also heats water? There are so many differences betweeb the two that comparing them is essentially pointless.
The Dead Space universe clearly got rid of OSHA years ago because there are way too many safety hazards in every DS environment. It actually makes sense lore-wise-the human race is massively overpopulated and life is cheap. Additionally, they’re literally cloning limbs for replacement procedures, so the loss of a body part isn’t as big of an issue as it would be in reality.
As someone who's worked industrial most of his engineering career, none of the outright safety violations in dead space shock me, but yeah when you learn that the people in power in Dead Space are all members of a literal death cult, it all makes a lot of sense as well.
Amazon and Tesla have essentially got rid of OSHA. If the cruelty and greed of late stage capitalism is projected into the far future, the lack of workplace safety and easy wastage of human labour is completely believable
Considering the lack of any OSHA compliance and how cheap life is in the future (plus the emphasis on limb regeneration, which is so common that literal hundreds of clones and cell growth areas are present in the medical bay), it sort of makes sense that mining and engineering suits are so heavily armored, especially the facial region. It seems like a way to cut costs: it’s much cheaper to just mass produce those suits than to actually implement safe working conditions, and by designing them to protect vital organs and lead to ‘clean’ amputations, you can just replace the poor worker’s limb and keep him working with a gravity saw the next day. Whether that’s actually viable economically is another matter, but given the lore it seems that raw material and energy is way more valuable than flesh and blood, so in that case it may very well be economically sound to plan around your workers getting their arms cut off versus actually safe railings and working conditions.
While it sounds great and plausible, I don't see a future in which it is cheaper to regrow limbs instead of a few safety changes, especially with the virtual infinite resources that come with FTL travel. But I like the idea that megacorpos just don't care about the drone worker (which could be solved with AI) and with current events IRL, more probable.
You're forgetting the operating conditions for the Ishimora there going to be dust micro debris and Boulder sized pieces of rock an up their literally ripping apart planets quit literally a hell for a space ship. I'm surprised things aren't more armored.
I am working on a sci-fi horror game like Dead Space, and my biggest fear is that an engineer will check whether my artistic props actually make sense from an engineering perspective.
I'm in my last year of mechanical engineering studies and I'm listening to the video while working on the assembly drawing for my cold stamping die project. Perfection
My guy, I just found your channel and holy fuck, I honestly believe that you should turn this into a series, exploring different video games and movies' "Realism". Like Roanoke Gaming but engineer version. You pretty much already have all the bases covered: Solid editing style, great humor, knack for storytelling and explaining stuff, a podcast length video perfect for listening while doing chores, and a nigh-infinite source of materials to work with. You got your niche carved out here, bro. Just keep digging. That being said, I would love for you to review Prey (2017) video game. I got obsessed with that game due to it's focus on the human elements of the crew living spaces. It was a veritable sci-fi space hotel. I'll be watching your channel with great interest!
Thank you very much! I'd certainly like to do more of these, and multiple people have suggested Prey now, which would be a great time. I am currently working my way through another game for a similar review, as well as some various other projects. There will definitely be more where this came from!
@@RocketScienceGalleryPrey would be amazing! Looking Glass is one of those "mmmaybe it could work?" type of techs you see in sci-fi. Like the communicator from Star Trek. I outright stole it for use as "windows" for my sci-fi ships. No structural weak points in mine. Speaking of which you could potentially do an entire series on the ships from Star Citizen. Morphologist's architect reviews are awesome, though I often wonder if some aspects make more or less sense from an engineering point of view.
It’s funny that in this universe this ship is old and on its last legs but the reality is that something like this existing is so technically advanced we can’t even think to develop anything like this anytime soon. But that’s what so amazing about the ishimura .. it’s because one day in the future we probably could make a replica
The safety aspects are basically waived by how the CEC operates. They put the Ishimura in the space equivalent of international waters specifically so that they couldnt be sued by crew members for these kind of things.
I think things starting to float off the ground when the gravity is turned off is due to the vibrations that permeate throughout the ship from the various mechanical systems. The vibrations could provide enough force to kick things off the ground.
I guess personally I never thought about the system’s infrastructure and integrity that much until you brought this up and this video is a very good and needed reminder on how we should treat our future tech and environments if we are to achieve the things that are still seen as science fictional at the moment at least. We have to be smart on our builds if we hope to maintain explorations in space and creating better suits that aren’t just for looks and show
Wasn't the Ishimura; a cheap, mass-produced ship that was service in for 60 years and modified to accept new tech on fly, when it should've been decommissioned instead? I also heard similar things about Issac's suit in the canon of Dead Space.
Not sure if anyone’s said it already, but the Centrifuge’s room does have a walkway provided above the Spinning arms. It’s just blocked by Necromorph growths once the gravity is turned on to provide the player some stress.
15:30 there is an audio file somewhere in Mining/Engineering where a Unitologist stuffed another guy in the upgrade station during an episode and you can hear the guy screaming
I'm making up a headcannon that the entire time Issac was fighting for his life and everyone else he was just casually taking notes on the poor operations of the ship to report them or some shit just -beheads necromorph and used one of its arms to impale another - As you can during that fight on a narrow walkway with no ralling if I hadn't been aware and careful I could have fallen off!
The first 15 minutes of things you were talking about were literally how plenty of the deaths you come across happen, right down to the dude who was stuffed into the suit kiosk by a crazed individual. It’s neat to see how these safety things sound like they were purposely omitted for the purpose of showing off the deaths and hazards of a space ship
"In Dead Space, you're not playing as a highly-trained soldier that has a lot of luck." No, the opposite actually. Instead of the "hero character solves all issues without a problem" trope, Dead Space has the "everything that can possibly go wrong, will go wrong" trope that is often seen in action films, disaster films, and sci-fi films. "Isaac! The tram system is broken! It needs to be fixed!" "Nice, you fixed it, Isaac! Great work! But now, the air filtration system just broke down! We need to fix that before we all suffocate!" "Great work, Isaac! You fixed it! Unfortunately, just as you fixed that, this other thing broke on the opposite side of the ship. And now you need to go fix that too!" "Done fixing that, Isaac? Nice, because - yup, you guess it. Now we have this other issue that just started. You need to go fix that now." "ISAAC! HURRY FIXING THAT! THIS OTHER THING JUST BROKE TOO!" One thing after another. Non-stop. You just gotta laugh after a while. Main characters in these types of stories have the absolute worst luck in the world.
In this case it makes sense story wise since Kyne set it up this way. I actually love how they integrated this seemingly silly series of unfortunate events into the narrative.
In the Harris side quest, after arriving in the mining deck, you find an audio log where Harris shoves a miner into the suit change station and gets ripped to shreds.
I'd guess they once had more than one tram on the ship but the one we access is likely an emergency one that still works. As there is enough parts of the ship locked off to us that also have other characters moving about with them making me think we just see either the main maintenance tram or a emergency one used for the event of a disaster that runs on its own line that doesn't often get used compared to what I assume would be a larger system with a few more trams for the main transport of the Doctors, scientists, miners & security forces as well as the bridge crew & officers basically all the people who aren't the engineers & such use likely a kinda larger tram that can hold more people as the one we use in game only could hold like 4 people & maybe a bit more if you crammed it but it defiantly could carry tools & stuff as well. I remember a part in the original game where you pass through an area that looks like it once held two tram lines round the area where you need to repair the tram to progress at the start. Also I think the second game also implies this. There likely also is slower ways around the ship which most people would be using as I'd assume only the engineers & stuff have to take the long trips across the ship on the regular. I also want to add about the grimy industrial look it kinda makes sense for the ship to have as well its the mining ship that's very old & on its last mission before its going to be made into a museum or scrapped. So its not like I'd guess its much more than an old ship falling apart. Like in its hayday it probably didn't have all these exposed panels & stuff but now that its so old & things break so often the engineers just go like F*ck it it'll break soon enough again & doing the whole panel thing is time consuming. Also the ships damage from the current alien zombie situation could help cause more of this. I do like it as a old falling apart ship. But the colony is another thing which kinda seems unsafe for what it is. Edit: on the centrifuge. At least in the original game it made sense why Isaac had to take such a dangerous gamble by passing the area where the arms where moving. You could see that some Necromorph growth was over the area & I think part of it had broken off making the area have saftey in the before times but since you don't have time you've just gotta start the thing up instead of how in a time when they didn't have monsters trying to kill them they could make a makeshift bridge to help the person reach the button & then get back over & later on when they are safe they could turn it off & rebuild the walkway. I guess the remake missed that detail leading to a nonsensical area.
The pa system is speaking in Chinese, however it doesn't sound very clear and are probably machine translated. What it roughly means however, should be: "New commers must go through decontamination process, or you will be quarantined and fined."
To be fair regarding tk in zero g areas, there is inherent risks when using many real life items such as cars, or in the case of miners something like dynamite. Its possible the tech is so ubiquitous in the setting that it is just an accepted part of life at this point. I say that because in the second game, a seemingly random guy has a tk module and leaves the tk tutorial video.
14:15 Maybe we're making the assumption that humans don't already know all those languages. Maybe Chinese is a better language for communicating culinary items while English has become the language of engineering? I like the way The Expanse universe has taken this on. Where the Belters (humans who grew up and live the majority of their lives in micro-gravity) have developed a cant that is basically an amalgam of all the most technologically advanced cultures that pushed out into space first (English, Chinese, Indian, German, Spanish, Italian... etc.)
Didn’t even know this channel was a thing but glad I was recommended it. Not an engineer by any means, but I’ve worked in the oil field, construction, maintenance, forestry, warehouses, been in the military, and currently work hospital maintenance. Within all those occupations and in the future it seems the safety man is always needed and hated 😂. Lock out tag out people.
This is such a fantastic video analysis! I would also like to add that when it comes to lighting, there was a study done that blue light also contributed to lower amounts of anxiety and depression. This would be beneficial on long space flights. Looking forward to your analysis of the weapons and suit riggings.
I wanted to add that holographic terminals in Dead Space appear to utilize solid light tech, since in the Dead Space: Downfall the crew on the bridge seemed to be able to directly physically touch the holographic terminals as if they were solid objects.
Why does no one ever talk about the “sucked into a vacuum” myth. The delta p between simulated earth atmosphere inside a spacecraft and space is 14psi. That’s 1 atmosphere to 0 atmospheres. The air rushing out from behind you would not exert a great enough force to rip you off your feet from across the room and drag you out, especially if you’re in artificial gravity. I can imagine that if you were standing by the airlock you would teeter off your feet slightly but a Leviathan being dragged into space?!
14:09 for those who wonder what the message on the background is about, it is actually mandarin Chinese which means "Military personnel must undergo medical decontamination or face the financial cost of isolation" 军人必须要接受医疗净化,否则需要在经济上承担隔离费用
This is a fantastic idea and format for a video. I could easily see this being an entire series where you break down other games exactly like this. I would watch every single one.
1:16:52 In an audio log it's explained why the force gun doesn't kill Mercer Mercer asks Temple to help him build something for the Marker Temple insits he needs his force gun for it Mercer doubts it but lets him take it however he has him remove several modifications that make the force gun lethal Which is why it only injures Mercer in the cutscene
Oh man, this is awesome. Would love to see such investigation for Alien: Isolation some day The story is similar (support crew getting on a giant wrecked space station while the protagonist is fixing things) and a lot of safety hazards you mention in this video are actually omitted there (like soft walls or multiple paths to important things). So it would be interesting to compare Sevastopol to Ishimura
This is a really cool idea for a video about Dead Space - naturally most others are about the cosmic horror zombies, but in truth the Ishimura's environments themselves are as important a part of the game as the necromorphs. The ship may as well be a character in its own right
For a spoiler reason for the hazardous gasses being left about unsecured: I think the crew going crazy from the spire played a massive part. People who had access to these hazardous chemicals being urged by the spire to kill each other and themselves could have been carrying them about to use on themselves or others. Also, stuff like medical logs being left about in random places are where the person writing it left it during an emergency, being killed, or going mad.
Stasis module slows down the kinetic energy of the target. I think that was explained in the original. Might have been retconned to a simple temporal slowing/protraction effect. I don't really remember
You may have already heard this before but I was watching a OG Dead Space dev talking about how they designed the ship and one of the main jokes / montras was that it was meant to be an OSHA nightmare.
I always appreciated the different fields of science being portrayed in scifi franchises. If a franchise decided to take every field, i.e. engineering, within its universe seriously while also having events like dead space happening, I think it would make for a very compelling and thought provoking atmosphere, especially if they nailed their presentation like dead space did.
Please make more videos like this! There's so much potential in this format! I think it's an interesting as well as a fun way to remember and appreciate the small details in these games. I however think avoiding spoilers is not needed, as a video like this is mostly fruitful for those who have already played the game. Otherwise there's too much to take in, if the game is unfamiliar. Review of black mesa research facility next?
Thanks! I suppose you're right about spoilers, I'd just hate to ruin a great game like this for someone who's only halfway through. But seeing how many people have mentioned the Harris side quest I guess it would allow for a more complete review.
What would be really funny would be if they designed spacecraft irl to have hazards that had no basis except to be atmospheric because of something the engineers saw in a video game, like that scene in Galaxy Quest.
I made the mistake of making dinner without picking a video to watch beforehand. Before my food could even think about getting cold you popped up in my recommended. This type of niche content is right up my alley. You saved my life
While I’m no engineer of any caliber, I SOOOOOO MUCH enjoyed this video! It made me feel like I understood a lot more due to your quick explanations. I definitely want this as a series if it’s not already. ❤️❤️❤️❤️
"The suit upgrade station definitely has potential to cause serious injury to anyone who happens to be inside should it malfunction" Yeah, that's a nice way of saying "The person could be flayed, disemboweled, dismembered, or all of the above should the machine malfunction"
6:36 “during an emergency situation, the path should be illuminated as well.” They could honestly even go above and beyond in this world with the line based Holographic Locater found in RIGs to point out your objectives. They could have such projectors built into rooms and in the event of an emergency, a line is projected to lead the way to the nearest evacuation route.
Regarding those cut corners in terms of safety, with band-aid solutions like "Watch out!"-posters: It puts that impressive three year deadline for building the ship into perspective. Like when Microsoft installed a red LED to tell you your XBox360 is broken so they could be shipped for christmas with the known hardware problem still intact.
I've never thought about the practicality aspects of Dead Space, so this was an awesome video and well thought-out! However, those slatted wall vents always felt like a blatant OSHA violation 😂
"Dammit Isaac! You dont know what you are doing!" RSG: "This is a flaw in the game, since engineers always know exactly what they are doing and should not be questioned by side charac- other people"
I love content like this, people applying their profession to video games and movies I mean. Especially with a video length like this I know I can throw this on to help me get through some of my shift at work.
As a machine learning researcher/ECE doctoral student. It actually makes perfect sense to me that the ADS cannons would need to be trained and calibrated individually or at least 3 cannons would need to be trained like that. In particular, video image recognition systems are incredibly finnicky and they dont have straightforward mathematical relationships mapping 2D image pixel data to 3D position data. Furthermore when using 3 or more cameras to construct 3D plots of position, error is incredibly prone to drift and compounding. It makes perfect sense to me if the training data was lost then training 3 cannons would likley be the absolute minimum you needed to do in order for the cannons in the area to figure out how to process the visual data above them given the "known" information like the distance the cameras are from each other and what the three cameras are looking at. This whole concept is known as "sensor fusion" or "data assimilation" more generally, referring to using many sensors to know about a thing above you, and visual tracking in particular is a problem which can be very finnicky. In other words, once the three cannons figure out how to map their own visual feeds to a plot of 3D coordinates showing all asteroids seen by the camera, I could easily see that data able to be extapolated and applied across all cannons across the ship. It would be very unreasonable if Isaac only calibrated one cannon and every other cannon started functioning at peak efficiency.
when you were talking about mercer and wondering why his stasis module only froze isaac. It is revealed in a later side mission that he created a special stasis module and it is why he is able to freeze people for so long perhaps thats why it only froze isaac that time. also as to why temple's force gun was underpowered it is hinted at in audio log that mercer sabotaged it i don't know if you didn't mention these as they are kinda spoilers but just in case.
46:50 Little error. From IRL railguns we know that they also have muzzle flashes, since electrical sparks and small amounts of plasma created by the high voltage follow the projectile out the barrel. Also the Asteroid Defense Cannons are actually Mass driver cannons, so a form of railgun
Nice catch, I didn't know that about railguns, and mass drivers would probably make more sense here too. Although, I might argue that for such a muzzle flash to occur, there would need to be air (or some other medium) for the arcs to form the plasma from, although I suppose there are a number of ways to explain that (coolant gas, spark build-up, chipping/sublimation of projectiles, ...).
@@RocketScienceGallery That's fair, I didn't account for Vacuum(wrote that late at night) though I still believe they're electromagnetic mass driver. That's because if it was convential munition the proppelant charge would make the ammo require 2-3 times as much storage space. Also with propably aphe warheads it already would needs safe storage, add and propeelant charge it and you have ship destroying accident waiting to happen (you can ask the HMS Hood about that).
Regarding the PA messages being in multiple languages: due to every crew being equipped with a RIG the ship's computer systems could reasonably be able to determine which languages are needed for a specific message based on whom it is destined to or who is present in the concerned area.
Boiiiii, if there ever was a review with the ultimate X-factor its this one! Totally caught me by surprise how interesting this review us. Definitely unique quality content. Currently halfway in the Remake, and you point out a lot of details that i didnt notice (will watch this in accordance with my playthrough)
Very interesting and good video. It makes sense that a few thinks are not the highest security standard if we consider the ingame lore. The ship was build in a short time because there were not many resources left so they had to build the ship asap. So it was more or less an emergency project and it should have been the ships last mission. Well that said many thinks of course make no sense at all and are more there for gameplay/visual. 1:23:50 the rock gets pulled up from the Ishimura and pushed from the planet itself. At least that is what was shown in the movie (if it is still canon) and that is how I understand it from that. We can see the extraction process there.
a thing to note about the Ishimura is it's about 62 years old by the time the game starts, since it's the first of it's class I think the corporation focused heavily on getting results and likely saw numerous retrofits, many of which have increasing reliability standards that only failed because of the Marker's influence. If the marker hadn't done it's fuckery all of our grievances like untethered and un enclosed volatiles would have been a complete nonissue
This was an amazing watch, it's those kind of videos I like to see the most, concerning this franchise. It's up there with Roanoke's necromorph biology/morphology.
Great review with an interesting perspective. Feel I should point out though that the dialogue in the crash sequence early on mentions "guidance override not responding"... which to me implies that there is a manual override... it just wasn't working because of whatever else was going wrong with the ship at the time.
Love the video and hope to see more like it in the future, really glad this blew up for you. You’ve probably gotten this comment a lot (though I didn’t see any after a skim) but the largest nuclear detonation was 50 megatons, so a 12 megaton yield being 10 times larger is pretty inaccurate. You might have been looking at the WWII information, those were around 20 kilotons iirc Edit: I didn’t catch the “by the United States” part, that was 15 megatons, so still very inaccurate. I had to double check a ton because it was so wrong I felt like I had to be missing something, haha
Now I want to see a game where you're an MBA on a spaceship, trying to solve problems. Maybe you just play as the dude who usually yells at the main character and tells them what to do over the radio in a safe room.
I absolutely loved the breakdown through a engineer perspective. The realism and known applications of modern tech and science is interesting. It actually adds to the Quality and how great the Deadspace is
21:16 Water can't condense in vacuum, because the air pressure is near zero. Water will actually boil in vacuum. Water also doesn't get cooled in vacuum of space because vacuum doesn't conduct heat. In fact, vacuum is an outstanding heat insulator, which is why a lot of modern Thermal flask have vacuum built in them. 26:20 this violates Newton's first law, space has zero-friction and ship will not be slowed down when the engine is off. For example, modern satellites can stay in orbit for months without having to fire their main engines.
For the 'Atmospheric Shields' at 29:40ish, I think it's very plausible that it does indeed make use of the unified field theory; Specifically, Stasis. A very finely controlled stasis field applied only to small particles with enough strength to resist the natural atmospheric pressure being restrained would of course be strong enough to contain the stagnant/mostly unmoving atmosphere of the area- But would Not be strong enough to halt objects of larger mass that has force actively being applied to it, ie, a person walking and pushing off with their foot as they step into it. Similarly, but I think less plausibly due to atmospheric pressure, computer controlled stasis 'lasers' outlining the shield being produced could, hypothetically at least, re-form the field in real time to allow larger objects to pass while retaining the seal.
i like that you make things that are so obscure seem like common knowledge, like how liquid nitrogen can be used for radiation protection. dude you are crazy smart??!!!!!!!
if anything the door the boss gets vented out into space through in the food storage may be for intaking cargo/offloading waste the ship can't process itself
Giving everyone on board a RIG and ample access to Biotic gel and cloned limbs was probably cheaper for the CEC than completely remoddelling a ship that had already served the better half of a century to meet at least the minimum of safety standards. That being said it's also worth noting that in many of the areas with an abundance of unsafe conditions the general level of protective equipment used by the workers in those levels increases. Engineering may be a deathtrap but the suits used by workers in those areas are built to at least mitigate some of the danger. Meanwhile the hydroponics area you see more padding and fewer random spikes and moving parts correlating with the somewhat lesser protective gear worn by their staff.
I love how this doubles as like an OSHA inspector's walkthrough of the Ishimura. Something which has undoubtedly never happened before from the look of it 😂
Hey there! If you're enjoying this video, I've been making more of these reviews since this one was published. You can check them out here (or on my channel page if RUclips doesn't like the link): ruclips.net/p/PLnxy8J1fKamAinuGOLpgHgF55eNbPy6gD
The scariest part of DeadSpace weren't the Necromorphs. The scariest part was the stress of playing tech support for the damn space ship and realizing that the simple solution wasn't going to work, so you'd have to slowly troubleshoot the problems piece by piece.
*>attempts to use the default mechanical mechanisms to simply open the door.*
*>doesn't open, but instead domino chains into the worst necromorph filled hell of trouble shooting ever*
Just another Tuesday..... but more bloody and teeth filled.
Trust me I'm an engineer! 🧑🔧👍
Facts i was always too tried from doing all the back tracking to complete the simple original task
Ok
Lol all the conversations in that game go something like good job issac we (insert action here)! Oh wait... (insert problem here) dammit! Issac says I'll fix it with the (insert action here) then a neceomorph pops in a vent and in a panic you use kinesis to grab a random chair
The real enemy was waiting for the engineers and maintenance people to have done their last shift.
In defense of the ship, it had been in service for 62 years straight and admittedly the interior had been totally overhauled on the fly by the crew as it had been repaired and upgraded over time to except new tech.
to my knowledge the ship should of been decommissioned multiple times over.
At least according to the wiki.
The elevators haven't been serviced since two years before the ship even first launched. CEC are hilariously negligent.
@@abloodraven3856 We're not that far off from CEC levels of corporate negligence. Just give the lobbyist some more years so slowly whittle away the amount of corporate oversight the government can have
@@RetroRadianceLight I mean considering the mining of Aegis vii is an illegal operation...
@abloodraven3856 FYI you don't need to be certified to be an elevator tech. Source: spouse worker for an elevator parts manufacturer.
@@abloodraven3856 You just know the workers on the Ishimura routinely get "free pizza" from management
This is both legitimately interesting and utterly hilarious, because all I can picture is Isaac going around, not really phased by the actual horrors and necromorphs, just casually pointing out all the design flaws of the Ishimura and how things could be improved... like this is simply another day on the job.
Fun fact: at 1:29:16 where you say the Marker's affecting Isaac with radiation...yeah, the Marker doesn't generate or produce any radiation of any kind; it's a long established bit of lore that it doesn't emit radiation and instead just an eldritch signal that's strong enough to affect organic minds and reanimate necrotic flesh.
Not any radiation we can detect by that point, but whatever it is, it _does_ in fact radiate from the marker.
Just because it isn't electromagnetic waves or energized particles doesn't mean it isn't radiation.
@@nullpoint3346you're clearly confusing definitions of the word "radiate" here.
Do you think a radiator that heats water is remotely comparable to a nuclear reactor just because that also heats water? There are so many differences betweeb the two that comparing them is essentially pointless.
@@apictureoffunction Actually, they _are_ comparable. At least in terms of how effectively they heat the water.
The Dead Space universe clearly got rid of OSHA years ago because there are way too many safety hazards in every DS environment.
It actually makes sense lore-wise-the human race is massively overpopulated and life is cheap. Additionally, they’re literally cloning limbs for replacement procedures, so the loss of a body part isn’t as big of an issue as it would be in reality.
As someone who's worked industrial most of his engineering career, none of the outright safety violations in dead space shock me, but yeah when you learn that the people in power in Dead Space are all members of a literal death cult, it all makes a lot of sense as well.
To be fair, the Ishimura was the oldest ship in the fleet. In comparison to Titan Station, the Ishimura was a run-down shit hole.
they can also claim the protective gear is good enough, but still the lack of railing is still weird
Amazon and Tesla have essentially got rid of OSHA. If the cruelty and greed of late stage capitalism is projected into the far future, the lack of workplace safety and easy wastage of human labour is completely believable
Hmm... a lot of things could be explained by complacency. They dont care about grav failing coz it never failed, hence lackluster countermeasures.
Kinda surprised this doesnt have more views. Even more surprised i caught a video so fresh!
Considering the lack of any OSHA compliance and how cheap life is in the future (plus the emphasis on limb regeneration, which is so common that literal hundreds of clones and cell growth areas are present in the medical bay), it sort of makes sense that mining and engineering suits are so heavily armored, especially the facial region. It seems like a way to cut costs: it’s much cheaper to just mass produce those suits than to actually implement safe working conditions, and by designing them to protect vital organs and lead to ‘clean’ amputations, you can just replace the poor worker’s limb and keep him working with a gravity saw the next day. Whether that’s actually viable economically is another matter, but given the lore it seems that raw material and energy is way more valuable than flesh and blood, so in that case it may very well be economically sound to plan around your workers getting their arms cut off versus actually safe railings and working conditions.
Exactly, if you can literally mass produce your workers then what’s the point in safety?
While it sounds great and plausible, I don't see a future in which it is cheaper to regrow limbs instead of a few safety changes, especially with the virtual infinite resources that come with FTL travel. But I like the idea that megacorpos just don't care about the drone worker (which could be solved with AI) and with current events IRL, more probable.
You're forgetting the operating conditions for the Ishimora there going to be dust micro debris and Boulder sized pieces of rock an up their literally ripping apart planets quit literally a hell for a space ship. I'm surprised things aren't more armored.
Just like irl
As a fellow mechanical engineer I would love to see you breakdown the suits / rigs in the franchise or the tools. Great video !
Not a mechanical engineer but i would love to see a breakdown of the suits too!
I am working on a sci-fi horror game like Dead Space, and my biggest fear is that an engineer will check whether my artistic props actually make sense from an engineering perspective.
RIP. lol
I'm in my last year of mechanical engineering studies and I'm listening to the video while working on the assembly drawing for my cold stamping die project. Perfection
Best of luck to you, and great work getting this far!
Go forth and do well. Also, don't forget about your Von Mises.
Mokey
My guy, I just found your channel and holy fuck, I honestly believe that you should turn this into a series, exploring different video games and movies' "Realism". Like Roanoke Gaming but engineer version. You pretty much already have all the bases covered: Solid editing style, great humor, knack for storytelling and explaining stuff, a podcast length video perfect for listening while doing chores, and a nigh-infinite source of materials to work with. You got your niche carved out here, bro. Just keep digging.
That being said, I would love for you to review Prey (2017) video game. I got obsessed with that game due to it's focus on the human elements of the crew living spaces. It was a veritable sci-fi space hotel.
I'll be watching your channel with great interest!
Thank you very much! I'd certainly like to do more of these, and multiple people have suggested Prey now, which would be a great time. I am currently working my way through another game for a similar review, as well as some various other projects. There will definitely be more where this came from!
@@RocketScienceGalleryPrey would be amazing! Looking Glass is one of those "mmmaybe it could work?" type of techs you see in sci-fi. Like the communicator from Star Trek. I outright stole it for use as "windows" for my sci-fi ships. No structural weak points in mine.
Speaking of which you could potentially do an entire series on the ships from Star Citizen. Morphologist's architect reviews are awesome, though I often wonder if some aspects make more or less sense from an engineering point of view.
@@RocketScienceGalleryhey, I think it would be cool if you could do something like this on StarCraft! The Terrans have some cool stuff!
man, his obviously amateur, who doesn't know how physics work
It’s funny that in this universe this ship is old and on its last legs but the reality is that something like this existing is so technically advanced we can’t even think to develop anything like this anytime soon. But that’s what so amazing about the ishimura .. it’s because one day in the future we probably could make a replica
I don't want to be a part of a future we need to resort to cracking open planets to satisfy our infinite resource hunger
The safety aspects are basically waived by how the CEC operates. They put the Ishimura in the space equivalent of international waters specifically so that they couldnt be sued by crew members for these kind of things.
I think things starting to float off the ground when the gravity is turned off is due to the vibrations that permeate throughout the ship from the various mechanical systems. The vibrations could provide enough force to kick things off the ground.
i love at 12:23 he explains the possible dangerous outcomes of that door while stepping around bloody body pieces from said such door
I guess personally I never thought about the system’s infrastructure and integrity that much until you brought this up and this video is a very good and needed reminder on how we should treat our future tech and environments if we are to achieve the things that are still seen as science fictional at the moment at least.
We have to be smart on our builds if we hope to maintain explorations in space and creating better suits that aren’t just for looks and show
Wasn't the Ishimura; a cheap, mass-produced ship that was service in for 60 years and modified to accept new tech on fly, when it should've been decommissioned instead? I also heard similar things about Issac's suit in the canon of Dead Space.
@@lakshaykochhar6799
IIRC Ishimura is the first planet-cracker ever
@@steelbear2063 That's gotta be very old.
@@lakshaykochhar6799 it still would’ve needed some form of safety. It wasn’t designed on the 18th century it’s still in OUR future
@@Airdash5678 I don't think the company behind Ishimura cares about that.
Please sir, cover the suits and weapons next.
Yes!
I kinda want to see one of these for alien isolation.
Not sure if anyone’s said it already, but the Centrifuge’s room does have a walkway provided above the Spinning arms. It’s just blocked by Necromorph growths once the gravity is turned on to provide the player some stress.
Yeah, without the growth it would be a straight walk right back to safety.
15:30 there is an audio file somewhere in Mining/Engineering where a Unitologist stuffed another guy in the upgrade station during an episode and you can hear the guy screaming
I'm making up a headcannon that the entire time Issac was fighting for his life and everyone else he was just casually taking notes on the poor operations of the ship to report them or some shit just
-beheads necromorph and used one of its arms to impale another -
As you can during that fight on a narrow walkway with no ralling if I hadn't been aware and careful I could have fallen off!
The first 15 minutes of things you were talking about were literally how plenty of the deaths you come across happen, right down to the dude who was stuffed into the suit kiosk by a crazed individual. It’s neat to see how these safety things sound like they were purposely omitted for the purpose of showing off the deaths and hazards of a space ship
"In Dead Space, you're not playing as a highly-trained soldier that has a lot of luck."
No, the opposite actually. Instead of the "hero character solves all issues without a problem" trope, Dead Space has the "everything that can possibly go wrong, will go wrong" trope that is often seen in action films, disaster films, and sci-fi films.
"Isaac! The tram system is broken! It needs to be fixed!"
"Nice, you fixed it, Isaac! Great work! But now, the air filtration system just broke down! We need to fix that before we all suffocate!"
"Great work, Isaac! You fixed it! Unfortunately, just as you fixed that, this other thing broke on the opposite side of the ship. And now you need to go fix that too!"
"Done fixing that, Isaac? Nice, because - yup, you guess it. Now we have this other issue that just started. You need to go fix that now."
"ISAAC! HURRY FIXING THAT! THIS OTHER THING JUST BROKE TOO!"
One thing after another. Non-stop. You just gotta laugh after a while. Main characters in these types of stories have the absolute worst luck in the world.
In this case it makes sense story wise since Kyne set it up this way. I actually love how they integrated this seemingly silly series of unfortunate events into the narrative.
An OSHA based Dead Space video wasn't what I was expecting, but it genuinely made me smile with the way you elaborated with great detail.
In the Harris side quest, after arriving in the mining deck, you find an audio log where Harris shoves a miner into the suit change station and gets ripped to shreds.
I'd guess they once had more than one tram on the ship but the one we access is likely an emergency one that still works. As there is enough parts of the ship locked off to us that also have other characters moving about with them making me think we just see either the main maintenance tram or a emergency one used for the event of a disaster that runs on its own line that doesn't often get used compared to what I assume would be a larger system with a few more trams for the main transport of the Doctors, scientists, miners & security forces as well as the bridge crew & officers basically all the people who aren't the engineers & such use likely a kinda larger tram that can hold more people as the one we use in game only could hold like 4 people & maybe a bit more if you crammed it but it defiantly could carry tools & stuff as well. I remember a part in the original game where you pass through an area that looks like it once held two tram lines round the area where you need to repair the tram to progress at the start. Also I think the second game also implies this. There likely also is slower ways around the ship which most people would be using as I'd assume only the engineers & stuff have to take the long trips across the ship on the regular. I also want to add about the grimy industrial look it kinda makes sense for the ship to have as well its the mining ship that's very old & on its last mission before its going to be made into a museum or scrapped. So its not like I'd guess its much more than an old ship falling apart. Like in its hayday it probably didn't have all these exposed panels & stuff but now that its so old & things break so often the engineers just go like F*ck it it'll break soon enough again & doing the whole panel thing is time consuming. Also the ships damage from the current alien zombie situation could help cause more of this. I do like it as a old falling apart ship. But the colony is another thing which kinda seems unsafe for what it is.
Edit: on the centrifuge. At least in the original game it made sense why Isaac had to take such a dangerous gamble by passing the area where the arms where moving. You could see that some Necromorph growth was over the area & I think part of it had broken off making the area have saftey in the before times but since you don't have time you've just gotta start the thing up instead of how in a time when they didn't have monsters trying to kill them they could make a makeshift bridge to help the person reach the button & then get back over & later on when they are safe they could turn it off & rebuild the walkway. I guess the remake missed that detail leading to a nonsensical area.
The pa system is speaking in Chinese, however it doesn't sound very clear and are probably machine translated. What it roughly means however, should be: "New commers must go through decontamination process, or you will be quarantined and fined."
To be fair regarding tk in zero g areas, there is inherent risks when using many real life items such as cars, or in the case of miners something like dynamite. Its possible the tech is so ubiquitous in the setting that it is just an accepted part of life at this point. I say that because in the second game, a seemingly random guy has a tk module and leaves the tk tutorial video.
This video is amazing, both in concept and in execution. I, for one, am thrilled you put this much love and effort into such a niche topic.
14:15 Maybe we're making the assumption that humans don't already know all those languages. Maybe Chinese is a better language for communicating culinary items while English has become the language of engineering? I like the way The Expanse universe has taken this on. Where the Belters (humans who grew up and live the majority of their lives in micro-gravity) have developed a cant that is basically an amalgam of all the most technologically advanced cultures that pushed out into space first (English, Chinese, Indian, German, Spanish, Italian... etc.)
After the “remove marker” clip- I knew I was staying for the whole video
Didn’t even know this channel was a thing but glad I was recommended it. Not an engineer by any means, but I’ve worked in the oil field, construction, maintenance, forestry, warehouses, been in the military, and currently work hospital maintenance. Within all those occupations and in the future it seems the safety man is always needed and hated 😂. Lock out tag out people.
This is such a fantastic video analysis! I would also like to add that when it comes to lighting, there was a study done that blue light also contributed to lower amounts of anxiety and depression. This would be beneficial on long space flights. Looking forward to your analysis of the weapons and suit riggings.
I wanted to add that holographic terminals in Dead Space appear to utilize solid light tech, since in the Dead Space: Downfall the crew on the bridge seemed to be able to directly physically touch the holographic terminals as if they were solid objects.
Why does no one ever talk about the “sucked into a vacuum” myth.
The delta p between simulated earth atmosphere inside a spacecraft and space is 14psi.
That’s 1 atmosphere to 0 atmospheres. The air rushing out from behind you would not exert a great enough force to rip you off your feet from across the room and drag you out, especially if you’re in artificial gravity. I can imagine that if you were standing by the airlock you would teeter off your feet slightly but a Leviathan being dragged into space?!
Underrated should have I thought this video would have a million views
As someone who performed some computer science I can simply state that the lights are just simple blikenlights that don't correlate to anything.
14:09 for those who wonder what the message on the background is about, it is actually mandarin Chinese which means "Military personnel must undergo medical decontamination or face the financial cost of isolation" 军人必须要接受医疗净化,否则需要在经济上承担隔离费用
This is a fantastic idea and format for a video. I could easily see this being an entire series where you break down other games exactly like this.
I would watch every single one.
Great video
Would love to see your take on the suits and weapons next
Engineers have gotta be some of my favorite people man, no chance could i actually go through all that schooling but they all seem awesome
1:16:52
In an audio log it's explained why the force gun doesn't kill Mercer
Mercer asks Temple to help him build something for the Marker
Temple insits he needs his force gun for it
Mercer doubts it but lets him take it however he has him remove several modifications that make the force gun lethal
Which is why it only injures Mercer in the cutscene
Oh man, this is awesome. Would love to see such investigation for Alien: Isolation some day
The story is similar (support crew getting on a giant wrecked space station while the protagonist is fixing things) and a lot of safety hazards you mention in this video are actually omitted there (like soft walls or multiple paths to important things).
So it would be interesting to compare Sevastopol to Ishimura
This is a really cool idea for a video about Dead Space - naturally most others are about the cosmic horror zombies, but in truth the Ishimura's environments themselves are as important a part of the game as the necromorphs. The ship may as well be a character in its own right
For a spoiler reason for the hazardous gasses being left about unsecured:
I think the crew going crazy from the spire played a massive part. People who had access to these hazardous chemicals being urged by the spire to kill each other and themselves could have been carrying them about to use on themselves or others. Also, stuff like medical logs being left about in random places are where the person writing it left it during an emergency, being killed, or going mad.
Stasis module slows down the kinetic energy of the target. I think that was explained in the original. Might have been retconned to a simple temporal slowing/protraction effect. I don't really remember
You may have already heard this before but I was watching a OG Dead Space dev talking about how they designed the ship and one of the main jokes / montras was that it was meant to be an OSHA nightmare.
I always appreciated the different fields of science being portrayed in scifi franchises. If a franchise decided to take every field, i.e. engineering, within its universe seriously while also having events like dead space happening, I think it would make for a very compelling and thought provoking atmosphere, especially if they nailed their presentation like dead space did.
Funniest thing to me was when rerouting power to the ADS, one of the critical functions you have to take power from is the water filtration system.
Please make more videos like this! There's so much potential in this format! I think it's an interesting as well as a fun way to remember and appreciate the small details in these games.
I however think avoiding spoilers is not needed, as a video like this is mostly fruitful for those who have already played the game. Otherwise there's too much to take in, if the game is unfamiliar.
Review of black mesa research facility next?
Thanks! I suppose you're right about spoilers, I'd just hate to ruin a great game like this for someone who's only halfway through. But seeing how many people have mentioned the Harris side quest I guess it would allow for a more complete review.
But is it OSHA compliant?
I'd have to review OSHA to be sure but I'd say almost certainly not
This was absolutely fascinating man, and very well put together. Keep it up!
What would be really funny would be if they designed spacecraft irl to have hazards that had no basis except to be atmospheric because of something the engineers saw in a video game, like that scene in Galaxy Quest.
I would love to see these kinds of reviews for other Sci-fi games too. Do Mass Effect next! :)
I made the mistake of making dinner without picking a video to watch beforehand. Before my food could even think about getting cold you popped up in my recommended. This type of niche content is right up my alley. You saved my life
While I’m no engineer of any caliber, I SOOOOOO MUCH enjoyed this video! It made me feel like I understood a lot more due to your quick explanations. I definitely want this as a series if it’s not already. ❤️❤️❤️❤️
"The suit upgrade station definitely has potential to cause serious injury to anyone who happens to be inside should it malfunction"
Yeah, that's a nice way of saying "The person could be flayed, disemboweled, dismembered, or all of the above should the machine malfunction"
One of the characters is heard killing someone that way in an audio log
@@MylesKillis Oh really?
6:36 “during an emergency situation, the path should be illuminated as well.”
They could honestly even go above and beyond in this world with the line based Holographic Locater found in RIGs to point out your objectives. They could have such projectors built into rooms and in the event of an emergency, a line is projected to lead the way to the nearest evacuation route.
Wow. This Is really well done.
Regarding those cut corners in terms of safety, with band-aid solutions like "Watch out!"-posters: It puts that impressive three year deadline for building the ship into perspective. Like when Microsoft installed a red LED to tell you your XBox360 is broken so they could be shipped for christmas with the known hardware problem still intact.
I've never thought about the practicality aspects of Dead Space, so this was an awesome video and well thought-out! However, those slatted wall vents always felt like a blatant OSHA violation 😂
15:32 *spoiler* : there is a side mission later on where you discover an audio log of such “accident”
Chapter 1 was like a health an safety officer walk through hahaha love it
"Dammit Isaac! You dont know what you are doing!"
RSG: "This is a flaw in the game, since engineers always know exactly what they are doing and should not be questioned by side charac- other people"
I love content like this, people applying their profession to video games and movies I mean. Especially with a video length like this I know I can throw this on to help me get through some of my shift at work.
As a machine learning researcher/ECE doctoral student. It actually makes perfect sense to me that the ADS cannons would need to be trained and calibrated individually or at least 3 cannons would need to be trained like that.
In particular, video image recognition systems are incredibly finnicky and they dont have straightforward mathematical relationships mapping 2D image pixel data to 3D position data. Furthermore when using 3 or more cameras to construct 3D plots of position, error is incredibly prone to drift and compounding.
It makes perfect sense to me if the training data was lost then training 3 cannons would likley be the absolute minimum you needed to do in order for the cannons in the area to figure out how to process the visual data above them given the "known" information like the distance the cameras are from each other and what the three cameras are looking at. This whole concept is known as "sensor fusion" or "data assimilation" more generally, referring to using many sensors to know about a thing above you, and visual tracking in particular is a problem which can be very finnicky.
In other words, once the three cannons figure out how to map their own visual feeds to a plot of 3D coordinates showing all asteroids seen by the camera, I could easily see that data able to be extapolated and applied across all cannons across the ship. It would be very unreasonable if Isaac only calibrated one cannon and every other cannon started functioning at peak efficiency.
when you were talking about mercer and wondering why his stasis module only froze isaac. It is revealed in a later side mission that he created a special stasis module and it is why he is able to freeze people for so long perhaps thats why it only froze isaac that time. also as to why temple's force gun was underpowered it is hinted at in audio log that mercer sabotaged it i don't know if you didn't mention these as they are kinda spoilers but just in case.
46:50 Little error. From IRL railguns we know that they also have muzzle flashes, since electrical sparks and small amounts of plasma created by the high voltage follow the projectile out the barrel. Also the Asteroid Defense Cannons are actually Mass driver cannons, so a form of railgun
Nice catch, I didn't know that about railguns, and mass drivers would probably make more sense here too. Although, I might argue that for such a muzzle flash to occur, there would need to be air (or some other medium) for the arcs to form the plasma from, although I suppose there are a number of ways to explain that (coolant gas, spark build-up, chipping/sublimation of projectiles, ...).
@@RocketScienceGallery That's fair, I didn't account for Vacuum(wrote that late at night) though I still believe they're electromagnetic mass driver. That's because if it was convential munition the proppelant charge would make the ammo require 2-3 times as much storage space. Also with propably aphe warheads it already would needs safe storage, add and propeelant charge it and you have ship destroying accident waiting to happen (you can ask the HMS Hood about that).
Regarding the PA messages being in multiple languages: due to every crew being equipped with a RIG the ship's computer systems could reasonably be able to determine which languages are needed for a specific message based on whom it is destined to or who is present in the concerned area.
Boiiiii, if there ever was a review with the ultimate X-factor its this one! Totally caught me by surprise how interesting this review us. Definitely unique quality content.
Currently halfway in the Remake, and you point out a lot of details that i didnt notice (will watch this in accordance with my playthrough)
Very interesting and good video. It makes sense that a few thinks are not the highest security standard if we consider the ingame lore. The ship was build in a short time because there were not many resources left so they had to build the ship asap. So it was more or less an emergency project and it should have been the ships last mission. Well that said many thinks of course make no sense at all and are more there for gameplay/visual.
1:23:50 the rock gets pulled up from the Ishimura and pushed from the planet itself. At least that is what was shown in the movie (if it is still canon) and that is how I understand it from that. We can see the extraction process there.
The ishimura is clearly a death trap in more ways than one. Loving this type of content. Def should do some other games.
That inverted text at the very end was both really funny and mildly aggrevating lol. Now I want to know how many violations there were!!!
Suddenly got this video in my recommendations. Awesome video, great job!
a thing to note about the Ishimura is it's about 62 years old by the time the game starts, since it's the first of it's class I think the corporation focused heavily on getting results and likely saw numerous retrofits, many of which have increasing reliability standards that only failed because of the Marker's influence. If the marker hadn't done it's fuckery all of our grievances like untethered and un enclosed volatiles would have been a complete nonissue
RSG: "This engine clearly suggests advanced fusion propulsion technology"
DS devs: "Hehe blocky rocket go brrrr"
40:28 Oh yes, I certainly remember the demo. Quite fondly.
This was an amazing watch, it's those kind of videos I like to see the most, concerning this franchise. It's up there with Roanoke's necromorph biology/morphology.
I always found the safety as an afterthought aesthetic of the series to be a pretty entertaining bit of dark humor. 😅
Great review with an interesting perspective. Feel I should point out though that the dialogue in the crash sequence early on mentions "guidance override not responding"... which to me implies that there is a manual override... it just wasn't working because of whatever else was going wrong with the ship at the time.
Was a great watch. Hope you'll make more of them!
51:56 future mechanical engineer here, you are absolutely correct
The OSHA violating design of the Ishimura is my favorite part.
Love the video and hope to see more like it in the future, really glad this blew up for you. You’ve probably gotten this comment a lot (though I didn’t see any after a skim) but the largest nuclear detonation was 50 megatons, so a 12 megaton yield being 10 times larger is pretty inaccurate. You might have been looking at the WWII information, those were around 20 kilotons iirc
Edit: I didn’t catch the “by the United States” part, that was 15 megatons, so still very inaccurate. I had to double check a ton because it was so wrong I felt like I had to be missing something, haha
Do Prey (2017) next!
Now I want to see a game where you're an MBA on a spaceship, trying to solve problems. Maybe you just play as the dude who usually yells at the main character and tells them what to do over the radio in a safe room.
I absolutely loved the breakdown through a engineer perspective. The realism and known applications of modern tech and science is interesting. It actually adds to the Quality and how great the Deadspace is
the water pipes leaking fire could just be a joke
Man, after watching this i feel ready to just go build senior friendly spaceship with the bois
21:16 Water can't condense in vacuum, because the air pressure is near zero. Water will actually boil in vacuum.
Water also doesn't get cooled in vacuum of space because vacuum doesn't conduct heat. In fact, vacuum is an outstanding heat insulator, which is why a lot of modern Thermal flask have vacuum built in them.
26:20 this violates Newton's first law, space has zero-friction and ship will not be slowed down when the engine is off. For example, modern satellites can stay in orbit for months without having to fire their main engines.
For the 'Atmospheric Shields' at 29:40ish, I think it's very plausible that it does indeed make use of the unified field theory; Specifically, Stasis. A very finely controlled stasis field applied only to small particles with enough strength to resist the natural atmospheric pressure being restrained would of course be strong enough to contain the stagnant/mostly unmoving atmosphere of the area- But would Not be strong enough to halt objects of larger mass that has force actively being applied to it, ie, a person walking and pushing off with their foot as they step into it.
Similarly, but I think less plausibly due to atmospheric pressure, computer controlled stasis 'lasers' outlining the shield being produced could, hypothetically at least, re-form the field in real time to allow larger objects to pass while retaining the seal.
i like that you make things that are so obscure seem like common knowledge, like how liquid nitrogen can be used for radiation protection. dude you are crazy smart??!!!!!!!
if anything the door the boss gets vented out into space through in the food storage may be for intaking cargo/offloading waste the ship can't process itself
God if THIS set you off I can’t wait for your thoughts on The Callisto Protocol’s environment. 😂
Excellent vid! Keep up the good work! 💯
When i say id like to see a realizim review this was epic bud.
My guy really did a full OSHA walkthrough of the ship
Giving everyone on board a RIG and ample access to Biotic gel and cloned limbs was probably cheaper for the CEC than completely remoddelling a ship that had already served the better half of a century to meet at least the minimum of safety standards.
That being said it's also worth noting that in many of the areas with an abundance of unsafe conditions the general level of protective equipment used by the workers in those levels increases.
Engineering may be a deathtrap but the suits used by workers in those areas are built to at least mitigate some of the danger.
Meanwhile the hydroponics area you see more padding and fewer random spikes and moving parts correlating with the somewhat lesser protective gear worn by their staff.
I love how this doubles as like an OSHA inspector's walkthrough of the Ishimura. Something which has undoubtedly never happened before from the look of it 😂
Great video! Lots of attention to detail both in your analysis and by the developers (excluding the mislabeled pipes, good spot on those)