Is it Possible to Upload a Mathematically Impossible Level in Super Mario Maker 2?

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  • Опубликовано: 20 ноя 2024

Комментарии • 3,6 тыс.

  • @Dokurider
    @Dokurider 5 лет назад +16698

    "This is the Lock Picking Lawyer, and today we're in Super Mario Maker 2..."

    • @daklhs6460
      @daklhs6460 5 лет назад +624

      I would love to see that. I bet that he use less than 6 minutes to finish. Lol.

    • @jackradzelovage6961
      @jackradzelovage6961 5 лет назад +838

      @@daklhs6460 just rakes marios head inside the keyway and opens it in 32 sec

    • @cardstails
      @cardstails 5 лет назад +81

      He'd be done in 3 secs

    • @TheRabidDeer
      @TheRabidDeer 5 лет назад +527

      Got a click on one.... two is binding.... and we're in.

    • @Praisethefab
      @Praisethefab 5 лет назад +119

      who do you think first used the multiplayer trick?

  • @saltbread3844
    @saltbread3844 5 лет назад +2760

    "Luckily, I just LIED to you." Why would you do that to me :(

    • @nevodahari916
      @nevodahari916 5 лет назад +3

      Lol

    • @Merennulli
      @Merennulli 5 лет назад +66

      Because it was surprisingly simple to do.

    • @saltbread3844
      @saltbread3844 5 лет назад +45

      @@Merennulli Breaking a person's trust in you is actually surprisingly simple

    • @Merennulli
      @Merennulli 5 лет назад +17

      @@saltbread3844 It doesn't even require global ground. Though there are problems with the entity limit if you do it too much.

    • @TealEyesPersonal
      @TealEyesPersonal 5 лет назад +2

      salt bread lol

  • @csidesummit
    @csidesummit 5 лет назад +2787

    "It turns out I wasn't the only one trying to get a meaningless number as high as possible." Gaming described succinctly.

    • @notcatisa
      @notcatisa 4 года назад +53

      Capitalism.

    • @KiraSlith
      @KiraSlith 4 года назад +64

      @@notcatisa Literally any uncapped form of competition.

    • @AS-rh7mg
      @AS-rh7mg 4 года назад +56

      @@notcatisa r/im14andthisisdeep

    • @Xnoob545
      @Xnoob545 4 года назад +10

      IDLE GAMES
      INCREMENTALGAMES
      YES

    • @yotokil2914
      @yotokil2914 4 года назад +2

      Yeah, also Veedrac DESTROYED Ceaves lock by over 1500 numbers in the number of possiblities

  • @victorbenetone2862
    @victorbenetone2862 4 года назад +4049

    1st day
    "This lock can't be guessed"
    2nd day
    "Notifications" "Your course Impossible Lock was cleared by 8 people"

    • @mr.derpyface558
      @mr.derpyface558 4 года назад +51

      Underrated

    • @rowboat10
      @rowboat10 4 года назад +55

      @me Your course "Impassible Lick" was cleared by 8 people

    • @Muhammed_English314
      @Muhammed_English314 4 года назад +29

      as a math student I can confirm that it's possible but insanely rare

    • @croozington
      @croozington 4 года назад +1

      How did they...?

    • @Muhammed_English314
      @Muhammed_English314 4 года назад +11

      @@croozington It has a very slim chance of success but there is a chance so it's doable and if you are so lucky you can get it right in the first try

  • @op7TouRiaN
    @op7TouRiaN 5 лет назад +2730

    Ceave: "I have created an impossible combinationlock stage !"
    TheLockpickingLawyer: "Nothing on 1, 2 is binding, nice click out of 2, 3 is loose, ..."

    • @generalgk
      @generalgk 5 лет назад +307

      "I'm going to use the modding tool that Bosnian Bill and I made..."

    • @jackm2379
      @jackm2379 5 лет назад +368

      "Ceave left a fatal flaw in his lock design, it is very easy to bypass. All you have to do is hold the skip button for 3 seconds"

    • @d-o-n-u-t
      @d-o-n-u-t 5 лет назад +13

      Salamander Why do I know him!?

    • @idkidk4334
      @idkidk4334 5 лет назад +8

      MASTERSUX

    • @sodiboo
      @sodiboo 5 лет назад +6

      *cmbinationlock stage !

  • @kittykatt2016
    @kittykatt2016 4 года назад +3503

    2019: Building mathematically impossible levels.
    2030: "Yo guys today we'll be building a self-aware artificial intelligence within the entity limit of Mario maker 2

    • @joelhoon1707
      @joelhoon1707 4 года назад +26

      You know what? I need that.

    • @soouG.
      @soouG. 4 года назад +58

      Plot twist: 2030 was actually 1995, then the SMM2 AI became the Personalization AI and personalized Super Mario 64, and the rest is history

    • @PokeTube
      @PokeTube 4 года назад +21

      Maybe not 2, it’s probably at 3 by then

    • @gooddoggo9245
      @gooddoggo9245 3 года назад +4

      @@PokeTube no 4 or 5 due to how seperated they release

    • @TinyDeskEngineer
      @TinyDeskEngineer 3 года назад +13

      4080: "today I'll be redefining the laws of physics using springs, thwomps, seesaws, p-switches, and hammer bros in Super Mario Maker 2"

  • @MP-fc7qt
    @MP-fc7qt 5 лет назад +3906

    Next vid: "Is it Possible to Create Eldritch Non-Euclidian Geometry in Mario Maker that Surpasses the Boundaries of Quantum Computing?"

    • @Obelion_
      @Obelion_ 5 лет назад +170

      yes.
      actually quantum computers are all coded in mario maker

    • @ajc1476
      @ajc1476 5 лет назад +88

      Its suprisingly simple

    • @MrScarf-zm9ih
      @MrScarf-zm9ih 5 лет назад +44

      @@Obelion_ Ah yes the language of gods

    • @benadrylsmoke5481
      @benadrylsmoke5481 5 лет назад +4

      ...sad batter...

    • @FlamingAtheist
      @FlamingAtheist 5 лет назад +17

      A WEAPON TO SURPASS METAL GEAR?!

  • @nicolasalexander7357
    @nicolasalexander7357 5 лет назад +5815

    "Icicles are not global ground anymore"
    *everyone disliked that*

  • @Footballfan896
    @Footballfan896 10 месяцев назад +55

    Imagine someone gets lucky their first try. All their luck would have been wasted in this single, yet beautiful accomplishment.

  • @linkgannon4560
    @linkgannon4560 5 лет назад +566

    Hey Ceave,
    Let me start by saying that my wife (netgen) and I absolutely love your content and are always excited to see more. We are both incredibly happy to hear the shout out to us; thanks!!
    With that being said, I think you are giving us too much credit, as we have no clue how modding the game actually works; we legitimately found cheese. I'm more than happy to share my method, but only if you want; it's your level, and it's not my place to spoil the solution. Also, for what it's worth I did semi-post how we did it in the level comments, but it requires the course to be cleared first ;) I will say though that it took us a few hours to figure out this method and beat your first version of the level, but once you uploaded v2, since the same cheese could be applied, it only took about 45 mins. If anything was truly evil about this level, it wasn't the lock itself, but rather keeping pace with the off-screen spiny, as not to despawn him XD
    Anyways, thanks for the awesome mini "date night weekend" you gave to us with that level, and we look forward to playing your next!!!

    • @guiorgy
      @guiorgy 5 лет назад +11

      Nice find!

    • @netgen6212
      @netgen6212 5 лет назад +47

      To keep pace with the spiny you can just pause for about 5 sec on every solid block (like I did). Or be like link and practice keeping pace with one on a conveyor in the editor (the obviously inferior method ;) )

    • @angrypicture6155
      @angrypicture6155 5 лет назад +34

      So what you're saying is that it was actually surprisingly simple? ^^

    • @linkgannon4560
      @linkgannon4560 5 лет назад +9

      @@angrypicture6155 Quite, actually XD

    • @thediamonddust
      @thediamonddust 5 лет назад +3

      Could you please tell us how you did it?

  • @ChristopherMoom
    @ChristopherMoom 5 лет назад +1381

    The only thing in Mario Maker that's actually mathematically impossible is calculating how many 1-1 remakes there are

  • @tens0r884
    @tens0r884 4 года назад +1460

    Human: makes a lock in a videogame that would take more years to break than there are remaining until the heat death of the universe
    Some human: unlocks it anyways

    • @goinggoochuh9863
      @goinggoochuh9863 4 года назад +60

      By cheating, of course.

    • @redactedgamersgd1788
      @redactedgamersgd1788 4 года назад +57

      Either modding or random lucky guy just said fuck it

    • @JeanQPublique
      @JeanQPublique 4 года назад +139

      @@redactedgamersgd1788 Or by imprinting the lock. If you break all the bricks and re-enter the room then you can SEE what the combination was supposed to be. Big design flaw.

    • @gamerdio2503
      @gamerdio2503 4 года назад +11

      I think the amount is actually a bit shorter than the years left. Theres 10^100 years left until the heat death of the universe, but the code takes around 10^90 years to crack.

    • @DracoHandsome
      @DracoHandsome 4 года назад +11

      Current calculations imply that the universe will not end in heat death. Depending on a certain number whose value is not exactly known, the universe will either end in a Big Crunch or a Big Rip, but definitely not a Big Chill ("heat death").

  • @Meme-pg5tw
    @Meme-pg5tw 5 лет назад +1449

    ceave:uploads
    entire mm2 community: hooooo ray

    • @prywatne4733
      @prywatne4733 5 лет назад +33

      New Hoo-ray disc technology
      next generation of Bluray

    • @hiiistrex2838
      @hiiistrex2838 5 лет назад +4

      Yeah, I know it's a lot of work, but everyone would love it if he could upload more

    • @megaball-ps8tq
      @megaball-ps8tq 5 лет назад +2

      Ikr

    • @jadeotter3328
      @jadeotter3328 5 лет назад

      1.1k likes?
      HOO RAY

    • @chairwood
      @chairwood 5 лет назад

      hooooo ray

  • @grfrjiglstan
    @grfrjiglstan 5 лет назад +250

    One small flaw in your combination lock: When the player goes through the door, if they simply input "9" in every block, they will be able to see the first six blasters' correct locations by subtracting the number of spaces they have fallen past the correct slot. They could potentially see even more, depending on if the length of the blaster allows them to walk further and see more of the numbers. So while the true number of combinations is 9^99, the _effective_ number of combinations is 9^93 + 1, since the first attempt will eliminate six digits from the lock.

    • @ФилиппВиноградов-и3х
      @ФилиппВиноградов-и3х 5 лет назад +25

      Ghost house night Mode helps here.

    • @sineme
      @sineme 5 лет назад +16

      or if multiple players play it one could stay behind and look where each blaster ended

    • @Terror0619
      @Terror0619 5 лет назад +4

      That what I said. You can just do it one column at a time per attempt. That way you can definitely see how big the launcher is and not worry about getting blocked by the other launchers

    • @Zalied
      @Zalied 5 лет назад

      @cumquatrct3 I thought1 way gates counted towards entities in some way that wouldnt help here

    • @comma1552
      @comma1552 5 лет назад

      oK bOomEr

  • @zacharyyoungblood7013
    @zacharyyoungblood7013 4 года назад +454

    Theoretically, couldn't someone destroy all of the blocks and then reload the room to get the code since all of the blasters would spawn, revealing their heights.

    • @marshmardgames9884
      @marshmardgames9884 3 года назад +148

      Unless, you know, the blaster heights are hidden by making them extremely tall and off screen

    • @zacharyyoungblood7013
      @zacharyyoungblood7013 3 года назад +57

      @@marshmardgames9884 That's a good workaround

    • @ThePCguy17
      @ThePCguy17 Год назад +57

      I think that's what the multiplayer trick had you do. Without it, you could only at best view the outer edges of the lock. And that's if you don't do like Marshmard suggested and make it impossible to view the height of the blasters from the play area.

    • @go_gazelle
      @go_gazelle Месяц назад +1

      I was hoping for a mention of e being the most optimal base, meaning a base of 3 is more optimal than a base of 2. Or maybe at least it could be shown that this principle doesn't hold in this context.
      Once the base could be extended to 9, it certainly didn't matter anymore. But before that, maybe it was more optimal with a base of 3?

    • @piercexlr878
      @piercexlr878 14 дней назад

      ​@go_gazelle The most optimal base is however large you can get it. Although it depends on the costs associated with adding height and length

  • @givrally
    @givrally 5 лет назад +572

    Mathematician here, if you want the maximum number of combinations for a certain base and length, it's a full grown optimization problem. If you look at the growth, you're overlooking one thing : If your lock is long enough, it's better to add to the base than to the length.
    Let's use a 2^64 lock. If you add to your length, you get a 2^65 lock, which is 2 times better. If you add to the base, you get a 3^64 lock, which is around 1.5^64, or more than 10^10 times better.
    Let's think about a variable base b and a variable length l. The lock has C = b^l combinations. If you add 1 to the length :
    C = b^(l+1)
    C = b^l * b
    C = b^l + (b-1)*b^l
    The total amount of new combinations is (b-1)*b^l. If you add 1 to the base :
    C = (b+1)^l
    C = b^l + l*b^(l-1) + O(b^(l-2))
    The total amount new combinations is a bit more than l*b^(l-1), thanks to the binomial theorem.
    Now, when is adding to the base going to be viable ?
    l*b^(l-1) > (b-1)*b^l
    l*b^(l-1) > b*(b-1)*b^(l-1)
    l>b*(b-1) [=b^2-b]
    As you can see, this grows quadratically, so it won't be a problem as long as you don't make length too much of a priority, but there's a whole optimization thing going on.
    Let's say you want the maximum number of combinations, but the sum of your base and length can only be 10 at maximum. The right solution isn't 2^8, which gives 256 options, it's actually 4^6 with 4096 options.

  • @iqbaltrojan
    @iqbaltrojan 5 лет назад +1983

    "The password is on the back of the router"
    The back of the router:

    • @EmilyGamerGirl
      @EmilyGamerGirl 5 лет назад +29

      The back of the router is right here: imgur.com/a/JENDx7w

    • @miguel_1972
      @miguel_1972 5 лет назад +22

      12:36

    • @72neB
      @72neB 5 лет назад +3

      OK BOOMER

    • @fridtjofjohanolderheim6213
      @fridtjofjohanolderheim6213 5 лет назад +32

      @@72neB That's not how you use that meme

    • @epichero8747
      @epichero8747 5 лет назад +2

      @@fridtjofjohanolderheim6213 his name is how to random.....

  • @EvdogMusic
    @EvdogMusic 4 года назад +515

    Even without modding or glitches, "Impossible Cmbination Lock v.2" can be solved in a handful of tries:
    Just destroy the maximum number of blocks for each digit, and the spawning cannons will just tell you the correct numbers.

    • @TyzerD3
      @TyzerD3 4 года назад +66

      That's what I thought! Just scrolled through a bunch of comments hoping somebody else had noticed that.

    • @cauhxmilloy7670
      @cauhxmilloy7670 4 года назад +11

      Same. Glad to see others had the same idea. :)

    • @lunasophia9002
      @lunasophia9002 4 года назад +153

      This is actually a very common attack in real-world cryptanalysis: don't attack the algorithm, attack the implementation. The algorithm, as an abstract idea, is (probably!) secure, whereas the implementation is where the problem is. Mathematics is (comparatively) easy, programming is hard.

    • @poncho4638
      @poncho4638 4 года назад +14

      Nice, I was about to say the same thing because I hadn't seen anyone else comment on that yet! However, it sure would be annoying to break 99 stacks of brick blocks...

    • @ConnorRicks
      @ConnorRicks 4 года назад +50

      That's the flaw he mentions about multiplayer, you cannot see the entire code normally, because you are blocked by a cannon, that is why you need to use multiplayer to break into the area above the lock because you can run along the whole thing and view the combination.

  • @CloroxBleach-xb6wi
    @CloroxBleach-xb6wi 5 лет назад +934

    *Me*: Don't even own Mario Maker 2
    *Also me*: watches 17 minute video on Mario Maker 2 combination locks

  • @jessethechocolatepokemon9871
    @jessethechocolatepokemon9871 5 лет назад +621

    Except if you input "9" in all of them, you can see how tall each blaster is.

    • @bensan94931
      @bensan94931 5 лет назад +132

      This.
      And even if there were some way of preventing the player from observing how tall each blaster is, they could instead enter 0, 1, 2, etc for each blaster. When the blaster spawns, they've got the right number.

    • @BrokenKeyboard14
      @BrokenKeyboard14 5 лет назад +12

      How would you get past the first few? How could you even see the other blasters?

    • @keineahnung497
      @keineahnung497 5 лет назад +123

      @@BrokenKeyboard14 You can just try one blaster at a time, in the worst case you need 9*99=981 tries.

    • @AVerySexuallyDeviantOrange
      @AVerySexuallyDeviantOrange 5 лет назад +13

      It works perfectly if you soawn the player above or below the original play area, Panga did it before as well I believe.

    • @seggsbenny
      @seggsbenny 5 лет назад +9

      Keine Ahnung 9x99 is 891 not 981 lol

  • @jasonfoxfire9563
    @jasonfoxfire9563 4 года назад +239

    "That is unfortunately beaten by modding"
    I mean, you're literally saying, "Man, it's a shame how this security password can be figured out by hacking". Anything that has a possible end result can be achieved by setting it up so that it does. Still quite the accomplishment.

    • @smithi_
      @smithi_ 4 года назад +6

      Hey, i have an idea : if we destroy ALL the blocks, and look at wich height are the canons, can't we get trought the code ?

    • @DracoHandsome
      @DracoHandsome 4 года назад +15

      @@smithi_ Only if it is possible to re-enter the same room after inputting it. Ideally, after inputting the code, you would be moved elsewhere and not be able to see the height of the cannons.

  • @davidnelson796
    @davidnelson796 5 лет назад +360

    Actually there is already a mathematically impossible level that's been out for a while now. It's called Bowser's Big Bean Burrito

    • @thisisaterribleargument_but
      @thisisaterribleargument_but 5 лет назад +57

      Salty because you don’t have the world record on Bowser’s Big Bean Burrito? You can talk when you have proof that you have the world record on Bowser’s Big Bean Burrito. Actually, scratch that: you are not worth the honor of having the world record on the level Bowser’s Big Bean Burrito.

    • @joshua2d896
      @joshua2d896 5 лет назад +15

      this name is unoriginal stfu your just mad that I got the world record haha noob get rekt kid

    • @Markiplier2
      @Markiplier2 5 лет назад +5

      Damn - I went to like this, but the like count is at 69. :(

    • @BenjaminSjavik
      @BenjaminSjavik 5 лет назад +3

      I- I mean my little brother- can't beat that level. I mean I'm not even trying. I mean he isn't.

    • @quiggsy8571
      @quiggsy8571 5 лет назад

      You're not funny

  • @standardchanneliconj4516
    @standardchanneliconj4516 4 года назад +289

    12:27
    29 trigintillion different input options? Man, and I thought my 1 sepdecillion cookies in Cookie Clicker was impressive

    • @axelcubico4512
      @axelcubico4512 4 года назад +4

      Numbers can get crazy when are more than trillions

    • @QuartzOfficial
      @QuartzOfficial 4 года назад +1

      i have nan

    • @graystandifer
      @graystandifer 4 года назад

      Dr. Aardvark You are right, I just checked cookie clicker, I am only at 900 sextrigintillion, I used to be that high up though

    • @squibble311
      @squibble311 4 года назад

      trigintillion is very low
      what about novemnongintillion

    • @hazard4574
      @hazard4574 4 года назад

      I’ve only got 1 septillion

  • @hiramesensei3112
    @hiramesensei3112 4 года назад +347

    What I thought I was gonna watch: video about cool/difficult Mario maker levels
    What I actually watched: Intro to Cryptography 101

    • @arnox4554
      @arnox4554 4 года назад +12

      A fun fact: This lock is cryptographically stronger than AES-256. It is not, however, stronger than AES-512.

    • @semiclassical7620
      @semiclassical7620 4 года назад +3

      I wondered how this works if one accounts for how fast a single person can test AES-512 vs. SMM. (Stealing some numbers from an online source for this:) A 2GHZ computer testing AES-512 at 1000 cycles per test translates to 2 million guesses per second. By contrast, the assumed guess rate for SMM is about 1 guess per 90 seconds. So SMM is about intrinsically slower to test (by about 8 orders of magitude). Alas, this doesn't make much difference: the 2^512 combinations for AES-512 dwarf the 9^99 combinations for SMM by about -60- orders of magnitude. So AES-512 is still much, much stronger than SMM.

    • @Daniel-qc7be
      @Daniel-qc7be 4 года назад +9

      @@arnox4554 this lock isn't cryptographically stronger than AES-256, not even close. You can't trivially derive the plaintext of an AES-256 ciphertext by looking at the algorithm, that's sort of the whole point. This MM level is just implementing security by obscurity, and is very weak (evidenced by the fact that someone else broke it).
      Source: stackoverflow.com/questions/5348580/how-to-define-your-encryption-algorithms-strength-in-terms-of-bits

    • @Daniel-qc7be
      @Daniel-qc7be 4 года назад +3

      @@semiclassical7620 it doesn't really matter how fast (or slow) you can try combinations in SMM. If the algorithm is known (which it can be by opening the level in an editor), you can reimplement it in e.g. C and test inputs offline where you are only bottlenecked by processing power.

    • @qingyuewu6429
      @qingyuewu6429 4 года назад +3

      @@Daniel-qc7be And it's possible to make 3SAT with super mario bros; this video is just bs: ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-046j-design-and-analysis-of-algorithms-spring-2015/lecture-notes/MIT6_046JS15_lec16.pdf

  • @Jess-I-Guess
    @Jess-I-Guess 5 лет назад +336

    "Normal Cloud blocks in 3D-World style are global ground"
    Nintendo: "Oh, thanks for the reminder"
    Patch: *happens*

    • @JuiceJuice15
      @JuiceJuice15 5 лет назад +5

      #2real5me

    • @EmilyGamerGirl
      @EmilyGamerGirl 5 лет назад +24

      Why the fuck did they remove icicles being global? That was honestly one of MM2's BEST features....

    • @FairyCRat
      @FairyCRat 5 лет назад +2

      What's wrong with global ground though?

    • @DiscipleKnight1010
      @DiscipleKnight1010 5 лет назад +2

      @@EmilyGamerGirl I guess to reduce multiplayer lag

    • @Mate_Antal_Zoltan
      @Mate_Antal_Zoltan 5 лет назад

      then it will truly be impossible

  • @lumapcat
    @lumapcat 5 лет назад +425

    The answer is surprisingly simple : yes

    • @jaydentt
      @jaydentt 5 лет назад

      Yeah none of that scientific stuff just _yes_

    • @cheetahda1o763
      @cheetahda1o763 5 лет назад

      Timestamp??? Its for research

  • @tar_rat
    @tar_rat 4 года назад +730

    “Icicles are not global ground anymore.”
    Me: *sigh FRIKIN GLOBAL WARMING!!!

    • @haruhisuzumiya6650
      @haruhisuzumiya6650 4 года назад +2

      People need to quit abusing the game engine exploits to create truly impossible levels (you must clear the course to upload the level) these problems with 99 locks is that you will hit at least 9 locks per one attempt.

    • @superblackcrewmategaming5100
      @superblackcrewmategaming5100 4 года назад

      @@catwpants broke the chain

    • @cartes_002
      @cartes_002 3 года назад

      @@catwpants ok

    • @kkTeaz
      @kkTeaz 3 года назад +1

      @@superblackcrewmategaming5100 the fact that you even mentioned a chain, makes it so that this definitely will have a chain in the future, just disguise you breaking the chain by saying something about the original comment.

  • @NXTangl
    @NXTangl 5 лет назад +125

    Ok, so the new challenge is: implement a hashing algorithm in MM to prevent opening the lock even if you can see the whole level. Can it be done?

    • @Illu07
      @Illu07 4 года назад +14

      If you could implement addition and modulo arithmetic, then yes.

    • @literallylegendary
      @literallylegendary 2 года назад

      That's what I was wondering

  • @RushsBasement1
    @RushsBasement1 5 лет назад +513

    Let'a face it
    Mathematically impossible mario levels are those with too many coin shooters

    • @oussama7132
      @oussama7132 5 лет назад +4

      just randomize the code every time

    • @mickys8065
      @mickys8065 5 лет назад +11

      @@oussama7132 you need to clear the coarse to submit it

    • @Mikemk_
      @Mikemk_ 5 лет назад +3

      @@mickys8065 Or cheat

    • @jaeusa160
      @jaeusa160 5 лет назад +7

      You mean because nobody can avoid collecting so many shiny yet deadly coins?

  • @Robin93k
    @Robin93k 4 года назад +85

    Ceave Gaming: "It's impossible to be guessed"
    Chaso Theory & Murphy's Law: *guessing it 1st try*

    • @aaandag9688
      @aaandag9688 4 года назад +4

      Anything that can go wrong... will go wrong.

  • @saechiru6750
    @saechiru6750 5 лет назад +805

    *There’s only two true emotions*
    6:15

    • @staceymulligan6486
      @staceymulligan6486 4 года назад +22

      Right now I am contemplating to be *triggred*

    • @HolyAvgr
      @HolyAvgr 4 года назад +9

      Hahahaha niiiiiice.

    • @ShinSheel
      @ShinSheel 4 года назад +15

      NOOOO-NOOO, EMOTIONS ARE SPECTRUM. YOU CAN BE HALF-TRIGGERED, HALF-NOT-TRIGGERED AND HALF-MARIO AND IT'S COMPLETELY FINE

    • @PastyMancer
      @PastyMancer 4 года назад +12

      To be *triggered* or not to be *triggered* That is the *trigger*

    • @ChloekabanOfficial
      @ChloekabanOfficial 4 года назад +2

      @@PastyMancer Yep. Say that instead of "To be or not to be, that is the question."

  • @krisr3868
    @krisr3868 4 года назад +7

    Alright, first thing first: I really enjoyed the video and I think the concept is very interesting. Probably not the first person to make this observation, but...
    Using the nonary (base 9, look it up) system to squeeze out more combinations was a good call, but from a cryptographical standpoint the lock fails because an attempt to unlock it with your guessed key doesn't just reveal whether the key is correct or incorrect, it reveals which exact inputs were correct and incorrect. This allows you to reduce the keyspace on every attempt.
    If I have understood the system correctly: It holds for every single input that the bullet blaster won't spawn unless the input is either correct or has too many blocks broken. If that is the case, your 9^99 lock would fall in 9 attempts from a cryptanalyst who knows what they're doing. How? First, trying with no blocks broken and seeing where you get a bullet blaster. Take note, break one block where you didn't get a bullet blaster before. Note down where you had to break one block. Next round, break no blocks where you got bullet blasters in first iteration, one block where you got a bullet blaster in the second iteration and two blocks otherwise. Repeat it, and you're sure to be done on the ninth attempt.
    Leaking state is not a good idea in a cryptosystem.

  • @Xenro66
    @Xenro66 5 лет назад +555

    Imagine getting a stage like this in Super Expert Endless.

    • @lordquadrato437
      @lordquadrato437 5 лет назад +47

      Skip

    • @Xenro66
      @Xenro66 5 лет назад +58

      @@lordquadrato437 Ryu would like a word with you lmao.
      I fully agree though.

    • @CrazyCongos
      @CrazyCongos 5 лет назад +10

      Hard Mode: one life

    • @hidbid1
      @hidbid1 4 года назад +1

      I did get one level like that before.

    • @Xnoob545
      @Xnoob545 4 года назад +1

      @@Deboned_butter u could still skip because its not an official category?
      In a normal run you can skip but people challenge themselves to not skip
      If a truly impossible stage came up you could just skip

  • @SilicatYT
    @SilicatYT 5 лет назад +427

    Ceave, if I built you a glitched level that is called ‚Don‘t touch the coins‘, would you play it? (Building it atm)

    • @milanhartland3848
      @milanhartland3848 5 лет назад +32

      DO IT PLZ

    • @lior_haddad
      @lior_haddad 5 лет назад +20

      I hope he says yes

    •  5 лет назад +5

      Hii

    • @Nightwalk09
      @Nightwalk09 5 лет назад +13

      *HOORAY*

    • @jucom756
      @jucom756 5 лет назад +5

      Oh hi sillycat, i like how almosg all the builders in the mm community know eachother.

  • @huhneat1076
    @huhneat1076 4 года назад +79

    Technically, every single level is a combination lock, one where you need to find a valid combination of pressing all the available buttons.

    • @huxleyleigh4856
      @huxleyleigh4856 Год назад +6

      Not quite because there's multiple possible inputs to complete a level unless you created a kaizo level that requires every input to be frame perfect. Since MM2 uses your inputs as seeds for RNG you could use rng detectors to ensure only frame specific inputs can be used to beat the level

    • @huhneat1076
      @huhneat1076 Год назад +3

      @@huxleyleigh4856 Some combination locks have multiple passwords. :)

  • @cefloach9019
    @cefloach9019 4 года назад +65

    remember: Pi contains the answer to the lock.

    • @flameofthephoenix8395
      @flameofthephoenix8395 Год назад +3

      So does the square root of 2.

    • @Gnolte
      @Gnolte Год назад +1

      Good comment, but i already knew it bc your comment is contained inside pi

    • @flameofthephoenix8395
      @flameofthephoenix8395 Год назад +1

      @@Gnolte Only if you use every couple numbers together as one number from 0-99, which you can then decode into a letter among 100 other letters. Of course, depending on how many different characters you need, you may end up using 3 numbers combined.

    • @Gnolte
      @Gnolte Год назад

      @@flameofthephoenix8395 or like using pi from base 26 (or more if you want to add symbols, espace bar and stuff) instead of base 10

    • @Gnolte
      @Gnolte Год назад

      I counted that his comment had 44 characters, so it'd be at least one in a 26^44 chance (i don't even know how many 000s this number has)

  • @cnisp7198
    @cnisp7198 4 года назад +169

    Crave: "makes level mathematically impossible"
    Someone: *beats it in first attempt, because that is possible*

    • @epicbruh8655
      @epicbruh8655 4 года назад +12

      Lol ppl then could have this in easy endless

    • @KingZZ0083
      @KingZZ0083 4 года назад +22

      @Kellen Nicholson I like to put things up on my wall that represent levels that I beat. For this level, I filled my room with numbers.

    • @emmata98
      @emmata98 4 года назад +3

      Even if you had an infinit amount of blasters (rows) it would be possible. The possibility is 0, but it would still be possible.

    • @cnisp7198
      @cnisp7198 4 года назад +2

      @@emmata98 possibility could never be 0. try dividing any number by 2, every time, you will get closer to 0, but never will you get to 0 ever, even if you did this your whole lifetime.

    • @theneekofficial8829
      @theneekofficial8829 4 года назад

      just bruh I believe he was referring to 0 as a whole number not as a decimal number.

  • @murtazapirani9644
    @murtazapirani9644 4 года назад +69

    When your friend says they "accidentally solved the Rubik's cube once"
    Ok then

    • @PantsYT
      @PantsYT 4 года назад

      I once did that

    • @PastyMancer
      @PastyMancer 4 года назад +1

      I've done that purposely as well!!!

    • @okalright881
      @okalright881 3 года назад

      yeah i mean it's not like they totally did it when it's a 1 in 43 quintillion chance oh no

  • @DJTileTurnip
    @DJTileTurnip 5 лет назад +250

    Penga: >Confused Screaming

    • @heimatbund5434
      @heimatbund5434 5 лет назад +15

      i wonder if he has seen pengas video

    • @spect1e50
      @spect1e50 5 лет назад +7

      Anybody fail no-nut november?

    • @jucom756
      @jucom756 5 лет назад +4

      Yeah, i also thought about penga, but this one is better because it uses length and binary instead of decimal

    • @ashtonhoward5582
      @ashtonhoward5582 5 лет назад +8

      @@jucom756 this one is actually base 9, and I'm pretty sure Panga's wasn't a decimal system.

    • @jucom756
      @jucom756 5 лет назад

      @@ashtonhoward5582 yeah, i wasn't that far yet

  • @snowrose124
    @snowrose124 5 лет назад +44

    Panga: You took everything from me
    Ceave: I don't even know who you are

  • @creativenametxt2960
    @creativenametxt2960 4 года назад +14

    Math fact:
    Assuming you are trying to maximize the security of the lock with a fixed product of length by base, that is for example if each spot of the base takes up 1 entity to set up, then the optimal base is e.
    Approsximatelly e=2.7.
    Well, since we can only use whole numbers, base 3 is actually the best.
    The logic also doesn't work out because, well, base 1 is useless and it is supposed to be better then base 2 if the video assumption was correct.
    This may prove useful in the future.

  • @94lolface
    @94lolface 5 лет назад +175

    Panga: Makes level that has a 1 in 940 Trevigintillion Chance
    Ceave:

    • @rayredondo8160
      @rayredondo8160 5 лет назад +7

      Yeah, that's what I was thinking

    • @Guyacrossthestreet
      @Guyacrossthestreet 5 лет назад +2

      Same

    • @PseudoLlama
      @PseudoLlama 5 лет назад

      I don't think many people know about him

    • @Tilearian
      @Tilearian 5 лет назад

      @@PseudoLlama Ceave or Panga? Because both eventually get recommended to you if you watch enough RUclips specifically about MM2.

    • @PseudoLlama
      @PseudoLlama 5 лет назад

      Panga

  • @FairyCRat
    @FairyCRat 5 лет назад +83

    I hope this never ends up in someone's super expert endless challenge.

    • @colinfliegt8091
      @colinfliegt8091 5 лет назад +2

      Just skip

    • @GabrielSilva-gl8gs
      @GabrielSilva-gl8gs 5 лет назад +14

      @@colinfliegt8091 on a no skip challenge

    • @BaconNuke
      @BaconNuke 5 лет назад +27

      @@GabrielSilva-gl8gs I feel like there will be a rule added like "Ceave combination locks are allowed to be skipped because we wanna have hope in our lives"

    • @JuiceJuice15
      @JuiceJuice15 5 лет назад +5

      I would pay good money to watch DGR play this.

    • @GabrielSilva-gl8gs
      @GabrielSilva-gl8gs 5 лет назад +3

      @@JuiceJuice15 DGR proceeds to have a heart attack and dies

  • @nobody.of.importance
    @nobody.of.importance 20 дней назад +4

    2:45 I can't even begin to tell you how triggered I am by using base 15 instead of 16. I can't even imagine what uses a pentadecimal system would even HAVE.

    • @g_vost
      @g_vost 17 дней назад +1

      maybe it could be seen as a 3-centric analog to decimal.. instead of having 2×5 as prime factors, it has 3×5. however, a number base lacking 2 as a factor at all immediately removes its general usefulness..

  • @Turminal1
    @Turminal1 5 лет назад +126

    “Luckily, I just lied to you.”

    • @patio8044
      @patio8044 4 года назад +4

      Best betrayal of my life

  • @lorissigrist
    @lorissigrist 5 лет назад +61

    Your math at 5:20 assumes that you can reuse numbers, which you cannot on a lotery ticket. Furthermore it is trying to count how many possible ordered sequences there are, even though the lottery doesn't care in what order the numbers are entered.
    You would have to use the "n choose r" function, which counts how many possible unordered sequences there are. It is of the form:
    n! / (r! * (n-r)!)
    For this example the actual number of possible answers would be about 12.3 million

    • @benhuang2773
      @benhuang2773 5 лет назад +2

      That's weird, in my country you have to get the order of the numbers correct to win.

    • @anoobplayz9363
      @anoobplayz9363 8 месяцев назад

      🤓

  • @mikethemonsta15
    @mikethemonsta15 4 года назад +21

    "This is the Lockpicking Lawyer and today we are unlocking the 'impossible' Mario combination lock..."

  • @guitarhill9003
    @guitarhill9003 5 лет назад +545

    “Icicles are not global ground anymore”
    *We need to stop global warming*

    • @aminadabbrulle8252
      @aminadabbrulle8252 5 лет назад +5

      Said everybody, not knowing how.

    • @aminadabbrulle8252
      @aminadabbrulle8252 5 лет назад

      Said everybody, not knowing how.

    • @Fun4luve
      @Fun4luve 5 лет назад +1

      @@aminadabbrulle8252 lol nice bill wurtz reference

    • @goldeneagle3005
      @goldeneagle3005 5 лет назад

      Most people don't call it global warming anymore. They call it climate change.

  • @florianvolland2214
    @florianvolland2214 5 лет назад +35

    Video idea:
    "Is it possible to create a level with a set clear rate?"
    E.g. level is clearable only/ exactly 50 per cent of the time.
    No clue if and how this would be possible but if there is a way, i'm sure you'll figure it out (:
    Keep that good stuff going mate. Really love it.

    • @ALittleMessi
      @ALittleMessi 5 лет назад

      Timing out is an issue

    • @underrated1524
      @underrated1524 5 лет назад +10

      Probably is, assuming that exiting out doesn't contribute to the clear rate. Frog-march Mario forward with moving blocks such that the player's movement has no influence on what happens to Mario, then use a clown car randomizer to determine whether some Mario-killing obstacle blocks the path or stays out of Mario's reach while Mario gets frog-marched to the flagpole.

    • @MinusPi-p9c
      @MinusPi-p9c 5 лет назад

      50/50 RNG that kills you if it's false and pushes you to the goal of it's true.

    • @jaydubs7236
      @jaydubs7236 5 лет назад +2

      The biggest issue is that people can click "Start over" and lower the clear rate

  • @tctrainconstruct2592
    @tctrainconstruct2592 4 года назад +4

    7:00 you can upload a level in SMM2 1.0 to get this feature, so icicles can be used everywhere (2^100)
    and also using the sub area gives you twice the length, so it squares the safety.
    Btw, the final lock's base can be improved even more, by not having Mario see the bullet blasters and the enemy, this way you will be able to put a lot more brick blocks.
    You can use progressive powerups to stop multiplayer from ruining your day, with only 1 entity. Put a progressive powerup to one side of a 2-block wide empty space in the ceiling, and replace the other ceiling block by a kaizo block. The player will need to damage boost through a corridor of spikes, so that 2 players can't enter the lock at once, and there will be a question block with a mushroom right after that, before we enter the main lock. And for modding, no idea. But at least, you've got a couple of TRULY impossible levels online.

  • @azrieljale
    @azrieljale 5 лет назад +191

    Next video:
    "Launching a cryptocurrency in Mario Maker"

    • @desmondcayce
      @desmondcayce 5 лет назад

      lmao

    • @liquidminds
      @liquidminds 5 лет назад +13

      "Can you make a level that mines bitcoin for you every time someone plays it?" xD

    • @phizlip
      @phizlip 5 лет назад +2

      liquidminds you can

  • @chamtheman551
    @chamtheman551 5 лет назад +17

    Hey Ceave! I played your newest level like a billion times! Not only did I absolutely love it, but I decided to download it as well (just for fun). I used the Multiplayer option in order to see if it was possible to get access to things I wasn't supposed to.
    In fact, I did! (Kinda.) If Mario and Luigi are at either side of the camera border, and on of them rushes to the their side of the screen *and keeps running* , hoping that one of them on the other side dies, there will be one of those *pop-up things* that indicate that something has been *spawn blocked.* This is one way I "cheated" your level. (It didn't give me much access though)
    Keep up the surprisingly simple work 👍🏻

  • @Terminarch
    @Terminarch Год назад

    You have a thow-away comment about it, but massively undervalued. The time per guess is critically important in the "cryptographically impossible" scale. Imagine the difference in being able to brute force millions of combinations per second vs 1 every 4 hours.

  • @rytright7393
    @rytright7393 5 лет назад +14

    There are actually two more problems with your level:
    1. you can let the spike top get left of the blaster, then go into a position where you only offscreen the blaster but leave the spike top loaded then let the spike top go to the place the now unloaded blaster was previously at and then load the blaster again which results in the spike top getting crushed. (this is also how I got the world record for your stage)
    2. you can listen to the sound the beetle makes on the one ways when crushing blocks. For example if you crush every brick block except 3 in the last column you only hear the one way once which means that the last number has to be 4.

    • @FFKonoko
      @FFKonoko 5 лет назад +2

      That's a lot like a lock picking sounding thing. "nothing on 2, binding on 3, a click on 4.."

  • @checky3960
    @checky3960 5 лет назад +108

    *It’s actually surprisingly simple*

    • @ge0rgialiv
      @ge0rgialiv 5 лет назад

      When I see a ceave video and I click on it- It’s actually surprisingly simple

  • @logicandreason3812
    @logicandreason3812 4 года назад +4

    The Idea of it having so many combinations relies on the thought that you have to enter the whole code and only then see if the lock opens. Not only that, but as a combination lock it shouldn't be able to tell you parts of the combination, but it does. You only have to try out all 8 combinations of the first row and write down when the canon spawns. You do the same for the other 99. That's 8x99 max. and you have the combination, enter the noted positions and you are in.

  • @ObiTrev
    @ObiTrev 5 лет назад +234

    This is the longest Nord VPN commercial I have ever seen!

    • @samuelklogborg
      @samuelklogborg 4 года назад +2

      BUY NORDVPN AAAAAAAAAAAAAAA

    • @GrookeyYT
      @GrookeyYT 4 года назад +1

      Lol

    • @PastyMancer
      @PastyMancer 4 года назад +3

      I thought this was for skill share?

    • @kirbylover_6
      @kirbylover_6 4 года назад

      This is not: 1. Sponsored. 2. An ad.

    • @PastyMancer
      @PastyMancer 4 года назад +7

      @@kirbylover_6 r/woooosh

  • @999Akin.
    @999Akin. 5 лет назад +33

    Imagin hitting the code be accident and not even noticing it

  • @mr_clean575
    @mr_clean575 Год назад +5

    This is actually a pretty good analog to explain cybersecurity. Breaking encryption is essentially impossible(until quantum computers), and so hackers break into systems by cheating(like the modders who beat your level). They find exploits into the code, backdoors, admin accounts, injection, overflow systems. Great video!

  • @xtodoubt9919
    @xtodoubt9919 5 лет назад +14

    Next episode:
    Is it possible to build a thermonuclear bomb in Mario Maker 2?

  • @cailanhalliday8585
    @cailanhalliday8585 5 лет назад +145

    So it's actually a mod detector, that's interesting unto itself.

    • @lowecypher8761
      @lowecypher8761 5 лет назад +12

      Nintendo can use this to know which people to ban lol

    • @dasd1am0nd
      @dasd1am0nd 5 лет назад +3

      @@lowecypher8761 Nintendo didnt even tryed to build an anti cheat in mk8. But thats their only self made competitive multiplayer game.

    • @vyggdrasil1631
      @vyggdrasil1631 5 лет назад +12

      You don't even need mods to beat it. Like some guy already pointed out, just break all blocks and write down how tall each blaster is.

    • @premiumfruits3528
      @premiumfruits3528 4 года назад +9

      @@vyggdrasil1631 you can't see the spawns, he showed it in the video just to show people how it worked, in real lock levels you go inside a door or something so you can't see the combination being read

    • @CodytheDeer
      @CodytheDeer 4 года назад

      + The multiplayer trick outlined just before mods were mentioned

  • @FlamingPyro-mr7vm
    @FlamingPyro-mr7vm 4 года назад +7

    Ceave: I am 100% sure that nobody can complete this level
    Random person: Beats the level

  • @TheOfficialCzex
    @TheOfficialCzex 5 лет назад +236

    Ah, yes. Twenty-nine trigintillion five hundred twelve novemvigintillion six hundred sixty-five octovigintillion four hundred thirty septenvigintillion six hundred fifty-two sexvigintillion seven hundred fifty-two quinvigintillion one hundred forty-eight quattuorvigintillion seven hundred fifty-three trevigintillion four hundred eighty duovigintillion two hundred twenty-six unvigintillion one hundred ninety-seven vigintillion seven hundred thirty-six novemdecillion three hundred fourteen octodecillion three hundred fifty-nine septendecillion two hundred seventy-two sexdecillion five hundred seventeen quindecillion forty-three quattuordecillion eight hundred thirty-two tredecillion eight hundred eighty-six duodecillion sixty-three undecillion eight hundred eighty-four decillion six hundred thirty-seven nonillion six hundred seventy-six octillion nine hundred forty-three septillion four hundred thirty-three sextillion four hundred seventy-eight quintillion twenty quadrillion three hundred thirty-two trillion seven hundred nine billion four hundred eleven million four thousand eight hundred eighty-nine.

    • @PseudoLlama
      @PseudoLlama 5 лет назад +2

      Why?

    • @SJNaka101
      @SJNaka101 5 лет назад +34

      Classic number. One of my favorites

    • @aprilroseu
      @aprilroseu 5 лет назад +8

      I just said all of that out loud and oh boi it was long

    • @ezekielstinnett6871
      @ezekielstinnett6871 5 лет назад +1

      I too have a passing interest in numerology

    • @KC_Garcia
      @KC_Garcia 5 лет назад

      Read this without taking a breath

  • @eta2321
    @eta2321 5 лет назад +21

    Imagine seeing this in an expert no-skip run

  • @jakobbutler8188
    @jakobbutler8188 4 года назад +1

    There is a way to crack the lock, although it is lengthy, you would still be able to knock it out in a couple hours.
    Essentially all you would have to do is go to the first column, break 1 brick block, and reload the stage, then, if a bullet blaster doesn't spawn, break 2 brick blocks, and repeat. Keep trying until you find the right number that spawns a blaster, then write that number down. Then move onto the next column and do the whole process again. Let's say it would take 20 seconds to break and check each brick block, which means you would spend 3 minutes figuring out 1 column.
    Multiply that by the number of columns you get 279, which is roughly 4.65 hours, so although it would take a while, if someone was dedicated enough, and had a day to kill, they could break the code quite easily.

  • @NailujOwO
    @NailujOwO 5 лет назад +40

    I do actually have a truly "no way to ever beat it"-Impossible-Level (cleared; not uploaded, because I fear, Nintendo would just delete it).
    The Level used to have the Intangible-Mushroom-Platform Glitch, that lets the Player clip through them, in order, to reach the Goal.
    But since the 1.1.0 Update, this Glitch has been fixed by Nintendo, thus giving me the opportunity to upload a truly "no way to ever beat it"-Impossible-Level.

  • @ericvilas
    @ericvilas 5 лет назад +114

    You forgot a third way to crack the lock: break every block, see where the cannons land, retry the stage

    • @DoctorJRedBeard
      @DoctorJRedBeard 5 лет назад +34

      I was just thinking that. All you have to do is count the total number of columns, and then go one-by-one on each column, finding the best number for each part. Grab some graphing paper to keep track of each individual number, and it will really only take a few hours. Nobody would sit there and do 1000 random guesses each day, they would keep detailed notes on which columns had or hadn't been completed, and process of elimination would solve the combination in time.

    • @Mason_Blondeau
      @Mason_Blondeau 5 лет назад +1

      @@DoctorJRedBeard well played

    • @cerilious
      @cerilious 5 лет назад +4

      I was thinking the same thing during the video. I wonder if I'm missing something

    • @ethanb7657
      @ethanb7657 5 лет назад +19

      You forgot that the stage can transport you to a place where you can’t see the blasters or the columns and you have no idea whether what you did was correct

    • @lskdfoIS
      @lskdfoIS 4 года назад

      @@DoctorJRedBeard That's where I landed from the opposite direction. Just got to the door and you suddenly know all the zeroes. Break one block 99 times and you get all the ones. Repeat once for every block and it's done in 9 passes.

  • @AlcerusOfficial
    @AlcerusOfficial 4 года назад +2

    I've never played this game before so correct me if I'm wrong here, but it seems rather easy to defeat this lock.
    If you see that a blaster is too low, that just means that you need to break that many fewer blocks for that specific blaster next time, and if it doesn't spawn, then you need to break more.
    So the easiest way to pick this is by breaking every block, then writing down how many "spaces below flat" (X) the blasters are, then when you restart, leave (X) blocks in the appropriate spaces.
    So, with a pen and paper, it should only require one restart, or two total runs to get the combination.

  • @EngineerOfChaos
    @EngineerOfChaos 5 лет назад +27

    "O's are overrated anyways." ~ Ceave 2019

    • @Sharpman76
      @Sharpman76 5 лет назад +8

      "O's are verrated anyways."

    • @applechoco483
      @applechoco483 5 лет назад

      I can't cme up with a gd cmeback t this ne...

  • @meriotroid
    @meriotroid 5 лет назад +21

    Even though I stopped playing SMM2 a few months ago, I still watch all of Ceave's vids as they're always just super entertaining

    • @link1864
      @link1864 5 лет назад +2

      『Super Merio』 i dont even have the game

    • @JuiceJuice15
      @JuiceJuice15 5 лет назад

      I don't even have a Switch.

  • @spencereades
    @spencereades 4 года назад +19

    0:25 Did that Fire Piranha just kiss that creeper? that was freakin adorable :D

  • @DarkIzo
    @DarkIzo 5 лет назад +11

    7:34
    "Luckily, i just lied to you."
    I feel confused, but I am not.

  • @alex1lane
    @alex1lane 5 лет назад +54

    “Hoo-ray”
    Ceave Gaming - 2019

  • @cdante13h
    @cdante13h 4 года назад +3

    If you truly wanted to make this secure add 3 more areas. Each time you die, you switch areas, you have to know all three combos. Each one has a unique something that signifies what part of the map your in.

  • @k_laz
    @k_laz 5 лет назад +45

    This dude: creates a *truly* impossible to guess lock
    The Lockpicking Lawyer: *allow me to introduce myself*

  • @acoolnameemm
    @acoolnameemm 5 лет назад +27

    see it this way: its so secure that you actually have to cheat to win

    • @cjmurray6096
      @cjmurray6096 3 года назад +1

      You can get the code by simply destroying all of the brick blocks. No cheats required.

  • @jduhbswduhbs5343
    @jduhbswduhbs5343 4 года назад +5

    “Luckily, I just lied to you”
    Wow Ceave, wow.

  • @cowscrazy
    @cowscrazy 5 лет назад +15

    The end of time and space is happening....
    Me: Hold on I've almost got this Mario Maker 2 lock open.

  • @R3alCl0ud
    @R3alCl0ud 5 лет назад +44

    He does realize that if you broke all of the blocks then the combo is revealed to you.

    • @confusedqueenmin
      @confusedqueenmin 5 лет назад

      But would you have enough time?

    • @Alex-gd3fk
      @Alex-gd3fk 5 лет назад +4

      The blasters would block the way of mario being able to run through the whole thing so you wouldnt be able to see the whole thing

    • @FROZeN_FoCUS
      @FROZeN_FoCUS 5 лет назад +21

      @@Alex-gd3fk you can do them one by one..

    • @thewishingpig
      @thewishingpig 5 лет назад +5

      yeah i was thinking this the entire time, would take probably like 4-5~ hours to break the code and 90% of that would be "Start Over" animation time

    • @jonathanperigo6853
      @jonathanperigo6853 5 лет назад +2

      This is exactly what i was thinking. How did he not see that?

  • @killzonearmed
    @killzonearmed 3 года назад +13

    Don’t worry dream would be able to unlock the code with his luck

    • @stinky817
      @stinky817 3 года назад +1

      I'm surprised this doesn't have more likes. Guess not a huge minecraft speed running crowd here

  • @Zenith_682
    @Zenith_682 4 года назад +23

    Imagine a 5 year old first tries this.

  • @FoxGalahHasMovedToNewAccounts
    @FoxGalahHasMovedToNewAccounts 4 года назад +3

    I made up a number called "decillion" when I was younger and turns out it was a real number already.
    LOL

  • @leaf_plant_thing2
    @leaf_plant_thing2 27 дней назад +1

    as a geometry dash player, this is astonishing to me. we effectively get developer tools, with no real limit on objects or forced to be locked to a grid

  • @no-feetmcgee5577
    @no-feetmcgee5577 5 лет назад +16

    "O's are overrated" apparently so are P's in thought exeriments :P

    • @jplayzow
      @jplayzow 5 лет назад +3

      they were too OP and were removed pending balance

  • @isaactheclickbaitor8455
    @isaactheclickbaitor8455 5 лет назад +49

    Ceave gaming: I just uploaded an “impossible” level
    Lil Kribs: am I a joke to you?

  • @pick_xe
    @pick_xe 4 года назад +2

    I love how the intro for this one just passes the message of "help me, I have gone completely insane"

  • @GZXC993
    @GZXC993 4 года назад +16

    13:31 This is actually a variation of the birthday problem. I had to use approximations because of the large numbers involved, but it would "only" take 2e47 unique guesses for there to be a ~50% chance that the combination was guessed correctly. For context, 9^99 is approximately 2.95e94. So it would only take 6.77e-46% of all possible combinations to have a 50% chance of getting it correct.
    Even with this small percentage, it would still take 1.37e35 years to guess the combination. The age of the universe is 13.7e9 years old.

    • @IVIasterIVIind
      @IVIasterIVIind Год назад +6

      That is not how the birthday problem works. Assuming every guess is unique, after 9^99/2 guesses, half the combinations have been tested. The chance that the correct guess is among those is 50%. The birthday problem is about the odds of two people having the same guess. That doesnt mean it is the correct guess.

  • @mrtmat
    @mrtmat 5 лет назад +41

    Sad that you didn't give Panga's combo lock levels a shout out.

    • @LakeVermilionDreams
      @LakeVermilionDreams 5 лет назад +2

      Right, credit where due

    • @jrlx86
      @jrlx86 5 лет назад +1

      Exactly.

    • @svenweiland3322
      @svenweiland3322 5 лет назад

      Well the video he shouted out starts with mentioning panga's video so that's something I guess.

  • @enojelly9452
    @enojelly9452 4 года назад +1

    Absolutely awesome, congrats! One correction on the lottery example: Usually in a lottery, the order the numbers were chosen does not matter, and every number can only be chosen once. This makes it different from a simple exponentiation. Instead the number of combinations is n!/(k!*(n!-k!)). While that looks really complicated, it's actually quite intuitive if you see how that formula is derived. Simply look up "Lottery Mathematics" on Wikipedia for a good explanation.
    That operator is also known as the "choose" operator, and if you enter "48 choose 6" in Google, it directly computes the answer for you.

  • @jnjsorr
    @jnjsorr 5 лет назад +18

    You overlooked the fact that the lock tells you if a number is correct.. effectively reducing 3*10^94 possible combinations, to being able to guess it in 891 attempts. Sorry :(

  • @doublepoil
    @doublepoil 5 лет назад +50

    From now on, when someone ask me what does "geek" means, Ill show them this video

  • @lil_savage446
    @lil_savage446 2 года назад +1

    This number: Exists
    Dream: Allow me to introduce myself

  • @asterpw
    @asterpw 5 лет назад +7

    I was hoping you would implement something like an MD5 hash where even if you know the desired output and the algorithm that transforms input to output you can't guess the input. Hopefully that's in the Veedrac video...
    EDIT: Nope, Veedrac just cleverly shifts the key space from the entity limit to the block limit, enabling more bits of security. Someone who can open the level in an editor can still beat it easily.

    • @GucciRodakino
      @GucciRodakino 5 лет назад

      I can't believe humanity has reached a point where people implement hashes in Mario Maker.

  • @dolphinman9802
    @dolphinman9802 5 лет назад +22

    "Icicles are not global ground anymore"
    Ceave gaming Will remember that...

    • @TealEyesPersonal
      @TealEyesPersonal 5 лет назад +2

      Dolphinman 980 press F to pay respects to global icicles

  • @Michaelrandom27
    @Michaelrandom27 4 года назад +2

    Periods in numbers are used for decimals. You have to use commas to seperate thousands from millions, billions, etc.

  • @lordpun6041
    @lordpun6041 5 лет назад +77

    *when someone guesses the lock combination by accident*
    Ceave: You weren't supposed to do that

  • @namename1302
    @namename1302 4 года назад +5

    you could try implementing a cryptographically irreversable function. it would increase entities/length dramatically, but it would probably solve the problem of modding to discover the combination.

  • @ZJasmineDragon
    @ZJasmineDragon 4 года назад +1

    Looking back at this, it really is about perspective. Being able to complete these locks relies on us not being able to see whats happening. But in the same way, if we were to flip that, most levels would be cryptographically impossible to complete without being able to see what is occuring. If you could obscure the player's vision enough, that they could not see anything, but they needed to complete an incredibly long, incredibly difficult, frame perfect kaizo run, from that perspective, we could create an even less probable combination lock. As it would take into account every button on the controller, every amount of momentum mario can have in any of the given directions, every jump, every grab, every ground pound. The solution is a combination of buttons and thumb stick movements that must be input in sequence perfectly. If the question is simply "what is the most cryptographically impossible level to beat?", while it would be much harder to mathematically quantify, it could be argued that it would be exponentially more difficult than a number inputting system of any kind

    • @fabiogomes592
      @fabiogomes592 4 года назад

      Interesting insight. But if the player could "progress" in the level, even if frame by frame, this would not apply. It would just take long, but nowhere near as long as guessing 1 in 10ˆ90.

  • @kinfmin443
    @kinfmin443 5 лет назад +10

    "Hooray, new kaizo mechanics."

  • @Giratina31290
    @Giratina31290 5 лет назад +8

    1:12 Let’s do this.