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@@ordinarystones Honestly, as a guy, I see absolutely zero point to manscaped either. But they keep sponsoring youtubers, so clearly some sad rubes buy that crap.
I have to ask, how awesome is it that you no longer need to worry about landing on a heart piece after the ganon boss room hover, or have good RNG with barrier skip corruption. It's awesome that the run is purely skill and execution with basically zero RNG involved anymore.
Barrier skip technique: First go like thiiiis, spin around STOP, double take 3 times. Then pelvic thrusts! Stop on your right foot, don't forget it! Then bring it around tooooown, then this and this then this then that and theeeen...you're through.
Still, I think it's pretty amazing they managed to find a pattern to get this glitch working that quickly. I remember when barrier skip was first discovered, everyone knew it was completely possible to do on a TAS, and everybody was looking for a way to set the glitch faster for humans. I think it took at least 25-30 mins. of just horsing arround to maybe get it to work.
It’s funny that rather than just a glitch in the game. The result of “unplugging it and plugging it back in, but twice” was the solution for such a time cut.
Makes me wonder what other weird stuff gets overlooked. For all we know there's some sort of secret to a new skip that involves having another controller do a weird button combo while in port 3 of the GameCube
@@_Teej_264 I like the first sentence there. I wonder what other games and glitches have been "found/undiscovered" which have just simply not been applied to the "right thing by the right people".
Linkus is a god gamer. Man held multiple world records for windwaker simultaneously for a little bit there. My man over here flexing without even trying.
@@Mordecroxits not exactly the same but in hollow knight when flukenest strategies were discovered, after some months one guy got so good that his sum of best was faster than the previous pantheon 5 tas
@@222MovieMan I think their point is that it's pretty neat how Linkus casually demonstrating the new strat(s) can still faster than the old WR, since it's easy to end up taking _longer_ while attempting to demonstrate the strat if you're not as familiar with it, or trying to explain it in such a way that makes sense to the average viewer.
The year is 2024. The ancient king of evil has been defeated by a nose, a leaf, and the services of a little green man who isn't allowed within 500 feet of a school or playground.
@@Frommerman All of old Hyrule is classified as a historical site legally and is only to be visited used by royalty, experts, or for educational purposes. Due to a procedural error, his tower was also included in this and as such is considered essentially always in use for field trips (it's covered under like one of the school subsections). Most of the other restricted areas are designated as playgrounds though oddly enough.
You mean to tell me that if someone had read that one Reddit post earlier, all those runs that died to zombie hovering into RNG fairies could've been spared?
You know whats wild? Someone had to come up with that crazy setup to land on a perfect pixel. The amount of time and people required to come up with such thing is big. They can go to such length for a glitch and nobody EVER thought of just unpluging their gameboys to see if it did anything 😂
@@gonxmaster not quite as hard as you'd think, since they were aware of the pixel, they just used all consistent link movement options as little variables to plug in until they matched with X, which was already found and defined
@@nahlies2382 also discovering setups is getting better and better now; if you know a start and end state (which we do for barrier skip), you can use iterative tools that basically just load a savestate and try some stuff, all super fast. then they report back whenever they actually end up on that end state. consistent Rainbow Ride carpet skips in M64 were developed this way
I thought it funny that using tingle tuner in restricted areas was found like ten years ago, but nobody seen the dudes post lmao. No speedrunners, anyways. Reminds me of when I found infinite bomb glitch years ago, and asked narcissa wright if it was known about, and she was just like "I have no clue" lol
@@philmur18 funny thing is runners spend more time playing the game than combing the internet looking to see if someone else did something that might be able to be used lol
@ViolaDragon621 I don't have access to the game at the moment, but I can probably explain it well enough here, it is pretty simple. If you know about soup glitch, it is pretty much the same concept. You want to have the tingle tuner one of your items buttons, but not have the GBA plugged in. You press that item button and pause the game on the same frame, while in the pause menu replace the tingle tuner with bombs, and when you unpause, link will pull out a bomb, even if you have zero.
The tingle tuner glitch being found 10 years ago and not rediscovered until recently is a testament to how we gotta stop using discord for speedrunning resources. That was only found again because it was on an open, search engine-indexed forum. How much modern stuff are we losing?
This is so real 😭 it's especially horrible in my community, there's literally years of stuff that is just lost if someone doesn't go read it and document it bruh
your comment just unlocked a memory of mine. i once watched a video of a streamer and screamed something and then i looked at the comments and saw myself typing it in chat. the editing took so long i forgot all about it and re-lived it the same way 😂
Look up the cheat code for N64's Star Wars: Shadows of the Empire. Left hand, holding the L button, left on the D-pad, and the Z button under the center spoke. Right hand, you're pressing all 4 C buttons at once and the R trigger. Which leaves your nose to move the control stick _halfway_ to the left for seven seconds, then right _halfway_ for seven seconds, back and forth a few times. The nose is a critical tool for gamers everywhere, everywhen.
Crazy how many little coincidences need to line up for this run to be possible. I've been following WW speedrunning forever, and it's just so hard for me to believe that I just watched someone casually get a sub 1hr time while doing live commentary.
Have you tried unplugging it and plugging it back in? My goodness, that is one of the funniest glitches I have ever seen. Can't go wrong with good old basic IT solutions.
"Yes i plugged it back in, but it still wont work..." "Do it again" "As if doing it a second time would do any... why does it work now?" "You're welcome" Devs may be incredibly smart when making their games, doing certain things to make other things work smoothly.... Players on the other hand, are incredibly stubborn and borderline heretical in what they will do in games. "Dont turn off while its saving!"-Dev "Mhhhh what happens if i turn it off now..."-Player That and Players enjoy the advantage of quantity, they will try every benign and stupid thing.... repeat actions 50...100 times if necessary just to see if it miiiight do something.
@@Furry19931993 also the fact it was like one of those features that was just there so they can sell you that weird adapter, fuse it to the fact gamecube games were rushed as fuck and you get that
@@possibear go watch the actual streams, bro genuinely nails these things in no less than 4 tries when explaining, it's his own streamer power like smallant's funniest rng possible lol
The craziest part isn't even the new discoveries. It's the unbuffered MSS. That is absurd. 16-20 times per second over a prolonged period of time was thought to be humanly impossible not that long ago, and Linkus is doing it while talking.
I can't remember what it's called at the moment, but I remember reading about an effect where people will collectively agree about a "hard limit" where something is "not physically possible", but then one super well trained person manages to break that limit, and then afterward _many_ more people (often less trained/capable) start breaking the limit as well, because it's no longer "impossible."
I suspect but don't know that it's easier than 16-20 button presses because each button press requires moving your finger up and down, but each superswim is only one motion up or down.
24:26 someone in chat said "Barrier skip explanation is essentially Spongebob perfect bubble instructions" and that's so good I feel the need to repeat it here
It's so incredibly funny that a critical glitch (using Tingle Tuner in places you're not supposed to be able to use it) was found just because somebody was having too much fun messing up his friend's playthrough with this item that most people think is absolute detritus
You know what would be funnier? Finding a way to trip that Tingle Tuner glitch in Wind Waker, then hot swapping to Twilight Princess, to use it to skip though the Hyrule Castle barrier in Twilight Princess for a Low% speedrun record.
I remember Barrier Skip being talked about as the holy grail of speedrunning and people doubting it would ever happen. When the bomb technique dropped it was very good content. To see that a newer, version with even less items needed is found is awesome!
Wind Waker is my no.1 favorite game of all time, and finding you has been a dream! I've been watching your long videos to fall asleep and I love your commentary, Linkus!! Please keep up the amazing content!
The nose strats💀 I caught myself wondering whether it's April 1st for a second there. TWW has come such a long way. The journey is unbelievable. I love the game and everything you do to contribute to the speedrun community. Great content
Didn't it take like 10-15 years or something to discover the wrong warp glitch used in OoT speedruns? Sometimes people just stumble on things years later, lol.
Fun fact Linkus shared on his halloween stream! When he says 45 minutes at 0:20 he originally said 46 minutes in the script. When he re-recorded this intro he changed it to 45 minutes. At the time this was recorded, WR was 46:21 by Aloakirby. Before he uploaded the video he was like "yk what what if the record changes again" and said 45 minutes. Luckily for him, hours before this video came out Iwabi74 came out with a new WR of 45:19. Linkus actually manifested sub 46 mins. Another fun fact! This time about iwabi. A few weeks ago, he broke his pointer finger, and the skin between his thumb was getting really raw as he didn't give it time to recover. This meant he couldn't perform a MSS (manual super swim) Glad after taking a short break I'm glad he recovered and set a new wr! -- this is why Linkus has his MSS arm insured btw (not rlly lmao) even his wife has to be careful with it The only 2 runners I watch live are Linkus and Iwabi and I'm so glad one of my favourite runners basically "saved" (over exaggeration) my other favourite runner's video.😊
I really hope a “barrier skip skip” is discovered at some point. I would hate to see the day where WW is perfected to the point that the only way to save time on a run is to drop the setups entirely
@@teejarr well that is true but it contradicts what the original guy said. he doesn't want it to be perfected to the point where only way to save time is dropping setups, but he says he wants exactly that.
@@teejarr Sure, it's 'possible', but realistically it's impossible without setup. There are only a very fair amount of people actually speedrunning WW, and if you cut a chunk of them down to those who can even obtain a WR, it just isn't happening. Even if they ran it 24/7, they'd likely never see a 'perfect' run in their lifetime. There's a reason no one was doing 'perfect pixel barrier skip' before this without setup either.
@@teejarr I think the original guy meant discovering a new route that doesn't require barrier skip *because* the upper limit (for humans) is run up and clip through TAS style
Throwback to how miserable the category was back when the zombie hover in Puppet Ganon's room required the RNG fairy pickup. Tingle Tuner saving everyone from all of that pain coming back.
@hclink7315 well OoT any% no ACE have 3 segments you must actually play. Ghoma, Tower Escape, and the Ganon fight. I think Tower escape is skippable but i dont think they do it in any% right now. In this wind waker run, straight up everything you come to gets skipped somehow except Ganon. Edit: its been a while so i went to double check, with srm, no ace, they use lightref to skip ghoma and castle. the only sequence other than ganon they have to do is getting sword and shield. Which i guess could be argued isnt a sequence any different to recovering sword in FF1. I dunno though, in oot its done fairly normally. I also dont really count ACE personally because you can effectively make your own game at that point. Opening up unity engine to skip to the ending of a game doesnt hit the same
Goddesses of Creation: "It's dangerous to go alone. Take these." (casually hands Link a Fully Powered Master Sword and Mirror Shield as he enters said Demon Lord's Chamber)
Lol I was so hype watching him get the second place record a couple weeks ago. I’m shook that the minute he got a new PB that these two glitches were implemented into the speedrun. So excited to see how Linkus is gonna run this category now. Best of luck man, I’m rooting for you!!
Wind Waker has always been one of my favorite games with it's glitches. I had a lot of fun when WWHD came out trying to help find routes and gltches. Thanks so much for making this video Linkus!
29:02 for some reason this frame instantly gave me old creepypasta vibes. Something about the insane skips that involve killing link and plugging and unplugging the gameboy advance all culminating in a grainy shot of zelda staring right at you while standing on top of a bed surrounded by reflective water is horribly surreal and liminal. Cool ass run!
While fascinating to see these glitches and stuff and how busted they can be, this sounds like a great way to break controllers really fast as well as wreck your hands and wrists. Then the zombie hovers later have tons of other mashing. Do take care not to ruin your hands with these tricks
@@Dwedit I know some speedruns allow them, especially if they involve tricks like this backward swim thing and the zombie hovers that require tons of mashing to accomplish, since the turbo controllers reduce the controller breaking and ruining of hands and wrists
Fantastic video and super interesting glitches. Your explanations were super helpful. I look forward to watching your world record run when you get it.
Imagine understanding speedruns to a basic degree, and having a speedrunner tell you that: Target this wall, sideroll, roll, frame perfectly backflip out of the roll, turn around, target slash, take away your item, turn to the right without walking, one roll, two rolls, three rolls but stop and interrupt it with your shield, target this wall, zoom it, camera out and when the camera starts panning out do a frame perfect turnaround, zoom in, zoom out wait for the camera to pan, do a perfect turnaround, zoom in, pause buffer for about 10 frames to the right until you get to this frame, go out, blow your leaf, zoom in, pause buffer until you get to this frame, take out your sword, turn around, pause and hold up, pause buffer to the correct frame and slash your sword. Was discovered faster than this situation: "Oh bummer, I can't use my Tingle Tuner inside Ganon's Castle, it would allow for some real skips right here..." -10 years later- "Hmm... I know some weird stuff by now, what would happen if I unplug and plug my Gameboy back a couple of times, let's see..." 😂
i cannot properly express how good you’ve gotten at video production, editing, and public speaking. It’s obvious how much effort you’ve put in and i’m here to let you know that it shows
7:30 I still think it‘s weird that they didn‘t just play the animation without actually moving Link‘s hitbox. 22:50 So that means if someone for SOME reason was to get that without the setup, the run would be essentially dead?
All games are held together by toothpicks and glue. Likely instead of both Link's model and hitbox being relative to a shared game object origin, the collision is relative to Link's model, thus moving the model also moves the hitbox.
usually hitboxes are assigned to animations. so, it's likely that the animation just had a smaller hitbox from earlier in development, where perhaps link's hitbox was really small for some reason, and they never bothered to change it because you can't move when it's playing anyway.
@@cad97 Not only are they held together with toothpicks and glue, they are the pre-eminent demonstration of nothing being more permanent than a temporary solution. Half this nonsense is absolutely just "eh, we'll fix it later if we get the chance" or an unforseen side effect of scraping some jank together just to get something to work.
The fact you can not only do all of these techniques and exploits, but explain every single function of it down to the frame as you do it is so impressive. Instant sub. Love this video holy moly
I love how there are still shortcuts and speed run tricks *still* being found for this game, so many years after its release. I find out something new about my favorite Zelda game of all time and I feel like that little kid playing through it for the first time again 💚
The format of the walkthrough of the tech is super engaging and so much less dry than many other videos that cover this kind of topic, nice work as always, Linkus! 🎉 x
Man I remember watching Cosmo speed run this game back in the day. Whichever kne I watched was 4 hours long. Barrier skip was a fever dream at this point. Its so crazy to see how far speedrunning continues to push these games. Especially Zelda games it seems
Has been for a long time. Could still skip really big sections of gameplay with it in the past. I get what ya mean though, this new stuff is nutty. Also crazy that someone found you could use the tuner in restricted areas ten years ago, but people only recently seen the post. Makes a person wonder what other huge glitches have been found in games that could save huge amounts of time, but they are just sitting on a random gaming forum somewhere that nobody has read
There's something awe-inspiring about watching you nail these tricks as you're talking about them. Giving all these explanations, you can't get into a flow. Your conscious mind would keep trying to get into this. It's amazing how you still pull through. Mastery.
Just insane dude. I used to speedrun this game back in 2011 when the any% WR was around 4 hours and 36 minutes. Tricks like zombie hovering and barrier skip were not a thing yet. Zombie hovering might've been brand new tech. I remember before bombs early route too, because nobody knew how to get bombs without soft locking the game. Good times.
Man, this run has come so far. I remember when the first barrier skip was found. Just before that, I had seen a 15 minute video of a guy standing next to the barrier explaining how impossible it was to cross, how frustrating it was that there was a single pixel of missing walls, but how incredible it would be to actually skip the barrier. Now, people are doing literal manual super swims and minute long zombie hovers. Now, we have sub hour fully commentated run. This is just insane.
This is awesome! I love how more glitches get discovered as time goes on. Hopefully they find a way to do storage in wind Waker hd to do faster speed runs. Apparently it can be done in the helmaroc king boss fight if Link defeats it with a bomb and starts zombie hovering which will have him controllable while the boss defeat cutscene plays, but Link needs to be underneath rocks in the arena to take out a bomb and upon exploding the bomb will drop a heart, and after recovering Link now has storage and can do camera lock in HD. But that’s the only use of it in the HD version, and I think if Link spams the wind Waker during the Ganondorf boss fight while Zelda is trying to talk to him it can also give storage, but so far those are the only ways to activate storage in the HD version.
Finally, people are giving the Tingle Tuner a chance. Sure it's a rupee sink when used normally, but it was a surprisingly good rupee sink given that the unlockable Knuckle Tuner basically lets you refill without leaving a dungeon (which is useful if you haven't found the upgrade fairies yet, and your earliest opportunity to get the Knuckle shop is right after getting bombs and right before getting the bow). Plus the baloon is functionally hover boots and watching Knuckle berate Tingle is kinda hilarious. And now, there's been a glitch doscovered with it that helps speed runs? Nice.
I think it speaks to how good this live commentary run is that it felt like an edited video with an entire script because of how little time was wasted on anything and it was all explained super efficiently.
I love that even with a few dozen dedicated speedrunners and glitch hunters, most discoveries in even a super popular game just happen from the sheer number of people playing. Even something with a one in a million chance will happen a few hundred times.
thats so crazy that i , who only played legit windwaker and never glitched instantly understand what you mean and even be able to execute that. i love your skills to explain and i really hope we get more of those
I have always wondered how people find these glitches in the first place, besides trying to jump and grab everything in the game. Let alone just mash every button until something is discovered. It truly amazes me. Keep rocking Linkus. SOLOOSH KABOOM!!!!
Man not surprising no one thought of unplugging the tingle tuner in the tower. That is quite literally thinking outside the box or I guess cube in this case lol.
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If you want me to buy a nutsack razor I need proof of smoothness.
@@ordinarystones Honestly, as a guy, I see absolutely zero point to manscaped either. But they keep sponsoring youtubers, so clearly some sad rubes buy that crap.
Epilepsy warning would've been nice
I have to ask, how awesome is it that you no longer need to worry about landing on a heart piece after the ganon boss room hover, or have good RNG with barrier skip corruption. It's awesome that the run is purely skill and execution with basically zero RNG involved anymore.
@@ordinarystonesprobably not a lot of his subscribers are women, becuase (not trying to be sexist) women don’t usually play Zelda games
Barrier skip technique: First go like thiiiis, spin around STOP, double take 3 times. Then pelvic thrusts! Stop on your right foot, don't forget it! Then bring it around tooooown, then this and this then this then that and theeeen...you're through.
Exactly what I was thinking
Still, I think it's pretty amazing they managed to find a pattern to get this glitch working that quickly.
I remember when barrier skip was first discovered, everyone knew it was completely possible to do on a TAS, and everybody was looking for a way to set the glitch faster for humans. I think it took at least 25-30 mins. of just horsing arround to maybe get it to work.
Captain America triggered
A man of culture
I literally just said the SAME thing.
It’s funny that rather than just a glitch in the game. The result of “unplugging it and plugging it back in, but twice” was the solution for such a time cut.
It's amazing what all the contextual equivalent of 'turning it off and on again' can accomplish.
Sometimes the simplest answers are the best ones.
idk what's crazier, no one discovering this or someone discovering this and no one noticing
Makes me wonder what other weird stuff gets overlooked. For all we know there's some sort of secret to a new skip that involves having another controller do a weird button combo while in port 3 of the GameCube
@@_Teej_264 I like the first sentence there. I wonder what other games and glitches have been "found/undiscovered" which have just simply not been applied to the "right thing by the right people".
It's crazy how this "speedrun explained" live commentary run is significantly faster than the world record was not too long ago.
Linkus is a god gamer. Man held multiple world records for windwaker simultaneously for a little bit there. My man over here flexing without even trying.
Still a good metric when a new route is so good that a casual attempt beats the previous route TAS
@@Mordecroxits not exactly the same but in hollow knight when flukenest strategies were discovered, after some months one guy got so good that his sum of best was faster than the previous pantheon 5 tas
Not that crazy when new glitches help with shorter runs
@@222MovieMan I think their point is that it's pretty neat how Linkus casually demonstrating the new strat(s) can still faster than the old WR, since it's easy to end up taking _longer_ while attempting to demonstrate the strat if you're not as familiar with it, or trying to explain it in such a way that makes sense to the average viewer.
The year is 2024. The ancient king of evil has been defeated by a nose, a leaf, and the services of a little green man who isn't allowed within 500 feet of a school or playground.
"Fun" fact Tingle lusts after Medli if you play with him in Dragon Roost cavern
How tf did Ganondorf get his tower classified as a school or playground?
Hahahaha
@@Frommerman All of old Hyrule is classified as a historical site legally and is only to be visited used by royalty, experts, or for educational purposes. Due to a procedural error, his tower was also included in this and as such is considered essentially always in use for field trips (it's covered under like one of the school subsections). Most of the other restricted areas are designated as playgrounds though oddly enough.
...don't you mean a noose?
You mean to tell me that if someone had read that one Reddit post earlier, all those runs that died to zombie hovering into RNG fairies could've been spared?
You know whats wild? Someone had to come up with that crazy setup to land on a perfect pixel. The amount of time and people required to come up with such thing is big. They can go to such length for a glitch and nobody EVER thought of just unpluging their gameboys to see if it did anything 😂
@@gonxmaster not quite as hard as you'd think, since they were aware of the pixel, they just used all consistent link movement options as little variables to plug in until they matched with X, which was already found and defined
@@nahlies2382 also discovering setups is getting better and better now; if you know a start and end state (which we do for barrier skip), you can use iterative tools that basically just load a savestate and try some stuff, all super fast. then they report back whenever they actually end up on that end state. consistent Rainbow Ride carpet skips in M64 were developed this way
So funny how all the old skips were so much more complex because a few relatively simple things weren't discovered yet.
I thought it funny that using tingle tuner in restricted areas was found like ten years ago, but nobody seen the dudes post lmao. No speedrunners, anyways. Reminds me of when I found infinite bomb glitch years ago, and asked narcissa wright if it was known about, and she was just like "I have no clue" lol
@@philmur18 funny thing is runners spend more time playing the game than combing the internet looking to see if someone else did something that might be able to be used lol
That's why they more or less rely on glitch hunters to test new routes
@@philmur18you should make a tutorial of how to do the infinite bomb glitch
@ViolaDragon621 I don't have access to the game at the moment, but I can probably explain it well enough here, it is pretty simple. If you know about soup glitch, it is pretty much the same concept. You want to have the tingle tuner one of your items buttons, but not have the GBA plugged in. You press that item button and pause the game on the same frame, while in the pause menu replace the tingle tuner with bombs, and when you unpause, link will pull out a bomb, even if you have zero.
The tingle tuner glitch being found 10 years ago and not rediscovered until recently is a testament to how we gotta stop using discord for speedrunning resources. That was only found again because it was on an open, search engine-indexed forum. How much modern stuff are we losing?
This is so real 😭 it's especially horrible in my community, there's literally years of stuff that is just lost if someone doesn't go read it and document it bruh
Discord is an information black hole.
A harrowing thought
Competitive gaming (which includes speed runs) needs forums, online docs we can download, and wikis.
I have no idea what even is the appeal of Discord
As soon as he said, "door storage," I instantly went, "doorage." Someone else in chat said the same thing too. They get me
we found another word that rhymes with orange
same
your comment just unlocked a memory of mine. i once watched a video of a streamer and screamed something and then i looked at the comments and saw myself typing it in chat. the editing took so long i forgot all about it and re-lived it the same way 😂
@@sony967 first person to experience something for the first time twice 😂
Same
Using your nose to access the tingle shop WHILE zombie hovering all the way up ganon's damn bedroom lmao
You guys are insane in the best way 😂❤
Look up the cheat code for N64's Star Wars: Shadows of the Empire. Left hand, holding the L button, left on the D-pad, and the Z button under the center spoke. Right hand, you're pressing all 4 C buttons at once and the R trigger. Which leaves your nose to move the control stick _halfway_ to the left for seven seconds, then right _halfway_ for seven seconds, back and forth a few times. The nose is a critical tool for gamers everywhere, everywhen.
I'm not surprised considering mario odyssey runners use their feet for a second controller.
There's gotta be a way to set up a foot or knee pedal like sewing machines use
Crazy how many little coincidences need to line up for this run to be possible. I've been following WW speedrunning forever, and it's just so hard for me to believe that I just watched someone casually get a sub 1hr time while doing live commentary.
Funny to see you here of all places, Superflat-Man
What's up Mog! ❤
Small world, I was literally just watching your superflat world before this!
I always watch your long-form once linkus' streams ends! Glad to see you here it's like my two worlds colliding
Have you tried unplugging it and plugging it back in? My goodness, that is one of the funniest glitches I have ever seen. Can't go wrong with good old basic IT solutions.
"Yes i plugged it back in, but it still wont work..."
"Do it again"
"As if doing it a second time would do any... why does it work now?"
"You're welcome"
Devs may be incredibly smart when making their games, doing certain things to make other things work smoothly.... Players on the other hand, are incredibly stubborn and borderline heretical in what they will do in games. "Dont turn off while its saving!"-Dev "Mhhhh what happens if i turn it off now..."-Player
That and Players enjoy the advantage of quantity, they will try every benign and stupid thing.... repeat actions 50...100 times if necessary just to see if it miiiight do something.
@@Furry19931993 also the fact it was like one of those features that was just there so they can sell you that weird adapter, fuse it to the fact gamecube games were rushed as fuck and you get that
21:21-22:21 New Barrier Skip Tech.
Also 21:21-22:21 How to blow the perfect bubble.
[Spongebob's bubble blowing technique clip here]
@@JohnthePhantom IT LINES UP PERFECTLY
Turns out, the real reason he is named "tingle" is that is what your hands will feel after performing all these button mashings.
Linkus casually using his nose to buy a red potion with the Tinglevisor while doing zombie hovers got me.
_"Quickly! Use your nose to get through!"_
How the hell does Linkus always nail every trick while live commentating his own runs in like 1-2 tries. Dude's a monster.
Editing?
He has played this game for thousands of hours lol
That's because he is showcasing. Once he actually tries to go for records, he'll keep failing
@@PlayMyLifeOF Murphy's speedrunning
@@possibear go watch the actual streams, bro genuinely nails these things in no less than 4 tries when explaining, it's his own streamer power like smallant's funniest rng possible lol
The craziest part isn't even the new discoveries. It's the unbuffered MSS. That is absurd. 16-20 times per second over a prolonged period of time was thought to be humanly impossible not that long ago, and Linkus is doing it while talking.
Genuine muscle memory.
I can't remember what it's called at the moment, but I remember reading about an effect where people will collectively agree about a "hard limit" where something is "not physically possible", but then one super well trained person manages to break that limit, and then afterward _many_ more people (often less trained/capable) start breaking the limit as well, because it's no longer "impossible."
I was laughing when he used his nose for the tingle tuner
@@LadyTsunade777The Bannister Effect, named after the first man to run a mile in under 4 minutes.
I suspect but don't know that it's easier than 16-20 button presses because each button press requires moving your finger up and down, but each superswim is only one motion up or down.
24:26 someone in chat said "Barrier skip explanation is essentially Spongebob perfect bubble instructions" and that's so good I feel the need to repeat it here
It's so incredibly funny that a critical glitch (using Tingle Tuner in places you're not supposed to be able to use it) was found just because somebody was having too much fun messing up his friend's playthrough with this item that most people think is absolute detritus
You know what would be funnier?
Finding a way to trip that Tingle Tuner glitch in Wind Waker, then hot swapping to Twilight Princess, to use it to skip though the Hyrule Castle barrier in Twilight Princess for a Low% speedrun record.
I remember Barrier Skip being talked about as the holy grail of speedrunning and people doubting it would ever happen. When the bomb technique dropped it was very good content. To see that a newer, version with even less items needed is found is awesome!
Wind Waker is my no.1 favorite game of all time, and finding you has been a dream! I've been watching your long videos to fall asleep and I love your commentary, Linkus!! Please keep up the amazing content!
The nose strats💀
I caught myself wondering whether it's April 1st for a second there.
TWW has come such a long way. The journey is unbelievable. I love the game and everything you do to contribute to the speedrun community. Great content
Time for a new Summoning Salt video apparently
was thinking the exact same thing
Has he done a wind waker video? Cause this will make an entire Endgame style documentary if he's documenting from the beginning
How the hell is wind waker still getting new glitches? Thats mad impressive
We'll never know every glitch a game can have.
We just find more and more as long as anyone keeps testing new things.
As long as people keep playing games, glitches can be found. Look at ACE in OoT
OOT just had a reroute because of a new glitch so this isn't surprising
Didn't it take like 10-15 years or something to discover the wrong warp glitch used in OoT speedruns? Sometimes people just stumble on things years later, lol.
@@bunchacolors1501 or more recently, an RTA viable setup for ACE in super mario sunshine
Fun fact Linkus shared on his halloween stream!
When he says 45 minutes at 0:20 he originally said 46 minutes in the script. When he re-recorded this intro he changed it to 45 minutes.
At the time this was recorded, WR was 46:21 by Aloakirby.
Before he uploaded the video he was like "yk what what if the record changes again" and said 45 minutes. Luckily for him, hours before this video came out Iwabi74 came out with a new WR of 45:19.
Linkus actually manifested sub 46 mins.
Another fun fact! This time about iwabi. A few weeks ago, he broke his pointer finger, and the skin between his thumb was getting really raw as he didn't give it time to recover. This meant he couldn't perform a MSS (manual super swim) Glad after taking a short break I'm glad he recovered and set a new wr!
-- this is why Linkus has his MSS arm insured btw (not rlly lmao) even his wife has to be careful with it
The only 2 runners I watch live are Linkus and Iwabi and I'm so glad one of my favourite runners basically "saved" (over exaggeration) my other favourite runner's video.😊
I love how you just did a speedrun explanation while playing and still shredding "old" speedruns to pieces :D
still love seeing you play this game.
I really hope a “barrier skip skip” is discovered at some point. I would hate to see the day where WW is perfected to the point that the only way to save time on a run is to drop the setups entirely
How would dropping these *time-saving setups* save time on a run?
@@GuitarHeroRocks99 bc u dont spend time doing the setup, like if someone could run up to barrier and j get the propper pixel and shit
@@teejarr well that is true but it contradicts what the original guy said. he doesn't want it to be perfected to the point where only way to save time is dropping setups, but he says he wants exactly that.
@@teejarr Sure, it's 'possible', but realistically it's impossible without setup. There are only a very fair amount of people actually speedrunning WW, and if you cut a chunk of them down to those who can even obtain a WR, it just isn't happening. Even if they ran it 24/7, they'd likely never see a 'perfect' run in their lifetime. There's a reason no one was doing 'perfect pixel barrier skip' before this without setup either.
@@teejarr I think the original guy meant discovering a new route that doesn't require barrier skip *because* the upper limit (for humans) is run up and clip through TAS style
A new discovery? Today’s a good day happy Halloween Linkus!
indeed
Thank you for explaining how the chest storage works. I had always wondered about that and assumed the cutscene of opening the chest was prerendered.
"did you do it?" "Yes" "What did it cost?" "thousands to deal with my carpal tunnel"
Throwback to how miserable the category was back when the zombie hover in Puppet Ganon's room required the RNG fairy pickup. Tingle Tuner saving everyone from all of that pain coming back.
"I'm going to now use my nose"
Fcking lost it XD
Its wild that the only sequence of the entire game that gets played now is the Ganon fight at the end.
Never let this man find out about OoT speedruns… he must stay pure.
@hclink7315 well OoT any% no ACE have 3 segments you must actually play. Ghoma, Tower Escape, and the Ganon fight. I think Tower escape is skippable but i dont think they do it in any% right now.
In this wind waker run, straight up everything you come to gets skipped somehow except Ganon.
Edit: its been a while so i went to double check, with srm, no ace, they use lightref to skip ghoma and castle. the only sequence other than ganon they have to do is getting sword and shield. Which i guess could be argued isnt a sequence any different to recovering sword in FF1. I dunno though, in oot its done fairly normally. I also dont really count ACE personally because you can effectively make your own game at that point. Opening up unity engine to skip to the ending of a game doesnt hit the same
Here's a memorial to all the Gamecube controller components that perish early because they are subject to daily manual super swims
The live commentary while speedrunning/streaming for RUclips videos is just as impressive as his mechanics game are.❤
A small child with a stick, a leaf, a knife, and his Nintendo Advance goes to fight the demon lord.
Goddesses of Creation: "It's dangerous to go alone. Take these." (casually hands Link a Fully Powered Master Sword and Mirror Shield as he enters said Demon Lord's Chamber)
22:13 gotta love the exhausted look Link gives to Tetra when Linkus forces him to do this crazy setup dance
Lol I was so hype watching him get the second place record a couple weeks ago. I’m shook that the minute he got a new PB that these two glitches were implemented into the speedrun. So excited to see how Linkus is gonna run this category now. Best of luck man, I’m rooting for you!!
Wind Waker has always been one of my favorite games with it's glitches. I had a lot of fun when WWHD came out trying to help find routes and gltches. Thanks so much for making this video Linkus!
@1:15 sure, thats what you are doing
Lmao
Loool
29:02 for some reason this frame instantly gave me old creepypasta vibes. Something about the insane skips that involve killing link and plugging and unplugging the gameboy advance all culminating in a grainy shot of zelda staring right at you while standing on top of a bed surrounded by reflective water is horribly surreal and liminal. Cool ass run!
the way you pulled off so many tricks while explaining everything is just amazing. very cool 💚
22:08 - Glad somebody else was thinking it.
21:21. Beautiful. I don't even really play video games anymore, but displays of mastery are always beautiful, no matter the domain.
23:30 the terminal montage video will go insane.
While fascinating to see these glitches and stuff and how busted they can be, this sounds like a great way to break controllers really fast as well as wreck your hands and wrists. Then the zombie hovers later have tons of other mashing. Do take care not to ruin your hands with these tricks
We really need to start normalizing the use of Turbo controllers in speedrunning.
@@Dwedit I know some speedruns allow them, especially if they involve tricks like this backward swim thing and the zombie hovers that require tons of mashing to accomplish, since the turbo controllers reduce the controller breaking and ruining of hands and wrists
Exactly, messed up wrists is not worth it for videogames. Didn't linkus have ymthat already when he used some glove?
Fantastic video and super interesting glitches. Your explanations were super helpful. I look forward to watching your world record run when you get it.
you have a talent in explaining speedruns while performing it, gg dude
16:09 I love that your chat absolutely did NOT let you slide on the "Nintendo Gamecube" comment
That barrier skip trick literally sounded like one of the trolls people would do on old games like the Batman Easter egg on highjacked in bo2
Your explanation of barrier skip is the greatest thing on the internet. This run now also fits the Low% category. That record is at 20h.
Imagine understanding speedruns to a basic degree, and having a speedrunner tell you that:
Target this wall, sideroll, roll, frame perfectly backflip out of the roll, turn around, target slash, take away your item, turn to the right without walking, one roll, two rolls, three rolls but stop and interrupt it with your shield, target this wall, zoom it, camera out and when the camera starts panning out do a frame perfect turnaround, zoom in, zoom out wait for the camera to pan, do a perfect turnaround, zoom in, pause buffer for about 10 frames to the right until you get to this frame, go out, blow your leaf, zoom in, pause buffer until you get to this frame, take out your sword, turn around, pause and hold up, pause buffer to the correct frame and slash your sword.
Was discovered faster than this situation:
"Oh bummer, I can't use my Tingle Tuner inside Ganon's Castle, it would allow for some real skips right here..." -10 years later- "Hmm... I know some weird stuff by now, what would happen if I unplug and plug my Gameboy back a couple of times, let's see..." 😂
i cannot properly express how good you’ve gotten at video production, editing, and public speaking. It’s obvious how much effort you’ve put in and i’m here to let you know that it shows
7:30 I still think it‘s weird that they didn‘t just play the animation without actually moving Link‘s hitbox.
22:50 So that means if someone for SOME reason was to get that without the setup, the run would be essentially dead?
I think it would be theoretically doable without the setup, but the odds of getting is is basically 0
All games are held together by toothpicks and glue. Likely instead of both Link's model and hitbox being relative to a shared game object origin, the collision is relative to Link's model, thus moving the model also moves the hitbox.
@@cad97 That kind of makes sense, but I just think it‘s incredibly stupid.
usually hitboxes are assigned to animations. so, it's likely that the animation just had a smaller hitbox from earlier in development, where perhaps link's hitbox was really small for some reason, and they never bothered to change it because you can't move when it's playing anyway.
@@cad97 Not only are they held together with toothpicks and glue, they are the pre-eminent demonstration of nothing being more permanent than a temporary solution. Half this nonsense is absolutely just "eh, we'll fix it later if we get the chance" or an unforseen side effect of scraping some jank together just to get something to work.
That guy who discovered the Tingle Tuner glitch for the express purpose of trolling his friend is a total legend.
Going from watching Linkus's old videos on windwaker to this you can how far he's come as an entertainer and a youtuber. Proud of you big man
I just love how a random forum post from years ago can completely change the speedrun :D
The fact you can not only do all of these techniques and exploits, but explain every single function of it down to the frame as you do it is so impressive. Instant sub. Love this video holy moly
28:13 the most surprising thing to me in this video was learning the Iron Knuckles have Molgera on their capes.
so many things about this speedrun are insane, but I completly lost it at "I will now use MY NOSE" BRO YOU WHAT?!
I lost it when he had to use his nose to ready the potion.😂
I love how there are still shortcuts and speed run tricks *still* being found for this game, so many years after its release. I find out something new about my favorite Zelda game of all time and I feel like that little kid playing through it for the first time again 💚
Summoning salt is gonna break a nut when he sees you’re stealing his job
10:00 before we start the run, we have to head over to sploosh kaboom and do this majestic game every run
dude that pixel perfect setup is CRAZY, speedrunners are just a different species bro
That barrier skip setup feels like when SpongeBob is explaining how to blow bubbles
Link discovers quantum tunneling to skip the barrier
I am so ready to hear Linkus explain storage, yet again!
30:36 Link with the face of : "please Ganondorf! make him stop!!!
It’s so crazy to me that people discover these glitches
The format of the walkthrough of the tech is super engaging and so much less dry than many other videos that cover this kind of topic, nice work as always, Linkus! 🎉 x
Man I remember watching Cosmo speed run this game back in the day. Whichever kne I watched was 4 hours long.
Barrier skip was a fever dream at this point.
Its so crazy to see how far speedrunning continues to push these games. Especially Zelda games it seems
Who would have guessed that the frickin' _tingle tuner_ would be the most powerful item in the game?
Has been for a long time. Could still skip really big sections of gameplay with it in the past. I get what ya mean though, this new stuff is nutty. Also crazy that someone found you could use the tuner in restricted areas ten years ago, but people only recently seen the post. Makes a person wonder what other huge glitches have been found in games that could save huge amounts of time, but they are just sitting on a random gaming forum somewhere that nobody has read
Tingle would, haha
It makes sense given how you can instantly get stuff like bombs and potions for a few rupees.
Tingle was doing the Amiibo stuff before it was cool.
There's something awe-inspiring about watching you nail these tricks as you're talking about them.
Giving all these explanations, you can't get into a flow. Your conscious mind would keep trying to get into this. It's amazing how you still pull through. Mastery.
21:32 Cuz this is *Thriller!* Thriller night…
Yo, you do a great job of clearly explaining the technical parts of what the glitches are doing. Cheers!
Just insane dude. I used to speedrun this game back in 2011 when the any% WR was around 4 hours and 36 minutes. Tricks like zombie hovering and barrier skip were not a thing yet. Zombie hovering might've been brand new tech. I remember before bombs early route too, because nobody knew how to get bombs without soft locking the game. Good times.
I've been following TWW speedruns since barrier skip was just a dream. Seeing how far the run has come is just amazing. Awesome work runners!
Man, this run has come so far. I remember when the first barrier skip was found. Just before that, I had seen a 15 minute video of a guy standing next to the barrier explaining how impossible it was to cross, how frustrating it was that there was a single pixel of missing walls, but how incredible it would be to actually skip the barrier. Now, people are doing literal manual super swims and minute long zombie hovers. Now, we have sub hour fully commentated run. This is just insane.
This is awesome! I love how more glitches get discovered as time goes on. Hopefully they find a way to do storage in wind Waker hd to do faster speed runs. Apparently it can be done in the helmaroc king boss fight if Link defeats it with a bomb and starts zombie hovering which will have him controllable while the boss defeat cutscene plays, but Link needs to be underneath rocks in the arena to take out a bomb and upon exploding the bomb will drop a heart, and after recovering Link now has storage and can do camera lock in HD. But that’s the only use of it in the HD version, and I think if Link spams the wind Waker during the Ganondorf boss fight while Zelda is trying to talk to him it can also give storage, but so far those are the only ways to activate storage in the HD version.
Finally, people are giving the Tingle Tuner a chance.
Sure it's a rupee sink when used normally, but it was a surprisingly good rupee sink given that the unlockable Knuckle Tuner basically lets you refill without leaving a dungeon (which is useful if you haven't found the upgrade fairies yet, and your earliest opportunity to get the Knuckle shop is right after getting bombs and right before getting the bow). Plus the baloon is functionally hover boots and watching Knuckle berate Tingle is kinda hilarious.
And now, there's been a glitch doscovered with it that helps speed runs? Nice.
The tuners been an integral part of the run since at least 2012, actually.
I think it speaks to how good this live commentary run is that it felt like an edited video with an entire script because of how little time was wasted on anything and it was all explained super efficiently.
This has to be the most lored game of glitches in history absolutely baffled well played Linkus been following you forever now
I love that even with a few dozen dedicated speedrunners and glitch hunters, most discoveries in even a super popular game just happen from the sheer number of people playing. Even something with a one in a million chance will happen a few hundred times.
thats so crazy that i , who only played legit windwaker and never glitched instantly understand what you mean and even be able to execute that. i love your skills to explain and i really hope we get more of those
The fact that he can consistently do frame perfect tricks is absolutely amazing
dam, what a goat. wasn't expecting this vid to also be a full live speedrun lol
I am impressed with how you can explain while you do these glitches. Very informative, thanks!
I have always wondered how people find these glitches in the first place, besides trying to jump and grab everything in the game. Let alone just mash every button until something is discovered. It truly amazes me. Keep rocking Linkus. SOLOOSH KABOOM!!!!
22:10 AND BRING IT AROOOUND TOWN
7:00 Link from BOTW is impressed
Dude you explain things so well and so clearly. Good job!
Man not surprising no one thought of unplugging the tingle tuner in the tower. That is quite literally thinking outside the box or I guess cube in this case lol.
If you make a foot rig for your GBA it can be called the Tingly Toe-ner
I really like how Tingle was the key to making this speedrun possible.
RIP That analog stick xD
We need a video on how all these glitches were found! These are insane!
Happy Halloween Linkus and everyone!! 🎃👻🦇
You too!
maaan that was so cool !
The chillness you have for each glitch is indecent lol
Well, if any Gamecube controllers survived twenty-four-ish years of Melee, that manual super swim will take out the rest.