PAYDAY 3's enemies are terrible, poorly designed and not challenging

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  • Опубликовано: 13 дек 2024

Комментарии • 893

  • @m0gi
    @m0gi 2 дня назад +400

    Is that a m0gi in the intro?? Fucking badass

    • @UnintelligibleYT
      @UnintelligibleYT  2 дня назад +25

      What can I say, I only get the best cameos

    • @UnintelligibleYT
      @UnintelligibleYT  2 дня назад +23

      and fwends (:

    • @m0gi
      @m0gi 2 дня назад +12

      @@UnintelligibleYT your the best friend! ♥ :0

    • @jdflasky1969
      @jdflasky1969 2 дня назад +12

      Is the plural of "a m0gi" "a m0gus"?

    • @adri745k
      @adri745k 2 дня назад

      ​@@jdflasky1969
      *AMOGUS*

  • @Einamu
    @Einamu 2 дня назад +438

    you know payday 3 is bad when generalmcbadass just went to get a normal job instead of playing this shit

    • @realcrabmane
      @realcrabmane День назад +56

      No fucking way 😭

    • @reorseX
      @reorseX День назад +12

      if only you could say that in the class trial, it would solve the case

    • @MechWarrior894
      @MechWarrior894 День назад +8

      Besides, we peaked with Payday 2

    • @Game-vi2od
      @Game-vi2od 22 часа назад

      Wait rly? He has a job? I mean, like outside of YT (cuz technically YT is also job)

    • @SrMadru
      @SrMadru 18 часов назад

      Its because he fucking hates payday, not payday 3, just payday in general

  • @laku-tikku554
    @laku-tikku554 День назад +215

    The nader is more effective at disrupting the player with his chest of flashbangs blowing up than his intended mechanic

    • @UnintelligibleYT
      @UnintelligibleYT  День назад +28

      Profile picture checks out

    • @maxdong3514
      @maxdong3514 15 часов назад +2

      Yep, heck, good idea, make him throw an impact flash at you at close range.

    • @nathanpierce7681
      @nathanpierce7681 48 минут назад

      why is bro walking around wearing flashbangs for body armor

  • @Optimore
    @Optimore 2 дня назад +387

    I'm pretty sure the issue with snipers not shooting at all is an attempt to fix how Payday 2's snipers would sometimes act like pro CS players and quickscope you as soon as they spawned, before they even turned on their lasers or got to the actual sniping position and basically being unreactable instant damage in certain heists. Of course, in true Overkill fashion they've basically overcorrected so badly that the enemy basically stopped shooting you at all (or they just outright broke the AI, it's hard to tell).

    • @9000Dogs
      @9000Dogs 2 дня назад +95

      The funny thing is, mods in PD2 have fixed that too. In the Restoration mod, the audio starts to get quieter when he sees you, and shoots when it gets silent. It's a short window, but gives you a way to counter it.

    • @soundrogue4472
      @soundrogue4472 День назад +34

      As a game designer that's a really simpler fix, just have a timer that stops the Snipers from being able to shoot until the player spawns instead of doing map loading. It's not even that hard to do.

    • @MakusinMeringue
      @MakusinMeringue День назад +14

      @@9000Dogs for all the weird things resmod does, i do like that

    • @SunDry_Marchy
      @SunDry_Marchy День назад +3

      You can't fix the feature by disabling it

    • @Cahtt
      @Cahtt День назад +10

      To make sure the damage (which is supposed to be QUICK anyways) isn't instant they added a... 7 SECOND aim time, yes, their laser floats around you for 7 SECONDS. For 7 SECONDS his laser is just swaying around.

  • @Medick
    @Medick 2 дня назад +574

    Payday 2 has the "janky but made with love" style
    Payday 3 has the "PLEASE BUY THE GAME WE ARE GOING BANKRUPT" style
    edit: can you guys not fight in my replies it's a joke dont take it seriously

    • @ChaoticMess5618
      @ChaoticMess5618 День назад +10

      As apposed to the exact same style happening in Payday 2, but your rose tinted goggles aint seeing it.

    • @PentaromaLMA0
      @PentaromaLMA0 День назад

      ​@ChaoticMess5618 balls

    • @beagan8348
      @beagan8348 День назад +49

      @ChaoticMess5618 or maybe the game was just actually fun, crazy right?

    • @ChaoticMess5618
      @ChaoticMess5618 День назад +4

      @@beagan8348 Insinuating that Payday 3 isn't fun. The only reason you say that is because it has less content than a game that had 10 years of support.
      Play launch Payday 2 for an extended period of time, you will be biting iron before long.

    • @beagan8348
      @beagan8348 День назад +55

      @ChaoticMess5618 no payday 3 is just worse, it even released with less heists than payday 2 on launch. being worse than payday 2 on launch is kind of really hard and they succeed fantastically

  • @Core2julen
    @Core2julen 2 дня назад +687

    I spend 90 dollars on an "end-of-service in 2026" game

    • @UnintelligibleYT
      @UnintelligibleYT  2 дня назад +194

      2026? HAHAHAHA.
      HAHa.
      a.
      Yeah. 2026 minus one. Haha. Oh man. The greatest heist of all and we're the loot.

    • @Core2julen
      @Core2julen 2 дня назад +127

      @@UnintelligibleYT trust me bro theyre developing Payday 4 and it will be a creative map on fortnite

    • @RaidenWithBiden
      @RaidenWithBiden 2 дня назад +17

      ​@@Core2julen
      Notoriety 2

    • @Pablituss
      @Pablituss 2 дня назад +11

      ​@@RaidenWithBiden Notoriety 3*

    • @gabrielsantosbastos5257
      @gabrielsantosbastos5257 2 дня назад +3

      ​@@RaidenWithBidenthat would be nice

  • @Aceolu
    @Aceolu 2 дня назад +75

    I feel like shields having destructible visors would make more sense if they actually reacted to it other than playing a voice-line.
    Like, what if shields were normally aggressive and constantly pushing up on you, but then if/when you break their visor, they go more defensive? They duck their head down (so you can't just continue shooting them through the broken visor), and remain stationary as cover to use by other cops, and don't just continue charge forward as you shoot them in the jaw repeatedly, making you have to switch up your tactics?
    Also you forgot mention the fact that shields are practically useless anyway because Starbreeze gave us a free "Kill the shield" button (shock grenade) and there's absolutely no reason not to bring that since (in my experience) it outperforms every other throwable.

    • @UnintelligibleYT
      @UnintelligibleYT  2 дня назад +33

      I did not forget, I just didn't care, since I can kill the shield with the tiniest bullets without downsides.
      But you do have a point, there's so much more to be done with this game, just with the shield alone, alas, videogames are no longer a temple of innovation.

  • @Bonelord69
    @Bonelord69 2 дня назад +327

    Is the swat van even real? I assumed it was a dream I had, theres no way that they thought some lady sitting in a van would be a real enemy.

    • @UnintelligibleYT
      @UnintelligibleYT  2 дня назад +102

      FBI! Special Agent Rebecca! From now on, I am in charge.

    • @CentreMetre
      @CentreMetre 2 дня назад +95

      ​@@UnintelligibleYT Its more like:
      "FBI! Special Agent Rebecca! From now on, I am-"
      *Satellite dish gets destroyed*
      "They destroyed the goddamn antenna"

    • @jaywerner8415
      @jaywerner8415 День назад +29

      @@UnintelligibleYT Remember when Swat Vans had Remote controlled Gun turrets? I do.

    • @ceu160193
      @ceu160193 День назад +10

      @@CentreMetre Did they keep SWAT Turret Van? You know, only reason in Payday 2 to have ECM Jammer on loud missions?

    • @doubleaabattery7562
      @doubleaabattery7562 День назад +27

      it would have been cooler if the fucking FBI van actually spawned special FBI units. That'd make it actually feel important, maybe even have some special enemy variants...

  • @katehikes1645
    @katehikes1645 2 дня назад +157

    b-but at least the bots revive themselves after 1 year and 2 months

    • @UnintelligibleYT
      @UnintelligibleYT  2 дня назад +76

      Finally, they added co-op in the co-op game! Let them cook!

    • @Oppen1945
      @Oppen1945 2 дня назад +8

      ​@@UnintelligibleYTIf there's one thing crime boss improved on the payday formula it's fleshing out the AI and making them actually useful instead of cardboard cutouts.

    • @Bedic-Mag
      @Bedic-Mag 2 дня назад +17

      Bruh I used to play road rage and other heists on Overkill solo, and oh my god. It's literally baby sitting simulator. At least in payday 2 they compensated. The ai was horrible because of Diesel Engine, but they gave them alot of health so atleast they can tank dozers, revive you without dying, etc.
      In payday 3 we have no such compensation. The ai is still useless, they have no brains. The amount of times they've stood in the open to get sniped in astounding.

    • @adri745k
      @adri745k 2 дня назад +5

      ​@@Bedic-Mag Real
      + You can select team boosts in PD2, like faster action speed, faster reloads, more sprinting stamina, hell, the bots could have INSPIRE ACE on a 2 minute cooldown along with everything i said before.
      But, in Classic Starbreeze Fashion, everything in PD3 HAD to be worse than PD2.

    • @MyUsersDark
      @MyUsersDark День назад +7

      @@Bedic-Mag Payday 3 proves it's not because of the engine. It's because of incompetence on the dev side.

  • @skeley6776
    @skeley6776 2 дня назад +64

    I unironically believe the PD3 Devs have never booted up PDTH and PD2 because we have problems and features missing that were there 13y ago.

    • @MyUsersDark
      @MyUsersDark День назад

      Damn right

    • @k96man
      @k96man День назад +12

      Are you implying that most of the people who made the previous games good are gone?
      Because if I had a dollar for everytime that happened

    • @MyUsersDark
      @MyUsersDark День назад +22

      @@k96man No joke, the only guy remaining from the Payday: The Heist days, is the guy who designed the masks, and funnily enough came up with the name. Not even a gameplay guy. It's literally payday in name alone

    • @k96man
      @k96man День назад +10

      @MyUsersDark That just stings, like some sort of cosmic joke

    • @Mastercheap
      @Mastercheap 12 часов назад +3

      @MyUsersDarkThat actually explains a lot

  • @saltedhorsemeat4843
    @saltedhorsemeat4843 2 дня назад +91

    I was playing Payday 3 and Vermintide back to back and the Globadier really is everything the Nader should be, the moment the Globadier has direct line of sight his gas grenade basically homes in on your last known location, everyone shouts that he’s throwing a bomb that you can see flying through the air and it’s easy to avoid if you’re not in a bad position but absolutely devastating if you’re stuck in it. If you’re clever, you can sometimes trick him into gassing entire enemy hordes to death, the only hitch in the design is that he’s harmless until he has another grenade ready since his only other attack is a self destruct if his pack takes any damage, as indicated by an animation where he panics at the weird noises coming from his machinery before he glows red and starts charging at you

    • @johnny_on_the_spot_02
      @johnny_on_the_spot_02 День назад +19

      And what’s great was that he ran away if you had LoS on him making it harder to either shoot with your limited resources or chase after with your melee options. They could implement this with him throwing a flashbang and running away if the players get too close.

    • @saltedhorsemeat4843
      @saltedhorsemeat4843 День назад +10

      @@johnny_on_the_spot_02 Yeah when I saw the Nader at first I figured he was gonna be a spamming-type enemy where every couple seconds you can expect a flashbang or tear gas grenade being toss in your direction, but like it’s shown in the video he kinda just stands around shooting with his pretty weak gun and sometimes throws an inaccurate grenade
      Frankly I’d go all in and make the Naders AI prefer to hang back in attack squads just chucking stuff, Tasers and Dozers already had a monopoly in rushing right in for three games now so maybe giving the Nader a preference to always try to back up to a safe distance before throwing would do the trick in solving his long grenade pull animation
      As an aside it’d be cool if botched grenades can gas and stun the SWAT too like how killing him with a shot to the chest with flashbang anyone next to him, but that might make him too ineffective since squads don’t rush into like Skaven or L4D hordes or maybe even make players want him alive specifically to teamkill if the gas isn’t powerful enough to threaten them

    • @Kondratelo
      @Kondratelo День назад +11

      And in darktide tox bomber throws gas and even if he completely missed, this gas cloud still buff enemies which passed through it. I guess thats the difference between developers who know what they are doing and some craigslist devs who were hired to replace all those tallented pd1/2 devs who left. At least there is hope with Den of Wolves

    • @saltedhorsemeat4843
      @saltedhorsemeat4843 14 часов назад

      @@Kondratelo in fairness, we can’t expect human cops to get the same adrenaline high as Chaos cultist when wading through toxic mist so that mechanic is unique to them, but i think the point here is that Globadiers and Tox Bombers are so dangerous because they cut to the case - no guns or knives to tempt them with attacking with a sidearm, just plain old gas as their sole attack as soon as they have visual confirmation of the player, I think making Naders real trigger happy with their grenade attacks would solve the issue if touching their AI up is too much work for the devs

  • @yaboyospoons7570
    @yaboyospoons7570 2 дня назад +44

    For the sniper specifically, I think they had to be changed in such a way due to how armor works in Payday 3. Armor doesn't regenerate, so Snipers have to be much slower so compensate to that change. They should be faster than they are currently, but they couldn't be introduced in the same state as Payday 2 snipers because of the armor differences.

    • @nightmarepotato5000
      @nightmarepotato5000 День назад +27

      Damn, if all roads lead to Rome then it seems all questionable game decisions lead to the armor system for Payday 3. A single change responsible for so many poor gameplay decisions...

    • @what-ho1mf
      @what-ho1mf День назад +1

      man if only the Sniper enemy did this cool thing where it ignored your armor or something, too bad thats never been done before especially not in PAYDAY 2

    • @yaboyospoons7570
      @yaboyospoons7570 День назад +8

      @@what-ho1mf That's not what the Sniper did. The Sniper would deal damage past your armor and negated something known as "armor gating". Many games have a mechanic like this, Borderlands for example has "health gating" where if an enemy hits you for so much damage, as long as you were over half health, you wouldn't drop below that threshold. That's not exactly how it works, but it's close enough. The Sniper is Payday 2 destroyed your armor, AND hit your health, so "armor gating" didn't work as well against them. That same function could not be transferred over to Payday 3 because of how armor works in the general player economy.

    • @yaboyospoons7570
      @yaboyospoons7570 День назад +2

      @@nightmarepotato5000 I actually like the way armor works in Payday 3 more. They could just have the sniper ignore armor entirely and boost how fast they shoot so snipers are just as threatening as they were in Payday 2 but don't screw the player over by just destroying the economy.

    • @Lakita2880
      @Lakita2880 21 час назад +1

      ​@what-ho1mf Yeah, except that's not how it worked in 2 either sooooo

  • @AlmostAzun
    @AlmostAzun 2 дня назад +200

    pd3 feels like one of those games that spent more time in the "obsessing over the game engine" phase over the "making the game fun" phase
    a fancy game engine and a couple of fancy ui changes does not make a game good

    • @pocketguy
      @pocketguy День назад +27

      The UI is objectively worse

    • @JanJansen985
      @JanJansen985 День назад +3

      Isnt it just in Unreal?

    • @ninochaosdrache3189
      @ninochaosdrache3189 День назад +2

      @@JanJansen985 Yes

    • @zjanez2868
      @zjanez2868 День назад +9

      ​@@JanJansen985 yes
      PD2 was one of the few games where releasing the same thing would be a good choice
      pretty much all of the issues in pd2 were because of its terrible engine, moving to unreal would be a major upgrade

    • @JanJansen985
      @JanJansen985 День назад +13

      @zjanez2868 honestly PD2 is an achievement of an engine
      They had a engine for car racing and made the worst car handling

  • @danpp8
    @danpp8 День назад +45

    Funny thing is, the underhand throw for the grenader *was* the close range combat fix in their minds. It wasn't always there, it was clearly mentioned in update notes.
    They made a equally useless, slightly quicker throw without a fucked up angle and called it a day.

  • @fiddlemenuts7155
    @fiddlemenuts7155 2 дня назад +287

    34:25 "even in RAID WW2 the good guys had smokes"
    wait a fucking second

    • @ethius7403
      @ethius7403 День назад

      What's wrong about the statement?
      Didn't the Germans have smoke grenades in WW2?

    • @AlphaGarg
      @AlphaGarg 16 часов назад +5

      Hopefully a mistake or a poor taste joke

    • @GambledMyhouse
      @GambledMyhouse 3 часа назад +1

      VVE ARE SO FVCING BACK

  • @lowquality4274
    @lowquality4274 2 дня назад +142

    I used to be a believer in payday 3's comeback but watching this made me realise just how flanderised yet softened the special units are

    • @UnintelligibleYT
      @UnintelligibleYT  2 дня назад +65

      I mean it's okay to enjoy the game, be optimistic about it, want it to succeed and improve, I hope I didn't take that away from you, it's not my goal.
      Maybe something *will* be done about it next year? Why not? It's not completely impossible. But if there is a comeback to happen, I don't believe it has happened yet.
      Doesn't mean it won't! But if nobody says anything, I don't see it happening.

    • @Keygentlemen
      @Keygentlemen 2 дня назад +16

      and consequently, it's made me appreciate PD2's more

    • @alkimos55
      @alkimos55 День назад +6

      I'm in the same boat. I had really forgotten how well fleshed out the game design in PD2 was in comparison...
      Guess I'm going back to PD2.

    • @MyUsersDark
      @MyUsersDark День назад +3

      @@UnintelligibleYT It's starbruh we're talking about. It is impossible

    • @macshaffner6273
      @macshaffner6273 День назад +3

      one thing i noticed is that pd2 special enemies are memorable in a way pd3 specials aren't, they have personality and their skills and AI reflect that. kinda like the mercs in tf2 . their voice lines are all goofy but they carry weight because their coming from a competent threat, on paper saying YOUR UP AGAINST THE WALL AND I AM THE FUCKING WALL to an armed bank robber sounds stupid. in practice it doesnt come off as stupid, it really makes the game a lot more charming.

  • @captainhydrodus4616
    @captainhydrodus4616 2 дня назад +113

    The cloaker seems so inconsistent compared to PD2 & PDTH. like I remember breaking the cloaker now and again on PD2 but PD3's almost has an extended range or something

    • @CentreMetre
      @CentreMetre 2 дня назад +29

      The ones in payday 3 straight up get you through walls, like they dont even check if there is an object in the way, or how far away they end up being when they are hitting you

  • @k96man
    @k96man День назад +18

    Payday 2 cloaker: will find you and get you even if he has to break the laws of physics
    Payday 3 cloaker: can't get somebody that's standing on a table

  • @hyhylie
    @hyhylie 2 дня назад +40

    6:55 That one pretty much true, Starbreeze reused a lot of stuff from OTWD in PD3, down to the radio SFX that plays when Shade/Locke talks in the briefing and in-heist

    • @UnintelligibleYT
      @UnintelligibleYT  2 дня назад +38

      and it doesn't bother anybody? That snipers were copypasted without checking if they worked with the flow of the game first? I'm all for recycling/reusing, but this is something else. This is a new low in quality.
      Surely I didn't discover this. So where's the coverage? Where are the brave, fair, critical, talented heroes of the soundwave when we need them? Praising Brown World Bank. Chasing the trend. Selling asbestos in the description.That's where. It's been like that since Day 1 and nobody with an audience and a reach says anything.

  • @TheKknowley
    @TheKknowley 2 дня назад +236

    This is another excellent video that will be seen internally.
    Sadly, the situation we find ourselves in means granular and technical improvements, like what you’re calling for here, are extremely unlikely, given the current scope and budget. What we MIGHT see at some point in the future is some sort of ‘AI Pass’ that makes cops more responsive and simplifies their behaviours, but we will not see wholesale or specific changes.
    The truth is, the game will never generate enough revenue to make such changes economical in their eyes and at the same time, the game wont improve to a point where it generates more revenue without making these sorts of changes. It’s a catch 22 that I don’t see us escaping. Even with the likes of Jacket.
    Payday is more powerful as an IP to license out, given its past glory and brand recognition. It’s a miserable future to consider, but critiques such as this one are still entertaining and instructive. I hope someone’s listening.

    • @UnintelligibleYT
      @UnintelligibleYT  2 дня назад +89

      Maybe if someone, anyone with a better microphone and an already established online presence could've said something before me, before the point of no return, maybe, perhaps, perchance, SBZ & Co would've done something sooner?
      Alas, I guess I am the first person to discover the microphone.
      No one *is* listening, present tense, because it's way too late.
      You know where I'm going with this. But it don't mattuh. None of this mattuhs.

    • @WinterMute99
      @WinterMute99 2 дня назад +15

      Kknowley, what in the world are you doing up at 1:30 am watching random payday videos? go look at apex gaming pc's instead brother

    • @MisericordiaDreemurr
      @MisericordiaDreemurr 2 дня назад +2

      @@UnintelligibleYT Made you look :3

    • @jakedoesyoutube
      @jakedoesyoutube 2 дня назад +18

      Kknowley has gone from biggest Payday 3 fan to certified PD3 Opp. The arc of a lifetime.

    • @KennySlab
      @KennySlab 2 дня назад +49

      @@UnintelligibleYT Stop acting like a child. People can have a positive outlook on things, in the end, Knowley jumped ship and also started pointing things out. I'd say he started pointing out mistakes pretty soon actually, you can see he was starting to get skeptical since update 3.

  • @grantsrants665
    @grantsrants665 День назад +12

    9:23 Fun fact! The future is now, old man! Multiple systems already exist for attaching a taser to one’s rifle, in a various number of ways.

  • @ronokoplhatake7463
    @ronokoplhatake7463 2 дня назад +94

    I think payday 3 was made to be "a game for everyone" so that its not challenging and anyone can feel like they can kill anything and that is just not how good games are. A game for everyone is a game for no one.

    • @sjfs231
      @sjfs231 2 дня назад +34

      payday 2 did this much better just by adding a bunch of difficulties

    • @thebushbros6626
      @thebushbros6626 2 дня назад +6

      @@sjfs231 The only thing that did was ruin the difficulty of anything

    • @darthvaderreviews6926
      @darthvaderreviews6926 2 дня назад +22

      IMO this is a misdiagnosis considering attrition-based armor. Payday 3 is certainly more "crowd pleasing" now, after the array of baseline buffs things have gotten and Adaptive Armor and stuff, but I don't think it was specifically meant to be casual- Though it _was_ intentionally trying to appeal to CoD players from my understanding

    • @sjfs231
      @sjfs231 2 дня назад +13

      @@thebushbros6626 wrong, game is fun and challenging above overkill for experienced players, and not too hard for new players below overkill.

    • @sanfayyaad
      @sanfayyaad 2 дня назад +3

      Nintendo does a better job for making games for"everyone"

  • @yerderlol9314
    @yerderlol9314 2 дня назад +37

    Wait, Operation Medic bag is over? This is how I find out?

    • @UnintelligibleYT
      @UnintelligibleYT  2 дня назад +31

      I found out yesterday after I re-read the investor pdf lmao, I had to make last minute adjustments to the video to stay up to date.

    • @gabrielsantosbastos5257
      @gabrielsantosbastos5257 День назад

      I found out with MarioInATophat lol

  • @boltfantasticated9705
    @boltfantasticated9705 День назад +11

    To be fair, of all the classes, I think the nader would be the hardest to code. I think they really should just remove him and give some sort of crowd control ability to all the normal cops. Some type of thing that an enemy can easily just directly throw at the player and quickly disorient them. Something that maybe, if the player is fast enough, they can even break when it's thrown at them. Maybe, if they fail to do that, the screen lights up in some kind of *flash* .
    Not sure what you'd call that, though.

  • @Homeminboss
    @Homeminboss 2 дня назад +127

    Don't worry. The payday 3 RUclipsrs will say the next update that does not fix the core gameplay problems will revive the game and make it good

    • @UnintelligibleYT
      @UnintelligibleYT  2 дня назад +52

      PAYDAY is back! It was back... but now it's even more back!

    • @noborge
      @noborge 2 дня назад +48

      Not really. For the most part theyve been clowning on starbreezes poor decisions, and saying "this update is overall good" when they come out but also complaining about bugs present. The highest praise I hear from them is "If you already own the game its worth trying, but probably not worth buying yet"

    • @katehikes1645
      @katehikes1645 2 дня назад +19

      @@noborge shill's remorse

    • @Oppen1945
      @Oppen1945 2 дня назад +11

      ​@@katehikes1645more like the hopium has completely run out and it's abundantly clear PD3 is a complete lost cause

    • @dirkechoes1377
      @dirkechoes1377 2 дня назад +22

      What RUclipsrs are YOU watching? Every one of them I frequent is as doom and gloom as the rest of us

  • @Redd7206
    @Redd7206 День назад +32

    Still can’t belive they killed noteriety on roblox for this 90 dollar piece of shit.

    • @thepersonyouknow1714
      @thepersonyouknow1714 День назад +3

      Notoriety at this point even before this dumpster fire released was better than payday 3(Waiting for the new version)

    • @UnintelligibleYT
      @UnintelligibleYT  День назад +10

      So as it turns out, Starbreeze forcably aquired the rights to Notoriety (by issuing a DMCA then giving them a "join or die" offer). On December 16th, "Notoriety: A PAYDAY® Experience", launches.
      Yeah the news just dropped hours ago. What a time to be alive!

    • @TheResidence.mp4
      @TheResidence.mp4 19 часов назад

      ​@@UnintelligibleYT No fucking way... that is insane. They couldn't make a better game so they just stole one!

  • @anon9469
    @anon9469 День назад +17

    31:10 And she has her shield up to cover her... in case the chair decides to ambush her?

  • @Spokenword
    @Spokenword 2 дня назад +70

    This really made me appreciate specials in Darktide, snipers and bombers being the most direct comparision. Bombers in that game don't even carry a gun, they just have good throwing arcs, the grenades explode fast, cover a big area and if the incendiary variant managed to pull the pin before dying then it still goes off where he died.

    • @badasscrusader
      @badasscrusader 2 дня назад +5

      And the snipers are incredibly deadly and will shoot you within a second of having there laser on you

    • @majorblitz3846
      @majorblitz3846 2 дня назад +1

      Also Mutant is ghe good subtype of L4D2 charger
      Instead of have infinite pummeling, it can make a turn around, which dodging become important part in playing.

    • @armintor2826
      @armintor2826 2 дня назад +11

      The specials in that game are vital to teaching the player the core mechanic and gameplay. Snipers (along with other traditional disablers) teach the player the importance of - not only dodging - but also situational awareness. The horde in front of you isnt the ONLY thing you need to worry about, and being aware of your surrounding in order to point out snipers is critical.
      Bombers force the player to keep moving through consistent map denial and harassment, but make an effort to remain hidden themselves unless they absolutely have to exit cover. Pox bombers do this shit like crazy since their bombs can bounce off walls, they can literally bank shot heads across several rooms and gas you from a block away.
      Not that Payday 3 AI would ever be able to achieve this level of mechanical competence and game design...

    • @UnintelligibleYT
      @UnintelligibleYT  2 дня назад +15

      You're the first of four separate people mentioning Darktide in the comments. (not counting replies below yours)
      I'll admit, I'm intrigued now. Might take a look at it, thanks (:

    • @NovusNiveus
      @NovusNiveus День назад +5

      @@UnintelligibleYT It's a truly excellent game, nothing really competes with it in terms of game-feel. It's also made by Swedes, so it gets updated approximately once every three million years, but for a new player that's not really a problem.

  • @BDozer666
    @BDozer666 2 дня назад +41

    34:25 "Even in Raid WW2 the Good Guys had smokes."
    Ah yes, my favorite good guys (the name gets censored/comment deleted lol) ;)

    • @UnintelligibleYT
      @UnintelligibleYT  2 дня назад +17

      What can I say, RAID is the best Starbreeze product since PAYDAY 2, I can't help but honor it.

    • @excier6074
      @excier6074 2 дня назад

      You get censored for saying German/American?

    • @BDozer666
      @BDozer666 2 дня назад +1

      @@excier6074 The name of the german political party

    • @UnintelligibleYT
      @UnintelligibleYT  2 дня назад +10

      @@BDozer666 the mario party

    • @HL2Modder2001
      @HL2Modder2001 2 дня назад

      Hell even GTA 5 cops up PAYDAY 3's cops
      GTA 5 still is worse GTA tho

  • @donosprey8754
    @donosprey8754 День назад +8

    I still can't believe the Devs thought this game ever had a chance. Third titles are actually cursed in the gaming industry now.

  • @piola8828
    @piola8828 2 дня назад +77

    mio hasn't thought about this

  • @anon9469
    @anon9469 2 дня назад +19

    I'll defend one thing of the sniper - the idea that they switch to less powerful but more consistent damage when you get close is interesting.
    Badly executed, yes, but possibly interesting.
    (Meanwhile, being unable to hit a stationary target *and* making no sound when they do... not so defensible.)

    • @UnintelligibleYT
      @UnintelligibleYT  2 дня назад +5

      An interesting game mechanic that unfortunately has yet to be improved since September '23. We're almost at Christmas '24 and nothing changed.
      By the time they do make it interesting if they do, it'll be too little too late, only a handful of players will get to experience it. That's not a fun thought ):

  • @bohdanherasymenko7569
    @bohdanherasymenko7569 2 дня назад +6

    Real life drone operators: high altitude reconnaisance, explosives/smoke/incendiary/supply drops, direct FPV strikes
    PD3 drones: sits at the eye level doing nothing
    You wanted to make players look up? Drones would be perfect for that when fighting outside

    • @UnintelligibleYT
      @UnintelligibleYT  2 дня назад +2

      Small problem: There is no one outside.
      Joking aside, there's so much to do with UAVs/robots/whatever, and yet, all we have is a walking flashbang and a walking gun. I don't even want to say it's flying when all it does is stay perfectly still, like there's a guy wearing a greensuit holding it on his head.
      The fuuuutuuuuure!

  • @UNKNOWOOD
    @UNKNOWOOD День назад +5

    The cloaker does have better ninja animations and they went crazy with them is just that it's completely broken and you will most likely never see them. The skills are also trash talk about that.

  • @sariel4021
    @sariel4021 День назад +8

    The enemy nerfs kinda could make sense in the context of trying to middle ground it; the armour system is a massive nerf to the power fantasy but they wanted still *some* horde shoot fantasy, so the enemies were nerfed to enable it while the armour system still punished it. that's the theory that makes sense to me anyway

  • @chainsawplayin
    @chainsawplayin 17 часов назад +5

    When Payday 3 was being announced, I followed the news. The special enemies sounded really cool at first, but that was because I had their PD2 counterparts in mind, just with extra features.
    You know, like how the Cloaker jumps at you outta nowhere, the Taser only making a sound and slight glow before stunning you, the Dozer charging in recklessly while blasting. PD3 managed to get all of these wrong, and for what, a shield that gets 1-tapped by the Deagle?

    • @UnintelligibleYT
      @UnintelligibleYT  16 часов назад +2

      I was genuinely excited about the Nader. It's the only thing I was happy about, actually.
      Ha. What an idiot. Stupid me.

  • @jafsrob
    @jafsrob 2 дня назад +8

    how on EARTH did they manage to mess up threatening car?
    payday 2 HAS a threatening car, the one with the turret.

    • @UnintelligibleYT
      @UnintelligibleYT  2 дня назад +3

      I really don't want to see the turret make a come back. That's one thing I agree with Miodrag on: pls no

  • @MixelMan0106
    @MixelMan0106 День назад +2

    4:35 Thats one of the standards! "Be Polite, Be Efficient, Have a plan to kill everyone you meet."

  • @Patriotic_Dreams
    @Patriotic_Dreams День назад +6

    I am so sick of feeling bad for payday 3, fuck it to its core, it is a frustratingly unfun mess of a game that should never have been released the skill trees are boring and so un-unique I can't remember what most of them do and me personally can't be bothered to put together a proper build because they all feel so samey, stealth when first played gives vague and shit directions (you can at least say check lockers and or guards instead of just saying find the red key card) where you need to fail to properly learn layouts the worst offender being first world bank for this imo taking away from that heisting fantasy. I think this is because of the lack of preplanning it feels like we are going into heists blind and unprepared it got wore in the later heists of payday 2 but it tanked so hard for this newer game. then after learning layouts it becomes so boring there is no chance for additional random spawns of loot or even interesting alternate routs that can spawn instead the "changes" are the key card spawning on a desk in the corner of the map instead of a guard. grand...... I really tried to like this game there are times where I found myself having the best time with it but...fuck, it just feels bad to play at its core, a bandage from a medic bag isn't going to solve the huge amount of issues they just haven't done anything about, this game needs a god dam defibrillator

  • @acciaiomorti
    @acciaiomorti День назад +10

    something i don't see people mention is that in payday 3 the music isn't reactive. it's just a soundtrack that plays throughout the heist. i would often forget that music is even playing

    • @reorseX
      @reorseX День назад +5

      give it some time, its not socially acceptable to say the music of 3 sucks yet, even though its abysmal

    • @katehikes1645
      @katehikes1645 День назад +2

      ​@@reorseX the mark my beloved

  • @kawahhh1034
    @kawahhh1034 2 дня назад +20

    wow they got the Nader from em overhauls from Payday 2! i sure hope Starbreeze makes him a good special unit!

    • @LocalFishDealer
      @LocalFishDealer 2 дня назад

      “Geneva Convention ain’t got nothing on me.”

  • @blehmeh9889
    @blehmeh9889 День назад +4

    Another Payday 3 bad video for me to watch before going back to Helldivers. I’m so glad I’m a Linux gamer. I gotta wait a few months whenever a game comes out to even see if I can play it at all but that’s also when all the worst aspects of a game have come out so I can change my mind lmao.
    EDIT: 21:32
    Not only is the Nader effectively non-functional, but he also is actually redundant. In Payday 2, the cops already threw flashbangs at you periodically. They did this when they had groups of other cops covering them, so it didn't matter if you saw one cop do the windup throw because he already had so many other cops with him already shooting at you. They didn't need a special unit to do this either, I'm pretty sure pretty much any common mook could do this. Also, on certain heists, they could start pumping tear gas into certain rooms if you didn't kill a special helicopter unit at the beginning of the heist.

  • @DerEchteLinke
    @DerEchteLinke 2 дня назад +13

    I just remembered that there are sabotage units... but they almost never do anything.

    • @reorseX
      @reorseX 2 дня назад +2

      I forgot about those too! lol

    • @UnintelligibleYT
      @UnintelligibleYT  2 дня назад +9

      They do what any other cop can do: kick some computer or some drill with their feet.
      Except there's four of them. And they're gray. Yaaaay...
      Like imagine, you're a SABOTAGE SPECIALIST
      and your speciality is using your feet to kick shit around. No tools, no gadgets, no nothing. Your feetsies. Like everybody else.
      Man.

    • @bovinleephann
      @bovinleephann День назад +3

      sabotage squad when they pull a fire alarm

    • @incognitoduckling7505
      @incognitoduckling7505 18 часов назад +2

      @@UnintelligibleYT dude its the "hostage rescue units" that are gray and the "sabotage units" that are gold but neither do anything so i see how you got them mixed up

  • @RedWolf34ef
    @RedWolf34ef 2 дня назад +8

    Im not a big Payday player, Ive played 2 for a few dozen hours but its not in my normal cycle of games I play. I remember watching the Payday 3 videos as it was announced and shared and being excited, as that was around the time I had gotten into Payday 2, but also feeling an underlying sense of dread as things kind of werent making sense. Even as someone relatively not that invested compared to the rest of the community, I was far enough on the hype train that I barely paid attention to that dread, and the idea that things that people were saying were good changes made didnt actually seem to be good ideas. The how the youtubers playing marketers claimed the customization system was "streamlined", but when you actually looked at the system it was simply just gutted of the creativity 2 provided. They said that the AI was "Better than ever", but the changes seemed questionable almost to me. Still, I saw how happy everyone seemed to be and asked maybe if it was just me who had the issue, and deciding to see how things panned out in the longrun before I bought it. Im glad that I listened to my instinct and chose not to preorder the game, it was one of the smartest things Ive chosen *not* to do.

  • @JVstarry
    @JVstarry 2 дня назад +7

    I think fixing the specials is one thing, but another necessary thing is having more of them. Their varied presentation is what makes Restoration Mod so fun and interesting (that, and actually good enemy design.) It's pretty inexcusable for Starbreeze/OVERKILL/LionGameLion/Gold & Sharke to neglect the core of the game like this. It is a skeleton.

  • @alexsyn2531
    @alexsyn2531 День назад +4

    12:39 "hes basically never seen holding it"
    bro i have over 100 hours in this game and just thought cloakers had no gun at all, never seen one use it. Thats how you know its bad.

  • @soup9911
    @soup9911 2 дня назад +27

    Sir a second [unintelligible] video has hit payday 3

  • @reorseX
    @reorseX 2 дня назад +21

    get me Bo Anderson on the phone RIGHT NOW

    • @UnintelligibleYT
      @UnintelligibleYT  2 дня назад +9

      Heisters and operators! Have you found the hidden Bo Andersson that's hiding in the video? (;

  • @Scrufus
    @Scrufus День назад +4

    90% of the gameplay design budget went into making the shield do half of the job he was supposed to

  • @RaidenWithBiden
    @RaidenWithBiden 2 дня назад +8

    Unintelligible is so back, and Payday 3 is sadly so over!
    Video was another hit. Thank you for speaking the unedited truth without bias. I liked that you complimented PD3 shields a bit.
    Some questions:
    - What do you think about PD3's current state and future?
    - Will Piola make a video on enemies too?

    • @UnintelligibleYT
      @UnintelligibleYT  2 дня назад +7

      Hey!
      1) It's pretty bleak. I've been saying the game would die after its contractually obligated 18 months of post-release support and it looks like it's about to do just that. I don't think it'll improve much unless SBZ really changes the way they do game design. Which they haven't, since the guy who bungled Armor 1.0 is still in charge of Armor 2.0. So, not bright.
      2) I pinged him with your question! Let's see what he says

    • @piola8828
      @piola8828 2 дня назад +4

      you just made me remember I had a bit of a script (autistic rambling) for a crime boss video that I never made, I may or may not make it into a video though
      thanks for asking🥺

  • @anon9469
    @anon9469 День назад +3

    25:10 The taunt would be a good (...maybe passable) mechanic *if* the Bulldozer was a serious threat where you only get breathing room when he taunts.
    But instead you already have plenty of breathing room.

    • @UnintelligibleYT
      @UnintelligibleYT  День назад +5

      If it was scripted to be timed better, like, I don't know, after he downs a heister or two, maybe it could be interesting? As you said, to give a little breathing room to the remaining players, maybe?
      Why not. All it needs is thought. Which this game lacks.

  • @glockmat
    @glockmat 2 дня назад +10

    Being 100% honest with you, I played this game on Gamepass, aside from Road Rage, I didn't even knew this game had snipers

  • @VintageJigmac
    @VintageJigmac 2 дня назад +7

    i really considered maybe buying this but thanks for saving my hard earned money to buy something better than overkills the walking dead : heist day.

  • @fabiopauli420
    @fabiopauli420 День назад +5

    Can we also talk about how much more personality the PD2 special enemies have? I can literally quote half the quotes of all Special enemies except the Taser where i can only think of "Lighting Bolt, Lighting Bolt"
    and ofcourse the Sniper
    For the others:
    Cloaker: "now go to the forums and cry like the little b#### you are!" "We call this a difficulty tweak" "Why are you hitting yourself? Why are you hitting yourself?" "The safeword is police brutality"
    Medic: "Take two in the morning" "Sorry im all out of morphine" "First time you get shot?"
    Bulldoser: "You're up against the wall. And I am the F####### WALL!!"

    • @octo2819
      @octo2819 День назад

      PD3 speciаls
      Cloаker: "I cаn do this аll dаy you little bit*h"
      Bulldozer: "Bonecrushing time"
      Shield: "You never get trough"
      Everyone still hаs their personаlities

  • @Abaj_
    @Abaj_ 2 дня назад +21

    The Virgin NYPD vs DC's Finest

  • @maxr848
    @maxr848 15 часов назад +2

    You forgot how sometimes they instant snipe you when you enter their sights in 0.1 seconds, had this happen to me on the golden bank heist, it was surprising for them to do that, i thought it was a buff to them at harder difficulties, but no it was a bug😢.

    • @UnintelligibleYT
      @UnintelligibleYT  14 часов назад

      They do? That never happened to me. I would've got it on camera if it did, I'm always ready to clip
      That's not a good thing either, instantly dying without a chance to fight back is not fun! D:

  • @BigPeon
    @BigPeon 2 дня назад +7

    The Nader is the most egregious. Genuinely the most threatening thing he does is runs in close range with the player and the weak spot explosion stuns them

    • @UnintelligibleYT
      @UnintelligibleYT  2 дня назад +4

      I remember being excited for the nader, before the game released. New threat? New counters against the robbers? Sign me tHE FU-aaand it's trash.

    • @doggiethepug
      @doggiethepug 2 дня назад

      You know, since the nader will always fuck up his grenade throws at close distance, what if he instantly released one when got too close to him? And he becomes the source of the gas? I mean sure, fart jokes, his but since the grenade belt explosion is the biggest threat of him most of the time, why not take that one step further.

  • @TotallyARussian
    @TotallyARussian День назад +6

    clearly payday 3 cops can't melee you because of training

  • @RainbowsClone
    @RainbowsClone День назад +4

    Trains for 5 years to become a cloaker, can’t do anything because the robber stood on a box

  • @rmod8
    @rmod8 22 часа назад +2

    Who would've known that an enemy called a cloaker is meant to cloak into the surround environment by hiding alone or in a group with others, instead of running towards you from 2 miles away.

  • @AlphaGarg
    @AlphaGarg 16 часов назад +3

    Going from Payday 2 and returning to Payday The Heist is the real Payday 3

  • @KennySlab
    @KennySlab 2 дня назад +8

    Nah man, this aint the games fault, it's just peak NYPD training.

  • @ivanmontant5154
    @ivanmontant5154 16 часов назад +3

    The fact that Mio is still working on something after ruining so much about this game is extremely funny and extremely horrible at the same time

    • @UnintelligibleYT
      @UnintelligibleYT  16 часов назад +4

      Some RUclipsr says I should blame the empty suits managing the company, instead of criticising the gameplay developped by the developpers.
      He's right you know! They didn't do anything about that guy yet, it's not his fault. He'll keep making Armor 3, 7, 42, et cetera, ad eternam! Thanks, evil management of evil.

  • @LouvelHellfire
    @LouvelHellfire 2 дня назад +6

    I remember being disappointed over and over again, holding onto hope that PAYDAY 3 will get better, but with every update, Operation Medic Bag seemed like it was a fucking joke. It did nothing for the game other than giving false hope that things would get better. I got fooled by it because I let myself. We're all better off playing games where the devs actually care about the quality of their product, like Deep Rock Galactic. Tell m0gi I'm still waiting on that DRG video (as a joke).

  • @MrL00Z3R
    @MrL00Z3R 2 дня назад +10

    Wow, Ethan, great moves! Keep it up, proud of you!

  • @papec1702
    @papec1702 2 дня назад +18

    New payday 3 video Let's goo

  • @Spoinkus
    @Spoinkus 2 дня назад +6

    God dude, you NEED more subs. I watched every video on your channel and FUCK man you are God Tier! You’re entertaining as fuck, and in videos like this you get your point across without a lot of the “fluff” other channels add to just make the video longer. I love your edits too, Good shit my dude!

  • @icetide9411
    @icetide9411 День назад +3

    A point I'd like to add to your argument about Taser needing other cops, look at his design. Despite being distinct enough to pick from a line up of basics, he's just similar enough to be easily missed amidst the chaos of a crowd. Mostly dark colors, mostly the same silhouette, it all makes him easy to miss when you're being shot at from fifty different angles. And you get punished for making that exact mistake in Payday 2. Missing the Taser in a room can be all it takes for him to destroy you, because it helped bring him just a little extra time to get his tase off.

    • @UnintelligibleYT
      @UnintelligibleYT  День назад +3

      Unfortunately, when you outsource every single enemy model, which PAYDAY 3 did, some of the crucial elements are lost in translation.
      Making the Taser distinct and immediately identifiable was pretty well done in PD:TH in PD2. Different headgear with yellow accents in PDTH, distinct body and color palette in PD2, great!
      And then there's PAYDAY 3's. I don't personally have issues seeing him, thanks to his bright stripes and illuminated yellow goggles, but he does have the same skinny silhouette as every other normal SWAT, without a distinctive helmet, shoulders or body armor. Remove the colors and he's a regular cop with a Walkman on his hip.
      Does this hinder anyone's experience though? Maybe someone with a lesser vision or color perception would have a hard time?
      I'd love to hear more about that. I have no idea how anyone else feels about this but you've piqued my curiosity.

    • @icetide9411
      @icetide9411 День назад +1

      @UnintelligibleYT Oh I'm not suggesting this is a bad thing, in fact I believe it's a good thing. I also think PD2 did it better, actually.
      The Taser is what I can only describe as a "offensive stealth unit" where he forces his way up close to you and then hopes you don't notice him. He has a delay in his stun which puts him into this sort of role. Not like the Cloaker, who you should already be dead to if he ever gets close, and instead tries to hide his presence at a distance. Colors might make him stand out, but silhouettes are what the eye can process the fastest. Pd3 gets that right at least, but PD2 balanced it best in my opinion. Compare the SHAPE of the Taser to other cops, and compare that to how much other specials stand out. The Shield is a wall, the Bulldozer is huge, the Cloaker is thin, only the Medic compares to the Taser, and the Medic is bright red and white. The Taser's colors, on the other hand, are much subtler. Yeah he has some neon yellow but only in small amounts. He's just the right amount of hard to notice and distinct, so that when he's alone or only with one or two cops, he sticks out like a sore thumb, but when he's in a large group of basics and you're trying to deal with them... It's hard for the eye to notice the color when everything is a blur. His head plate might be different, but it's also very similar in color to his body, so that doesn't actually stand out much. In fact the biggest part of neon yellow that might break his silhouette, his rifle, is PUT AWAY AND HIDDEN when he's about to use his taser.
      I'm by no means saying that it's hard to tell who a Taser is, but he is SPECIFICALLY hard to notice during the more chaotic assaults in a heist, which is always where he causes the biggest problems. He is designed with the idea of "if you don't notice him, then he tasers you and the other cops finish you off." Every special might be stronger when they don't notice you, but the Taser NEEDS you to not notice him.
      I think spawning him alone in PD3 was an attempt to make him more stealthy, with him flanking or whatever, but it misses the point of HOW the Taser would go unnoticed: In crowded fights. Not to mention, in PD3 his neon yellow is placed at center mass instead of at the borders, with his gloves, chest, and even goggles making a recognizable silhouette now because there's a gap in the MIDDLE of the black, so even in crowds he's actually easier to notice now.
      To simplify all this: The eye notices shapes before colors, and PD3's Taser would even struggle in groups because his reworked design actually makes his shape more distinct because it creates a large gap amidst the black silhouette, instead of more subtle lines along the edges.
      I'm not the best at explaining these sorts of things, but I hope I made that clearer

  • @livek1238
    @livek1238 2 дня назад +14

    ONE OF MY FAVOURITE VIDEOS HAS A SEQUEL!!
    Also... *HATSUNE MIKU?!*

  • @that_odd_guy
    @that_odd_guy 13 часов назад +2

    and now they have a new mechanic coming called "overskill" which makes overkill weapons even more powerful, and making the game even easier

  • @jakedoesyoutube
    @jakedoesyoutube 2 дня назад +3

    I have met people who told me they like Payday 3. I asked if they had played Payday 2, they all answered no.

  • @s0rdini277
    @s0rdini277 2 дня назад +12

    19:45 pepper spray.

    • @Dr.Oofers
      @Dr.Oofers День назад +2

      "Woah man you're way too close- *PEPPER SPRAAAAAAAY* "

  • @oraclegenesis1366
    @oraclegenesis1366 2 дня назад +8

    Another video shitting on the worst $40 I've ever spent?? I'm here for it

  • @Murmarine
    @Murmarine День назад +1

    Payday 2 managed to outlive its own sequel.

  • @najdzel_
    @najdzel_ 2 дня назад +5

    37:45 made me laugh way harder than it should have, keep up the good work brother

  • @racinracerxp8645
    @racinracerxp8645 День назад +1

    with clockers I think they have a check system for if they should start a charge, and if your unreachable, being tazed, or what not they will not charge. but this system seems to have one main flaw: if they can charge (even if your only able to be charged for like 0.2 seconds) they will and from there they don't check if you become un charge-able. I cant take a look at the code and what not to confirm this but its the best reason I can think of for why they are so brain dead.
    side note: why would you not implement a check mid charge, its so simple to do just when the clocker starts a charge do a loop to check if there target is still available and if they aren't switch to a new target or stop charging

  • @Zombyachinka
    @Zombyachinka 2 дня назад +7

    Talking about AI, I remember that in Colonial Marines enemies were highly regarded because of a small typo in the code. It's a long shot, but what if the same thing is happening here? It's Starbreeze after all

  • @TheVisionsX
    @TheVisionsX 2 дня назад +10

    Little known fact about naders: if there is a hostage nearby, they won't throw a gas grenade as not to kill the hostage. A lot of the time you were camping and not getting gassed was likely because you had a guy tied up near you

    • @UnintelligibleYT
      @UnintelligibleYT  2 дня назад +20

      I don't remember having hostages in the clips I included, but it's been a while.
      IF ONLY THE GAME HAD A HOSTAGE COUNTER IN ITS HUD
      now that would be great.

    • @Foggeer-von-Dreitveld
      @Foggeer-von-Dreitveld 2 дня назад

      If you have a hostage they will simply switch their gas for flash bang granades. They don't stop trowing altogether.

    • @jakewts3440
      @jakewts3440 День назад

      Yeah tell that to the Nader who threw a gas at me and my hostages

  • @TerrorofDeathDGX
    @TerrorofDeathDGX 2 дня назад +3

    Thank you President Clinton

  • @a.keeper
    @a.keeper День назад +1

    6:40 Ah yes, my favourite video game on the unreal engine made by overkill/starbreeze with sountrack from gustavo coutihno, which had a very poor launch... overkill's the walking dead

  • @davidjohnson36st
    @davidjohnson36st 8 часов назад +1

    So payday 3 is really a reskinned walking dead 😐 crazy shit 😂

  • @tentativeTincture
    @tentativeTincture День назад +1

    absolutely amazed by editing, pacing and music chosen for the review. You have good taste (maybe not that much of a compliment when it's coming from a degenerate that happened to have an unhealthy amount of exposure to touhou and that one forsaken webcomic with the 8est character in the history of media)

  • @Hotspur321
    @Hotspur321 8 часов назад +1

    Time to subscribe. These recent payday videos are killer.

  • @Ace_The_Cook
    @Ace_The_Cook 2 дня назад +3

    I have come to the conclusion that the best thing in Payday 3 is the techie death sounds.

  • @a.person1805
    @a.person1805 2 дня назад +4

    I liked this video, it made good points! I agree with what you said on shields, they felt like a checklist more than anything, especially with the curved shields and Winters

  • @chigbunkysocial5512
    @chigbunkysocial5512 2 дня назад +3

    great summary mate, the loud gameplay is a complete regression from previous ptdh & pd2. enemy spawning and scripted groups suck on almost every heist (FWB just came out and the escape is completely empty) replacing an engaging heist with crappy objectives and missing features. atleast by this time next year PUBG will have a dallas & chains mask...

  • @l33tg4m3rl0lz
    @l33tg4m3rl0lz 18 часов назад +1

    You would think it would be fairly easy to make a Pros and Cons list of the previous Payday games and make changes that elevate the Pros while negating the Cons. Oh well.
    Also, try Darktide. It's not really the same game but I think you'll like the feel of it. Weaker fodder enemies, elite units, specialists, monsters, you and three others against an ocean of enemies. And when it gets challenging it gets INSANELY CHALLENGING.

    • @UnintelligibleYT
      @UnintelligibleYT  16 часов назад

      The sheer amount of comments about Darktide is impressive. It's not a game I had particularly heard of, yet suddenly, so many people in the comments say "hey, I know this one! It's like Darktide but bad!". Shit like this gives me hope in videogames as a medium. Thanks for your comment. (:

  • @m0gi
    @m0gi 2 дня назад +5

    bro ima be real using black sabbath in your intro goes SO HARD. did you get smacked by youtube yet?

    • @UnintelligibleYT
      @UnintelligibleYT  2 дня назад +3

      War Pigs (2009 Remastered Version)
      Black Sabbath
      Content found during: 40:55 - 41:05
      ✔️No impact

    • @UnintelligibleYT
      @UnintelligibleYT  2 дня назад +3

      I'm fucking invicible

  • @4rtstellar
    @4rtstellar 2 дня назад +5

    Oh, so that's why i feel nothing while playing this game.

  • @anyaflorane
    @anyaflorane День назад +1

    one small point on payday 2's shields being worse than payday 3's, is that payday 2 still has a better version of the 3's shields than 3 - and it's marshal shields. like 3's shields, it's less defended at the front, but has an ability to punish ignoring it by blinding you. but unlike 3's shields, breaking marshal's shield is not the best course of action, as it makes marshal into a pseudo-dozer. baiting them into using their flashbangs to then stun THEM is the best course of action, and is also actually fun, rewarding both strategic thinking through not immediately killing them, and quick, precise reaction with giving players and unusually low and small timed target

  • @bovinleephann
    @bovinleephann 2 дня назад +2

    Only about 6 minutes in and this is super insightful and thorough once again! Even as someone who really doesn't like PD3, I'm annoyed I just didn't notice how bad the snipers were...

  • @ARandomPersonFromTheNet
    @ARandomPersonFromTheNet 2 дня назад +2

    Man am i glad i didn't buy this game. Payday 2 will always be one of my favorites. Sad to see its sequel go down the drain.

  • @49gamer51
    @49gamer51 2 дня назад +1

    Sniper BTW ----> it's probably one of my favorite jokes and also just pointing out the sniper that had a clear shot on you every single time

  • @conspirewithyourallies
    @conspirewithyourallies 12 часов назад

    probably the first entirely payday 3 centric video that actually provides useful insight into something i didnt notice myself, great job on the observations and the entertaining editing!

  • @Cahtt
    @Cahtt День назад +1

    Special Units in PD2 were scary, you hear the sniper armor break sfx? You shit your pants. You hear the Taser charge sfx? You shit yourself. You hear the Cloaker run sfx? The whole team shit themselves.
    In PD3, they are just... base cops with extra steps and worse AI

  • @hardboiled2987
    @hardboiled2987 День назад +1

    I had no idea they made PD3 this easy. I can never play this unless I find a way to lobotomize myself and erase the memory of the challenging, stressing, exhilirating thrill that was getting the golden mask in PDTH. Heat street on 135 is what payday should be, not this. Amazing editing btw

  • @AmelpsXett
    @AmelpsXett 6 часов назад

    cloaker still does jump attacks and wall runs its just rare
    and they do hide, its just again, hard to see (i saw him hide in this 31:00 spot btw)

  • @artoriassif3728
    @artoriassif3728 2 дня назад +1

    The opening sentence is me frfr I was gaslit so hard you’d of thought the sun had appeared in my room

  • @ramdomrd9794
    @ramdomrd9794 18 часов назад

    3:18 that's how you know star breezes is incompetent. how do you mess up the most boring and simple enemy in the entire game. truly astonishing

  • @Mr.TwoFaceGuy
    @Mr.TwoFaceGuy День назад +1

    I hate the build system in Payday3. It PALES in comparison to the Payday2.