"Whatever it is, it doesn't belong in this world..." That line always seemed more appropriate for the first demon artifact, since that's found in a UAC facility. One has to ask, though. How did the UAC get its hands on an otherworldly artifact, and what were they planning to do with it?
Honestly, they probably lied to the Doomguy when they asked him to go back into action. "Something totally survived your rampage and is now resurrecting demons, we absolutely haven't been playing around with teleporters and caused Hell to invade Mars again. Please ignore the existence of all the teleporters you'll find in the base we're sending you to."
Unmaker from Doom 64 is still one of the most satisfying weapons I've ever used in any FPS. Once you get all 3 Demon Keys, hoooooooly shit. You literally feel like a bringer of death.
I was always underwhelmed by Doom 64's BFG, but the Unmaker makes up for it by being even more overpowered and satisfying. To me, it's ecstatic to mow through the last maps with a fully upgraded one. Too bad it felt awful to use in Eternal, but it does have some good places to use in TAG 1 and 2 due to the DLC's being more close-quarters than the actual campaign.
I really don't understand their logic with the doom eternal unmaker. It's not completely useless but for a weapon that takes significant effort to unlock it's just so underwhelming.
The Doom 64 BFG works differently; the hitscan spray originates from the impact rather than the player and travels in the direction you fire. Which I guess is technically more intuitive, but we’re all so used to the original BFG quirks that the D64 one feels wrong. EDIT: this is wrong, see below 👇
That is not true. The Doom 64 BFG tracers also originate from the player: github.com/Erick194/DOOM64-RE/blob/33814501c0d0619efeb42caed5ec8bb7b38e3b42/doom64/p_pspr.c#L1037
@@decino huh, sure enough. That reverse engineered code comes in handy! So why does the D64 BFG feel so weird then? Something about it must be different. It feels weaker somehow.
for us doom 64 nerds, we can just send this to those newbies that still ask if the unmaker is better than the bfg without having to do massive wall texts :) epic video as always!
The BFG is technically superior in terms of both ammo efficiency (without taking into account the oddities of the rng table, the unmaker will deal roughly 1,800 damage with 40 cells, compared to the BFG's average of 3,150, given perfect hits with each) and damage per second (The fully upgraded unmaker deals an average of 1,012.5 damage per second, compared with the BFG's 2,362.5, again assuming perfect accuracy). The problem is, there are few places in the game that allow you to maximize the damage per shot or damage per second of the BFG, as the population density of most of the game is too low for the BFG to be most effective. Also, the unmaker tends to be more usable at a distance, as the spread is smaller. The unmaker, therefore, tends to be more useful, but, imho, the BFG is way more fun to use, as it encourages high-risk, high-reward tactics, such as going in point-blank to 2-shot cyberdemons or the final boss. Really though, between the two, there is no clear "this one is better." Both have clear uses, with the BFG being a close-range 1-way ticket to whatever's after Hell best suited for groups of demons or bosses that'll soak up all 40 tracers, and the Unmaker being better in mazes or for dispatching one or two hell-knights in a hallway. The "better weapon" is the one that will get you out of the fight alive, and that might mean using both in the same fight.
@@Jackass_of_DOOM My guess is the community mapsets will enlarge the difference between them. We're not short on megawads that stretch the BFG to its fullest potential, and that's not a trend bound to die anytime soon.
"Whatever it is, it doesn't belong in this world. . ." Maybe it's just me but I always found that line rather sinister and creepy. 😯 I'd really like to see the *demonic* counterpart of the Unmaker return in a future DOOM game. See how gameplay-wise it could differ from its DOOM Eternal angelic "Maykr" counterpart. 😗
Honestly it should’ve been Atleast as powerful as this as the main weapon that you use when you need a lot of damage against a lot of enemies and are out of BFG ammo, with this weapon having its own ammo for balance.
Thank you so much for doing this! I know you played 64 here (I watched it) but never thought you'd include 64 stuff into a Yellow vid. I've ALWAYS wanted to know the detailed skinny on the Unmaker, since 1999 to be exact. So it's been a 23 year trek since I first experienced the game and seeing this is very cool! Thanks Decino, you're The Best! 😃
Doom 64's Pain Elemental is one of the most horrifying video game enemies ever concocted. I would love if Doom 2 WADs would utilize them and 64's Lost Souls.
I remember paying $60 for this game when it came out, or should I say, my parents paying $60 for it. Playing Doom on your home TV was really amazing, compared to the tiny 90's PC monitor.
A great analysis video - I never played Doom 64 much so I always wondered what this weapon was about. I’m also just imagining what an Okuplok playthrough would be like with one of these! I wonder if this would be more effective for crowd control by clearing gaps for movement.
The BFG will outshine the Unmaker in Okuplok just by DPS alone and crowd control capabilities. With huge groups like that you're guaranteed to utilise most of your tracers.
The mancubi cliff in okuplok is probably the only place where I think the unmaker will shine compared to the BFG because the tracers aren't exactly optimal on narrow stretches
I love Doom 64. It was so different from the rest of the series and at the same time familiar. And I love that Eternal made this the official end of the classic trilogy.
I hugely underestimated this game before I got it with Eternal. Ironically I played it first before I got through Eternal. Boy oh boy what a gem. Music to map design, I love it. I shoudld've looked past the enemy designs all these years
@@SupxrchargedThat's my 2nd biggest hope from id rn (the 1st is a Quake reboot). I want the next Doom to be CREEPY, although it doesn't have to have exclusively creepy ambient like Doom 64 does. It DOES have to have the mother demon as the final boss tho
I love the sound the Unmaker makes. And I learned some things: I didn't know the Unmaker was hitscan because I was assuming the lasers themselves were the damaging projectiles. I also didn't know you would lose your Unmaker Upgrades when you die, and when you find the Unmaker again after starting from a Pistol Start, it would be without the upgrades - I always reloaded a previous save when I died, so I never got the opportunity to see that you would lose the upgrades. Good video, decino. Keep them coming. I always learn something new from you.
Seeing 10-80 damage made me realise something; all of Doom's damage values are dice expressions. I even went back and re-watched your enemy & weapon stat videos to double check. Every damage range in the game can be expressed using dice, although they don't always use every possible result value in that range, which I expect is an due to simplifying them to fit Doom's RNG method. This shouldn't be surprising, given ID were avid D&D players. Honestly I'm more surprised I didn't realise it sooner, or when I watched your other stat videos. Here's the list I worked out from your videos as confirmation: Zombieman/Shotgunner/Chaingunner/Spider Mastermind/Wolfenstein 5d6 / 2 round up per pellet Imp & Lost Soul 3d8 Pinky 4d10 Cacodemon & Revenant melee 1d10 * 6 Hell Knight 1d10 * 8 melee, 8d8 ranged Arachnotron 5d8 Revenant ranged 1d8 * 10 Mancubus 8d8 Arch-vile, exceptional as usual Cyberdemon ranged impact 2d8 * 10 Fist/Chainsaw 2d10 (* 10 for Fist if Beserk) Pistol & Chaingun bullet / Shotgun pellet 1d3 * 5 (1d6 / 2 * 5) Rocket impact 2d8 * 10 Plasma 5d8 BFG ball 1d8 * 100 ! BFG tracer 2d20 + 47 (only additive expression on the list) Unmaker 1d8 * 10 Relatedly it wouldn't surprise me if pain chance is also dice roll related as some of the percentages fit; 5% is 1 on 1d20, 13% is 1 on 1d8 (12.5% to be exact), etc.
That's the reason why the Unmaker is more powerful imo, it's basically a faster chain gun that does a more considerable amount of damage, you have more control of which enemies you can kill with it.
[5:36] Hey, hey! That's me!! Great video, I feel like DOOM 64 is often kind of slept on, would absolutely love to see it more on this channel, keep it up man!
Huh, for some reason I assumed the source code was released alongside Doom/Doom2's. Impressive reverse engineering by that guy. Now do it for Doom 2016! 😉
The original source (by Aaron Seeler of Midway Games) is presumed lost. Samuel Villarreal (Kaiser) has RE'd the game twice now, once for 64 EX and once for the official remaster (the former of which is public). Then there's Erick's separate, newer effort which is also public.
I chuckle, as it seems this gun was designed as a blend of EZ-BFG and "Plasma gun on sweets". Funny how you lose all your keys if you unalive; it's like asking "Can you pull off a no-fail run?"
@Prof. Spudd Shouldn't you be shelling out another five hundred bucks to add another six months of life support to your precious PC? Doom 64 was too good for DOS philistines.
Glad you namedropped Erick because he's working on 2 special projects i heard of: A fanmade D64 episode that even covers cut content like the new enemies and fanmade PC ports of the lost RPG id games.
There's something special about Doom 64 that just captivates me. Maybe it's the Unmaker, or Aubrey Hodges's non-typical-soundtrack, or the spooky echo-y sound effects that make the whole thing feel like a dream (nightmare) in vivid color, or the joy of playing along with BigMacDavis's streams, or all the above and more. Decino, thanks much for this analysis. I could NOT have beaten Mother Demon without the fully powered unmaker and now I have a better understanding of why I was successful.
I wonder now if it could have been even more akin to the Doom Bible (and things like Doom 3's SoulCube) if it had its own ammo that increased based on the enemies you killed. I don't know how this would balance out, but my thought is that you get 1 "ammo" per 20hp an enemy has that you kill with a weapon other than itself (round up perhaps for enemies whose health doesn't neatly divide by that amount). Maybe firing the Unmaker could then do damage equal to whatever to the ammo you had stored up (max same as plasma/BFG) and it'd do x2/x3/x4 based on how many demon keys you have. Make the beam thicker looking with a scarier firing sound and it'd be a bit like the Ballista. I'm sure the numbers would have to be tweaked but that's just a thought.
Thanks a lot for this video, I've watched all of your "How does doom work" videos and I must say, the way you describe it and break it down is just like a real game maker... Great job so far! :D
Now that Epic has delisted every Unreal game from digital distribution, and is shutting down their master servers, this comment seems way worse in hindsight.
@@NerfPlayeR135 Knowing that BF2 got alternate masterservers I can see Unreal/UT99/UT2004 get the same treatment soon. It's a shame that the time of online unreal deathmatch is basically over, considering they shelved UT4 in alpha when Fortnite got big.
Will wait for the better Unreal games to get their inevitable Lazarus treatment, while bloody Fortnite gets the Daniel's persecutors being fed to the lions treatment.
Thank you (and the patrons) for having decino make a doom 64 unmaker video. This alongside the other interesting things in doom 64 is what made me like it so much. Also we need an mp3 soundbyte of decino saying “pew pew pew” now
I have always wondered how they have done the visuals for the lasers, they are quite literally continous which I do not think is possible to do even in modern sourceport (or I am jsut unaware of someone replicating this effect). In QCDE or other wads a laser style weapons are often done by spawning a bunch of floating round sprites with shortest lifespan, but unmaker in doom 64 looks absolutely legit.
There's the old .bex file railgun for Zdoom, though that's still particle effects. I always used to think .bex files let you manipulate particle effects directly, so I wondered why people always "copy and pasted" the railgun, rather than "making their own" red lasers or whatever.
I never knew the unmakyr from doom eternal came from doom 64. I had doom 64 long before I played doom eternal but because I sucked at it I never got far enough to see the original unmaker. You learn something new every day
On my first few playthroughs, I never connected the Demon Keys with the Unmaker, and as such never really thought much of the weapon. I think it was an instance of accidentally selecting it late in the game and seeing it absolutely melt Barons that I realized something had definitely changed.
I like how the first two messages are all ominous, but the third is just like "I dunno, must do something!" Using a LUT to count bits is... uh... an interesting strategy. It's fast, I suppose.
@@decino Even worse, loading the lookup table into the cache just forced another RAM read down the line, which stalls the GPU, N64 programming is "fun"!
I love how Doom 64 is pretty much a matured version of what Midway was trying to do with the PS1 version of Doom, similar sound design and lighting even
I'm really happy to see analysis videos of Doom 64 which is one of my favorite Nintendo 64 games of all time since I used to play this game since I was a child and yes when I discover the unmaker and believe it or not I didn't know about the weapon all I knew was I like what the heck is that weapon until I discovered it was unmake and later in the game I discovered one of the demon keys I'm like hmm It must do something it it should increase the fire power of the unmaker and make it more powerful so I decided to find the other two and sure enough it become a beast I'm like Forget about the BFG9000 I'm going to use the unmaker baby and so it was all Terror and destruction in hell from here and there. Great video as always and yes Doom 64 is awesome.
My favorite doom weapon!!! Made from demons and fully upgraded its a monster!!! It’s a shame the doom eternal version is so underwhelming. Had its use yes but man does the 64 version rock!!
@@reptongeek For me, my favourite Doom weapon is the plasma gun in every Doom game other than Doom 64 and 2016. I personally loved the plasma gun in Doom 3 best of all, though--of all the Doom plasma weapons, it actually looked like a functional weapon (albeit a crude, overbuilt prototype, which made sense given the setting of Doom 3). Doom 2016's plasma gun had an even nicer design for its receiver, but its projectiles looked more like gel bubbles than superheated plasma. Doom 64's plasma gun fired a bit too slowly to fill the same niche as the weapon in other Doom games.
I think the combat system of doom 64 is one factor that made this weapon good in that game than in Doom Eternal. Set aside the ammo count differences, when you play doom 64, your basically a racing car that tries to mess with the enemies pain chance percentages as much as possible, and the unmaker basically lets you do this better than the BFG or any other machine gun. In Doom Eternal, your kinda a racing car, but in most scenarios your a crackhead spider monkey trying to gun combo all these demons, who are stronger and sometimes faster than the player, and the unmaykr meanwhile can’t even be a good combo weapon because of that ammo pool
I'd rather say one is single target DPS and the other is aoe burst. But whatever, it's the same thing as you said :v All depends on the definition of "crowd control" I guess.
I always referred to the Unmaker as The Flesh Laser, since it looked like it was encased in flesh! Funny thing is, it seemed rather underwhelming when I first found it, just an energy-based chain gun, or so I thought. Then I used it just for fun after getting one of the Demon Keys and realized there was more to it than I had imagined, and made getting the remaining keys a top priority. Then it became crazy fun to use! Thanks for sharing this insider info on one of Doom's best yet least talked about weapons and stay safe out there!
I agree. Its only flaw imo, was them running out of memory space for other enemies... especially the Revenant. Because of this more Hell Knights and Barrons were added where Revenants would've given more variety. Either way the game was/is awesome. Played it back in 1999.
As I played this game before, I see that the Unmaker is really a powerful weapon and wondered on how this thing works, good thing decino is there to explain how such stuffs work :D
Since I got Doom 64 with the Doom Eternal preorder, my soul is still intact and Epic can keep fucking off. And yeah, the fully upgraded Unmaker is broken, and I wouldn't have it any other way.
Lot's of memories playing it on the N64 back in the day. Then later on downloading The Absolution on PC, playing it like Quake/Quake 2 with mouse aim. While having headphones connected to really appreciated that ambient horror music, and playing in the dark. Such good times as a teenager.
It’s so great to see more Doom 64 content from you! I’d LOVE to see you play some of the cool megawads that are coming out for the new pc release, like The Unmaking 😃🖤🤘✨
0:31 how do you think they came up with "what the !@#%* is this?" i mean no 5-letter word makes sense here lol. like i like to imagine nightdive's developers sitting around thinking about how to make this weapon stand out the second you pick it up, because its appearance obviously isnt enough, even the pistol looks super weird now. and like one of them is just like "lets make some cool sound effect or visual effect or something trigger when the player picks it up--" and then one of their devs, two hours late to work and drunk, just stumbles in, looks at it, says "what the bitch is that" and then passes out onto a coffee table and destroys it.
It's funny what you learn in a decino analysis...not sure how I didn't know 40 BFG tracers did that much damage. I blame college for the failure of my thinkmeat. Timely stuff, thanks for the education, professor Decino !
Would love to see more Doom 64 analysis videos! Nearly every weapon feels at least a little different from classic Doom, plus there's some unique monsters, traps, and level geometry tricks that this installment used that Doom I and II didn't.
Can you do an episode explaining how that map where the 3rd demon key is found was made? There's so much going on with that level that seemingly shouldn't be possible in the Doom engine....
When I played this back in the day I never really bothered with the unmaker because it didn't feel powerful enough. The thing is though, I never got it upgraded ever. It just felt like it ate my ammo faster than the plasma gun but while doing less damage than a rocket launcher. But mostly, it just never felt satisfying. It was a boring laser pointer with a sad sound effect. People talk about how powerful it is, but they don't do enough comparisons to the base level without upgrades.
Excited to see some Doom 64 stuff covered in the analysis videos! Fun to know the specifics about the Unmaker -- I never knew that you lost your upgrades if you died (because I save scrum). I hope we'll be able to see some more analysis videos talking about more new and altered things from Doom 64! :D EDIT: I suppose there would have to be a caveat that it's the re-released version since it was apparently reverse-engineered. I don't care though! :)
Nice of you to touch upon Doom 64 again after so long! It's one of my favorite entries in the series and it has so much potential on being one of the best Doom experiences. It's dark but faithful to the classic games. I hope you do more analysis videos on this game as I wanna learn more about how everything here was done cause I noticed a lot of differences that were done compared to the original Doom engine.
I wonder how much difference there is in the code for the unmaker between the Doom 64 TC and the actual Doom 64. I've only ever played the mods, really need to finish the actual game I got with Doom Eternal.
There's a couple of different Doom 64 TCs. Doom 64 EX fixes the auto aim and also makes it so you don't lose demon keys when you die. But I know Doom 64 on the original N64 does, so the official PC port/release is more accurate.
I remember buying and playing doom 64 for the very first time and when I got the unmaker i thought what the heck does this thing do so I looked it up and said oh my god that's awesome then I realized I missed one of the secret levels i restarted my entire playthrough just to get the key lol
honey wake up, new doom analysis video just dropped
Hell yeah
WOOO
Did your hand fall asleep too?
LET'S-A FUKKEN GOOOOOOOOOOOOOO
Yes dear...
It seems Decino's analysis videos are now so thorough that they leave us with both oral and rectal pain.
And don't forget prolapsed bussies.
He's a good man. And thorough.
@@uiric391Cyrooi 😂😂😂😂
Well he IS dutch.
With all due respect I always grin when I here "coom". 😛
"Whatever it is, it doesn't belong in this world..."
That line always seemed more appropriate for the first demon artifact, since that's found in a UAC facility. One has to ask, though. How did the UAC get its hands on an otherworldly artifact, and what were they planning to do with it?
Random teleporter shenanigans and field trips through them to the demon world.
demon dropped it
edit: not on death. he was just passing thru, and he dropped it, along with his subway sandwich
@@mkv2718 What happened to the sandwich? I want to eat the demon sandwich.
Honestly, they probably lied to the Doomguy when they asked him to go back into action.
"Something totally survived your rampage and is now resurrecting demons, we absolutely haven't been playing around with teleporters and caused Hell to invade Mars again. Please ignore the existence of all the teleporters you'll find in the base we're sending you to."
actually i highly doubt anybody ever asked it.
i mean,it's fucking doom. kill anything and found secrets.
Idk why but the “You have a feeling that it wasn’t to be touched” followed with the grinning doomguy face absolutely killed me
Unmaker from Doom 64 is still one of the most satisfying weapons I've ever used in any FPS. Once you get all 3 Demon Keys, hoooooooly shit. You literally feel like a bringer of death.
It's so satisfying that it wraps around and becomes boring. To me, at least.
Yeah. So many satisfying weapons from id-related game. Like Quake 4's shotgun and nailgun...
@@CHMernerner
God, those were the absolute best. I still use them in my personal mods, often at that.
coin gun from ultrakill:
There’s also the weapons in wolfenstein 2009
Particle cannon. My beloved
The Unmaker.
Pure demon technology, inspired by laser weaponry, and refined by their profane artefacts.
Its destructive potential... is staggering.
its staggering that the demonic one is better
@@heinoussageYes the Demonic Unmaker is better by a thousandfold!
I was always underwhelmed by Doom 64's BFG, but the Unmaker makes up for it by being even more overpowered and satisfying. To me, it's ecstatic to mow through the last maps with a fully upgraded one. Too bad it felt awful to use in Eternal, but it does have some good places to use in TAG 1 and 2 due to the DLC's being more close-quarters than the actual campaign.
I used the BFG and laser more frequently than the plasma rifle because of the annoying buzzing noise that the plasma makes.
I really don't understand their logic with the doom eternal unmaker. It's not completely useless but for a weapon that takes significant effort to unlock it's just so underwhelming.
The Doom 64 BFG works differently; the hitscan spray originates from the impact rather than the player and travels in the direction you fire. Which I guess is technically more intuitive, but we’re all so used to the original BFG quirks that the D64 one feels wrong.
EDIT: this is wrong, see below 👇
That is not true. The Doom 64 BFG tracers also originate from the player:
github.com/Erick194/DOOM64-RE/blob/33814501c0d0619efeb42caed5ec8bb7b38e3b42/doom64/p_pspr.c#L1037
@@decino huh, sure enough. That reverse engineered code comes in handy!
So why does the D64 BFG feel so weird then? Something about it must be different. It feels weaker somehow.
My wife walked in whilst you were reading your patrons and she said that you need to see a doctor. So much agonizing pain.
I'm looking forward to plenty of Doom 64 videos from you now. The rooms above rooms thing would be a great one to analyse.
I just realized in 6:29 that AGONIZING RECTAL PAIN, now united with his best friend, AGONIZING ORAL PAIN.
for us doom 64 nerds, we can just send this to those newbies that still ask if the unmaker is better than the bfg without having to do massive wall texts :)
epic video as always!
Well, is it?
The BFG is technically superior in terms of both ammo efficiency (without taking into account the oddities of the rng table, the unmaker will deal roughly 1,800 damage with 40 cells, compared to the BFG's average of 3,150, given perfect hits with each) and damage per second (The fully upgraded unmaker deals an average of 1,012.5 damage per second, compared with the BFG's 2,362.5, again assuming perfect accuracy). The problem is, there are few places in the game that allow you to maximize the damage per shot or damage per second of the BFG, as the population density of most of the game is too low for the BFG to be most effective. Also, the unmaker tends to be more usable at a distance, as the spread is smaller. The unmaker, therefore, tends to be more useful, but, imho, the BFG is way more fun to use, as it encourages high-risk, high-reward tactics, such as going in point-blank to 2-shot cyberdemons or the final boss.
Really though, between the two, there is no clear "this one is better." Both have clear uses, with the BFG being a close-range 1-way ticket to whatever's after Hell best suited for groups of demons or bosses that'll soak up all 40 tracers, and the Unmaker being better in mazes or for dispatching one or two hell-knights in a hallway. The "better weapon" is the one that will get you out of the fight alive, and that might mean using both in the same fight.
@@Jackass_of_DOOM
My guess is the community mapsets will enlarge the difference between them. We're not short on megawads that stretch the BFG to its fullest potential, and that's not a trend bound to die anytime soon.
@@DinnerForkTongue Fair point. Forgot Doom Builder 64 was a thing.
hey guys is the unmaker better than the bfg
2:20 My parents when I've been sitting around playing Doom all day.
"Whatever it is, it doesn't belong in this world. . ."
Maybe it's just me but I always found that line rather sinister and creepy. 😯
I'd really like to see the *demonic* counterpart of the Unmaker return in a future DOOM game. See how gameplay-wise it could differ from its DOOM Eternal angelic "Maykr" counterpart. 😗
Honestly it should’ve been Atleast as powerful as this as the main weapon that you use when you need a lot of damage against a lot of enemies and are out of BFG ammo, with this weapon having its own ammo for balance.
Thank you so much for doing this! I know you played 64 here (I watched it) but never thought you'd include 64 stuff into a Yellow vid. I've ALWAYS wanted to know the detailed skinny on the Unmaker, since 1999 to be exact. So it's been a 23 year trek since I first experienced the game and seeing this is very cool! Thanks Decino, you're The Best! 😃
5:58, excellent sound effects, felt like I was really playing the game
_Heck yeah,_ I can't wait to see you cover more Doom 64 stuff! Its Pain Elementals alone increase the horror 76%.
Doom 64's Pain Elemental is one of the most horrifying video game enemies ever concocted. I would love if Doom 2 WADs would utilize them and 64's Lost Souls.
they will oneshot you upclose
@@OmegaTyrant there are scarier
I remember paying $60 for this game when it came out, or should I say, my parents paying $60 for it. Playing Doom on your home TV was really amazing, compared to the tiny 90's PC monitor.
Ok. 😐
@@iluvgames9904 How funny
@@iluvgames9904I don't understand replies like this
Never thought the unmaker is this op. Loved the vid
A great analysis video - I never played Doom 64 much so I always wondered what this weapon was about. I’m also just imagining what an Okuplok playthrough would be like with one of these! I wonder if this would be more effective for crowd control by clearing gaps for movement.
The BFG will outshine the Unmaker in Okuplok just by DPS alone and crowd control capabilities. With huge groups like that you're guaranteed to utilise most of your tracers.
@@decino How does the damage to ammo ratio hold up?
BFG deals 75 damage per cell on average. Unmaker deals 45.
The mancubi cliff in okuplok is probably the only place where I think the unmaker will shine compared to the BFG because the tracers aren't exactly optimal on narrow stretches
I do recommend playing it. It's my favorite classic Doom game
I love Doom 64. It was so different from the rest of the series and at the same time familiar. And I love that Eternal made this the official end of the classic trilogy.
Yeah ok
@@skrrra7619 it is though
I hugely underestimated this game before I got it with Eternal. Ironically I played it first before I got through Eternal. Boy oh boy what a gem. Music to map design, I love it. I shoudld've looked past the enemy designs all these years
Hopefully if they make another DOOM after DOOM Eternal its based off of DOOM 64 just like how the other 2 were based off 1 and 2.
@@SupxrchargedThat's my 2nd biggest hope from id rn (the 1st is a Quake reboot). I want the next Doom to be CREEPY, although it doesn't have to have exclusively creepy ambient like Doom 64 does. It DOES have to have the mother demon as the final boss tho
It costs the lives of 400,000 demons to fire this weapon for 12 seconds.
Some demons think they are smarter than me. Maybe. Maybe. I have yet to see one that can outsmart HELL LASERS.
I love the sound the Unmaker makes. And I learned some things: I didn't know the Unmaker was hitscan because I was assuming the lasers themselves were the damaging projectiles. I also didn't know you would lose your Unmaker Upgrades when you die, and when you find the Unmaker again after starting from a Pistol Start, it would be without the upgrades - I always reloaded a previous save when I died, so I never got the opportunity to see that you would lose the upgrades. Good video, decino. Keep them coming. I always learn something new from you.
hi didnt know you still used yt
Woahly shit its big mac Davis
Love them both, the BFG and Unmaker.
Seeing 10-80 damage made me realise something; all of Doom's damage values are dice expressions. I even went back and re-watched your enemy & weapon stat videos to double check. Every damage range in the game can be expressed using dice, although they don't always use every possible result value in that range, which I expect is an due to simplifying them to fit Doom's RNG method. This shouldn't be surprising, given ID were avid D&D players. Honestly I'm more surprised I didn't realise it sooner, or when I watched your other stat videos.
Here's the list I worked out from your videos as confirmation:
Zombieman/Shotgunner/Chaingunner/Spider Mastermind/Wolfenstein 5d6 / 2 round up per pellet
Imp & Lost Soul 3d8
Pinky 4d10
Cacodemon & Revenant melee 1d10 * 6
Hell Knight 1d10 * 8 melee, 8d8 ranged
Arachnotron 5d8
Revenant ranged 1d8 * 10
Mancubus 8d8
Arch-vile, exceptional as usual
Cyberdemon ranged impact 2d8 * 10
Fist/Chainsaw 2d10 (* 10 for Fist if Beserk)
Pistol & Chaingun bullet / Shotgun pellet 1d3 * 5 (1d6 / 2 * 5)
Rocket impact 2d8 * 10
Plasma 5d8
BFG ball 1d8 * 100 !
BFG tracer 2d20 + 47 (only additive expression on the list)
Unmaker 1d8 * 10
Relatedly it wouldn't surprise me if pain chance is also dice roll related as some of the percentages fit; 5% is 1 on 1d20, 13% is 1 on 1d8 (12.5% to be exact), etc.
That's the reason why the Unmaker is more powerful imo, it's basically a faster chain gun that does a more considerable amount of damage, you have more control of which enemies you can kill with it.
Great job as always, glad that you talked about this sometimes forgotten gem of a game!
[5:36] Hey, hey! That's me!!
Great video, I feel like DOOM 64 is often kind of slept on, would absolutely love to see it more on this channel, keep it up man!
The max level Unmaker is basically just the Contra spread gun. Makes me want a new Contra Doom mod
There is one already.
@@ghoulbuster1 Hence why I said 'new' :P
@@ghoulbuster1 He said "new".
I could swear that decino had a level-by-level playthrough of Doom 64 on RUclips, but I can find no trace of it
ruclips.net/p/PLYZp53E4M0t9216spSxWn44Sm539pCM6L
Huh, for some reason I assumed the source code was released alongside Doom/Doom2's. Impressive reverse engineering by that guy. Now do it for Doom 2016! 😉
The original source (by Aaron Seeler of Midway Games) is presumed lost. Samuel Villarreal (Kaiser) has RE'd the game twice now, once for 64 EX and once for the official remaster (the former of which is public). Then there's Erick's separate, newer effort which is also public.
I chuckle, as it seems this gun was designed as a blend of EZ-BFG and "Plasma gun on sweets". Funny how you lose all your keys if you unalive; it's like asking "Can you pull off a no-fail run?"
Damn. If this trivia alone isn't enough to try DOOM64 for its unique gameplay differences I don't know what is!
Loved the memes and realistic doomguy
I'm so happy Doom 64 getting some love. Honestly, it's so underrated
@Prof. Spudd It's been out on PC for years.
But this is the real Doom 3!
@@MentalParadox Doom 64 TC and EX were awful remakes that couldn't hold a candle to the original.
@Prof. Spudd Shouldn't you be shelling out another five hundred bucks to add another six months of life support to your precious PC?
Doom 64 was too good for DOS philistines.
@@Muladeseis You're right,but that's not what he's talking about.
Wow, now there's two of them!
As usual, I love how you're explaining things. D64 is a thing that I missed.
you really should give d64 a try. i think it's my favorite
Glad you namedropped Erick because he's working on 2 special projects i heard of: A fanmade D64 episode that even covers cut content like the new enemies and fanmade PC ports of the lost RPG id games.
0:49 The inconsistent typeface and bad kerning is just beautiful.
the doom bible has some of the worst formatting you will ever see it’s almost unreadable
I like how the thumbnail is like a callback to the Bfg video
There's something special about Doom 64 that just captivates me. Maybe it's the Unmaker, or Aubrey Hodges's non-typical-soundtrack, or the spooky echo-y sound effects that make the whole thing feel like a dream (nightmare) in vivid color, or the joy of playing along with BigMacDavis's streams, or all the above and more. Decino, thanks much for this analysis. I could NOT have beaten Mother Demon without the fully powered unmaker and now I have a better understanding of why I was successful.
I wonder now if it could have been even more akin to the Doom Bible (and things like Doom 3's SoulCube) if it had its own ammo that increased based on the enemies you killed. I don't know how this would balance out, but my thought is that you get 1 "ammo" per 20hp an enemy has that you kill with a weapon other than itself (round up perhaps for enemies whose health doesn't neatly divide by that amount). Maybe firing the Unmaker could then do damage equal to whatever to the ammo you had stored up (max same as plasma/BFG) and it'd do x2/x3/x4 based on how many demon keys you have. Make the beam thicker looking with a scarier firing sound and it'd be a bit like the Ballista. I'm sure the numbers would have to be tweaked but that's just a thought.
Thanks a lot for this video, I've watched all of your "How does doom work" videos and I must say, the way you describe it and break it down is just like a real game maker... Great job so far! :D
Been patiently waiting for a doom 64 analysis video. This is awesome
It totally breaks my heart seeing an id Software game was put on its rival's store,even if it's free. :(
But,great analysis as always!
Lol,me too. The irony though. 😂
To be completely honest,Midway made Doom 64,not ID.
Now that Epic has delisted every Unreal game from digital distribution, and is shutting down their master servers, this comment seems way worse in hindsight.
@@NerfPlayeR135 Knowing that BF2 got alternate masterservers I can see Unreal/UT99/UT2004 get the same treatment soon. It's a shame that the time of online unreal deathmatch is basically over, considering they shelved UT4 in alpha when Fortnite got big.
Will wait for the better Unreal games to get their inevitable Lazarus treatment, while bloody Fortnite gets the Daniel's persecutors being fed to the lions treatment.
Thank you (and the patrons) for having decino make a doom 64 unmaker video. This alongside the other interesting things in doom 64 is what made me like it so much.
Also we need an mp3 soundbyte of decino saying “pew pew pew” now
I have always wondered how they have done the visuals for the lasers, they are quite literally continous which I do not think is possible to do even in modern sourceport (or I am jsut unaware of someone replicating this effect). In QCDE or other wads a laser style weapons are often done by spawning a bunch of floating round sprites with shortest lifespan, but unmaker in doom 64 looks absolutely legit.
They're connected sprites but with a special rendering flag set to appear 3D.
There's the old .bex file railgun for Zdoom, though that's still particle effects.
I always used to think .bex files let you manipulate particle effects directly, so I wondered why people always "copy and pasted" the railgun, rather than "making their own" red lasers or whatever.
love how you're like 'if you die you permanently lose all your demon keys' and i'm like 'just load your last save'
The original Doom 64 had no saves. It had a password system.
@@decino yeah, but counter-argument: who the hell plays the original doom 64 anymore
5:35 actually made me giggle, loved
Didn’t expect that either. Lol.
I can't believe it, Doomguy actually got real
I never knew the unmakyr from doom eternal came from doom 64. I had doom 64 long before I played doom eternal but because I sucked at it I never got far enough to see the original unmaker. You learn something new every day
I love how Doom64 gets the appreciation it should these days
This will be very useful for me to create my own gun mod for Doom.
That's amazing, great work as always, Decino!
On my first few playthroughs, I never connected the Demon Keys with the Unmaker, and as such never really thought much of the weapon. I think it was an instance of accidentally selecting it late in the game and seeing it absolutely melt Barons that I realized something had definitely changed.
There's a weapon in some mod called an unmaker but it's totally different. It shoots fireballs.
Fantastic video Decino! I've really been into Doom 64 recently, really enjoyed learning about the intricacies of the Unmaker.
Hey Kes saw you here might as well say hi =)
@@hazzmati Well, hello to you too. :)
Yay! Decino64! 🖤 Would love to see you on some new D64 fan maps
Yessss
YES. Decino FINALLY making DOOM 64 content!
I like how the first two messages are all ominous, but the third is just like "I dunno, must do something!"
Using a LUT to count bits is... uh... an interesting strategy. It's fast, I suppose.
Faster than checking how many demon keys you own?
@@decino Even worse, loading the lookup table into the cache just forced another RAM read down the line, which stalls the GPU, N64 programming is "fun"!
Great!
I love how Doom 64 is pretty much a matured version of what Midway was trying to do with the PS1 version of Doom, similar sound design and lighting even
Ahh Yes. Doom 64, one of my favorite doom games of the whole franchise
The fart noise when the Mother Demon is dying....haha. Also I appreciate using the Dark Citadel music. It's my favorite track from D64
I'm really happy to see analysis videos of Doom 64 which is one of my favorite Nintendo 64 games of all time since I used to play this game since I was a child and yes when I discover the unmaker and believe it or not I didn't know about the weapon all I knew was I like what the heck is that weapon until I discovered it was unmake and later in the game I discovered one of the demon keys I'm like hmm It must do something it it should increase the fire power of the unmaker and make it more powerful so I decided to find the other two and sure enough it become a beast I'm like Forget about the BFG9000 I'm going to use the unmaker baby and so it was all Terror and destruction in hell from here and there. Great video as always and yes Doom 64 is awesome.
Decino i just want to say I am so grateful for the fact that you actually made a Doom 64 video
I have been the main proponent behind the fact that Doom 64 is the real Doom 3 for years now
My favorite doom weapon!!! Made from demons and fully upgraded its a monster!!! It’s a shame the doom eternal version is so underwhelming. Had its use yes but man does the 64 version rock!!
My favourite Doom weapon is a fully mastered Combat Shotgun from Doom. Can't go wrong with Cluster Strike AND Power Shot
@@reptongeek For me, my favourite Doom weapon is the plasma gun in every Doom game other than Doom 64 and 2016. I personally loved the plasma gun in Doom 3 best of all, though--of all the Doom plasma weapons, it actually looked like a functional weapon (albeit a crude, overbuilt prototype, which made sense given the setting of Doom 3).
Doom 2016's plasma gun had an even nicer design for its receiver, but its projectiles looked more like gel bubbles than superheated plasma. Doom 64's plasma gun fired a bit too slowly to fill the same niche as the weapon in other Doom games.
Incredible detailed explanation of the weapon attack, thanks for the greeting. 👍
3:10 absolute bastard cacodemon from eviternity detected
I think the combat system of doom 64 is one factor that made this weapon good in that game than in Doom Eternal. Set aside the ammo count differences, when you play doom 64, your basically a racing car that tries to mess with the enemies pain chance percentages as much as possible, and the unmaker basically lets you do this better than the BFG or any other machine gun. In Doom Eternal, your kinda a racing car, but in most scenarios your a crackhead spider monkey trying to gun combo all these demons, who are stronger and sometimes faster than the player, and the unmaykr meanwhile can’t even be a good combo weapon because of that ammo pool
so the unmaker is meant for single demons, while the bfg is crowd control
I'd rather say one is single target DPS and the other is aoe burst. But whatever, it's the same thing as you said :v
All depends on the definition of "crowd control" I guess.
I always referred to the Unmaker as The Flesh Laser, since it looked like it was encased in flesh! Funny thing is, it seemed rather underwhelming when I first found it, just an energy-based chain gun, or so I thought. Then I used it just for fun after getting one of the Demon Keys and realized there was more to it than I had imagined, and made getting the remaining keys a top priority. Then it became crazy fun to use! Thanks for sharing this insider info on one of Doom's best yet least talked about weapons and stay safe out there!
Doom 64 is underrated. Played this game so much as a kid the features cheat is burned into my brain
I agree. Its only flaw imo, was them running out of memory space for other enemies... especially the Revenant. Because of this more Hell Knights and Barrons were added where Revenants would've given more variety.
Either way the game was/is awesome. Played it back in 1999.
Fun fact,"underrated" is an overused word.
As I played this game before, I see that the Unmaker is really a powerful weapon and wondered on how this thing works, good thing decino is there to explain how such stuffs work :D
Since I got Doom 64 with the Doom Eternal preorder, my soul is still intact and Epic can keep fucking off.
And yeah, the fully upgraded Unmaker is broken, and I wouldn't have it any other way.
Lot's of memories playing it on the N64 back in the day. Then later on downloading The Absolution on PC, playing it like Quake/Quake 2 with mouse aim. While having headphones connected to really appreciated that ambient horror music, and playing in the dark. Such good times as a teenager.
Interesting how much it seems to parallel the Sigil of the 1996 Doom engine powered Strife, which you also powered up by collecting three components.
STRIFE F'N RULES
That game rocked my world back in the day and it still holds up mostly... screw the sewer level though 😆
I didn't knew that Decino was such a amazing Voice actor
It’s so great to see more Doom 64 content from you! I’d LOVE to see you play some of the cool megawads that are coming out for the new pc release, like The Unmaking 😃🖤🤘✨
💯💯💯
Very cool to see a Doom 64 analysis video! And hilarious to see another route of agonizing pain in the outro.
0:31 how do you think they came up with "what the !@#%* is this?" i mean no 5-letter word makes sense here lol. like i like to imagine nightdive's developers sitting around thinking about how to make this weapon stand out the second you pick it up, because its appearance obviously isnt enough, even the pistol looks super weird now. and like one of them is just like "lets make some cool sound effect or visual effect or something trigger when the player picks it up--" and then one of their devs, two hours late to work and drunk, just stumbles in, looks at it, says "what the bitch is that" and then passes out onto a coffee table and destroys it.
"Prolapsed Bussy" is not what I was expecting to hear
it always reminded me of the HyperBlaster from Quake 2, also using this weapon without Autoaim makes it very awkward to use.
I never knew that the unmaker technically never had an account name. Its neat to see them make the fan name of it cannon in doom eternal
It's funny what you learn in a decino analysis...not sure how I didn't know 40 BFG tracers did that much damage. I blame college for the failure of my thinkmeat. Timely stuff, thanks for the education, professor Decino !
Yep, the BFG is absolutely stupid. No wonder BFG-centric maps tend to be so ludicrous, like Nuts 3.
Nice thinkmeat bro.
Finally a 64 video? This is fricken epik!
Hopefully we will get more doom 64 analysis videos.
Would love to see more Doom 64 analysis videos! Nearly every weapon feels at least a little different from classic Doom, plus there's some unique monsters, traps, and level geometry tricks that this installment used that Doom I and II didn't.
Amazing video as always, my friend. I love your content man, keep making these amazing videos!
Can you do an episode explaining how that map where the 3rd demon key is found was made? There's so much going on with that level that seemingly shouldn't be possible in the Doom engine....
The Unmaker may not have the DPS of the BFG. But boy is it more efficient on ammo. The Unmaker is my favorite weapon in the doom series.
When I played this back in the day I never really bothered with the unmaker because it didn't feel powerful enough. The thing is though, I never got it upgraded ever. It just felt like it ate my ammo faster than the plasma gun but while doing less damage than a rocket launcher. But mostly, it just never felt satisfying. It was a boring laser pointer with a sad sound effect.
People talk about how powerful it is, but they don't do enough comparisons to the base level without upgrades.
It feels like the Plasma Rifle was very outclassed in this game
7:04 my god XD
So awesome that you finally got around to a Doom 64 analysis
Excited to see some Doom 64 stuff covered in the analysis videos! Fun to know the specifics about the Unmaker -- I never knew that you lost your upgrades if you died (because I save scrum). I hope we'll be able to see some more analysis videos talking about more new and altered things from Doom 64! :D
EDIT: I suppose there would have to be a caveat that it's the re-released version since it was apparently reverse-engineered. I don't care though! :)
Nice of you to touch upon Doom 64 again after so long! It's one of my favorite entries in the series and it has so much potential on being one of the best Doom experiences. It's dark but faithful to the classic games. I hope you do more analysis videos on this game as I wanna learn more about how everything here was done cause I noticed a lot of differences that were done compared to the original Doom engine.
HOLY !@#%* A NEW ANALYSIS VIDEO!
I'm impressed how many analysis you already made - and they still coming! Love it and I wish you plenty of inspiration in the future!
Unmaker is my favourite thing about D64. Its just so satisfying to use.
Someone is going to sound mod your “pew pew pew pewpewwww” into a gun
0:06 Nah. I bought it on Steam when it released and played it last spring.
Much waited. I can listen to decino analyze anything whether I know it or not. Just the best!
1:57 *seizures*
i fucking love how you edit these. you are the best doom youtuber! makes me worry if you ran out of things to talk about.
I wonder how much difference there is in the code for the unmaker between the Doom 64 TC and the actual Doom 64. I've only ever played the mods, really need to finish the actual game I got with Doom Eternal.
I believe the auto aim is less wonky.
There's a couple of different Doom 64 TCs. Doom 64 EX fixes the auto aim and also makes it so you don't lose demon keys when you die. But I know Doom 64 on the original N64 does, so the official PC port/release is more accurate.
i heard decino say pew pew pew pew pew now i can die happily
I remember buying and playing doom 64 for the very first time and when I got the unmaker i thought what the heck does this thing do so I looked it up and said oh my god that's awesome
then I realized I missed one of the secret levels i restarted my entire playthrough just to get the key lol
The amount of insight Decino delivers on doom is unparalleled.