The Broken Pain Elemental Secret

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  • Опубликовано: 27 сен 2024
  • By design, right?
    Merch:
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Комментарии • 1,1 тыс.

  • @decino
    @decino  6 месяцев назад +45

    Background song now available on Bandcamp:
    decino.bandcamp.com/album/pumpkin-beats-to-analyse-to

    • @ThinBear4
      @ThinBear4 6 месяцев назад +3

      Finally, the wait is over! 😍
      Thank you very much sir Pumpkin Man 👌

  • @drdiabeetus4419
    @drdiabeetus4419 Год назад +1357

    I absolutely love how not only do you regularly ask Romero questions about obscure and specific things in a game that’s almost 30 years old, but that he actually regularly answers! He’s such a nice dude

    • @ArnieMcStranglehold
      @ArnieMcStranglehold Год назад +165

      Lately he has been streaming on Twitch under TheRomero, he's building Sigil 2 maps. His music is godlike and it's a very chill vibe. He's a really cool dude.

    • @rgerber
      @rgerber Год назад +36

      hes live streaming the map making of Sigil 2

    • @thepolarphantasm2319
      @thepolarphantasm2319 Год назад +177

      "People give Romero crap for having an ego, but when this dude was like 21 he made the f***ing video game equivalent of Thriller." - CV-11, stimpak helmet torture mascot and based ass dude

    • @yourpalpalmetto979
      @yourpalpalmetto979 Год назад +48

      @@thepolarphantasm2319 tbf if I had done that, I would probably have an ego too

    • @Jolis_Parsec
      @Jolis_Parsec Год назад +2

      Nah, he can go take his own advice and make himself his own female doggo, as Daikatana will forever suck thanks to him. 🥱

  • @GermanPeter
    @GermanPeter Год назад +1869

    Fun fact: in the GBA port of Doom 2, they managed to fix this secret!
    But inadvertently, they broke the teleporter by doing so. You win some, you lose some.

    • @dftfire
      @dftfire Год назад +95

      Ah, I remembered this level was in the GBA version (though I think it got split into two parts?), but wasn't in many of the other console-versions of that era.
      I guess I'd rather have the secret work than the teleport, given @Decino says you can get to the area it takes you to via normal-means anyway

    • @GermanPeter
      @GermanPeter Год назад +86

      @@dftfire Yeah, they split it into two and actually added a unique section to the beginning of the second part. It's not long, but exclusive to that port!
      And yeah, it's better that the secret works, though I think there's several other secrets you can't get in that port :D It's pretty broken in itself.

    • @dftfire
      @dftfire Год назад +61

      @@GermanPeter The GBA DOOM II, if I recall right, was not the DOOM Engine, but something called "SouthPaw" (or similar). So they essentially ported the levels, sprites, music and SFX over, but then had to make the AI, weapons, enemies and so-on all mimic DOOM II.
      And it has that major-bug where your armour does not work in a level until you first collect an armour-bonus, I recall.

    • @vibemasterkorosu2469
      @vibemasterkorosu2469 Год назад +16

      That teleporter was pretty useless anyway.

    • @fmsyntheses
      @fmsyntheses Год назад +9

      That's fascinating to know, since I have never and will never play the GBA port given that I have respect for my time

  • @OldMovieRob
    @OldMovieRob Год назад +2491

    Speaking as a software tester it's amazing the DOOM developers had no QA and yet managed to release a game so good and with only a few oddball bugs like this.

    • @liamaldrich2476
      @liamaldrich2476 Год назад +524

      It certainly helps to have Interdimensional Technomancer and Ferarri Enthusaist John Carmack on your team

    • @brodyspears8290
      @brodyspears8290 Год назад +151

      @@liamaldrich2476Exactly, bro made a bomb to steal a high school computer. 😂

    • @NinjaRunningWild
      @NinjaRunningWild Год назад +116

      @@brodyspears8290Thermite paste which doesn’t explode, but yeah.

    • @MJRSoap
      @MJRSoap Год назад +109

      To be fair though John Carmack isnt really human...

    • @panthekirb7561
      @panthekirb7561 Год назад +14

      @@liamaldrich2476 The biggest chad of all.

  • @Dwars
    @Dwars Год назад +1343

    No bro Romero was being sarcastic with YOU in that email and his tweet was the real deal!!

    • @decino
      @decino  Год назад +405

      :deciQualityPost:

    • @pokehybridtrainer
      @pokehybridtrainer Год назад +168

      Knowing the man, the myth, the legend as he is? Super possible. Or not. Depends on the time of day.

    • @knuxenglish
      @knuxenglish Год назад +105

      ​@@pokehybridtrainerand the phase of the moon

    • @amaruqlonewolf3350
      @amaruqlonewolf3350 Год назад +73

      @@knuxenglish and the fact if he's painted his nails that morning or not.

    • @fsmilejerairlellwoll3173
      @fsmilejerairlellwoll3173 Год назад +17

      what a twist!

  • @naidr0x
    @naidr0x 8 месяцев назад +55

    10:42 i am so relieved to hear the doom devs were kind enough to code in a function that does the thinking for me

  • @BigMacDavis
    @BigMacDavis Год назад +772

    We all know who was really behind it: the pain elemental. He wanted to feel useful, so he programmed John's mind to make the secret. Pain elemental didn't account for humanity's limited intelligence though, and it took decades to figure out.

    • @MicrowavedMedia
      @MicrowavedMedia Год назад +21

      Yo it's my guy!

    • @georgeheilman885
      @georgeheilman885 Год назад +26

      Of course! Just look how he's excitedly dancing his arms, it's his time to shine.

    • @MrEvilbyte
      @MrEvilbyte Год назад +11

      That Pain Elemental is such a delinquent xD

    • @demogorgonzola
      @demogorgonzola Год назад +11

      the Secret Elemental! :)
      .
      .
      .
      (or perhaps just a secretary, lmao)

    • @KernelLeak
      @KernelLeak Год назад +5

      That's what THEY want you to think... :P

  • @camfg8908
    @camfg8908 Год назад +144

    Can you imagine, the pain elemental knew about this all the time, and just didn't want to tell us

    • @mrjerrio1
      @mrjerrio1 Год назад +19

      The pain elemental has been saying "down" in their pain state this whole time. It was a clue!

    • @warrax111
      @warrax111 23 дня назад +2

      pain elemental made speedrunners to feel pain for 24 years.

  • @ICARUSLIV3S
    @ICARUSLIV3S Год назад +157

    Forcing a Pain Elemental at gunpoint to help you get a secret. Brutal.

    • @demogorgonzola
      @demogorgonzola Год назад +9

      It's even more brutal considering that PE is technically spawning a flaming skull inside the player and all to figure out "a puzzle", this is some Xenomorph/Hellraiser crossover nightmare fuel :)

    • @PsychoticSorcerer666
      @PsychoticSorcerer666 6 месяцев назад +3

      @@demogorgonzola Either way I'm LMAO 🤣

  • @ItsBofu
    @ItsBofu Год назад +325

    Excellent summary, and great to know that John Romero was just being a silly guy and people were taking him too seriously. I always knew he had a sense of humor about stuff like this.

    • @CallofDutyBlackOps28
      @CallofDutyBlackOps28 Год назад +5

      I do love there's some "gotta hand it to humanity, when they're bored, they'll make it their damnedest to make something work, until it doesn't or vice versa. ... or maybe go insane along the way trying"

    • @irishww5110
      @irishww5110 Год назад +1

      Romero was the real talent

  • @shinydewott
    @shinydewott Год назад +25

    5:06 watching the pain elemental walk up down the stairs, arms wobbling, shoot a Lost Soul and walk away is genuinely hilarious

    • @risdio51
      @risdio51 14 дней назад

      >waddles up
      >shoot single Lost Soul
      >helps discover secret that was thought to be glitched forever
      >refuses to elaborate
      >leaves

  • @DrRetrosDoodles
    @DrRetrosDoodles Год назад +331

    Thanks for the great video decino, and thank you for giving me the opportunity to draw your merch! It was a blast working on it and you ain't that bad of an artist yourself! I won't lie that 3:55 and 6:10 made me extremely happy :)

    • @adinocc2042
      @adinocc2042 Год назад +6

      Decino's not a bad artist at all! I'm also an artist and I think he's quite good at drawing hands, which can be tough!

    • @Cowpowblaow
      @Cowpowblaow Год назад +3

      No its me! :)@@ExcessivePoison

    • @johnmendon18
      @johnmendon18 Год назад +1

      Nerd...

    • @gummybread
      @gummybread Год назад +1

      gotta say, big fan of the absolute amount of CAKE doomguy has

  • @MilesLuigi
    @MilesLuigi Год назад +84

    Good breakdown.
    Door: Lost soul in the way.
    Player: To the floor now. Also, you got a secret 🎉!

    • @plankera
      @plankera Год назад +14

      How about this:
      Door: Lost soul detected! Must interrupt Doomguy thinker!
      Doomguy: Sigh, guess I’m Going Down.

    • @jonathanford9354
      @jonathanford9354 Год назад +5

      This is where going down gets hard

  • @FlyInTheLotion
    @FlyInTheLotion Год назад +86

    I love these "what goes on behind the scenes in the engine code" videos, being a computer science major and programmer in college, these are one of the most delicious ones! ❤

    • @dftfire
      @dftfire Год назад +8

      Yeah... I'm not a coder, but many of them I can follow.
      It would be great if he ever did a comparison between some of the code-differences between some of the console-ports of DOOM from the 90s and the DOS originals. Be interesting to know what some of the differences are, as I'd guess for the consoles parts of the code had to be re-written to further optimise it, and reduce complexity?
      And I think Jaguar DOOM (which most other versions were built-from) is something like v1.4 of the DOOM Engine, I think? So when DOOM2 came to PlayStation and Saturn, what was done there? Did they code-in the new enemy behaviours and AIs on-top-of the Jaguar code, or was it a fresh port from a later version of the DOS DOOM code?

  • @iguana9173
    @iguana9173 Год назад +38

    Decino: 10 new enemies.
    Hell knight in the bottom right corner: excuse me I’m here too.

  • @solar901
    @solar901 Год назад +8

    Oh no, I never noticed this infuriating pixel on Super Shotgun and lived in peace. Now I'll be seeing it every single time, forever.

  • @TheMisterGuy
    @TheMisterGuy Год назад +166

    I like watching you play levels, but this type of content is what I first came to you for. Great videos, Pumpkin Man!

    • @refeals
      @refeals Год назад +3

      definitely. always excited when these come out, but I love the almost daily doom content too

  • @BSzili
    @BSzili Год назад +74

    This is the only channel where I sit through the Patreon segment. I'm a bit sad that the Agonizing Pain family shrunk a bit since the last one.

    • @DavidFrankland
      @DavidFrankland Год назад +6

      I still smile when I hear Riley!

    • @paralyzer2304
      @paralyzer2304 Год назад +2

      And no more Turbine2k5

    • @E5rael
      @E5rael Год назад +8

      Personally, as a Finn, I still mourn the loss of the mention of rapuhotelli (crab hotel).

  • @samuelantoniocastillomeza5034
    @samuelantoniocastillomeza5034 Год назад +74

    One of the most annoying enemies being vital to solve a secret of years is so sweet. Pain Elemental for once not being a pain in the ass.

  • @hondragrid
    @hondragrid Год назад +13

    Soooooo this secret was almost entirely unobtainable if a pain elemental was never originally placed on this map during its creation. That's how close this secret was to never being obtainable.

    • @tygonmaster
      @tygonmaster 2 месяца назад

      Unless some madman found another way to do it.

  • @amy_grace
    @amy_grace Год назад +15

    You probably get this a lot, but my favourite thing about your videos is how you make a little custom map to demonstrate almost every concept you talk about. Even when it's as simple as like, a big long room with one enemy at the other end to demonstrate weapon spread, it makes a massive difference to understanding what all those numbers mean when they're actually crunched by the engine.
    Also: good to hear you've been taking time to rest! Burnout is real and it can really sneak up on you, especially with self-employment-type stuff like RUclips. And honestly, it's kinda worse if the thing that's burning you out is also "supposed to be" fun. So cheers to you!

  • @Desadaptado
    @Desadaptado Год назад +5

    I just LOVE the little sounds you add when you talk about enemies or things, sometimes less than a second
    it's peak comedy for me

  • @victoriqueMoe
    @victoriqueMoe Год назад +30

    6:54, finally, my 5 seconds of fame!

  • @arrashishiv1591
    @arrashishiv1591 Год назад +53

    Its insane that people can actually figure this stuff out.

    • @colbyboucher6391
      @colbyboucher6391 Год назад +3

      Doom's source code is very clever but also very concise, so people have seriously reverse-engineered it forwards and backwards.

    • @karlk5801
      @karlk5801 Год назад +4

      Figuring out how it works when you can reproduce it every time and have access to the source code is pretty much guaranteed. My respect is for the guy who imagined how it *could* work.

  • @MurganC6
    @MurganC6 Год назад +47

    Ok now everything makes sense- the fact that it accidentally skips an entire check that updates the player's height is an hilarious solution on it's own- is also interesting to see how the doom code is organized, I think the way you showcased the functions like folders where you go deeper and deeper into the content is really neat! thank you decino :D
    Now the real question is...how in the loving hell did zero master found this out???

    • @SioxerNikita
      @SioxerNikita Год назад +2

      But that is basically what this kind of code is?

    • @johnbas1564
      @johnbas1564 Год назад +1

      Zero master probably ran a few demo runs for testing.

  • @DLockholm
    @DLockholm Год назад +13

    It's the second time I ate all the playlist for the analysis videos in a row, it's nice to see a new video for the list.
    There's something relaxing in his speech and the comedy is top quality.
    John Romero did us dirty for 24 years straight lmao

  • @zarnox3071
    @zarnox3071 Год назад +16

    I suppose one potential use of this could be to fall down a long distance near instantly. Does it still happen if you're in the air?
    Oh god, someone could use this as a way to make you dodge cyber rockets in a tight corridor. Sounds like rng hell, but it could be done.

    • @decino
      @decino  Год назад +20

      Also happens when you're in the air. The "feature" has potential for sure for a very gimmicky map. I show a quick proof of concept before the outro section.

  • @d4n737
    @d4n737 11 месяцев назад +3

    The pain elemental is my second favorute demon in the game, just behind the Cyberdemon. Just... Look at him. His thematic conception (Or as people call it, the lore) is that it's a creature constantly in pain and suffering, knowing nothing more than torment and spawning angry souls... But it's just so HAPPY all the time. Like a little grandpa going on a morning walk in early fall to buy some cupcakes from the bakery his beloved wife owns, because he wants to surprise her.
    Look at his walk animation. He's so cute.

  • @UFereSanyo
    @UFereSanyo 8 месяцев назад +2

    With this, I have officially binged the entire Decino Analysis Playlist up to Jan 2024
    What a gem of a RUclips Channel

  • @DeepWeeb
    @DeepWeeb Год назад +3

    Decino has seriously upped his production values when now there are gorgeously-detailed hand-drawn skits

  • @Vytaan
    @Vytaan Год назад +21

    Thanks for another great and indepth analysis video! Very interesting to finally understand how this secret works exactly. Even though I 'performed' the secret earlier this year, I honestly had no idea the opening/closing door was a part of triggering it 😅
    Also, I can vouch for the merch! 😎

  • @CravenCoyote
    @CravenCoyote Год назад +1

    I've been playing Doom for over 20 years now and never noticed that shotgun pixel until today, and now I can't unsee it. THANKS.

  • @knuxenglish
    @knuxenglish Год назад +6

    Fun facy: the A R C H shirt has a small chance to induce a small ptsd attack in classic doom players, the easiest way to see this is to use a TAS and manipulate the rng table correctly

  • @TheShut1
    @TheShut1 Год назад +3

    Good thing there is a pain elemental on this map, otherwise we would never get this gem. And of course major props to Zero Master for discovering and you ducino for making another banger video.
    Btw 6:50 very cute model for showing off merch, makes me want to find a "epic doom gf"

  • @Shredster7
    @Shredster7 Год назад +3

    The visual gag at 7:59 got a bigger chuckle out of me than any other thinking emoji joke.

  • @Jim_Jimworth
    @Jim_Jimworth Год назад +5

    Decino, your analysis vids are some of the best Doom content around, period. I look forward to every one of these. I also get the fact that they can be really time-consuming (your work ethic shows clearly here), and so I'm glad that you're being mindful of your time and energy in terms of what types of content you do and when. Keep up the awesome work. Also, that ARCH shirt design is great!

  • @jonnyronnyguy
    @jonnyronnyguy 3 месяца назад +1

    Crazy how much you learn from a 30 year old game. As always love these videos. Still remember naive 10 year old me seeing their first Pain Elemental and being absolutely shocked and grossed by it's appearance. When you try and picture these floating outside of your window in real life it's really kind of freaky.

  • @RevenantFTS97
    @RevenantFTS97 Год назад +5

    You did very good decino, in addresing all the limitations the iD guys had when making maps! Sometimes when you play the game and see stuff, for example, pinkies blocking each ohter (for being placed in the same exact spot) you are like "hey, how could the devs do this? That is so lame/cheap of them" but knowing the context gives you a whole different POV. Yes, those mistakes aren't cool, but it's pretty likely thay any of us would have commited the same mistakes (under those circumstances)
    Now 4 a different topic: 11:04 this mad me remember that in one ocassion Coincident experimented something similar but with a Radiation Suit Zone 300's MAP13

  • @JollyJuiice
    @JollyJuiice 6 месяцев назад +2

    8:37 You played that sound exactly as I anticipated thank you

  • @MisterHavoc
    @MisterHavoc Год назад +3

    Consistently love the way you dismantle these bugs piece by piece to find which interactions cause them, then rebuild them in a test level so we can see exactly what's going on at every step. DOOM itself might be old, but there's a wealth of game design and QA skills to be learned from it, and YOU are helping to make that knowledge available Pumpkin Man! Keep it up!

  • @Slayer_78
    @Slayer_78 Год назад +2

    0:16 new enemies with beautiful sprite work
    Hell Knight in the corner: hey what about me?

  • @csucskos
    @csucskos Год назад +5

    So doors can crush items? That's news to me. Thanks :)

    • @decino
      @decino  Год назад +5

      Only items dropped by monsters.

  • @naisagathefirstdestronmand8559
    @naisagathefirstdestronmand8559 Год назад +2

    Rip the agonizing family. Fell down to just two members again.

  • @Phryj
    @Phryj Год назад +4

    Very interesting and very cool! This was worth the wait.
    So, if the secrets were triggered by just checking if the player bounding box is overlapping any part of a secret sector, regardless of height, would that fix the various broken secrets in Doom 2, Ultimate Doom, etc.? It looks like the requirement for the player origin to actually touch the secret sector is what makes the secrets in E4M3, MAP15, and MAP27 problematic.

  • @TheBrassDancer
    @TheBrassDancer Год назад +3

    We got a Tooshie appearance! My day is made.

  • @aolmsn
    @aolmsn Год назад +4

    6:27 now we want a shirt with the doomguy crossing the linedef to spawn extra revenants

  • @vandieyahya1024
    @vandieyahya1024 Год назад +1

    Nice way to advertise your merchs things. And the image is cool too (the iconic Imp Cliff moment, the other is the iconic Doom enemy, Arch-Vile). Seriously, the ads looks so funny!

  • @trueakuma777
    @trueakuma777 Год назад +1

    These are the videos I love most! Don't get me wrong, I love the gameplay videos since I often get to learn about new WADs I've never heard of and I just enjoy watching you play Doom. I also enjoy the live-streams and watching you play insane multiplayer maps and challenging, grindy maps for hours on end. But these behind-the-scenes looks at the code and why the game works the way it does are what drew me to the channel in the first place and are infinitely fascinating to me and I love the little tidbits you add to the video like the little sound effects and subtle details like John Romero winking at us! These are truly great and endlessly entertaining and I am always excited when I see you've released a new one! Keep up the great work with these awesome behind-the-scenes videos and stay safe out there!

  • @the_fatshark
    @the_fatshark Год назад +5

    Great find by ZeroMaster, great analysis by decino. Was worth waiting!

  • @lilwyvern4
    @lilwyvern4 Год назад

    Your analysis videos are always great. Very informative, and edited just enough to be amusing without being distracting. The single tick door and pain elemental sounds got me.

  • @THEGRUMPTRUCK
    @THEGRUMPTRUCK Год назад +3

    Ive seen people who respond to the knowledge of that email with the response "So many people were probably sending him Emails to ask about it that he just felt peer pressured into saying that. He really did do it as a joke."

  • @Brentastrophe
    @Brentastrophe Год назад +2

    A "Decino Explains Doom" video is unexpected, but oh so appreciated! Love the playthroughs but the nitty gritty of doom stats/programming is absolutely enchanting

  • @seetiisoaho2403
    @seetiisoaho2403 Год назад +5

    I love the drawings of you, please (if you could) make more

  • @blackholee
    @blackholee 5 месяцев назад +1

    that ouch face is the most cursed thing i’ve ever seen

  • @Qoko88
    @Qoko88 Год назад +4

    1:03 Ffs I just started this and I almost choked on my pizza 🤣. ADD: it's actually hard to believe people believed John when he made the statement, of course it was just an oversight (albeit a big one, given 100%-ing games was kind of a big thing back then). Mech's looking alright, Arch shirt's tempting.

  • @Mkemcz
    @Mkemcz Год назад

    Very nice analysis. I loved John Romero's wink at the word "feature" at 11:01.

  • @NekoKhris
    @NekoKhris Год назад +1

    Thank you for making these vids, pumpkin man, they're immensely fun to watch, despite the fact I've never even thought of making a DOOM map or anything like that.
    Also this is a certified agonizing rectal pain moment

  • @VillainousToaster
    @VillainousToaster Год назад +10

    I have been watching decino since he did his valiant playthrough and he has just gotten better

  • @williamsmith666
    @williamsmith666 Год назад +1

    You sick man...that stray pixel on the super shotgun is so HYPNOTIC...don't taunt me.
    ...almost as much as Go 2 It's face...

  • @budge3035
    @budge3035 Год назад +3

    And when the world needed him most, he returned

  • @floridaman6982
    @floridaman6982 Год назад +1

    Its amazing to think the way the original levels were built. Also that ARCH shirt… pretty tempting!

  • @reptongeek
    @reptongeek Год назад +3

    Another idea for an analysis video is how secrets get removed from levels because of a mapping oversight. Requiem's Level 29 has an example of this - which can also be subverted by an Arch Vile jump

  • @Dollar_Store_Cacodemon
    @Dollar_Store_Cacodemon Год назад +1

    A very welcome return of the analysis videos! That GigaChad ZeroMaster pic was glorious! 😂

  • @XzMondayNightzX
    @XzMondayNightzX Год назад +4

    Doom 2, new enemies that influenced and created a timeless experience put together in less than a year. No QA and no beta testers.
    Diablo 4. Can't increase stash slots because the coding is so shit it has to load everyones stash. All enemies are the same. 6 Years+ and a team hundreds of times bigger than ID.
    decino, Patron saint of dooming - Does all his video stuff himself without a team, or help from his dog. He even has a store that sells stickers.
    And let's be honest that Archvile shirt is metal.

  • @Guysons666
    @Guysons666 21 день назад

    Happy 1 year and 6 days of this video, Pumpkin Dad!!

  • @petofiarkwright3236
    @petofiarkwright3236 Год назад +2

    Oh my gosh as soon as I saw a new video posted I felt a dopamine dose go through my brain. I love your analysis content so much.

    • @petofiarkwright3236
      @petofiarkwright3236 Год назад

      ALSO IM VERY EXCITED ABOUT THE MERCH, I literally want that for xmas so Im gonna tell my gf to get it hehe

  • @PianoXfan1
    @PianoXfan1 Год назад +3

    I was just watching your Analysis playlist last night hoping you'd do another one.
    Looking forward to this video!
    Any chance at an analysis of other 90s fps titles? I figure Doom only has so many topics.

  • @ElMatero6
    @ElMatero6 Год назад

    I never noticed the SSG's Pixel. I can't unsee it now that you pointed it out, I see it every time I boot up Doom 2. Thanks Decino.

  • @michaelaguilar6315
    @michaelaguilar6315 Год назад +3

    Great video! You used map 6 midi of tnt revolution

    • @decino
      @decino  Год назад +4

      That one stuck with me!

  • @radgaming8437
    @radgaming8437 Год назад +1

    Glad you’re doing analysis vids again. I like all your content, but I *love* the code analysis videos :)

  • @MeowMeowMeowMeowMeowMeowMeowww
    @MeowMeowMeowMeowMeowMeowMeowww Год назад +1

    I love how decino and john romero are just so human with each other, he can just ask things like that and get an answer. Its really good, especially for clearing rumors that can easily escalate into stupid community drama.

  • @DjClayface
    @DjClayface Год назад +4

    2:05 - What is the fart sound effect called and where can I find it?

  • @proaken
    @proaken Год назад +1

    that depiction of zero master at 2:59 is pretty accurate

  • @iRedMCYT
    @iRedMCYT Год назад +2

    6:51 Hey, it's Vic!!

  • @elmaminsk5411
    @elmaminsk5411 Год назад +4

    I've played Doom for 25 years. And I've never noticed this SSG pixel before. You've just broken my worldview, and I don't know how to live with it and how to admit I was so blind for so many years... Thank you, Mr. Pumpkin man

  • @StillTheVoid
    @StillTheVoid Год назад

    Another Decino classic.
    Can't believe its about turn 30 years. 😭😭

  • @Vermilleno
    @Vermilleno Год назад +4

    It's impressive that Doom and Doom 2 have so little bugs. Speaks to the dedication of the entire team at id.

  • @letmefarmplease8949
    @letmefarmplease8949 Год назад

    Yesterday i was re-watching your Doom II Series. I got to industrial zone video and saw you solve the secret, and I wondered how it works. I went to sleep sad because there wasn't a video of someone explaining it, now I wake up and you uploaded a video doing exactly that. Is like you read my minde.

  • @bim8950
    @bim8950 Год назад

    Your analysis and gameplay videos have kept my constant interest in this decades old game, and have inspired me to try my hand at making my own maps for it! Thanks for making them, I always look forward to learning more about this absolute classic!

  • @thomascharnock
    @thomascharnock Год назад +1

    I love how well you describe this stuff for people like me - Doom fans since the early days but with zero knowledge of how it all works!

  • @daanmageddon
    @daanmageddon Год назад

    Damn it looks like it took a ton of editing creating this clip, so much info and references hidden in just 13 minutes. Don't spoil us!

  • @ClassicDOOM
    @ClassicDOOM Год назад +2

    Excellent description and analysis, as usual. :) Cheers!

  • @StoneHill777
    @StoneHill777 Год назад +2

    Wow, that was something. Great job my friend.

  • @liangseng7474
    @liangseng7474 Год назад

    Dang it Decino, now I can't unsee that frowning face from Go 2 It at 7:59

  • @wallyhackenslacker
    @wallyhackenslacker Год назад

    "When in doubt, meatball." -- Zero Master, 2018. Probably.

  • @ernestoosuna4594
    @ernestoosuna4594 Год назад +1

    Another analysis video from Decino? this is indeed a very good friday

  • @TahirTheMan
    @TahirTheMan 9 месяцев назад +3

    Legend says decino will heart this comment.

    • @TahirTheMan
      @TahirTheMan 9 месяцев назад +1

      Okay 4 minutes later i thought you were dead lol. When's the new analysis video?

    • @decino
      @decino  9 месяцев назад +2

      When it's done.

    • @TahirTheMan
      @TahirTheMan 9 месяцев назад

      ​@@decinoin africa every 60 seconds a minute pass (jk take your time)

  • @fbiagentmiyakohoshino8223
    @fbiagentmiyakohoshino8223 Год назад +1

    after 3 months, a new analysis video

  • @trenxee1165
    @trenxee1165 Год назад +1

    The amount of time and effort spent on this old indie shooter is marvelous

  • @test-rj2vl
    @test-rj2vl Год назад +1

    I like how John still takes part of gaming community. We need more game devs like that. Would be fun if for example GTA devs were to to release sprites from early betas or or help gaming community with knowledge or something. Or if Prince of Persia devs were to release POP Sands of Time source code so that I could add there some code from ZDoom engine and then play this game with new monsters and weapons from Doom for example.

  • @JendaLinda
    @JendaLinda Год назад +2

    Such small team created the extremely successful game in such short time. That's impressive!

  • @amaruqlonewolf3350
    @amaruqlonewolf3350 Год назад +1

    As an artist, I've always loved the old two videos you made about the oddities in sprites. I've seen quite a few more here and there, including a plethora of beta and alpha sprites which will make for a great third video to complete the trilogy. Fancy if you can get around doing an analysis on those, please? :P

  • @nitrogenez
    @nitrogenez Год назад

    Oh my god, it happened, a new analysis, and a notification came right before I was going to sleep. Thanks pumpkin man. Now I am waiting for a promised BSP analysis again.

  • @voice6760
    @voice6760 Год назад

    100 years from now people will still be finding cool shit like this in the og Doom

  • @fmsyntheses
    @fmsyntheses Год назад

    Production is next-level on this one, it was worth the wait and I'll probably buy some of your merch

  • @E5rael
    @E5rael Год назад

    There's just something really cute about the thought of the map elements thinking very hard every darn tick about what they should be doing. Those thought bubbles really made the door alive in my mind, nice touch!
    Oh, and by the way, we know the real reason for the long hiatus was that you wanted to have your merch store set up before releasing the next video, so you could plug it here. ;)
    But it sure was worth the wait: In addition to the Pumpkin Man swag, he treated his patrons to another bonus in the form of an extra patron screen at 4:59. ☺

  • @krazyfinndude666
    @krazyfinndude666 Год назад

    The iconic yellow thumbnail is back!!!! Also the intro sounds in the beginning would be funny if used in some modded WAD. Imagine going through a map and instead of hearing regular imp wake up sounds, you'd hear 0:02 or 0:04 lmao

  • @sephtis
    @sephtis Год назад

    Thanks, I'd managed to repress the super shotgun pixel for years. Now It's at the forefront of my mind again.

  • @AtoriDankson
    @AtoriDankson Год назад

    Really like the arch design for the shirts - Gonna have to pick one up soon

  • @Hexagonaldonut
    @Hexagonaldonut Год назад

    Always love these analysis videos, so I'm very happy to see a new one for the first time in a hot minute.
    I distinctly remembered this secret being brought up during the speedrun completion videos, so it was pretty neat to come back to it and get a proper explanation on why having a lost soul exploding in your face makes this secret actually work properly.