Doom Crushers Are Weird

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  • Опубликовано: 1 янв 2025

Комментарии • 1,5 тыс.

  • @decino
    @decino  9 месяцев назад +102

    Background song now available on Bandcamp:
    decino.bandcamp.com/album/pumpkin-beats-to-analyse-to

    • @alexmastah5073
      @alexmastah5073 9 месяцев назад +7

      Thank you ducino for finally releasing a new album. Now everyone can hear "Analysis 05" in all of its MIDI glory. Been waiting for this for a long time. Have a good day man, everything you make is awesome 🙏

    • @juggernautx1779
      @juggernautx1779 9 месяцев назад +4

      Thank you decino, hope you're doing well Pumpkin man!

    • @doomerrasa8475
      @doomerrasa8475 9 месяцев назад +3

      Pog, it was worth the wait

    • @MaxdifficultyPlayer
      @MaxdifficultyPlayer 9 месяцев назад +1

      thank u so much man, been waiting this for ages.

    • @nbnw0233
      @nbnw0233 9 месяцев назад +1

      Thanks a lot man!

  • @bauul.
    @bauul. 10 месяцев назад +3027

    The biggest surprise for me was just how few crushers there are in the original Dooms, given they're so iconic.

    • @DinnerForkTongue
      @DinnerForkTongue 10 месяцев назад +244

      I'd say it's because they are so memorable, and so essential to any custom map that doesn't use custom scripts. They're a vital part of the community's repertoire.

    • @ar_xiv
      @ar_xiv 10 месяцев назад +92

      I think e2m2 and e2m4 both have very memorable crushers with the second one being the first time the game is telling you to try killing a baron with a crusher (even if it’s kind of annoying to do in practice)

    • @Jolietisbased
      @Jolietisbased 10 месяцев назад +8

      The crusher in that shores of hell level is super annoying

    • @MarquisDeSang
      @MarquisDeSang 10 месяцев назад +20

      I wish I could buy one on Amazon

    • @MrCantStopTheRobot
      @MrCantStopTheRobot 10 месяцев назад +50

      ​@@MarquisDeSangyou can buy crushers. They're called hydraulic presses. You can get a 3.5 ton crusher for like $400.

  • @georgevasilopoulos5359
    @georgevasilopoulos5359 10 месяцев назад +3307

    YELLOW THUMBNAIL DETECTED

    • @ThommyofThenn
      @ThommyofThenn 10 месяцев назад +50

      Iconic no?!?!

    • @BunnyOnASnuman
      @BunnyOnASnuman 10 месяцев назад +44

      LETS FUCKING GOOOOOOOOOO

    • @Rudi4rius
      @Rudi4rius 10 месяцев назад +17

      Real and true

    • @Monkey62403
      @Monkey62403 10 месяцев назад +47

      MUST LEARN NEW DOOM STATISTICS

    • @Napert
      @Napert 10 месяцев назад

      piss

  • @longleglarry2720
    @longleglarry2720 10 месяцев назад +1321

    Ah, the 3 types of speed, fast, slow, and floor.

    • @Raybayize
      @Raybayize 10 месяцев назад +50

      Ah, yes. The floor is made out of floor.

    • @youbluko
      @youbluko 10 месяцев назад +56

      Ah, yes. The floor moves at the exact speed of one floor per floor.

    • @MrGemaxos
      @MrGemaxos 10 месяцев назад +13

      Ah yes, time goes by at the exact speed of one second per second in your local reference frame.

    • @shreemandpe
      @shreemandpe 10 месяцев назад +6

      FLOOR IT?

    • @RedYDG
      @RedYDG 10 месяцев назад +4

      Of course floor is a speed. Didn't you know that gravity doesn't exist and the floor is just rapidly moving upwards?

  • @PeterLawrenceYT
    @PeterLawrenceYT 10 месяцев назад +1205

    Send this video to your crush.

    • @KingLich451
      @KingLich451 10 месяцев назад +21

      😏

    • @iguana9173
      @iguana9173 10 месяцев назад +17

      I see what you did.

    • @Rupsytheknight
      @Rupsytheknight 10 месяцев назад +12

      CERTTIFIED HEARTBREAK MOMENT

    • @HurtmePlenty1993
      @HurtmePlenty1993 10 месяцев назад +14

      -er

    • @stides40
      @stides40 10 месяцев назад +1

      guaranteed she'll never talk to you again 😹😹

  • @coryfusting9294
    @coryfusting9294 10 месяцев назад +1158

    Decino proceeds to crush the FANDOM at 0:28 as a warm-up to discussing crushers.

    • @lewatoaofair2522
      @lewatoaofair2522 10 месяцев назад +57

      Surprised he didn’t employ an actual crusher.

    • @Drjebus
      @Drjebus 10 месяцев назад

      I LOVE to see the shared hate.

    • @bigjohnsbreakfastlog5819
      @bigjohnsbreakfastlog5819 10 месяцев назад +97

      The FANDOM Wiki doesn't acknowledge the Korone DOOG Easter Egg. That's worth crushing alone.

    • @abd-qadirgilani8871
      @abd-qadirgilani8871 10 месяцев назад +23

      Can someone be kind enough to remind me why's the Fandom DooM "wiki" is this hated? I've read the answer somewhere but quickly forgot about it.

    • @Thyrork
      @Thyrork 10 месяцев назад

      @@abd-qadirgilani8871 Fandom as a whole is a very frustrating. Bad quality rush jobs to put content online, becoming noise drowning out legitimate efforts to document media on wikipedia formats, all to get advertisment pennies.

  • @HarkovsFolly
    @HarkovsFolly 10 месяцев назад +739

    That troll door technique sounds like it could be used to create some cool ‘malfunctioning door’ effects which could be a fun addition to tech base maps, very interesting stuff!

    • @Kazuo1G
      @Kazuo1G 10 месяцев назад +51

      I think there is at least one map that has done that already.

    • @GraveUypo
      @GraveUypo 10 месяцев назад

      that is exactly where my mind went. but since i use GZDOOM i can just do that with scripts instead

    • @WEndro333
      @WEndro333 10 месяцев назад +25

      @@Kazuo1G IIRC Memento Mori 2 map 7 has that kind of door.

    • @aprildenham5376
      @aprildenham5376 10 месяцев назад +13

      ​@@Kazuo1GIt dates back to 1994, if I remember right.

    • @PhantomTMac
      @PhantomTMac 10 месяцев назад +5

      I kid you not, I was just about to comment this same thing. Malfunctioning doors will be so cool using this.

  • @coincident
    @coincident 10 месяцев назад +2009

    Doom FANDOM!? OPEN FIRE! OPEN FIRE!

    • @kallekivimaki7825
      @kallekivimaki7825 10 месяцев назад +86

      okuplok man!

    • @beaniewearingbastard3125
      @beaniewearingbastard3125 10 месяцев назад +368

      Doom youtuber destroys shitty wiki-hosting site with FACTS and LOGIC (aswell as a firing squad).

    • @DogsRNice
      @DogsRNice 10 месяцев назад +187

      Put fandom under a crusher
      (Though with the amount of server errors it's been having maybe someone did)

    • @justinhulet2848
      @justinhulet2848 10 месяцев назад +94

      I've been seeing a general disdain towards the entire Fandom wiki spectrum lately... could somebody explain to me what the seemingly sudden hatred towards these sites stems from?

    • @decino
      @decino  10 месяцев назад +232

      ruclips.net/user/shorts5SCpTlrd3ko

  • @szczerbcowarekojesc3313
    @szczerbcowarekojesc3313 10 месяцев назад +286

    13:12-13:30 - fun fact: this trick was already used in such an old wad as Return to Phobos by Michael Kelsey published in 1994; that was very beginning of doom mapping.

    • @billabobyt
      @billabobyt 10 месяцев назад +32

      Also happens in the annoying rocket launcher room in The Inmost Dens.

  • @Dwars
    @Dwars 10 месяцев назад +327

    I never noticed the blood spreading with Boom and other ports! The crusher door trick also feels like a single-player version of the 100+ player event way back when. Crunchy indeed.

    • @lilwyvern4
      @lilwyvern4 10 месяцев назад +6

      We're all so used to Nashgore, it's hard to go back and notice.

    • @DinnerForkTongue
      @DinnerForkTongue 8 месяцев назад

      ​@@lilwyvern4 More or less. Dwars is a vanilla turbonerd like pumpkin man, Nashgore is not in his wheelhouse.

  • @CychoSpawn
    @CychoSpawn 10 месяцев назад +159

    You absolutely crushed it with this video

  • @silentone3852
    @silentone3852 10 месяцев назад +696

    Don't worry. We were all crushed when we found out about these

    • @Titanic-wo6bq
      @Titanic-wo6bq 10 месяцев назад +48

      flattened under the depression

    • @Sir_Steven
      @Sir_Steven 10 месяцев назад +37

      Just couldn't handle the pressure

    • @JadeTheWolfie
      @JadeTheWolfie 10 месяцев назад +23

      That was flat out just crushingly terrible puns like i cant handle the pressure from these puns

    • @TheUKNutter
      @TheUKNutter 10 месяцев назад

      RUclips allows emotes now?

    • @NineteenInFrench
      @NineteenInFrench 10 месяцев назад

      @@TheUKNutteryes (channel members only tho)

  • @annihilator247x
    @annihilator247x 10 месяцев назад +71

    You're crushing it with this video.
    I'm floored that there are so many shenanigans you can pull with crushers.

    • @NightridingDoom
      @NightridingDoom 10 месяцев назад +3

      name does not check out. try the punimator xd

  • @FirithPanda
    @FirithPanda 10 месяцев назад +200

    The fandom blasting is perfect

    • @knotbots
      @knotbots 10 месяцев назад +1

      Why do we hate Fandom?

    • @FirithPanda
      @FirithPanda 10 месяцев назад +30

      @@knotbots From how websites are structured to be overblown with ads, general misinformation usually not researched, bad moderation, the list goes on. There's a Hollow Knight RUclipsr called Mossbag that goes more in depth into the inner workings of fandom and why a lot of fanbases splintered off into making their own "pedia" websites.

    • @knotbots
      @knotbots 10 месяцев назад +3

      @@FirithPanda oh, gotcha ill check it out. Thanks

    • @ghb323
      @ghb323 10 месяцев назад

      @@knotbotsFirst and foremost: the ads. It makes news sites more browseable than fandom because of the overuse of screen real estate especially on mobile. I, like most people, will tolerate ads as long as they do not hinder us from using the site and are not forced or tricked to open ad pages in any way (new tabs or otherwise), including clickjackers. Furaffinity, you are in the green, fandom, you are in the red, p0rn, “sail the high seas”, file hosting sites and link shorteners, are in the dark-red. The mcdonalds Grimace advertisement was the most controversial of them all. Allowing an advertiser literally take over the page’s content that resembles vandalism.

    • @olivercharles2930
      @olivercharles2930 10 месяцев назад +1

      @@FirithPanda Mostly it seems to be about ads.
      How tf do people still not use adblockers? Even on mobile, there are browsers with adblock.

  • @ReaperX7
    @ReaperX7 10 месяцев назад +426

    Only thing I know about crushers...
    If its slow, you're toast.
    If it's quick, you live.

    • @ultralowspekken
      @ultralowspekken 10 месяцев назад +38

      It's floor, you get stuck

    • @Sksrimpeto
      @Sksrimpeto 10 месяцев назад +4

      You mean you're pancake?

    • @captainufo4587
      @captainufo4587 10 месяцев назад +8

      And if it's an alien scottish ghost, you're fucked.

  • @animekawaiichan9399
    @animekawaiichan9399 10 месяцев назад +289

    The most horrifying thing is in the SNES version if get crushed the screen turns completely bloody red you probably thought you died instantly but miraculously you survive. But only if your HP is at least above 90%.

    • @thelocalhero6036
      @thelocalhero6036 10 месяцев назад +22

      I was genuinely terrified of crushing ceilings for years because of this lmao

    • @ant2manbee931
      @ant2manbee931 10 месяцев назад +47

      TBH, the most horrifying thing is to play the SNES port lmao

    • @animekawaiichan9399
      @animekawaiichan9399 10 месяцев назад +7

      @@ant2manbee931 what's wrong with it?

    • @ant2manbee931
      @ant2manbee931 10 месяцев назад +45

      @@animekawaiichan9399 To be fair, back in the day it was impressive and quite a technical achievement to see it running on the SNES, but even then it was one of the worst looking ports of Doom. Framerate it's atrocious, enemies don't have rotation (they were always facing you), severe input lag, no saves or password system which was a terrible idea considering that Doom was quite a long game. If I remember correctly, the final episode only appears when you play on Nightmare or something like that.

    • @animekawaiichan9399
      @animekawaiichan9399 10 месяцев назад +1

      @@ant2manbee931 ah. Makes sense yeah. You're right.

  • @br0neh
    @br0neh 10 месяцев назад +311

    Babe wake up. A new decino Doom analysis video just dropped

    • @michaeldonoghue9015
      @michaeldonoghue9015 10 месяцев назад +13

      Babe?
      Babe?
      Omg she was crushed by a ceiling crusher!

    • @EvenTheDogAgrees
      @EvenTheDogAgrees 10 месяцев назад +2

      One of the few things in life worth interrupting my drunken stupor for.

  • @ayeuplink1428
    @ayeuplink1428 10 месяцев назад +30

    If you have been searching for the name of the scream on 0:13 it’s called “Insane Male Tantrum Scream”

  • @txcrix9236
    @txcrix9236 10 месяцев назад +294

    Me: It's a sector that moves up and down.
    Decino: It's a sector that oscillates up and down.
    Pumpkin head man using fancy words is cool. 😋

    • @TerrorLTZ
      @TerrorLTZ 10 месяцев назад +16

      hey you are using fancy words too.
      i just said "thing that go up down"

    • @txcrix9236
      @txcrix9236 10 месяцев назад +3

      @@TerrorLTZ 😅

    • @xenalin1
      @xenalin1 10 месяцев назад +4

      "bed goes up, bed goes down"

    • @EvenTheDogAgrees
      @EvenTheDogAgrees 10 месяцев назад +1

      I think sound better when said "ocelots down". I wish I talk like so.

  • @NeilForshaw
    @NeilForshaw 10 месяцев назад +96

    This video gets released, 2 weeks later loads of maps released with crazy crusher tricks
    Always found it funny how Doom Guy can get squished to 6 inches and survive as long as he was crushed fast. When he's crushed slowly he refuses to bend his knees and so lets himself die

    • @majamystic256
      @majamystic256 10 месяцев назад +6

      We need a Community Project with Crusher Maps

  • @AmyStrikesBack
    @AmyStrikesBack 10 месяцев назад +107

    Okay that Double middle finger icon of sin is one of the best things i ever seen in idtech

  • @SaltyKeldion
    @SaltyKeldion 10 месяцев назад +34

    12:51 I believe the crazy Crusher jerking was used on MAP01 of Icarus to give the appearance of the shuttle engines firing up. Interesting trick, but takes some finesse to use.

    • @T3sl4
      @T3sl4 10 месяцев назад +2

      Also ambient sounds elsewhere, and, I think TNT's Wormhole--?

  • @just-yellow
    @just-yellow 10 месяцев назад +53

    that intro was incredible, it should be anyone's reaction to any Fandom wiki

    • @just-yellow
      @just-yellow 10 месяцев назад +6

      omgoshogmosgomh the pumpkinman has blessed me 💛💛💛💛

    • @DinnerForkTongue
      @DinnerForkTongue 8 месяцев назад +2

      I wish the XCOM community made their own non-Fandom wiki, for one.

    • @goldenfiberwheat238
      @goldenfiberwheat238 6 месяцев назад

      @@DinnerForkTonguedo it yourself

    • @DinnerForkTongue
      @DinnerForkTongue 6 месяцев назад

      @@goldenfiberwheat238 I'm not knowledgeable enough or wealthy enough to run a site

    • @torterra1826
      @torterra1826 3 месяца назад

      Cringe

  • @Ironman1o1
    @Ironman1o1 10 месяцев назад +31

    I love its the MOVEMENT that does damage, not the crushing itself, as we can see with the Softlockers.

    • @callmeshaggy5166
      @callmeshaggy5166 8 месяцев назад +5

      Only the floor ones. It should've kept doing damage so long as the gap is smaller than the model height, like the ceiling crushers.

  • @MagnyusG
    @MagnyusG 10 месяцев назад +14

    I audibly gasped seeing this pop up in my feed, it's been so long since ive seen that iconic yellow thumbnail.

  • @Darkmage1293
    @Darkmage1293 10 месяцев назад +46

    Still learning about the OG Doom engine, in 2024. It's remarkable how much depth that engine has.

    • @thewhitefalcon8539
      @thewhitefalcon8539 10 месяцев назад +8

      This is accidental complexity. They coded the animation types they needed for their game. If you want a different one you code it. It only becomes deep when you limit yourself from changing the code.

  • @xrror
    @xrror 10 месяцев назад +13

    The slipgate sound at 10:45 - brilliant!
    And the gib pile slotting out of the wall right after was the ROFL for me =D

  • @dorinsa116
    @dorinsa116 10 месяцев назад +14

    The real takeaway here is that I’ve been sleeping on your music. “Analysis 10” is freaking great!

  • @Szpagin
    @Szpagin 10 месяцев назад +14

    9:20 Double Impact's E1M8 flashbacks. That map requires you to press a series of switches that crush off-screen barons, which in turn open the exit. Now I understand why I got softlocked.

  • @DarkstarArchangel
    @DarkstarArchangel 10 месяцев назад +52

    I like how you gave the fandom website the middle finger, as Doomkid did.

  • @AlexanderWilithinIII
    @AlexanderWilithinIII 10 месяцев назад +15

    decino's meme sound edits are on another level. Perfectly timed, perfectly sound balanced, maximum comedic value.

  • @SirDoomShotgun
    @SirDoomShotgun 10 месяцев назад +6

    14:32. You could make self exploding barrels that start when you walk into a hallway, and have the door close behind you, forcing you to run for dear life. Kinda like barrels o' fun, minus the hell knights.

  • @pscwplb
    @pscwplb 10 месяцев назад +15

    Another fun trick you can do with crushers: You can park monsters in sectors with a ceiling set to lower. That sector is joined with an off map sector adjacent to an active crusher. In that crusher you place a keen. By using this trick you can create a monster kill lock for monsters other than Mancs and Aracnotrons on Map 7. This can be used to activate a voodoo doll closet or just open a door that only works when whatever monsters you have set up this way are killed. A few limitations: The sectors generally need to be small, and other entities need to be kept out of those sectors. Also, the ceiling is going to end up the same height as the monster and will visibly lower when the monster is killed.

  • @Carhill
    @Carhill 10 месяцев назад +12

    _Some say you can be judged by the company you keep..._
    *"AGONIZING RECTAL PAIN, AGONIZING ORAL PAIN, BOWEL MOVEMENT TOWEL..."*
    Great video as always.

  • @squirll4828
    @squirll4828 10 месяцев назад +64

    Decino, will you be the godfather of my child?

    • @squirll4828
      @squirll4828 10 месяцев назад +12

      ...No?I'll ask Coin instead

  • @Wraithdagger
    @Wraithdagger 10 месяцев назад +28

    Drop everything! A new decino analysis is here!

  • @rainbowcoloredsoapdispenser
    @rainbowcoloredsoapdispenser 10 месяцев назад +39

    * sees yellow thumbnail *
    Not the hero we deserved but the hero we needed...

  • @andrew-dunai
    @andrew-dunai 10 месяцев назад +4

    "Crushing John With a Crusher" sounds like a song title that Primus could come up with

  • @AimlessAvian
    @AimlessAvian 10 месяцев назад +14

    I’m glad everyone has a universal hatred for Fandom these days. They fell from grace so hard that not even the Minecraft wiki stayed around.

    • @Ruzzzz57
      @Ruzzzz57 3 месяца назад +2

      Fandom? More like watch ads simulator

  • @cyberangel2787
    @cyberangel2787 10 месяцев назад +17

    13:14 Ah yes, that one door in MM2 map 07. As "frustrating" as it tries to be, I find it quite a charming and creative moment for such an early map.

    • @Vile-Flesh
      @Vile-Flesh 10 месяцев назад +3

      The music for that map is AMAZING, especially on real Roland hardware. MM and MM2 has some of the best DOOM music ever created.

    • @DinnerForkTongue
      @DinnerForkTongue 8 месяцев назад

      ​@@Vile-Flesh Midnight Call is indeed great. But I'd much rather listen to it in Eviternity 1, if you catch my drift.

  • @malignantpootis213
    @malignantpootis213 10 месяцев назад +12

    If anyone can leave me _flattered_ by a 17 minute documentary about crushers, then I know I can fall back on Decino

  • @RealBallexander
    @RealBallexander 10 месяцев назад +6

    I always love it when a nice long analysis video by Decino. The yellow backgrounds give me nostalgia.

  • @billabobyt
    @billabobyt 10 месяцев назад +9

    Awesome video, I'd never seen those mapping tricks before. Here's another interesting interaction relating to crushed corpses. If you trigger the zombie bug using a voodoo doll and exit the map with 0% health, you will start the next map in an already dead state. You can still use switches and doors in this state so go find a door or crushing ceiling - or even a lift if you can get caught between 2 sectors as it raises - and turn yourself into a crushed corpse. You can now walk through walls and enemies lol.
    Ksutra map 22 is an easy place to set this up - TNTEM at the start, jump through a window to teleport to the weird non-secret voodoo doll, trigger the zombie bug, then idclip to the exit. Map 23 starts with a door right in front of you, so stand underneath it to trigger the glitch.
    Unfortunately this map uses a walkover linedef exit so you can't exit it, but you would be able to exit on a switch or special damaging floor.

  • @Mutant_Mods
    @Mutant_Mods 10 месяцев назад +5

    Stopped to say amazing thumbnail. Will back to watch this when I got time. Love you bro.

  • @rbenne6
    @rbenne6 10 месяцев назад +4

    I loved the intro with 4 different death sounds put back-to-back: OG Doom, Quake 1, Duke Nukem 3d, and Serious Sam. Legit.

    • @jerkakame
      @jerkakame 10 месяцев назад +1

      I knew I wasnt crazy

  • @teaoftraffic
    @teaoftraffic 10 месяцев назад +46

    0:29
    *B U R N*

  • @sarahkatherine8458
    @sarahkatherine8458 9 месяцев назад +2

    15:02 "The crusher will go through all the blocks in the grid looking for things to crush"
    Imagine a horror game in which you tries to escape from a crusher that wander the area looking for things to crush

  • @kociemleko1
    @kociemleko1 10 месяцев назад +28

    I love the "Analysis 10" track and hope that its MIDI sequence (or at least an isolated recording) releases soon!
    edit: How did I not notice that decino actually did it!? You also get the MIDI sequences! Worth the €4+ price tag

    • @thevi0lat0r
      @thevi0lat0r 10 месяцев назад +6

      This.

    • @Lensquik
      @Lensquik 9 месяцев назад +1

      Can you link the song?

    • @kociemleko1
      @kociemleko1 8 месяцев назад

      @@Lensquik check the pinned, the song I'm referring to is the 10th track

  • @Chaud31423
    @Chaud31423 5 месяцев назад +1

    16:24 Can we just appreciate that he's not just listing them off, but gets various references too

  • @mulhollandoverdrive
    @mulhollandoverdrive 10 месяцев назад +3

    4:44 I think one of the most underappreciated aspects of programming is how clever reuse of things can save time and hassle. The designer (I believe MAP04 is a McGee level) wanted oscillating windows, so they just used the crushers instead of making a new sector type, and just gave it a different noise.

  • @Humongous_Pig_Benis
    @Humongous_Pig_Benis 10 месяцев назад +2

    5:46 This could be a very cool map ending! After doing everything, you would go to Romero's head, push a switch, crush it and end the game!

  • @SollowP
    @SollowP 9 месяцев назад +24

    I'm almost certain that you could probably recreate doom in its entirety by just watching decino videos and copy pasting all the code he keeps showing.

  • @WSADKO
    @WSADKO 10 месяцев назад +15

    10:27 huh, thats something new for me.
    also didnt knew what those dummy sectors are for, hey learning new stuff! thanks man

    • @icecold1805
      @icecold1805 10 месяцев назад +7

      yeah I am actually surprised to find out there is yet another way to kill ghosts. Cool.

  • @extremelyboredtatsumaki.495
    @extremelyboredtatsumaki.495 10 месяцев назад +3

    That fandom wiki bit made me cry. From laughter. But also sadness because relatable.

  • @darsdm
    @darsdm 2 месяца назад +1

    9:38 it would be a nice idea to use fast crushers that block opening a secret area unless you kill the monster fast beforehand

  • @draketheduelist
    @draketheduelist 9 месяцев назад +3

    11:25 Baron: "...I have a bladder condition."

  • @Topcatyo.
    @Topcatyo. 9 месяцев назад

    Super thrilled to see you make one of these more technical videos again. I appreciate how thorough everything is, I can't imagine how long it must have taken to make this. I think this one might be your best videos of this type yet, awesome work!
    Lots of great jokes and visuals as well. I dealt with the softlock at 3:06 on my most recent challenge attempt on multiple tries.

  • @majamystic256
    @majamystic256 10 месяцев назад +7

    now that I think about, I don't think I've used crushers in a vanilla map outside of crushing barrels to push voodoo dolls over lines to do more actions from a single switch
    I need to make a map with actual crushers sometime

  • @invalid_user_handle
    @invalid_user_handle 10 месяцев назад +2

    13:13
    This seems like it could be used to simulate a 'broken' door in Vanilla Doom, where you want someone to be able to see through the gap but not be able to fit through it. It's great at this, since the door would randomly stop at different points and would never be able to open all the way.

  • @root1646
    @root1646 10 месяцев назад +3

    What a work in that video man, i see you for five years and it's incredible how your videos gets better and better

  • @KM_CM
    @KM_CM 6 месяцев назад +2

    12:33 the fact that you kept explosion with green screen without removing it[greenscreen] makes it much more hilarious.

  • @Azza95
    @Azza95 10 месяцев назад +5

    When I was studying programming to finish my Diploma in IT, I had Python open on one monitor, and I was watching all your DOOM videos on the other, and while I was inputting else if code into my programming assessment, I was following along the code you were displaying in your DOOM videos on how everything works.
    Your videos are interesting to watch, while learning how a game works, and how it manages to calculate all this code many times a second.

  • @KlayMence
    @KlayMence 6 месяцев назад +1

    I love how you make 4K videos about Doom '93/'94.

  • @danielwordsworth1843
    @danielwordsworth1843 10 месяцев назад +4

    If Dooms crushers and Build Engines doors had a child, the world would end

  • @reptongeek
    @reptongeek 10 месяцев назад +6

    Outside of the IWADS the most infamous floor crusher is from Scythe's Run From It, activated either by leaving the first room or from entering through the Blue Key door

  • @ElWaKa69
    @ElWaKa69 10 месяцев назад +3

    I love the little Doom mapping tricks at the end. I wonder if we can get some more of that for future episodes!

  • @inkmime
    @inkmime 8 месяцев назад +1

    I don't know why but Doomguy phasing through a wall and then coming out the other end as a literal puddle of gibs is the most hilarious thing I've seen today.

  • @Antnerd
    @Antnerd 10 месяцев назад +5

    10:10 - Has anyone made a goofy GhostBusters map using these mechanics yet?

  • @informitas0117
    @informitas0117 7 месяцев назад +1

    I like that the bugged blood ĺfalling straight down) is more realistic and arguably looks better than what they had in mind.

  • @rankoinazuma6788
    @rankoinazuma6788 10 месяцев назад +6

    8:02 spider momma when it comes to get f's: "i got one more in me"

  • @Smokecall
    @Smokecall 10 месяцев назад +1

    The way you keep bringing all your explanations into applied examples at the end make these video super special

  • @Dsmky117
    @Dsmky117 10 месяцев назад +32

    all my homies hate fandom wikis

  • @notmegaming9038
    @notmegaming9038 10 месяцев назад +2

    13:26 could make "sticky doors" that can be eventually opened but force player to slow down or stop

  • @PinkPlume
    @PinkPlume 10 месяцев назад +6

    Mercilessly Robocoping the fandom wiki was the only appropriate course of action

  • @cold_soup_
    @cold_soup_ 10 месяцев назад +2

    always exciting to learn something new from your analysis videos. loved how in-depth this one is, you're always very thorough when you explain how even the most seemingly simple mechanics work

  • @DigitalMetal
    @DigitalMetal 10 месяцев назад +5

    The Cyber Demon is the tallest enemy. So, is there a scenario where the crusher will already be slowed down before it starts crushing him? I would think the only way to slow it down before making contact with the Cyber Demon would be to have a taller enemy next to him in the crusher.

    • @decino
      @decino  10 месяцев назад +3

      It's possible when a sector next to the crusher has a greater floor height and an entity standing on the edge gets crushed.

  • @padathir
    @padathir 10 месяцев назад +1

    I have always been amazed at how such a relatively simple set of concepts used to make the game ends up having so many details and corner cases

  • @DinnerForkTongue
    @DinnerForkTongue 10 месяцев назад +13

    Crushers in Doom escape the "chunky salsa rule". They deal fixed damage no matter the physical compression you'd expect, so they aren't lethal despite seeming like they'd reduce you to chunky salsa when hitting the bottom.
    And then there are the ACS-fueled crushers in Hexen... Those _do_ obey the chunky salsa rule, to scary effect 🫣
    13:06 "Nothing" is not true. Using "negative crushers" is usable when you want to emulate a constant drone in vanilla Doom without resorting to custom sounds and DeHackEd entities, like in Icarus Alien Vanguard map01. It creates a pretty convincing "idle engine" effect.
    13:07 That was used in Memento Mori 2 map06 to simulate a malfunctioning door. I remember that really well, not in the least because the map is _titled_ Frustration, and that door is FRUSTRATING. Prime example of a bad design idea executed well.

    • @lev7509
      @lev7509 10 месяцев назад +2

      Indeed, easy idle engine sfx
      Bad design is relative; if that map was *designed* to be frustrating, then a thus-created malfunctioning door is a rather creative way of going about tormenting the player.

    • @LonelySpaceDetective
      @LonelySpaceDetective 10 месяцев назад

      In all fairness, they're not the only thing that ignores the chunky salsa rule.
      Realistically, a direct hit from a rocket launcher _should_ blast the Doomguy apart, but it's perfectly survivable with enough health and armor.

    • @DinnerForkTongue
      @DinnerForkTongue 10 месяцев назад

      ​@@LonelySpaceDetective I disagree. A rocket of low enough yield can be conceivably shrugged off with plenty of scorch marks. Can't say the same about a crusher literally invading the sprite of the entity.

  • @The5lacker
    @The5lacker 10 месяцев назад +2

    Turning a barrel into gibs is god damn hilarious. Turns out they're actually all just pressurized cans of soup, who knew.

  • @Boxanadu
    @Boxanadu 10 месяцев назад +3

    When is Decino going to analyse the workings of Quake?! I would love to know the mechanics behind the Quake 1 zombies.

  • @Gebohq
    @Gebohq 10 месяцев назад +1

    It's great to see all the other crusher information, particularly the damage breakdowns. Thanks!

  • @Nob1ej0n
    @Nob1ej0n 10 месяцев назад +3

    Holy heck, that was a _lot_ of stuff about crushers I didn't know! Well done, Decino. I especially liked the section on map making tricks. Loved the humor in it too. (Fandom/Group F) 😁

  • @thesnoutking
    @thesnoutking 10 месяцев назад +1

    I've been waiting months for another analysis video! I'm so happy to see you haven't abandoned these types of videos :)

  • @PronominalTerra439
    @PronominalTerra439 10 месяцев назад +4

    pumpkin man imparts his wisdom unto the internet once more

  • @bearb1asting
    @bearb1asting 10 месяцев назад +1

    13:05 allow a view into a secret area to encourage a player to find a way in. Thats one way to use it.

  • @besusbb
    @besusbb 10 месяцев назад +5

    Nice video, very informative! The crushed player corpse noclipping thing is definitely a d5da map I haven't seen yet.
    Btw if you like these kind of obscure doom jank, don't know if you've heard about this yet but there's a pretty recently discovered bug that instantly sets a corpse to it's spawn state without any actual archvile resurrection that creates a ghost monster of some sort even in boom and mbf21, which involves a lost soul attacking an archvile which then checks for ressurectable corpses and finds a corpse that is almost ressurectable but fails the last condition of checkposition, the check that overwrites a global variable (tmthing) to point to that corpse which was previously meant to point to the lost soul, after which the code that's meant to reset the lost soul to its spawn state and set the momentum to zero instead sets the corpse state to spawn state so now you have a zero health invincible corpse chasing you around that you can only "kill" by crushing it into a 0 height crushed corpse only if it wasn't already crushed (in which case it would be actual invincible and also clips through walls), I thought that's pretty cool, might make for a fun short analysis video.

  • @ladams391
    @ladams391 5 месяцев назад +2

    Slow crushers may be the most casually malicious mechanic I've ever seen, especially in combination with the various mapping tricks and hacks you can utilize to make them do even worse things than they do normally

  • @beanmchocolate3900
    @beanmchocolate3900 10 месяцев назад +3

    The video: is about Doom crushers.
    The Patreon names: funny innuendos. 🤣

  • @thegibusguy4969
    @thegibusguy4969 10 месяцев назад

    Those little editing bits actually caught me off guard and gave me some laughs without distracting from the info. These are so well made!

  • @Damian_1989
    @Damian_1989 10 месяцев назад +6

    Yay, new yellow-background thumbnail

  • @TheAxeBearer
    @TheAxeBearer 10 месяцев назад +4

    O BOY, WHAT A DAY, A 17 MINUTE LONG DECINO VIDEO

  • @enzoc_uni
    @enzoc_uni 10 месяцев назад +4

    OMG I MADE A VERY SMALL CAMEO!!!! :3333
    0:39, you can see me editing one of my user pages.

  • @tacosunbirth
    @tacosunbirth 10 месяцев назад +3

    Happy to see a new yellow-thumbnail video from ya, Decino! I can feel my Doombrain soaking up all the informational videos you make :)

  • @denifnaf5874
    @denifnaf5874 8 месяцев назад +7

    0:01 everything in doom hates you accept for your clones (who don't even appear ingame accept plutonia)

  • @flameofthephoenix8395
    @flameofthephoenix8395 10 месяцев назад

    11:36 Maybe not intentional, but it does give a good effect, like they're just being slowly juiced of their blood from the crusher as opposed to having their blood splattered everywhere.

  • @Mr.Doggo83
    @Mr.Doggo83 10 месяцев назад +3

    Ahh yes, a document of art and quality 🍷🗿

    • @Mr.Doggo83
      @Mr.Doggo83 10 месяцев назад +2

      Especially with that yellow background 🍷🗿

  • @Chifffart
    @Chifffart 10 месяцев назад

    amazing that you're 5 years into these yellow background videos and we're still getting really great + useful number-crunching info out of these that undoubtedly help people both improve their gameplay and their map design. love your videos man

  • @novimatrem
    @novimatrem 10 месяцев назад +20

    I'm a simple girl, I see yellow thumbnail, I click.

  • @jtblcksheep3376
    @jtblcksheep3376 6 месяцев назад +1

    If you need a crusher for the Cyberdemon, there’s the Doom 2 master level called “Bad Dream” that actually requires it. It’s a tough level, but interesting to check out.

  • @Imgema
    @Imgema 10 месяцев назад +3

    What's the midi that starts at 0:55? Is there a link?

    • @decino
      @decino  10 месяцев назад

      00:19 bottom left corner. There will be a link to an album when the remaining 2 MIDIs are finished.